| enum ScreenWidthType |
| { |
| NARROW, |
| MEDIUM, |
| WIDE |
| } |
|
|
| class InventoryMenu extends UIScriptedMenu |
| { |
| ref Inventory m_Inventory; |
| private ref ContextMenu m_context_menu; |
| protected bool m_IsOpened; |
| protected bool m_OnlyFirstTime; |
| protected int m_LastDisplayLanguage; |
| |
| protected static ScreenWidthType m_WidthType; |
| protected static int m_Width; |
| protected static int m_Height; |
| |
| void InventoryMenu() |
| { |
| CheckWidth(); |
| m_Inventory = new Inventory(null); |
| m_Inventory.Reset(); |
| m_Inventory.UpdateInterval(); |
| m_context_menu = new ContextMenu(); |
| m_LastDisplayLanguage = g_Game.GetCurrentDisplayLanguageIdx(); |
| } |
| |
| override Widget Init() |
| { |
| m_Inventory.Init(); |
| m_context_menu.Init(layoutRoot); |
| layoutRoot = m_Inventory.GetMainWidget(); |
| return layoutRoot; |
| } |
| |
| void CheckWidth() |
| { |
| GetScreenSize( m_Width, m_Height ); |
| |
| if( m_Height > 0 ) |
| { |
| float ratio = m_Width / m_Height; |
| if( ratio > 1.75 ) |
| m_WidthType = ScreenWidthType.WIDE; |
| else if( ratio > 1.5 ) |
| m_WidthType = ScreenWidthType.MEDIUM; |
| else |
| m_WidthType = ScreenWidthType.NARROW; |
| } |
| } |
| |
| static ScreenWidthType GetWidthType() |
| { |
| return m_WidthType; |
| } |
| |
| static int GetWidth() |
| { |
| return m_Width; |
| } |
| |
| static int GetHeight() |
| { |
| return m_Height; |
| } |
| |
| static float GetHeightMultiplied( float value ) |
| { |
| float height = m_Height; |
| return height / 1080 * value; |
| } |
| |
| void RefreshQuickbar() |
| { |
| m_Inventory.RefreshQuickbar(); |
| } |
| |
| override ContextMenu GetContextMenu() |
| { |
| return m_context_menu; |
| } |
|
|
| void InitContainers(EntityAI target) |
| { |
| |
| } |
| |
| override void Update( float timeslice ) |
| { |
| if( m_Inventory ) |
| { |
| m_Inventory.Update(timeslice); |
| } |
| } |
| |
| override void Refresh() |
| { |
| super.Refresh(); |
| |
| m_Inventory.UpdateConsoleToolbar(); |
| } |
|
|
| override void OnShow() |
| { |
| super.OnShow(); |
| m_IsOpened = true; |
| PPERequesterBank.GetRequester(PPERequesterBank.REQ_INVENTORYBLUR).Start(); |
| VicinityItemManager.GetInstance().RefreshVicinityItems(); |
| |
| if(m_Inventory) |
| m_Inventory.OnShow(); |
| |
| SetFocus( layoutRoot ); |
| |
| MissionGameplay mission = MissionGameplay.Cast( GetGame().GetMission() ); |
| if( mission ) |
| { |
| mission.MoveHudForInventory( true ); |
| } |
| |
| ItemManager.GetInstance().SetItemMicromanagmentMode( false ); |
| ItemManager.GetInstance().SetSelectedItemEx(null, null, null); |
|
|
| m_Inventory.Refresh(); |
| } |
| |
| override bool OnController( Widget w, int control, int value ) |
| { |
| if( m_IsOpened ) |
| return m_Inventory.Controller( w, control, value ); |
| return false; |
| } |
| |
| bool IsOpened() |
| { |
| return m_IsOpened; |
| } |
|
|
| override void OnHide() |
| { |
| super.OnHide(); |
| m_context_menu.Hide(); |
| m_IsOpened = false; |
| PPERequesterBank.GetRequester(PPERequesterBank.REQ_INVENTORYBLUR).Stop(); |
| if(m_Inventory) |
| m_Inventory.OnHide(); |
| MissionGameplay mission = MissionGameplay.Cast( GetGame().GetMission() ); |
| if( mission ) |
| { |
| mission.MoveHudForInventory( false ); |
| } |
| |
| ItemManager.GetInstance().SetItemMicromanagmentMode( false ); |
| ItemManager.GetInstance().SetSelectedItemEx(null, null, null); |
| ItemManager.GetInstance().HideTooltip(); |
| } |
| |
| int GetLastDisplayLanguage() |
| { |
| return m_LastDisplayLanguage; |
| } |
| |
| bool LanguageChanged() |
| { |
| return g_Game.GetCurrentDisplayLanguageIdx() != m_LastDisplayLanguage; |
| } |
| } |
|
|