| class PluginSceneManager extends PluginBase |
| { |
| static string SCENE_DEFAULT_NAME = "default"; |
| static string SCENE_SUFIX = "scene"; |
| static PlayerBase PLAYER; |
| static PluginSceneManager instance; |
| |
| bool m_RulerActivated; |
| ref array<vector> m_RulerPoints; |
| ref array<Shape> m_RulerLines; |
| ref array<Shape> m_RulerSpheres; |
| |
| static const int SCENE_EDITOR_CMD_REFRESH = 0; |
| static const int SCENE_EDITOR_CMD_POPUP = 1; |
| static const int SCENE_EDITOR_CMD_SAVE = 2; |
| |
| |
| |
|
|
| |
| void PluginSceneManager() |
| { |
| if ( instance == NULL ) |
| { |
| instance = this; |
| } |
| } |
| |
| |
| void ~PluginSceneManager() |
| { |
| if ( instance == NULL ) |
| { |
| instance = this; |
| } |
| } |
| |
| static PluginSceneManager GetInstance() |
| { |
| return PluginSceneManager.Cast( GetPlugin( PluginSceneManager ) ); |
| } |
|
|
| |
| |
| |
| override void OnInit() |
| { |
| m_ModuleDeveloper = PluginDeveloper.Cast( GetPlugin(PluginDeveloper) ); |
| m_ModuleConfigScene = PluginConfigScene.Cast( GetPlugin(PluginConfigScene) ); |
| m_ModuleConfigDebugProfile = PluginConfigDebugProfile.Cast( GetPlugin(PluginConfigDebugProfile) ); |
| |
| |
| m_RulerActivated = false; |
| m_RulerPoints = new array<vector>; |
| m_RulerLines = new array<Shape>; |
| m_RulerSpheres = new array<Shape>; |
| } |
|
|
| |
| |
| |
| override void OnDestroy() |
| { |
| SceneUnload(); |
| } |
| |
| |
| |
| |
| void OnMouseWheel(int wheel) |
| { |
| if ( !IsMouseInScene() ) |
| { |
| return; |
| } |
| |
| if ( GetSelectedSceneObject() ) |
| { |
| GetSelectedSceneObject().AddRotation(GetRotationAngle() * wheel); |
| } |
| |
| EditorUpdate(); |
| } |
|
|
| |
| |
| |
| void OnUIEditorOpened() |
| { |
| m_IsOpen = true; |
|
|
| DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) ); |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(this.FreeCameraControlDisable); |
| |
| EditorUpdate(); |
| } |
|
|
| |
| |
| |
| void OnUIEditorClosed() |
| { |
| m_IsOpen = false; |
| |
| FreeCameraControlEnable(); |
| |
| m_ModuleDeveloper.ToggleFreeCameraBackPos(); |
| |
| EditorUpdate(); |
| } |
| |
| |
| |
| |
| void Event_OnClick() |
| { |
| if ( !IsMouseInScene() || !m_IsOpen ) |
| { |
| return; |
| } |
| |
| |
| vector dir = GetGame().GetPointerDirection(); |
| |
| |
| vector from = FreeDebugCamera.GetInstance().GetPosition(); |
| |
| vector to = from + ( dir * 10000 ); |
| |
| vector contact_pos; |
| vector contact_dir; |
| int contact_component; |
| set<Object> objects = new set<Object>; |
| bool selected = false; |
| |
| if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, objects) ) |
| { |
| for ( int i = 0; i < objects.Count(); ++i ) |
| { |
| Object obj = objects.Get(i); |
| |
| if ( obj.IsInherited( EntityAI ) ) |
| { |
| SceneObject sc_object = SceneObject.Cast( m_SceneData.GetSceneObjectByEntityAI(EntityAI.Cast( obj ) ) ); |
| |
| if ( sc_object == NULL ) |
| { |
| |
| return; |
| } |
| |
