| enum PDS_SYSTEMS |
| { |
| STATS = 1, |
| LEVELS = 2, |
| MODS = 4, |
| AGENTS = 8, |
| STOMACH = 16, |
| MODS_DETAILED = 32, |
| TEMPERATURE = 64, |
| } |
|
|
|
|
| class RegisterPlayerData |
| { |
| int m_Bitmask; |
| int m_DetailedModifierIndex; |
| |
| void RegisterPlayerData() |
| { |
| m_Bitmask = 0; |
| m_DetailedModifierIndex = 0; |
| } |
| } |
|
|
| class PluginDeveloperSync extends PluginBase |
| { |
| int m_DetailedInfoRequested = 0; |
| ref Timer m_UpdateTimer; |
| ref map<PlayerBase, ref RegisterPlayerData> m_RegisteredPlayers; |
| |
| ref array<ref SyncedValue> m_PlayerStatsSynced; |
| ref array<ref Param> m_PlayerStomachSynced; |
| ref array<ref SyncedValueLevel> m_PlayerLevelsSynced; |
| ref array<ref SyncedValueModifier> m_PlayerModsSynced; |
| string m_PlayerModsDetailedSynced; |
| string m_EnvironmentDebugMessage; |
| ref array<ref SyncedValueAgent> m_PlayerAgentsSynced; |
| |
| bool m_StatsUpdateStatus; |
| bool m_LevelsUpdateStatus; |
| bool m_ModsUpdateStatus; |
| bool m_AgentsUpdateStatus; |
| bool m_StomachUpdateStatus; |
| |
| void PluginDeveloperSync() |
| { |
| m_RegisteredPlayers = new map<PlayerBase, ref RegisterPlayerData>; |
| m_PlayerStatsSynced = new array<ref SyncedValue>; |
| m_PlayerLevelsSynced = new array<ref SyncedValueLevel>; |
| m_PlayerModsSynced = new array<ref SyncedValueModifier>; |
| m_PlayerAgentsSynced = new array<ref SyncedValueAgent>; |
| m_PlayerStomachSynced = new array<ref Param>; |
| |
| m_StatsUpdateStatus = false; |
| m_LevelsUpdateStatus = false; |
| m_ModsUpdateStatus = false; |
| m_AgentsUpdateStatus = false; |
| m_StomachUpdateStatus = false; |
| } |
| |
| |
| |
| |
| override void OnInit() |
| { |
| super.OnInit(); |
| |
| if ( GetGame().IsServer() ) |
| { |
| |
| m_UpdateTimer = new Timer( CALL_CATEGORY_GAMEPLAY ); |
| } |
| } |
|
|
| |
| void EnableUpdate( bool enable, int type, PlayerBase player ) |
| { |
| |
| if ( !IsPlayerRegistered(player)) |
| RegisterPlayer( player ); |
|
|
| |
| switch ( type ) |
| { |
| case ERPCs.DEV_STATS_UPDATE: |
| { |
| SetSystemInBitmask(player, PDS_SYSTEMS.STATS, enable); |
| break; |
| } |
| |
| case ERPCs.DEV_LEVELS_UPDATE: |
| { |
| SetSystemInBitmask(player, PDS_SYSTEMS.LEVELS, enable); |
| break; |
| } |
| |
| case ERPCs.DEV_MODS_UPDATE: |
| { |
| SetSystemInBitmask(player, PDS_SYSTEMS.MODS, enable); |
| break; |
| } |
| |
| case ERPCs.DEV_AGENTS_UPDATE: |
| { |
| SetSystemInBitmask(player, PDS_SYSTEMS.AGENTS, enable); |
| break; |
| } |
| |
| case ERPCs.DEV_STOMACH_UPDATE: |
| { |
| SetSystemInBitmask(player, PDS_SYSTEMS.STOMACH, enable); |
| break; |
| } |
| case ERPCs.DEV_TEMP_UPDATE: |
| { |
| SetSystemInBitmask(player, PDS_SYSTEMS.TEMPERATURE, enable); |
| break; |
| } |
| } |
| |
| |
| for (int i = 0; i < m_RegisteredPlayers.Count(); i++) |
| { |
| if (m_RegisteredPlayers.GetElement(i).m_Bitmask == 0) |
