| class ATCCachedObject |
| { |
| protected Object m_CachedObject; |
| protected vector m_CursorWPos; |
| protected vector m_ScreenPos; |
| protected int m_CompIdx; |
| |
| void ATCCachedTarget() |
| { |
| m_CachedObject = null; |
| m_ScreenPos = vector.Zero; |
| m_CompIdx = -1; |
| } |
|
|
| |
| void Store(Object obj, vector pos, int compIdx) |
| { |
| if (!m_CachedObject) |
| { |
| m_CachedObject = obj; |
| m_CursorWPos = pos; |
| m_CompIdx = compIdx; |
| } |
| } |
|
|
| |
| void Invalidate() |
| { |
| if (m_CachedObject) |
| { |
| m_CachedObject = null; |
| m_CursorWPos = vector.Zero; |
| m_CompIdx = -1; |
| } |
| } |
|
|
| Object Get() |
| { |
| return m_CachedObject; |
| } |
| |
| vector GetCursorWorldPos() |
| { |
| return m_CursorWPos; |
| } |
| |
| int GetCursorCompIdx() |
| { |
| return m_CompIdx; |
| } |
| }; |
|
|
| class ActionTargetsCursor : ScriptedWidgetEventHandler |
| { |
| private const ref array<typename> VISION_OBSTRUCTION_PPEFFECTS_TYPES = { |
| PPERequester_BurlapSackEffects, |
| PPERequester_FlashbangEffects |
| }; |
|
|
| protected PlayerBase m_Player; |
| protected ActionTarget m_Target; |
| protected ref ATCCachedObject m_CachedObject; |
| protected Object m_DisplayInteractTarget; |
|
|
| protected ActionBase m_Interact; |
| protected ActionBase m_ContinuousInteract; |
| protected ActionBase m_Single; |
| protected ActionBase m_Continuous; |
| protected ActionManagerClient m_AM; |
| protected IngameHud m_Hud; |
| |
| protected UAIDWrapper m_UseActionWrapper; |
|
|
| protected int m_InteractActionsNum; |
| protected int m_ContinuousInteractActionsNum; |
| protected int m_ItemActionsNum; |
| protected int m_ContinuousItemActionsNum; |
| protected typename m_SelectedActionCategory; |
| protected bool m_HealthEnabled; |
| protected bool m_QuantityEnabled; |
| protected bool m_FixedOnPosition; |
| protected bool m_Hidden; |
|
|
| protected Widget m_Root; |
| protected Widget m_Container; |
| protected Widget m_ItemLeft; |
|
|
| |
| protected float m_MaxWidthChild; |
| protected float m_RootWidth; |
| protected float m_RootHeight; |
|
|
| void ActionTargetsCursor() |
| { |
| m_Interact = null; |
| m_ContinuousInteract = null; |
| m_Single = null; |
| m_Continuous = null; |
| m_AM = null; |
| |
| m_HealthEnabled = true; |
| m_QuantityEnabled = true; |
| |
| m_CachedObject = new ATCCachedObject; |
| m_Hidden = false; |
| m_DisplayInteractTarget = null; |
| |
| m_Hud = GetHud(); |
| |
| m_UseActionWrapper = GetUApi().GetInputByID(UAAction).GetPersistentWrapper(); |
| |
| GetGame().GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged); |
| GetGame().GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged); |
| } |
| |
| void ~ActionTargetsCursor() {} |
| |
| |
| void SetHealthVisibility(bool state) |
| { |
| m_HealthEnabled = state; |
| } |
|
|
| void SetQuantityVisibility(bool state) |
| { |
| m_QuantityEnabled = state; |
| } |
|
|
| |
| void SetInteractXboxIcon(string imageset_name, string image_name); |
| void SetContinuousInteractXboxIcon(string imageset_name, string image_name); |
| void SetSingleXboxIcon(string imageset_name, string image_name); |
| void SetContinuousXboxIcon(string imageset_name, string image_name); |
| protected void SetXboxIcon(string name, string imageset_name, string image_name); |
| |
| |
| protected void SetControllerIcon(string pWidgetName, string pInputName) |
| { |
| RichTextWidget w = RichTextWidget.Cast(m_Root.FindAnyWidget(pWidgetName + "_btn_icon_xbox")); |
| w.SetText(InputUtils.GetRichtextButtonIconFromInputAction(pInputName, "", EUAINPUT_DEVICE_CONTROLLER)); |
| } |
| |
| protected void OnWidgetScriptInit(Widget w) |
| { |
| m_Root = w; |
| m_Root.Show(false); |
| m_Root.SetHandler(this); |
| |
| |
| UpdateControllerInputIcons(); |
| UpdatePCIconsVisibility(); |
|
|
| m_Container = w.FindAnyWidget("container"); |
| m_ItemLeft = w.FindAnyWidget("item_left"); |
|
|
| m_Root.Update(); |
| } |
| |
| protected void OnInputPresetChanged() |
| { |
