| class ActionMenu |
| { |
| private const float FADE_IN_TIME = 0.3; |
| private const float FADE_OUT_TIME = 0.3; |
| private const float HIDE_MENU_TIME = 5; |
|
|
| private ref WidgetFadeTimer m_FadeTimer; |
| private ref array<TextWidget> m_actionItems; |
| private TextWidget m_defaultActionWidget; |
| private Widget m_actionsPanelWidget; |
| private ref Timer m_hide_timer; |
| |
| private bool m_visible; |
|
|
| void ActionMenu() |
| { |
| m_actionItems = new array<TextWidget>; |
| m_FadeTimer = new WidgetFadeTimer; |
| m_hide_timer = new Timer(CALL_CATEGORY_GUI); |
| m_visible = false; |
| } |
|
|
| void Init(Widget actions_panel_widget, TextWidget default_action_widget) |
| { |
| m_defaultActionWidget = default_action_widget; |
| m_actionsPanelWidget = actions_panel_widget; |
| m_actionItems.Clear(); |
| int i = 0; |
| TextWidget w = TextWidget.Cast( m_actionsPanelWidget.FindAnyWidget("ActionListItem" + i.ToString()) ); |
|
|
| while (w) |
| { |
| m_actionItems.Insert(w); |
| w.Show(false); |
| i++; |
| w = TextWidget.Cast( m_actionsPanelWidget.FindAnyWidget("ActionListItem" + i.ToString()) ); |
| } |
|
|
| m_defaultActionWidget.Show(false); |
| m_actionsPanelWidget.Show(true); |
| m_actionsPanelWidget.SetAlpha(0); |
| } |
| |
| void UpdateWidgets() |
| { |
| #ifdef DIAG_DEVELOPER |
| |
| bool newATSelection = DiagMenu.GetBool( DiagMenuIDs.MISC_ACTION_TARGETS_NEW, true ); |
|
|
| |
| PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
| TSelectableActionInfoArray actions = player.GetActionManager().GetSelectableActions(); |
| int selectedActionIndex = player.GetActionManager().GetSelectedActionIndex(); |
|
|
| |
| m_defaultActionWidget.Show(false); |
| if ( actions.Count() <= 1 ) |
| m_FadeTimer.FadeOut(m_actionsPanelWidget, FADE_OUT_TIME, true); |
| else |
| m_FadeTimer.FadeIn(m_actionsPanelWidget, FADE_IN_TIME, true); |
| |
| |
| for (int i = 0; i < m_actionItems.Count(); i++) |
| { |
| TextWidget w = m_actionItems.Get(i); |
|
|
| if (i < actions.Count()) |
| { |
| TSelectableActionInfo actionInfo = actions.Get(i); |
| w.SetText(actionInfo.param3); |
|
|
| if (i == selectedActionIndex) |
| { |
| w.SetColor(0xFFFFEC44); |
| |
| m_defaultActionWidget.SetText(actionInfo.param3); |
| if ( !newATSelection ) |
| { |
| m_defaultActionWidget.Show(true); |
| } |
| } |
| else |
| { |
| w.SetColor(0xFFFFFFFF); |
| } |
|
|
| w.Show(true); |
| } |
| else |
| { |
| w.Show(false); |
| } |
| } |
|
|
| float sx; |
| float sy; |
| m_actionsPanelWidget.GetSize(sx, sy); |
| m_actionsPanelWidget.SetSize(sx, 8 + (actions.Count() * 32)); |
| #endif |
| } |
|
|
| void NextAction() |
| { |
| PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
| player.GetActionManager().SelectNextAction(); |
| |
| UpdateWidgets(); |
| |
| m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout"); |
| } |
|
|
| void PrevAction() |
| { |
| PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
| player.GetActionManager().SelectPrevAction(); |
| |
| UpdateWidgets(); |
| |
| m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout"); |
| } |
| |
| void NextActionCategory() |
| { |
| PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
| player.GetActionManager().SelectNextActionCategory(); |
| |
| UpdateWidgets(); |
| |
| m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout"); |
| } |
|
|
| void PrevActionCategory() |
| { |
| PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
| player.GetActionManager().SelectPrevActionCategory(); |
| |
| UpdateWidgets(); |
| |
| m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout"); |
| } |
|
|
| void Show() |
| { |
| if( m_visible ) |
| return; |
| |
| m_visible = true; |
| m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout"); |
| } |
| |
| void Refresh() |
| { |
| if( !m_visible ) |
| Show(); |
| |
| PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
| if( player.GetActionManager().IsSelectableActionsChanged() ) |
| UpdateWidgets(); |
| } |
| |
| void Hide() |
| { |
| if( !m_visible ) |
| return; |
| |
| m_visible = false; |
| m_hide_timer.Stop(); |
| m_FadeTimer.Stop(); |
| |
| m_actionsPanelWidget.Show(false); |
| } |
| |
| void HideWithFadeout() |
| { |
| |
| if (m_actionsPanelWidget.IsVisible()) |
| m_FadeTimer.FadeOut(m_actionsPanelWidget, FADE_OUT_TIME, true); |
| } |
| } |