| class UIPopupScript |
| { |
| |
| |
| |
| void UIPopupScript(Widget wgt) |
| { |
| m_WgtRoot = wgt; |
| } |
|
|
| void OnOpen(Param param) |
| { |
| } |
| |
| void OnClose() |
| { |
| } |
| |
| void Show(bool show) |
| { |
| m_WgtRoot.Show(show); |
| } |
| |
| bool OnClick(Widget w, int x, int y, int button) |
| { |
| return false; |
| } |
| |
| bool OnChange(Widget w, int x, int y, bool finished) |
| { |
| return false; |
| } |
| |
| |
| |
| |
| protected UIPopupScript PopupBack() |
| { |
| SceneEditorMenu menu = SceneEditorMenu.Cast( GetGame().GetUIManager().GetMenu() ); |
| return menu.PopupBack(); |
| } |
|
|
| |
| |
| |
| protected UIPopupScript PopupOpen(int popup_id, Param param) |
| { |
| SceneEditorMenu menu = SceneEditorMenu.Cast( GetGame().GetUIManager().GetMenu() ); |
| return menu.PopupOpen(popup_id, param); |
| } |
|
|
| |
| |
| |
| protected PluginSceneManager GetSceneEditor() |
| { |
| PluginSceneManager m = PluginSceneManager.Cast( GetPlugin(PluginSceneManager) ); |
| return m; |
| } |
| |
| protected Widget m_WgtRoot; |
| } |
|
|