| class ItemActionsWidget extends ScriptedWidgetEventHandler |
| { |
| protected PlayerBase m_Player; |
| protected EntityAI m_EntityInHands; |
| protected ActionBase m_Interact; |
| protected ActionBase m_ContinuousInteract; |
| protected ActionBase m_Single; |
| protected ActionBase m_Continuous; |
| protected ActionManagerClient m_AM; |
| protected IngameHud m_Hud; |
| |
| protected UAIDWrapper m_UseActionWrapper; |
|
|
| protected int m_InteractActionsNum; |
| protected int m_ContinuousInteractActionsNum; |
| protected int m_ItemActionsNum; |
| protected int m_ContinuousItemActionsNum; |
| protected bool m_HealthEnabled; |
| protected bool m_QuantityEnabled; |
| |
| protected ref WidgetFadeTimer m_FadeTimer; |
| protected bool m_Faded; |
| protected bool m_Hidden; |
|
|
| protected Widget m_Root; |
| protected Widget m_ItemLeft; |
|
|
| |
| protected float m_MaxWidthChild; |
| protected float m_RootWidth; |
| protected float m_RootHeight; |
| |
| void ItemActionsWidget() |
| { |
| m_Interact = null; |
| m_ContinuousInteract = null; |
| m_Single = null; |
| m_Continuous = null; |
| m_AM = null; |
|
|
| m_FadeTimer = new WidgetFadeTimer; |
| m_Faded = true; |
| |
| m_HealthEnabled = true; |
| m_QuantityEnabled = true; |
| |
| m_Hud = GetHud(); |
| m_Hidden = true; |
| |
| m_UseActionWrapper = GetUApi().GetInputByID(UAAction).GetPersistentWrapper(); |
| |
| GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(Update); |
| GetGame().GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged); |
| GetGame().GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged); |
| } |
| |
| void ~ItemActionsWidget() |
| { |
| GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(Update); |
| } |
| |
| |
| void SetInteractXboxIcon(string imageset_name, string image_name) {}; |
| void SetContinuousInteractXboxIcon(string imageset_name, string image_name) {}; |
| void SetSingleXboxIcon(string imageset_name, string image_name) {}; |
| void SetContinuousXboxIcon(string imageset_name, string image_name) {}; |
| protected void SetXboxIcon(string name, string imageset_name, string image_name) {}; |
| |
| |
| protected void SetControllerIcon(string pWidgetName, string pInputName) |
| { |
| RichTextWidget w = RichTextWidget.Cast(m_Root.FindAnyWidget(pWidgetName + "_btn_icon_xbox")); |
| w.SetText(InputUtils.GetRichtextButtonIconFromInputAction(pInputName, "", EUAINPUT_DEVICE_CONTROLLER)); |
| } |
|
|
| protected void ShowXboxHidePCIcons(string widget, bool show_xbox_icon) |
| { |
| m_Root.FindAnyWidget(widget + "_btn_icon_xbox").Show(show_xbox_icon); |
| m_Root.FindAnyWidget(widget + "_btn_icon").Show(!show_xbox_icon); |
| } |
|
|
| protected void OnWidgetScriptInit(Widget w) |
| { |
| m_Root = w; |
| m_Root.SetHandler(this); |
| m_Root.Show(false); |
|
|
| m_ItemLeft = w.FindAnyWidget("ia_item_left"); |
| |
| |
| UpdateControllerInputIcons(); |
| UpdatePCIconsVisibility(); |
| } |
| |
| protected void OnInputPresetChanged() |
| { |
| #ifdef PLATFORM_CONSOLE |
| UpdateControllerInputIcons(); |
| #endif |
| } |
|
|
| protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType) |
| { |
| UpdatePCIconsVisibility(); |
| } |
| |
| |
| private void UpdateControllerInputIcons() |
| { |
| SetControllerIcon("ia_interact", "UAAction"); |
| SetControllerIcon("ia_continuous_interact", "UAAction"); |
