| class UIPropertyAttachment |
| { |
| private Widget m_WgtRoot; |
| private Widget m_WgtThis; |
| private XComboBoxWidget m_WgtComboBox; |
| private TextWidget m_WgtSlotName; |
| private ref TStringArray m_ComboItems; |
| private int m_PrevIndex; |
| private EntityAI m_Obj; |
| private int m_SlotID; |
| |
| |
| void UIPropertyAttachment(Widget root) |
| { |
| m_WgtRoot = root; |
| |
| m_ComboItems = new TStringArray; |
| |
| m_WgtThis = GetGame().GetWorkspace().CreateWidgets("gui/layouts/scene_editor/day_z_scene_editor_attachment.layout", m_WgtRoot); |
| m_WgtComboBox = XComboBoxWidget.Cast( m_WgtThis.FindAnyWidget("combo_box") ); |
| m_WgtSlotName = TextWidget.Cast( m_WgtThis.FindAnyWidget("txt_slot_name") ); |
| } |
| |
| void ~UIPropertyAttachment() |
| { |
| m_WgtRoot = NULL; |
| m_WgtComboBox = NULL; |
| |
| delete m_WgtThis; |
| } |
| |
| bool OnClick(Widget w, int x, int y, int button) |
| { |
| if ( w == m_WgtComboBox ) |
| { |
| if ( m_PrevIndex != 0 ) |
| { |
| EntityAI attachment = m_Obj.GetInventory().FindAttachment(m_SlotID); |
| GetGame().ObjectDelete(attachment); |
| } |
| |
| int curr_index = m_WgtComboBox.GetCurrentItem(); |
| |
| if ( curr_index != 0 ) |
| { |
| PluginDeveloper module_dev = PluginDeveloper.Cast( GetPlugin(PluginDeveloper) ); |
| |
| EntityAI e = module_dev.SpawnEntityAsAttachment(PluginSceneManager.PLAYER, m_Obj, m_ComboItems.Get(curr_index), 1, -1); |
| } |
| |
| m_PrevIndex = curr_index; |
| |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void SetPos(float x, float y) |
| { |
| m_WgtThis.SetPos(x, y); |
| } |
| |
| void SetSize(float width, float height) |
| { |
| m_WgtThis.SetSize(width, height); |
| } |
| |
| void Show(EntityAI e, string slot_name, TStringArray att_items) |
| { |
| m_WgtThis.Show(true); |
| |
| m_Obj = e; |
| m_ComboItems.Clear(); |
| m_ComboItems.Insert("none"); |
| m_ComboItems.InsertAll(att_items); |
| |
| m_WgtSlotName.SetText(slot_name); |
| |
| m_WgtComboBox.ClearAll(); |
| |
| m_SlotID = InventorySlots.GetSlotIdFromString(slot_name); |
| EntityAI attachment = e.GetInventory().FindAttachment(m_SlotID); |
| int selected_index = 0; |
| |
| for ( int i = 0; i < m_ComboItems.Count(); ++i ) |
| { |
| string item_name = m_ComboItems.Get(i); |
| |
| m_WgtComboBox.AddItem(item_name); |
| |
| if ( attachment != NULL && attachment.GetType() == item_name ) |
| { |
| selected_index = i; |
| } |
| } |
| |
| m_WgtComboBox.SetCurrentItem(selected_index); |
| m_PrevIndex = selected_index; |
| } |
| |
| void Hide() |
| { |
| m_WgtThis.Show(false); |
| |
| m_Obj = NULL; |
| m_SlotID = -1; |
| } |
| |
| bool IsVisible() |
| { |
| return m_WgtThis.IsVisible(); |
| } |
| } |
|
|