| class PluginConfigViewer extends PluginBase |
| { |
| void PluginConfigViewer() |
| { |
| } |
| |
| string MakeTabs( int count, bool inheritance = false ) |
| { |
| if ( count == 0 ) |
| { |
| return ""; |
| } |
|
|
| string tabs = "|--"; |
| if ( inheritance ) |
| { |
| tabs = "|<<"; |
| } |
| |
| for ( int i = 0; i < count - 1; i++ ) |
| { |
| tabs = "| " + tabs; |
| } |
|
|
| return tabs; |
| } |
|
|
| string GetOnlyChildPath( string config_class_path, string class_path ) |
| { |
| int config_class_path_len = config_class_path.Length(); |
| int class_path_len = class_path.Length(); |
| |
| if ( class_path_len > config_class_path_len ) |
| { |
| int start = config_class_path_len; |
| int count = class_path_len - start; |
| |
| return class_path.Substring(start, count).Trim(); |
| } |
| else |
| { |
| return ""; |
| } |
| } |
|
|
| string GetBaseClassPath( string config_class_path, string class_path, string config_class ) |
| { |
| if ( class_path == "" ) |
| { |
| return ""; |
| } |
| |
| int start = config_class_path.Length(); |
| int count = class_path.Length() - start; |
| string class_path_without_config_class = GetOnlyChildPath( config_class_path, class_path ); |
| |
| ref TStringArray full_path = new TStringArray; |
| GetGame().ConfigGetFullPath( config_class_path, full_path ); |
| |
| if ( full_path.Count() > 1 && class_path_without_config_class != "" ) |
| { |
| return GetBaseClassPathRecursive( config_class + " " + full_path.Get(1), class_path_without_config_class, config_class ); |
| } |
| else |
| { |
| return ""; |
| } |
| } |
|
|
| string GetBaseClassPathCombined( string child_path, string base_class ) |
| { |
| int current = -1; |
| int last = 0; |
| |
| while ( true ) |
| { |
| current = child_path.IndexOfFrom(last, " " ); |
| if ( current > -1 ) |
| { |
| last = current+1; |
| } |
| else |
| { |
| break; |
| } |
| } |
| |
| string result = child_path.Substring(0, last ) + base_class; |
| return result; |
| } |
|
|
| string GetBaseClassPathRecursive( string config_class_path, string class_path, string config_class ) |
| { |
| if ( ContainsFirstClass(config_class_path, class_path) ) |
| { |
| return config_class_path + " " + class_path; |
| } |
| else |
| { |
| ref TStringArray full_path = new TStringArray; |
| GetGame().ConfigGetFullPath( config_class_path, full_path ); |
| |
| if ( full_path.Count() > 1 ) |
| { |
| return GetBaseClassPathRecursive( config_class + " " + full_path.Get(1), class_path, config_class ); |
| } |
| else |
| { |
| return ""; |
| } |
| } |
| } |
|
|
| bool ContainsFirstClass( string config_class_path, string class_path ) |
| { |
| int start = class_path.IndexOf(" "); |
| string name = class_path; |
| if ( start > -1 ) |
| { |
| name = class_path.Substring(0, start ); |
| } |
| |
| int cfg_class_count = GetGame().ConfigGetChildrenCount( config_class_path ); |
| |
| for ( int i = 0; i < cfg_class_count; i++ ) |
| { |
| string cfg_class_name = ""; |
| GetGame().ConfigGetChildName( config_class_path, i, cfg_class_name ); |
| |
| if ( cfg_class_name == name ) |
| { |
| string full_name = config_class_path + " " + name; |
| int type = GetGame().ConfigGetType( full_name ); |
| |
| if ( type == CT_CLASS ) |
| { |
| return true; |
| } |
| } |
| } |
| |
| if ( start == -1 ) |
| { |
| return false; |
| } |
| else |
| { |
| string new_name = class_path.Substring(start + 1, class_path.Length() - (start + 1) ); |
| return ContainsFirstClass( config_class_path + " " + name, new_name ); |
| } |
| } |
|
|
| TStringArray GetConfigRecursive( string path, string name, string config_class_path, string config_class, local array<string> overridden, int depth = 0, local bool check_base_class_of_class = false ) |
| { |