| #ifdef PLATFORM_CONSOLE |
| UpdateControllerInputIcons(); |
| #endif |
| } |
| |
| protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType) |
| { |
| UpdatePCIconsVisibility(); |
| } |
| |
| |
| private void UpdateControllerInputIcons() |
| { |
| SetControllerIcon("interact", "UAAction"); |
| SetControllerIcon("continuous_interact", "UAAction"); |
| SetControllerIcon("single", "UADefaultAction"); |
| SetControllerIcon("continuous", "UADefaultAction"); |
| } |
| |
| |
| private void UpdatePCIconsVisibility() |
| { |
| bool showConsoleIcons = false; |
| #ifdef PLATFORM_CONSOLE |
| showConsoleIcons = GetGame().GetInput().GetCurrentInputDevice() == EInputDeviceType.CONTROLLER || !GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer(); |
| #endif |
| |
| ShowXboxHidePCIcons("interact", showConsoleIcons); |
| ShowXboxHidePCIcons("continuous_interact", showConsoleIcons); |
| ShowXboxHidePCIcons("continuous", showConsoleIcons); |
| ShowXboxHidePCIcons("single", showConsoleIcons); |
| } |
|
|
| protected void PrepareCursorContent() |
| { |
| int health = -1; |
| int cargoCount = 0; |
| int q_type = 0; |
| int q_min, q_max = -1; |
| float q_cur = -1.0; |
| |
| |
| health = GetItemHealth(); |
| SetItemHealth(health, "item", "item_health_mark", m_HealthEnabled); |
| |
| GetItemQuantity(q_type, q_cur, q_min, q_max); |
| |
| GetItemCargoCount(cargoCount); |
| |
| SetItemQuantity(q_type, q_cur, q_min, q_max, "item", "item_quantity_pb", "item_quantity_text", m_QuantityEnabled); |
| SetInteractActionIcon("interact", "interact_icon_frame", "interact_btn_inner_icon", "interact_btn_text"); |
| SetItemDesc(GetItemDesc(m_Interact), cargoCount, "item", "item_desc"); |
| SetActionWidget(m_Interact, GetActionDesc(m_Interact), "interact", "interact_action_name"); |
|
|
| SetInteractActionIcon("continuous_interact", "continuous_interact_icon_frame", "continuous_interact_btn_inner_icon", "continuous_interact_btn_text"); |
| SetActionWidget(m_ContinuousInteract, GetActionDesc(m_ContinuousInteract), "continuous_interact", "continuous_interact_action_name"); |
|
|
| SetActionWidget(m_Single, GetActionDesc(m_Single), "single", "single_action_name"); |
| SetActionWidget(m_Continuous, GetActionDesc(m_Continuous), "continuous", "continuous_action_name"); |
| SetMultipleItemAction("single_mlt_wrapper", "single_mlt_wrapper_not_select"); |
| SetMultipleContinuousItemAction("continuous_mlt_wrapper", "continuous_mlt_wrapper_not_select"); |
| SetMultipleInteractAction("interact_mlt_wrapper", "interact_mlt_wrapper_not_select"); |
| SetMultipleContinuousInteractAction("continuous_interact_mlt_wrapper", "continuous_interact_mlt_wrapper_not_select"); |
| } |
| |
| protected void BuildFixedCursor() |
| { |
| int w, h, x, y; |
|
|
| PrepareCursorContent(); |
| GetScreenSize(w, h); |
| x = w/2 + 32; |
| y = h/2 + 32; |
|
|
| m_Root.SetPos(x, y); |
| } |
| |
| protected void BuildFloatingCursor(bool forceRebuild) |
| { |
| float pos_x, pos_y = 0.0; |
| |
| PrepareCursorContent(); |
| |
| |
| if (forceRebuild || m_Target.GetComponentIndex() != m_CachedObject.GetCursorCompIdx()) |
| { |
| GetOnScreenPosition(pos_x, pos_y); |
| } |
| |
| else |
| { |
| vector screen_pos = TransformToScreenPos(m_CachedObject.GetCursorWorldPos()); |
| |
| pos_x = screen_pos[0]; |
| pos_y = screen_pos[1]; |
| } |
| |
| pos_x = Math.Ceil(pos_x); |
| pos_y = Math.Ceil(pos_y); |
|
|
| Widget parentWdg = m_Root.GetParent(); |
| |
| float screen_w = 0; |
| float screen_h = 0; |
| |
| float wdg_w = 0; |
| float wdg_h = 0; |
| |
| parentWdg.GetScreenSize(screen_w, screen_h); |
| m_Root.GetSize(wdg_w, wdg_h); |
|
|
| if (pos_x + wdg_w > screen_w) |
| pos_x = screen_w - wdg_w; |
|
|
| if (pos_y + wdg_h > screen_h) |
| pos_y = screen_h - wdg_h; |
| |
| m_Root.SetPos(pos_x, pos_y); |
| } |
| |
| override bool OnUpdate(Widget w) |
| { |
| if (m_Root == w) |
| { |
| Update(); |
| return true; |
| } |
| |
| return false; |
| } |
|
|
| protected void HideWidget() |
| { |