| SelectObject( sc_object ); |
| selected = true; |
| |
| break; |
| } |
| } |
| } |
| |
| if ( !selected ) |
| { |
| DeselectObject(); |
| |
| |
| if ( IsRulerActivated() && GetSelectedSceneObject() == NULL ) |
| { |
| RulerAddPoint(); |
| } |
| } |
| |
| EditorUpdate(); |
| } |
|
|
| |
| |
| |
| void Event_OnClickMiddle() |
| { |
| if ( !IsMouseInScene() || !m_IsOpen ) |
| { |
| return; |
| } |
| |
| if ( GetSelectedSceneObject() != NULL ) |
| { |
| |
| vector dir = GetGame().GetPointerDirection(); |
| |
| |
| vector from = FreeDebugCamera.GetInstance().GetPosition(); |
| |
| vector to = from + ( dir * 10000 ); |
| |
| vector contact_pos; |
| vector contact_dir; |
| int contact_component; |
| set<Object> objects = new set<Object>; |
| bool selected = false; |
| |
| if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, objects) ) |
| { |
| for ( int i = 0; i < objects.Count(); ++i ) |
| { |
| Object obj = objects.Get(i); |
| |
| if ( obj.IsInherited( EntityAI ) ) |
| { |
| EntityAI eai = EntityAI.Cast( obj ); |
| SceneObject scene_object = m_SceneData.GetSceneObjectByEntityAI(eai); |
| |
| if ( !scene_object.IsPlayer() ) |
| { |
| if ( scene_object != NULL && scene_object != GetSelectedSceneObject() ) |
| { |
| if ( !AreSceneObjectsLinked(GetSelectedSceneObject(), scene_object) ) |
| { |
| LinkSceneObjects( GetSelectedSceneObject(), scene_object ); |
| } |
| else |
| { |
| UnlinkSceneObjects( GetSelectedSceneObject(), scene_object ); |
| } |
| } |
| } |
| else |
| { |
| SceneEditorMenuCmdPopup("I am sorry. You cant create link on player!"); |
| } |
| } |
| } |
| } |
| } |
| |
| EditorUpdate(); |
| } |
|
|
| |
| |
| |
| void Event_OnDrag() |
| { |
| if ( !IsMouseInScene() || !m_IsOpen ) |
| { |
| return; |
| } |
| |
| if ( GetSelectedSceneObject() != NULL ) |
| { |
| |
| vector dir = GetGame().GetPointerDirection(); |
| |
| |
| vector from = FreeDebugCamera.GetInstance().GetPosition(); |
| |
| vector to = from + ( dir * 10000 ); |
| |
| vector contact_pos; |
| vector contact_dir; |
| int contact_component; |
| |
| |
| |
| if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, NULL, NULL, NULL, false, true) ) |
| { |
| GetSelectedSceneObject().SetPosition(contact_pos); |
| } |
| |
| EditorUpdate(); |
| } |
| } |
|
|
| |
| |
| |
| SceneObject Event_OnDoubleClick() |
| { |
| if ( !IsMouseInScene() || !m_IsOpen || m_ClassBrowserSelected == "" ) |
| { |
| return null; |
| } |
| |
| |
| vector dir = GetGame().GetPointerDirection(); |
| |
| |
| vector from = FreeDebugCamera.GetInstance().GetPosition(); |
| |
| vector to = from + ( dir * 10000 ); |
| |
| vector contact_pos; |
| vector contact_dir; |
| int contact_component; |
| |
| if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component) ) |
| { |
| SceneObject obj = m_SceneData.CreateSceneObject(m_ClassBrowserSelected, contact_pos); |
| |
| if ( obj != NULL ) |
| { |
| SelectObject(obj); |
| return obj; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| |
| |
| |
