| class CreditsMenu extends UIScriptedMenu |
| { |
| protected static float MENU_FADEIN_TIME = 2.0; |
| protected static float LOGO_FADEIN_TIME = 1.0; |
| protected static float CREDIT_SCROLL_SPEED = 200.0; |
| |
| protected float m_MenuFadeInIncrement; |
| protected float m_MenuFadeInLevel; |
| protected float m_MenuFadeInLevel2 = 1; |
| protected float m_LogoFadeInIncrement; |
| protected float m_LogoFadeInLevel; |
| protected float m_ScrollIncrement; |
| protected float m_ScrollLevel; |
| protected float m_ScrollMax; |
| protected float m_ScrollSize; |
| |
| protected ref JsonDataCredits m_CreditsData; |
| |
| protected float m_CurrentTime = 0.0; |
| protected ref array<ref CreditsElement> m_CreditsEntries = new array<ref CreditsElement>; |
| |
| protected ImageWidget m_Logo; |
| protected ScrollWidget m_Scroller; |
| protected WrapSpacerWidget m_Content; |
| protected RichTextWidget m_InfoPanelText; |
| protected Widget m_InfoPanel; |
| |
| override Widget Init() |
| { |
| float x_f; |
| int x, y; |
| |
| layoutRoot = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/new_ui/credits/credits_menu.layout", null ); |
| m_Logo = ImageWidget.Cast( layoutRoot.FindAnyWidget( "Logo" ) ); |
| m_Scroller = ScrollWidget.Cast( layoutRoot.FindAnyWidget( "CreditsPanel" ) ); |
| m_Content = WrapSpacerWidget.Cast( layoutRoot.FindAnyWidget( "CreditsContent" ) ); |
| m_InfoPanelText = RichTextWidget.Cast( layoutRoot.FindAnyWidget( "InfoPanelText" ) ); |
| m_InfoPanel = layoutRoot.FindAnyWidget( "InfoPanel" ); |
| |
| GetScreenSize( x, y ); |
| |
| m_MenuFadeInIncrement = 1 / MENU_FADEIN_TIME; |
| m_LogoFadeInIncrement = 1 / LOGO_FADEIN_TIME; |
| m_ScrollIncrement = CREDIT_SCROLL_SPEED * ( y / 1080 ); |
| |
| m_Scroller.VScrollToPos01( 0 ); |
| m_Scroller.GetScreenSize( x_f, m_ScrollSize ); |
| |
| GetGame().GameScript.Call( this, "LoadDataAsync", null ); |
| |
| UpdateInfoPanelText(GetGame().GetInput().GetCurrentInputDevice()); |
| |
| return layoutRoot; |
| } |
| |
| void LoadDataAsync() |
| { |
| m_CreditsData = CreditsLoader.GetData(); |
| for( int i = 1; i <= m_CreditsData.Departments.Count(); i++ ) |
| { |
| ref CreditsDepartmentElement e = new CreditsDepartmentElement( i, m_Content, m_CreditsData.Departments.Get( i - 1 ) ); |
| m_CreditsEntries.Insert( e ); |
| } |
| m_Content.Update(); |
| } |
| |
| override void Update( float timeslice ) |
| { |
| float new_menu_val; |
| if( m_LogoFadeInLevel != 1 ) |
| { |
| new_menu_val = m_MenuFadeInLevel + m_MenuFadeInIncrement * timeslice; |
| if( new_menu_val < 1 ) |
| m_MenuFadeInLevel = new_menu_val; |
| else |
| m_MenuFadeInLevel = 1; |
| |
| if( m_MenuFadeInLevel > 0.5 ) |
| { |
| float new_logo_val = m_LogoFadeInLevel + m_LogoFadeInIncrement * timeslice; |
| if( new_menu_val < 1 ) |
| m_LogoFadeInLevel = new_logo_val; |
| else |
| m_LogoFadeInLevel = 1; |
| } |
| |
| layoutRoot.SetAlpha( m_MenuFadeInLevel ); |
| m_Logo.SetAlpha( m_LogoFadeInLevel ); |
| m_InfoPanelText.SetAlpha( m_MenuFadeInLevel ); |
| } |
| else if( m_ScrollLevel + m_ScrollSize <= m_Scroller.GetContentHeight() ) |
| { |
| float new_scroll_val = m_ScrollLevel + m_ScrollIncrement * timeslice; |
| m_ScrollLevel = new_scroll_val; |
| m_Scroller.VScrollToPos( m_ScrollLevel ); |
| } |
| else |
| { |
| new_menu_val = m_MenuFadeInLevel2 - m_MenuFadeInIncrement * timeslice; |
| if( new_menu_val > 0 ) |
| m_MenuFadeInLevel2 = new_menu_val; |
| else |
| Close(); |
| |
| layoutRoot.SetAlpha( m_MenuFadeInLevel2 ); |
| m_InfoPanelText.SetAlpha( m_MenuFadeInLevel2 ); |
| } |
| |
| m_CurrentTime += timeslice; |
| |
| if( GetGame().GetInput().LocalRelease("UAUIBack") ) |
| { |
| Close(); |
| } |
| } |
| |
| void UpdateInfoPanelText(int input_device_type) |
| { |
| if (GetGame().GetInput().IsEnabledMouseAndKeyboard() && input_device_type == EInputDeviceType.MOUSE_AND_KEYBOARD) |
| { |
| m_InfoPanelText.SetText("ESC " + "#menu_back"); |
| } |
| else |
| { |
| m_InfoPanelText.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "#menu_back", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR)); |
| } |
| } |
| } |