| class RespawnDialogue extends UIScriptedMenu |
| { |
| const int ID_RESPAWN_CUSTOM = 101; |
| const int ID_RESPAWN_RANDOM = 102; |
| |
| |
| protected Widget m_DetailsRoot; |
| protected TextWidget m_DetailsLabel; |
| protected RichTextWidget m_DetailsText; |
| |
| protected Widget m_CustomRespawn; |
| |
| |
| protected Widget m_CurrentlyHighlighted; |
| |
| void RespawnDialogue(); |
| void ~RespawnDialogue(); |
| |
| override Widget Init() |
| { |
| layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_respawn_dialogue.layout"); |
| m_DetailsRoot = layoutRoot.FindAnyWidget("menu_details_tooltip"); |
| m_DetailsLabel = TextWidget.Cast(m_DetailsRoot.FindAnyWidget("menu_details_label")); |
| m_DetailsText = RichTextWidget.Cast(m_DetailsRoot.FindAnyWidget("menu_details_tooltip_content")); |
| |
| m_CustomRespawn = layoutRoot.FindAnyWidget("respawn_button_custom"); |
| SetFocus(m_CustomRespawn); |
|
|
| return layoutRoot; |
| } |
| |
| override void Update(float timeslice) |
| { |
| super.Update(timeslice); |
| |
| if (GetUApi().GetInputByID(UAUIBack).LocalPress() || GetUApi().GetInputByID(UAUIMenu).LocalPress()) |
| Close(); |
| } |
|
|
| override bool OnClick(Widget w, int x, int y, int button) |
| { |
| super.OnClick(w, x, y, button); |
| |
| switch (w.GetUserID()) |
| { |
| case IDC_CANCEL: |
| Close(); |
| return true; |
|
|
| case ID_RESPAWN_CUSTOM: |
| return RequestRespawn(false); |
|
|
| case ID_RESPAWN_RANDOM: |
| return RequestRespawn(true); |
| } |
|
|
| return false; |
| } |
| |
| override bool OnMouseEnter(Widget w, int x, int y) |
| { |
| string tooltip_header = ""; |
| string tooltip_text = ""; |
| ColorHighlight(w); |
| switch (w.GetUserID()) |
| { |
| case ID_RESPAWN_RANDOM: |
| tooltip_header = "#main_menu_respawn_random"; |
| tooltip_text = "#main_menu_respawn_random_tooltip"; |
| break; |
| |
| case ID_RESPAWN_CUSTOM: |
| tooltip_header = "#main_menu_respawn_custom"; |
| tooltip_text = "#main_menu_respawn_custom_tooltip"; |
| break; |
| } |
|
|
| SetTooltipTexts(w, tooltip_header, tooltip_text); |
| return true; |
| } |
| |
| override bool OnMouseLeave(Widget w, Widget enterW, int x, int y) |
| { |
| ColorNormal(w); |
| return true; |
| } |
| |
| override void OnShow() |
| { |
| super.OnShow(); |
| |
| SetFocus(m_CustomRespawn); |
| } |
| |
| override bool OnFocus(Widget w, int x, int y) |
| { |
| string tooltip_header = ""; |
| string tooltip_text = ""; |
| if (IsFocusable(w)) |
| { |
| ColorHighlight(w); |
| switch (w.GetUserID()) |
| { |
| case ID_RESPAWN_RANDOM: |
| tooltip_header = "#main_menu_respawn_random"; |
| tooltip_text = "#main_menu_respawn_random_tooltip"; |
| break; |
| |
| case ID_RESPAWN_CUSTOM: |
| tooltip_header = "#main_menu_respawn_custom"; |
| tooltip_text = "#main_menu_respawn_custom_tooltip"; |
| break; |
| } |
|
|
| SetTooltipTexts(w, tooltip_header, tooltip_text); |
| return true; |
| } |
|
|
| SetTooltipTexts(w, tooltip_header, tooltip_text); |
| return false; |
| } |
| |
| override bool OnFocusLost(Widget w, int x, int y) |
| { |
| if (IsFocusable(w)) |
| { |
| ColorNormal(w); |
| return true; |
| } |
|
|
| return false; |
| } |
| |
| bool IsFocusable(Widget w) |
| { |
| if (w) |
| { |
| if (w.GetUserID() == IDC_CANCEL || w.GetUserID() == ID_RESPAWN_CUSTOM || w.GetUserID() == ID_RESPAWN_RANDOM); |
| return true; |
| } |
|
|
| return false; |
| } |
| |
| protected void ColorHighlight(Widget w) |
| { |
| if (!w) |
| return; |
|
|
| if (m_CurrentlyHighlighted != w) |
| { |
| if (m_CurrentlyHighlighted) |
| ColorNormal(m_CurrentlyHighlighted); |
|
|
| m_CurrentlyHighlighted = w; |
| } |
|
|
| ButtonSetColor(w, ARGB(255, 0, 0, 0)); |
| ButtonSetTextColor(w, ARGB(255, 255, 0, 0)); |
| } |
| |
| protected void ColorNormal(Widget w) |
| { |
| if (!w) |
| return; |
| |
| ButtonSetColor(w, ARGB(0, 0, 0, 0)); |
| ButtonSetTextColor(w, ARGB(255, 255, 255, 255)); |
| } |
| |
| protected void ButtonSetColor(Widget w, int color) |
| { |
| Widget panel = w.FindWidget(w.GetName() + "_panel"); |
| if (panel) |
| panel.SetColor(color); |
| } |
| |
| protected void ButtonSetTextColor(Widget w, int color) |
| { |
| TextWidget label = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_label")); |
| if (label) |
| label.SetColor(color); |
| } |
| |
| void SetTooltipTexts(Widget w, string header = "", string desc = "") |
| { |
| bool show = header != "" && desc != ""; |
| m_DetailsRoot.Show(show); |
| m_DetailsLabel.SetText(header); |
| m_DetailsText.SetText(desc); |
| |
| m_DetailsText.Update(); |
| m_DetailsLabel.Update(); |
| m_DetailsRoot.Update(); |
| } |
| |
| bool RequestRespawn(bool random) |
| { |
| IngameHud.Cast(GetGame().GetMission().GetHud()).InitBadgesAndNotifiers(); |
| Man player = GetGame().GetPlayer(); |
| if (player && (player.GetPlayerState() == EPlayerStates.ALIVE && !player.IsUnconscious())) |
| return false; |
| |
| #ifdef PLATFORM_CONSOLE |
| InGameMenuXbox menu_ingame = InGameMenuXbox.Cast(GetGame().GetUIManager().FindMenu(MENU_INGAME)); |
| #else |
| InGameMenu menu_ingame = InGameMenu.Cast(GetGame().GetUIManager().FindMenu(MENU_INGAME)); |
| #endif |
| |
| if (!menu_ingame) |
| return false; |
| |
| menu_ingame.MenuRequestRespawn(this, random); |
| return true; |
| } |
| } |
|
|