| class SoundSetMap |
| { |
| ref static map<int, string> m_SoundSetMapIDByID = new map<int, string>; |
| ref static map<string, int> m_SoundSetMapIDByName = new map<string, int>; |
| |
| static void Init() |
| { |
| string path = "CfgSoundSets"; |
| |
| int soundCount = GetGame().ConfigGetChildrenCount(path); |
| |
| for (int i = 1; i < soundCount; i++) |
| { |
| string soundClassName; |
| GetGame().ConfigGetChildName(path, i, soundClassName); |
| m_SoundSetMapIDByID.Insert(i,soundClassName); |
| m_SoundSetMapIDByName.Insert(soundClassName,i); |
| |
| } |
| } |
| |
| static string GetSoundSetName(int id) |
| { |
| return m_SoundSetMapIDByID.Get(id); |
| } |
| |
| static int GetSoundSetID(string name) |
| { |
| return m_SoundSetMapIDByName.Get(name); |
| } |
|
|
| } |