| class InGameMenuXbox extends UIScriptedMenu |
| { |
| |
| protected string m_MuteButtonTextID; |
| protected string m_UnmuteButtonTextID; |
| protected string m_BackButtonTextID; |
| protected string m_SelectButtonTextID; |
| protected string m_OpenGameCardButtonTextID; |
| protected string m_CurrentMuteButtonText; |
| |
| protected bool m_SelectAvailable; |
| protected bool m_MuteAvailable; |
| protected bool m_BackAvailable; |
| protected bool m_GamercardAvailable; |
| |
| protected bool m_PlayerAlive; |
| |
| protected ref PlayerListScriptedWidget m_ServerInfoPanel; |
| |
| protected Widget m_OnlineMenu; |
| |
| protected ButtonWidget m_ContinueButton; |
| protected ButtonWidget m_ExitButton; |
| protected ButtonWidget m_RestartDeadButton; |
| protected ButtonWidget m_RestartButton; |
| protected ButtonWidget m_OptionsButton; |
| protected ButtonWidget m_ControlsButton; |
| protected ButtonWidget m_OnlineButton; |
| protected ButtonWidget m_TutorialsButton; |
| |
| protected TextWidget m_Version; |
| |
| const int BUTTON_XBOX_CONTROLS = 201; |
| |
| void InGameMenuXbox() |
| { |
| GetGame().GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged); |
| GetGame().GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged); |
| } |
|
|
| void ~InGameMenuXbox() |
| { |
| ClientData.SyncEvent_OnPlayerListUpdate.Remove(SyncEvent_OnRecievedPlayerList); |
| OnlineServices.m_PermissionsAsyncInvoker.Remove(OnPermissionsUpdate); |
| |
| Mission mission = GetGame().GetMission(); |
| if (mission) |
| { |
| IngameHud hud = IngameHud.Cast(mission.GetHud()); |
| if (hud) |
| { |
| hud.ShowHudUI(true); |
| hud.ShowQuickbarUI(true); |
| } |
| |
| mission.Continue(); |
| } |
| |
| PPERequesterBank.GetRequester(PPERequester_MenuEffects).Stop(); |
| } |
| |
| protected void OnInputPresetChanged() |
| { |
| #ifdef PLATFORM_CONSOLE |
| UpdateControlsElements(); |
| #endif |
| } |
| |
| protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType) |
| { |
| UpdateControlsElements(); |
| } |
| |
| override Widget Init() |
| { |
| layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/xbox/day_z_ingamemenu_xbox.layout"); |
| |
| m_OnlineMenu = GetGame().GetWorkspace().CreateWidgets("gui/layouts/xbox/ingamemenu_xbox/online_info_menu.layout", layoutRoot); |
| m_OnlineMenu.Show(false); |
| |
| m_ContinueButton = ButtonWidget.Cast(layoutRoot.FindAnyWidget("continuebtn")); |
| m_RestartDeadButton = ButtonWidget.Cast(layoutRoot.FindAnyWidget("restartbtn_dead")); |
| m_ExitButton = ButtonWidget.Cast(layoutRoot.FindAnyWidget("exitbtn")); |
| m_RestartButton = ButtonWidget.Cast(layoutRoot.FindAnyWidget("restartbtn")); |
| m_OptionsButton = ButtonWidget.Cast(layoutRoot.FindAnyWidget("optionsbtn")); |
| m_ControlsButton = ButtonWidget.Cast(layoutRoot.FindAnyWidget("controlsbtn")); |
| m_OnlineButton = ButtonWidget.Cast(layoutRoot.FindAnyWidget("onlinebtn")); |
| m_TutorialsButton = ButtonWidget.Cast(layoutRoot.FindAnyWidget("tutorialsbtn")); |
| m_Version = TextWidget.Cast(layoutRoot.FindAnyWidget("version")); |
