| class BetaSound |
| { |
| static SoundOnVehicle SaySound(Object source, string sound_name, float distance, bool looped) |
| { |
| bool is_female = source.ConfigGetBool("woman"); |
| |
| |
| string path_class = "CfgActionSounds " + sound_name; |
| string path_sound = path_class + " sounds"; |
| |
| if( GetDayZGame().ConfigIsExisting(path_sound) ) |
| { |
| string path_sound_female = path_class + "_female" + " sounds"; |
| |
| if(is_female && GetDayZGame().ConfigIsExisting(path_sound_female)) |
| { |
| path_sound = path_sound_female; |
| } |
| |
| GetGame().ConfigGetTextArray(path_sound,CachedObjectsArrays.ARRAY_STRING); |
| int rnd_index = Math.RandomInt(0,CachedObjectsArrays.ARRAY_STRING.Count()); |
| string sound_class = CachedObjectsArrays.ARRAY_STRING.Get(rnd_index); |
| SoundOnVehicle sound_object = GetGame().CreateSoundOnObject(source, sound_class, distance, looped); |
| return sound_object; |
| } |
| else |
| { |
| return GetGame().CreateSoundOnObject(source, sound_name, distance, looped); |
| } |
| } |
|
|
| }; |
|
|