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// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Printing;
using System.Management.Automation;
using System.Management.Automation.Internal;
namespace Microsoft.PowerShell.Commands.Internal.Format
{
/// <summary>
/// Implementation of the LineOutput interface for printer.
/// </summary>
internal sealed class PrinterLineOutput : LineOutput
{
#region LineOutput implementation
/// <summary>
/// Full buffering for printer.
/// </summary>
internal override bool RequiresBuffering { get { return true; } }
/// <summary>
/// Do the printing on playback.
/// </summary>
internal override void ExecuteBufferPlayBack(DoPlayBackCall playback)
{
_playbackCall = playback;
DoPrint();
}
/// <summary>
/// The # of columns for the printer.
/// </summary>
/// <value></value>
internal override int ColumnNumber
{
get
{
CheckStopProcessing();
return _deviceColumns;
}
}
/// <summary>
/// The # of rows for the printer.
/// </summary>
/// <value></value>
internal override int RowNumber
{
get
{
CheckStopProcessing();
return _deviceRows;
}
}
/// <summary>
/// Write a line to the output device.
/// </summary>
/// <param name="s">Line to write.</param>
internal override void WriteLine(string s)
{
CheckStopProcessing();
// Remove all ANSI escape sequences before sending out to the printer.
s = new ValueStringDecorated(s).ToString(OutputRendering.PlainText);
WriteRawText(s);
}
/// <summary>
/// Write a raw text by delegating to the writer underneath, with no change to the text.
/// For example, keeping VT escape sequences intact in it.
/// </summary>
/// <param name="s">The raw text to be written to the device.</param>
internal override void WriteRawText(string s)
{
CheckStopProcessing();
// Delegate the action to the helper, that will properly break the string into screen lines.
_writeLineHelper.WriteLine(s, ColumnNumber);
}
#endregion
/// <summary>
/// Initializes static members of the <see cref="PrinterLineOutput"/> class.
/// Used for static initializations like DefaultPrintFontName.
/// </summary>
static PrinterLineOutput()
{
// This default must be loaded from a resource file as different
// cultures will have different defaults and the localizer would
// know the default for different cultures.
s_defaultPrintFontName = OutPrinterDisplayStrings.DefaultPrintFontName;
}
/// <summary>
/// Initializes a new instance of the <see cref="PrinterLineOutput"/> class.
/// </summary>
/// <param name="printerName">Name of printer, if null use default printer.</param>
internal PrinterLineOutput(string printerName)
{
_printerName = printerName;
// instantiate the helper to do the line processing when LineOutput.WriteXXX() is called
WriteLineHelper.WriteCallback wl = new(this.OnWriteLine);
WriteLineHelper.WriteCallback w = new(this.OnWrite);
_writeLineHelper = new WriteLineHelper(true, wl, w, this.DisplayCells);
}
/// <summary>
/// Callback to be called when IConsole.WriteLine() is called by WriteLineHelper.
/// </summary>
/// <param name="s">String to write.</param>
private void OnWriteLine(string s)
{
_lines.Enqueue(s);
}
/// <summary>
/// Callback to be called when Console.Write() is called by WriteLineHelper.
/// This is called when the WriteLineHelper needs to write a line whose length
/// is the same as the width of the screen buffer.
/// </summary>
/// <param name="s">String to write.</param>
private void OnWrite(string s)
{
_lines.Enqueue(s);
}
/// <summary>
/// Do the printing.
/// </summary>
private void DoPrint()
{
try
{
// create a new print document object and set the printer name, if available
PrintDocument pd = new();
if (!string.IsNullOrEmpty(_printerName))
{
pd.PrinterSettings.PrinterName = _printerName;
}
// set up the callback mechanism
pd.PrintPage += this.pd_PrintPage;
// start printing
pd.Print();
}
finally
{
// make sure we do not leak the font
if (_printFont != null)
{
_printFont.Dispose();
_printFont = null;
}
}
}
/// <summary>
/// Helper to create a font.
/// If the font object exists, it does nothing.
/// Else, the a new object is created and verified.
/// </summary>
/// <param name="g">GDI+ graphics object needed for verification.</param>
private void CreateFont(Graphics g)
{
if (_printFont != null)
return;
// create the font
// do we have a specified font?
if (string.IsNullOrEmpty(_printFontName))
{
_printFontName = s_defaultPrintFontName;
}
if (_printFontSize <= 0)
{
_printFontSize = DefaultPrintFontSize;
}
_printFont = new Font(_printFontName, _printFontSize);
VerifyFont(g);
}
/// <summary>
/// Internal helper to verify that the font is fixed pitch. If the test fails,
/// it reverts to the default font.