| |
| m_SelectAvailable = true; |
| m_MuteAvailable = false; |
| m_GamercardAvailable = false; |
| m_BackAvailable = true; |
| |
| Man player = GetGame().GetPlayer(); |
| if (player) |
| { |
| int life_state = player.GetPlayerState(); |
|
|
| if (life_state == EPlayerStates.ALIVE) |
| { |
| m_PlayerAlive = true; |
| } |
| } |
| |
| UpdateMenuFocus(); |
| |
| string version; |
| GetGame().GetVersion(version); |
| #ifdef PLATFORM_CONSOLE |
| version = "#main_menu_version" + " " + version + " (" + g_Game.GetDatabaseID() + ")"; |
| #else |
| version = "#main_menu_version" + " " + version; |
| #endif |
| m_Version.SetText(version); |
| |
| if (GetGame().IsMultiplayer()) |
| { |
| m_OnlineButton.Show(true); |
| |
| TextWidget w_text = TextWidget.Cast(m_OnlineMenu.FindAnyWidget("OnlineTextWidget")); |
| w_text.SetText(g_Game.GetHostName()); |
| |
| m_ServerInfoPanel = new PlayerListScriptedWidget(m_OnlineMenu.FindAnyWidget("ServerInfoPanel")); |
| |
| OnlineServices.m_PermissionsAsyncInvoker.Insert(OnPermissionsUpdate); |
| ClientData.SyncEvent_OnPlayerListUpdate.Insert(SyncEvent_OnRecievedPlayerList); |
| |
| m_ServerInfoPanel.Reload(ClientData.m_PlayerList); |
| m_ServerInfoPanel.ReloadLocal(OnlineServices.GetMuteList()); |
| |
| string uid = m_ServerInfoPanel.FindPlayerByWidget(GetFocus()); |
| if (uid != "") |
| { |
| if (IsLocalPlayer(uid) || m_ServerInfoPanel.IsEmpty()) |
| { |
| m_MuteAvailable = false; |
| m_GamercardAvailable = false; |
| } |
| else |
| { |
| m_MuteAvailable = !GetGame().GetWorld().IsDisabledReceivingVoN(); |
| #ifndef PLATFORM_PS4 |
| m_GamercardAvailable = true; |
| #endif |
| SetMuteButtonText(OnlineServices.IsPlayerMuted(uid)); |
| } |
| |
| if (m_ServerInfoPanel.IsGloballyMuted(uid)) |
| { |
| m_MuteAvailable = false; |
| } |
| } |
| } |
| else |
| { |
| layoutRoot.FindAnyWidget("onlinebtn").Show(false); |
| layoutRoot.FindAnyWidget("invitebtn").Show(false); |
| } |
| |
| |
| ButtonWidget restart_btn = ButtonWidget.Cast(layoutRoot.FindAnyWidgetById(IDC_INT_RETRY)); |
| if (GetGame().IsMultiplayer()) |
| { |
| restart_btn.SetText("#main_menu_respawn"); |
| } |
| else |
| { |
| restart_btn.SetText("#main_menu_restart"); |
| } |
| |
| if (GetGame().IsMultiplayer() && !(GetGame().CanRespawnPlayer() || (player && player.IsUnconscious()))) |
| { |
| restart_btn.Enable(false); |
| restart_btn.Show(false); |
| } |
| |
| |
| #ifdef BULDOZER |
| delete restart_btn; |
| #endif |
| |
| Mission mission = GetGame().GetMission(); |
| if (mission) |
| { |
| IngameHud hud = IngameHud.Cast(mission.GetHud()); |
| if (hud) |
| { |
| hud.ShowHudUI(false); |
| hud.ShowQuickbarUI(false); |
| } |
| |
| mission.Pause(); |
| } |
| |
| PPERequester_MenuEffects requester; |
| Class.CastTo(requester,PPERequesterBank.GetRequester(PPERequester_MenuEffects)); |
| requester.SetVignetteIntensity(0.6); |
| |
| UpdateControlsElements(); |
| LoadTextStrings(); |
| LoadFooterButtonTexts(); |
| |
| OnInputDeviceChanged(GetGame().GetInput().GetCurrentInputDevice()); |