| string tabs = MakeTabs( depth + 1 ); |
| string child_path = path; |
| int count = GetGame().ConfigGetChildrenCount( child_path ); |
| int i = 0; |
| |
| bool name_printed = false; |
| |
| TStringArray result = new TStringArray; |
|
|
| for ( i = 0; i < count; i++ ) |
| { |
| string child_name = ""; |
| GetGame().ConfigGetChildName( child_path, i, child_name ); |
| string c_child_path = child_path + " " + child_name; |
|
|
| string child_name_lower = child_name; |
| child_name_lower.ToLower(); |
|
|
| if ( overridden.Find(child_name_lower) == -1 ) |
| { |
| if ( !name_printed ) |
| { |
| result.Insert( ":" + MakeTabs(depth, check_base_class_of_class) + "!" + name ); |
| name_printed = true; |
| } |
| overridden.Insert( child_name_lower ); |
| |
| int type = GetGame().ConfigGetType( c_child_path ); |
| |
| if ( type != CT_CLASS ) |
| { |
| if ( type != CT_ARRAY ) |
| { |
| result.Insert( "-" + tabs + "!" + child_name + " = " + GetGame().ConfigGetTextOut(c_child_path) ); |
| } |
| else |
| { |
| result.Insert( "-" + tabs + "!" + child_name + "[] = {" ); |
| |
| TStringArray strs = new TStringArray; |
| GetGame().ConfigGetTextArray( c_child_path, strs ); |
| string tabs_array = MakeTabs( depth + 2 ); |
| int j; |
| for ( j = 0; j < strs.Count(); j++ ) |
| { |
| result.Insert( "-" + tabs + "!" + child_name + "[]" + j.ToStringLen(6) + "~" + strs.Get(j) + "," ); |
| } |
| |
| result.Insert( "-" + tabs + "!" + child_name + "[]" + j.ToStringLen(6) + "~}" ); |
| } |
| } |
| else |
| { |
| array<string> overridden_sub = new array<string>; |
| |
| if ( GetGame().ConfigGetChildrenCount(c_child_path) > 0 ) |
| { |
| TStringArray config1 = GetConfigRecursive( c_child_path, child_name, config_class_path, config_class, overridden_sub, depth + 1 ); |
| result.InsertAll( config1 ); |
| } |
| else |
| { |
| result.Insert( ":" + tabs + "!" + child_name ); |
| } |
| |
| string cc_child_path = c_child_path; |
| string c_config_class_path = config_class_path; |
| string c_child_name = child_name; |
| |
| int cc = 0; |
| |
| while ( true ) |
| { |
| string base_class = ""; |
| |
| GetGame().ConfigGetBaseName( cc_child_path, base_class ); |
| |
| int start = c_config_class_path.Length() + 1; |
| int len = cc_child_path.Length(); |
| len -= c_config_class_path.Length() + c_child_name.Length(); |
| len -= 2; |
| |
| if ( base_class != "" ) |
| { |
| string only_child_path = ""; |
| if ( len < 0 ) |
| { |
| only_child_path = base_class; |
| } |
| else |
| { |
| only_child_path = cc_child_path.Substring( start, len ) + " " + base_class; |
| } |
| |
| string c_base_child_path = GetBaseClassPathCombined( cc_child_path, base_class ); |
| string base_class_path = GetBaseClassPath( c_config_class_path, c_base_child_path, config_class ); |
| |
| if ( base_class_path != "" ) |
| { |
| TStringArray config2 = GetConfigRecursive( base_class_path, base_class, base_class_path, config_class, overridden_sub, depth + 1, true ); |
| result.InsertAll( config2 ); |
| } |
| else |
| { |
| TStringArray config3 = GetConfigRecursive( base_class, base_class, base_class, config_class, overridden_sub, depth + 1, true ); |
| result.InsertAll( config3 ); |
| |
| break; |
| } |
| |
| cc_child_path = base_class_path; |
| c_child_name = base_class; |
| c_config_class_path = cc_child_path.Substring( 0, cc_child_path.Length() - only_child_path.Length() - 1); |
| } |
| else |
| { |
| break; |
| } |
| } |
| } |
| } |
| } |
|
|
| if ( name_printed ) |
| { |
| result.Insert( ":" + MakeTabs(depth, check_base_class_of_class) + "#" + name ); |
| } |
|
|
| if ( !check_base_class_of_class ) |
| { |
| TStringArray full_path = new TStringArray; |
| GetGame().ConfigGetFullPath( child_path, full_path ); |
|
|
| if ( full_path.Count() > 1 ) |
