| class ContinuousActionProgress extends ScriptedWidgetEventHandler |
| { |
| reference string RadialBarWidgetName; |
|
|
| protected PlayerBase m_Player; |
| protected ActionBase m_Action; |
| protected int m_ActionState; |
| protected ActionManagerBase m_AM; |
| |
| protected ref WidgetFadeTimer m_FadeTimer; |
| protected bool m_Faded; |
| |
| protected float m_InitProgress; |
| protected float m_Speed; |
|
|
| protected Widget m_Root; |
| protected Widget m_RadialWidget; |
| protected ImageWidget m_LoaderImage; |
| ref RadialProgressBar m_Radial; |
|
|
| void ContinuousActionProgress() |
| { |
| m_Action = null; |
| m_ActionState = -1; |
| m_AM = null; |
| m_RadialWidget = null; |
| m_LoaderImage = null; |
| m_Radial = null; |
| m_Speed = 0; |
| m_InitProgress = 100; |
| |
| m_FadeTimer = new WidgetFadeTimer; |
| m_Faded = true; |
|
|
| GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(Update); |
| } |
| |
| void ~ContinuousActionProgress() |
| { |
| GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(Update); |
| } |
|
|
| protected void OnWidgetScriptInit(Widget w) |
| { |
| m_Root = w; |
| m_Root.SetHandler(this); |
| m_Root.Show(false); |
|
|
| m_RadialWidget = m_Root.FindAnyWidget("PBRadial1"); |
| m_LoaderImage = ImageWidget.Cast( m_Root.FindAnyWidget("cap_init_loader") ); |
| if(m_RadialWidget) |
| m_RadialWidget.GetScript(m_Radial); |
| m_Root.Update(); |
| } |
|
|
| protected void Update() |
| { |
| |
| Mission mission = GetGame().GetMission(); |
| IngameHud hud; |
| if (mission && Class.CastTo(hud,mission.GetHud()) && (hud.IsHideHudPlayer() || !hud.GetHudState())) |
| { |
| m_Root.Show(false); |
| return; |
| } |
|
|
| if(m_Player && !m_Player.IsAlive()) |
| { |
| m_Player = null; |
| m_AM = null; |
| } |
| if(!m_Player) GetPlayer(); |
| if(!m_AM) GetActionManager(); |
|
|
| GetActions(); |
|
|
| if(m_Action && m_Action.HasProgress() && m_ActionState != UA_NONE && GetGame().GetUIManager().GetMenu() == null) |
| { |
| if(m_ActionState == UA_INITIALIZE || m_ActionState == UA_AM_PENDING) |
| { |
| m_Speed += 0.02; |
| m_LoaderImage.SetRotation(0, 0, m_Speed * Math.RAD2DEG); |
| m_LoaderImage.Show(true); |
| } |
| else |
| { |
| m_Speed = 0.0; |
| m_LoaderImage.SetRotation(0, 0, 0); |
| m_LoaderImage.Show(false); |
| } |
|
|
| if(m_ActionState == UA_PROCESSING) |
| { |
| m_InitProgress = 100; |
| m_LoaderImage.SetRotation(0, 0, 0); |
| SetProgress(Math.AbsFloat(m_AM.GetActionComponentProgress() * 100)); |
| } |
| m_Root.Show(true); |
| } |
| else |
| { |
| m_Speed = 0.0; |
| m_Root.Show(false); |
| m_LoaderImage.Show(false); |
| SetProgress(0.0); |
| m_LoaderImage.SetRotation(0, 0, 0); |
| } |
| } |
|
|
| |
| private void GetPlayer() |
| { |
| Class.CastTo(m_Player, GetGame().GetPlayer()); |
| } |
|
|
| private void GetActionManager() |
| { |
| if( m_Player && m_Player.IsPlayerSelected() ) |
| { |
| Class.CastTo(m_AM, m_Player.GetActionManager()); |
| } |
| else |
| m_AM = null; |
| } |
|
|
| private void GetActions() |
| { |
| if(!m_AM) return; |
|
|
| m_Action = null; |
| m_ActionState = -1; |
| m_Action = m_AM.GetRunningAction(); |
|
|
| if(m_Action && m_Action.GetInput().GetInputType() == ActionInputType.AIT_CONTINUOUS) |
| m_ActionState = m_AM.GetActionState(m_Action); |
| else |
| m_Action = null; |
| } |
|
|
| private void SetProgress(float progress) |
| { |
| if(m_Radial) |
| m_Radial.SetProgress(progress); |
| } |
| } |