| SetControllerIcon("ia_single", "UADefaultAction"); |
| SetControllerIcon("ia_continuous", "UADefaultAction"); |
| } |
| |
| |
| private void UpdatePCIconsVisibility() |
| { |
| bool showConsoleIcons = false; |
| #ifdef PLATFORM_CONSOLE |
| showConsoleIcons = GetGame().GetInput().GetCurrentInputDevice() == EInputDeviceType.CONTROLLER || !GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer(); |
| #endif |
| |
| ShowXboxHidePCIcons("ia_interact", showConsoleIcons); |
| ShowXboxHidePCIcons("ia_continuous_interact", showConsoleIcons); |
| ShowXboxHidePCIcons("ia_single", showConsoleIcons); |
| ShowXboxHidePCIcons("ia_continuous", showConsoleIcons); |
| } |
|
|
| protected void BuildCursor() |
| { |
| int health = -1; |
| int quantityType = 0; |
| int quantityMin = -1; |
| int quantityMax = -1; |
| float quantityCurrent = -1.0; |
|
|
| |
| health = GetItemHealth(); |
| SetItemHealth(health, "ia_item", "ia_item_health_mark", m_HealthEnabled); |
| |
| |
| |
| if (m_EntityInHands && m_EntityInHands.IsWeapon()) |
| { |
| SetWeaponQuantity(0, 0, "ia_item", "ia_item_quantity_pb", "ia_item_quantity_text", m_QuantityEnabled); |
| SetWeaponModeAndZeroing("ia_item_subdesc", "ia_item_subdesc_up", "ia_item_subdesc_down", true); |
| } |
| |
| else if (m_EntityInHands && m_EntityInHands.IsTransmitter()) |
| { |
| SetRadioFrequency(GetRadioFrequency(), "ia_item_subdesc", "ia_item_subdesc_up", "ia_item_subdesc_down", m_QuantityEnabled); |
| GetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax); |
| SetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax, "ia_item", "ia_item_quantity_pb", "ia_item_quantity_text", true); |
| } |
| else |
| { |
| GetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax); |
| SetItemQuantity(quantityType, quantityCurrent, quantityMin, quantityMax, "ia_item", "ia_item_quantity_pb", "ia_item_quantity_text", m_QuantityEnabled); |
| SetWeaponModeAndZeroing("ia_item_subdesc", "", "", false); |
| } |
| |
| SetItemDesc(m_EntityInHands, GetItemDesc(m_EntityInHands), "ia_item", "ia_item_desc"); |
| SetInteractActionIcon("ia_interact", "ia_interact_icon_frame", "ia_interact_btn_inner_icon", "ia_interact_btn_text"); |
| SetActionWidget(m_Interact, GetActionDesc(m_Interact), "ia_interact", "ia_interact_action_name"); |
|
|
| SetInteractActionIcon("ia_continuous_interact", "ia_continuous_interact_icon_frame", "ia_continuous_interact_btn_inner_icon", "ia_continuous_interact_btn_text"); |
| SetActionWidget(m_ContinuousInteract, GetActionDesc(m_ContinuousInteract), "ia_continuous_interact", "ia_continuous_interact_action_name"); |
|
|
| SetActionWidget(m_Single, GetActionDesc(m_Single), "ia_single", "ia_single_action_name"); |
| SetActionWidget(m_Continuous, GetActionDesc(m_Continuous), "ia_continuous", "ia_continuous_action_name"); |
| SetMultipleInteractAction("ia_interact_mlt_wrapper"); |
| SetMultipleContinuousInteractAction("ia_continuous_interact_mlt_wrapper"); |
| SetMultipleItemAction("ia_single_mlt_wrapper"); |
| SetMultipleContinuousItemAction("ia_continuous_mlt_wrapper"); |
| } |
| |
| protected void Update() |
| { |
| |
| if (!g_Game.GetProfileOption(EDayZProfilesOptions.HUD) || !m_Hud.IsHudVisible()) |
| { |
| m_Root.Show(false); |
| return; |
| } |
|
|
| if (m_Player && !m_Player.IsAlive()) |
| { |
| m_Player = null; |
| m_AM = null; |
| } |
|
|
