| class PlayerBase extends ManBase |
| { |
| const int SIMPLIFIED_SHOCK_CAP = 63; |
| const int SHAKE_LEVEL_MAX = 7; |
| private int m_LifeSpanState; |
| private int m_LastShavedSeconds; |
| private int m_BloodType; |
| private bool m_HasBloodTypeVisible; |
| private bool m_LiquidTendencyDrain; |
| private bool m_FlagRaisingTendency; |
| private int m_HasBloodyHandsVisible; |
| private int m_FaceCoveredForShaveLayers = 0; |
| protected bool m_HasHeatBuffer; |
| protected bool m_PlayerLoaded; |
| protected bool m_PlayerDisconnectProcessed; |
| protected bool m_ProcessUIWarning; |
| protected int m_LocalRefreshAnimStateIdx; |
| protected int m_RefreshAnimStateIdx; |
| private int m_StoreLoadVersion; |
| const int ACT_STORE_SAVE_VERSION = 4; |
| protected int m_LifespanLevelLocal; |
| protected int m_AnimCommandStarting; |
| EUndergroundPresence m_UndergroundPresence; |
| |
| private PluginPlayerStatus m_ModulePlayerStatus; |
| PluginConfigEmotesProfile m_ConfigEmotesProfile; |
| private PluginLifespan m_ModuleLifespan; |
| protected PluginPresenceNotifier m_PresenceNotifier; |
| |
| protected ref UndergroundHandlerClient m_UndergroundHandler; |
| ref PlayerStats m_PlayerStats; |
| PluginRecipesManager m_ModuleRecipesManager; |
| ref BleedingSourcesManagerServer m_BleedingManagerServer; |
| ref BleedingSourcesManagerRemote m_BleedingManagerRemote; |
| ref ModifiersManager m_ModifiersManager; |
| ref NotifiersManager m_NotifiersManager; |
| ref protected ActionManagerBase m_ActionManager; |
| |
| ref PlayerAgentPool m_AgentPool; |
| int m_Agents; |
| ref Environment m_Environment; |
| ref EmoteManager m_EmoteManager; |
| ref SymptomManager m_SymptomManager; |
| ref VirtualHud m_VirtualHud; |
| ref StaminaHandler m_StaminaHandler; |
| ref InjuryAnimationHandler m_InjuryHandler; |
| ref ShockHandler m_ShockHandler; |
| ref SoftSkillsManager m_SoftSkillsManager; |
| ref StanceIndicator m_StanceIndicator; |
| ref TransferValues m_TrasferValues; |
| ref DebugMonitorValues m_DebugMonitorValues; |
| const int OVERLOAD_LIMIT = 30000; |
| float m_CargoLoad; |
| float m_VisibilityCoef; |
| float m_OriginalSlidePoseAngle; |
| int m_SoundEvent; |
| int m_SoundEventParam; |
| int m_FliesIndex; |
| bool m_SoundEventSent; |
| ref Param2<float,float> m_UAProgressParam; |
| ref Param2<int,int> m_UAParam; |
| ref Param3<float,float,bool> m_StaminaParam; |
| ref Param1<string> m_UAParamMessage; |
| ref Param1<float> m_UnconParam; |
| ref Param1<float> m_DeathDarkeningParam; |
| ref DamageDealtEffect m_DamageDealtEffect; |
| ref EffectRadial m_EffectRadial; |
| ref FlashbangEffect m_FlashbangEffect; |
| ref ShockDealtEffect m_ShockDealtEffect; |
| ref EffectParticle m_FliesEff; |
| ref TInputActionMap m_InputActionMap; |
| ref TInputActionMap m_InputActionMapControled; |
| ref TInputActionMap m_InputActionMapAsTarget; |
| bool m_ActionsInitialize; |
| |
| ref HiddenSelectionsData m_EmptyGloves; |
| ref WeaponManager m_WeaponManager; |
| ref CraftingManager m_CraftingManager; |
| ref ArrowManagerPlayer m_ArrowManager; |
| ref InventoryActionHandler m_InventoryActionHandler; |
| ref protected QuickBarBase m_QuickBarBase; |
| ref PlayerSoundManagerServer m_PlayerSoundManagerServer; |
| ref PlayerSoundManagerClient m_PlayerSoundManagerClient; |
| ref HeatComfortAnimHandler m_HCAnimHandler; |
| ref EffectSound m_SoundFliesEffect; |
| bool m_QuickBarHold; |
| bool m_QuickBarFT = false; |
| Hud m_Hud; |
| protected int m_RecipePick; |
| protected bool m_IsHoldingBreath; |
| protected bool m_IsInWater; |
| float m_LastPostFrameTickTime; |
| |
| ref Timer m_DeathCheckTimer; |
| bool m_CorpseProcessing; |
| int m_CorpseState; |
| protected int m_CorpseStateLocal; |
| |
| int m_PersistentFlags; |
| int m_StaminaState; |
| float m_UnconsciousTime; |
| int m_ShockSimplified; |
| float m_CurrentShock; |
| bool m_IsRestrained; |
| bool m_IsRestrainStarted; |
| bool m_IsRestrainPrelocked; |
| bool m_ImmunityBoosted; |
| bool m_AreHandsLocked; |
| float m_UnconsciousVignetteTarget = 2; |
| float m_CameraSwayModifier = 0.2; |
| float m_LastShockHitTime; |
| DayZPlayerCameraBase m_CurrentCamera; |
| int m_BleedingBits; |
| vector m_DirectionToCursor; |
| vector m_DefaultHitPosition; |
| int m_DiseaseCount; |
| int m_HealingsCount; |
| protected bool m_AllowQuickRestrain; |
| protected bool m_AllowQuickFishing; |
| protected int m_Shakes; |
| protected int m_ShakesForced; |
| int m_BreathVapour; |
| int m_HealthLevel; |
| int m_MixedSoundStates; |
| int m_QuickBarBonus = 0; |
| bool m_IsVehicleSeatDriver; |
| float m_UnconsciousEndTime = 0; |
| int m_BleedingSourceCount; |
| Head_Default m_CharactersHead; |
| EPulseType m_PulseType; |
| PlayerBase m_CheckPulseLastTarget; |
| int m_ForceInjuryAnimMask; |
| |
| bool m_HideHairAnimated; |
| string m_DecayedTexture; |
| protected ref array<EntityAI> m_ItemsToDelete; |
| int m_BrokenLegState = eBrokenLegs.NO_BROKEN_LEGS; |
| int m_LocalBrokenState = eBrokenLegs.NO_BROKEN_LEGS; |
| bool m_BrokenLegsJunctureReceived; |
| ref EffectSound m_BrokenLegSound; |
| const string SOUND_BREAK_LEG = "broken_leg_SoundSet"; |
| bool m_CanPlayBrokenLegSound; |
| static bool DEBUG_INVENTORY_ACCESS = false; |
| static ref array<string> m_BleedingSourcesLow; |
| static ref array<string> m_BleedingSourcesUp; |
| float m_UnconRefillModifier = 1; |
| ref protected RandomGeneratorSyncManager m_RGSManager; |
| int m_AntibioticsActive; |
| |
| |
| bool m_ContaminatedAreaEffectEnabled; |
| const string CONTAMINATED_AREA_AMBIENT = "ContaminatedArea_SoundSet"; |
| EffectSound m_AmbientContamination; |
| protected int m_ContaminatedAreaCount; |
| protected int m_EffectAreaCount; |
| protected bool m_InsideEffectArea; |
| protected bool m_InsideEffectAreaPrev; |
| protected EffectTrigger m_CurrentEffectTrigger; |
| |
| static ref array<Man> m_ServerPlayers = new array<Man>; |
| protected bool m_CanDisplayHitEffectPPE; |
| |
| protected string m_CachedPlayerName; |
| protected string m_CachedPlayerID; |
| |
| |
| #ifdef DIAG_DEVELOPER |
| int m_IsInsideTrigger; |
| bool m_CanBeTargetedDebug; |
| ref array<EntityAI> m_PresetItems = new array<EntityAI>; |
| bool m_PresetSpawned; |
| ref CameraToolsMenuClient m_CameraToolsMenuClient; |
| #endif |
| |
| #ifdef DEVELOPER |
| Transport m_GetInVehicleTransportDebug; |
| #endif |
| |
| #ifdef BOT |
| ref Bot m_Bot; |
| #endif |
| |
| |
| ref array<ref Param2<EntityAI,int> > m_aQuickBarLoad; |
| |
| |
| ref Hologram m_HologramServer; |
| ref Hologram m_HologramLocal; |
| vector m_LocalProjectionPosition = "0 0 0 "; |
| vector m_LocalProjectionOrientation = "0 0 0 "; |
|
|
| |
| float m_LastTick = -1; |
| int m_AddModifier = -1; |
| |
| int m_RecipeID = -1; |
| EntityAI m_Item1; |
| EntityAI m_Item2; |
| bool m_IsCraftingReady; |
| float m_RecipeAnimLength; |
| vector m_CraftingInitialPos; |
| ref array<int> m_Recipes; |
| |
| ref SoundParams m_SaySoundParams; |
| ref SoundObjectBuilder m_SaySoundBuilder; |
| ref SoundObject m_SaySoundObject; |
| string m_SaySoundLastSetName; |
| |
| bool m_ActionQBControl; |
| |
| |
| ref ConstructionActionData m_ConstructionActionData; |
| |
| vector m_LastFirePoint; |
| float m_LastFirePointRot; |
| int m_LastFirePointIndex; |
| |
| bool ItemToInventory; |
| bool m_IsFighting = false; |
| bool m_IsDrowning; |
|
|
| |
| int m_DebugMonitorEnabled; |
| |
| |
| ActionUnfoldMapCB m_hac; |
| bool m_MapOpen; |
| bool m_MapCloseRequestProcessed; |
| protected bool m_MapClosingSyncSent; |
| protected float m_LastMapScale = -1.0; |
| protected vector m_LastMapPos; |
| protected ref MapNavigationBehaviour m_MapNavigationBehaviour; |
| |
| |
| protected bool m_InventorySoftLocked; |
| protected int m_InventorySoftLockCount = 0; |
| static ref TStringArray m_QBarItems; |
| |
| |
| string m_DatabaseID; |
| ref Timer m_AnalyticsTimer; |
| |
| |
| protected bool m_MeleeDebug; |
| |
| protected ItemBase m_CheckMeleeItem; |
| |
| |
| protected string m_UALastMessage; |
| protected ref Timer m_UALastMessageTimer; |
| |
| bool m_WorkingNVGHeadset; |
| bool m_LoweredNVGHeadset; |
| protected ref array<int> m_ActiveNVTypes; |
| |
| int m_SyncedModifiers; |
| int m_SyncedModifiersPrev; |
| PluginAdminLog m_AdminLog; |
| ref PlayerStomach m_PlayerStomach; |
| |
| protected static Particle m_ContaminatedAroundPlayer; |
| protected static Particle m_ContaminatedAroundPlayerTiny; |
| |
| protected PlayerStat<float> m_StatWater; |
| protected PlayerStat<float> m_StatToxicity; |
| protected PlayerStat<float> m_StatEnergy; |
| protected PlayerStat<float> m_StatHeatComfort; |
| protected PlayerStat<float> m_StatTremor; |
| protected PlayerStat<int> m_StatWet |
| protected PlayerStat<int> m_StatBloodType |
| protected PlayerStat<float> m_StatDiet |
| protected PlayerStat<float> m_StatStamina |
| protected PlayerStat<float> m_StatSpecialty |
| protected PlayerStat<float> m_StatHeatBuffer |
| |
| |
| protected GameplayEffectWidgets_base m_EffectWidgets; |
| protected ref array<int> m_ProcessAddEffectWidgets; |
| protected ref array<int> m_ProcessRemoveEffectWidgets; |
| |
| |
| protected ref array<int> m_ProcessAddGlassesEffects; |
| protected ref array<int> m_ProcessRemoveGlassesEffects; |
| |
| void PlayerBase() |
| { |
| Init(); |
| } |
| |
| void Init() |
| { |
| SetEventMask(EntityEvent.INIT|EntityEvent.POSTFRAME|EntityEvent.FRAME); |
| m_StoreLoadVersion = 0; |
| m_IsCraftingReady = false; |
| m_Recipes = new array<int>; |
| m_LastShavedSeconds = 0; |
| m_BloodType = 0; |
| m_HasBloodTypeVisible = false; |
| m_LifeSpanState = 0; |
| m_LifespanLevelLocal = -1; |
| m_CorpseState = 0; |
| m_CorpseStateLocal = 0; |
| m_HasBloodyHandsVisible = 0; |
| m_PlayerLoaded = false; |
| m_PlayerSelected = false; |
| m_ProcessUIWarning = false; |
| m_FlagRaisingTendency = true; |
| m_LiquidTendencyDrain = false; |
| m_UAParamMessage = new Param1<string>(""); |
| m_UnconParam = new Param1<float>(0); |
| m_DeathDarkeningParam = new Param1<float>(0); |
| m_UAParam = new Param2<int,int>(0,0); |
| m_UAProgressParam = new Param2<float,float>(0,0); |
| m_QuickBarBase = new QuickBarBase(this); |
| m_QuickBarBonus = Math.Max(ConfigGetInt("quickBarBonus"), 0); |
| m_CargoLoad = 0; |
| m_VisibilityCoef = 1.0; |
| m_Hud = GetGame().GetMission().GetHud(); |
| m_RecipePick = 0; |
| m_ActionQBControl = false; |
| m_QuickBarHold = false; |
| m_HideHairAnimated = true; |
| m_WorkingNVGHeadset = false; |
| m_LoweredNVGHeadset = false; |
| m_AreHandsLocked = false; |
| m_ItemsToDelete = new array<EntityAI>; |
| m_AnimCommandStarting = HumanMoveCommandID.None; |
| m_EmptyGloves = new HiddenSelectionsData(ConfigGetString("emptyGloves")); |
| m_CanDisplayHitEffectPPE = true; |
| |
| #ifdef DIAG_DEVELOPER |
| m_CanBeTargetedDebug = true; |
| |
| #endif |
| |
| m_AnalyticsTimer = new Timer(CALL_CATEGORY_SYSTEM); |
|
|
| m_StaminaHandler = new StaminaHandler(this); |
| m_InjuryHandler = new InjuryAnimationHandler(this); |
| m_ShockHandler = new ShockHandler(this); |
| m_HCAnimHandler = new HeatComfortAnimHandler(this); |
| m_PlayerStats = new PlayerStats(this); |
| m_ArrowManager = new ArrowManagerPlayer(this); |
| |
| if (GetGame().IsServer()) |
| { |
| m_PlayerStomach = new PlayerStomach(this); |
| m_NotifiersManager = new NotifiersManager(this); |
| m_AgentPool = new PlayerAgentPool(this); |
| m_BleedingManagerServer = new BleedingSourcesManagerServer(this); |
| m_Environment = new Environment(this); |
| m_ModifiersManager = new ModifiersManager(this); |
| m_PlayerSoundManagerServer = new PlayerSoundManagerServer(this); |
| m_VirtualHud = new VirtualHud(this); |
| |
| m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog)); |
| } |
| |
| m_SymptomManager = new SymptomManager(this); |
| m_ModuleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager)); |
| |
| m_TrasferValues = new TransferValues(this); |
| m_EmoteManager = new EmoteManager(this); |
| m_SoftSkillsManager = new SoftSkillsManager(this); |
| |
| m_WeaponManager = new WeaponManager(this); |
| m_DebugMonitorValues = new DebugMonitorValues(this); |
| m_RGSManager = new RandomGeneratorSyncManager(this); |
| |
| if (!GetGame().IsDedicatedServer()) |
| { |
| m_MeleeDebug = false; |
| m_UALastMessage = ""; |
| m_UALastMessageTimer = new Timer; |
| m_InventoryActionHandler = new InventoryActionHandler(this); |
| m_BleedingManagerRemote = new BleedingSourcesManagerRemote(this); |
| m_PlayerSoundManagerClient = new PlayerSoundManagerClient(this); |
| m_StanceIndicator = new StanceIndicator(this); |
| m_ActionsInitialize = false; |
