| class DebugModifierData |
| { |
| string m_Name; |
| int m_ID; |
| |
| void DebugModifierData( string name, int id ) |
| { |
| m_Name = name; |
| m_ID = id; |
| } |
| |
| string GetName() |
| { |
| return m_Name; |
| } |
| |
| int GetID() |
| { |
| return m_ID; |
| } |
| } |
|
|
| class HudDebugWinCharModifiers extends HudDebugWinBase |
| { |
| protected Widget m_WgtModifiersContent; |
| protected ref array<ref Widget> m_ModifierWidgets; |
| protected ref map<Widget, ref DebugModifierData> m_ModifierWidgetData; |
| protected PluginDeveloperSync m_PluginDeveloperSync; |
| protected Widget m_WgtDetailedInfo; |
| protected TextWidget m_WgtDetailedInfoText; |
| protected int m_DetailedInfoIndex; |
|
|
| |
| |
| |
| |
| |
| void HudDebugWinCharModifiers( Widget widget_root ) |
| { |
| m_WgtRoot = widget_root; |
| m_WgtModifiersContent = Widget.Cast( m_WgtRoot.FindAnyWidget( "pnl_CharModifiers_Values" ) ); |
| m_ModifierWidgets = new array<ref Widget>; |
| m_ModifierWidgetData = new map<Widget, ref DebugModifierData>; |
| m_PluginDeveloperSync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) ); |
| } |
|
|
| void ~HudDebugWinCharModifiers() |
| { |
| SetUpdate( false ); |
| } |
|
|
| |
| |
| |
| override int GetType() |
| { |
| return HudDebug.HUD_WIN_CHAR_MODIFIERS; |
| } |
| |
| |
| |
| |
| override void SetUpdate( bool state ) |
| { |
| |
| PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
| |
| |
| if ( GetGame().IsClient() ) |
| { |
| ref Param1<bool> params = new Param1<bool>( state ); |
| if ( player ) |
| { |
| player.RPCSingleParam( ERPCs.DEV_MODS_UPDATE, params, true ); |
| SetRPCSent(); |
| } |
| } |
| |
| else |
| { |
| if ( m_PluginDeveloperSync ) |
| { |
| m_PluginDeveloperSync.EnableUpdate( state, ERPCs.DEV_MODS_UPDATE, player ); |
| } |
| } |
| } |
|
|
| override void Update() |
| { |
| super.Update(); |
| |
| Refresh(); |
| } |
| |
| |
| |
| |
| override void Show() |
| { |
| super.Show(); |
| |
| |
| |
| SetUpdate( true ); |
| } |
|
|
| override void Hide() |
| { |
| super.Hide(); |
| |
| |
| |
| SetUpdate( false ); |
| } |
| |
| void Refresh() |
| { |
| SetModifiers(); |
| if(m_WgtDetailedInfo && m_WgtDetailedInfo.IsVisible()) |
| { |
| if(!m_WgtDetailedInfoText) |
| m_WgtDetailedInfoText = TextWidget.Cast(m_WgtDetailedInfo.FindAnyWidget( "TextWidget" )); |
| m_WgtDetailedInfoText.SetText(m_PluginDeveloperSync.m_PlayerModsDetailedSynced); |
| } |
| } |
| |
| |
| |
| |
| void FitWindow() |
| { |
| float title_size = 20; |
| float spacing = 20; |
| |
| |
| float wgt_content_size_x; |
| float wgt_content_size_y; |
| m_WgtModifiersContent.GetSize( wgt_content_size_x, wgt_content_size_y ); |
| |
| |
| float wgt_root_size_x; |
| float wgt_root_size_y; |
| m_WgtRoot.GetSize( wgt_root_size_x, wgt_root_size_y ); |
| |
| |
| float new_size_y = title_size + wgt_content_size_y + spacing; |
| |
| |
| m_WgtRoot.SetSize( wgt_root_size_x, new_size_y ); |
| } |
| |
| |
| |
| |
| void SetModifiers() |
| { |
| |