| if (!m_Player) |
| GetPlayer(); |
|
|
| if (!m_AM) |
| GetActionManager(); |
|
|
| GetActions(); |
| GetEntityInHands(); |
|
|
| if ((m_EntityInHands || !m_Hidden) && GetGame().GetUIManager().GetMenu() == null) |
| { |
| CheckForActionWidgetOverrides(); |
| BuildCursor(); |
| CheckRefresherFlagVisibility(); |
| m_Root.Show(true); |
| } |
| else |
| m_Root.Show(false); |
|
|
| m_MaxWidthChild = 200; |
| } |
|
|
| |
| protected void GetPlayer() |
| { |
| Class.CastTo(m_Player, GetGame().GetPlayer()); |
| } |
|
|
| protected void GetActionManager() |
| { |
| if (m_Player && m_Player.IsPlayerSelected()) |
| ActionManagerClient.CastTo(m_AM, m_Player.GetActionManager()); |
| else |
| m_AM = null; |
| } |
|
|
| protected void GetActions() |
| { |
| m_Interact = null; |
| m_ContinuousInteract = null; |
| m_Single = null; |
| m_Continuous = null; |
|
|
| if (!m_AM) |
| return; |
|
|
| if (m_Player.IsSprinting()) |
| return; |
| |
| m_Interact = m_AM.GetPossibleAction(InteractActionInput); |
| m_ContinuousInteract = m_AM.GetPossibleAction(ContinuousInteractActionInput); |
| m_Single = m_AM.GetPossibleAction(DefaultActionInput); |
| m_Continuous = m_AM.GetPossibleAction(ContinuousDefaultActionInput); |
| |
| if (!m_Interact && !m_ContinuousInteract && !m_Continuous && !m_Single) |
| m_Hidden = false; |
| |
| m_InteractActionsNum = m_AM.GetPossibleActionCount(InteractActionInput); |
| m_ContinuousInteractActionsNum = m_AM.GetPossibleActionCount(ContinuousInteractActionInput); |
| m_ItemActionsNum = m_AM.GetPossibleActionCount(DefaultActionInput); |
| m_ContinuousItemActionsNum = m_AM.GetPossibleActionCount(ContinuousDefaultActionInput); |
| } |
|
|
| protected void GetEntityInHands() |
| { |
| if (!m_Player) return; |
| |
| EntityAI eai = m_Player.GetHumanInventory().GetEntityInHands(); |
| |
| if (eai && !eai.IsInherited(DummyItem)) |
| { |
| m_EntityInHands = eai; |
| } |
| else |
| { |
| m_EntityInHands = null; |
| } |
| } |
| |
| protected string GetActionDesc(ActionBase action) |
| { |
| if (action && action.GetText()) |
| return action.GetText(); |
|
|
| return string.Empty; |
| } |
| |
| protected string GetItemDesc(EntityAI entity) |
| { |
| if (m_EntityInHands) |
| return m_EntityInHands.GetDisplayName(); |
|
|
| return string.Empty; |
| } |
| |
| protected int GetItemHealth() |
| { |
| if (m_EntityInHands) |
| return m_EntityInHands.GetHealthLevel(); |
| |
| return -1; |
| } |
|
|
| protected void GetItemQuantity(out int q_type, out float q_cur, out int q_min, out int q_max) |
| { |
| if (m_EntityInHands) |
| { |
| InventoryItem item = InventoryItem.Cast(m_EntityInHands); |
| q_type = QuantityConversions.HasItemQuantity(m_EntityInHands); |
| if (q_type > 0) |
| { |
| if (q_type == QUANTITY_PROGRESS) |
| { |
| QuantityConversions.GetItemQuantity(item, q_cur, q_min, q_max); |
|
|
| q_cur = (q_cur / q_max); |
| |
| q_min = 0; |
| q_cur = q_cur * 100; |
| q_max = 100; |
| } |
| else |
| { |
| QuantityConversions.GetItemQuantity(item, q_cur, q_min, q_max); |
| } |
| } |
| } |
| } |
| |
| protected string GetRadioFrequency() |
| { |
| TransmitterBase trans; |
| if (Class.CastTo(trans, m_EntityInHands)) |
| { |
| return trans.GetTunedFrequency().ToString(); |
| } |
|
|
| return string.Empty; |
| } |
| |
| |
| protected void SetItemDesc(EntityAI entity, string descText, string itemWidget, string descWidget) |