| ClientData.AddPlayerBase(this); |
|
|
| m_ProcessAddEffectWidgets = new array<int>; |
| m_ProcessRemoveEffectWidgets = new array<int>; |
| m_ActiveNVTypes = new array<int>; |
| m_ProcessAddGlassesEffects = new array<int>; |
| m_ProcessRemoveGlassesEffects = new array<int>; |
| } |
|
|
| m_ActionManager = NULL; |
| |
| |
| m_ConfigEmotesProfile = PluginConfigEmotesProfile.Cast(GetPlugin(PluginConfigEmotesProfile)); |
| |
| if (GetDayZGame().IsDebug()) |
| { |
| PluginConfigDebugProfileFixed m_ConfigDebugProfileFixed = PluginConfigDebugProfileFixed.Cast(GetPlugin(PluginConfigDebugProfileFixed)); |
| PluginConfigDebugProfile m_ConfigDebugProfile = PluginConfigDebugProfile.Cast(GetPlugin(PluginConfigDebugProfile)); |
| PluginDeveloper m_Developer = PluginDeveloper.Cast(GetPlugin(PluginDeveloper)); |
| |
| PlayerBase player = this; |
| |
| if (m_ConfigDebugProfile) |
| { |
| string default_preset = m_ConfigDebugProfile.GetDefaultPreset(); |
| if (player && default_preset != "") |
| { |
| TStringArray preset_array = new TStringArray; |
| m_ConfigDebugProfileFixed.GetPresetItems(default_preset, preset_array); |
| |
| bool is_preset_fixed = true; |
| if (preset_array.Count() == 0) |
| { |
| m_ConfigDebugProfile.GetPresetItems(default_preset, preset_array); |
| is_preset_fixed = false; |
| } |
| |
| if (preset_array.Count() > 0) |
| { |
| m_Developer.ClearInventory(player); |
| |
| for (int i = 0; i < preset_array.Count(); i++) |
| { |
| float health = -1; |
| int quantity = -1; |
| if (is_preset_fixed) |
| { |
| health = m_ConfigDebugProfileFixed.GetItemHealth(default_preset, i); |
| quantity = m_ConfigDebugProfileFixed.GetItemQuantity(default_preset, i); |
| } |
| else |
| { |
| health = m_ConfigDebugProfile.GetItemHealth(default_preset, i); |
| quantity = m_ConfigDebugProfile.GetItemQuantity(default_preset, i); |
| } |
| m_Developer.SpawnEntityInPlayerInventory(player, preset_array.Get(i), health, quantity); |
| } |
| } |
| } |
| } |
| } |
| |
| m_MapNavigationBehaviour = new MapNavigationBehaviour(this); |
| |
| m_ModulePlayerStatus = PluginPlayerStatus.Cast(GetPlugin(PluginPlayerStatus)); |
| m_ModuleLifespan = PluginLifespan.Cast(GetPlugin(PluginLifespan)); |
| |
| m_BleedingSourcesLow = new array<string>; |
| m_BleedingSourcesLow.Insert("RightToeBase"); |
| m_BleedingSourcesLow.Insert("RightFoot"); |
| m_BleedingSourcesLow.Insert("LeftToeBase"); |
| m_BleedingSourcesLow.Insert("LeftFoot"); |
| m_BleedingSourcesLow.Insert("RightUpLegRoll"); |
| m_BleedingSourcesLow.Insert("RightUpLeg"); |
| m_BleedingSourcesLow.Insert("RightLegRoll"); |
| m_BleedingSourcesLow.Insert("RightLeg"); |
| m_BleedingSourcesLow.Insert("LeftUpLegRoll"); |
| m_BleedingSourcesLow.Insert("LeftUpLeg"); |
| m_BleedingSourcesLow.Insert("LeftLegRoll"); |
| m_BleedingSourcesLow.Insert("LeftLeg"); |
| |
| m_BleedingSourcesUp = new array<string>; |
| m_BleedingSourcesUp.Insert("RightForeArmRoll"); |
| m_BleedingSourcesUp.Insert("LeftForeArmRoll"); |
| m_BleedingSourcesUp.Insert("RightForeArm"); |
| m_BleedingSourcesUp.Insert("RightArmRoll"); |
| m_BleedingSourcesUp.Insert("RightArm"); |
| m_BleedingSourcesUp.Insert("RightShoulder"); |
| m_BleedingSourcesUp.Insert("LeftForeArm"); |
| m_BleedingSourcesUp.Insert("LeftArmRoll"); |
| m_BleedingSourcesUp.Insert("LeftArm"); |
| m_BleedingSourcesUp.Insert("LeftShoulder"); |
| m_BleedingSourcesUp.Insert("Spine3"); |
| m_BleedingSourcesUp.Insert("Spine2"); |
| m_BleedingSourcesUp.Insert("Spine1"); |
| m_BleedingSourcesUp.Insert("Spine"); |
| m_BleedingSourcesUp.Insert("Pelvis"); |
| m_BleedingSourcesUp.Insert("Neck"); |
| |
| RegisterNetSyncVariableInt("m_LifeSpanState", LifeSpanState.BEARD_NONE, LifeSpanState.COUNT); |
| RegisterNetSyncVariableInt("m_BloodType", 0, 128); |
| RegisterNetSyncVariableInt("m_ShockSimplified",0, SIMPLIFIED_SHOCK_CAP); |
| RegisterNetSyncVariableInt("m_SoundEvent",0, EPlayerSoundEventID.ENUM_COUNT - 1); |
| RegisterNetSyncVariableInt("m_SoundEventParam", 0, ((EPlayerSoundEventParam.ENUM_COUNT - 1) * 2) - 1); |
| RegisterNetSyncVariableInt("m_StaminaState",0, eStaminaState.COUNT - 1); |
| RegisterNetSyncVariableInt("m_BleedingBits"); |
| RegisterNetSyncVariableInt("m_Shakes", 0, SHAKE_LEVEL_MAX); |
| RegisterNetSyncVariableInt("m_BreathVapour", 0, BREATH_VAPOUR_LEVEL_MAX); |
| RegisterNetSyncVariableInt("m_HealthLevel", eInjuryHandlerLevels.PRISTINE, eInjuryHandlerLevels.RUINED); |
| RegisterNetSyncVariableInt("m_MixedSoundStates", 0, eMixedSoundStates.COUNT - 1); |
| RegisterNetSyncVariableInt("m_CorpseState",-PlayerConstants.CORPSE_STATE_DECAYED,PlayerConstants.CORPSE_STATE_DECAYED); |
| RegisterNetSyncVariableInt("m_RefreshAnimStateIdx",0,3); |
| RegisterNetSyncVariableInt("m_BrokenLegState", -eBrokenLegs.BROKEN_LEGS_SPLINT, eBrokenLegs.BROKEN_LEGS_SPLINT); |
| RegisterNetSyncVariableInt("m_SyncedModifiers", 0, ((eModifierSyncIDs.LAST_INDEX - 1) * 2) - 1); |
| RegisterNetSyncVariableInt("m_HasBloodyHandsVisible", 0, eBloodyHandsTypes.LAST_INDEX - 1); |
| RegisterNetSyncVariableInt("m_ActionSoundCategoryHash"); |
| |
| RegisterNetSyncVariableBool("m_IsUnconscious"); |
| RegisterNetSyncVariableBool("m_IsRestrained"); |
| RegisterNetSyncVariableBool("m_IsInWater"); |
| RegisterNetSyncVariableBool("m_InsideEffectArea"); |
| |
| RegisterNetSyncVariableBool("m_HasBloodTypeVisible"); |
| |
| RegisterNetSyncVariableBool("m_IsRestrainStarted"); |
| RegisterNetSyncVariableBool("m_IsRestrainPrelocked"); |
| RegisterNetSyncVariableBool("m_HasHeatBuffer"); |
| |
| RegisterNetSyncVariableFloat("m_CurrentShock"); |
| |
| m_OriginalSlidePoseAngle = GetSlidePoseAngle(); |
| |
| |
| m_DefaultHitPosition = SetDefaultHitPosition(GetDayZPlayerType().GetDefaultHitPositionComponent()); |
| |
| m_DecayedTexture = ConfigGetString("decayedTexture"); |
| m_FliesIndex = -1; |
| GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(this.OnPlayerLoaded); |
| } |
| |
| void IncreaseAntibioticsCount() |
| { |
| m_AntibioticsActive++; |
| } |
| |
| void DecreaseAntibioticsCount() |
| { |
| m_AntibioticsActive--; |
| if (m_AntibioticsActive < 0) |
| { |
| m_AntibioticsActive = 0; |
| Error("DecreaseAntibioticsCount called more times than IncreaseAntibioticsCount (should be equal) - check your code, forcing clamp to 0"); |
| } |
| } |
| |
| bool IsAntibioticsActive() |
| { |
| return (m_AntibioticsActive > 0); |
| } |
| |
| void SetSoundCategoryHash(int hash) |
| { |
| m_ActionSoundCategoryHash = hash; |
| SetSynchDirty(); |
| } |
| |
| |
| void RequestTriggerEffect(EffectTrigger trigger, int ppeIdx = -1, int aroundId = ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId = ParticleList.CONTAMINATED_AREA_GAS_TINY, string soundset = "", bool partDynaUpdate = false, int newBirthRate = 0, bool forceUpdate = false) |
| { |
| |
| |
| if (!m_InsideEffectArea) |
| return; |
| bool allow = false; |
| if (!m_CurrentEffectTrigger) |
| { |
| allow = true; |
| } |
| else if (trigger == m_CurrentEffectTrigger && forceUpdate) |
| { |
| allow = true; |
| |
| } |
| else if (trigger.GetEffectsPriority() > m_CurrentEffectTrigger.GetEffectsPriority()) |
| { |
| RemoveCurrentEffectTrigger(); |
| allow = true; |
| } |
| if (allow) |
| { |
| |
| |
| |
| |
| |
| |
| m_CurrentEffectTrigger = trigger; |
| SetContaminatedEffectEx( true, ppeIdx, aroundId, tinyId, soundset,partDynaUpdate, newBirthRate ); |
| } |
| } |
| |
| |
| void RemoveCurrentEffectTrigger() |
| { |
| if (m_CurrentEffectTrigger) |
| { |
| |
| |
| |
| |
| |
| SetContaminatedEffectEx( false, m_CurrentEffectTrigger.m_PPERequester ); |
| m_CurrentEffectTrigger = null; |
| } |
| } |
| |
| void IncreaseContaminatedAreaCount() |
| { |
| if (m_ContaminatedAreaCount == 0) |
| OnContaminatedAreaEnterServer(); |
| m_ContaminatedAreaCount++; |
| } |
| |
| void DecreaseContaminatedAreaCount() |
| { |
| m_ContaminatedAreaCount--; |
| if (m_ContaminatedAreaCount <= 0) |
| { |
| m_ContaminatedAreaCount = 0; |
| OnContaminatedAreaExitServer(); |
| } |
| } |
| void IncreaseEffectAreaCount() |
| { |
| if (m_EffectAreaCount == 0) |
| { |
| m_InsideEffectArea = true; |
| SetSynchDirty(); |
| OnPlayerIsNowInsideEffectAreaBeginServer(); |
| } |
| m_EffectAreaCount++; |
| } |
| |
| void DecreaseEffectAreaCount() |
| { |
| m_EffectAreaCount--; |
| if (m_EffectAreaCount <= 0) |
| { |
| m_EffectAreaCount = 0; |
| m_InsideEffectArea = false; |
| SetSynchDirty(); |
| OnPlayerIsNowInsideEffectAreaEndServer(); |
| } |
| } |
| |
| |
| protected void OnContaminatedAreaEnterServer() |
| { |
| GetModifiersManager().ActivateModifier( eModifiers.MDF_AREAEXPOSURE ); |
| |
| } |
| |
| protected void OnContaminatedAreaExitServer() |
| { |
| GetModifiersManager().DeactivateModifier( eModifiers.MDF_AREAEXPOSURE ); |
| |
| } |
| |
| protected void OnPlayerIsNowInsideEffectAreaBeginServer() |
| { |
| |
| } |
| |
| protected void OnPlayerIsNowInsideEffectAreaEndServer() |
| { |
| |
| } |
| |
| protected void OnPlayerIsNowInsideEffectAreaBeginClient() |
| { |
| |
| } |
| |
| protected void OnPlayerIsNowInsideEffectAreaEndClient() |
| { |
| RemoveCurrentEffectTrigger(); |
| |
| } |
| |
| |
| ItemBase GetItemOnSlot(string slot_type) |
| { |
| int slot_id = InventorySlots.GetSlotIdFromString(slot_type); |
| EntityAI item_EAI = this.GetInventory().FindAttachment(slot_id); |
| ItemBase item_IB = ItemBase.Cast(item_EAI); |
| |
| if (item_EAI && !item_IB) |
| { |
| string str = "Warning! GetItemOnSlot() >> found item on slot " + slot_type + " can't be cast to ItemBase! Found item is " + item_EAI.GetType() + " and the player is " + GetType() + "!"; |
| Error(str); |
| return null; |
| } |
| |
| return item_IB; |
| } |
| |
| |
| ItemBase GetItemOnHead() |
| { |
| return GetItemOnSlot("Headgear"); |
| } |
| |
| override int GetQuickBarBonus() |
| { |
| return m_QuickBarBonus; |
| } |
| |
| |
| |
| |
| override bool CanDropEntity (notnull EntityAI item) |
| { |
| if (GetInventory().HasInventoryReservation(item, null)) |
| { |
| return false; |
| } |
| |
| if (IsRestrained()) |
| { |
| if (GetHumanInventory().GetEntityInHands() == item) |
| return false; |
| } |
| |
| return true; |
| } |
|
|
| |
| |
| |
| |
| int GetBreathVapourLevel() |
| { |
| return m_BreathVapour; |
| } |
| |
| |
| void UnsetMixedSoundState(eMixedSoundStates state) |
| { |
| int bit_mask_remove = ~state; |
| |
| eMixedSoundStates new_states = m_MixedSoundStates & bit_mask_remove; |
|
|
| if (new_states != m_MixedSoundStates) |
| { |
| m_MixedSoundStates = new_states; |
| SetSynchDirty(); |
| } |
| } |
| |
| |
| void SetMixedSoundState(eMixedSoundStates state) |
| { |
| eMixedSoundStates new_states = m_MixedSoundStates | state; |
| |
| if (new_states != m_MixedSoundStates) |
| { |
| m_MixedSoundStates = new_states; |
| SetSynchDirty(); |
| } |
| } |
| |
| override bool IsPlayer() |
| { |
| return true; |
| } |
| |
| bool IsBleeding() |
| { |
| return (m_BleedingBits != 0); |
| } |
| |
| void SetBleedingBits(int bits) |
| { |
| if (m_BleedingBits != bits) |
| { |
| if (m_BleedingBits == 0) |
| { |
| OnBleedingBegin(); |
| } |
| else if (bits == 0) |
| { |
| OnBleedingEnd(); |
| } |
| } |
| m_BleedingBits = bits; |
| SetSynchDirty(); |
| } |
| |
| int GetBleedingBits() |
| { |
| return m_BleedingBits; |
| } |
| |
| void IncreaseDiseaseCount() |
| { |
| m_DiseaseCount++; |
| } |
| |
| void DecreaseDiseaseCount() |
| { |
| m_DiseaseCount--; |
| } |
| |
| void IncreaseHealingsCount() |
| { |
| m_HealingsCount++; |
| } |
| |
| void DecreaseHealingsCount() |
| { |
| m_HealingsCount--; |
| } |
| |
| |
| bool HasHealings() |
| { |
| return m_HealingsCount; |
| } |
| |
| bool HasDisease() |
| { |
| return m_DiseaseCount; |
| } |
| |
| |
| EPulseType GetPulseType() |
| { |
| return m_PulseType; |
| } |
| |
| void SetPulseType(EPulseType pulse_type) |
| { |
| m_PulseType = pulse_type; |
| } |
| |
| void QueueAddEffectWidget(array<int> effects) |
| { |
| m_ProcessAddEffectWidgets.InsertArray(effects); |
| } |
| |
| void QueueRemoveEffectWidget(array<int> effects) |
| { |
| m_ProcessRemoveEffectWidgets.InsertArray(effects); |
| } |
| |
| void QueueAddGlassesEffect(int id) |
| { |
| m_ProcessAddGlassesEffects.Insert(id); |
| } |
| |
| void QueueRemoveGlassesEffect(int id) |
| { |
| m_ProcessRemoveGlassesEffects.Insert(id); |
| } |
| |
| DamageDealtEffect GetDamageDealtEffect() |
| { |
| return m_DamageDealtEffect; |
| } |
| |
| override void SpawnDamageDealtEffect() |
| { |
| if (m_DamageDealtEffect) |
| { |
| delete m_DamageDealtEffect; |
| } |
| |
| if (m_CanDisplayHitEffectPPE) |
| { |
| m_DamageDealtEffect = new DamageDealtEffect(); |
