| enum EPresenceNotifierNoiseEventType |
| { |
| LAND_LIGHT, |
| LAND_HEAVY, |
| } |
|
|
| class PresenceNotifierNoiseEvent |
| { |
| protected float m_TimerLength; |
| protected int m_Value; |
| |
| void PresenceNotifierNoiseEvent(float pValue, float pLength) |
| { |
| m_Value = pValue; |
| m_TimerLength = pLength; |
| } |
|
|
| float GetTimerLength() |
| { |
| return m_TimerLength; |
| } |
| |
| int GetValue() |
| { |
| return m_Value; |
| } |
| } |
|
|
| class PresenceNotifierNoiseEvents |
| { |
| protected int m_Value; |
|
|
| protected static ref map<EPresenceNotifierNoiseEventType, ref PresenceNotifierNoiseEvent> m_PresenceNotifierNotifierEvents; |
| protected ref Timer m_CooldownTimer; |
| |
| void PresenceNotifierNoiseEvents() |
| { |
| m_Value = 0; |
| m_CooldownTimer = new Timer(CALL_CATEGORY_SYSTEM); |
| m_PresenceNotifierNotifierEvents = new ref map<EPresenceNotifierNoiseEventType, ref PresenceNotifierNoiseEvent>; |
| } |
|
|
| void RegisterEvent(EPresenceNotifierNoiseEventType pEventType, int pValue, float pLength) |
| { |
| PresenceNotifierNoiseEvent pnne = new PresenceNotifierNoiseEvent(pValue, pLength); |
| m_PresenceNotifierNotifierEvents.Insert(pEventType, pnne); |
| } |
| |
| void ProcessEvent(EPresenceNotifierNoiseEventType pEventType) |
| { |
| PresenceNotifierNoiseEvent pnne; |
| |
| pnne = m_PresenceNotifierNotifierEvents.Get(pEventType); |
| |
| if (m_CooldownTimer.IsRunning()) |
| { |
| m_CooldownTimer.Stop(); |
| } |
|
|
| m_Value = pnne.GetValue(); |
| m_CooldownTimer.Run(pnne.GetTimerLength(), this, "ResetEvent", null); |
| } |
| |
| int GetValue() |
| { |
| return m_Value; |
| } |
|
|
| protected void ResetEvent() |
| { |
| m_Value = 0; |
| } |
| } |
|
|
|
|
| class PluginPresenceNotifier extends PluginBase |
| { |
| |
| const int windowPosX = 0; |
| const int windowPosY = 10; |
| const int mainPanelSizeX = 200; |
| const int mainPanelSizeY = 1; |
| const int margin = 10; |
| |
| |
| |
| const int NOISE_LEVEL_MIN = 0; |
| const int NOISE_LEVEL_MAX = 5; |
| |
| |
| const int SURFACE_NOISE_LVL0 = 0; |
| const int SURFACE_NOISE_LVL1 = 1; |
| const int SURFACE_NOISE_LVL2 = 2; |
| |
| const float SURFACE_LVL2_THRESHOLD = 1.0; |
| const float SURFACE_LVL1_THRESHOLD = 0.5; |
| |
| |
| const int LAND_NOISE_LVL1 = 2; |
| const int LAND_NOISE_LVL2 = 3; |
| |
| |
| |
| protected PlayerBase m_pPlayer; |
| |
| protected ref PresenceNotifierNoiseEvents m_PresenceNotifierNoiseEvents; |
|
|
| void PluginPresenceNotifier() |
| { |
| m_PresenceNotifierNoiseEvents = new PresenceNotifierNoiseEvents(); |
| m_PresenceNotifierNoiseEvents.RegisterEvent(EPresenceNotifierNoiseEventType.LAND_LIGHT, LAND_NOISE_LVL1, 0.25); |
| m_PresenceNotifierNoiseEvents.RegisterEvent(EPresenceNotifierNoiseEventType.LAND_HEAVY, LAND_NOISE_LVL2, 0.25); |
| } |
| |
| void ~PluginPresenceNotifier() {} |
| |
| void Init(PlayerBase player) |
| { |
| m_pPlayer = player; |
| } |
|
|
| void EnableDebug(bool pEnabled) |
| { |
| ShowCoefsDbg(pEnabled); |
| } |
| |
| protected void ShowCoefsDbg(bool pEnabled) |
| { |
| DbgUI.BeginCleanupScope(); |
|
|
| if (pEnabled && m_pPlayer) |
| { |
| HumanMovementState hms = new HumanMovementState(); |
| m_pPlayer.GetMovementState(hms); |
| |
| string visualAlertLevel; |
| string noiseAlertLevel; |
|
|
| DbgUI.Begin("Presence Notifier", windowPosX + 10, windowPosY); |
| DbgUI.Panel("MinimumSize", mainPanelSizeX, mainPanelSizeY); |
|
|
| DbgUI.Text("Visual: "); |
| DbgUI.Text("Visibility: " + m_pPlayer.GetVisibilityCoef()); |
| DbgUI.Text("Speed: " + GetMovementSpeedVisualCoef()); |