| void InitLoad() |
| { |
| PLAYER = PlayerBase.Cast( GetGame().GetPlayer() ); |
| |
| SceneLoad( PluginMissionConfig.GetInstance().GetSceneEditorName() ); |
| |
| RestoreSceneObjectsLinks(); |
| |
| ExecuteInitScripts(); |
| } |
|
|
| |
| |
| |
| void RestoreSceneObjectsLinks() |
| { |
| array<ref SceneObject> scene_objects = GetSceneObjects(); |
| |
| for ( int i = 0; i < scene_objects.Count(); i++ ) |
| { |
| SceneObject scene_object = scene_objects.Get(i); |
| |
| array<int> linked_scene_objects_indices = scene_object.m_LinkedSceneObjectsIndices; |
| if (linked_scene_objects_indices) |
| { |
| for ( int j = 0; j < linked_scene_objects_indices.Count(); j++ ) |
| { |
| int index = linked_scene_objects_indices.Get(j); |
| if ( index >= 0 && index < scene_objects.Count() ) |
| { |
| scene_object.LinkSceneObject( scene_objects.Get(index), false ); |
| |
| |
| } |
| } |
| } |
| scene_object.m_LinkedSceneObjectsIndices = NULL; |
| } |
| } |
|
|
| |
| |
| |
| void ExecuteInitScripts() |
| { |
| array<ref SceneObject> scene_objects = GetSceneObjects(); |
| for ( int i = 0; i < scene_objects.Count(); i++ ) |
| { |
| SceneObject scene_object = scene_objects.Get(i); |
| ExecuteEnforceScript( i, scene_object, scene_object.GetInitScript() ); |
| } |
| } |
| |
| |
| |
| |
| void EditorToggle() |
| { |
| |
|
|
| if ( GetGame().IsMultiplayer() ) |
| { |
| return; |
| } |
|
|
| if ( IsOpened() ) |
| { |
| |
| GetGame().GetUIManager().Back(); |
| } |
| else |
| { |
| |
| GetGame().GetUIManager().EnterScriptedMenu(MENU_SCENE_EDITOR, NULL); |
| EditorUpdate(); |
| } |
| } |
| |
| |
| |
| |
| bool IsOpened() |
| { |
| return m_IsOpen; |
| } |
|
|
| |
| |
| |
| void SelectClassName(string class_name) |
| { |
| m_ClassBrowserSelected = class_name; |
| } |
|
|
| |
| |
| |
| void FreeCameraControlEnable() |
| { |
| |
| GetGame().GetInput().ChangeGameFocus(-1); |
| |
| |
| GetGame().GetUIManager().ShowUICursor(false); |
| |
| if( GetGame().GetUIManager().GetMenu() ) |
| GetGame().GetUIManager().GetMenu().OnHide(); |
| } |
|
|
| |
| |
| |
| void FreeCameraControlDisable() |
| { |
| |
| GetGame().GetInput().ChangeGameFocus(1); |
| |
| |
| GetGame().GetUIManager().ShowUICursor(true); |
| |
| if( GetGame().GetUIManager().GetMenu() ) |
| GetGame().GetUIManager().GetMenu().OnShow(); |
| } |
| |
| |
| |
| |
| void DeleteSelectedObject() |
| { |
| SceneObject selected_obj = GetSelectedSceneObject(); |
| |
| if ( selected_obj != NULL ) |
| { |
| if ( !selected_obj.IsPlayer() ) |
| { |
| array<ref SceneObject> scene_objects = GetSceneObjects(); |
| for ( int i = 0; i < scene_objects.Count(); i++ ) |
| { |
| if ( AreSceneObjectsLinked(scene_objects.Get(i), selected_obj) ) |
| { |
| UnlinkSceneObjects(scene_objects.Get(i), selected_obj); |
| } |
| } |
| |
| m_SceneData.DeleteSceneObject(selected_obj); |
| |
| scene_objects.RemoveItem(selected_obj); |
| |
| DeselectObject(); |
| } |
| else |
| { |
| SceneEditorMenuCmdPopup("You cant delete player!"); |