| } |
| } |
| |
| void SpawnDamageDealtEffect2(Param param1 = null, Param param2 = null) |
| { |
| if (m_EffectRadial) |
| { |
| delete m_EffectRadial; |
| } |
| |
| m_EffectRadial = new EffectRadial(param1,param2); |
| } |
| |
| FlashbangEffect GetFlashbangEffect() |
| { |
| return m_FlashbangEffect; |
| } |
| |
| void SpawnFlashbangEffect(PlayerBase player, bool visual) |
| { |
| if (m_FlashbangEffect) |
| { |
| m_FlashbangEffect.Stop(); |
| delete m_FlashbangEffect; |
| } |
| |
| m_FlashbangEffect = new FlashbangEffect(player, visual); |
| } |
| |
| ShockDealtEffect GetShockEffect() |
| { |
| return m_ShockDealtEffect; |
| } |
| |
| void SpawnShockEffect(float intensity_max) |
| { |
| if (m_ShockDealtEffect) |
| { |
| delete m_ShockDealtEffect; |
| } |
| |
| m_ShockDealtEffect = new ShockDealtEffect(intensity_max); |
| } |
| |
| override void EEKilled(Object killer) |
| { |
| |
| |
| if (m_AdminLog) |
| { |
| m_AdminLog.PlayerKilled(this, killer); |
| } |
| |
| if (GetBleedingManagerServer()) |
| delete GetBleedingManagerServer(); |
| |
| if (GetModifiersManager()) |
| GetModifiersManager().DeactivateAllModifiers(); |
|
|
| |
| if (GetHive()) |
| { |
| GetHive().CharacterKill(this); |
| } |
| |
| |
| GetGame().EnableVoN(this, false); |
| if (!GetGame().IsDedicatedServer()) |
| ClientData.RemovePlayerBase(this); |
| GetSymptomManager().OnPlayerKilled(); |
| |
| if (GetEconomyProfile() && !m_CorpseProcessing && m_CorpseState == 0 && GetGame().GetMission().InsertCorpse(this)) |
| { |
| m_CorpseProcessing = true; |
| |
| } |
| |
| if (GetGame().IsMultiplayer() && GetGame().IsServer()) |
| { |
| if (GetGame().GetMission()) |
| { |
| GetGame().GetMission().SyncRespawnModeInfo(GetIdentity()); |
| } |
| } |
| |
| super.EEKilled(killer); |
| } |
|
|
| override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
| { |
| super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef); |
| |
| if (m_AdminLog) |
| { |
| m_AdminLog.PlayerHitBy(damageResult, damageType, this, source, component, dmgZone, ammo); |
| } |
| |
| if (damageResult != null && damageResult.GetDamage(dmgZone, "Shock") > 0) |
| { |
| m_LastShockHitTime = GetGame().GetTime(); |
| |
| if (!IsUnconscious()) |
| { |
| if (GetGame().ConfigIsExisting("cfgAmmo " + ammo + " unconRefillModifier")) |
| { |
| m_UnconRefillModifier = GetGame().ConfigGetInt("cfgAmmo " + ammo + " unconRefillModifier"); |
| } |
| else |
| { |
| m_UnconRefillModifier = 1; |
| } |
| } |
| } |
| |
| |
| if (damageType == DT_EXPLOSION && ammo == "FlashGrenade_Ammo") |
| { |
| GetStaminaHandler().DepleteStamina(EStaminaModifiers.OVERALL_DRAIN); |
| } |
| |
| |
| |
| if (damageResult != null && GetBleedingManagerServer()) |
| { |
| float dmg = damageResult.GetDamage(dmgZone, "Blood"); |
| GetBleedingManagerServer().ProcessHit(dmg, source, component, dmgZone, ammo, modelPos); |
| } |
| |
| |
| #ifdef DIAG_DEVELOPER |
| if (DiagMenu.GetBool(DiagMenuIDs.MELEE_DEBUG)) |
| Print("EEHitBy() | " + GetDisplayName() + " hit by " + source.GetDisplayName() + " to " + dmgZone); |
| |
| PluginRemotePlayerDebugServer plugin_remote_server = PluginRemotePlayerDebugServer.Cast(GetPlugin(PluginRemotePlayerDebugServer)); |
| if (plugin_remote_server) |
| { |
| plugin_remote_server.OnDamageEvent(this, damageResult); |
| } |
| #endif |
| |
| if (GetGame().IsDebugMonitor()) |
| m_DebugMonitorValues.SetLastDamage(source.GetDisplayName()); |
| |
| if (m_ActionManager) |
| m_ActionManager.Interrupt(); |
| |
| int transferShockToDamageCoef = g_Game.ConfigGetInt(string.Format("%1 %2 DamageApplied transferShockToDamage", CFG_AMMO, ammo)); |
| if (transferShockToDamageCoef == 1) |
| { |
| |
| AddHealth("", "Health", -ConvertNonlethalDamage(damageResult.GetDamage(dmgZone, "Shock"), damageType)); |
| if (dmgZone != "Head") |
| AddHealth(dmgZone, "Health", -damageResult.GetDamage(dmgZone, "Shock")); |
| } |
| |
| if (GetGame().IsServer()) |
| { |
| if (GetHealth("RightLeg", "Health") <= 1 || GetHealth("LeftLeg", "Health") <= 1 || GetHealth("RightFoot", "Health") <= 1 || GetHealth("LeftFoot", "Health") <= 1) |
| { |
| if (GetModifiersManager().IsModifierActive(eModifiers.MDF_BROKEN_LEGS)) |
| { |
| GetModifiersManager().DeactivateModifier(eModifiers.MDF_BROKEN_LEGS); |
| } |
| GetModifiersManager().ActivateModifier(eModifiers.MDF_BROKEN_LEGS); |
| } |
| |
| if (ammo == "Bullet_CupidsBolt" && IsAlive()) |
| { |
| DamageSystem.ResetAllZones(this); |
| m_ModifiersManager.ResetAll(); |
| m_ModifiersManager.ActivateModifier(eModifiers.MDF_IMMUNITYBOOST); |
| |
| |
| if (m_BleedingManagerServer) |
| m_BleedingManagerServer.RemoveAllSources(); |
| |
| |
| if (GetPlayerStats()) |
| { |
| int bloodType = GetStatBloodType().Get(); |
| float energyValue = GetStatEnergy().Get(); |
| float waterValue = GetStatWater().Get(); |
| float heatBuffer = GetStatHeatBuffer().Get(); |
| float heatComfort = GetStatHeatComfort().Get(); |
|
|
| GetPlayerStats().ResetAllStats(); |
|
|
| GetStatBloodType().Set(bloodType); |
| GetStatWater().Set(waterValue); |
| GetStatEnergy().Set(energyValue); |
| GetStatHeatBuffer().Set(heatBuffer); |
| GetStatHeatComfort().Set(heatComfort); |
| } |
| |
| |
| if (m_AgentPool) |
| m_AgentPool.RemoveAllAgents(); |
| |
| if (m_StaminaHandler) |
| m_StaminaHandler.SetStamina(GameConstants.STAMINA_MAX); |
| |
| |
| if (IsUnconscious()) |
| DayZPlayerSyncJunctures.SendPlayerUnconsciousness(this, false); |
| } |
| } |
| |
| m_ShockHandler.CheckValue(true); |
| |
| |
| GetGame().GetAnalyticsServer().OnEntityHit(source, this); |
| } |
| |
| override void EEHitByRemote(int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos) |
| { |
| super.EEHitByRemote(damageType, source, component, dmgZone, ammo, modelPos); |
|
|
| if (m_MeleeFightLogic.IsInBlock()) |
| { |
| EffectSound sound = SEffectManager.PlaySoundOnObject("BlockingAttack_SoundSet", this); |
| sound.SetAutodestroy(true); |
| } |
| } |
| |
| override void EEDelete(EntityAI parent) |
| { |
| SEffectManager.DestroyEffect(m_FliesEff); |
| StopSoundSet(m_SoundFliesEffect); |
|
|
| if (GetArrowManager()) |
| GetArrowManager().ClearArrows(); |
| } |
|
|
| override protected float ConvertNonlethalDamage(float damage, DamageType damageType) |
| { |
| return damage * GameConstants.NL_DAMAGE_FIREARM_CONVERSION_PLAYERS; |
| } |
| |
| |
| |
| |
| override void OnReceivedHit(ImpactEffectsData hitData) |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| float shakeStrength = Math.InverseLerp(0, 500, hitData.m_InSpeed.Length()); |
| GetCurrentCamera().SpawnCameraShake(shakeStrength); |
| OnPlayerRecievedHit(); |
| } |
| |
| if (hitData.m_AmmoType == "Bullet_CupidsBolt") |
| Ammo_CupidsBolt.PlayOnHitParticle(hitData.m_Position); |
|
|
| |
| } |
|
|
| |
| override void OnPlayerRecievedHit() |
| { |
| #ifndef NO_GUI |
| if (m_MeleeFightLogic.IsInBlock()) |
| { |
| EffectSound sound = SEffectManager.PlaySoundOnObject("BlockingAttack_SoundSet", this); |
| sound.SetAutodestroy(true); |
| return; |
| } |
|
|
| SpawnDamageDealtEffect(); |
| CachedObjectsParams.PARAM2_FLOAT_FLOAT.param1 = 32; |
| CachedObjectsParams.PARAM2_FLOAT_FLOAT.param2 = 0.3; |
| SpawnDamageDealtEffect2(CachedObjectsParams.PARAM2_FLOAT_FLOAT); |
| |
| CloseMapEx(true); |
| #endif |
| } |
| |
| void OnPlayerReceiveFlashbangHitStart(bool visual) |
| { |
| SpawnFlashbangEffect(this, visual); |
| } |
|
|
| void OnPlayerReceiveFlashbangHitEnd() {} |
|
|
| |
| |
| |
|
|
| |
| override string GetHitComponentForAI() |
| { |
| return GetDayZPlayerType().GetHitComponentForAI(); |
| } |
|
|
| |
| override string GetDefaultHitComponent() |
| { |
| return GetDayZPlayerType().GetDefaultHitComponent(); |
| } |
| |
| override vector GetDefaultHitPosition() |
| { |
| return m_DefaultHitPosition; |
| } |
| |
| |
| override array<string> GetSuitableFinisherHitComponents() |
| { |
| return GetDayZPlayerType().GetSuitableFinisherHitComponents(); |
| } |
| |
| protected vector SetDefaultHitPosition(string pSelection) |
| { |
| return GetSelectionPositionMS(pSelection); |
| } |
|
|
| |
| |
| void AddPossibleCoverFaceForShave() |
| { |
| m_FaceCoveredForShaveLayers++; |
| } |
| |
| void RemovePossibleCoverFaceForShave() |
| { |
| m_FaceCoveredForShaveLayers--; |
| } |
| |
| override void EEItemAttached(EntityAI item, string slot_name) |
| { |
| super.EEItemAttached(item, slot_name); |
|
|
| ItemBase itemIB = ItemBase.Cast(item); |
| SwitchItemSelectionTexture(item, slot_name); |
| Param1<PlayerBase> p = new Param1<PlayerBase>(this); |
| item.SwitchItemSelectionTextureEx(EItemManipulationContext.ATTACHING, p); |
| m_QuickBarBase.updateSlotsCount(); |
| CalculateVisibilityForAI(); |
| UpdateShoulderProxyVisibility(item, slot_name); |
| |
| HideHairSelections(itemIB,true); |
| |
| GetGame().GetAnalyticsClient().OnItemAttachedAtPlayer(item, slot_name); |
| Clothing clothing = Clothing.Cast(item); |
| if (clothing) |
| { |
| if (!GetGame().IsDedicatedServer()) |
| { |
| if (clothing.GetEffectWidgetTypes()) |
| { |
| QueueAddEffectWidget(clothing.GetEffectWidgetTypes()); |
| } |
| |
| if (clothing.GetGlassesEffectID() > -1) |
| { |
| QueueAddGlassesEffect(clothing.GetGlassesEffectID()); |
| } |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(UpdateCorpseStateVisual, 200, false); |
| UpdateCorpseStateVisual(); |
| } |
| else if (GetGame().IsServer()) |
| { |
| if (clothing.IsGasMask()) |
| { |
| GetModifiersManager().ActivateModifier(eModifiers.MDF_MASK); |
| } |
| } |
| |
| clothing.UpdateNVGStatus(this,true); |
| } |
| |
| AdjustBandana(item,slot_name); |
| } |
| |
| override void EEItemDetached(EntityAI item, string slot_name) |
| { |
| super.EEItemDetached(item, slot_name); |
| ItemBase item_base = ItemBase.Cast(item); |
| SwitchItemSelectionTexture(item, slot_name); |
| item.SwitchItemSelectionTextureEx(EItemManipulationContext.DETACHING); |
| m_QuickBarBase.updateSlotsCount(); |
| CalculateVisibilityForAI(); |
| |
| HideHairSelections(item_base,false); |
| |
| Clothing clothing = Clothing.Cast(item); |
| |
| if (clothing) |
| { |
| if (!GetGame().IsDedicatedServer()) |
| { |
| if (clothing.GetEffectWidgetTypes()) |
| { |
| QueueRemoveEffectWidget(clothing.GetEffectWidgetTypes()); |
| } |
| |
| if (clothing.GetGlassesEffectID() > -1) |
| { |
| QueueRemoveGlassesEffect(clothing.GetGlassesEffectID()); |
| } |
| } |
| |
| if (GetGame().IsServer()) |
| { |
| if (clothing.IsGasMask()) |
| { |
| GetModifiersManager().DeactivateModifier(eModifiers.MDF_MASK); |
| } |
| } |
| |
| clothing.UpdateNVGStatus(this); |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(UpdateCorpseStateVisual, 200, false); |
| UpdateCorpseStateVisual(); |
| } |
| } |
| |
| void SwitchItemTypeAttach(EntityAI item, string slot) |
| { |
| |
| if (!GetGame().IsServer()) |
| return; |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| } |
| |
| void SwitchItemTypeDetach(EntityAI item, string slot) |
| { |
| |
| } |
| |
| void UpdateShoulderProxyVisibility(EntityAI item, string slot_name) |
| { |
| string slot = slot_name; |
| bool boo; |
| boo = item.IsWeapon(); |
| |
| if (slot == "Melee") |
| { |
| SetSimpleHiddenSelectionState(SIMPLE_SELECTION_MELEE_RIFLE,boo); |
| SetSimpleHiddenSelectionState(SIMPLE_SELECTION_MELEE_MELEE,!boo); |
| } |
| else if (slot == "Shoulder") |
| { |
| SetSimpleHiddenSelectionState(SIMPLE_SELECTION_SHOULDER_RIFLE,boo); |
| SetSimpleHiddenSelectionState(SIMPLE_SELECTION_SHOULDER_MELEE,!boo); |
| } |
| } |
| |
| override void SwitchItemSelectionTexture(EntityAI item, string slot_name) |
| { |
| super.SwitchItemSelectionTexture(item,slot_name); |
| |
| |
| EntityAI armband = FindAttachmentBySlotName("Armband"); |
| if (slot_name == "Body" && armband) |
| { |
| Param1<PlayerBase> p = new Param1<PlayerBase>(this); |
| armband.SwitchItemSelectionTextureEx(EItemManipulationContext.UPDATE,p); |
| } |
| } |
| |
| void RemoveAllItems() |
| { |
| array<EntityAI> itemsArray = new array<EntityAI>; |
| ItemBase item; |
| GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER, itemsArray); |
| |
| for (int i = 0; i < itemsArray.Count(); i++) |
| { |
| Class.CastTo(item, itemsArray.Get(i)); |
| if (item && !item.IsInherited(SurvivorBase)) GetInventory().LocalDestroyEntity(item); |
| } |
| } |
| |
| bool GetHitPPEEnabled() |
| { |
| return m_CanDisplayHitEffectPPE; |
| } |
| |
| void SetHitPPEEnabled(bool enabled) |
| { |
| m_CanDisplayHitEffectPPE = enabled; |
| } |
| |
| bool IsMale() |
| { |
| if (ConfigGetBool("woman") != 1) |
| { |
| return true; |
| } |
| return false; |
| } |
| |
| int GetVoiceType() |