| ClearModifiers(); |
| |
| if ( m_PluginDeveloperSync.m_PlayerModsSynced.Count() > 0 ) |
| { |
| |
| for ( int i = 0; i < m_PluginDeveloperSync.m_PlayerModsSynced.Count(); ++i ) |
| { |
| SyncedValueModifier synced_value = m_PluginDeveloperSync.m_PlayerModsSynced.Get( i ); |
| AddModifier( synced_value.GetName(), synced_value.GetID(), synced_value.GetActive(),synced_value.GetLocked() ); |
| } |
| } |
| |
| FitWindow(); |
| } |
| |
| void AddModifier( string name, int id, bool active, bool locked ) |
| { |
| |
| Widget widget = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/debug/day_z_hud_debug_modifier.layout", m_WgtModifiersContent ); |
| |
| |
| m_ModifierWidgets.Insert( widget ); |
| |
| |
| ButtonWidget mod_name_text = ButtonWidget.Cast( widget.FindAnyWidget( "TextModifierName" ) ); |
| mod_name_text.SetText( name ); |
| if ( active ) |
| { |
| mod_name_text.SetTextColor( ARGB( 255, 0, 255, 0 ) ); |
| } |
| else |
| { |
| mod_name_text.SetTextColor( ARGB( 255, 255, 0, 0 ) ); |
| } |
| |
| |
| DebugModifierData data = new DebugModifierData( name, id ); |
| |
| Widget modifier_button = widget.FindAnyWidget( "TextModifierName" ); |
| m_ModifierWidgetData.Insert( modifier_button, data ); |
| |
| Widget activate_button = widget.FindAnyWidget( "ButtonModifierActivate" ); |
| m_ModifierWidgetData.Insert( activate_button, data ); |
| |
| |
| Widget deactivate_button = widget.FindAnyWidget( "ButtonModifierDeactivate" ); |
| m_ModifierWidgetData.Insert( deactivate_button, data ); |
|
|
| |
| Widget checkbox_widget = widget.FindAnyWidget( "CheckBoxLock" ); |
| m_ModifierWidgetData.Insert( checkbox_widget, data ); |
| |
| CheckBoxWidget checkbox = CheckBoxWidget.Cast( checkbox_widget ); |
| checkbox.SetChecked( locked ); |
| |
| AutoHeightSpacer WgtModifiersContent_panel_script; |
| m_WgtModifiersContent.GetScript( WgtModifiersContent_panel_script ); |
| WgtModifiersContent_panel_script.Update(); |
| } |
|
|
| void ClearModifiers() |
| { |
| |
| m_ModifierWidgetData.Clear(); |
| |
| |
| for ( int i = 0; i < m_ModifierWidgets.Count(); ++i ) |
| { |
| delete m_ModifierWidgets.Get( i ); |
| } |
| m_ModifierWidgets.Clear(); |
| } |
| |
| |
| |
| |
| bool OnClick( Widget w, int x, int y, int button ) |
| { |
| if ( w ) |
| { |
| if ( w.GetName() == "TextModifierName" ) |
| { |
| |
| DebugModifierData bc_data = m_ModifierWidgetData.Get( w ); |
| |
| |
| |
| if(bc_data.GetID() == m_DetailedInfoIndex) |
| { |
| if(m_WgtDetailedInfo && m_WgtDetailedInfo.IsVisible()) |
| { |
| m_WgtDetailedInfo.Show(false); |
| } |
| m_DetailedInfoIndex = 0; |
| } |
| else |
| { |
| if(!m_WgtDetailedInfo) |
| m_WgtDetailedInfo = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/debug/day_z_hud_debug_modifier_detailed.layout"); |
| if(!m_WgtDetailedInfo.IsVisible()) |
| { |
| m_WgtDetailedInfo.Show(true); |
| } |
| m_DetailedInfoIndex = bc_data.GetID(); |
| } |
| if( m_WgtDetailedInfoText ) |
| m_WgtDetailedInfoText.SetText(""); |