| } |
| } |
| |
| EditorUpdate(); |
| } |
| |
| |
| |
| |
| void SelectObject(SceneObject obj) |
| { |
| if ( GetSelectedSceneObject() != NULL && GetSelectedSceneObject() == obj ) |
| { |
| return; |
| } |
| |
| DeselectObject(); |
|
|
| m_SelectedObject = obj; |
| |
| EditorUpdate(); |
| } |
| |
| |
| |
| |
| SceneObject GetSelectedSceneObject() |
| { |
| return m_SelectedObject; |
| } |
|
|
| |
| |
| |
| void SelectedObjectDuplicate() |
| { |
| SceneObject selected_obj = GetSelectedSceneObject(); |
| |
| if ( selected_obj ) |
| { |
| if ( selected_obj.GetObject() == PLAYER ) |
| { |
| return; |
| } |
| |
| vector size = GetSelectedSceneObject().GetSize(); |
| |
| vector new_pos = selected_obj.GetPosition() + Vector(1, 0, 1) + size; |
| |
| SceneObject obj = m_SceneData.CreateSceneObject(selected_obj.GetTypeName(), new_pos ); |
| obj.SetRotation(selected_obj.GetRotation()); |
| |
| array<EntityAI> attachments = selected_obj.GetAttachments(); |
| for ( int i = 0; i < attachments.Count(); i++ ) |
| { |
| obj.AddAttachment( attachments.Get(i).GetType() ); |
| } |
| |
| SelectObject(obj); |
| } |
| } |
|
|
| |
| |
| |
| void SelectedObjectSetRot(float dir) |
| { |
| if ( GetSelectedSceneObject() ) |
| { |
| GetSelectedSceneObject().SetRotation(dir); |
| |
| EditorUpdate(); |
| } |
| } |
|
|
| |
| |
| |
| void SelectedObjectSetPosX(float value) |
| { |
| SceneObject selected_obj = GetSelectedSceneObject(); |
| |
| if ( selected_obj ) |
| { |
| vector v = selected_obj.GetPosition(); |
| v[0] = value; |
| selected_obj.SetPosition(v); |
| |
| EditorUpdate(); |
| } |
| } |
|
|
| |
| |
| |
| void SelectedObjectSetPosY(float value) |
| { |
| SceneObject selected_obj = GetSelectedSceneObject(); |
| |
| if ( selected_obj ) |
| { |
| vector v = selected_obj.GetPosition(); |
| v[1] = value; |
| selected_obj.SetPosition(v); |
| |
| EditorUpdate(); |
| } |
| } |
|
|
| |
| |
| |
| void SelectedObjectSetPosZ(float value) |
| { |
| SceneObject selected_obj = GetSelectedSceneObject(); |
| |
| if ( GetSelectedSceneObject() ) |
| { |
| vector v = selected_obj.GetPosition(); |
| v[2] = value; |
| selected_obj.SetPosition(v); |
| |
| EditorUpdate(); |
| } |
| } |
|
|
| |
| |
| |
| void SelectedObjectSetDamage(float value) |
| { |
| SceneObject selected_obj = GetSelectedSceneObject(); |
| EntityAI selected_obj_EAI = selected_obj.GetObject(); |
| |
| if ( selected_obj ) |
| { |
| selected_obj.SetHealth(Math.Clamp ( value, 0, selected_obj_EAI.GetMaxHealth("", "") )); |
| |
| EditorUpdate(); |
| } |
| } |
|
|
| |
| |
| |
| void SelectedObjectFocus() |
| { |
| SceneObject selected_obj = GetSelectedSceneObject(); |
| |
| if ( selected_obj ) |
| { |
| vector cam_pos = FreeDebugCamera.GetInstance().GetPosition(); |
| vector obj_pos = selected_obj.GetPosition(); |
| vector view_target = obj_pos; |
| |
| vector obj_size = selected_obj.GetSize(); |
| |
| cam_pos = obj_pos; |
| |
| cam_pos[0] = cam_pos[0] + ( obj_size[0] * 2 ); |
