| |
| class KeybindingsGroup extends ScriptedWidgetEventHandler |
| { |
| protected Widget m_Root; |
| protected KeybindingsMenu m_Menu; |
| |
| protected ref map<int, ref KeybindingElement> m_KeyWidgets; |
| protected int m_CurrentSettingKeyIndex = -1; |
| protected int m_CurrentSettingAlternateKeyIndex = -1; |
| |
| protected ref DropdownPrefab m_KBDropdown; |
| |
| void KeybindingsGroup( int index, Input input, Widget parent, KeybindingsMenu menu ) |
| { |
| m_KeyWidgets = new map<int, ref KeybindingElement>; |
| m_Menu = menu; |
| |
| string group_name; |
| input.GetActionGroupName( index, group_name ); |
| |
| m_Root = GetGame().GetWorkspace().CreateWidgets( GetLayoutName(), parent ); |
| Widget subgroup = m_Root.FindAnyWidget( "group_content" ); |
| |
| |
| |
| AddSubgroup( subgroup, input ); |
| |
| |
| InitPresets( index, m_Root.FindAnyWidget( "group_header" ), input ); |
| |
| subgroup.Update(); |
| |
| m_Root.SetHandler( this ); |
| } |
| |
| string GetLayoutName() |
| { |
| return "gui/layouts/new_ui/options/keybindings_selectors/keybinding_group.layout"; |
| } |
| |
| void InitPresets( int index, Widget parent, Input input ) |
| { |
| Widget kb_root = parent.FindAnyWidget( "keyboard_dropown" ); |
| |
| string profile_text; |
| input.GetProfileName( input.GetCurrentProfile(), profile_text ); |
| |
| m_KBDropdown = new DropdownPrefab( kb_root, profile_text ); |
| |
| m_KBDropdown.m_OnSelectItem.Insert( OnSelectKBPreset ); |
| |
| for( int i = 0; i < input.GetProfilesCount(); i++ ) |
| { |
| input.GetProfileName( i, profile_text ); |
| m_KBDropdown.AddElement( profile_text ); |
| } |
| |
| kb_root.Update(); |
| } |
| |
| void OnSelectKBPreset( int index ) |
| { |
| string profile_text; |
| GetGame().GetInput().GetProfileName( index, profile_text ); |
| m_KBDropdown.SetText( profile_text ); |
| GetGame().GetInput().SetProfile( index ); |
| ReloadProfiles(); |
| m_KBDropdown.Close(); |
| } |
| |
| void OnSelectConsolePreset( int index ) |
| { |
| string profile_text; |
| GetGame().GetInput().GetProfileName( index, profile_text ); |
| GetGame().GetInput().SetProfile( index ); |
| ReloadProfiles(); |
| } |
| |
| void ReloadProfiles() |
| { |
| foreach( int index, KeybindingElement element : m_KeyWidgets ) |
| { |
| element.Reload(); |
| } |
| } |
| |
| void AddSubgroup( Widget parent, Input input ) |
| { |
| Widget subgroup = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/new_ui/options/keybindings_selectors/keybinding_subgroup.layout", parent ); |
| TextWidget subgroup_name = TextWidget.Cast( subgroup.FindAnyWidget( "subgroup_text" ) ); |
| |
| subgroup_name.SetText( "TestSubgroup" ); |
| Widget subgroup_content = subgroup.FindAnyWidget( "subgroup_content" ); |
| |
| TIntArray actions = new TIntArray; |
| GetUApi().GetActiveInputs(actions); |
| for( int i = 0; i < actions.Count(); i++ ) |
| { |
| AddAction( actions.Get( i ), subgroup_content, input ); |
| } |
| |
| subgroup_content.Update(); |
| } |
| |
| void AddAction( int index, Widget parent, Input input ) |
| { |
| m_KeyWidgets.Insert( index, new KeybindingElement( index, parent, this ) ); |
| } |
| |
| void ReloadAction( int index ) |
| { |
| if( m_KeyWidgets.Contains( index ) ) |
| { |
| m_KeyWidgets.Get( index ).Reload(); |
| } |
| } |
| |
| bool IsEnteringKeyBind() |
| { |
| return ( m_CurrentSettingKeyIndex != -1 || m_CurrentSettingAlternateKeyIndex != -1 ); |
| } |
| |
| void ClearKeybind( int key_index ) |
| { |
| m_Menu.ClearKeybind( key_index ); |
| } |
| |
| void ClearAlternativeKeybind( int key_index ) |
| { |
| m_Menu.ClearAlternativeKeybind( key_index ); |
| } |
| |
| void StartEnteringKeybind( int key_index ) |
| { |
| m_CurrentSettingAlternateKeyIndex = -1; |