| { |
| int voice_type = ConfigGetInt("voiceType"); |
| |
| if (voice_type == 0) |
| { |
| voice_type = 1; |
| } |
| |
| return voice_type; |
| } |
| |
| PlayerSoundManagerServer GetPlayerSoundManagerServer() |
| { |
| return m_PlayerSoundManagerServer; |
| } |
| |
| |
| UndergroundHandlerClient GetUndergroundHandler() |
| { |
| if (!m_UndergroundHandler && IsAlive()) |
| { |
| m_UndergroundHandler = new UndergroundHandlerClient(this); |
| } |
| |
| return m_UndergroundHandler; |
| } |
| |
| void KillUndergroundHandler() |
| { |
| m_UndergroundHandler = null; |
| } |
| |
| |
| |
| void SetActions(out TInputActionMap InputActionMap) |
| { |
| AddAction(ActionOpenDoors, InputActionMap); |
| AddAction(ActionCloseDoors, InputActionMap); |
| AddAction(ActionLockedDoors, InputActionMap); |
| AddAction(ActionEnterLadder, InputActionMap); |
| AddAction(ActionExitLadder, InputActionMap); |
| |
| |
| AddAction(ActionStartEngine, InputActionMap); |
| AddAction(ActionStopEngine, InputActionMap); |
| AddAction(ActionSwitchSeats, InputActionMap); |
| AddAction(ActionOpenCarDoors,InputActionMap); |
| AddAction(ActionCloseCarDoors,InputActionMap); |
| AddAction(ActionUncoverHeadSelf, InputActionMap); |
| AddAction(ActionDrinkPondContinuous, InputActionMap); |
| AddAction(ActionIgniteFireplaceByAir, InputActionMap); |
| AddAction(ActionMineBushByHand, InputActionMap); |
| |
| AddAction(ActionUngagSelf, InputActionMap); |
| AddAction(ActionWashHandsWater, InputActionMap); |
| AddAction(ActionGetOutTransport, InputActionMap); |
| |
| AddAction(ActionUnrestrainTargetHands, InputActionMap); |
| AddAction(ActionTakeArrow, InputActionMap); |
| AddAction(ActionTakeArrowToHands, InputActionMap); |
| } |
| |
| void SetActions() |
| { |
| } |
| |
| void SetActionsRemoteTarget(out TInputActionMap InputActionMap) |
| { |
| AddAction(ActionCPR, InputActionMap); |
| AddAction(ActionUncoverHeadTarget, InputActionMap); |
| AddAction(ActionUngagTarget, InputActionMap); |
| AddAction(ActionPullBodyFromTransport, InputActionMap); |
| AddAction(ActionCheckPulseTarget, InputActionMap); |
| } |
| |
| void SetActionsRemoteTarget() |
| { |
| } |
| |
| void InitializeActions() |
| { |
| |
| if (IsControlledPlayer()) |
| { |
| m_InputActionMap = new TInputActionMap; |
| SetActions(); |
| } |
| else |
| { |
| m_InputActionMap = new TInputActionMap; |
| SetActionsRemoteTarget(); |
| } |
| |
| |
| m_InputActionMapControled = new TInputActionMap; |
| SetActions(m_InputActionMapControled); |
|
|
| m_InputActionMapAsTarget = new TInputActionMap; |
| SetActionsRemoteTarget(m_InputActionMapAsTarget); |
| } |
| |
| override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions) |
| { |
| if (!m_ActionsInitialize) |
| { |
| m_ActionsInitialize = true; |
| InitializeActions(); |
| } |
|
|
| |
| array<ActionBase_Basic> bcActions = m_InputActionMap.Get(action_input_type); |
| if (!bcActions) |
| { |
| if (IsControlledPlayer()) |
| actions = m_InputActionMapControled.Get(action_input_type); |
| else |
| actions = m_InputActionMapAsTarget.Get(action_input_type); |
| } |
| else |
| { |
| if (!actions) |
| actions = new array<ActionBase_Basic>(); |
| |
| if (IsControlledPlayer()) |
| actions.InsertAll(m_InputActionMapControled.Get(action_input_type)); |
| else |
| actions.InsertAll(m_InputActionMapAsTarget.Get(action_input_type)); |
| |
| actions.InsertAll(bcActions); |
| } |
| } |
| |
| void AddAction(typename actionName, out TInputActionMap InputActionMap) |
| { |
| ActionBase action = GetActionManager().GetAction(actionName); |
|
|
| typename ai = action.GetInputType(); |
| if (!ai) |
| { |
| m_ActionsInitialize = false; |
| return; |
| } |
| |
| ref array<ActionBase_Basic> action_array = InputActionMap.Get(ai); |
| |
| if (!action_array) |
| { |
| action_array = new array<ActionBase_Basic>; |
| InputActionMap.Insert(ai, action_array); |
| } |
| action_array.Insert(action); |
| } |
| |
| void AddAction(typename actionName) |
| { |
| AddAction(actionName, m_InputActionMap); |
| } |
| |
| void RemoveAction(typename actionName, out TInputActionMap InputActionMap) |
| { |
| ActionBase action = GetActionManager().GetAction(actionName); |
| typename ai = action.GetInputType(); |
| ref array<ActionBase_Basic> action_array = InputActionMap.Get(ai); |
| |
| if (action_array) |
| { |
| for (int i = 0; i < action_array.Count(); i++) |
| { |
| if (action == action_array.Get(i)) |
| { |
| action_array.Remove(i); |
| } |
| } |
| action_array = new array<ActionBase_Basic>; |
| InputActionMap.Insert(ai, action_array); |
| } |
| action_array.Insert(action); |
| } |
| |
| void RemoveAction(typename actionName) |
| { |
| RemoveAction(actionName, m_InputActionMap); |
| } |
| |
| int GetCurrentRecipe() |
| { |
| return m_RecipePick; |
| } |
| |
| void SetNextRecipe() |
| { |
| m_RecipePick++; |
| } |
| |
| void SetFirstRecipe() |
| { |
| m_RecipePick = 0; |
| } |
| |
| |
| |
| |
| ActionManagerBase GetActionManager() |
| { |
| return m_ActionManager; |
| } |
| |
| EmoteManager GetEmoteManager() |
| { |
| return m_EmoteManager; |
| } |
| |
| RandomGeneratorSyncManager GetRandomGeneratorSyncManager() |
| { |
| return m_RGSManager; |
| } |
| |
| |
| override void OnLadder(float delta_time, HumanMovementState pState) |
| { |
| ProcessHandDamage(delta_time, pState); |
| } |
| |
| void ProcessHandDamage(float delta_time, HumanMovementState pState) |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER || !GetGame().IsMultiplayer()) |
| { |
| if (pState.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_SLIDE) |
| { |
| |
| EntityAI gloves = GetInventory().FindAttachment(InventorySlots.GLOVES); |
| |
| if (gloves && gloves.GetHealthLevel() < 4) |
| { |
| gloves.AddHealth("","", PlayerConstants.GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC * delta_time); |
| return; |
| } |
| |
| if (Math.RandomFloat01() < PlayerConstants.CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC * delta_time) |
| { |
| if (Math.RandomFloat01() < 0.5) |
| { |
| if (GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("LeftForeArmRoll")) |
| { |
| SendSoundEvent(EPlayerSoundEventID.INJURED_LIGHT); |
| } |
| } |
| else |
| { |
| if (GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("RightForeArmRoll")) |
| { |
| SendSoundEvent(EPlayerSoundEventID.INJURED_LIGHT); |
| } |
| } |
| } |
| |
| } |
| } |
| } |
| |
| override void ProcessFeetDamageServer(int pUserInt) |
| { |
| |
| EntityAI shoes = GetInventory().FindAttachment(InventorySlots.FEET); |
| |
| string surface; int liquid; |
| GetGame().SurfaceUnderObject(this, surface, liquid); |
| float modifier_surface = Surface.GetParamFloat(surface, "footDamage"); |
| |
| if (shoes && shoes.GetHealthLevel() < 4) |
| { |
| shoes.AddHealth("", "", -1 * modifier_surface * PlayerConstants.SHOES_MOVEMENT_DAMAGE_PER_STEP * (float)PlayerConstants.CHECK_EVERY_N_STEP); |
|
|
| return; |
| } |
|
|
| float rnd = Math.RandomFloat01(); |
| float modifier_movement = GetFeetDamageMoveModifier(); |
| float chance = modifier_movement * modifier_surface * PlayerConstants.BAREFOOT_MOVEMENT_BLEED_MODIFIER * (float)PlayerConstants.CHECK_EVERY_N_STEP; |
| if (rnd < chance) |
| { |
| if (pUserInt % 2 == 0) |
| { |
| if (GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("RightFoot")) |
| SendSoundEvent(EPlayerSoundEventID.INJURED_LIGHT); |
| |
| } |
| else |
| { |
| if (GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("LeftFoot")) |
| SendSoundEvent(EPlayerSoundEventID.INJURED_LIGHT); |
| } |
| } |
| } |
| |
| float GetFeetDamageMoveModifier() |
| { |
| float modifier; |
| switch(m_MovementState.m_iMovement) |
| { |
| case DayZPlayerConstants.MOVEMENTIDX_SPRINT: |
| modifier = 1; |
| break |
| case DayZPlayerConstants.MOVEMENTIDX_RUN: |
| modifier = 0.5; |
| break |
| case DayZPlayerConstants.MOVEMENTIDX_WALK: |
| modifier = 0; |
| break |
| } |
| return modifier; |
| } |
| |
| void SetStamina(int value, int range) |
| { |
| if (m_ModulePlayerStatus) |
| m_ModulePlayerStatus.SetStamina(value, range); |
| } |
| |
| #ifdef DIAG_DEVELOPER |
| void SetStaminaDisabled(bool value) |
| { |
| if (m_StaminaHandler) |
| m_StaminaHandler.SetStaminaDisabled(value); |
| } |
| #endif |
| |
| void SetQuickRestrain(bool enable) |
| { |
| m_AllowQuickRestrain = enable; |
| } |
| |
| void SetQuickFishing(bool enable) |
| { |
| m_AllowQuickFishing = enable; |
| } |
| |
| bool IsQuickRestrain() |
| { |
| return m_AllowQuickRestrain; |
| } |
| |
| bool IsQuickFishing() |
| { |
| return m_AllowQuickFishing; |
| } |
| |
| PlayerStats GetPlayerStats() |
| { |
| return m_PlayerStats; |
| } |
|
|
| CraftingManager GetCraftingManager() |
| { |
| return m_CraftingManager; |
| } |
| |
| StaminaHandler GetStaminaHandler() |
| { |
| return m_StaminaHandler; |
| } |
| |
| override WeaponManager GetWeaponManager() |
| { |
| return m_WeaponManager; |
| } |
| |
| override ArrowManagerBase GetArrowManager() |
| { |
| return m_ArrowManager; |
| } |
| |
| bool CanBeRestrained() |
| { |
| if (IsInVehicle() || IsRaised() || IsSwimming() || IsClimbing() || IsClimbingLadder() || IsRestrained() || !GetWeaponManager() || GetWeaponManager().IsRunning() || !GetActionManager() || GetActionManager().GetRunningAction() != null || IsMapOpen()) |
| { |
| return false; |
| } |
| if (GetThrowing() && GetThrowing().IsThrowingModeEnabled()) |
| { |
| return false; |
| } |
| return true; |
| } |
| |
| void SetRestrainStarted(bool restrain_started) |
| { |
| m_IsRestrainStarted = restrain_started; |
| SetSynchDirty(); |
| } |
| |
| bool IsRestrainStarted() |
| { |
| return m_IsRestrainStarted; |
| } |
| |
| void SetRestrainPrelocked(bool restrain_prelock) |
| { |
| m_IsRestrainPrelocked = restrain_prelock; |
| SetSynchDirty(); |
| } |
| |
| bool IsRestrainPrelocked() |
| { |
| return m_IsRestrainPrelocked; |
| } |
| |
| void SetRestrained(bool is_restrained) |
| { |
| m_IsRestrained = is_restrained; |
| SetSynchDirty(); |
| } |
| |
| override bool IsRestrained() |
| { |
| return m_IsRestrained; |
| } |
| |
| override bool IsInventoryVisible() |
| { |
| return true; |
| } |
| |
| bool CanManipulateInventory() |
| { |
| if (IsControlledPlayer()) |
| { |
| return !IsRestrained() && !IsRestrainPrelocked(); |
| } |
| return true; |
| } |
| |
| override bool CanReleaseAttachment (EntityAI attachment) |
| { |
| return super.CanReleaseAttachment(attachment); |
| } |
| |
| override bool CanReleaseCargo (EntityAI cargo) |
| { |
| return super.CanReleaseCargo(cargo); |
| } |
| |
| override bool CanReceiveItemIntoCargo(EntityAI item) |
| { |
| return super.CanReceiveItemIntoCargo(item); |
| } |
| |
| override bool CanSwapItemInCargo (EntityAI child_entity, EntityAI new_entity) |
| { |
| return super.CanSwapItemInCargo(child_entity, new_entity); |
| } |
| |
| override bool CanReceiveItemIntoHands(EntityAI item_to_hands) |
| { |
| if (IsInVehicle()) |
| return false; |
| |
| if (!CanPickupHeavyItem(item_to_hands)) |
| return false; |
| |
| return super.CanReceiveItemIntoHands(item_to_hands); |
| } |
| |
| override bool CanSaveItemInHands(EntityAI item_in_hands) |
| { |
| return super.CanSaveItemInHands(item_in_hands); |
| } |
| |
| override bool CanReleaseFromHands(EntityAI handheld) |
| { |
| return super.CanReleaseFromHands(handheld); |
| } |
| |
| int GetCraftingRecipeID() |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| return GetCraftingManager().GetRecipeID(); |
| } |
| else |
| { |
| return m_RecipeID; |
| } |
| } |
| |
| void SetCraftingRecipeID(int recipeID) |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| GetCraftingManager().SetRecipeID(recipeID); |
| } |
| else |
| { |
| m_RecipeID = recipeID; |
| } |
| } |
| |
| |
| |
| |
| ConstructionActionData GetConstructionActionData() |
| { |
| return m_ConstructionActionData; |
| } |
| |
| void ResetConstructionActionData() |
| { |
| if (m_ConstructionActionData) |
| { |
| m_ConstructionActionData.ResetActionIndexes(); |
| } |
| } |
| |
| |
| |
| |
| vector GetLastFirePoint() |
| { |
| return m_LastFirePoint; |
| } |
| float GetLastFirePointRot() |
| { |
| return m_LastFirePointRot; |
| } |
| int GetLastFirePointIndex() |
| { |
| return m_LastFirePointIndex; |
| } |
|
|
| void SetLastFirePoint(vector last_fire_point) |
| { |
| m_LastFirePoint = last_fire_point; |
| } |
| void SetLastFirePointRot(float last_fire_point_rot) |
| { |
| m_LastFirePointRot = last_fire_point_rot; |
| } |
| void SetLastFirePointIndex(int last_fire_point_index) |
| { |
| m_LastFirePointIndex = last_fire_point_index; |
| } |
|
|
| |
| |
| |
| |