| cam_pos[1] = cam_pos[1] + obj_size[1] + 0.5; |
| cam_pos[2] = cam_pos[2] + ( obj_size[2] * 2 ); |
| |
| view_target[1] = view_target[1] + (obj_size[1] * 0.5); |
| |
| vector cam_dir = view_target - cam_pos; |
| cam_dir.Normalize(); |
| |
| FreeDebugCamera.GetInstance().SetPosition(cam_pos); |
| FreeDebugCamera.GetInstance().SetDirection(cam_dir); |
| |
| |
| |
| |
| } |
| } |
|
|
| |
| |
| |
| void SelectedObjectAddAttachment(string att_name) |
| { |
| if ( GetSelectedSceneObject() ) |
| { |
| GetSelectedSceneObject().AddAttachment(att_name); |
| } |
| |
| EditorUpdate(); |
| } |
|
|
| |
| |
| |
| void SelectedObjectRemoveAttachment(EntityAI e) |
| { |
| if ( GetSelectedSceneObject() ) |
| { |
| GetSelectedSceneObject().RemoveAttachment(e); |
| } |
| |
| EditorUpdate(); |
| } |
|
|
| |
| |
| |
| void LinkSceneObjects(SceneObject scene_object1, SceneObject scene_object2) |
| { |
| scene_object1.LinkSceneObject(scene_object2); |
| scene_object2.LinkSceneObject(scene_object1); |
| } |
|
|
| |
| |
| |
| void UnlinkSceneObjects(SceneObject scene_object1, SceneObject scene_object2) |
| { |
| scene_object1.UnlinkSceneObject(scene_object2); |
| scene_object2.UnlinkSceneObject(scene_object1); |
| } |
|
|
| |
| |
| |
| bool AreSceneObjectsLinked(SceneObject scene_object1, SceneObject scene_object2) |
| { |
| if ( scene_object1.IsLinkedWithSceneObject(scene_object2) && scene_object2.IsLinkedWithSceneObject(scene_object1) ) |
| { |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| |
| |
| |
| void SetDrawSelection(bool draw) |
| { |
| m_ModuleConfigDebugProfile.SetSceneEditorDrawSelection(draw); |
| |
| EditorUpdate(); |
| } |
|
|
| |
| |
| |
| bool GetDrawSelection() |
| { |
| return m_ModuleConfigDebugProfile.GetSceneEditorDrawSelection(); |
| } |
|
|
| |
| |
| |
| void SetLoadPlayerPos(bool save) |
| { |
| m_ModuleConfigDebugProfile.SetSceneEditorLoadPlayerPos(save); |
| } |
|
|
| |
| |
| |
| bool GetLoadPlayerPos() |
| { |
| return m_ModuleConfigDebugProfile.GetSceneEditorLoadPlayerPos(); |
| } |
| |
| |
| |
| |
| void SetRotationAngle(int angle) |
| { |
| m_ModuleConfigDebugProfile.SetSceneEditorRotationAngle(angle); |
| } |
|
|
| |
| |
| |
| int GetRotationAngle() |
| { |
| return m_ModuleConfigDebugProfile.GetSceneEditorRotationAngle(); |
| } |
|
|
| |
| |
| |
| void SceneLoad(string scene_name) |
| { |
| SceneUnload(); |
| |
| PluginMissionConfig.GetInstance().SetSceneEditorName(scene_name); |
| m_SceneData = m_ModuleConfigScene.SceneDataLoad(scene_name); |
| |
| if ( !(GetGame().IsMultiplayer() && GetGame().IsServer()) ) |
| { |
| EditorUpdate(); |
| } |
| } |
|
|
| |
| |
| |
| void SceneUnload() |
| { |
| m_SceneData = NULL; |
| DeselectObject(); |
| } |
|
|
| |
| |
| |
| void SceneSave() |
| { |
| m_ModuleConfigScene.ClearParams(); |
| m_ModuleConfigScene.SceneDataSave(m_SceneData); |
| SceneEditorMenuCmdSave(); |
| EditorUpdate(); |
| } |
|
|
| |
| |
| |
| bool SceneCanDelete(string scene_name) |
| { |
