| class PluginPlayerStatus extends PluginBase |
| { |
| ref multiMap<int, string> m_NotifiersLabel; |
| ref multiMap<int, int> m_NotifiersIndexColor; |
|
|
| private ref multiMap<int, string> m_NotifiersIcons; |
|
|
| void PluginPlayerStatus() |
| { |
| m_NotifiersLabel = new multiMap<int, string>; |
| m_NotifiersIndexColor = new multiMap<int, int>; |
|
|
| m_NotifiersIcons = new multiMap<int, string>; |
| m_NotifiersIcons.Insert( NTFKEY_HUNGRY, "iconHunger" ); |
| m_NotifiersIcons.Insert( NTFKEY_THIRSTY, "iconThirsty" ); |
| m_NotifiersIcons.Insert( NTFKEY_SICK, "iconHealth" ); |
| m_NotifiersIcons.Insert( NTFKEY_BACTERIA, "iconBacteria" ); |
| m_NotifiersIcons.Insert( NTFKEY_BLEEDISH, "iconBlood" ); |
| m_NotifiersIcons.Insert( NTFKEY_FEVERISH, "iconTemperature" ); |
| m_NotifiersIcons.Insert( NTFKEY_FRACTURE, "iconFracture" ); |
| } |
| |
| void SetNotifier( int key, int index = 9, string label = "", int color = 0xFFFFFFFF ) |
| { |
| if ( key ) |
| { |
| if ( m_NotifiersLabel.HasKey( key ) ) |
| { |
| m_NotifiersLabel.Remove( key ); |
| m_NotifiersIndexColor.Remove( key ); |
| } |
|
|
| if ( label != "" ) |
| { |
| m_NotifiersLabel.Insert( key, label ); |
| m_NotifiersIndexColor.Insert( key, index ); |
| m_NotifiersIndexColor.Insert( key, color ); |
| } |
| } |
| } |
|
|
| void DisplayTendency( int key, int tendency, int status = 1 ) |
| { |
| if ( key ) |
| { |
| |
| int icon_index = 0; |
| if ( m_NotifiersIcons.HasKey( key ) ) |
| { |
| string icon_name = m_NotifiersIcons.Get( key ).Get( icon_index ); |
| Mission mission = GetGame().GetMission(); |
| if ( mission ) |
| { |
| Hud hud = mission.GetHud(); |
| if ( hud ) |
| { |
| hud.DisplayNotifier( key, tendency, status ); |
| } |
| } |
| } |
| } |
| } |
|
|
| void SetBadge( int key, int value ) |
| { |
| if ( key ) |
| { |
| Mission mission = GetGame().GetMission(); |
| if ( mission ) |
| { |
| Hud hud = mission.GetHud(); |
| if ( hud ) |
| { |
| hud.DisplayBadge( key, value ); |
| } |
| } |
| } |
| } |
|
|
| void SetStamina( int value , int range ) |
| { |
| |
| Mission mission = GetGame().GetMission(); |
| if ( mission ) |
| { |
| Hud hud = mission.GetHud(); |
| if ( hud ) |
| { |
| hud.SetStamina( Math.Clamp( value, 0, range ), range ); |
| } |
| } |
| } |
| |
| void SetStance( int value ) |
| { |
| Mission mission = GetGame().GetMission(); |
| if ( mission ) |
| { |
| Hud hud = mission.GetHud(); |
| if ( hud ) |
| { |
| hud.DisplayStance( value ); |
| } |
| } |
| } |
| } |
|
|