| void RemoveQuickBarEntityShortcut(EntityAI entity) |
| { |
| int index = m_QuickBarBase.FindEntityIndex(entity); |
| if (index != -1) |
| m_QuickBarBase.SetEntityShortcut(entity,-1); |
| } |
| |
| void SetEnableQuickBarEntityShortcut(EntityAI entity, bool value) |
| { |
| int index = m_QuickBarBase.FindEntityIndex(entity); |
| if (index != -1) |
| m_QuickBarBase.SetShotcutEnable(index,value); |
|
|
| } |
| |
| int FindQuickBarEntityIndex(EntityAI entity) |
| { |
| int index; |
| index = m_QuickBarBase.FindEntityIndex(entity); |
|
|
| if (m_QuickBarBase.GetEntity(index) == NULL) |
| return -1; |
|
|
| return index; |
| } |
| |
| |
| int GetQuickBarSize() |
| { |
| return m_QuickBarBase.GetSize(); |
| } |
| |
| EntityAI GetQuickBarEntity(int index) |
| { |
| return m_QuickBarBase.GetEntity(index); |
| } |
| |
| void UpdateQuickBarEntityVisibility(EntityAI entity) |
| { |
| int i = FindQuickBarEntityIndex(entity); |
| if (i >= 0) |
| m_QuickBarBase.UpdateShotcutVisibility(i); |
| } |
| |
| void SetQuickBarEntityShortcut(EntityAI entity, int index, bool force = false) |
| { |
| m_QuickBarBase.SetEntityShortcut(entity, index, force); |
| } |
| |
| void OnQuickbarSetEntityRequest(ParamsReadContext ctx) |
| { |
| m_QuickBarBase.OnSetEntityRequest(ctx); |
| } |
| |
|
|
| |
| void ApplySplint() |
| { |
| float add_health_coef = 0.33; |
| |
| if (GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS) |
| { |
| AddHealth("LeftLeg", "Health", (GetMaxHealth("LeftLeg", "Health") - GetHealth("LeftLeg", "Health") ) * add_health_coef ); |
| AddHealth("RightLeg", "Health", (GetMaxHealth("RightLeg", "Health") - GetHealth("RightLeg", "Health")) * add_health_coef ); |
| AddHealth("RightFoot", "Health", (GetMaxHealth("RightFoot", "Health") - GetHealth("RightFoot", "Health")) * add_health_coef ); |
| AddHealth("LeftFoot", "Health", (GetMaxHealth("LeftFoot", "Health") - GetHealth("LeftFoot", "Health")) * add_health_coef ); |
| } |
| } |
| |
| void ProcessDrowning(float dT) |
| { |
| GetStaminaHandler().DepleteStamina(EStaminaModifiers.DROWN,dT); |
| |
| #ifndef SERVER |
| |
| PPERequester_Drowning req = PPERequester_Drowning.Cast(PPERequesterBank.GetRequester(PPERequesterBank.REQ_DROWNING)); |
| req.SetStamina01(GetStaminaHandler().GetStaminaNormalized()); |
| #endif |
| } |
| |
| void SpawnDrowningBubbles() |
| { |
| if (!GetDrowningWaterLevelCheck()) |
| return; |
| float bubbleFrequency = Math.Lerp(PlayerConstants.DROWNING_BUBBLE_FREQUENCY_MIN, PlayerConstants.DROWNING_BUBBLE_FREQUENCY_MAX, GetStaminaHandler().GetSyncedStaminaNormalized()); |
| int boneIdx = GetBoneIndexByName("Head"); |
| |
| if (boneIdx != -1) |
| { |
| Particle p = ParticleManager.GetInstance().PlayInWorld(ParticleList.DROWNING_BUBBLES, "-0.03 0.15 0"); |
| if (p) |
| AddChild(p, boneIdx); |
| GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(SpawnDrowningBubbles, bubbleFrequency); |
| } |
| } |
| |
| void ProcessHoldBreath(float dT) |
| { |
| if (IsTryingHoldBreath() && CanStartConsumingStamina(EStaminaConsumers.HOLD_BREATH)) |
| { |
| if (!m_IsHoldingBreath) |
| { |
| OnHoldBreathStart(); |
| m_IsHoldingBreath = true; |
| } |
| } |
| else if (!IsTryingHoldBreath() || !CanConsumeStamina(EStaminaConsumers.HOLD_BREATH)) |
| { |
| if (m_IsHoldingBreath) OnHoldBreathEnd(); |
| m_IsHoldingBreath = false; |
| } |
| } |
| |
| void OnHoldBreathStart() |
| { |
| |
| RequestSoundEventEx(EPlayerSoundEventID.HOLD_BREATH, true, EPlayerSoundEventParam.SKIP_CONTROLLED_PLAYER); |
| } |
| |
| void OnHoldBreathExhausted() |
| { |
| RequestSoundEventEx(EPlayerSoundEventID.EXHAUSTED_BREATH, true, EPlayerSoundEventParam.SKIP_CONTROLLED_PLAYER); |
| } |
| |
| void OnHoldBreathEnd() |
| { |
| |
| RequestSoundEventEx(EPlayerSoundEventID.RELEASE_BREATH, true, EPlayerSoundEventParam.SKIP_CONTROLLED_PLAYER); |
| } |
| |
| override bool IsHoldingBreath() |
| { |
| return m_IsHoldingBreath; |
| } |
| |
| override bool IsRefresherSignalingViable() |
| { |
| return false; |
| } |
| |
| eMixedSoundStates GetMixedSoundStates() |
| { |
| return m_MixedSoundStates; |
| } |
| |
| AbstractWave SaySoundSet(string name) |
| { |
| if (m_SaySoundLastSetName != name) |
| { |
| m_SaySoundParams = new SoundParams(name); |
| m_SaySoundBuilder = new SoundObjectBuilder(m_SaySoundParams); |
|
|
| m_SaySoundLastSetName = name; |
| } |
| |
| m_SaySoundObject = m_SaySoundBuilder.BuildSoundObject(); |
| m_SaySoundObject.SetPosition(GetPosition()); |
| return GetGame().GetSoundScene().Play3D(m_SaySoundObject, m_SaySoundBuilder); |
| } |
|
|
| EntityAI FindCargoByBaseType(string searched_item) |
| { |
| EntityAI attachment; |
| string item_name; |
| int attcount = this.GetInventory().AttachmentCount(); |
| |
| for (int att = 0; att < attcount; att++) |
| { |
| attachment = GetInventory().GetAttachmentFromIndex(att); |
| if (attachment.IsItemBase()) |
| { |
| item_name = attachment.GetType(); |
| if (GetGame().IsKindOf(item_name, searched_item)) |
| { |
| return attachment; |
| } |
| } |
| } |
| return NULL; |
| } |
|
|
| void InitEditor() |
| { |
| if (GetGame().IsDebug()) |
| { |
| if (!GetGame().IsMultiplayer() && GetGame().GetPlayer() && GetGame().GetPlayer().GetID() == this.GetID()) |
| { |
| PluginSceneManager scene_editor = PluginSceneManager.Cast(GetPlugin(PluginSceneManager)); |
| scene_editor.InitLoad(); |
| } |
| } |
| } |
| |
| |
| void OnPlayerLoaded() |
| { |
| InitEditor(); |
| |
| if (GetGame().IsMultiplayer() || GetGame().IsServer()) |
| { |
| if (m_ModuleLifespan) |
| { |
| m_ModuleLifespan.SynchLifespanVisual(this, m_LifeSpanState, m_HasBloodyHandsVisible, m_HasBloodTypeVisible, m_BloodType); |
| } |
| } |
| |
| if (IsControlledPlayer()) |
| { |
| if (!m_VirtualHud) |
| m_VirtualHud = new VirtualHud(this); |
| if (m_Hud) |
| { |
| m_Hud.UpdateBloodName(); |
| PPERequesterBank.GetRequester(PPERequester_DeathDarkening).Stop(); |
| PPERequesterBank.GetRequester(PPERequester_ShockHitReaction).Stop(); |
| PPERequesterBank.GetRequester(PPERequester_UnconEffects).Stop(); |
| GetGame().GetUIManager().CloseAll(); |
| GetGame().GetMission().SetPlayerRespawning(false); |
| GetGame().GetMission().OnPlayerRespawned(this); |
| |
| m_Hud.ShowHudUI(true); |
| m_Hud.ShowQuickbarUI(true); |
| m_Hud.UpdateQuickbarGlobalVisibility(); |
| } |
| m_EffectWidgets = GetGame().GetMission().GetEffectWidgets(); |
| } |
| if (!GetGame().IsDedicatedServer()) |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(UpdateCorpseStateVisual, 2000, false); |
| m_PlayerSoundEventHandler = new PlayerSoundEventHandler(this); |
| } |
| int slot_id = InventorySlots.GetSlotIdFromString("Head"); |
| m_CharactersHead = Head_Default.Cast(GetInventory().FindPlaceholderForSlot(slot_id)); |
| CheckHairClippingOnCharacterLoad(); |
| UpdateHairSelectionVisibility(); |
| PreloadDecayTexture(); |
| |
| Weapon_Base wpn = Weapon_Base.Cast(GetItemInHands()); |
| if (wpn) |
| wpn.ValidateAndRepair(); |
| |
| |
| |
| |
| m_PlayerLoaded = true; |
| |
| |
| |
| } |
| |
| void SetPlayerDisconnected(bool state) |
| { |
| m_PlayerDisconnectProcessed = state; |
| } |
| |
| bool IsPlayerDisconnected() |
| { |
| return m_PlayerDisconnectProcessed; |
| } |
|
|
| |
| |
| |
| |
| |
| Hologram GetHologramServer() |
| { |
| return m_HologramServer; |
| } |
| |
| Hologram GetHologramLocal() |
| { |
| return m_HologramLocal; |
| } |
| |
| void PlacingStartServer(ItemBase item) |
| { |
| if (item) |
| { |
| m_HologramServer = new Hologram(this, GetLocalProjectionPosition(), item); |
| GetHologramServer().SetProjectionPosition(GetLocalProjectionPosition()); |
| GetHologramServer().SetProjectionOrientation(GetLocalProjectionOrientation()); |
| GetHologramServer().GetProjectionEntity().OnPlacementStarted(this); |
| GetHologramServer().CheckPowerSource(); |
| GetHologramServer().RefreshVisual(); |
| } |
| } |
| |
| void PlacingStartLocal(ItemBase item) |
| { |
| if (GetGame().IsMultiplayer() && GetGame().IsServer()) |
| return; |
| |
| if (item) |
| { |
| m_HologramLocal = new Hologram(this, GetLocalProjectionPosition(), item); |
| GetHologramLocal().GetProjectionEntity().OnPlacementStarted(this); |
| } |
| } |
| |
| void PlacingCancelServer() |
| { |
| EntityAI entityInHands = GetHumanInventory().GetEntityInHands(); |
| |
| if (IsPlacingServer()) |
| { |
| GetHologramServer().CheckPowerSource(); |
| GetHologramServer().GetParentEntity().OnPlacementCancelled(this); |
| SetLocalProjectionPosition(vector.Zero); |
| |
| delete m_HologramServer; |
|
|
| return; |
| } |
| else if (entityInHands && entityInHands.HasEnergyManager()) |
| { |
| if (entityInHands.GetCompEM().IsPlugged()) |
| entityInHands.OnPlacementCancelled(this); |
| } |
| } |
| |
| |
| void LockHandsUntilItemHeld() |
| { |
| m_AreHandsLocked = true; |
| } |
| |
| void PlacingCancelLocal() |
| { |
| EntityAI entityInHands = GetHumanInventory().GetEntityInHands(); |
| if (entityInHands && entityInHands.HasEnergyManager()) |
| { |
| if (entityInHands.GetCompEM().IsPlugged()) |
| entityInHands.OnPlacementCancelled(this); |
| } |
| |
| SetLocalProjectionPosition(vector.Zero); |
|
|
| delete m_HologramLocal; |
| } |
| |
| void PlacingCompleteServer() |
| { |
| SetLocalProjectionPosition(vector.Zero); |
| delete m_HologramServer; |
| } |
| |
| void PlacingCompleteLocal() |
| { |
| SetLocalProjectionPosition(vector.Zero); |
| delete m_HologramLocal; |
| } |
| |
| bool IsPlacingServer() |
| { |
| if (m_HologramServer) |
| return true; |
|
|
| return false; |
| } |
| |
| bool IsPlacingLocal() |
| { |
| if (m_HologramLocal) |
| return true; |
| |
| return false; |
| } |
| |
| void SetDrowning(bool enable) |
| { |
| if (enable != m_IsDrowning) |
| { |
| if (enable) |
| OnDrowningStart(); |
| else |
| OnDrowningEnd(); |
| } |
|
|
| m_IsDrowning = enable; |
| } |
| |
| void OnDrowningStart() |
| { |
| #ifndef SERVER |
| if (IsControlledPlayer()) |
| { |
| PPERequester_Drowning req = PPERequester_Drowning.Cast(PPERequesterBank.GetRequester(PPERequesterBank.REQ_DROWNING)); |
| req.Start(); |
| } |
| |
| SpawnDrowningBubbles(); |
| #endif |
| } |
| |
| void OnDrowningEnd() |
| { |
| #ifndef SERVER |
| if (IsControlledPlayer()) |
| { |
| PPERequester_Drowning req = PPERequester_Drowning.Cast(PPERequesterBank.GetRequester(PPERequesterBank.REQ_DROWNING)); |
| req.Stop(); |
| } |
| GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(SpawnDrowningBubbles); |
| #endif |
| } |
| |
| bool TogglePlacingServer(int userDataType, ParamsReadContext ctx) |
| { |
| if (userDataType == INPUT_UDT_ADVANCED_PLACEMENT) |
| { |
| PlacingCancelServer(); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void RequestResetADSSync() |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT && GetGame().IsMultiplayer()) |
| { |
| if (ScriptInputUserData.CanStoreInputUserData()) |
| { |
| ScriptInputUserData ctx = new ScriptInputUserData; |
| ctx.Write(INPUT_UDT_RESET_ADS); |
| ctx.Send(); |
| } |
| } |
| else if (!GetGame().IsMultiplayer()) |
| { |
| m_ResetADS = true; |
| } |
| } |
| |
| |
| bool ResetADSPlayerSync(int userDataType, ParamsReadContext ctx) |
| { |
| if (userDataType == INPUT_UDT_RESET_ADS) |
| { |
| ScriptJunctureData pCtx = new ScriptJunctureData; |
| SendSyncJuncture(DayZPlayerSyncJunctures.SJ_ADS_RESET,pCtx); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| override bool CanPlaceItem(EntityAI item) |
| { |
| if (m_UndergroundPresence > EUndergroundPresence.NONE) |
| { |
| TStringSet disallowedUndergroundTypes = CfgGameplayHandler.GetDisallowedTypesInUnderground(); |
| foreach (string t: disallowedUndergroundTypes) |
| { |
| if (item.IsKindOf(t)) |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| void SetUnderground(EUndergroundPresence presence) |
| { |
| m_UndergroundPresence = presence; |
| } |
| |
| void TogglePlacingLocal(ItemBase item = null) |
| { |
| if (IsPlacingLocal()) |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT && GetGame().IsMultiplayer()) |
| { |
| if (ScriptInputUserData.CanStoreInputUserData()) |
| { |
| ScriptInputUserData ctx = new ScriptInputUserData; |
| ctx.Write(INPUT_UDT_ADVANCED_PLACEMENT); |
| ctx.Send(); |
| } |
| } |
| PlacingCancelLocal(); |
| } |
| else if (!item) |
| { |
| PlacingStartLocal(GetItemInHands()); |
| } |
| else |
| { |
| PlacingStartLocal(item); |
| } |
| } |
|
|
| void SetLocalProjectionPosition(vector local_position) |
| { |
| m_LocalProjectionPosition = local_position; |
| } |
| |
| void SetLocalProjectionOrientation(vector local_orientation) |
| { |
| m_LocalProjectionOrientation = local_orientation; |
| } |
| |