| |
| return layoutRoot; |
| } |
| |
| override bool OnClick(Widget w, int x, int y, int button) |
| { |
| super.OnClick(w, x, y, button); |
| |
| switch (w.GetUserID()) |
| { |
| case IDC_MAIN_CONTINUE: |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetMission().Continue); |
| return true; |
| } |
| case IDC_MAIN_OPTIONS: |
| { |
| EnterScriptedMenu(MENU_OPTIONS); |
| return true; |
| } |
| case BUTTON_XBOX_CONTROLS: |
| { |
| EnterScriptedMenu(MENU_XBOX_CONTROLS); |
| return true; |
| } |
| case IDC_MAIN_QUIT: |
| { |
| GetGame().GetUIManager().ShowDialog("#main_menu_exit", "#main_menu_exit_desc", IDC_INT_EXIT, DBT_YESNO, DBB_YES, DMT_QUESTION, NULL); |
| return true; |
| } |
| case IDC_INT_RETRY: |
| { |
| if (!GetGame().IsMultiplayer()) |
| { |
| GetGame().GetUIManager().ShowDialog("#main_menu_restart", "Are you sure you want to restart?", IDC_INT_RETRY, DBT_YESNO, DBB_YES, DMT_QUESTION, this); |
| } |
| else |
| { |
| GetGame().GetUIManager().ShowDialog("#main_menu_respawn", "#main_menu_respawn_question", IDC_INT_RETRY, DBT_YESNO, DBB_YES, DMT_QUESTION, this); |
| } |
| return true; |
| } |
| case IDC_MAIN_ONLINE: |
| { |
| m_OnlineMenu.Show(true); |
| m_SelectAvailable = false; |
| |
| UpdateControlsElements(); |
| m_ServerInfoPanel.FocusFirst(); |
| return true; |
| } |
| case 117: |
| { |
| EnterScriptedMenu(MENU_TUTORIAL); |
| return true; |
| } |
| case IDC_MULTI_INVITE: |
| { |
| OnlineServices.ShowInviteScreen(); |
| return true; |
| } |
| } |
| |
| if (w == layoutRoot.FindAnyWidget("backbtn")) |
| { |
| CloseOnline(); |
| } |
| else if (w == m_RestartDeadButton) |
| { |
| if (GetGame().GetMission().GetRespawnModeClient() == GameConstants.RESPAWN_MODE_CUSTOM) |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetUIManager().EnterScriptedMenu,MENU_RESPAWN_DIALOGUE,this); |
| } |
| else |
| { |
| GameRetry(true); |
| } |
| return true; |
| } |
|
|
| return false; |
| } |
| |
| override bool OnModalResult(Widget w, int x, int y, int code, int result) |
| { |
| super.OnModalResult(w, x, y, code, result); |
| |
| if (code == IDC_INT_EXIT && result == DBB_YES) |
| { |
| if (GetGame().IsMultiplayer()) |
| { |
| GetGame().LogoutRequestTime(); |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetMission().CreateLogoutMenu, this); |
| } |
| else |
| { |
| |
| GetGame().GetMission().AbortMission(); |
| } |
| g_Game.CancelLoginTimeCountdown(); |
| |
| return true; |
| |
| } |
| else if (code == IDC_INT_EXIT && result == DBB_NO) |
| { |
| g_Game.CancelLoginTimeCountdown(); |
| } |
| else if (code == IDC_INT_RETRY) |
| { |
| if (result == DBB_YES) |
| { |
| if (GetGame().GetMission().GetRespawnModeClient() == GameConstants.RESPAWN_MODE_CUSTOM) |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(GetGame().GetUIManager().EnterScriptedMenu,MENU_RESPAWN_DIALOGUE,this); |
| } |
| else |
| { |
| GameRetry(true); |
| return true; |
| } |
| } |
| else |
| { |
| UpdateMenuFocus(); |
| } |
| } |
| |
| return false; |
| } |