| m_PluginDeveloperSync.m_PlayerModsDetailedSynced = ""; |
| RequestDetailedInfo( bc_data.GetID()); |
| return true; |
| } |
| |
| if ( w.GetName() == "ButtonModifierActivate" ) |
| { |
| DebugModifierData ba_data = m_ModifierWidgetData.Get( w ); |
| |
| |
| ActivateModifier( ba_data.GetID() ); |
| |
| |
| m_PluginDeveloperSync.Update(); |
| |
| return true; |
| } |
| |
| else if ( w.GetName() == "ButtonModifierDeactivate" ) |
| { |
| DebugModifierData bd_data = m_ModifierWidgetData.Get( w ); |
| |
| |
| DeactivateModifier( bd_data.GetID() ); |
|
|
| |
| m_PluginDeveloperSync.Update(); |
| |
| return true; |
| } |
| |
| else if ( w.GetName() == "CheckBoxLock" ) |
| { |
| DebugModifierData lcb_data = m_ModifierWidgetData.Get( w ); |
| CheckBoxWidget checkbox = CheckBoxWidget.Cast( w ); |
| |
| |
| LockModifier( lcb_data.GetID(), checkbox.IsChecked() ); |
| |
| |
| m_PluginDeveloperSync.Update(); |
| |
| return true; |
| } |
| else if ( w.GetName() == "ResetModifiers" ) |
| { |
| |
| ResetModifiers(); |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| |
| |
| |
| |
| void ResetModifiers() |
| { |
| PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
| |
| |
|
|
| ref Param1<bool> params = new Param1<bool>( false ); |
| if ( player ) |
| { |
| player.RPCSingleParam( ERPCs.DEV_RPC_MODS_RESET, params, true ); |
| } |
|
|
|
|
| } |
| |
| |
| void RequestDetailedInfo( int id ) |
| { |
| |
| PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
| |
| |
| if ( GetGame().IsClient() ) |
| { |
| ref Param1<int> params = new Param1<int>( id ); |
| if ( player ) |
| { |
| player.RPCSingleParam( ERPCs.DEV_RPC_MODS_DETAILED, params, true ); |
| } |
| } |
| |
| else |
| { |
| m_PluginDeveloperSync.RequestDetailedInfo( id , player); |
| } |
| } |
| |
| void ActivateModifier( int id ) |
| { |
| |
| PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
| |
| |
| if ( GetGame().IsClient() ) |
| { |
| ref Param1<int> params = new Param1<int>( id ); |
| if ( player ) |
| { |
| player.RPCSingleParam( ERPCs.DEV_RPC_MODS_ACTIVATE, params, true ); |
| } |
| } |
| |
| else |
| { |
| m_PluginDeveloperSync.ActivateModifier( id ); |
| } |
| } |
| |
| void DeactivateModifier( int id ) |
| { |
| |
| PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
| |
| |
| if ( GetGame().IsClient() ) |
| { |
| ref Param1<int> params = new Param1<int>( id ); |
| if ( player ) |
| { |
| player.RPCSingleParam( ERPCs.DEV_RPC_MODS_DEACTIVATE, params, true ); |
| } |
| } |
| |
| else |
| { |
| m_PluginDeveloperSync.DeactivateModifier( id ); |
| } |
| } |
| |
| void LockModifier( int id, bool state ) |
| { |
| |
| PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
| |
| |
| if ( GetGame().IsClient() ) |
| { |
| ref Param2<int, bool> params = new Param2<int, bool>( id, state ); |
| if ( player ) |
| { |
| player.RPCSingleParam( ERPCs.DEV_RPC_MODS_LOCK, params, true ); |
| } |
| } |
| |
| else |
| { |
| m_PluginDeveloperSync.LockModifier( id, state ); |
| } |
| } |
| } |
|
|