| class OptionSelectorMultistate extends OptionSelector |
| { |
| protected bool m_CanSwitch; |
| |
| void OptionSelectorMultistate(Widget parent, int current_index, ScriptedWidgetEventHandler parent_c, bool disabled, notnull array<string> options) |
| { |
| m_CanSwitch = true; |
| |
| m_SelectorType = 2; |
| m_Options = options; |
| if (options.Count() == 0) |
| { |
| Error("Invalid OptionSelectorMultistate options"); |
| } |
| |
| if (current_index < 0 || current_index >= m_Options.Count()) |
| { |
| m_SelectedOptionIndex = 0; |
| } |
| else |
| { |
| m_SelectedOptionIndex = current_index; |
| } |
| |
| m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex)); |
| } |
| |
| void LoadNewValues(notnull array<string> options, int current_index) |
| { |
| m_Options = options; |
| SetValue(current_index); |
| } |
| |
| override void SetNextOption() |
| { |
| int idx = m_SelectedOptionIndex; |
| idx++; |
| if (idx >= m_Options.Count()) |
| { |
| idx = 0; |
| } |
| |
| m_AttemptOptionChange.Invoke(idx); |
| if (m_CanSwitch) |
| { |
| PerformSetOption(idx); |
| } |
| } |
| |
| override void SetPrevOption() |
| { |
| int idx = m_SelectedOptionIndex; |
| idx--; |
| if (idx < 0) |
| { |
| idx = m_Options.Count() - 1; |
| } |
| |
| m_AttemptOptionChange.Invoke(idx); |
| if (m_CanSwitch) |
| { |
| PerformSetOption(idx); |
| } |
| } |
| |
| void PerformSetOption(int index) |
| { |
| m_SelectedOptionIndex = index; |
| m_SelectedOption.SetText(m_Options.Get(index)); |
| m_OptionChanged.Invoke(index); |
| } |
| |
| void SetCanSwitch(bool value) |
| { |
| m_CanSwitch = value; |
| } |
| |
| bool CanSwitch() |
| { |
| return m_CanSwitch; |
| } |
| |
| void SetValue(int value, bool fire_event = true) |
| { |
| if (value < m_Options.Count() && value >= 0) |
| { |
| m_SelectedOptionIndex = value; |
| m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex)); |
| if (fire_event) |
| m_OptionChanged.Invoke(m_SelectedOptionIndex); |
| } |
| } |
| |
| void SetValue(string value, bool fire_event = true) |
| { |
| int index = m_Options.Find(value); |
| if (index >= 0) |
| { |
| m_SelectedOptionIndex = index; |
| m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex)); |
| if (fire_event) |
| m_OptionChanged.Invoke(m_SelectedOptionIndex); |
| } |
| } |
| |
| void SetRandomValue() |
| { |
| m_SelectedOptionIndex = Math.RandomInt(0, m_Options.Count()); |
| m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex)); |
| m_OptionChanged.Invoke(m_SelectedOptionIndex); |
| } |
| |
| int GetValue() |
| { |
| return m_SelectedOptionIndex; |
| } |
| |
| override void SetStringOption(string option, bool fire_event = true) |
| { |
| int index = m_Options.Find(option); |
| if (index > -1) |
| { |
| m_SelectedOptionIndex = index; |
| m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex)); |
| |
| if (fire_event) |
| m_OptionChanged.Invoke(m_SelectedOptionIndex); |
| } |
| } |
| } |
|
|
| class OptionSelectorMultistateCharacterMenu extends OptionSelectorMultistate |
| { |
| string class_name; |
| string path = "cfgVehicles " + class_name + " displayName"; |
| string displayname; |
| |
| void OptionSelectorMultistateCharacterMenu(Widget parent, int current_index, ScriptedWidgetEventHandler parent_c, bool disabled, notnull array<string> options) |
| { |
| SetTextSmart(m_Options.Get(m_SelectedOptionIndex)); |
| } |
| |
| void SetDisplayNameText(string value, string appendix) |
| { |
| path = "cfgVehicles " + class_name + " displayName"; |
| GetGame().ConfigGetText(path, displayname); |
| if (value == "Male") |
| { |
| m_SelectedOption.SetText("#str_cfgvehicles_survivorM0"); |
| } |
| else if (value == "Female") |
| { |
| m_SelectedOption.SetText("#str_cfgvehicles_survivorF0"); |
| } |
| else if (appendix != "") |
| { |
| if (value == "") |
| m_SelectedOption.SetText("NO ITEM - localization needed!"); |
| else |
| m_SelectedOption.SetText("" + displayname + " " + appendix); |
| } |
| else |
| { |
| m_SelectedOption.SetText(displayname); |
| } |
| } |
| |
| void SetTextSmart(string value) |
| { |
| if (value == "Male" || value == "Female") |
| { |
| SetDisplayNameText(value,""); |
| return; |
| } |
| |
| class_name = value; |
| int index = m_Options.Find(value); |
| if (InheritsFrom(class_name, "Clothing_Base")) |
| { |
| SetDisplayNameText(class_name,index.ToString()); |
| } |
| else if (InheritsFrom(class_name,"SurvivorBase")) |
| { |
| if (InheritsFrom(class_name,"SurvivorMale_Base")) |
| { |
| SetDisplayNameText("#str_cfgvehicles_survivorM0",(m_SelectedOptionIndex + 1).ToString()); |
| } |
| else if (InheritsFrom(class_name,"SurvivorFemale_Base")) |
| { |
| SetDisplayNameText("#str_cfgvehicles_survivorF0",(m_SelectedOptionIndex + 1).ToString()); |
| } |
| } |
| else |
| { |
| SetDisplayNameText(class_name,index.ToString()); |
| } |
| } |
| |
| bool InheritsFrom(string value, string baseclass) |
| { |
| string child = value; |
| string parent; |
| while (GetGame().ConfigGetBaseName("cfgVehicles " + child, parent)) |
| { |
| if (parent == baseclass) |
| { |
| return true; |
| } |
| child = parent; |
| } |
| return false; |
| } |
| |
| override void SetNextOption() |
| { |
| super.SetNextOption(); |
| SetTextSmart(m_Options.Get(m_SelectedOptionIndex)); |
| } |
| |
| override void SetPrevOption() |
| { |
| super.SetPrevOption(); |
| SetTextSmart(m_Options.Get(m_SelectedOptionIndex)); |
| } |
| |
| override void SetValue(int value, bool fire_event = true) |
| { |
| super.SetValue(value,fire_event); |
| SetTextSmart(m_Options.Get(m_SelectedOptionIndex)); |
| } |
| |
| override void SetValue(string value, bool fire_event = true) |
| { |
| super.SetValue(value,fire_event); |
| SetTextSmart(m_Options.Get(m_SelectedOptionIndex)); |
| } |
| |
| override void SetRandomValue() |
| { |
| super.SetRandomValue(); |
| SetTextSmart(m_Options.Get(m_SelectedOptionIndex)); |
| } |
| |
| override void SetStringOption(string option, bool fire_event = true) |
| { |
| super.SetStringOption(option, fire_event); |
| SetTextSmart(m_Options.Get(m_SelectedOptionIndex)); |
| } |
| } |