| { |
| m_RegisteredPlayers.RemoveElement(i); |
| i = 0; |
| } |
| } |
| |
| |
| if ( m_UpdateTimer ) |
| { |
| if ( m_RegisteredPlayers.Count() == 0) |
| { |
| m_UpdateTimer.Stop(); |
| } |
| else if (!m_UpdateTimer.IsRunning()) |
| { |
| m_UpdateTimer.Run( 1, this, "Update", NULL, true ); |
| } |
| } |
| } |
| |
|
|
| void Update() |
| { |
| if ( !GetDayZGame().IsMultiplayer() || GetDayZGame().IsServer() ) |
| { |
| for ( int i = 0; i < m_RegisteredPlayers.Count(); i++ ) |
| { |
| PlayerBase player = m_RegisteredPlayers.GetKey( i ); |
| if ( !player || !player.IsAlive() ) |
| { |
| m_RegisteredPlayers.RemoveElement(i); |
| i--; |
| } |
| else |
| { |
| int bit_mask = m_RegisteredPlayers.Get( player ).m_Bitmask; |
| |
| if ((PDS_SYSTEMS.MODS & bit_mask) != 0 ) |
| { |
| SendRPCMods( player); |
| if ( PDS_SYSTEMS.MODS_DETAILED & bit_mask ) |
| SendRPCModsDetail( player); |
| } |
| if ((PDS_SYSTEMS.LEVELS & bit_mask) != 0 ) |
| { |
| SendRPCLevels( player ); |
| } |
| |
| if ((PDS_SYSTEMS.STATS & bit_mask) != 0 ) |
| { |
| SendRPCStats( player ); |
| } |
| if ((PDS_SYSTEMS.STOMACH & bit_mask) != 0 ) |
| { |
| SendRPCStomach( player ); |
| } |
| if ((PDS_SYSTEMS.AGENTS & bit_mask) != 0 ) |
| { |
| SendRPCAgents( player ); |
| } |
| if ((PDS_SYSTEMS.TEMPERATURE & bit_mask) ) |
| { |
| SendRPCTemp( player ); |
| } |
| } |
| } |
| } |
| } |
| |
| |
| void SetSystemInBitmask( PlayerBase player, int system_bit, bool state) |
| { |
| if ( IsPlayerRegistered(player) ) |
| { |
| int current_mask = m_RegisteredPlayers.Get(player).m_Bitmask; |
| if (state) |
| m_RegisteredPlayers.Get(player).m_Bitmask = current_mask | system_bit; |
| else |
| m_RegisteredPlayers.Get(player).m_Bitmask = current_mask & ~system_bit; |
| } |
| |
| } |
| |
| |
| bool IsSetSystemInBitmask( PlayerBase player, int system_bit) |
| { |
| if ( IsPlayerRegistered(player) ) |
| { |
| return (m_RegisteredPlayers.Get(player).m_Bitmask & system_bit); |
| } |
| return false; |
| } |
| |
| |
| |
| |
| |
| void RegisterPlayer( PlayerBase player ) |
| { |
| if ( !IsPlayerRegistered( player ) ) |
| { |
| m_RegisteredPlayers.Insert( player, new RegisterPlayerData ); |
| } |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| bool IsPlayerRegistered( PlayerBase player ) |
| { |
| if ( m_RegisteredPlayers.Contains( player )) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| |
| |
| |
| void OnRPC( PlayerBase player, int rpc_type, ParamsReadContext ctx ) |
| { |
| if ( !GetGame().IsDebug() ) |
| { |
| return; |
| } |
| |
| switch ( rpc_type ) |
| { |
| case ERPCs.DEV_STATS_UPDATE: |
| { |
| EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_STATS_UPDATE, player ); break; |
| } |
| |
| case ERPCs.DEV_LEVELS_UPDATE: |
| { |
| EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_LEVELS_UPDATE, player ); break; |
| } |
| |
| case ERPCs.DEV_MODS_UPDATE: |
| { |
| EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_MODS_UPDATE, player ); break; |
| } |
| |
| case ERPCs.DEV_AGENTS_UPDATE: |
| { |
| EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_AGENTS_UPDATE, player ); break; |
| } |
| |
| case ERPCs.DEV_STOMACH_UPDATE: |
| { |
| EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_STOMACH_UPDATE, player ); break; |
| } |
| |
| case ERPCs.DEV_RPC_STATS_DATA: |
| { |
| OnRPCStats( ctx ); break; |
| } |
| |
| case ERPCs.DEV_RPC_LEVELS_DATA: |
| { |
| OnRPCLevels( ctx ); break; |
| } |
|
|
| case ERPCs.DEV_RPC_MODS_DATA: |
| { |
| OnRPCMods( ctx ); break; |
| } |
| |
| case ERPCs.DEV_RPC_MODS_DATA_DETAILED: |
| { |
| OnRPCModsDetailed( ctx ); break; |
| } |
| |
| case ERPCs.DEV_RPC_AGENTS_DATA: |
| { |
| OnRPCAgents( ctx ); break; |
| } |
| case ERPCs.DEV_RPC_STOMACH_DATA: |
| { |
| OnRPCStomach( ctx ); break; |
| } |
| |
| case ERPCs.DEV_RPC_MODS_ACTIVATE: |
| { |
| ActivateModifier( GetRPCModifierID( ctx ), player ); break; |
| } |
| case ERPCs.DEV_RPC_MODS_DETAILED: |
| { |
| RequestDetailedInfo( GetRPCModifierID( ctx ), player ); break; |
| } |
| |
| case ERPCs.DEV_RPC_MODS_DEACTIVATE: |
| { |
| DeactivateModifier( GetRPCModifierID( ctx ), player ); break; |
| } |
| |
| case ERPCs.DEV_RPC_MODS_LOCK: |
| { |
| int id; |
| bool lock; |
| GetRPCModifierLock( ctx, id, lock ); |
| LockModifier( id, lock, player ); break; |
| } |
| |
| case ERPCs.DEV_RPC_MODS_RESET: |
| { |
| player.GetModifiersManager().DeactivateAllModifiers(); |
| break; |
| } |
| |
| case ERPCs.DEV_RPC_STATS_RESET: |
| { |
| player.GetPlayerStats().ResetAllStats(); |
| break; |
| } |
| |
| case ERPCs.DEV_RPC_STAT_SET: |
| { |
| OnRPCStatSet(ctx, player); |
| break; |
| } |
| case ERPCs.DEV_TEMP_UPDATE: |
| { |
| OnRPCTemp(ctx, player); |
| break; |
| } |
| } |
| } |
| |
| |
| bool GetRPCUpdateState( ParamsReadContext ctx ) |
| { |
| Param1<bool> p = new Param1<bool>( 0 ); |
| if ( ctx.Read( p ) ) |
| { |
| return p.param1; |
| } |
| |
| return false; |
| } |
| |
| |
| int GetRPCModifierID( ParamsReadContext ctx ) |
| { |
| Param1<int> p = new Param1<int>( 0 ); |
| if ( ctx.Read( p ) ) |
| { |
| return p.param1; |
| } |
| |
| return 0; |
| } |
| |
| |
| void GetRPCModifierLock( ParamsReadContext ctx, out int id, out bool lock ) |
| { |
| Param2<int, bool> p = new Param2<int, bool>( 0, false ); |
| if ( ctx.Read( p ) ) |
| { |
| id = p.param1; |
| lock = p.param2; |
| } |
| } |
|
|
| |
| |
| |
| |
| void SendRPCStats( PlayerBase player ) |
| { |
| |
| if ( player ) |
| { |
| array<ref Param> rpc_params = new array<ref Param>; |
| |
| |
| for ( int i = 0; i < player.m_PlayerStats.GetPCO().Get().Count(); i++ ) |
| { |
| string label = player.m_PlayerStats.GetPCO().Get().Get( i ).GetLabel(); |
| float value = (float) player.m_PlayerStats.GetPCO().Get().Get( i ).Get(); |