| m_CurrentSettingKeyIndex = key_index; |
| m_Menu.StartEnteringKeybind( key_index ); |
| } |
| |
| void CancelEnteringKeybind() |
| { |
| if( m_CurrentSettingKeyIndex != -1 ) |
| { |
| m_KeyWidgets.Get( m_CurrentSettingKeyIndex ).CancelEnteringKeybind(); |
| m_CurrentSettingKeyIndex = -1; |
| } |
| } |
| |
| void StartEnteringAlternateKeybind( int key_index ) |
| { |
| m_CurrentSettingKeyIndex = -1; |
| m_CurrentSettingAlternateKeyIndex = key_index; |
| m_Menu.StartEnteringAlternateKeybind( key_index ); |
| } |
| |
| void CancelEnteringAlternateKeybind() |
| { |
| if( m_CurrentSettingAlternateKeyIndex != -1 ) |
| { |
| m_KeyWidgets.Get( m_CurrentSettingAlternateKeyIndex ).CancelEnteringAlternateKeybind(); |
| m_CurrentSettingAlternateKeyIndex = -1; |
| } |
| } |
| |
| bool IsChanged() |
| { |
| foreach( int index, KeybindingElement element : m_KeyWidgets ) |
| { |
| if( element.IsChanged() || element.IsAlternateChanged() ) |
| { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| void Apply() |
| { |
| UAInputAPI ua_api = GetUApi(); |
| foreach( int index, KeybindingElement element : m_KeyWidgets ) |
| { |
| UAInput input = ua_api.GetInputByID( index ); |
| int i; |
| if( element.IsChanged() ) |
| { |
| array<int> new_keys = element.GetChangedBinds(); |
| |
| |
| |
| |
| |
| |
| { |
| input.ClearDeviceBind(EUAINPUT_DEVICE_KEYBOARDMOUSE); |
| |
| |
| } |
| |
| if( new_keys.Count() > 0 ) |
| { |
| input.BindComboByHash( new_keys.Get( 0 ) ); |
| for( i = 1; i < new_keys.Count(); i++ ) |
| { |
| input.BindComboByHash( new_keys.Get( i ) ); |
| } |
| } |
| } |
| |
| if( element.IsAlternateChanged() ) |
| { |
| array<int> new_alt_keys = element.GetChangedAlternateBinds(); |
| |
| if( input.AlternativeCount() == 0 ) |
| { |
| input.AddAlternative(); |
| } |
| |
| |
| |
| |
| |
| |
| { |
| input.ClearDeviceBind(EUAINPUT_DEVICE_CONTROLLER); |
| |
| |
| } |
| |
| if( new_alt_keys.Count() > 0 ) |
| { |
| input.BindComboByHash( new_alt_keys.Get( 0 ) ); |
| for( i = 1; i < new_alt_keys.Count(); i++ ) |
| { |
| input.BindComboByHash( new_alt_keys.Get( i ) ); |
| } |
| } |
| } |
| element.Reload(); |
| } |
| } |
| |
| |
| void Reset() |
| { |
| ResetEx(); |
| } |
| |
| void ResetEx(bool forced = false) |
| { |
| foreach( int index, KeybindingElement element : m_KeyWidgets ) |
| { |
| if( element.IsChanged() || element.IsAlternateChanged() || forced ) |
| { |
| element.Reload(); |
| } |
| } |
| } |
| |
| void Update( float timeslice ) |
| { |
| if( m_CurrentSettingKeyIndex != -1 || m_CurrentSettingAlternateKeyIndex != -1 ) |
| { |
| UAInputAPI ua_api = GetUApi(); |
| if( ua_api.DeterminePressedButton() != 0 ) |
| { |
| string name; |
| string text; |
| ref array<int> new_keybinds = new array<int>; |
| |
| |
| GetDayZGame().GetBacklit().KeybindingClear(); |
|
|
| for( int i = 0; i < ua_api.DeterminedCount(); ++i ) |
| { |
| int kb_id = ua_api.GetDetermined( i ); |
| new_keybinds.Insert( kb_id ); |
| |
| |
| GetDayZGame().GetBacklit().KeybindingShow(kb_id); |
| } |
| |
| if( m_CurrentSettingKeyIndex != -1 ) |
| { |
| m_Menu.ConfirmKeybindEntry( new_keybinds ); |
| m_KeyWidgets.Get( m_CurrentSettingKeyIndex ).Reload( new_keybinds, false ); |
| m_CurrentSettingKeyIndex = -1; |
| } |
| else if( m_CurrentSettingAlternateKeyIndex != -1 ) |
| { |
| m_Menu.ConfirmAlternateKeybindEntry( new_keybinds ); |
| m_KeyWidgets.Get( m_CurrentSettingAlternateKeyIndex ).Reload( new_keybinds, true ); |
| m_CurrentSettingAlternateKeyIndex = -1; |
| } |
| } |
| } |
| } |
| |
| override bool OnMouseButtonDown( Widget w, int x, int y, int button ) |
| { |
| if( !ButtonWidget.Cast( w ) ) |
| { |
| m_KBDropdown.Close(); |
| } |
| return false; |
| } |
| } |