| if ( scene_name == m_SceneData.GetNameScene() ) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
|
|
| |
| |
| |
| bool SceneDelete(string scene_name) |
| { |
| if ( scene_name == m_SceneData.GetNameScene() ) |
| { |
| return false; |
| } |
| |
| m_ModuleConfigScene.SceneDelete(scene_name); |
| |
| EditorUpdate(); |
| |
| return true; |
| } |
|
|
| |
| |
| |
| void SceneDuplicate(string scene_name) |
| { |
| m_ModuleConfigScene.SceneDuplicate(scene_name); |
| |
| EditorUpdate(); |
| } |
|
|
| |
| |
| |
| void SceneRename(string scene_name, string new_name) |
| { |
| m_ModuleConfigScene.SceneRename(scene_name, new_name); |
| |
| if ( scene_name == m_SceneData.GetNameScene() ) |
| { |
| m_SceneData.SetNameScene(new_name); |
| } |
| |
| EditorUpdate(); |
| } |
|
|
| |
| |
| |
| string SceneGetName() |
| { |
| if ( m_SceneData ) |
| { |
| return m_SceneData.GetNameScene(); |
| } |
| |
| return STRING_EMPTY; |
| } |
| |
| |
| |
| |
| void SetWeather(float overcast, float rain, float fog, float wind_force) |
| { |
| m_SceneData.SetInitOvercast(overcast); |
| m_SceneData.SetInitRain(rain); |
| m_SceneData.SetInitFog(fog); |
| m_SceneData.SetInitWindForce(wind_force); |
| } |
|
|
| |
| |
| |
| void SetDate( int year, int month, int day, int hour, int minute ) |
| { |
| m_SceneData.SetInitYear(year); |
| m_SceneData.SetInitMonth(month); |
| m_SceneData.SetInitDay(day); |
| m_SceneData.SetInitHour(hour); |
| m_SceneData.SetInitMinute(minute); |
| } |
|
|
| |
| |
| |
| void SelectAndFocusPlayerObject() |
| { |
| array<ref SceneObject> scene_objects = GetSceneObjects(); |
| for ( int i = 0; i < scene_objects.Count(); i++ ) |
| { |
| if ( scene_objects.Get(i).GetObject() == GetGame().GetPlayer() ) |
| { |
| SelectObject( scene_objects.Get(i) ); |
| SelectedObjectFocus(); |
| break; |
| } |
| } |
| } |
| |
| |
| |
| |
| void ExecuteEnforceScript( int index, SceneObject scene_object, string script ) |
| { |
| if ( script != "" ) |
| { |
| string cls = scene_object.GetObject().ClassName(); |
| string wrapped_script = "void scMngMain() \n{\n PluginSceneManager se = GetPlugin(Type(\"PluginSceneManager\")); \n SceneObject this_obj = se.GetSceneObjectByIndex(" + index.ToString() + "); \n " + cls + " this_eai = this_obj.GetObject(); \n " + script + "\n}\n"; |
| |
| GetGame().ExecuteEnforceScript(wrapped_script, "scMngMain"); |
| } |
| } |
| |
| |
| |
| |
| void RulerToggle() |
| { |
| if ( IsRulerActivated() ) |
| { |
| m_RulerActivated = false; |
| } |
| else |
| { |
| m_RulerActivated = true; |
| } |
| |
| SceneEditorMenuCmdRefresh(); |
| } |
|
|
| |
| |
| |
| bool IsRulerActivated() |
| { |
| return m_RulerActivated; |
| } |
|
|
| |
| |
| |
| void RulerAddPoint() |
| { |
| vector point_pos = GetMousePositionInScene(); |
| |
| m_RulerPoints.Insert( point_pos ); |
| |
| EditorUpdateRuler(); |
| } |
|
|
| |
| |
| |
| void RulerClearVisuals() |
| { |
| for ( int i = 0; i < m_RulerLines.Count(); ++i ) |
| { |
| m_RulerLines.Get(i).Destroy(); |
