| class PluginObjectsInteractionManager extends PluginBase |
| { |
| private ref array<Object> m_LockedObjects; |
| private ref array<float> m_LockedObjectsDecay; |
| private const float TIME_TO_FORCED_UNLOCK = 60; |
| private const float TICK_RATE = 10; |
| private ref Timer m_DecayTimer; |
| |
| void PluginObjectsInteractionManager() |
| { |
| m_LockedObjects = new array<Object>; |
| m_LockedObjectsDecay = new array<float>; |
| |
| m_DecayTimer = new Timer(); |
| m_DecayTimer.Run(TICK_RATE, this, "Decay", NULL,true); |
| } |
|
|
| bool IsFree(Object target) |
| { |
| if ( target && m_LockedObjects.Count() > 0 ) |
| { |
| for ( int i = 0; i < m_LockedObjects.Count(); i++ ) |
| { |
| if ( m_LockedObjects.Get(i) == target ) |
| { |
| return false; |
| } |
| } |
| } |
| return true; |
| } |
|
|
| void Lock(Object target) |
| { |
| if ( target && !IsFree(target) ) |
| { |
| m_LockedObjects.Insert(target); |
| m_LockedObjectsDecay.Insert(0); |
| } |
| } |
|
|
| void Release(Object target) |
| { |
| if ( target && m_LockedObjects.Count() > 0 ) |
| { |
| for ( int i = 0; i < m_LockedObjects.Count(); i++ ) |
| { |
| if ( m_LockedObjects.Get(i) == target ) |
| { |
| m_LockedObjects.Remove(i); |
| m_LockedObjectsDecay.Remove(i); |
| break; |
| } |
| } |
| } |
| } |
| |
| |
| void Decay() |
| { |
| if ( m_LockedObjectsDecay.Count() > 0 ) |
| { |
| for ( int i = 0; i < m_LockedObjectsDecay.Count(); i++ ) |
| { |
| if ( m_LockedObjectsDecay.Get(i) >= TIME_TO_FORCED_UNLOCK ) |
| { |
| m_LockedObjects.Remove(i); |
| m_LockedObjectsDecay.Remove(i); |
| } |
| else |
| { |
| m_LockedObjectsDecay.Get(i) += TICK_RATE; |
| } |
| } |
| } |
| } |
| }; |
|
|