| float value_norm = (float) player.m_PlayerStats.GetPCO().Get().Get( i ).GetNormalized(); |
| rpc_params.Insert( new Param3<string, float, float>( label, value, value_norm ) ); |
| } |
| rpc_params.Insert(new Param3<string, float, float>( "(NaS)Immunity", player.GetImmunity(),0 )); |
| rpc_params.Insert(new Param3<string, float, float>( "(NaS)BrokenLegs", player.m_BrokenLegState,0 )); |
| |
| rpc_params.InsertAt( new Param1<int>(rpc_params.Count() ), 0); |
| |
| GetDayZGame().RPC( player, ERPCs.DEV_RPC_STATS_DATA, rpc_params, true, player.GetIdentity() ); |
| } |
| } |
|
|
| |
| void OnRPCStats( ParamsReadContext ctx ) |
| { |
| |
| m_PlayerStatsSynced.Clear(); |
| |
| |
| Param1<int> p_count = new Param1<int>(0); |
| |
| Param3<string, float, float> p = new Param3<string, float, float>( "", 0, 0 ); |
| |
| |
| int param_count = 0; |
| if ( ctx.Read(p_count) ) |
| { |
| param_count = p_count.param1; |
| } |
| |
| |
| for ( int i = 0; i < param_count; i++ ) |
| { |
| ctx.Read(p); |
| m_PlayerStatsSynced.Insert( new SyncedValue( p.param1, p.param2, false, p.param3 ) ); |
| } |
| } |
|
|
| |
| void UpdateStatsLocal() |
| { |
| PlayerBase player = PlayerBase.Cast( GetDayZGame().GetPlayer() ); |
| |
| |
| m_PlayerStatsSynced.Clear(); |
| |
| |
| for ( int i = 0; i < player.m_PlayerStats.GetPCO().Get().Count(); i++ ) |
| { |
| string label = player.m_PlayerStats.GetPCO().Get().Get( i ).GetLabel(); |
| float value = player.m_PlayerStats.GetPCO().Get().Get( i ).Get(); |
| float value_norm = player.m_PlayerStats.GetPCO().Get().Get( i ).GetNormalized(); |
| m_PlayerStatsSynced.Insert( new SyncedValue( label, value, false, value_norm ) ); |
| } |
| |
| m_PlayerStatsSynced.Insert(new SyncedValue( "(NaS)Immunity", player.GetImmunity() , false, 0)); |
| m_PlayerStatsSynced.Insert(new SyncedValue( "(NaS) BrokenLegs", player.m_BrokenLegState, false, 0)); |
| } |
| |
| void OnRPCStatSet( ParamsReadContext ctx , PlayerBase player) |
| { |
| Param2<string, float> p = new Param2<string, float>( "", 0 ); |
| if ( ctx.Read(p) ) |
| { |
| for ( int i = 0; i < player.m_PlayerStats.GetPCO().Get().Count(); i++ ) |
| { |
| string label = player.m_PlayerStats.GetPCO().Get().Get( i ).GetLabel(); |
| if ( label == p.param1 ) |
| { |
| player.m_PlayerStats.GetPCO().Get().Get( i).SetByFloatEx(p.param2); |
| } |
| |
| } |
| } |
| |
| } |
|
|
| |
| |
| |
| |
| void SendRPCLevels( PlayerBase player ) |
| { |
| |
| if ( player ) |
| { |
| array<ref Param> rpc_params = new array<ref Param>; |
|
|
| rpc_params.Insert(new Param3<string, float, float>( "Immunity: "+ typename.EnumToString(EStatLevels, player.GetImmunityLevel() ),player.GetImmunityLevel(), player.GetBordersImmunity())); |
| rpc_params.Insert(new Param3<string, float, float>( "Blood: "+ typename.EnumToString(EStatLevels, player.GetStatLevelBlood()),player.GetStatLevelBlood(), player.GetStatBordersBlood())); |
