| class LoadingMenu extends UIScriptedMenu |
| { |
| void LoadingMenu() |
| { |
| } |
|
|
| void ~LoadingMenu() |
| { |
| } |
| |
| override Widget Init() |
| { |
| layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/loading.layout"); |
| |
| m_label = TextWidget.Cast( layoutRoot.FindAnyWidget("TextWidget") ); |
| m_progressBar = ProgressBarWidget.Cast( layoutRoot.FindAnyWidget("ProgressBarWidget") ); |
| m_image = ImageWidget.Cast( layoutRoot.FindAnyWidget("ImageBackground") ); |
| |
| m_image.LoadImageFile( 0, GetRandomLoadingBackground() ); |
| layoutRoot.FindAnyWidget("notification_root").Show(false); |
| |
| #ifdef PLATFORM_CONSOLE |
| #ifdef PLATFORM_XBOX |
| #ifdef BUILD_EXPERIMENTAL |
| Widget exp_notifiaction = layoutRoot.FindAnyWidget("notification_root"); |
| if (exp_notifiaction) |
| { |
| exp_notifiaction.Show(true); |
| } |
| #endif |
| #endif |
| #endif |
| |
| return layoutRoot; |
| } |
|
|
| TextWidget m_label; |
| ProgressBarWidget m_progressBar; |
| ImageWidget m_image; |
| } |
|
|