| |
| void GameRetry(bool random) |
| { |
| if (GetGame().IsMultiplayer()) |
| { |
| |
| GetGame().GetMenuDefaultCharacterData(false).SetRandomCharacterForced(random); |
| GetGame().RespawnPlayer(); |
|
|
| PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); |
| if (player) |
| { |
| player.SimulateDeath(true); |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(player.ShowDeadScreen, true, 0); |
| } |
| |
| MissionGameplay missionGP = MissionGameplay.Cast(GetGame().GetMission()); |
| missionGP.DestroyAllMenus(); |
| missionGP.SetPlayerRespawning(true); |
| missionGP.Continue(); |
|
|
| Close(); |
| } |
| else |
| GetGame().RestartMission(); |
| } |
| |
| void MenuRequestRespawn(UIScriptedMenu menu, bool random) |
| { |
| if (RespawnDialogue.Cast(menu)) |
| GameRetry(random); |
| } |
| |
| bool IsLocalPlayer(string uid) |
| { |
| PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); |
| string local_uid; |
| if (GetGame().GetUserManager()) |
| local_uid = GetGame().GetUserManager().GetSelectedUser().GetUid(); |
| return (uid == local_uid); |
| } |
| |
| SyncPlayerList CreateFakePlayerList(int player_count) |
| { |
| SyncPlayerList player_list = new SyncPlayerList; |
| player_list.m_PlayerList = new array<ref SyncPlayer>; |
| for (int i = 0; i < player_count; i++) |
| { |
| SyncPlayer sync_player = new SyncPlayer; |
| sync_player.m_UID = "uid" + i; |
| sync_player.m_PlayerName = "Player " + i; |
| player_list.m_PlayerList.Insert(sync_player); |
| } |
| return player_list; |
| } |
| |
| override void Update(float timeslice) |
| { |
| UpdateGUI(); |
| |
| if (GetGame().IsMultiplayer() && layoutRoot.FindAnyWidget("OnlineInfo").IsVisible()) |
| { |
| PlayerListEntryScriptedWidget selected; |
| if (m_ServerInfoPanel) |
| selected = m_ServerInfoPanel.GetSelectedPlayer(); |
| if (GetUApi().GetInputByID(UAUICtrlX).LocalPress()) |
| { |
| if (selected) |
| m_ServerInfoPanel.ToggleMute(selected.GetUID()); |
| Refresh(); |
| } |
| |
| #ifndef PLATFORM_PS4 |
| if (GetUApi().GetInputByID(UAUICtrlY).LocalPress()) |
| { |
| if (selected) |
| OnlineServices.ShowUserProfile(selected.GetUID()); |
| } |
| #endif |
| } |
| } |
| |
| bool ShouldRestartBeVisible(Man player) |
| { |
| return player && player.IsUnconscious() && !CfgGameplayHandler.GetDisableRespawnInUnconsciousness(); |
| } |
| |
| |
| void UpdateGUI() |
| { |
| Man player = GetGame().GetPlayer(); |
| if (player) |
| { |
| int life_state = player.GetPlayerState(); |
| m_PlayerAlive = life_state == EPlayerStates.ALIVE; |
| } |
| |
| if (m_PlayerAlive) |
| { |
| m_RestartButton.Show(ShouldRestartBeVisible(player)); |
| } |
| else |
| { |
| m_RestartButton.Show(false); |
| } |
| |
| m_ContinueButton.Show(m_PlayerAlive); |
| m_RestartDeadButton.Show(!m_PlayerAlive); |
| } |
| |
| bool IsOnlineOpen() |
| { |
| return m_OnlineMenu.IsVisible(); |
| } |
|
|
| void CloseOnline() |
| { |
| m_OnlineMenu.Show(false); |
| m_SelectAvailable = true; |
| m_MuteAvailable = false; |
| m_GamercardAvailable = false; |
