| class CTActor extends CTObjectFollower |
| { |
| protected int m_Index; |
|
|
| protected Widget m_Root; |
| protected TextWidget m_IndexWidget; |
| |
| protected string m_HandsItem; |
| protected ref array<string> m_Items; |
| |
| protected EntityAI m_HandsItemObj; |
| |
| void CTActor( int index, vector pos, vector orient, string type, array<string> items, string hands_item, CameraToolsMenu parent ) |
| { |
| m_FollowerRoot = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/camera_tools/event_tracker.layout", null ); |
| m_FollowerButton = m_FollowerRoot.FindAnyWidget( "IconPanel" ); |
| m_IndexWidget = TextWidget.Cast( m_FollowerRoot.FindAnyWidget( "Text" ) ); |
| m_Index = index; |
| m_Position = pos; |
| m_Orientation = orient; |
| m_Menu = parent; |
| |
| m_IndexWidget.SetText( m_Index.ToString() ); |
| m_FollowerRoot.SetHandler( this ); |
| CreateFollowedObject( type ); |
| SetHandsItem( hands_item ); |
| SetItems( items ); |
| } |
| |
| void ~CTActor() |
| { |
| delete m_FollowerRoot; |
| } |
| |
| string GetActorType() |
| { |
| if( m_FollowedObject ) |
| return m_FollowedObject.GetType(); |
| return ""; |
| } |
| |
| void AddItem( string item ) |
| { |
| PlayerBase p = PlayerBase.Cast( m_FollowedObject ); |
| if( p.GetInventory().CreateAttachment( item ) ) |
| m_Items.Insert( item ); |
| } |
| |
| void SetItems( array<string> items ) |
| { |
| m_Items = items; |
| PlayerBase p = PlayerBase.Cast( m_FollowedObject ); |
| if( p ) |
| { |
| foreach( string item : items ) |
| { |
| p.GetInventory().CreateAttachment( item ); |
| } |
| } |
| } |
| |
| array<string> GetItems() |
| { |
| return m_Items; |
| } |
| |
| void SetHandsItem( string item ) |
| { |
| m_HandsItem = item; |
| if ( m_HandsItemObj && m_FollowedObject) |
| { |
| HumanInventory.Cast( m_FollowedObject.GetInventory() ).LocalDestroyEntity( m_HandsItemObj ); |
| GetGame().ObjectDelete( m_HandsItemObj ); |
| } |
| if (item) |
| { |
| HumanInventory.Cast( m_FollowedObject.GetInventory() ).CreateInHands( item ); |
| } |
| } |
| |
| string GetHandsItem() |
| { |
| return m_HandsItem; |
| } |
| |
| void Reset() |
| { |
| string type = m_FollowedObject.GetType(); |
| DestroyFollowedObject(); |
| CreateFollowedObject( type ); |
| |
| SetHandsItem( m_HandsItem ); |
| SetItems( GetItems() ); |
| } |
| } |