| class DayZIntroSceneXbox: Managed |
| { |
| protected bool m_IsCharFemale; |
| protected int m_LastPlayedCharacterID; |
| |
| protected ref TStringArray m_genderList; |
| protected ref TStringArray m_CharPersonalityMaleList; |
| protected ref TStringArray m_CharPersonalityFemaleList; |
| protected ref TStringArray m_CharShirtList; |
| protected ref TStringArray m_CharPantsList; |
| protected ref TStringArray m_CharShoesList; |
| protected ref TStringArray m_AllCharacters; |
| |
| protected ref IntroSceneCharacter m_Character; |
| protected Camera m_SceneCamera; |
| protected Weather m_Weather; |
| protected Object m_Clutter; |
| protected vector m_CharacterPos; |
| protected vector m_CharacterDir; |
| protected ref TIntArray m_Date = new TIntArray; |
|
|
| protected MenuData m_MenuData; |
| |
| protected ref MenuCarEngineSmoke m_FXParticleCarSmoke; |
| protected ref MenuEvaporation m_FXParticleStreamLeft; |
| protected ref MenuEvaporation m_FXParticleStreamRight; |
| |
| ref Timer m_TimerUpdate = new Timer( CALL_CATEGORY_GAMEPLAY ); |
| ref Timer m_TimerParticle = new Timer( CALL_CATEGORY_GAMEPLAY ); |
| ref Timer m_TimerDate = new Timer( CALL_CATEGORY_GAMEPLAY ); |
| ref Timer m_TimerClientUpdate = new Timer( CALL_CATEGORY_GAMEPLAY ); |
|
|
| |
| |
| |
| void DayZIntroSceneXbox() |
| { |
| m_MenuData = g_Game.GetMenuData(); |
| |
| m_LastPlayedCharacterID = m_MenuData.GetLastPlayedCharacter(); |
| m_CharacterPos = "0 0 0"; |
| m_CharacterDir = "0 0 0"; |
| |
| |
| if ( m_MenuData.GetCharactersCount() == 0 ) |
| { |
| m_LastPlayedCharacterID = -1; |
| } |
| |
| if ( m_LastPlayedCharacterID > -1 ) |
| { |
| m_MenuData.GetCharacterName(m_LastPlayedCharacterID, g_Game.GetPlayerGameName()); |
| } |
| |
| |
| vector camera_position; |
| camera_position[0] = 1323.0; |
| camera_position[1] = 1.0; |
| camera_position[2] = 1590.37; |
| float camera_rotation_h = 100; |
| float camera_rotation_v = -3; |
| float camera_fov = 0.85; |
| float camera_focus_distance = 0.0; |
| float camera_focus_streght = 0.0; |
| |
| |
| float character_distance = 2.25; |
| |
| |
| m_SceneCamera = CameraCreate(camera_position, camera_rotation_h, camera_rotation_v, camera_fov, camera_focus_distance, camera_focus_streght); |
| m_SceneCamera.SetActive(true); |
| |
| PPEffects.Init(); |
| |
| |
| vector cam_dir = m_SceneCamera.GetDirection(); |
| m_CharacterPos = camera_position + ( cam_dir * character_distance ); |
| m_CharacterPos[1] = GetGame().SurfaceY(m_CharacterPos[0], m_CharacterPos[2]); |
| m_CharacterDir = (camera_position - m_CharacterPos); |
| |
| float overcast = 0.42; |
| float rain = 0.0; |
| float fog = 0.0; |
|
|
| m_Weather = g_Game.GetWeather(); |
| m_Weather.GetOvercast().SetLimits(overcast, overcast); |
| m_Weather.GetRain().SetLimits(rain, rain); |
| m_Weather.GetFog().SetLimits(fog, fog); |
| |
| m_Weather.GetOvercast().Set(overcast, 0, 0); |
| m_Weather.GetRain().Set(rain, 0, 0); |