| rpc_params.Insert(new Param3<string, float, float>( "Health: "+ typename.EnumToString(EStatLevels, player.GetStatLevelHealth() ),player.GetStatLevelHealth(), player.GetStatBordersHealth())); |
| rpc_params.Insert(new Param3<string, float, float>( "Energy: "+ typename.EnumToString(EStatLevels, player.GetStatLevelEnergy() ),player.GetStatLevelEnergy(), player.GetStatBordersEnergy())); |
| rpc_params.Insert(new Param3<string, float, float>( "Water: "+ typename.EnumToString(EStatLevels, player.GetStatLevelWater() ),player.GetStatLevelWater(), player.GetStatBordersWater())); |
| |
| int param_count = rpc_params.Count(); |
| rpc_params.InsertAt( new Param3<string, float, float>( "PARAM_COUNT", param_count,0 ), 0); |
| |
| GetDayZGame().RPC( player, ERPCs.DEV_RPC_LEVELS_DATA, rpc_params, true, player.GetIdentity() ); |
| } |
| } |
|
|
| |
| void OnRPCLevels( ParamsReadContext ctx ) |
| { |
| |
| m_PlayerLevelsSynced.Clear(); |
| |
| Param3<string, float, float> p3 = new Param3<string, float, float>( "", 0,0 ); |
| |
| |
| int param_count = 0; |
| if ( ctx.Read(p3) ) |
| { |
| param_count = p3.param2; |
| } |
| |
| |
| for ( int i = 0; i < param_count; i++ ) |
| { |
| if ( ctx.Read(p3) ) |
| m_PlayerLevelsSynced.Insert( new SyncedValueLevel( p3.param1, p3.param2, p3.param3 ) ); |
| } |
| } |
| |
| |
| void SendRPCMods( PlayerBase player ) |
| { |
| |
| if ( player ) |
| { |
| array<ref Param> rpc_params = new array<ref Param>; |
| |
| |
| ModifiersManager mods_manager = player.GetModifiersManager(); |
| |
| |
| array<ref ModifierDebugObj> modifiers = new array<ref ModifierDebugObj>; |
| mods_manager.DbgGetModifiers( modifiers ); |
| |
| float param_count = ( float ) modifiers.Count(); |
| rpc_params.Insert( new Param1<int>( param_count )); |
| |
| |
| for ( int i = 0; i < modifiers.Count(); ++i ) |
| { |
| int id = modifiers.Get(i).GetID(); |
| string name = modifiers.Get(i).GetName(); |
| bool active = modifiers.Get(i).IsActive(); |
| bool locked = modifiers.Get(i).IsLocked(); |
| |
| rpc_params.Insert( new Param4<int, string, bool, bool>( id, name, active, locked ) ); |
| } |
| |
| |
| GetDayZGame().RPC( player, ERPCs.DEV_RPC_MODS_DATA, rpc_params, true, player.GetIdentity() ); |
| } |
| } |
| |
| |
| |
| |
| |
| void SendRPCModsDetail( PlayerBase player ) |
| { |
| |
| if ( player ) |
| { |
| Param1<string> p1 = new Param1<string>(""); |
| ModifiersManager mods_manager = player.GetModifiersManager(); |
| int mod_id = m_RegisteredPlayers.Get(player).m_DetailedModifierIndex; |
| p1.param1 = mods_manager.GetModifier(mod_id).GetDebugText(); |
| |
| if (p1.param1 != "") |
| GetDayZGame().RPCSingleParam( player, ERPCs.DEV_RPC_MODS_DATA_DETAILED, p1, true, player.GetIdentity() ); |
| } |
| } |
|
|
| |
| void OnRPCMods( ParamsReadContext ctx ) |
| { |
| |
| m_PlayerModsSynced.Clear(); |
| |
| |
| Param1<int> p1 = new Param1<int>(0); |