| vector GetLocalProjectionPosition() |
| { |
| return m_LocalProjectionPosition; |
| } |
| |
| vector GetLocalProjectionOrientation() |
| { |
| return m_LocalProjectionOrientation; |
| } |
| |
| |
| void AddToEnvironmentTemperature(float pTemperature) {}; |
|
|
| |
|
|
| |
| void SetInWater(bool pState) |
| { |
| m_IsInWater = pState; |
| SetSynchDirty(); |
| } |
|
|
| bool IsInWater() |
| { |
| return m_IsInWater; |
| } |
|
|
| |
| void ~PlayerBase() |
| { |
| if (GetGame() && (!GetGame().IsDedicatedServer())) |
| { |
| ClientData.RemovePlayerBase(this); |
| SetContaminatedEffectEx(false); |
| } |
| |
| SEffectManager.DestroyEffect(m_FliesEff); |
| StopSoundSet(m_SoundFliesEffect); |
| } |
|
|
| void OnCameraChanged(DayZPlayerCameraBase new_camera) |
| { |
| m_CameraSwayModifier = new_camera.GetWeaponSwayModifier(); |
| m_CurrentCamera = new_camera; |
| } |
| |
| DayZPlayerCamera GetCurrentPlayerCamera() |
| { |
| return m_CurrentCamera; |
| } |
| |
| bool IsCurrentCameraAimedAtGround() |
| { |
| if (!m_CurrentCamera) |
| return false; |
| |
| return m_CurrentCamera.GetCurrentPitch() < PlayerConstants.CAMERA_THRESHOLD_PITCH; |
| } |
| |
| BleedingSourcesManagerServer GetBleedingManagerServer() |
| { |
| return m_BleedingManagerServer; |
| } |
| |
| BleedingSourcesManagerRemote GetBleedingManagerRemote() |
| { |
| return m_BleedingManagerRemote; |
| } |
|
|
| SymptomManager GetSymptomManager() |
| { |
| return m_SymptomManager; |
| } |
| VirtualHud GetVirtualHud() |
| { |
| if (!m_VirtualHud) |
| { |
| m_VirtualHud = new VirtualHud(this); |
| } |
| return m_VirtualHud; |
| } |
|
|
| TransferValues GetTransferValues() |
| { |
| return m_TrasferValues; |
| } |
|
|
| DebugMonitorValues GetDebugMonitorValues() |
| { |
| return m_DebugMonitorValues; |
| } |
| |
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| |
| |
| void OnScheduledTick(float deltaTime) |
| { |
| if (!IsPlayerSelected() || !IsAlive()) |
| return; |
| if (m_ModifiersManager) |
| m_ModifiersManager.OnScheduledTick(deltaTime); |
| if (m_NotifiersManager) |
| m_NotifiersManager.OnScheduledTick(); |
| if (m_TrasferValues) |
| m_TrasferValues.OnScheduledTick(deltaTime); |
| if (m_VirtualHud) |
| m_VirtualHud.OnScheduledTick(); |
| if (GetBleedingManagerServer()) |
| GetBleedingManagerServer().OnTick(deltaTime); |
| if (m_Environment) |
| m_Environment.Update(deltaTime); |
|
|
| |
| ItemBase heldItem = GetItemInHands(); |
| if (heldItem && heldItem.HasEnergyManager() && heldItem.GetCompEM().IsPlugged()) |
| { |
| |
| EntityAI placed_entity = heldItem; |
| |
| |
| placed_entity.GetCompEM().UpdatePlugState(); |
| } |
| } |
| |
| void OnCommandHandlerTick(float delta_time, int pCurrentCommandID) |
| { |
| if (!IsAlive()) |
| { |
| if (!m_DeathSyncSent && m_KillerData) |
| { |
| SyncEvents.SendEntityKilled(this, m_KillerData.m_Killer, m_KillerData.m_MurderWeapon, m_KillerData.m_KillerHiTheBrain); |
| |
| |
| m_DeathSyncSent = true; |
| } |
| return; |
| } |
| if (m_DebugMonitorValues) |
| m_DebugMonitorValues.OnScheduledTick(delta_time); |
| if (GetSymptomManager()) |
| GetSymptomManager().OnTick(delta_time, pCurrentCommandID, m_MovementState); |
| |
| |
| DayZPlayerInstanceType instType = GetInstanceType(); |
| if (instType == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| if (m_PlayerSoundEventHandler) |
| m_PlayerSoundEventHandler.OnTick(delta_time); |
| |
| if (m_ProcessRemoveEffectWidgets && m_ProcessRemoveEffectWidgets.Count() > 0) |
| { |
| m_EffectWidgets.RemoveActiveEffects(m_ProcessRemoveEffectWidgets); |
| } |
| |
| if (m_ProcessAddEffectWidgets && m_ProcessAddEffectWidgets.Count() > 0) |
| { |
| m_EffectWidgets.AddActiveEffects(m_ProcessAddEffectWidgets); |
| } |
| |
| HandleGlassesEffect(); |
| |
| if (m_ContaminatedAreaEffectEnabled) |
| ContaminatedParticleAdjustment(); |
| |
| #ifdef DIAG_DEVELOPER |
| if (m_WeaponDebug) |
| { |
| m_WeaponDebug.OnCommandHandlerUpdate(); |
| } |
| #endif |
| |
| m_ProcessAddEffectWidgets.Clear(); |
| m_ProcessRemoveEffectWidgets.Clear(); |
| } |
| |
| m_AnimCommandStarting = HumanMoveCommandID.None; |
|
|
| if (CfgGameplayHandler.GetAllowStaminaAffectInertia()) |
| UpdateMovementInertia(); |
| } |
| |
| |
| void UpdateMovementInertia() |
| { |
| HumanCommandMove hcm = GetCommand_Move(); |
| if (hcm) |
| { |
| float staminaPercentage = GetStaminaHandler().GetSyncedStaminaNormalized(); |
| hcm.SetTurnSpanSprintModifier(2 - staminaPercentage); |
| hcm.SetRunSprintFilterModifier((2 - staminaPercentage) * 0.5); |
| hcm.SetDirectionSprintFilterModifier(2 - staminaPercentage); |
| } |
| } |
| |
| bool m_ShowDbgUI = true; |
| int m_DbgListSelection = 0; |
| float m_DbgSliderValue = 0.0; |
| ref array<string> m_DbgOptions = {"jedna", "dva", "tri"}; |
| |
| NotifiersManager GetNotifiersManager() |
| { |
| return m_NotifiersManager; |
| } |
|
|
| |
| void OnTick() |
| { |
| float deltaT = (GetGame().GetTime() - m_LastTick) * 0.001; |
| if (m_LastTick < 0) |
| deltaT = 0; |
|
|
| m_LastTick = GetGame().GetTime(); |
| |
| OnScheduledTick(deltaT); |
| } |
|
|
| |
| override void EEItemIntoHands(EntityAI item) |
| { |
| super.EEItemIntoHands(item); |
|
|
| if (item) |
| { |
| MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(item, {Bolt_Base}); |
|
|
| Weapon_Base w; |
| if (Class.CastTo(w, item)) |
| { |
| w.ResetWeaponAnimState(); |
| |
| HumanCommandMove cm = GetCommand_Move(); |
| if (cm) |
| { |
| cm.SetMeleeBlock(false); |
| GetMeleeFightLogic().SetBlock(false); |
| } |
| } |
|
|
| |
| if (item.IsHeavyBehaviour() && IsRaised()) |
| { |
| HumanCommandMove cm2 = GetCommand_Move(); |
| if (cm2) |
| { |
| cm2.ForceStance(DayZPlayerConstants.STANCEIDX_ERECT); |
| } |
| } |
| |
| OnItemInHandsChanged(); |
| } |
| } |
| |
| override void EEItemOutOfHands(EntityAI item) |
| { |
| super.EEItemOutOfHands(item); |
|
|
| if (IsPlacingLocal()) |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(TogglePlacingLocal); |
| } |
| |
| OnItemInHandsChanged(); |
| } |
| |
| PlayerStomach GetStomach() |
| { |
| return m_PlayerStomach; |
| } |
| |
| override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| { |
| EvaluateDamageHit(pCurrentCommandID); |
|
|
| |
| super.CommandHandler(pDt,pCurrentCommandID,pCurrentCommandFinished); |
|
|
| HumanInputController hic = GetInputController(); |
| |
| CheckZeroSoundEvent(); |
| CheckSendSoundEvent(); |
| |
| ProcessADDModifier(); |
|
|
| if (m_BrokenLegsJunctureReceived) |
| { |
| m_BrokenLegsJunctureReceived = false; |
| bool initial = m_BrokenLegState < 0; |
|
|
| if (GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS) |
| { |
| DropHeavyItem(); |
| if (initial) |
| { |
| BrokenLegForceProne(); |
| hic.ResetADS(); |
| GetUApi().GetInputByID(UATempRaiseWeapon).Supress(); |
| ExitSights(); |
| } |
| } |
| } |
| |
| GetDayZPlayerInventory().HandleInventory(pDt); |
| |
| if (IsFireWeaponRaised() || m_IsHoldingBreath) |
| { |
| ProcessHoldBreath(pDt); |
| } |
|
|
| ActionManagerBase mngr = GetActionManager(); |
| |
| if (m_AreHandsLocked && GetHumanInventory().GetEntityInHands()) |
| { |
| m_AreHandsLocked = false; |
| } |
| |
| |
| if (hic.CameraIsFreeLook() && m_DirectionToCursor == vector.Zero) |
| { |
| m_DirectionToCursor = GetGame().GetCurrentCameraDirection(); |
| } |
| else if (!hic.CameraIsFreeLook() && m_DirectionToCursor != vector.Zero) |
| { |
| m_DirectionToCursor = vector.Zero; |
| } |
| |
| if (m_WeaponManager) |
| { |
| m_WeaponManager.Update(pDt); |
| } |
| if (m_EmoteManager && IsPlayerSelected()) |
| { |
| m_EmoteManager.Update(pDt); |
| } |
| if (m_RGSManager) |
| { |
| m_RGSManager.Update(); |
| } |
| if (m_StanceIndicator) |
| { |
| m_StanceIndicator.Update(); |
| } |
| if (m_StaminaHandler) |
| { |
| m_StaminaHandler.Update(pDt, pCurrentCommandID); |
| } |
| if (m_InjuryHandler) |
| { |
| m_InjuryHandler.Update(pDt); |
| } |
| if (m_HCAnimHandler) |
| { |
| m_HCAnimHandler.Update(pDt, m_MovementState); |
| } |
| if (m_ShockHandler) |
| { |
| m_ShockHandler.Update(pDt); |
| } |
| |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER || !GetGame().IsMultiplayer()) |
| { |
| GetPlayerSoundManagerServer().Update(); |
| ShockRefill(pDt); |
| FreezeCheck(); |
| } |
| |
| GetHumanInventory().Update(pDt); |
| if (m_IsDrowning) |
| { |
| ProcessDrowning(pDt); |
| } |
| UpdateDelete(); |
| |
| HandleDamageHit(pCurrentCommandID); |
| |
| if (mngr && hic) |
| { |
| mngr.Update(pCurrentCommandID); |
|
|
| HumanCommandUnconscious hcu = GetCommand_Unconscious(); |
| HumanCommandVehicle hcv = GetCommand_Vehicle(); |
|
|
| if (!m_UnconsciousDebug) |
| { |
| |
| if (m_ShouldBeUnconscious && m_IsUnconscious) |
| { |
| if (hcu) |
| { |
| |
| m_Swimming.m_bWasSwimming |= hcu.IsInWater(); |
| } |
|
|
| if (m_Swimming.m_bWasSwimming) |
| { |
| m_LastCommandBeforeUnconscious = DayZPlayerConstants.COMMANDID_SWIM; |
| } |
|
|
| OnUnconsciousUpdate(pDt, m_LastCommandBeforeUnconscious); |
| } |
| |
| else if (m_ShouldBeUnconscious) |
| { |
| |
| bool isTransitioning = hcv && (hcv.IsGettingIn() || hcv.IsGettingOut() || hcv.IsSwitchSeat()); |
|
|
| if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_UNCONSCIOUS) |
| { |
| OnUnconsciousUpdate(pDt, m_LastCommandBeforeUnconscious); |
|
|
| m_IsUnconscious = true; |
| OnUnconsciousStart(); |
| } |
| |
| |
| |
| else if (pCurrentCommandID != DayZPlayerConstants.COMMANDID_DEATH && pCurrentCommandID != DayZPlayerConstants.COMMANDID_FALL && !isTransitioning) |
| { |
| m_LastCommandBeforeUnconscious = pCurrentCommandID; |
|
|
| if (hcv) |
| { |
| m_TransportCache = hcv.GetTransport(); |
| } |
| |
| |
| m_JumpClimb.CheckAndFinishJump(); |
| StartCommand_Unconscious(0); |
| SetFallYDiff(GetPosition()[1]); |
| } |
| } |
| |
| else if (m_IsUnconscious) |
| { |
| |
| if (hcu && pCurrentCommandID == DayZPlayerConstants.COMMANDID_UNCONSCIOUS) |
| { |
| OnUnconsciousUpdate(pDt, m_LastCommandBeforeUnconscious); |
|
|
| |
| if (m_UnconsciousTime > 2) |
| { |
| int wakeUpStance = DayZPlayerConstants.STANCEIDX_PRONE; |
|
|
| |
| if (m_Swimming.m_bWasSwimming || m_LastCommandBeforeUnconscious == DayZPlayerConstants.COMMANDID_VEHICLE) |
| wakeUpStance = -1; |
|
|
| hcu.WakeUp(wakeUpStance); |
|
|
| m_IsUnconscious = false; |
| OnUnconsciousStop(pCurrentCommandID); |
| } |
| } |
| else |
| { |
| |
| if (IsAlive()) |
| { |
| m_IsUnconscious = false; |
| OnUnconsciousStop(pCurrentCommandID); |
| } |
| } |
| } |
| } |
| |
| |
| int quickBarSlot = hic.IsQuickBarSlot(); |
| if (quickBarSlot && IsAlive()) |
| { |
| if (hic.IsQuickBarSingleUse()) |
| { |
| OnQuickBarSingleUse(quickBarSlot); |
| |
| } |
| if (hic.IsQuickBarContinuousUseStart() && ((!GetGame().IsDedicatedServer()) && !GetGame().GetUIManager().GetMenu())) |
| { |
| OnQuickBarContinuousUseStart(quickBarSlot); |
| |
| } |
| if (hic.IsQuickBarContinuousUseEnd() && ((!GetGame().IsDedicatedServer()))) |
| { |
| OnQuickBarContinuousUseEnd(quickBarSlot); |
| |
| } |
| } |
| |
| |
| |
| |
| |
| } |
| if (m_StaminaHandler && hic) |
| { |
| |
| if (!CanConsumeStamina(EStaminaConsumers.SPRINT) || !CanSprint()) |
| { |
| hic.LimitsDisableSprint(true); |
| } |
| else |
| { |
| hic.LimitsDisableSprint(false); |
| } |
| } |
|
|
| |
| if (IsMapOpen()) |
| { |
| if (!GetGame().IsDedicatedServer()) |
| { |
| if (!CfgGameplayHandler.GetUse3DMap() && !GetGame().GetUIManager().IsMenuOpen(MENU_MAP)) |
| { |
| CloseMapEx(false); |
| } |
| else if (CfgGameplayHandler.GetUse3DMap()) |
| { |
| if (IsMapCallbackCancelInput()) |
| { |
| CloseMapEx(true); |
| } |
| else if (IsMapCallbackEndInput()) |
| { |
| CloseMapEx(false); |
| } |
| } |
| } |
| } |
| |
| |
| #ifdef BOT |
| if (m_Bot) |
| m_Bot.OnUpdate(pDt); |
| #endif |
| |
| if (m_CheckMeleeItem && (!GetGame().IsDedicatedServer())) |
| { |
| CheckMeleeItemDamage(m_CheckMeleeItem); |
| SetCheckMeleeItem(); |
| } |
| |
| #ifdef DEVELOPER |
| TryGetInVehicleDebug(); |
| #endif |
| |
| OnCommandHandlerTick(pDt, pCurrentCommandID); |
| } |
| |
| #ifdef DEVELOPER |
| |
| void SetGetInVehicleDebug(EntityAI ent) |
| { |
| m_GetInVehicleTransportDebug = Transport.Cast(ent); |
| } |
| |
| void TryGetInVehicleDebug() |
| { |
| if (m_GetInVehicleTransportDebug) |
| { |
| HumanCommandVehicle vehCommand = StartCommand_Vehicle(m_GetInVehicleTransportDebug, 0, 0); |
| if (vehCommand) |
| { |
| vehCommand.SetVehicleType(m_GetInVehicleTransportDebug.GetAnimInstance()); |
| } |
| m_GetInVehicleTransportDebug = null; |
| } |
| } |
| #endif |
| |
| |
| |
| void CloseMap() |
| { |
| CloseMapEx(false); |
| } |
| |
| void CloseMapEx(bool cancelled) |
| { |