| if (m_Root.IsVisible()) |
| { |
| m_Root.Show(false); |
| m_CachedObject.Invalidate(); |
| } |
| } |
| |
| void Update() |
| { |
| if (m_Player && !m_Player.IsAlive()) |
| { |
| m_Player = null; |
| m_AM = null; |
| } |
|
|
| if (!m_Player) |
| GetPlayer(); |
|
|
| if (!m_AM) |
| GetActionManager(); |
| |
| if (m_Player.IsInVehicle() || m_AM.GetRunningAction()) |
| m_Hidden = true; |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
| bool isVisionObstructionActive = PPEManagerStatic.GetPPEManager().IsAnyRequesterRunning(VISION_OBSTRUCTION_PPEFFECTS_TYPES); |
| |
| |
| if (GetGame().GetUIManager().GetMenu() || !g_Game.GetProfileOption(EDayZProfilesOptions.HUD) || m_Hud.IsHideHudPlayer() || m_Player.IsUnconscious() || isVisionObstructionActive) |
| { |
| HideWidget(); |
| return; |
| } |
|
|
| GetTarget(); |
| GetActions(); |
|
|
| |
| bool showTarget = (m_Target && !m_Hidden) || m_Interact || m_ContinuousInteract; |
| if (!showTarget) |
| { |
| if (m_Single) |
| showTarget = m_Single.HasTarget(); |
|
|
| if (m_Continuous) |
| showTarget = showTarget || m_Continuous.HasTarget(); |
| } |
|
|
| if (showTarget) |
| { |
| |
| if (m_Target.GetObject() == null && (m_Interact || m_ContinuousInteract || m_Single || m_Continuous)) |
| { |
| |
| m_CachedObject.Invalidate(); |
| BuildFixedCursor(); |
| m_Root.Show(true); |
| m_FixedOnPosition = false; |
| m_Hidden = false; |
| return; |
| } |
| else if (m_Target.GetObject() != null && !m_Target.GetObject().IsHologram() && (!m_Target.GetParent() || m_Target.GetParent() && !m_Target.GetParent().IsHologram())) |
| { |
| CheckRefresherFlagVisibility(m_Target.GetObject()); |
| |
| if (m_Target.GetObject() != m_CachedObject.Get()) |
| { |
| if (!m_FixedOnPosition) |
| { |
| |
| m_CachedObject.Invalidate(); |
| BuildFloatingCursor(true); |
| m_Root.Show(true); |
| m_Hidden = false; |
| return; |
| } |
| else |
| { |
| |
| m_CachedObject.Invalidate(); |
| BuildFixedCursor(); |
| m_Root.Show(true); |
| m_FixedOnPosition = false; |
| m_Hidden = false; |
| return; |
| } |
| } |
| |
| else if (m_Target.GetObject() == m_CachedObject.Get()) |
| { |
| if (!m_FixedOnPosition) |
| { |
| |
| BuildFloatingCursor(false); |
| m_Root.Show(true); |
| m_Hidden = false; |
| return; |
| } |
| else |
| { |
| |
| m_CachedObject.Invalidate(); |
| BuildFixedCursor(); |
| m_Root.Show(true); |
| m_FixedOnPosition = false; |
| m_Hidden = false; |
| return; |
| } |
| } |
| } |
| else |
| { |
| if (m_Root.IsVisible()) |
| { |
| m_CachedObject.Invalidate(); |
| m_Root.Show(false); |
| m_Hidden = false; |
|
|
| |
| GetDayZGame().GetBacklit().HintClear(); |
| } |
| } |
| } |
| else |
| { |
| if (m_Root.IsVisible()) |
| { |
| m_CachedObject.Invalidate(); |
| m_Root.Show(false); |
| m_FixedOnPosition = false; |
|
|
| |
| GetDayZGame().GetBacklit().HintClear(); |
| } |
| |
| m_Hidden = false; |
| } |
| |
| m_MaxWidthChild = 350; |
| } |
| |
| protected void ShowXboxHidePCIcons(string widget, bool show_xbox_icon) |
| { |
| m_Root.FindAnyWidget(widget + "_btn_icon_xbox").Show(show_xbox_icon); |
| m_Root.FindAnyWidget(widget + "_btn_icon").Show(!show_xbox_icon); |
| } |
|
|
|
|
| |
| protected vector TransformToScreenPos(vector pWorldPos) |
| { |
| float parent_width, parent_height; |
| vector transformed_pos, screen_pos; |
| |
| |
| screen_pos = GetGame().GetScreenPosRelative(pWorldPos); |
| |
| m_Root.GetParent().GetScreenSize(parent_width, parent_height); |
| |
| |
| transformed_pos[0] = screen_pos[0] * parent_width; |
| transformed_pos[1] = screen_pos[1] * parent_height; |
| |
| return transformed_pos; |
| } |
|
|
| protected void GetOnScreenPosition(out float x, out float y) |
| { |
| const float DEFAULT_HANDLE_OFFSET = 0.2; |
| const string CE_CENTER_COMP_NAME = "ce_center"; |
| const string MEM_LOD_NAME = LOD.NAME_MEMORY; |
| |
| int compIdx; |
| float pivotOffset = 0.0; |
| float memOffset = 0.0; |
| string compName; |
|
|
| bool isTargetForced = false; |
| |
| vector worldPos; |
| vector modelPos; |
|
|