| { |
| Widget widget; |
| |
| widget = m_Root.FindAnyWidget(itemWidget); |
| |
| if (entity && m_Player && !m_Player.GetItemAccessor().IsItemInHandsHidden()) |
| { |
| descText.ToUpper(); |
| TextWidget itemName; |
| Class.CastTo(itemName, widget.FindAnyWidget(descWidget)); |
| itemName.SetText(descText); |
| widget.Show(true); |
| } |
| else |
| widget.Show(false); |
| } |
| |
| protected void SetItemHealth(int health, string itemWidget, string healthWidget, bool enabled) |
| { |
| Widget widget; |
| |
| widget = m_Root.FindAnyWidget(itemWidget); |
| |
| if (enabled) |
| { |
| ImageWidget healthMark; |
| Class.CastTo(healthMark, widget.FindAnyWidget(healthWidget)); |
|
|
| switch (health) |
| { |
| case -1 : |
| healthMark.GetParent().Show(false); |
| break; |
| case GameConstants.STATE_PRISTINE : |
| healthMark.SetColor(Colors.COLOR_PRISTINE); |
| healthMark.SetAlpha(0.5); |
| healthMark.GetParent().Show(true); |
| break; |
| case GameConstants.STATE_WORN : |
| healthMark.SetColor(Colors.COLOR_WORN); |
| healthMark.SetAlpha(0.5); |
| healthMark.GetParent().Show(true); |
| break; |
| case GameConstants.STATE_DAMAGED : |
| healthMark.SetColor(Colors.COLOR_DAMAGED); |
| healthMark.SetAlpha(0.5); |
| healthMark.GetParent().Show(true); |
| break; |
| case GameConstants.STATE_BADLY_DAMAGED: |
| healthMark.SetColor(Colors.COLOR_BADLY_DAMAGED); |
| healthMark.SetAlpha(0.5); |
| healthMark.GetParent().Show(true); |
| break; |
| case GameConstants.STATE_RUINED : |
| healthMark.SetColor(Colors.COLOR_RUINED); |
| healthMark.SetAlpha(0.5); |
| healthMark.GetParent().Show(true); |
| break; |
| default : |
| healthMark.SetColor(0x00FFFFFF); |
| healthMark.SetAlpha(0.5); |
| healthMark.GetParent().Show(true); |
| break; |
| } |
| |
| widget.Show(true); |
| } |
| else |
| widget.Show(false); |
| } |
| |
| protected void SetItemQuantity(int type, float current, int min, int max, string itemWidget, string quantityPBWidget, string quantityTextWidget, bool enabled) |
| { |
| Widget widget; |
| |
| widget = m_Root.FindAnyWidget(itemWidget); |
| |
| if (enabled) |
| { |
| ProgressBarWidget progressBar; |
| TextWidget textWidget; |
| Class.CastTo(progressBar, widget.FindAnyWidget(quantityPBWidget)); |
| Class.CastTo(textWidget, widget.FindAnyWidget(quantityTextWidget)); |
|
|
| |
| switch (type) |
| { |
| case QUANTITY_HIDDEN : |
| progressBar.Show(false); |
| textWidget.Show(false); |
| textWidget.GetParent().Show(false); |
| break; |
| case QUANTITY_COUNT : |
| if (max > 1 || current > 1) |
| { |
| string qty_text = string.Format("%1/%2", Math.Round(current).ToString(), max.ToString()); |
| progressBar.Show(false); |
| textWidget.SetText(qty_text); |
| textWidget.Show(true); |
| textWidget.GetParent().Show(true); |
| break; |
| } |
| else |
| { |
| progressBar.Show(false); |
| textWidget.Show(false); |
| textWidget.GetParent().Show(false); |
| break; |
| } |
| case QUANTITY_PROGRESS : |
| textWidget.Show(false); |
| progressBar.SetCurrent(current); |
| progressBar.Show(true); |
| textWidget.GetParent().Show(true); |
| break; |
| } |
| widget.Show(true); |
| } |
| else |
| widget.Show(false); |
| } |
| |
| protected void SetWeaponQuantity(int chamber, int mag, string itemWidget, string quantityPBWidget, string quantityTextWidget, bool enabled) |
| { |
| Widget widget; |