| m_Weather.GetFog().Set(fog, 0, 0); |
| |
| m_Character = new IntroSceneCharacter(); |
| m_Character.LoadCharacterData(m_CharacterPos, m_CharacterDir); |
| |
| m_TimerParticle.Run(0.1, this, "SetupParticles", null, false); |
| |
| m_TimerUpdate.Run(0.5, this, "SetupCharacter", null, true); |
| |
| vector clut_pos = SnapToGround( m_CharacterPos + "-1 0 0" ); |
| m_Clutter = GetGame().CreateObject( "ClutterCutter2x2", clut_pos, true ); |
| |
| |
| CheckXboxClientUpdateLoopStart(); |
| |
| g_Game.SetHudBrightness(g_Game.GetHUDBrightnessSetting()); |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(SetInitPostprocesses); |
| } |
| |
| void ~DayZIntroSceneXbox() |
| { |
| if ( m_TimerUpdate ) |
| { |
| m_TimerUpdate.Stop(); |
| delete m_TimerUpdate; |
| m_TimerUpdate = null; |
| } |
| |
| if ( m_TimerParticle ) |
| { |
| m_TimerParticle.Stop(); |
| delete m_TimerParticle; |
| m_TimerParticle = null; |
| } |
| |
| |
| if ( m_TimerDate ) |
| { |
| m_TimerDate.Stop(); |
| delete m_TimerDate; |
| m_TimerDate = null; |
| } |
| |
| CheckXboxClientUpdateLoopStop(); |
| |
| GetGame().ObjectDelete( m_SceneCamera ); |
| |
| if ( m_MenuData ) |
| { |
| m_MenuData.ClearCharacters(); |
| } |
| |
| SEffectManager.DestroyEffect(m_FXParticleCarSmoke); |
| SEffectManager.DestroyEffect(m_FXParticleStreamLeft); |
| SEffectManager.DestroyEffect(m_FXParticleStreamRight); |
| |
| PPEManagerStatic.GetPPEManager().StopAllEffects(PPERequesterCategory.ALL); |
| } |
| |
| protected void SetInitPostprocesses() |
| { |
| PPERequester_MenuEffects requester; |
| Class.CastTo(requester,PPERequesterBank.GetRequester(PPERequester_MenuEffects)); |
| |
| requester.SetVignetteIntensity(0.3); |
| PPERequesterBank.GetRequester(PPERequester_IntroChromAbb).Start(); |
| } |
| |
| |
| |
| |
| IntroSceneCharacter GetIntroCharacter() |
| { |
| return m_Character; |
| } |
| |
| |
| |
| |
| void SetupCharacter() |
| { |
| if ( m_Character.GetCharacterObj() ) |
| { |
| vector v = m_Character.GetCharacterObj().GetOrientation(); |
| v[0] = -75; |
| m_Character.GetCharacterObj().SetOrientation(v); |
| } |
| } |
| |
| |
| |
| |
| void SetupParticles() |
| { |
| m_FXParticleCarSmoke = new MenuCarEngineSmoke(); |
| |
| |
| SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1331.52 2.34052 1593.55"); |
| |
| vector pos = m_SceneCamera.GetPosition() + m_SceneCamera.GetDirection() * 1.5; |
| vector dir = m_SceneCamera.GetDirection(); |
| float temp = dir[0]; |
| dir[0] = dir[2]; |
| dir[2] = -temp; |
| |
| vector pos_right = pos + (dir * 1.5); |
| vector pos_left = pos + (-dir * 1.5); |
| |
| m_FXParticleStreamLeft = new MenuEvaporation(); |
| SEffectManager.PlayInWorld(m_FXParticleStreamLeft, pos_right); |
| |
| m_FXParticleStreamRight = new MenuEvaporation(); |
| SEffectManager.PlayInWorld(m_FXParticleStreamRight, pos_left); |
| } |
| |
| |
| |
| |
| void SetupDate() |
| { |
| |
| |
| } |
| |
| |
| |
| |