| LOD lod; |
|
|
| array<Selection> memSelections = new array<Selection>(); |
| array<string> components = new array<string>; |
| |
| Object object; |
|
|
| if (m_Target) |
| { |
| object = m_Target.GetObject(); |
| compIdx = m_Target.GetComponentIndex(); |
|
|
| if (m_Target.GetCursorHitPos() == vector.Zero) |
| isTargetForced = true; |
| } |
| else |
| { |
| return; |
| } |
|
|
| if (object) |
| { |
| if (!isTargetForced) |
| { |
| compName = object.GetActionComponentName(compIdx); |
| object.GetActionComponentNameList(compIdx, components); |
|
|
| if (!object.IsInventoryItem() && (object.HasFixedActionTargetCursorPosition() || object.GetActionComponentNameList(compIdx, components) == 0)) |
| { |
| m_FixedOnPosition = true; |
| return; |
| } |
| |
| pivotOffset = object.ConfigGetFloat("actionTargetPivotOffsetY"); |
| memOffset = object.ConfigGetFloat("actionTargetMemOffsetY"); |
| |
| |
| lod = object.GetLODByName(MEM_LOD_NAME); |
| if (lod != null) |
| { |
| |
| lod.GetSelections(memSelections); |
| |
| |
| if (MiscGameplayFunctions.IsComponentInSelection(memSelections, CE_CENTER_COMP_NAME)) |
| { |
| for (int i2 = 0; i2 < memSelections.Count(); ++i2) |
| { |
| if (memSelections[i2].GetName() == CE_CENTER_COMP_NAME && memSelections[i2].GetVertexCount() == 1) |
| { |
| m_FixedOnPosition = false; |
| modelPos = object.GetSelectionPositionMS(CE_CENTER_COMP_NAME); |
| worldPos = object.ModelToWorld(modelPos); |
| if (memOffset != 0.0) |
| { |
| worldPos[1] = worldPos[1] + memOffset; |
| } |
| else |
| { |
| worldPos[1] = worldPos[1] + DEFAULT_HANDLE_OFFSET; |
| } |
| } |
| } |
|
|
| |
| m_CachedObject.Store(object, worldPos, compIdx); |
| } |
| |
| else if (!compName.Contains("ladder") && IsComponentInSelection(memSelections, compName)) |
| { |
| for (int i1 = 0; i1 < memSelections.Count(); ++i1) |
| { |
| |
| if (memSelections[i1].GetName() == compName && memSelections[i1].GetVertexCount() == 1) |
| { |
| modelPos = object.GetSelectionPositionMS(compName); |
| worldPos = object.ModelToWorld(modelPos); |
|
|
| m_FixedOnPosition = false; |
| if (object.GetType() == "Fence" || object.GetType() == "Watchttower" || object.GetType() == "GardenPlot") |
| m_FixedOnPosition = true; |
| |
| if (memOffset != 0.0) |
| { |
| worldPos[1] = worldPos[1] + memOffset; |
| } |
| else |
| { |
| worldPos[1] = worldPos[1] + DEFAULT_HANDLE_OFFSET; |
| } |
| } |
|
|
| |
| if (memSelections[i1].GetName() == compName && memSelections[i1].GetVertexCount() > 1) |
| { |
| for (int j = 0; j < components.Count(); ++j) |
| { |
| if (IsComponentInSelection(memSelections, components[j])) |
| { |
| modelPos = object.GetSelectionPositionMS(components[j]); |
| worldPos = object.ModelToWorld(modelPos); |
|
|
| m_FixedOnPosition = false; |
| if (memOffset != 0.0) |
| { |
| worldPos[1] = worldPos[1] + memOffset; |
| } |
| else |
| { |
| worldPos[1] = worldPos[1] + DEFAULT_HANDLE_OFFSET; |
| } |
| } |
| } |
| } |
| } |
| |
| |
| m_CachedObject.Store(object, worldPos, -1); |
| } |
| |
| else if (compName.Contains("ladder") && IsComponentInSelection(memSelections, compName)) |
| { |
| vector ladderHandlePointLS, ladderHandlePointWS; |
| vector closestHandlePos; |
| float lastDistance = 0; |
| |
| for (int i3 = 0; i3 < memSelections.Count(); ++i3) |
| { |
| if (memSelections[i3].GetName() == compName && memSelections[i3].GetVertexCount() > 1) |
| { |
| ladderHandlePointLS = memSelections[i3].GetVertexPosition(lod, 0); |
| ladderHandlePointWS = object.ModelToWorld(ladderHandlePointLS); |
| closestHandlePos = ladderHandlePointWS; |
| lastDistance = Math.AbsFloat(vector.DistanceSq(ladderHandlePointWS, m_Player.GetPosition())); |
| |
| for (int k = 1; k < memSelections[i3].GetVertexCount(); ++k) |
| { |
| ladderHandlePointLS = memSelections[i3].GetVertexPosition(lod, k); |
| ladderHandlePointWS = object.ModelToWorld(ladderHandlePointLS); |
| |
| if (lastDistance > Math.AbsFloat(vector.DistanceSq(ladderHandlePointWS, m_Player.GetPosition()))) |
| { |