| UpdateControlsElements(); |
| |
| SetFocus(m_OnlineButton); |
| } |
| |
| void SelectServer() |
| { |
| if (m_ServerInfoPanel) |
| { |
| m_ServerInfoPanel.FocusFirst(); |
| |
| Refresh(); |
| } |
| } |
| |
| override bool OnItemSelected(Widget w, int x, int y, int row, int column, int oldRow, int oldColumn) |
| { |
| return false; |
| } |
| |
| void SyncEvent_OnRecievedPlayerList(SyncPlayerList player_list) |
| { |
| m_ServerInfoPanel.Reload(player_list); |
| |
| Refresh(); |
| } |
| |
| void OnPermissionsUpdate(BiosPrivacyUidResultArray result_list) |
| { |
| m_ServerInfoPanel.Reload(result_list); |
| |
| Refresh(); |
| } |
| |
| override void OnShow() |
| { |
| super.OnShow(); |
| Man player = GetGame().GetPlayer(); |
| if (player) |
| { |
| int life_state = player.GetPlayerState(); |
|
|
| if (life_state == EPlayerStates.ALIVE) |
| { |
| m_PlayerAlive = true; |
| } |
| } |
| |
| if (m_PlayerAlive) |
| { |
| if (player) |
| m_RestartButton.Show(player.IsUnconscious()); |
| } |
| else |
| { |
| m_RestartButton.Show(false); |
| } |
| m_ContinueButton.Show(m_PlayerAlive); |
| m_RestartDeadButton.Show(!m_PlayerAlive); |
| |
| UpdateMenuFocus(); |
| |
| #ifdef PLATFORM_CONSOLE |
| bool mk = GetGame().GetInput().IsEnabledMouseAndKeyboard(); |
| bool mk_server = GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer(); |
| TextWidget warning = TextWidget.Cast(layoutRoot.FindAnyWidget("MouseAndKeyboardWarning")); |
| if (mk) |
| { |
| if (mk_server) |
| { |
| warning.SetText("#str_mouse_and_keyboard_server_warning"); |
| } |
| else |
| { |
| warning.SetText("#str_controller_server_warning"); |
| } |
| } |
| |
| warning.Show(mk); |
| #endif |
| UpdateControlsElements(); |
| } |
| |
| override bool OnMouseEnter(Widget w, int x, int y) |
| { |
| if (IsFocusable(w)) |
| { |
| ColorHighlight(w); |
| return true; |
| } |
| return false; |
| } |
| |
| override bool OnMouseLeave(Widget w, Widget enterW, int x, int y) |
| { |
| if (IsFocusable(w)) |
| { |
| ColorNormal(w); |
| return true; |
| } |
| return false; |
| } |
| |
| override bool OnFocus(Widget w, int x, int y) |
| { |
| if (IsFocusable(w)) |
| { |
| ColorHighlight(w); |
| return true; |
| } |
| return false; |
| } |
| |
| override bool OnFocusLost(Widget w, int x, int y) |
| { |
| if (IsFocusable(w)) |
| { |
| ColorNormal(w); |
| return true; |
| } |
| return false; |
| } |
| |
| bool IsFocusable(Widget w) |
| { |
| if (w) |
| { |
| if (w == m_ContinueButton || w == m_ExitButton || w == m_RestartButton || w == m_OptionsButton || w == m_ControlsButton || w == m_OnlineButton || w == m_TutorialsButton); |
| return true; |
| } |
| return false; |
| } |
| |
| override void Refresh() |
| { |
| string version; |
| GetGame().GetVersion(version); |
| #ifdef PLATFORM_CONSOLE |
| version = "#main_menu_version" + " " + version + " (" + g_Game.GetDatabaseID() + ")"; |
| #else |
| version = "#main_menu_version" + " " + version; |
| #endif |
| m_Version.SetText(version); |
| |
| m_MuteAvailable = false; |