| |
| widget = m_Root.FindAnyWidget(itemWidget); |
| |
| if (enabled) |
| { |
| string wpn_qty = ""; |
|
|
| ProgressBarWidget progressBar; |
| TextWidget textWidget; |
| Class.CastTo(progressBar, widget.FindAnyWidget(quantityPBWidget)); |
| Class.CastTo(textWidget, widget.FindAnyWidget(quantityTextWidget)); |
| |
| Weapon_Base wpn; |
| Magazine maga; |
| int mag_quantity = -1; |
|
|
| if (Class.CastTo(wpn, m_EntityInHands)) |
| { |
| if (Magnum_Base.Cast(wpn)) |
| { |
| mag_quantity = 0; |
| for (int j = 0; j < wpn.GetMuzzleCount(); j++) |
| { |
| if (wpn.IsChamberFull(j)&& !wpn.IsChamberFiredOut(j)) |
| mag_quantity++; |
| } |
| wpn_qty = mag_quantity.ToString(); |
| } |
| else |
| { |
| for (int i = 0; i < wpn.GetMuzzleCount(); i++) |
| { |
| if (i > 0 && (wpn.GetMuzzleCount() < 3 || i%2 == 0)) |
| { |
| wpn_qty = wpn_qty + " "; |
| } |
| if (wpn.IsChamberEmpty(i)) |
| { |
| wpn_qty = wpn_qty + "0"; |
| } |
| else if (wpn.IsChamberFiredOut(i)) |
| { |
| wpn_qty = wpn_qty + "F"; |
| } |
| else |
| { |
| wpn_qty = wpn_qty + "1"; |
| } |
| |
| maga = wpn.GetMagazine(i); |
| if (maga) |
| { |
| mag_quantity = maga.GetAmmoCount(); |
| } |
| else if (wpn.GetInternalMagazineMaxCartridgeCount(i) > 0) |
| { |
| mag_quantity = wpn.GetInternalMagazineCartridgeCount(i); |
| } |
| |
| } |
| |
| if (wpn.IsJammed()) |
| { |
| if (mag_quantity != -1) |
| wpn_qty = string.Format("X (+%1)", mag_quantity); |
| else |
| wpn_qty = "X"; |
| } |
| else |
| { |
| if (mag_quantity != -1) |
| { |
| wpn_qty = wpn_qty + " (" + mag_quantity.ToString() + ")"; |
| } |
| } |
| } |
| } |
| |
| progressBar.Show(false); |
| textWidget.SetText(wpn_qty); |
| textWidget.Show(true); |
| textWidget.GetParent().Show(true); |
| } |
| else |
| widget.Show(false); |
| } |
| |
| protected void SetWeaponModeAndZeroing(string itemWidget, string upWidget, string downWidget, bool enabled) |
| { |
| Widget widget; |
| |
| widget = m_Root.FindAnyWidget(itemWidget); |
|
|
| if (enabled && m_Player) |
| { |
| TextWidget txtModeWidget; |
| TextWidget txtZeroingWidget; |
|
|
| Class.CastTo(txtModeWidget, widget.FindAnyWidget(upWidget)); |
| Class.CastTo(txtZeroingWidget, widget.FindAnyWidget(downWidget)); |
| |
| Weapon w = Weapon.Cast(m_Player.GetHumanInventory().GetEntityInHands()); |
| string zeroing = string.Empty; |
| if (w) |
| zeroing = string.Format("%1 m", w.GetCurrentZeroing(w.GetCurrentMuzzle())); |
|
|
| txtModeWidget.SetText(m_Player.GetWeaponManager().GetCurrentModeName()); |
| txtZeroingWidget.SetText(zeroing); |
| widget.Show(true); |
| } |
| else |
| widget.Show(false); |
| } |
| |
| |
| protected string WeaponModeTextTemp() |
| { |
| return "unused"; |
| } |
| |
| protected void SetRadioFrequency(string freq, string itemWidget, string upWidget, string downWidget, bool enabled) |
| { |
| Widget widget; |
| |
| widget = m_Root.FindAnyWidget(itemWidget); |
| |
| if (enabled) |
| { |
| TextWidget txtUpWidget; |
| TextWidget txtDownWidget; |
| Class.CastTo(txtUpWidget, widget.FindAnyWidget(upWidget)); |
| Class.CastTo(txtDownWidget, widget.FindAnyWidget(downWidget)); |
|
|
| txtUpWidget.SetText(freq); |
| txtDownWidget.SetText("MHz"); |
| widget.Show(true); |
| } |
| else |
| widget.Show(false); |
| } |
| |
| protected void SetActionWidget(ActionBase action, string descText, string actionWidget, string descWidget) |