| lastDistance = Math.AbsFloat(vector.DistanceSq(ladderHandlePointWS, m_Player.GetPosition())); |
| closestHandlePos = ladderHandlePointWS; |
| } |
| } |
|
|
| m_FixedOnPosition = false; |
| worldPos = closestHandlePos; |
| if (memOffset != 0.0) |
| { |
| worldPos[1] = worldPos[1] + memOffset; |
| } |
| else |
| { |
| worldPos[1] = worldPos[1] + DEFAULT_HANDLE_OFFSET; |
| } |
| } |
| } |
|
|
| |
| m_CachedObject.Store(object, worldPos, -1); |
| } |
| else |
| { |
| m_FixedOnPosition = true; |
| } |
| } |
| else |
| { |
| m_FixedOnPosition = true; |
| } |
| } |
| else |
| { |
| m_FixedOnPosition = true; |
| } |
|
|
| vector pos = TransformToScreenPos(worldPos); |
|
|
| x = pos[0]; |
| y = pos[1]; |
| } |
|
|
| worldPos = vector.Zero; |
| isTargetForced = false; |
| } |
|
|
| |
| protected bool IsComponentInSelection(array<Selection> selection, string compName) |
| { |
| return MiscGameplayFunctions.IsComponentInSelection(selection, compName); |
| } |
|
|
| |
|
|
| protected void GetPlayer() |
| { |
| Class.CastTo(m_Player, GetGame().GetPlayer()); |
| } |
|
|
| protected void GetActionManager() |
| { |
| if (m_Player && m_Player.IsPlayerSelected()) |
| { |
| Class.CastTo(m_AM, m_Player.GetActionManager()); |
| } |
| else |
| { |
| m_AM = null; |
| } |
| } |
|
|
| |
| protected void GetActions() |
| { |
| m_Interact = null; |
| m_ContinuousInteract = null; |
| m_Single = null; |
| m_Continuous = null; |
|
|
| if (!m_AM) return; |
| if (!m_Target) return; |
| if (m_Player.IsSprinting()) return; |
| if (m_Player.IsInVehicle()) return; |
|
|
| m_Interact = m_AM.GetPossibleAction(InteractActionInput); |
| m_ContinuousInteract = m_AM.GetPossibleAction(ContinuousInteractActionInput); |
| m_Single = m_AM.GetPossibleAction(DefaultActionInput); |
| m_Continuous = m_AM.GetPossibleAction(ContinuousDefaultActionInput); |
| |
| m_InteractActionsNum = m_AM.GetPossibleActionCount(InteractActionInput); |
| m_ContinuousInteractActionsNum = m_AM.GetPossibleActionCount(ContinuousInteractActionInput); |
| m_ItemActionsNum = m_AM.GetPossibleActionCount(DefaultActionInput); |
| m_ContinuousItemActionsNum = m_AM.GetPossibleActionCount(ContinuousDefaultActionInput); |
| |
| m_SelectedActionCategory = m_AM.GetSelectedActionCategory(); |
| |
| if (m_Interact) |
| { |
| m_DisplayInteractTarget = m_Interact.GetDisplayInteractObject(m_Player, m_Target); |
| } |
| else if (m_Single) |
| { |
| m_DisplayInteractTarget = m_Single.GetDisplayInteractObject(m_Player, m_Target); |
| } |
| else if (m_ContinuousInteract) |
| { |
| m_DisplayInteractTarget = m_ContinuousInteract.GetDisplayInteractObject(m_Player, m_Target); |
| } |
| else |
| { |
| m_DisplayInteractTarget = null; |
| } |
| } |
|
|
| protected void GetTarget() |
| { |
| if (!m_AM) |
| return; |
|
|
| m_Target = m_AM.FindActionTarget(); |
| if (m_Target && m_Target.GetObject() && m_Target.GetObject().IsItemBase()) |
| { |
| ItemBase item = ItemBase.Cast(m_Target.GetObject()); |
| InventoryLocation invLocation = new InventoryLocation(); |
| item.GetInventory().GetCurrentInventoryLocation(invLocation); |
|
|
| if (!item.IsTakeable() || (m_Player && m_Player.IsInVehicle()) || invLocation.GetType() != InventoryLocationType.GROUND) |
| m_Hidden = true; |
| } |
| } |
| |
| protected string GetActionDesc(ActionBase action) |
| { |
| string desc = ""; |
| if (action && action.GetText()) |
| desc = action.GetText(); |
|
|
| return desc; |
| } |
| |
| |
| protected string GetItemDesc(ActionBase action) |
| { |
| string desc = ""; |
| Object tgObject = m_DisplayInteractTarget; |
| if (!tgObject && m_Target) |
| { |
| tgObject = m_Target.GetObject(); |
| } |
| |
| if (tgObject) |
| { |
| |
| Object tgParent = m_Target.GetParent(); |
| if (!tgObject.IsAlive()) |
| { |
| |
| if (!tgParent || tgObject.DisplayNameRuinAttach()) |
| desc = tgObject.GetDisplayName(); |
| else |
| desc = tgParent.GetDisplayName(); |
| return desc; |
| } |
| |
| EntityAI targetEntity; |
| |
| if (tgParent && (tgParent.IsItemBase() || tgParent.IsTransport())) |
