| | import numpy as np |
| |
|
| |
|
| | def box3d_iou(corners1, corners2): |
| | ''' Compute 3D bounding box IoU. |
| | |
| | Input: |
| | corners1: numpy array (8,3), assume up direction is Z |
| | corners2: numpy array (8,3), assume up direction is Z |
| | Output: |
| | iou: 3D bounding box IoU |
| | |
| | ''' |
| | x_min_1, x_max_1, y_min_1, y_max_1, z_min_1, z_max_1 = get_box3d_min_max(corners1) |
| | x_min_2, x_max_2, y_min_2, y_max_2, z_min_2, z_max_2 = get_box3d_min_max(corners2) |
| | xA = np.maximum(x_min_1, x_min_2) |
| | yA = np.maximum(y_min_1, y_min_2) |
| | zA = np.maximum(z_min_1, z_min_2) |
| | xB = np.minimum(x_max_1, x_max_2) |
| | yB = np.minimum(y_max_1, y_max_2) |
| | zB = np.minimum(z_max_1, z_max_2) |
| | inter_vol = np.maximum((xB - xA), 0) * np.maximum((yB - yA), 0) * np.maximum((zB - zA), 0) |
| | box_vol_1 = (x_max_1 - x_min_1) * (y_max_1 - y_min_1) * (z_max_1 - z_min_1) |
| | box_vol_2 = (x_max_2 - x_min_2) * (y_max_2 - y_min_2) * (z_max_2 - z_min_2) |
| | iou = inter_vol / (box_vol_1 + box_vol_2 - inter_vol + 1e-8) |
| |
|
| | return iou |
| |
|
| |
|
| | def get_box3d_min_max(corner): |
| | ''' Compute min and max coordinates for 3D bounding box |
| | Note: only for axis-aligned bounding boxes |
| | |
| | Input: |
| | corners: numpy array (8,3), assume up direction is Z (batch of N samples) |
| | Output: |
| | box_min_max: an array for min and max coordinates of 3D bounding box IoU |
| | |
| | ''' |
| | min_coord = corner.min(axis=0) |
| | max_coord = corner.max(axis=0) |
| | x_min, x_max = min_coord[0], max_coord[0] |
| | y_min, y_max = min_coord[1], max_coord[1] |
| | z_min, z_max = min_coord[2], max_coord[2] |
| | |
| | return x_min, x_max, y_min, y_max, z_min, z_max |
| |
|
| |
|
| | def get_3d_box(center, box_size): |
| | ''' box_size is array(l,w,h), heading_angle is radius clockwise from pos x axis, center is xyz of box center |
| | output (8,3) array for 3D box cornders |
| | Similar to utils/compute_orientation_3d |
| | ''' |
| | l,w,h = box_size |
| | |
| | |
| | |
| | x_corners = [l/2,l/2,-l/2,-l/2,l/2,l/2,-l/2,-l/2] |
| | y_corners = [w/2,-w/2,-w/2,w/2,w/2,-w/2,-w/2,w/2] |
| | z_corners = [h/2,h/2,h/2,h/2,-h/2,-h/2,-h/2,-h/2] |
| | corners_3d = np.vstack([x_corners,y_corners,z_corners]) |
| | corners_3d[0,:] = corners_3d[0,:] + center[0] |
| | corners_3d[1,:] = corners_3d[1,:] + center[1] |
| | corners_3d[2,:] = corners_3d[2,:] + center[2] |
| | corners_3d = np.transpose(corners_3d) |
| | return corners_3d |