| Param4<int, string, bool, bool> p4 = new Param4<int, string, bool, bool>( 0,"", false, false ); |
| |
| int param_count = 0; |
| if ( ctx.Read(p1) ) |
| { |
| param_count = (int) p1.param1; |
| } |
| |
| |
| for ( int i = 0; i < param_count; i++ ) |
| { |
| if (ctx.Read(p4)) |
| { |
| m_PlayerModsSynced.Insert( new SyncedValueModifier( p4.param1, p4.param2, p4.param3, p4.param4 ) ); |
| } |
| } |
| } |
| |
| void OnRPCModsDetailed( ParamsReadContext ctx ) |
| { |
| Param1<string> p1 = new Param1<string>(""); |
| |
| |
| if ( ctx.Read(p1) ) |
| { |
| m_PlayerModsDetailedSynced = p1.param1; |
| } |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| void RequestDetailedInfo( int id, notnull PlayerBase player) |
| { |
| int modifier_id = Math.AbsInt( id ); |
| m_RegisteredPlayers.Get(player).m_DetailedModifierIndex = modifier_id; |
| |
| if (IsSetSystemInBitmask(player, PDS_SYSTEMS.MODS_DETAILED )) |
| { |
| SetSystemInBitmask(player, PDS_SYSTEMS.MODS_DETAILED, false); |
| } |
| else |
| { |
| SetSystemInBitmask(player, PDS_SYSTEMS.MODS_DETAILED, true); |
| } |
| } |
| |
| |
| |
| void ActivateModifier( int id, PlayerBase player = NULL ) |
| { |
| if ( !player ) |
| { |
| player = PlayerBase.Cast( GetDayZGame().GetPlayer() ); |
| } |
| ModifiersManager mods_manager = player.GetModifiersManager(); |
| mods_manager.ActivateModifier( Math.AbsInt( id ) ); |
| } |
|
|
| |
| void DeactivateModifier( int id, PlayerBase player = NULL ) |
| { |
| if ( !player ) |
| { |
| player = PlayerBase.Cast( GetDayZGame().GetPlayer() ); |
| } |
| ModifiersManager mods_manager = player.GetModifiersManager(); |
| mods_manager.DeactivateModifier( Math.AbsInt( id ) ); |
| } |
|
|
| |
| void LockModifier( int id, bool lock, PlayerBase player = NULL ) |
| { |
| if ( !player ) |
| { |
| player = PlayerBase.Cast( GetDayZGame().GetPlayer() ); |
| } |
| ModifiersManager mods_manager = player.GetModifiersManager(); |
| mods_manager.SetModifierLock( Math.AbsInt( id ), lock ); |
| } |
| |
| bool IsModifierLocked( int id, PlayerBase player = NULL ) |
| { |
| if ( !player ) |
| { |
| player = PlayerBase.Cast( GetDayZGame().GetPlayer() ); |
| } |
| ModifiersManager mods_manager = player.GetModifiersManager(); |
| |
| return mods_manager.GetModifierLock( Math.AbsInt( id ) ); |
| } |
| |
| |
| |
| |
|
|
| void SendRPCTemp( PlayerBase player ) |
| { |
| if ( player ) |
| { |
| CachedObjectsParams.PARAM1_STRING.param1 = player.m_Environment.GetDebugMessage(); |
| GetDayZGame().RPCSingleParam( player, ERPCs.DEV_TEMP_UPDATE, CachedObjectsParams.PARAM1_STRING, true, player.GetIdentity() ); |
| } |
| } |
|
|
| void OnRPCTemp( ParamsReadContext ctx , PlayerBase player) |
| { |
| if (GetGame().IsServer() && GetGame().IsMultiplayer()) |
| { |
| EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_TEMP_UPDATE, player ); |
| } |