| { |
| Widget widget = m_Root.FindAnyWidget(actionWidget); |
|
|
| if (action && (!action.HasTarget() || (m_Player && m_Player.GetCommand_Vehicle()))) |
| { |
| TextWidget actionName; |
| Class.CastTo(actionName, widget.FindAnyWidget(descWidget)); |
| |
|
|
| if (action.GetInput().GetInputType() == ActionInputType.AIT_CONTINUOUS) |
| { |
| descText = descText + " " + "#action_target_cursor_hold"; |
| actionName.SetText(descText); |
| } |
| else |
| { |
| actionName.SetText(descText); |
| } |
|
|
| widget.Show(true); |
| } |
| else |
| { |
| widget.Show(false); |
| } |
| } |
|
|
| |
| protected void SetMultipleInteractAction(string multiActionsWidget) |
| { |
| Widget widget; |
|
|
| widget = m_Root.FindAnyWidget(multiActionsWidget); |
| widget.Show(m_InteractActionsNum > 1); |
| } |
| |
| |
| protected void SetMultipleContinuousInteractAction(string multiActionsWidget) |
| { |
| Widget widget; |
|
|
| widget = m_Root.FindAnyWidget(multiActionsWidget); |
| widget.Show(m_ContinuousInteractActionsNum > 1); |
| } |
| |
| protected void SetMultipleItemAction(string multiActionsWidget) |
| { |
| Widget widget; |
|
|
| widget = m_Root.FindAnyWidget(multiActionsWidget); |
| widget.Show(m_ItemActionsNum > 1); |
| } |
| |
| |
| protected void SetMultipleContinuousItemAction(string multiActionsWidget) |
| { |
| Widget widget; |
|
|
| widget = m_Root.FindAnyWidget(multiActionsWidget); |
| widget.Show(m_ContinuousItemActionsNum > 1); |
| } |
| |
| protected void SetInteractActionIcon(string actionWidget, string actionIconFrameWidget, string actionIconWidget, string actionIconTextWidget) |
| { |
| string keyName = string.Empty; |
| Widget widget, frameWidget; |
| ImageWidget iconWidget; |
| TextWidget textWidget; |
| |
| widget = m_Root.FindAnyWidget(actionWidget); |
| Class.CastTo(frameWidget, widget.FindAnyWidget(actionIconFrameWidget)); |
| Class.CastTo(iconWidget, widget.FindAnyWidget(actionIconWidget)); |
| Class.CastTo(textWidget, widget.FindAnyWidget(actionIconTextWidget)); |
| |
| m_UseActionWrapper.InputP().SelectAlternative(0); |
| for (int c = 0; c < m_UseActionWrapper.InputP().BindKeyCount(); c++) |
| { |
| int _hc = m_UseActionWrapper.InputP().GetBindKey(0); |
| keyName = GetUApi().GetButtonName(_hc); |
| } |
|
|
| |
| iconWidget.Show(false); |
| textWidget.SetText(keyName); |
| textWidget.Show(true); |
| } |
| |
| protected void CheckRefresherFlagVisibility() |
| { |
| Widget w = m_Root.FindAnyWidget("ia_item_flag_icon"); |
| if (m_Player && m_Player.GetHologramLocal()) |
| { |
| EntityAI entity = m_Player.GetHologramLocal().GetProjectionEntity(); |
| w.Show(entity.IsRefresherSignalingViable() && m_Player.IsTargetInActiveRefresherRange(entity)); |
| } |
| else if (w.IsVisible()) |
| { |
| w.Show(false); |
| } |
| } |
| |
| protected void CheckForActionWidgetOverrides() |
| { |
| ItemBase item; |
| typename actionName; |
| if (Class.CastTo(item, m_EntityInHands) && item.GetActionWidgetOverride(actionName)) |
| { |
| ActionBase action = ActionManagerBase.GetAction(actionName); |
| if (action) |
| { |
| m_Single = action; |
| } |
| } |
| } |
| |
| protected IngameHud GetHud() |
| { |
| Mission mission = GetGame().GetMission(); |
| if (mission) |
| { |
| IngameHud hud = IngameHud.Cast(mission.GetHud()); |
| return hud; |
| } |
|
|
| return null; |
| } |
| } |