| } |
| m_RulerLines.Clear(); |
| |
| for ( int j = 0; j < m_RulerSpheres.Count(); ++j ) |
| { |
| m_RulerSpheres.Get(j).Destroy(); |
| } |
| m_RulerSpheres.Clear(); |
| } |
|
|
| |
| |
| |
| void RulerDelete() |
| { |
| m_RulerPoints.Clear(); |
| |
| EditorUpdateRuler(); |
| } |
|
|
| |
| |
| |
| SceneData GetLoadedScene() |
| { |
| return m_SceneData; |
| } |
|
|
| |
| |
| |
| int GetSelectedSceneObjectIndex() |
| { |
| array<ref SceneObject> scene_objects = GetSceneObjects(); |
| for ( int i = 0; i < scene_objects.Count(); i++ ) |
| { |
| if ( GetSelectedSceneObject() == scene_objects.Get(i) ) |
| { |
| return i; |
| } |
| } |
| |
| return -1; |
| } |
|
|
| |
| |
| |
| array<ref SceneObject> GetSceneObjects() |
| { |
| if ( m_SceneData ) |
| { |
| return m_SceneData.GetSceneObjects(); |
| } |
| |
| return NULL; |
| } |
| |
| |
| |
| |
| array<ref ScenePlayer> GetScenePlayers() |
| { |
| if ( m_SceneData ) |
| { |
| return m_SceneData.GetScenePlayers(); |
| } |
| |
| return NULL; |
| } |
| |
| |
| |
| |
| array<ref SceneObject> GetSceneObjectsAll() |
| { |
| if ( m_SceneData ) |
| { |
| return m_SceneData.GetSceneObjectsAll(); |
| } |
| |
| return NULL; |
| } |
|
|
| |
| |
| |
| SceneObject GetSceneObjectByIndex( int index ) |
| { |
| array<ref SceneObject> scene_objects = GetSceneObjects(); |
| |
| if ( scene_objects != NULL ) |
| { |
| if ( index > -1 && index < scene_objects.Count() ) |
| { |
| return scene_objects.Get( index ); |
| } |
| } |
| |
| return NULL; |
| } |
|
|
| |
| |
| |
| SceneObject GetSceneObjectByEntity( EntityAI entity ) |
| { |
| array<ref SceneObject> scene_objects = GetSceneObjects(); |
| |
| if ( scene_objects != NULL ) |
| { |
| for ( int i = 0; i <= scene_objects.Count(); ++i ) |
| { |
| SceneObject obj = scene_objects.Get(i); |
| EntityAI e = obj.GetObject(); |
| |
| if ( e == entity ) |
| { |
| return obj; |
| } |
| } |
| } |
| |
| return NULL; |
| } |
| |
| |
| |
| |
| TStringArray GetSceneList() |
| { |
| return m_ModuleConfigScene.GetSceneList(); |
| } |
|
|
| |
| |
| |
| void DeleteSceneObject(SceneObject obj) |
| { |
| if ( obj != NULL ) |
| { |
| if ( obj.GetObject() != GetGame().GetPlayer() ) |
| { |
| obj.UnlinkAll(); |
| |
| if ( GetSelectedSceneObject() != NULL && GetSelectedSceneObject() == obj ) |
| { |
| DeselectObject(); |
| } |
| |
| m_SceneData.DeleteSceneObject(obj); |
| } |
| else |
| { |
| SceneEditorMenuCmdPopup("You cant delete player!"); |
| } |
| } |
| |
| EditorUpdate(); |
| } |
| |
| |
| |
| protected PluginDeveloper m_ModuleDeveloper; |
| protected PluginConfigScene m_ModuleConfigScene; |
| protected PluginConfigDebugProfile m_ModuleConfigDebugProfile; |
|
|
| |
| |
| protected float m_TimeLastClickRelease; |
| protected float m_TimeLastClickPress; |
| protected int m_PressedMouseID; |
| protected bool m_IsDragging; |
| protected ref array<Shape> m_ShapesSceneObjects; |
| protected ref map<int, KeyBinding> m_KeyBindings; |
| protected ref SceneData m_SceneData; |