| if (m_hac && !GetMapClosingSyncSent()) |
| { |
| if (ScriptInputUserData.CanStoreInputUserData()) |
| { |
| if (GetGame().IsMultiplayer() && GetGame().IsClient()) |
| { |
| ActionManagerClient mngr_client; |
| CastTo(mngr_client, GetActionManager()); |
| |
| if (cancelled) |
| { |
| mngr_client.RequestInterruptAction(); |
| } |
| else |
| { |
| mngr_client.RequestEndAction(); |
| } |
| |
| GetGame().GetMission().RemoveActiveInputExcludes({"map"}); |
| GetGame().GetMission().RemoveActiveInputRestriction(EInputRestrictors.MAP); |
| } |
| else if (!GetGame().IsMultiplayer()) |
| { |
| int command_ID = DayZPlayerConstants.CMD_ACTIONINT_END; |
| if (cancelled) |
| { |
| command_ID = DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT; |
| } |
| m_hac.InternalCommand(command_ID); |
| } |
| SetMapClosingSyncSet(true); |
| } |
| } |
| |
| if (!GetGame().IsDedicatedServer()) |
| { |
| if (GetGame().GetUIManager().IsMenuOpen(MENU_MAP)) |
| { |
| GetGame().GetUIManager().FindMenu(MENU_MAP).Close(); |
| if (m_Hud) |
| { |
| m_Hud.ShowHudPlayer(true); |
| m_Hud.ShowQuickbarPlayer(true); |
| } |
| |
| GetGame().GetMission().RemoveActiveInputExcludes({"map"}); |
| GetGame().GetMission().RemoveActiveInputRestriction(EInputRestrictors.MAP); |
| } |
| } |
| } |
| |
| void SetMapOpen(bool state) |
| { |
| m_MapOpen = state; |
| } |
| |
| bool IsMapOpen() |
| { |
| return m_MapOpen; |
| } |
| |
| void SetMapClosingSyncSet(bool state) |
| { |
| m_MapClosingSyncSent = state; |
| } |
| |
| bool GetMapClosingSyncSent() |
| { |
| return m_MapClosingSyncSent; |
| } |
| |
| bool IsMapCallbackCancelInput() |
| { |
| if (IsRaised() || (GetUApi().GetInputByID(UAUIMenu).LocalPress() || GetUApi().GetInputByID(UAGear).LocalPress())) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool IsMapCallbackEndInput() |
| { |
| if (GetUApi().GetInputByID(UADefaultAction).LocalPress()) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| MapNavigationBehaviour GetMapNavigationBehaviour() |
| { |
| return m_MapNavigationBehaviour; |
| } |
| |
| void MapNavigationItemInPossession(EntityAI item) |
| { |
| if (GetMapNavigationBehaviour()) |
| { |
| GetMapNavigationBehaviour().OnItemInPlayerPossession(item); |
| } |
| } |
| |
| void MapNavigationItemNotInPossession(EntityAI item) |
| { |
| if (GetMapNavigationBehaviour()) |
| { |
| GetMapNavigationBehaviour().OnItemNotInPlayerPossession(item); |
| } |
| } |
| |
| void SetCheckMeleeItem(ItemBase item = null) |
| { |
| m_CheckMeleeItem = item; |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| void SetShakesForced(int value) |
| { |
| m_ShakesForced = value; |
| } |
| |
| void FreezeCheck() |
| { |
| int level; |
| if (m_ShakesForced > 0) |
| { |
| level = m_ShakesForced; |
| } |
| else |
| { |
| float heat_comfort = GetStatHeatComfort().Get(); |
| if (heat_comfort <= PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_WARNING) |
| { |
| float value = Math.InverseLerp(PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_WARNING, PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL,heat_comfort); |
| level = Math.Lerp(1,7,value); |
| level = Math.Clamp(value,1,7); |
| |
| |
| |
| |
| } |
| } |
| if (level != m_Shakes) |
| { |
| m_Shakes = level; |
| SetSynchDirty(); |
| } |
| } |
|
|
| override bool IsLanded(int pCurrentCommandID) |
| { |
| if (super.IsLanded(pCurrentCommandID)) |
| { |
| return true; |
| } |
|
|
| |
| if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_UNCONSCIOUS) |
| { |
| bool wasFalling = m_IsUnconsciousFalling; |
| m_IsUnconsciousFalling = PhysicsIsFalling(false); |
| return wasFalling && !m_IsUnconsciousFalling; |
| } |
|
|
| |
|
|
| return false; |
| } |
|
|
| override bool OnLand(int pCurrentCommandID, FallDamageData fallDamageData) |
| { |
| if (super.OnLand(pCurrentCommandID, fallDamageData)) |
| { |
| return true; |
| } |
|
|
| |
| |
|
|
| return false; |
| } |
|
|
| override bool IsAlreadyInFallingCommand(int pCurrentCommandID) |
| { |
| if (super.IsAlreadyInFallingCommand(pCurrentCommandID)) |
| { |
| return true; |
| } |
|
|
| |
| |
| return pCurrentCommandID == DayZPlayerConstants.COMMANDID_UNCONSCIOUS || pCurrentCommandID == DayZPlayerConstants.COMMANDID_DAMAGE; |
| } |
| |
| void OnUnconsciousStart() |
| { |
| CloseInventoryMenu(); |
| |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| SetInventorySoftLock(true); |
| if (m_LastCommandBeforeUnconscious != DayZPlayerConstants.COMMANDID_VEHICLE) |
| { |
| EntityAI entity_in_hands = GetHumanInventory().GetEntityInHands(); |
| if (entity_in_hands && CanDropEntity(entity_in_hands) && !IsRestrained()) |
| { |
| DropItem(ItemBase.Cast(entity_in_hands)); |
| } |
| } |
| GetGame().GetSoundScene().SetSoundVolume(0,2); |
| m_EffectWidgets.AddSuspendRequest(EffectWidgetSuspends.UNCON); |
| } |
| |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER || (!GetGame().IsMultiplayer() && GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT)) |
| { |
| SetSynchDirty(); |
| |
| if (m_LastCommandBeforeUnconscious == DayZPlayerConstants.COMMANDID_VEHICLE) |
| { |
| if (m_TransportCache) |
| m_TransportCache.MarkCrewMemberUnconscious(m_TransportCache.CrewMemberIndex(this)); |
| } |
| |
| |
| GetGame().EnableVoN(this, false); |
| |
| if (m_AdminLog) |
| { |
| m_AdminLog.UnconStart(this); |
| } |
| |
| |
| if (GetMeleeFightLogic()) |
| { |
| GetMeleeFightLogic().SetBlock(false); |
| } |
| } |
| |
| SetMasterAttenuation("UnconsciousAttenuation"); |
| } |
| |
| void OnUnconsciousStop(int pCurrentCommandID) |
| { |
| m_UnconRefillModifier =1; |
| SetSynchDirty(); |
| m_UnconsciousTime = 0; |
| m_UnconsciousVignetteTarget = 2; |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| if (pCurrentCommandID != DayZPlayerConstants.COMMANDID_DEATH) |
| { |
| GetGame().GetSoundScene().SetSoundVolume(g_Game.m_volume_sound,1); |
| PPERequesterBank.GetRequester(PPERequester_UnconEffects).Stop(); |
| GetGame().GetMission().GetHud().ShowHudUI(true); |
| GetGame().GetMission().GetHud().ShowQuickbarUI(true); |
| if (GetGame().GetUIManager().IsDialogVisible()) |
| { |
| GetGame().GetUIManager().CloseDialog(); |
| } |
| if (GetGame().GetUIManager().IsMenuOpen(MENU_RESPAWN_DIALOGUE)) |
| { |
| GetGame().GetUIManager().FindMenu(MENU_RESPAWN_DIALOGUE).Close(); |
| } |
| } |
| SetInventorySoftLock(false); |
| m_EffectWidgets.RemoveSuspendRequest(EffectWidgetSuspends.UNCON); |
| } |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER) |
| { |
| |
| if (IsAlive()) |
| GetGame().EnableVoN(this, true); |
| |
| if (m_AdminLog) |
| { |
| m_AdminLog.UnconStop(this); |
| } |
| } |
| |
| SetMasterAttenuation(""); |
| } |
|
|
| void OnUnconsciousUpdate(float pDt, int last_command) |
| { |
| m_UnconsciousTime += pDt; |
| if (GetGame().IsServer()) |
| { |
| int shock_simplified = SimplifyShock(); |
| |
| if (m_ShockSimplified != shock_simplified) |
| { |
| m_ShockSimplified = shock_simplified; |
| SetSynchDirty(); |
| } |
|
|
| if (m_UnconsciousTime > PlayerConstants.UNCONSCIOUS_IN_WATER_TIME_LIMIT_TO_DEATH && last_command == DayZPlayerConstants.COMMANDID_SWIM) |
| { |
| SetHealth("","",-100); |
| } |
| } |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| GetGame().GetMission().GetHud().ShowHudUI(false); |
| GetGame().GetMission().GetHud().ShowQuickbarUI(false); |
| if (GetPulseType() == EPulseType.REGULAR) |
| { |
| float shock_simple_normalized = GetSimplifiedShockNormalized(); |
| |
| float sin = Math.Sin(m_UnconsciousTime * 0.3); |
| float sin_normalized = (sin + 1) / 2; |
| if (sin_normalized < 0.05) |
| { |
| m_UnconsciousVignetteTarget = (1 - shock_simple_normalized / 3) * 2; |
| } |
| float vignette = Math.Lerp(2,m_UnconsciousVignetteTarget, sin_normalized); |
| |
| m_UnconParam.param1 = vignette; |
| PPERequesterBank.GetRequester(PPERequester_UnconEffects).Start(m_UnconParam); |
| } |
| } |
| } |
| |
| int SimplifyShock() |
| { |
| int shock = Math.Lerp(0, SIMPLIFIED_SHOCK_CAP, GetHealth("","Shock") / GetMaxHealth("","Shock")); |
| shock = Math.Clamp(shock, 0, SIMPLIFIED_SHOCK_CAP); |
| return shock; |
| } |
| |
| float GetSimplifiedShockNormalized() |
| { |
| return (m_ShockSimplified / SIMPLIFIED_SHOCK_CAP); |
| } |
| |
| override bool IsUnconscious() |
| { |
| return m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_UNCONSCIOUS || m_IsUnconscious; |
| } |
| |
| override bool CanBeTargetedByAI(EntityAI ai) |
| { |
| #ifdef DIAG_DEVELOPER |
| if (!m_CanBeTargetedDebug) |
| { |
| return false; |
| } |
| #endif |
| |
| return super.CanBeTargetedByAI(ai) && !IsUnconscious() && !IsInVehicle(); |
| } |
| |
| void GiveShock(float shock) |
| { |
| AddHealth("","Shock",shock); |
| } |
| |
| |
| void OnRestrainStart() |
| { |
| CloseInventoryMenu(); |
| GetGame().GetMission().RemoveActiveInputExcludes({"inventory"},true); |
| GetGame().GetMission().RemoveActiveInputRestriction(EInputRestrictors.INVENTORY); |
| } |
| |
| |
| void ShockRefill(float pDt); |
| |
| |
| |
|
|
| eBrokenLegs GetBrokenLegs() |
| { |
| return Math.AbsInt(m_BrokenLegState); |
| } |
| |
| |
| void SetBrokenLegs(int stateId) |
| { |
| m_BrokenLegState = stateId; |
| |
| DayZPlayerSyncJunctures.SendBrokenLegsEx(this, stateId); |
| eBrokenLegs state = GetBrokenLegs(); |
| |
| if (state == eBrokenLegs.NO_BROKEN_LEGS) |
| { |
| m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.BROKEN_LEGS; |
| m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.BROKEN_LEGS_SPLINT; |
| } |
| else if (state == eBrokenLegs.BROKEN_LEGS) |
| { |
| SetLegHealth(); |
| } |
| else if (state == eBrokenLegs.BROKEN_LEGS_SPLINT) |
| { |
| |
| } |
|
|
| SetSynchDirty(); |
| } |
|
|
| |
| void UpdateBrokenLegs(int stateId) |
| { |
| eBrokenLegs state = GetBrokenLegs(); |
| |
| if (state != eBrokenLegs.NO_BROKEN_LEGS) |
| { |
| if (state == eBrokenLegs.BROKEN_LEGS_SPLINT) |
| { |
| if (m_MovementState.m_iStanceIdx != DayZPlayerConstants.STANCEIDX_PRONE) |
| { |
| m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.PRONE_ANIM_OVERRIDE; |
| m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.BROKEN_LEGS; |
| m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask | eInjuryOverrides.BROKEN_LEGS_SPLINT; |
| } |
| m_InjuryHandler.CheckValue(false); |
|
|
| } |
| else if (state == eBrokenLegs.BROKEN_LEGS) |
| { |
|
|
| if (m_MovementState.m_iStanceIdx != DayZPlayerConstants.STANCEIDX_PRONE) |
| { |
| m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.PRONE_ANIM_OVERRIDE; |
| m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.BROKEN_LEGS_SPLINT; |
| m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask | eInjuryOverrides.BROKEN_LEGS; |
| } |
| |
| BrokenLegWalkShock(); |
| m_InjuryHandler.CheckValue(false); |
|
|
| } |
| } |
| else if (state == eBrokenLegs.NO_BROKEN_LEGS) |
| { |
| m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.BROKEN_LEGS; |
| m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.BROKEN_LEGS_SPLINT; |
| } |
| |
| } |
| |
| void BreakLegSound() |
| { |
| PlaySoundSet(m_BrokenLegSound, SOUND_BREAK_LEG, 0.1, 0.1); |
| } |
| void BrokenLegForceProne(bool forceOverride = false) |
| { |
| if (!IsInWater() && !IsSwimming() && !IsClimbingLadder() && !IsInVehicle() && !IsClimbing() && DayZPlayerUtils.PlayerCanChangeStance(this, DayZPlayerConstants.STANCEIDX_PRONE)) |
| { |
| if (m_MovementState.m_iStanceIdx != DayZPlayerConstants.STANCEIDX_PRONE && m_MovementState.m_iStanceIdx != DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
| { |
| EntityAI attachment; |
| Class.CastTo(attachment, GetItemOnSlot("Splint_Right")); |
| if (attachment && attachment.GetType() == "Splint_Applied") |
| { |
| attachment.Delete(); |
| } |
| |
| m_ShockHandler.SetShock(PlayerConstants.BROKEN_LEGS_INITIAL_SHOCK); |
| m_ShockHandler.CheckValue(true); |
| |
| |
| if (m_ShockHandler.GetCurrentShock() >= 25) |
| { |
| |
| |
| HumanCommandActionCallback cmd = GetCommand_Action(); |
| if (cmd) |
| { |
| cmd.Cancel(); |
| } |
| |
| StopHandEvent(); |
| |
| HumanCommandMove hcm = StartCommand_Move(); |
| hcm = GetCommand_Move(); |
| if (hcm) |
| { |
| hcm.ForceStance(DayZPlayerConstants.STANCEIDX_PRONE); |
| } |
| } |
| } |
| } |
|
|
| m_JumpClimb.CheckAndFinishJump(); |
| } |
| |
| |
| void BrokenLegWalkShock() |
| { |
| |
| if (m_MovementState.m_iStanceIdx != DayZPlayerConstants.STANCEIDX_PRONE && m_MovementState.m_iStanceIdx != DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
| { |
| float avgLegHealth = GetHealth("RightLeg","") + GetHealth("LeftLeg","") + GetHealth("RightFoot","") + GetHealth("LeftFoot",""); |
| avgLegHealth *= 0.25; |
| |