| else if (!GetGame().IsMultiplayer() || GetGame().IsClient()) |
| { |
| if ( ctx.Read(CachedObjectsParams.PARAM1_STRING) ) |
| { |
| m_EnvironmentDebugMessage = CachedObjectsParams.PARAM1_STRING.param1; |
| } |
| } |
|
|
| } |
| |
| |
| |
| |
| |
| void SendRPCAgents( PlayerBase player ) |
| { |
| |
| if ( ( player && player.GetIdentity() && player.m_AgentPool != null ) || ( player && !GetGame().IsMultiplayer() && player.m_AgentPool != null ) ) |
| { |
| |
| |
| array<ref Param> agent_pool = new array<ref Param>; |
| player.m_AgentPool.GetDebugObject( agent_pool ); |
| |
| GetDayZGame().RPC( player, ERPCs.DEV_RPC_AGENTS_DATA, agent_pool, true, player.GetIdentity() ); |
| } |
| } |
|
|
| |
| void OnRPCAgents( ParamsReadContext ctx ) |
| { |
| |
| m_PlayerAgentsSynced.Clear(); |
| |
| Param3<string, string, int> p3 = new Param3<string, string, int>( "", "" ,0 ); |
| Param1<int> p1 = new Param1<int>(0); |
| |
| |
| int param_count = 0; |
| if ( ctx.Read(p1) ) |
| { |
| param_count = p1.param1; |
| } |
| |
| |
| for ( int i = 0; i < param_count; i++ ) |
| { |
| ctx.Read(p3); |
| m_PlayerAgentsSynced.Insert( new SyncedValueAgent( p3.param1, p3.param2, p3.param3 ) ); |
| } |
| } |
| |
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| void SendRPCStomach( PlayerBase player ) |
| { |
| |
| if ( player ) |
| { |
| array<ref Param> stomach = new array<ref Param>; |
| int count = player.m_PlayerStomach.GetDebugObject( stomach ); |
| stomach.InsertAt(new Param1<int>(count), 0); |
| |
| GetDayZGame().RPC( player, ERPCs.DEV_RPC_STOMACH_DATA, stomach, true, player.GetIdentity() ); |
| } |
| } |
|
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| void OnRPCStomach( ParamsReadContext ctx ) |
| { |
| |
| m_PlayerStomachSynced.Clear(); |
| |
| Param1<int> p1 = new Param1<int>(0); |
| int param_count = 0; |
| if ( ctx.Read(p1) ) |
| { |
| param_count = p1.param1; |
| } |
| |
| if (param_count) |
| { |
| |
| for ( int i = 0; i < param_count; i++ ) |
| { |
| Param4<int,int,int,float> p4 = new Param4<int,int,int,float>(0,0,0,0); |
| ctx.Read(p4); |
| m_PlayerStomachSynced.Insert(p4); |
| } |
| |
| Param1<float> p1b = new Param1<float>(0); |
| ctx.Read(p1b); |
| m_PlayerStomachSynced.Insert(p1b); |
| } |
| } |
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| void CaptureFocus() |
| { |
| GetGame().GetInput().ChangeGameFocus( 1 ); |
| GetGame().GetUIManager().ShowUICursor( true ); |
| } |
| |
| void ReleaseFocus() |
| { |
| GetGame().GetInput().ChangeGameFocus( -1 ); |
| GetGame().GetUIManager().ShowUICursor( false ); |
| } |
| |
| void ToggleFocus() |
| { |
| if ( GetGame().GetInput().HasGameFocus() ) |
| { |
| GetGame().GetInput().ChangeGameFocus( 1 ); |
| GetGame().GetUIManager().ShowUICursor( true ); |
| } |
| else |
| { |
| GetGame().GetInput().ResetGameFocus(); |
| GetGame().GetUIManager().ShowUICursor( false ); |
| } |
| } |
| } |
|
|