| class OpenItem |
| { |
| |
| static void OpenAndSwitch(ItemBase item_tool, ItemBase item_target, PlayerBase player, float specialty_weight = 0) |
| { |
| array<int> spill_range = new array<int>; |
| |
| if( item_tool.ConfigIsExisting("OpenItemSpillRange") ) |
| { |
| item_tool.ConfigGetIntArray("OpenItemSpillRange", spill_range ); |
| } |
| else |
| { |
| Debug.LogError("OpenItemSpillRange config parameter missing, default values used ! "); |
| Error("OpenItemSpillRange config parameter missing, default values used !"); |
| spill_range.Insert(0); |
| spill_range.Insert(100); |
| } |
| float spill_modificator = Math.RandomIntInclusive( spill_range.Get(0),spill_range.Get(1) ) / 100; |
| |
| OpenItem.SwitchItems(item_target, player, spill_modificator, specialty_weight); |
| } |
|
|
| |
| static void SwitchItems (EntityAI old_item, PlayerBase player, float spill_modificator, float specialty_weight) |
| { |
| string old_name = old_item.GetType(); |
| string new_name = old_name + "_Opened"; |
| OpenAndSwitchLambda l = new OpenAndSwitchLambda(old_item, new_name, player, spill_modificator, specialty_weight); |
| l.SetTransferParams(true, true, true, true); |
| MiscGameplayFunctions.TurnItemIntoItemEx(player, l); |
| } |
| }; |
|
|
|
|
| class OpenAndSwitchLambda : TurnItemIntoItemLambda |
| { |
| float m_SpillModifier; |
| float m_SpecialtyWeight; |
| void OpenAndSwitchLambda (EntityAI old_item, string new_item_type, PlayerBase player, float spill_modificator, float specialty_weight) { m_SpillModifier = spill_modificator; m_SpecialtyWeight = specialty_weight; } |
|
|
| override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
| { |
| super.CopyOldPropertiesToNew(old_item, new_item); |
| } |
| |
| override void OnSuccess (EntityAI new_item) |
| { |
| super.OnSuccess(new_item); |
|
|
| ItemBase ib = ItemBase.Cast(new_item); |
| if ( new_item ) |
| { |
| float quantity_old = ib.GetQuantity(); |
| float spill_amount = quantity_old * m_SpillModifier; |
| spill_amount = m_Player.GetSoftSkillsManager().SubtractSpecialtyBonus(spill_amount, m_SpecialtyWeight); |
| float quantity_new = quantity_old - spill_amount; |
| |
| Debug.Log("quantity before spill: "+quantity_old.ToString()); |
| Debug.Log("spill_amount: "+spill_amount.ToString()); |
| Debug.Log("quantity_new: "+quantity_new.ToString()); |
| |
| ib.SetQuantity(quantity_new); |
| } |
| } |
| }; |
|
|
|
|