| { |
| TStringArray config4 = GetConfigRecursive( config_class + " " + full_path.Get(1), full_path.Get(1), config_class + " " + full_path.Get(1), config_class, overridden, depth ); |
| result.InsertAll( config4 ); |
| } |
| } |
| else |
| { |
| string class_base_class = ""; |
| GetGame().ConfigGetBaseName( child_path, class_base_class ); |
| |
| if ( class_base_class != "" ) |
| { |
| string base_child_path = GetBaseClassPathCombined( child_path, class_base_class ); |
| string cc_base_child_path = GetBaseClassPath( config_class_path, base_child_path, config_class ); |
|
|
| if ( cc_base_child_path != "" ) |
| { |
| TStringArray config5 = GetConfigRecursive( cc_base_child_path, class_base_class, cc_base_child_path, config_class, overridden, depth, true ); |
| result.InsertAll( config5 ); |
| } |
| else |
| { |
| TStringArray config6 = GetConfigRecursive( class_base_class, class_base_class, class_base_class, config_class, overridden, depth, true ); |
| result.InsertAll( config6 ); |
| } |
| } |
| } |
|
|
| return result; |
| } |
|
|
| TStringArray GetConfig( string class_path, string filter_char ) |
| { |
| int i; |
| TStringArray filtered = new TStringArray; |
| |
| if ( class_path != "" ) |
| { |
| PluginDeveloper module_dev = PluginDeveloper.Cast( GetPlugin( PluginDeveloper ) ); |
| |
| TStringArray path_nodes = new TStringArray; |
| class_path.Split( " ", path_nodes ); |
| |
| if ( path_nodes.Count() >= 3 ) |
| { |
| string c_class_path = path_nodes.Get(0) + " " + path_nodes.Get(1) + " " + path_nodes.Get(2); |
| |
| array<string> overridden = new array<string>; |
| string config_class = path_nodes.Get( 1 ); |
| string class_name = path_nodes.Get( 2 ); |
| |
| TStringArray result = GetConfigRecursive( c_class_path, class_name, c_class_path, config_class, overridden ); |
| |
| TStringArray nested_start = new TStringArray; |
| TStringArray nested_end = new TStringArray; |
| TStringArray nested_inherited_start = new TStringArray; |
| TStringArray nested_inherited_end = new TStringArray; |
| string tabs = MakeTabs( 1 ); |
| string tabs_inherited = MakeTabs( 1, true ); |
| string check_tabs = MakeTabs( path_nodes.Count() - 1, true ); |
| |
| nested_start.Insert( ":!" ); |
| nested_end.Insert( ":#" ); |
| nested_inherited_start.Insert( ":!" ); |
| nested_inherited_end.Insert( ":#" ); |
| |
| string last_node = filter_char + MakeTabs( nested_start.Count() ) + "!"; |
| |
| if ( path_nodes.Count() == 3 ) |
| { |
| last_node = filter_char + MakeTabs( 1 ) + "!"; |
| } |
| else |
| { |
| for ( i = 1; i < path_nodes.Count() - 2; i++ ) |
| { |
| tabs = MakeTabs( i ); |
| tabs_inherited = MakeTabs( i, true ); |
| |
| string path_node = path_nodes.Get(i+2); |
| path_node.ToLower( ); |
| |
| nested_start.Insert( ":" + tabs + "!" + path_node ); |
| nested_end.Insert( ":" + tabs + "#" + path_node ); |
| nested_inherited_start.Insert( ":" + tabs_inherited + "!" + path_node ); |
| nested_inherited_end.Insert( ":" + tabs_inherited + "#" + path_node ); |
| } |
| |
| last_node = filter_char + MakeTabs( i ) + "!"; |
| } |
| |
| int current_nest = 0; |
| |
| for ( i = 0; i < result.Count(); i++ ) |
| { |
| string current = result.Get( i ); |
| string current_lower = current; |
| current_lower.ToLower( ); |
| |
| int len_current = current.Length(); |
| |
| if ( current_nest < nested_start.Count() ) |
| { |
| int len_start = nested_start.Get(current_nest).Length(); |
| |
| if ( len_current >= len_start ) |
| { |
| string prefix_start = current_lower; |
| |
| if ( current_nest == 0 ) |
| { |
| prefix_start = current_lower.Substring( 0, len_start ); |
| } |
| |
| if ( prefix_start == nested_start.Get(current_nest) || prefix_start == nested_inherited_start.Get(current_nest) ) |
