| class ProfileOptionsUI extends ScriptedWidgetEventHandler |
| { |
| void ~ProfileOptionsUI() |
| { |
| Deattach(); |
| } |
|
|
| void Attach(int profileOption, array<Widget> widget_array) |
| { |
| m_profileOption = profileOption; |
| m_widget_array = new array<Widget>; |
| m_widget_array = widget_array; |
| |
| for (int i = 0; i < m_widget_array.Count(); i++) |
| { |
| m_widget = m_widget_array.Get(i); |
| if (m_widget) |
| { |
| m_widget.SetHandler(this); |
| |
| Init(); |
| } |
| } |
| } |
| |
| void Deattach() |
| { |
| |
| if (m_widget_array && m_widget_array.Count() > 0) |
| { |
| for (int i = 0; i < m_widget_array.Count(); i++) |
| { |
| m_widget = m_widget_array.Get(i); |
| if (m_widget) |
| { |
| m_widget.SetHandler(NULL); |
| m_widget = NULL; |
| } |
| } |
| } |
| } |
| |
| void Init() |
| { |
| int state; |
| ButtonWidget button; |
| |
| if ( Class.CastTo(button, m_widget) ) |
| { |
| state = m_widget_array.Find(m_widget); |
| button.SetState( g_Game.GetProfileOption(m_profileOption) == state ); |
| } |
| } |
|
|
| void SetValue() |
| { |
| int state; |
| ButtonWidget button; |
| |
| if ( Class.CastTo(button, m_widget) ) |
| { |
| state = m_widget_array.Find(m_widget); |
| SetButtonStates( state ); |
| } |
| } |
| |
| override bool OnClick(Widget w, int x, int y, int button) |
| { |
| super.OnClick(w, x, y, button); |
| m_widget = w; |
| SetValue(); |
| return false; |
| } |
| |
| |
| void SetButtonStates(int index) |
| { |
| ButtonWidget button; |
| for (int i = 0; i < m_widget_array.Count(); i++) |
| { |
| button = ButtonWidget.Cast( m_widget_array.Get(i) ); |
| if (button) |
| { |
| button.SetState( i == index ); |
| } |
| } |
| } |
| |
| array<Widget> GetWidgetArray() |
| { |
| return m_widget_array; |
| } |
| |
| int GetProfileOption() |
| { |
| return m_profileOption; |
| } |
|
|
| int m_profileOption; |
| Widget m_widget; |
| ref array<Widget> m_widget_array; |
| } |
|
|