| protected SceneObject m_SelectedObject; |
| protected string m_ClassBrowserSelected; |
| protected bool m_IsOpen; |
| |
| |
| |
| |
| private void DeselectObject() |
| { |
| m_SelectedObject = NULL; |
| } |
| |
| |
| |
| |
| protected void EditorUpdate() |
| { |
| if ( GetGame().IsMultiplayer() ) |
| { |
| return; |
| } |
| |
| array<ref SceneObject> objects = GetSceneObjects(); |
| if( !objects ) |
| return; |
| for ( int i = 0; i < objects.Count(); ++i ) |
| { |
| SceneObject obj = objects.Get(i); |
| |
| array<SceneObject> linked_scene_objects = obj.GetLinkedSceneObjects(); |
| int j; |
| |
| if ( IsOpened() ) |
| { |
| obj.EditorShapeAdd(); |
| |
| if ( GetSelectedSceneObject() && GetSelectedSceneObject() == obj ) |
| { |
| if ( GetDrawSelection() ) |
| { |
| obj.EditorShapeSelect(); |
| } |
| } |
| else |
| { |
| obj.EditorShapeDeselect(); |
| } |
| |
| for ( j = 0; j < linked_scene_objects.Count(); j++ ) |
| { |
| obj.EditorLineAdd( linked_scene_objects.Get(j) ); |
| } |
| } |
| else |
| { |
| obj.EditorShapeRemove(); |
| |
| if (linked_scene_objects) |
| { |
| for ( j = 0; j < linked_scene_objects.Count(); j++ ) |
| { |
| obj.EditorLineRemove( linked_scene_objects.Get(j) ); |
| } |
| } |
| } |
| } |
|
|
| SceneEditorMenuCmdRefresh(); |
| } |
| |
| |
| |
| |
| private void SceneEditorMenuCmdRefresh() |
| { |
| CallMethod(CALL_ID_SCENE_EDITOR_COMMAND, new Param2<int, Param>(SCENE_EDITOR_CMD_REFRESH, NULL)); |
| } |
|
|
| |
| |
| |
| private void SceneEditorMenuCmdPopup(string message) |
| { |
| CallMethod(CALL_ID_SCENE_EDITOR_COMMAND, new Param2<int, Param1<string>>(SCENE_EDITOR_CMD_POPUP, new Param1<string>(message))); |
| } |
|
|
| |
| |
| |
| private void SceneEditorMenuCmdSave() |
| { |
| CallMethod(CALL_ID_SCENE_EDITOR_COMMAND, new Param2<int, Param>(SCENE_EDITOR_CMD_SAVE, NULL)); |
| } |
| |
| |
| |
| |
| private bool IsMouseInScene() |
| { |
| Widget widget_under_mouse = GetWidgetUnderCursor(); |
| |
| if ( widget_under_mouse != NULL && widget_under_mouse.GetName() == "pnl_SceneControl" ) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| |
| |
| |
| private void EditorUpdateRuler() |
| { |
| RulerClearVisuals(); |
| |
| for ( int i = 0; i < m_RulerPoints.Count(); ++i ) |
| { |
| vector pos1 = m_RulerPoints.Get(i); |
| |
| m_RulerSpheres.Insert(Debug.DrawSphere(pos1, 0.1)); |
| |
| if ( i < m_RulerPoints.Count() - 1 ) |
| { |
| vector pos2 = m_RulerPoints.Get(i + 1); |
| m_RulerLines.Insert(Debug.DrawLine(pos1, pos2)); |
| } |
| } |
| } |
| |
| |
| |
| |
| private vector GetMousePositionInScene() |
| { |
| vector dir = GetGame().GetPointerDirection(); |
| vector from = FreeDebugCamera.GetInstance().GetPosition(); |
| vector to = from + ( dir * 10000 ); |
| vector contact_pos; |
| vector contact_dir; |
| int contact_component; |
| |
| if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component) ) |
| { |
| return contact_pos; |
| } |
| |
| return "0 0 0"; |
| } |
| } |
|
|