| m_GamercardAvailable = false; |
| |
| if (GetGame().IsMultiplayer() && layoutRoot.FindAnyWidget("OnlineInfo").IsVisible() && m_ServerInfoPanel) |
| { |
| PlayerListEntryScriptedWidget selected = m_ServerInfoPanel.GetSelectedPlayer(); |
| if (selected && !selected.IsLocalPlayer()) |
| { |
| m_MuteAvailable = !GetGame().GetWorld().IsDisabledReceivingVoN() && !selected.IsGloballyMuted(); |
| #ifndef PLATFORM_PS4 |
| m_GamercardAvailable = true; |
| #endif |
| SetMuteButtonText(selected.IsMuted()); |
| } |
| } |
| |
| UpdateControlsElements(); |
| } |
| |
| void ColorDisable(Widget w) |
| { |
| #ifdef PLATFORM_WINDOWS |
| SetFocus(null); |
| #endif |
| |
| ButtonWidget button = ButtonWidget.Cast(w); |
| if (button && button != m_ContinueButton) |
| { |
| button.SetTextColor(ARGB(255, 255, 255, 255)); |
| } |
| ButtonSetColor(w, ARGB(0, 0, 0, 0)); |
| ButtonSetTextColor(w, ARGB(60, 0, 0, 0)); |
| } |
| |
| void ColorHighlight(Widget w) |
| { |
| if (!w) |
| return; |
| |
| int color_pnl = ARGB(255, 0, 0, 0); |
| int color_lbl = ARGB(255, 255, 0, 0); |
| |
| #ifdef PLATFORM_CONSOLE |
| color_pnl = ARGB(255, 200, 0, 0); |
| color_lbl = ARGB(255, 255, 255, 255); |
| #endif |
| |
| ButtonSetColor(w, color_pnl); |
| ButtonSetTextColor(w, color_lbl); |
| } |
| |
| void ColorNormal(Widget w) |
| { |
| if (!w) |
| return; |
| |
| int color_pnl = ARGB(0, 0, 0, 0); |
| int color_lbl = ARGB(255, 255, 255, 255); |
| |
| ButtonSetColor(w, color_pnl); |
| ButtonSetTextColor(w, color_lbl); |
| } |
| |
| void ButtonSetText(Widget w, string text) |
| { |
| if (!w) |
| return; |
| |
| TextWidget label = TextWidget.Cast(w.FindWidget(w.GetName() + "_label")); |
| |
| if (label) |
| { |
| label.SetText(text); |
| } |
| |
| } |
| |
| void ButtonSetColor(Widget w, int color) |
| { |
| if (!w) |
| return; |
| |
| Widget panel = w.FindWidget(w.GetName() + "_panel"); |
| |
| if (panel) |
| { |
| panel.SetColor(color); |
| } |
| } |
| |
| void ButtonSetTextColor(Widget w, int color) |
| { |
| if (!w) |
| return; |
|
|
| TextWidget label = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_label")); |
| TextWidget text = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text")); |
| TextWidget text2 = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text_1")); |
| |
| if (label) |
| { |
| label.SetColor(color); |
| } |
| |
| if (text) |
| { |
| text.SetColor(color); |
| } |
| |
| if (text2) |
| { |
| text2.SetColor(color); |
| } |
| } |
| |
| |
| protected void SetMuteButtonText(bool isMuted) |
| { |
| if (isMuted) |
| { |
| m_CurrentMuteButtonText = m_UnmuteButtonTextID; |
| } |
| else |
| { |
| m_CurrentMuteButtonText = m_MuteButtonTextID; |
| } |
| } |
| |
| |
| protected void LoadTextStrings() |
| { |
| #ifdef PLATFORM_PS4 |
| m_MuteButtonTextID = "#ps4_ingame_menu_mute"; |
| m_UnmuteButtonTextID = "#ps4_ingame_menu_unmute"; |
| m_BackButtonTextID = "#ps4_ingame_menu_back"; |
| m_SelectButtonTextID = "#ps4_ingame_menu_select"; |
| m_OpenGameCardButtonTextID = "#ps4_ingame_menu_opencard"; |
