| class PlayerBaseClient extends PlayerBase |
| { |
| static ScriptedLightBase m_PersonalLight; |
| static bool m_PersonalLightEnabledOnCurrentServer = false; |
| static bool m_PersonalLightDisabledByDebug = false; |
| static bool m_PersonalLightIsSwitchedOn = true; |
| |
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| static void CreatePersonalLight() |
| { |
| if (!m_PersonalLight && ( !GetGame().IsServer() || !GetGame().IsMultiplayer() )) |
| { |
| m_PersonalLight = ScriptedLightBase.CreateLight(PersonalLight, "0 0 0"); |
| } |
| } |
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| override void OnGameplayDataHandlerSync() |
| { |
| super.OnGameplayDataHandlerSync(); |
| m_PersonalLightEnabledOnCurrentServer = !CfgGameplayHandler.GetDisablePersonalLight(); |
| UpdatePersonalLight(); |
| UpdateHitDirectionValues(); |
| } |
| |
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| static void SwitchPersonalLight(bool state) |
| { |
| if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) |
| { |
| m_PersonalLightIsSwitchedOn = state; |
| UpdatePersonalLight(); |
| } |
| } |
| |
| |
| static void UpdatePersonalLight() |
| { |
| string param; |
| |
| CreatePersonalLight(); |
| |
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| if ( !GetCLIParam("disablePersonalLight", param) && !m_PersonalLightDisabledByDebug && m_PersonalLightIsSwitchedOn ) |
| { |
| m_PersonalLight.SetEnabled(m_PersonalLightEnabledOnCurrentServer); |
| } |
| else |
| { |
| m_PersonalLight.SetEnabled(false); |
| } |
| } |
| |
| static void UpdateHitDirectionValues() |
| { |
| HitDirectionEffectBase.CheckValues(); |
| } |
| } |