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- README.md +117 -0
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README.md
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| 1 |
+
---
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| 2 |
+
license: other
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| 3 |
+
license_name: mixed-per-object-see-notice
|
| 4 |
+
license_link: https://huggingface.co/datasets/Linzhan/Objaverse-XL-Rigged-Animated/blob/main/NOTICE.md
|
| 5 |
+
pretty_name: Objaverse-XL Rigged & Animated — Renders
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| 6 |
+
language:
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+
- en
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| 8 |
+
size_categories:
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| 9 |
+
- 10K<n<100K
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+
task_categories:
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| 11 |
+
- text-to-3d
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+
tags:
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| 13 |
+
- 3d
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| 14 |
+
- animation
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| 15 |
+
- rigging
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| 16 |
+
- skeletal-animation
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| 17 |
+
- motion
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| 18 |
+
- objaverse
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- render
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- multi-view
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- video
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---
|
| 23 |
+
|
| 24 |
+
# Objaverse-XL Rigged & Animated — Renders
|
| 25 |
+
|
| 26 |
+
Visual companion to
|
| 27 |
+
[**Linzhan/Objaverse-XL-Rigged-Animated**](https://huggingface.co/datasets/Linzhan/Objaverse-XL-Rigged-Animated),
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| 28 |
+
which holds the 7,373 rigged-and-animated GLB assets themselves. This repository holds only what
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| 29 |
+
was rendered from them: a four-view video of every animation clip, and a rest-pose grid per asset.
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| 30 |
+
|
| 31 |
+
They live apart from the assets because they are bulky and numerous — 10,355 clip folders — while
|
| 32 |
+
the asset repo stays a compact 7,373 GLBs plus two tables. Nothing here is needed to use the
|
| 33 |
+
assets; it is for previewing motion on the Hub, for VLM captioning, and for eyeballing a rig
|
| 34 |
+
before you commit to processing it.
|
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+
|
| 36 |
+
| | |
|
| 37 |
+
|---|---|
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| 38 |
+
| clip renders | 10,355 folders · 41,420 MP4s (2.2 GB) |
|
| 39 |
+
| rest-pose grids | 7,373 PNGs |
|
| 40 |
+
| rendered frames | 957,818 per view (~8.9 h) · 3,831,272 across four views |
|
| 41 |
+
| resolution / rate | 512×512 · 30 fps |
|
| 42 |
+
|
| 43 |
+
## Contents
|
| 44 |
+
|
| 45 |
+
```
|
| 46 |
+
glb_render/ 10,355 dirs four-view render of every skeleton-driving clip
|
| 47 |
+
tpose/ 7,373 .png rest-pose render grid per asset
|
| 48 |
+
```
|
| 49 |
+
|
| 50 |
+
Stems match the asset repo exactly, so both join back to `metadata.csv` / `animations.csv` there
|
| 51 |
+
without any name mangling.
|
| 52 |
+
|
| 53 |
+
## Renders (`glb_render/`)
|
| 54 |
+
|
| 55 |
+
A four-view render of every clip that drives a skeleton and runs at least 5 frames — 10,355 of
|
| 56 |
+
the 16,190 rows in the asset repo's `animations.csv` (the rest animate only non-joint nodes, or
|
| 57 |
+
are too short). One folder per clip, named `{glb stem}-{action}`:
|
| 58 |
+
|
| 59 |
+
```
|
| 60 |
+
glb_render/00064e6f6eec4fd7acf27091b8de4d70-Object_4/
|
| 61 |
+
v000.mp4 v000.json front (azimuth -90°)
|
| 62 |
+
v001.mp4 v001.json back (azimuth +90°)
|
| 63 |
+
v002.mp4 v002.json left (azimuth 180°)
|
| 64 |
+
v003.mp4 v003.json right (azimuth 0°)
|
| 65 |
+
```
|
| 66 |
+
|
| 67 |
+
An asset with several actions contributes one folder per action; distinct actions that sanitize
|
| 68 |
+
to the same name get a `_00`/`_01` suffix in discovery order, so folder names stay unique.