| DbgUI.Text("Stance: " + GetMovementStanceVisualCoef()); |
| DbgUI.Spacer(10); |
| |
| DbgUI.Panel("-- Noises", mainPanelSizeX, 2); |
| DbgUI.Text("Noises: "); |
| DbgUI.Text("Speed: " + NoiseAIEvaluate.GetNoiseMultiplierByPlayerSpeed(m_pPlayer)); |
| DbgUI.Text("Boots: " + NoiseAIEvaluate.GetNoiseMultiplierByShoes(m_pPlayer)); |
| DbgUI.Text("Surface: " + NoiseAIEvaluate.GetNoiseMultiplierBySurface(m_pPlayer) + " [ cfg: " + m_pPlayer.GetSurfaceNoise() + "]"); |
| DbgUI.Spacer(10); |
|
|
| DbgUI.Panel("-- Result", mainPanelSizeX, 2); |
| DbgUI.Text("Result: "); |
| visualAlertLevel = ""; |
| for (int iv = 0; iv < GetVisualPresence(); iv++) |
| { |
| visualAlertLevel += "!"; |
| } |
| DbgUI.Text("Visual level: " + GetVisualPresence() + " [" + visualAlertLevel + "]"); |
|
|
| |
| noiseAlertLevel = ""; |
| for (int ia = 0; ia < GetNoisePresence(); ia++) |
| { |
| noiseAlertLevel += "!"; |
| } |
|
|
| DbgUI.Text("Noise level: " + GetNoisePresence() + " [" + noiseAlertLevel + "]"); |
| |
| DbgUI.End(); |
| |
| |
| DbgUI.Begin("HumanMovementState", windowPosX + 250, windowPosY); |
| DbgUI.Panel("MinimumSize", mainPanelSizeX, mainPanelSizeY); |
| DbgUI.Text("Command ID: " + hms.m_CommandTypeId); |
| DbgUI.Text("Stance: " + hms.m_iStanceIdx); |
| DbgUI.Text("Movement: " + hms.m_iMovement); |
| DbgUI.End(); |
| } |
|
|
| DbgUI.EndCleanupScope(); |
| } |
| |
| |
| int GetNoisePresence() |
| { |
| return ProcessNoiseComponents(); |
| } |
| |
| |
| int GetVisualPresence() |
| { |
| return ProcessVisualComponents(); |
| } |
|
|
| |
| void ProcessEvent(EPresenceNotifierNoiseEventType pEventType) |
| { |
| m_PresenceNotifierNoiseEvents.ProcessEvent(pEventType); |
| } |
| |
| protected int ProcessVisualComponents() |
| { |
| float visualMean = 0; |
| if (m_pPlayer) |
| { |
| visualMean = (m_pPlayer.GetVisibilityCoef() + GetMovementSpeedVisualCoef() + GetMovementStanceVisualCoef()) / 3; |
| } |
| |
| return visualMean; |
| } |
|
|
| protected int ProcessNoiseComponents() |
| { |
| float noise = 0; |
| if (m_pPlayer) |
| { |
| noise = NoiseAIEvaluate.GetNoiseMultiplier(m_pPlayer); |
| noise = Math.Round(noise * NOISE_LEVEL_MAX); |
| } |
| |
| return Math.Clamp(noise, NOISE_LEVEL_MIN, NOISE_LEVEL_MAX); |
| } |
| |
| |
| |
| protected float GetMovementSpeedVisualCoef() |
| { |
| HumanMovementState hms = new HumanMovementState(); |
| float speedCoef = 1.0; |
|
|
| m_pPlayer.GetMovementState(hms); |
| switch (AITargetCallbacksPlayer.StanceToMovementIdxTranslation(hms)) |
| { |
| case DayZPlayerConstants.MOVEMENTIDX_RUN: |
| speedCoef = 0.66; |
| break; |
| case DayZPlayerConstants.MOVEMENTIDX_WALK: |
| speedCoef = 0.33; |
| break; |
| case DayZPlayerConstants.MOVEMENTIDX_IDLE: |
| speedCoef = 0; |
| break; |
| } |
| |
| return speedCoef; |
| } |
| |
| protected float GetMovementStanceVisualCoef() |
| { |
| HumanMovementState hms = new HumanMovementState(); |
| float stanceCoef = 1.0; |
|
|
| m_pPlayer.GetMovementState(hms); |
| switch (hms.m_iStanceIdx) |
| { |
| case DayZPlayerConstants.STANCEIDX_CROUCH: |
| case DayZPlayerConstants.STANCEIDX_RAISEDCROUCH: |
| stanceCoef = 0.33; |
| break; |
| |
| case DayZPlayerConstants.STANCEIDX_PRONE: |
| case DayZPlayerConstants.STANCEIDX_RAISEDPRONE: |
| stanceCoef = 0.11; |
| break; |
| } |
| |
| return stanceCoef; |
| } |
| |
| |
|
|
|
|
| |
| |
| |
| |
| |
| |
| protected int GetMovementSpeedNoiseComponent(); |
|
|
| |
| |
| protected int GetBootsNoiseComponent(); |
| |
| |
| protected int GetSurfaceNoiseComponent(); |
|
|
| |
| protected int GetExternalNoiseEventsComponent(); |
| } |