| void CheckXboxClientUpdateLoopStart() |
| { |
| if ( CheckXboxClientUpdate() ) |
| { |
| m_TimerClientUpdate.Run(30, this, "CheckXboxClientUpdate", null, true); |
| } |
| } |
| |
| |
| |
| |
| void CheckXboxClientUpdateLoopStop() |
| { |
| if ( m_TimerClientUpdate ) |
| { |
| m_TimerClientUpdate.Stop(); |
| delete m_TimerClientUpdate; |
| m_TimerClientUpdate = null; |
| } |
| } |
| |
| |
| |
| |
| bool CheckXboxClientUpdate() |
| { |
| return OnlineServices.CheckUpdate(); |
| } |
| |
| |
| |
| |
| protected Camera CameraCreate(vector cam_pos, float cam_rot_h, float cam_rot_v, float cam_fov, float cam_focus_dist, float cam_focus_strg) |
| { |
| Camera cam = Camera.Cast( g_Game.CreateObject("staticcamera", SnapToGround(cam_pos), true)); |
| cam.SetOrientation( Vector( cam_rot_h, cam_rot_v, 0) ); |
| cam.SetFOV( cam_fov ); |
| cam.SetFocus(cam_focus_dist, cam_focus_strg); |
| |
| return cam; |
| } |
| |
| |
| |
| |
| Camera GetCamera() |
| { |
| return m_SceneCamera; |
| } |
| |
| |
| |
| |
| void ResetIntroCamera() |
| { |
| |
| } |
| |
| |
| |
| |
| void SetCharacterFemale(bool fem) |
| { |
| m_IsCharFemale = fem; |
| } |
| |
| |
| |
| |
| bool IsCharacterFemale() |
| { |
| return m_IsCharFemale; |
| } |
| |
| |
| |
| |
| void CreateRandomCharacter() |
| { |
| string character_name; |
| string params[2]; |
| |
| m_IsCharFemale = Math.RandomInt(0, 2); |
| |
| if (m_IsCharFemale) |
| { |
| character_name = m_CharPersonalityFemaleList.GetRandomElement(); |
| } |
| else |
| { |
| character_name = m_CharPersonalityMaleList.GetRandomElement(); |
| } |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(UpdateCharacterPos, 250); |
| } |
| |
| void UpdateSelectedUserName() |
| { |
| string name; |
| BiosUserManager user_manager = GetGame().GetUserManager(); |
| if( user_manager ) |
| { |
| BiosUser user = user_manager.GetSelectedUser(); |
| if( user ) |
| { |
| g_Game.SetPlayerGameName( user.GetName() ); |
| return; |
| } |
| } |
| g_Game.SetPlayerGameName(GameConstants.DEFAULT_CHARACTER_NAME); |
| } |
| |
| void UpdateCharacterPos() |
| { |
| if (m_Character.GetCharacterObj()) |
| { |
| m_Character.GetCharacterObj().SetPosition(m_CharacterPos); |
| m_Character.GetCharacterObj().SetDirection(m_CharacterDir.Normalized() ); |
| } |
| } |
| |
| void SaveCharName( string name ) |
| { |
| GetDayZGame().InitCharacterMenuDataInfo(m_MenuData.GetCharactersCount()); |
| |
| |
| |
| m_MenuData.SetCharacterName(m_LastPlayedCharacterID, name); |
| |
| if (m_Character.IsDefaultCharacter()) |
| { |
| GetGame().GetMenuDefaultCharacterData().SetCharacterName(name); |
| } |
| m_MenuData.SaveCharactersLocal(); |
| } |
| |
| |
| vector SnapToGround(vector pos) |
| { |
| float pos_x = pos[0]; |
| float pos_z = pos[2]; |
| float pos_y = GetGame().SurfaceY(pos_x, pos_z); |
| vector tmp_pos = Vector(pos_x, pos_y, pos_z); |
| tmp_pos[1] = tmp_pos[1] + pos[1]; |
| |
| return tmp_pos; |
| } |
| }; |
|
|