|
| 69 |
+
|
| 70 |
+
Rendered with Blender EEVEE at 512×512, 30 fps, elevation 0, and composed into one H.264 MP4
|
| 71 |
+
per view — the transparent-film frames flattened onto a light-grey background, since H.264
|
| 72 |
+
carries no alpha. The MP4s preview each motion directly on the Hub; the per-frame RGBA PNGs
|
| 73 |
+
behind them are not hosted (they would add roughly 2.9M files), so extract stills from the MP4s
|
| 74 |
+
(`ffmpeg -i v000.mp4 frames/%04d.png`) if you need them.
|
| 75 |
+
|
| 76 |
+
Rendering covers the first 200 frames of a clip (~6.7 s); 2,150 of the 10,355 clips are longer
|
| 77 |
+
and are truncated — `frame_start`/`frame_end` in the per-view JSON record the covered range,
|
| 78 |
+
not the source range.
|
| 79 |
+
|
| 80 |
+
Each `v00X.json` holds the camera in NeRF convention: `view`, `azimuth`/`elevation` (radians),
|
| 81 |
+
`resolution`, `camera_angle_x` (horizontal FoV, radians), the 4×4 camera-to-world
|
| 82 |
+
`transform_matrix`, the `scene_scale`/`scene_offset` that normalised the asset into frame,
|
| 83 |
+
and `frame_start`/`frame_end`/`fps`.
|
| 84 |
+
|
| 85 |
+
## Rest poses (`tpose/`)
|
| 86 |
+
|
| 87 |
+
`tpose/<stem>.png` is a 1024×1024 2×2 grid of the asset's rest pose — front and back on the top
|
| 88 |
+
row, left and right below — rendered (EEVEE) from its GLB, one per asset in the asset repo's
|
| 89 |
+
`glb/`. Useful for classifying an asset's body plan without importing it.
|
| 90 |
+
|
| 91 |
+
These previously lived in the asset repo and were moved here so that everything rendered sits in
|
| 92 |
+
one place.
|
| 93 |
+
|
| 94 |
+
## Usage
|
| 95 |
+
|
| 96 |
+
```python
|
| 97 |
+
from huggingface_hub import snapshot_download
|
| 98 |
+
|
| 99 |
+
# just the rest-pose grids
|
| 100 |
+
snapshot_download("Linzhan/Objaverse-XL-Rigged-Animated-Renders", repo_type="dataset",
|
| 101 |
+
allow_patterns="tpose/*")
|
| 102 |
+
|
| 103 |
+
# one clip's four views
|
| 104 |
+
snapshot_download("Linzhan/Objaverse-XL-Rigged-Animated-Renders", repo_type="dataset",
|
| 105 |
+
allow_patterns="glb_render/00064e6f6eec4fd7acf27091b8de4d70-Object_4/*")
|
| 106 |
+
```
|
| 107 |
+
|
| 108 |
+
## Licensing and attribution
|
| 109 |
+
|
| 110 |
+
These renders **depict third-party assets** and are included as visual reference. They are not
|
| 111 |
+
covered by any blanket licence: each render inherits the upstream licence of the asset it shows,
|
| 112 |
+
exactly as that asset's GLB does. Resolve the licence for a given `object_id` through the
|
| 113 |
+
Objaverse-XL annotations before using or redistributing a render, and see
|
| 114 |
+
[`NOTICE.md`](https://huggingface.co/datasets/Linzhan/Objaverse-XL-Rigged-Animated/blob/main/NOTICE.md)
|
| 115 |
+
in the asset repo for the full statement and the takedown process.
|
| 116 |
+
|
| 117 |
+
Rights holders who want an asset removed can open an issue on either repository.
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Git LFS Details
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tpose/597e17e811584cde8d597d53f7e7b0dd.png
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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tpose/669a683657bbceb71e5e6356_fbx.png
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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tpose/669a6dcb57bbceb71e656242_glb.png
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Git LFS Details
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tpose/669a6e9a57bbceb71e666d5c_fbx.png
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Git LFS Details
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tpose/669a6f1757bbceb71e670f9f_fbx.png
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Git LFS Details
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Git LFS Details
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tpose/669a786257bbceb71e731f46_glb.png
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Git LFS Details
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tpose/669a7d0857bbceb71e79288f_fbx.png
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Git LFS Details
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tpose/669a7e7b57bbceb71e7b0bbc_fbx.png
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Git LFS Details
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Git LFS Details
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Git LFS Details
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tpose/669a877157bbceb71e86aeb9_gltf.png
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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Git LFS Details
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