| class DayZIntroScenePC : DayZIntroScene |
| { |
| protected bool m_EnableClick; |
| protected bool m_RotatingCharacter; |
| protected int m_RotatingCharacterMouseX; |
| protected int m_RotatingCharacterMouseY; |
| protected float m_RotatingCharacterRot; |
| protected float m_Radius; |
| protected float m_Radius_original; |
| protected float m_DiffX; |
| protected float m_DeltaX; |
| protected float m_DeltaZ; |
| protected float m_Angle; |
| protected float m_Angle_offset = 0; |
| protected float m_NewX = 0; |
| protected float m_NewZ = 0; |
| protected float m_BlurValue; |
|
|
| protected ref OptionsMenu m_optmenu; |
|
|
| |
| void DayZIntroScenePC() |
| { |
| SetClickEnable( true ); |
|
|
| m_DeltaX = Math.AbsFloat(m_CharacterPos[0] - m_Camera.GetPosition()[0]); |
| m_DeltaZ = Math.AbsFloat(m_CharacterPos[2] - m_Camera.GetPosition()[2]); |
| |
| if (!m_Radius || m_Radius == 0) |
| { |
| m_Radius = Math.Sqrt (Math.Pow(m_DeltaX, 2) + Math.Pow(m_DeltaZ, 2)); |
| m_Radius_original = m_Radius; |
| } |
| } |
| |
| protected override void SetInitPostprocesses() |
| { |
| super.SetInitPostprocesses(); |
| |
| PPERequester_MenuEffects requester; |
| Class.CastTo(requester,PPERequesterBank.GetRequester(PPERequester_MenuEffects)); |
| |
| requester.SetVignetteIntensity(0.5); |
| } |
|
|
| |
| void SetClickEnable( bool enable ) |
| { |
| m_EnableClick = enable; |
| } |
| |
| |
| bool IsClickEnabled() |
| { |
| return m_EnableClick; |
| } |
| |
| |
| void CharacterRotationStart() |
| { |
| m_RotatingCharacter = true; |
| GetMousePos(m_RotatingCharacterMouseX, m_RotatingCharacterMouseY); |
| |
| if (m_Character) |
| { |
| m_RotatingCharacterRot = m_CharacterRot[0]; |
| } |
| } |
| |
| |
| void CharacterRotationStop() |
| { |
| if (m_RotatingCharacter) |
| { |
| m_RotatingCharacter = false; |
| } |
| } |
| |
| |
| bool IsRotatingCharacter() |
| { |
| return m_RotatingCharacter; |
| } |
| |
| |
| void CharacterRotate() |
| { |
| if (m_Character && m_Character.GetCharacterObj()) |
| { |
| int actual_mouse_x; |
| int actual_mouse_y; |
| float coef; |
| GetMousePos(actual_mouse_x, actual_mouse_y); |
| |
| m_DiffX = m_RotatingCharacterMouseX - actual_mouse_x; |
| |
| coef = ( m_RotatingCharacterRot + (m_DiffX * 0.5) ) / 360; |
| coef = coef - Math.Floor(coef); |
| m_CharacterRot[0] = coef * 360; |
| |
| m_Character.GetCharacterObj().SetOrientation(m_CharacterRot); |
| } |
| } |
| |
| |
| void Update() |
| { |
| if (m_Character && m_RotatingCharacter) |
| { |
| CharacterRotate(); |
| } |
| } |
| }; |
|
|