| { |
| current_nest++; |
| continue; |
| } |
| } |
| } |
| |
| if ( current_nest >= 1 ) |
| { |
| int len_end = nested_end.Get(current_nest - 1).Length(); |
| |
| if ( len_current >= len_end ) |
| { |
| string prefix_end = current_lower; |
| |
| if ( current_nest == 0 ) |
| { |
| prefix_start = current_lower.Substring( 0, len_start ); |
| } |
| |
| if ( prefix_end == nested_end.Get(current_nest - 1) || prefix_end == nested_inherited_end.Get(current_nest - 1) ) |
| { |
| current_nest--; |
| } |
| } |
| } |
|
|
| if ( current_nest == nested_start.Count() ) |
| { |
| string first_char = current.Substring( 0, 1 ); |
| |
| if ( first_char == filter_char ) |
| { |
| int bang_pos = current.IndexOf( "!" ); |
| |
| if ( bang_pos > -1 ) |
| { |
| int len_last_node = last_node.Length(); |
| |
| if ( len_current >= len_last_node ) |
| { |
| string prefix_current = current_lower.Substring( 0, len_last_node ); |
|
|
| if ( last_node == prefix_current ) |
| { |
| filtered.Insert( current.Substring(bang_pos + 1, current.Length() - (bang_pos + 1)) ); |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| TStringArray without_duplications = new TStringArray; |
| |
| map<string, string> lowered = new map<string, string>; |
| |
| for ( i = 0; i < filtered.Count(); i++ ) |
| { |
| string c = filtered.Get( i ); |
| string lower_c = c; |
| lower_c.ToLower(); |
| |
| if ( without_duplications.Find(lower_c) < 0 ) |
| { |
| without_duplications.Insert( lower_c ); |
| |
| if ( lower_c != c ) |
| { |
| lowered.Set( lower_c, c ); |
| } |
| } |
| } |
| |
| module_dev.SortStringArray( without_duplications ); |
| |
| for ( i = 0; i < without_duplications.Count(); i++ ) |
| { |
| string cc = without_duplications.Get( i ); |
| |
| if ( lowered.Contains(cc) ) |
| { |
| cc = lowered.Get( cc ); |
| } |
| |
| int tilda_index = cc.IndexOf( "~" ); |
| if ( tilda_index > -1 ) |
| { |
| string spaces = " "; |
| if ( cc.IndexOf( "~}" ) > -1 ) |
| { |
| spaces = ""; |
| } |
| cc = spaces + cc.Substring(tilda_index + 1, cc.Length() - (tilda_index + 1) ); |
| } |
| |
| without_duplications.Set( i, cc ); |
| } |
| |
| return without_duplications; |
| } |
| else if ( filter_char == ":" ) |
| { |
| int cnt_config = GetGame().ConfigGetChildrenCount( class_path ); |
| |
| for ( i = 0; i < cnt_config; i++ ) |
| { |
| string config_name = ""; |
| GetGame().ConfigGetChildName( class_path, i, config_name ); |
| filtered.Insert( config_name ); |
| } |
| |
| module_dev.SortStringArray( filtered ); |
| } |
| } |
| else if ( filter_char == ":" ) |
| { |
| filtered.Insert( "configfile" ); |
| filtered.Insert( "missionconfigfile" ); |
| } |
| |
| return filtered; |
| } |
|
|
| TStringArray GetConfigVariables( string class_path ) |
| { |
| return GetConfig( class_path, "-" ); |
| } |
|
|
| TStringArray GetConfigHierarchy( string class_path ) |
| { |
| return GetConfig( class_path, ":" ); |
| } |
|
|
| string GetBaseClasses(string path, string item) |
| { |
| string adjustedPath = path; |
| bool run = true; |
| TStringArray resultArr = new TStringArray(); |
| resultArr.Insert(item); |
| while (run) |
| { |
| |
| string baseClass = ""; |
| run = GetGame().ConfigGetBaseName( adjustedPath, baseClass ); |
| if (baseClass) |
| { |
| TStringArray strs = new TStringArray; |
| adjustedPath.Split(" ",strs); |
| strs.Remove(strs.Count() - 1); |
| strs.Insert(baseClass); |
| |
| adjustedPath = string.Join(" ", strs); |
| resultArr.Insert(baseClass); |
| if (adjustedPath == path) |
| break; |
| } |
| |
| } |
| string result; |
| resultArr.Invert(); |
| foreach (int i, string str: resultArr) |
| { |
| if (i != 0) |
| result += " >> " + str; |
| else |
| result += str; |
| } |
| |
| return result; |
| } |
|
|
|
|
| } |
|
|