| { |
| targetEntity = EntityAI.Cast(tgParent); |
| } |
| |
| if (tgObject.IsItemBase() || tgObject.IsTransport()) |
| { |
| targetEntity = EntityAI.Cast(tgObject); |
| } |
| |
| if (targetEntity && targetEntity.ShowZonesHealth()) |
| { |
| string zone = ""; |
| |
| array<string> selections = new array<string>(); |
| |
| |
| if (targetEntity.IsInherited(TentBase) && TentBase.Cast(targetEntity).GetState() != TentBase.PACKED) |
| { |
| |
| if (DamageSystem.GetDamageZoneFromComponentName(targetEntity, tgObject.GetActionComponentName(m_Target.GetComponentIndex(), LOD.NAME_FIRE), zone)) |
| { |
| desc = DamageSystem.GetDamageDisplayName(targetEntity, zone); |
| } |
| } |
| else |
| { |
| targetEntity.GetActionComponentNameList(m_Target.GetComponentIndex(), selections, LOD.NAME_VIEW); |
| |
| |
| for (int s = 0; s < selections.Count(); s++) |
| { |
| if (DamageSystem.GetDamageZoneFromComponentName(targetEntity, selections[s], zone)) |
| { |
| desc = DamageSystem.GetDamageDisplayName(targetEntity, zone); |
| } |
| } |
| } |
| } |
| |
| |
| if (targetEntity && desc == "") |
| desc = targetEntity.GetDisplayName(); |
| } |
|
|
| return desc; |
| } |
| |
| protected int GetItemHealth() |
| { |
| int health = -1; |
|
|
| if (m_Interact && !m_Interact.HasTarget()) |
| { |
| return health; |
| } |
| |
| Object tgObject = m_DisplayInteractTarget; |
| if (!tgObject && m_Target) |
| { |
| tgObject = m_Target.GetObject(); |
| } |
| |
| if (tgObject) |
| { |
| Object tgParent = m_Target.GetParent(); |
| EntityAI targetEntity; |
| |
| |
| if (!tgObject.IsAlive()) |
| { |
| health = tgObject.GetHealthLevel(); |
| return health; |
| } |
| |
| if (tgParent && (tgParent.IsItemBase() || tgParent.IsTransport())) |
| { |
| targetEntity = EntityAI.Cast(tgParent); |
| } |
| |
| if (tgObject.IsItemBase() || tgObject.IsTransport()) |
| { |
| targetEntity = EntityAI.Cast(tgObject); |
| } |
| |
| if (targetEntity) |
| { |
| if (!targetEntity.IsDamageDestroyed()) |
| { |
| string zone = ""; |
| array<string> selections = new array<string>(); |
| |
| if (targetEntity.IsInherited(TentBase) && TentBase.Cast(targetEntity).GetState() != TentBase.PACKED) |
| { |
| |
| if (DamageSystem.GetDamageZoneFromComponentName(targetEntity, tgObject.GetActionComponentName(m_Target.GetComponentIndex(), LOD.NAME_FIRE), zone)) |
| { |
| health = targetEntity.GetHealthLevel(zone); |
| } |
| } |
| else |
| { |
| |
| targetEntity.GetActionComponentNameList(m_Target.GetComponentIndex(), selections, LOD.NAME_VIEW); |
| |
| for (int s = 0; s < selections.Count(); s++) |
| { |
| if (DamageSystem.GetDamageZoneFromComponentName(targetEntity , selections[s], zone)) |
| { |
| health = targetEntity.GetHealthLevel(zone); |
| break; |
| } |
| } |
| } |
| |
| if (zone == "") |
| health = targetEntity.GetHealthLevel(); |
| } |
| } |
| else |
| { |
| health = tgObject.GetHealthLevel(); |
| } |
| } |
| |
| return health; |
| } |
|
|
| protected void GetItemQuantity(out int q_type, out float q_cur, out int q_min, out int q_max) |
| { |
| InventoryItem item = null; |
|
|
| if (m_Interact && !m_Interact.HasTarget()) |
| { |
| return; |
| } |
| |
| Object tgObject = m_DisplayInteractTarget; |
| if (!tgObject && m_Target) |
| { |
| tgObject = m_Target.GetObject(); |
| } |
| |
| if (Class.CastTo(item, tgObject)) |
| { |
| q_type = QuantityConversions.HasItemQuantity(item); |
| if (q_type > 0) |
| QuantityConversions.GetItemQuantity(item, q_cur, q_min, q_max); |
| } |
| } |
|
|
| |
| protected void GetItemCargoCount(out int cargoCount) |
| { |
| EntityAI entity = null; |
| |
| Object tgObject = m_DisplayInteractTarget; |
| if (!tgObject && m_Target) |
| { |
| tgObject = m_Target.GetObject(); |
| } |
|
|
| if (Class.CastTo(entity, tgObject)) |
| { |
|
|
| GameInventory inventory = entity.GetInventory(); |
| if (inventory) |
| { |
| cargoCount = AttachmentsWithInventoryOrCargoCount(inventory); |
| return; |
| } |
|
|
| |
| cargoCount = 0; |
| } |
| } |