/// </summary>
/// <param name="g">GDI+ graphics object needed for verification.</param>
private void VerifyFont(Graphics g)
{
// check if the font is fixed pitch
// HEURISTICS:
// we compute the length of two strings, one made of "large" characters
// one made of "narrow" ones. If they are the same length, we assume that
// the font is fixed pitch.
const string large = "ABCDEF";
float wLarge = g.MeasureString(large, _printFont).Width / large.Length;
const string narrow = ".;'}l|";
float wNarrow = g.MeasureString(narrow, _printFont).Width / narrow.Length;
if (Math.Abs((float)(wLarge - wNarrow)) < 0.001F)
{
// we passed the test
return;
}
// just get back to the default, since it's not fixed pitch
_printFont.Dispose();
_printFont = new Font(s_defaultPrintFontName, DefaultPrintFontSize);
}
/// <summary>
/// Event fired for each page to print.
/// </summary>
/// <param name="sender">Sender, not used.</param>
/// <param name="ev">Print page event.</param>
private void pd_PrintPage(object sender, PrintPageEventArgs ev)
{
float yPos = 0; // GDI+ coordinate down the page
int linesPrinted = 0; // linesPrinted
float leftMargin = ev.MarginBounds.Left;
float topMargin = ev.MarginBounds.Top;
CreateFont(ev.Graphics);
// compute the height of a line of text
float lineHeight = _printFont.GetHeight(ev.Graphics);
// Work out the number of lines per page
// Use the MarginBounds on the event to do this
float linesPerPage = ev.MarginBounds.Height / _printFont.GetHeight(ev.Graphics);
if (!_printingInitialized)
{
// on the first page we have to initialize the metrics for LineOutput
// work out the number of columns per page assuming fixed pitch font
const string s = "ABCDEF";
float w = ev.Graphics.MeasureString(s, _printFont).Width / s.Length;
float columnsPerPage = ev.MarginBounds.Width / w;
_printingInitialized = true;
_deviceRows = (int)linesPerPage;
_deviceColumns = (int)columnsPerPage;
// now that we initialized the column and row count for the LineOutput
// interface we can tell the outputter to playback from cache to do the
// proper computations of line widths
// returning from this call, the string queue on this object is full of
// lines of text to print
_playbackCall();
}
// now iterate over the file printing out each line
while ((linesPrinted < linesPerPage) && (_lines.Count > 0))
{
// get the string to be printed
string line = _lines.Dequeue();
// compute the Y position where to draw
yPos = topMargin + (linesPrinted * lineHeight);
// do the actual drawing
ev.Graphics.DrawString(line, _printFont, Brushes.Black, leftMargin, yPos, new StringFormat());
linesPrinted++;
}
// If we have more lines then print another page
ev.HasMorePages = _lines.Count > 0;
}
/// <summary>
/// Flag for one-time initialization of the interface (columns, etc.).
/// </summary>
private bool _printingInitialized = false;
/// <summary>
/// Callback to ask the outputter to playback its cache.
/// </summary>
private DoPlayBackCall _playbackCall;
/// <summary>
/// Name of the printer to print to. Null means default printer.
/// </summary>
private readonly string _printerName = null;
/// <summary>
/// Name of the font to use, if null the default is used.
/// </summary>
private string _printFontName = null;
/// <summary>
/// Font size.
/// </summary>
private int _printFontSize = 0;
/// <summary>
/// Default font, used if the printFont is not specified or if the
/// printFont is not fixed pitch.
/// </summary>
/// <remarks>
/// This default must be loaded from a resource file as different
/// cultures will have different defaults and the localizer would
/// know the default for different cultures.
/// </remarks>
private static readonly string s_defaultPrintFontName;
/// <summary>
/// Default size for the default font.
/// </summary>
private const int DefaultPrintFontSize = 8;
/// <summary>
/// Number of columns on the sheet.
/// </summary>
private int _deviceColumns = 80;
// number of rows per sheet
private int _deviceRows = 40;
/// <summary>
/// Text lines ready to print (after output cache playback).
/// </summary>
private readonly Queue<string> _lines = new();
/// <summary>
/// Cached font object.
/// </summary>
private Font _printFont = null;
private readonly WriteLineHelper _writeLineHelper;
}
}
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