| #else |
| m_MuteButtonTextID = "#xbox_ingame_menu_mute"; |
| m_UnmuteButtonTextID = "#xbox_ingame_menu_unmute"; |
| m_BackButtonTextID = "#STR_rootFrame_toolbar_bg_ConsoleToolbar_Back_BackText0"; |
| m_SelectButtonTextID = "#layout_xbox_ingame_menu_select"; |
| m_OpenGameCardButtonTextID = "#layout_xbox_ingame_menu_gamecard"; |
| #endif |
| } |
| |
| |
| protected void LoadFooterButtonTexts() |
| { |
| TextWidget uiGamecardText = TextWidget.Cast(layoutRoot.FindAnyWidget("GamercardText")); |
| TextWidget uiBackText = TextWidget.Cast(layoutRoot.FindAnyWidget("BackText")); |
| TextWidget uiSelectText = TextWidget.Cast(layoutRoot.FindAnyWidget("SelectText")); |
| |
| if (uiGamecardText) |
| { |
| uiGamecardText.SetText(m_OpenGameCardButtonTextID); |
| } |
| if (uiBackText) |
| { |
| uiBackText.SetText(m_BackButtonTextID); |
| } |
| if (uiSelectText) |
| { |
| uiSelectText.SetText(m_SelectButtonTextID); |
| } |
| } |
| |
| void UpdateMenuFocus() |
| { |
| Man player = GetGame().GetPlayer(); |
| if (m_PlayerAlive) |
| { |
| if (ShouldRestartBeVisible(player)) |
| SetFocus(m_RestartButton); |
| else |
| SetFocus(m_ContinueButton); |
| } |
| else |
| { |
| SetFocus(m_RestartDeadButton); |
| } |
| } |
| |
| protected void UpdateControlsElements() |
| { |
| bool toolbarShow = false; |
| #ifdef PLATFORM_CONSOLE |
| toolbarShow = !GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer() || GetGame().GetInput().GetCurrentInputDevice() == EInputDeviceType.CONTROLLER; |
| #endif |
| |
| if (toolbarShow) |
| { |
| RichTextWidget toolbar_text = RichTextWidget.Cast(layoutRoot.FindAnyWidget("ContextToolbarText")); |
| string text = ""; |
| if (m_SelectAvailable) |
| text += string.Format(" %1",InputUtils.GetRichtextButtonIconFromInputAction("UAUISelect", m_SelectButtonTextID, EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR)); |
| if (m_MuteAvailable) |
| text += string.Format(" %1",InputUtils.GetRichtextButtonIconFromInputAction("UAUICtrlX", m_CurrentMuteButtonText, EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR)); |
| if (m_BackAvailable) |
| text += string.Format(" %1",InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", m_BackButtonTextID, EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR)); |
| if (m_GamercardAvailable) |
| text += string.Format(" %1",InputUtils.GetRichtextButtonIconFromInputAction("UAUICtrlY", m_OpenGameCardButtonTextID, EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR)); |
| |
| toolbar_text.SetText(text); |
| } |
| |
| RichTextWidget toolbar_b2 = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon0")); |
| toolbar_b2.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER)); |
| |
| bool onlineOpen = IsOnlineOpen(); |
| layoutRoot.FindAnyWidget("toolbar_bg").Show(toolbarShow); |
| layoutRoot.FindAnyWidget("play_panel_root").Show(!onlineOpen); |
| layoutRoot.FindAnyWidget("play_panel_root2").Show(onlineOpen && !toolbarShow); |
| layoutRoot.FindAnyWidget("dayz_logo").Show(!onlineOpen); |
| } |
| } |
|
|