|
|
| |
| protected void SetItemDesc(string descText, int cargoCount, string itemWidget, string descWidget) |
| { |
| Widget widget; |
| widget = m_Root.FindAnyWidget(itemWidget); |
| |
| |
| PlayerBase playerT = PlayerBase.Cast(m_Target.GetObject()); |
| if (playerT) |
| string msg = playerT.GetLastUAMessage(); |
| |
| if (descText.Length() == 0 && msg.Length() == 0) |
| { |
| widget.Show(false); |
| return; |
| } |
| |
| descText.ToUpper(); |
| TextWidget itemName; |
| Class.CastTo(itemName, widget.FindAnyWidget(descWidget)); |
| |
| |
| if (cargoCount > 0) |
| descText = string.Format("[+] %1 %2", descText, msg); |
| else |
| descText = string.Format("%1 %2", descText, msg); |
|
|
| itemName.SetText(descText); |
| widget.Show(true); |
| } |
| |
| protected void SetItemHealth(int health, string itemWidget, string healthWidget, bool enabled) |
| { |
| Widget widget = m_Root.FindAnyWidget(itemWidget); |
| |
| if (enabled) |
| { |
| ImageWidget healthMark; |
| Class.CastTo(healthMark, widget.FindAnyWidget(healthWidget)); |
| int color = 0x00FFFFFF; |
|
|
| if (health == -1) |
| { |
| healthMark.GetParent().Show(false); |
| widget.Show(enabled); |
| return; |
| } |
| |
| healthMark.SetColor(ItemManager.GetItemHealthColor(health)); |
| healthMark.SetAlpha(0.5); |
| healthMark.GetParent().Show(true); |
| } |
| |
| widget.Show(enabled); |
| } |
| |
| protected void SetItemQuantity(int type, float current, int min, int max, string itemWidget, string quantityPBWidget, string quantityTextWidget, bool enabled) |
| { |
| Widget widget; |
| |
| widget = m_Root.FindAnyWidget(itemWidget); |
| |
| if (enabled) |
| { |
| ProgressBarWidget progressBar; |
| TextWidget textWidget; |
| Class.CastTo(progressBar, widget.FindAnyWidget(quantityPBWidget)); |
| Class.CastTo(textWidget, widget.FindAnyWidget(quantityTextWidget)); |
|
|
| |
| switch (type) |
| { |
| case QUANTITY_HIDDEN : |
| progressBar.Show(false); |
| textWidget.Show(false); |
| textWidget.GetParent().Show(false); |
| break; |
| case QUANTITY_COUNT : |
| if (max > 1 || current > 1) |
| { |
| string qty_text = string.Format("%1/%2", Math.Round(current).ToString(), max.ToString()); |
| progressBar.Show(false); |
| textWidget.SetText(qty_text); |
| textWidget.Show(true); |
| textWidget.GetParent().Show(true); |
| } |
| else |
| { |
| progressBar.Show(false); |
| textWidget.Show(false); |
| textWidget.GetParent().Show(false); |
| } |
| break; |
| case QUANTITY_PROGRESS : |
| float qty_num = Math.Round((current / max) * 100); |
| |
| textWidget.Show(false); |
| progressBar.SetCurrent(qty_num); |
| progressBar.Show(true); |
| textWidget.GetParent().Show(true); |
| break; |
| } |
| widget.Show(true); |
| } |
| else |
| widget.Show(false); |
| } |
|
|
| protected void SetActionWidget(ActionBase action, string descText, string actionWidget, string descWidget) |
| { |
| Widget widget = m_Root.FindAnyWidget(actionWidget); |
| |
| if (action) |
| { |
| if (action.HasTarget() && m_AM.GetActionState() < 1) |
| { |
| TextWidget actionName; |
| Class.CastTo(actionName, widget.FindAnyWidget(descWidget)); |
|
|
| if (action.GetInput().GetInputType() == ActionInputType.AIT_CONTINUOUS) |
| { |
| descText = descText + " " + "#action_target_cursor_hold"; |
| actionName.SetText(descText); |
| } |
| else |
| { |
| actionName.SetText(descText); |
| } |
|
|
| widget.Show(true); |
| |
| int x, y; |
| actionName.GetTextSize(x, y); |
| if (x > m_MaxWidthChild); |
| m_MaxWidthChild = x; |
| } |
| else |
| { |
| widget.Show(false); |
| } |
| } |
| else |
| { |
| widget.Show(false); |
| } |
| } |
|
|
| |
| protected void SetMultipleInteractAction(string multiActionsWidget, string multiActionsWidget_NotSelect) |
| { |
| Widget widget, widget_not_select; |
|
|
| widget = m_Root.FindAnyWidget(multiActionsWidget); |
| widget_not_select = m_Root.FindAnyWidget(multiActionsWidget_NotSelect); |
|
|
| if (m_InteractActionsNum > 1) |
| { |
| if (m_SelectedActionCategory == InteractActionInput) |
| { |
