| class ObjectFollower extends ScriptedWidgetEventHandler |
| { |
| reference int m_PivotYOffset; |
|
|
| protected Widget m_Root; |
| protected Object m_TargetObject; |
| protected bool m_Visible; |
|
|
| void ObjectFollower() |
| { |
| m_Visible = false; |
| |
| } |
| |
| void ~ObjectFollower() |
| { |
| |
| } |
|
|
| protected void OnWidgetScriptInit(Widget w) |
| { |
| m_Root = w; |
| m_Root.SetHandler(this); |
| } |
|
|
| void SetTarget(Object obj) |
| { |
| m_TargetObject = obj; |
| } |
|
|
| override bool OnUpdate(Widget w) |
| { |
| if ( m_Root == w ) |
| { |
| Update(); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void Update() |
| { |
| float x, y; |
| |
| if(m_Visible) |
| { |
| if(m_TargetObject) |
| { |
| GetOnScreenPosition(x, y); |
| } |
| |
| m_Root.Show(true); |
| } |
| else |
| { |
| m_Root.Show(false); |
| } |
| } |
| |
| protected void GetOnScreenPosition(out float x, out float y) |
| { |
| const float DEFAULT_HANDLE_OFFSET = 0.2; |
|
|
| float pivotYOffset = 0.0; |
| |
| bool ignorePivot = false; |
| bool traceMatched = false; |
| bool isDefaultPos = false; |
| |
| vector objectPos; |
|
|
| if(m_TargetObject) |
| { |
| pivotYOffset = m_PivotYOffset; |
|
|
| traceMatched = true; |
| objectPos = m_TargetObject.GetPosition(); |
| if ( pivotYOffset != 0.0 ) |
| { objectPos[1] = objectPos[1] + pivotYOffset; } |
| else |
| { objectPos[1] = objectPos[1] + DEFAULT_HANDLE_OFFSET; } |
| } |
| else |
| { |
| |
| traceMatched = false; |
| isDefaultPos = true; |
| } |
|
|
| if ( ignorePivot && !traceMatched ) |
| { |
| |
| |
| x = 0.0; |
| y = 0.0; |
| } |
| else |
| { |
| |
| if( isDefaultPos ) |
| { |
| int w,h; |
| GetScreenSize(w, h); |
| x = w/2; |
| y = h/2; |
| } |
| else |
| { |
| vector screen_pos = GetGame().GetScreenPos( objectPos ); |
| x = screen_pos[0]; |
| y = screen_pos[1]; |
| } |
| } |
| |
| objectPos = "0 0 0"; |
| isDefaultPos = false; |
| } |
| } |