| widget.Show(true); |
| widget_not_select.Show(false); |
| } |
| else |
| { |
| widget.Show(false); |
| widget_not_select.Show(true); |
| } |
| } |
| else |
| { |
| widget.Show(false); |
| widget_not_select.Show(false); |
| } |
| } |
| |
| protected void SetMultipleContinuousInteractAction(string multiActionsWidget, string multiActionsWidget_NotSelect) |
| { |
| Widget widget, widget_not_select; |
|
|
| widget = m_Root.FindAnyWidget(multiActionsWidget); |
| widget_not_select = m_Root.FindAnyWidget(multiActionsWidget_NotSelect); |
|
|
| if (m_ContinuousInteractActionsNum > 1) |
| { |
| if (m_SelectedActionCategory == ContinuousInteractActionInput) |
| { |
| widget.Show(true); |
| widget_not_select.Show(false); |
| } |
| else |
| { |
| widget.Show(false); |
| widget_not_select.Show(true); |
| } |
| } |
| else |
| { |
| widget.Show(false); |
| widget_not_select.Show(false); |
| } |
| |
| } |
| |
| protected void SetMultipleItemAction(string multiActionsWidget, string multiActionsWidget_NotSelect) |
| { |
| Widget widget, widget_not_select; |
|
|
| widget = m_Root.FindAnyWidget(multiActionsWidget); |
| widget_not_select = m_Root.FindAnyWidget(multiActionsWidget_NotSelect); |
|
|
| if (m_ItemActionsNum > 1) |
| { |
| if (m_SelectedActionCategory == DefaultActionInput) |
| { |
| widget.Show(true); |
| widget_not_select.Show(false); |
| } |
| else |
| { |
| widget.Show(false); |
| widget_not_select.Show(true); |
| } |
| } |
| else |
| { |
| widget.Show(false); |
| widget_not_select.Show(false); |
| } |
| } |
| |
| protected void SetMultipleContinuousItemAction(string multiActionsWidget, string multiActionsWidget_NotSelect) |
| { |
| Widget widget, widget_not_select; |
|
|
| widget = m_Root.FindAnyWidget(multiActionsWidget); |
| widget_not_select = m_Root.FindAnyWidget(multiActionsWidget_NotSelect); |
|
|
| if (m_ContinuousItemActionsNum > 1) |
| { |
| if (m_SelectedActionCategory == ContinuousDefaultActionInput) |
| { |
| widget.Show(true); |
| widget_not_select.Show(false); |
| } |
| else |
| { |
| widget.Show(false); |
| widget_not_select.Show(true); |
| } |
| } |
| else |
| { |
| widget.Show(false); |
| widget_not_select.Show(false); |
| } |
| } |
| |
| protected void SetInteractActionIcon(string actionWidget, string actionIconFrameWidget, string actionIconWidget, string actionIconTextWidget) |
| { |
| Widget widget; |
| ImageWidget iconWidget; |
| TextWidget textWidget; |
| |
| widget = m_Root.FindAnyWidget(actionWidget); |
| Class.CastTo(iconWidget, widget.FindAnyWidget(actionIconWidget)); |
| Class.CastTo(textWidget, widget.FindAnyWidget(actionIconTextWidget)); |
| |
| GetDayZGame().GetBacklit().HintShow(m_UseActionWrapper.InputP()); |
| |
| |
| iconWidget.Show(false); |
| textWidget.SetText(InputUtils.GetButtonNameFromInput("UAAction", EInputDeviceType.MOUSE_AND_KEYBOARD)); |
| textWidget.Show(true); |
| } |
| |
| protected void CheckRefresherFlagVisibility(Object object) |
| { |
| EntityAI entity; |
| Widget w = m_Root.FindAnyWidget("item_flag_icon"); |
| if (Class.CastTo(entity,object) && w) |
| { |
| w.Show(entity.IsRefresherSignalingViable() && m_Player.IsTargetInActiveRefresherRange(entity)); |
| } |
| } |
| |
| protected int AttachmentsWithInventoryOrCargoCount(notnull GameInventory inventory) |
| { |
| int attachmentsWithInventory = 0; |
| |
| CargoBase cargo = inventory.GetCargo(); |
| if (cargo && cargo.GetItemCount() > 0) |
| { |
| return 1; |
| } |
| |
| for (int i = 0; i < inventory.AttachmentCount(); i++) |
| { |
| EntityAI attachment = inventory.GetAttachmentFromIndex(i); |
| int attachmentSlotId = attachment.GetInventory().GetSlotId(0); |
| |
| if (attachment.GetInventory()) |
| { |
| attachmentsWithInventory += 1; |
| } |
| } |
| |
| return attachmentsWithInventory; |
| } |
| |
| protected IngameHud GetHud() |
| { |
| Mission mission = GetGame().GetMission(); |
| if (mission) |
| { |
| IngameHud hud = IngameHud.Cast(mission.GetHud()); |
| return hud; |
| } |
|
|
| return null; |
| } |
| } |