| if (IsSwimming()) |
| { |
| |
| vector v; |
| PhysicsGetVelocity(v); |
| |
| if (v.LengthSq() > 0) |
| { |
| m_ShockHandler.SetShock(PlayerConstants.BROKEN_LEGS_SHOCK_SWIM); |
| } |
| } |
| else if (m_MovementState.m_iMovement != 0) |
| { |
| if (IsClimbingLadder()) |
| { |
| MovingShock(avgLegHealth, PlayerConstants.BROKEN_LEGS_HIGH_SHOCK_WALK, PlayerConstants.BROKEN_LEGS_MID_SHOCK_WALK, PlayerConstants.BROKEN_LEGS_LOW_SHOCK_WALK); |
| } |
| else if (m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_ERECT || m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDERECT) |
| { |
| if (m_MovementState.m_iMovement > 1) |
| { |
| MovingShock(avgLegHealth, PlayerConstants.BROKEN_LEGS_HIGH_SHOCK_WALK, PlayerConstants.BROKEN_LEGS_MID_SHOCK_WALK, PlayerConstants.BROKEN_LEGS_LOW_SHOCK_WALK); |
| } |
| } |
| else if (m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_CROUCH || m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDCROUCH) |
| { |
| |
| MovingShock(avgLegHealth, PlayerConstants.BROKEN_LEGS_HIGH_SHOCK_WALK * PlayerConstants.BROKEN_CROUCH_MODIFIER, PlayerConstants.BROKEN_LEGS_MID_SHOCK_WALK * PlayerConstants.BROKEN_CROUCH_MODIFIER, PlayerConstants.BROKEN_LEGS_LOW_SHOCK_WALK * PlayerConstants.BROKEN_CROUCH_MODIFIER); |
| } |
| } |
| else |
| { |
| |
| m_ShockHandler.SetShock(PlayerConstants.BROKEN_LEGS_STAND_SHOCK); |
| } |
| |
| m_ShockHandler.CheckValue(true); |
| } |
| } |
| |
| |
| void MovingShock(float legHealth, float highShock, float midShock, float lowShock) |
| { |
| if (legHealth <= PlayerConstants.BROKEN_LEGS_LOW_HEALTH_THRESHOLD) |
| { |
| |
| m_ShockHandler.SetShock(highShock); |
| } |
| else if (legHealth >= PlayerConstants.BROKEN_LEGS_HIGH_HEALTH_THRESHOLD) |
| { |
| |
| m_ShockHandler.SetShock(lowShock); |
| } |
| else |
| { |
| |
| m_ShockHandler.SetShock(midShock); |
| } |
| } |
| |
| void DealShock(float dmg) |
| { |
| Param1<float> damage = new Param1<float>(0); |
| damage.param1 = dmg; |
| GetGame().RPCSingleParam(this, ERPCs.RPC_SHOCK, damage, true, GetIdentity()); |
| } |
| |
| |
| override bool CanPickupHeavyItem(notnull EntityAI item) |
| { |
| if (item.IsHeavyBehaviour() && (GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS || GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS_SPLINT)) |
| return false; |
|
|
| return super.CanPickupHeavyItem(item); |
| } |
| |
| |
| void SetLegHealth() |
| { |
| SetHealth("RightLeg", "", 0); |
| SetHealth("RightFoot", "", 0); |
| SetHealth("LeftLeg", "", 0); |
| SetHealth("LeftFoot", "", 0); |
| } |
| |
| void DropHeavyItem() |
| { |
| ItemBase itemInHands = GetItemInHands(); |
| if (itemInHands && itemInHands.IsHeavyBehaviour()) |
| DropItem(itemInHands); |
| } |
| |
| bool IsWearingSplint() |
| { |
| EntityAI attachment; |
| Class.CastTo(attachment, GetItemOnSlot("Splint_Right")); |
| if (attachment && attachment.GetType() == "Splint_Applied") |
| { |
| return true; |
| } |
| return false; |
| } |
| |
| |
| |
| |
| override void OnCommandSwimStart() |
| { |
| ItemBase itemInHands = GetItemInHands(); |
| if (itemInHands) |
| { |
| if (itemInHands.IsHeavyBehaviour()) |
| { |
| TryHideItemInHands(false); |
| DropHeavyItem(); |
| } |
| else |
| { |
| TryHideItemInHands(true); |
| } |
| itemInHands.OnItemInHandsPlayerSwimStart(this); |
| } |
| m_AnimCommandStarting = HumanMoveCommandID.CommandSwim; |
| |
| if (GetInventory()) |
| GetInventory().LockInventory(LOCK_FROM_SCRIPT); |
| |
| CloseInventoryMenu(); |
| GetDayZGame().GetBacklit().OnSwimmingStart(); |
| |
| AbortWeaponEvent(); |
| GetWeaponManager().DelayedRefreshAnimationState(10); |
| RequestHandAnimationStateRefresh(); |
| |
| GetGame().GetMission().AddActiveInputExcludes({"swimming"}); |
| } |
| |
| override void OnCommandSwimFinish() |
| { |
| TryHideItemInHands(false, true); |
| |
| if (GetInventory()) |
| GetInventory().UnlockInventory(LOCK_FROM_SCRIPT); |
| |
| GetDayZGame().GetBacklit().OnSwimmingStop(); |
| |
| GetWeaponManager().RefreshAnimationState(); |
| |
| GetGame().GetMission().RemoveActiveInputExcludes({"swimming"}); |
| } |
| |
| override void OnCommandLadderStart() |
| { |
| m_AnimCommandStarting = HumanMoveCommandID.CommandLadder; |
| TryHideItemInHands(true); |
| |
| if (GetInventory()) |
| GetInventory().LockInventory(LOCK_FROM_SCRIPT); |
| |
| CloseInventoryMenu(); |
| |
| GetGame().GetMission().AddActiveInputExcludes({"ladderclimbing"}); |
| } |
| |
| override void OnCommandLadderFinish() |
| { |
| TryHideItemInHands(false, true); |
| |
| if (GetInventory()) |
| GetInventory().UnlockInventory(LOCK_FROM_SCRIPT); |
| |
| GetGame().GetMission().RemoveActiveInputExcludes({"ladderclimbing"}); |
| } |
| |
| override void OnCommandFallStart() |
| { |
| m_AnimCommandStarting = HumanMoveCommandID.CommandFall; |
| |
| if (GetInventory()) |
| GetInventory().LockInventory(LOCK_FROM_SCRIPT); |
| |
| CloseInventoryMenu(); |
| |
| AbortWeaponEvent(); |
| GetWeaponManager().DelayedRefreshAnimationState(10); |
| RequestHandAnimationStateRefresh(); |
| } |
| |
| override void OnCommandFallFinish() |
| { |
| if (GetInventory()) |
| GetInventory().UnlockInventory(LOCK_FROM_SCRIPT); |
| |
| GetWeaponManager().RefreshAnimationState(); |
| } |
| |
| override void OnCommandClimbStart() |
| { |
| m_AnimCommandStarting = HumanMoveCommandID.CommandClimb; |
| |
| if (GetInventory()) |
| GetInventory().LockInventory(LOCK_FROM_SCRIPT); |
| |
| CloseInventoryMenu(); |
| |
| AbortWeaponEvent(); |
| GetWeaponManager().DelayedRefreshAnimationState(10); |
| RequestHandAnimationStateRefresh(); |
| } |
| |
| override void OnCommandClimbFinish() |
| { |
| if (GetInventory()) |
| GetInventory().UnlockInventory(LOCK_FROM_SCRIPT); |
| |
| GetWeaponManager().RefreshAnimationState(); |
| } |
| |
| override void OnCommandVehicleStart() |
| { |
| m_AnimCommandStarting = HumanMoveCommandID.CommandVehicle; |
| |
| if (GetInventory()) |
| GetInventory().LockInventory(LOCK_FROM_SCRIPT); |
| |
| CloseInventoryMenu(); |
| |
| ItemBase itemInHand = GetItemInHands(); |
| EntityAI itemOnHead = FindAttachmentBySlotName("Headgear"); |
|
|
| if (itemInHand && itemInHand.GetCompEM()) |
| itemInHand.GetCompEM().SwitchOff(); |
|
|
| TryHideItemInHands(true); |
|
|
| if (itemOnHead && itemOnHead.GetCompEM()) |
| itemOnHead.GetCompEM().SwitchOff(); |
| |
| HumanCommandVehicle hcv = GetCommand_Vehicle(); |
| if (hcv && hcv.GetVehicleSeat() == DayZPlayerConstants.VEHICLESEAT_DRIVER) |
| OnVehicleSeatDriverEnter(); |
| |
| GetGame().GetMission().AddActiveInputExcludes({"vehicledriving"}); |
| } |
| |
| override void OnCommandVehicleFinish() |
| { |
| if (GetInventory()) |
| GetInventory().UnlockInventory(LOCK_FROM_SCRIPT); |
| |
| TryHideItemInHands(false, true); |
| |
| if (m_IsVehicleSeatDriver) |
| OnVehicleSeatDriverLeft(); |
| |
| GetGame().GetMission().RemoveActiveInputExcludes({"vehicledriving"}); |
| } |
| |
| override void OnCommandMelee2Start() |
| { |
| m_AnimCommandStarting = HumanMoveCommandID.CommandMelee2; |
| m_IsFighting = true; |
| |
| AbortWeaponEvent(); |
| GetWeaponManager().DelayedRefreshAnimationState(10); |
| RequestHandAnimationStateRefresh(); |
| } |
| |
| override void OnCommandMelee2Finish() |
| { |
| RunFightBlendTimer(); |
| |
| GetWeaponManager().RefreshAnimationState(); |
| |
| } |
| |
| override void OnCommandDeathStart() |
| { |
| m_AnimCommandStarting = HumanMoveCommandID.CommandDeath; |
|
|
| AbortWeaponEvent(); |
| GetWeaponManager().DelayedRefreshAnimationState(10); |
| RequestHandAnimationStateRefresh(); |
| } |
| |
| override void OnJumpStart() |
| { |
| m_ActionManager.OnJumpStart(); |
| |
| AbortWeaponEvent(); |
| GetWeaponManager().DelayedRefreshAnimationState(10); |
| RequestHandAnimationStateRefresh(); |
| CloseMapEx(true); |
| } |
| |
| override void OnJumpEnd(int pLandType = 0) |
| { |
| if (m_PresenceNotifier) |
| { |
| switch (pLandType) |
| { |
| case HumanCommandFall.LANDTYPE_NONE: |
| case HumanCommandFall.LANDTYPE_LIGHT: |
| m_PresenceNotifier.ProcessEvent(EPresenceNotifierNoiseEventType.LAND_LIGHT); |
| break; |
| case HumanCommandFall.LANDTYPE_MEDIUM: |
| case HumanCommandFall.LANDTYPE_HEAVY: |
| m_PresenceNotifier.ProcessEvent(EPresenceNotifierNoiseEventType.LAND_HEAVY); |
| break; |
| } |
| } |
| |
| GetWeaponManager().RefreshAnimationState(); |
| } |
| |
| bool IsStance(int stance, int stanceMask) |
| { |
| return ((1 << stance) & stanceMask) != 0; |
| } |
| |
| override void OnStanceChange(int previousStance, int newStance) |
| { |
| int prone = DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDPRONE; |
| int notProne = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDCROUCH; |
|
|
| if (IsStance(previousStance, DayZPlayerConstants.STANCEMASK_PRONE) && IsStance(newStance, DayZPlayerConstants.STANCEMASK_ERECT)) |
| m_SprintedTimePerStanceMin = PlayerConstants.FULL_SPRINT_DELAY_FROM_PRONE; |
| |
| if (IsStance(previousStance, DayZPlayerConstants.STANCEMASK_PRONE) && IsStance(previousStance, DayZPlayerConstants.STANCEMASK_CROUCH) || (IsStance(previousStance, DayZPlayerConstants.STANCEMASK_CROUCH) && IsStance(newStance, DayZPlayerConstants.STANCEMASK_ERECT))) |
| m_SprintedTimePerStanceMin = PlayerConstants.FULL_SPRINT_DELAY_FROM_CROUCH; |
| |
| if ((IsStance(previousStance, prone) && IsStance(newStance, notProne)) || (IsStance(previousStance, notProne) && IsStance(newStance, prone))) |
| { |
| AbortWeaponEvent(); |
| GetWeaponManager().RefreshAnimationState(); |
| } |
| } |
| |
| override bool CanChangeStance(int previousStance, int newStance) |
| { |
| |
| if (GetThrowing().IsThrowingAnimationPlaying()) |
| { |
| return false; |
| } |
| |
| |
| if (IsRolling()) |
| { |
| if (Math.AbsInt(previousStance - newStance) == 3) |
| return true; |
| |
| return false; |
| } |
| |
| |
| if (newStance == DayZPlayerConstants.STANCEIDX_CROUCH || newStance == DayZPlayerConstants.STANCEIDX_RAISEDCROUCH) |
| { |
| return GetCurrentWaterLevel() <= GetDayZPlayerType().CommandSwimSettingsW().m_fToErectLevel; |
| } |
| |
| |
| if (newStance == DayZPlayerConstants.STANCEIDX_PRONE || newStance == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
| { |
| return GetCurrentWaterLevel() <= GetDayZPlayerType().CommandSwimSettingsW().m_fToCrouchLevel; |
| } |
|
|
| |
| return true; |
| } |
|
|
| |
| override void OnCommandMoveStart() |
| { |
| if (GetGame().IsServer()) |
| { |
| |
| int prone = DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDPRONE; |
| if (!IsPlayerInStance(prone)) |
| { |
| m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.PRONE_ANIM_OVERRIDE; |
| ForceUpdateInjuredState(); |
| } |
| } |
| } |
| |
| override bool CanRoll() |
| { |
| if (!CanConsumeStamina(EStaminaConsumers.ROLL)) |
| return false; |
| |
| if (IsInFBEmoteState() || m_EmoteManager.m_MenuEmote) |
| { |
| return false; |
| } |
| |
| return IsPlayerInStance(DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDPRONE) && GetCommand_Move() && !GetCommand_Move().IsOnBack(); |
| } |
| |
| override void OnRollStart(bool isToTheRight) |
| { |
| DepleteStamina(EStaminaModifiers.ROLL); |
| |
| if (GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS) |
| m_ShockHandler.SetShock(PlayerConstants.BROKEN_LEGS_ROLL_SHOCK); |
| } |
| |
| override void OnRollFinish() |
| { |
| } |
| |
| void OnJumpOutVehicleFinish(float carSpeed) |
| { |
| string surfaceType; |
| int liquidType; |
| GetGame().SurfaceUnderObject(this, surfaceType, liquidType); |
| } |
| |
| void OnVehicleSwitchSeat(int seatIndex) |
| { |
| if (seatIndex == DayZPlayerConstants.VEHICLESEAT_DRIVER) |
| { |
| OnVehicleSeatDriverEnter(); |
| } |
| else |
| { |
| OnVehicleSeatDriverLeft(); |
| } |
| } |
| |
| void OnVehicleSeatDriverEnter() |
| { |
| m_IsVehicleSeatDriver = true; |
| if (m_Hud) |
| m_Hud.ShowVehicleInfo(); |
| } |
| |
| void OnVehicleSeatDriverLeft() |
| { |
| m_IsVehicleSeatDriver = false; |
| if (m_Hud) |
| m_Hud.HideVehicleInfo(); |
| } |
| |
| override void OnThrowingModeChange(bool change_to_enabled) |
| { |
| if (change_to_enabled) |
| { |
| PlacingCancelLocal(); |
| PlacingCancelServer(); |
| } |
| } |
| |
| override void EOnFrame(IEntity other, float timeSlice) |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| #ifndef NO_GUI |
| m_Hud.Update(timeSlice); |
| m_Hud.ToggleHeatBufferPlusSign(m_HasHeatBuffer); |
| |
| if (IsControlledPlayer() && m_EffectWidgets && m_EffectWidgets.IsAnyEffectRunning()) |
| { |
| m_EffectWidgets.Update(timeSlice); |
| } |
| #endif |
|
|
| if (m_UndergroundHandler) |
| m_UndergroundHandler.Tick(timeSlice); |
| } |
| } |
| |
| override void EOnPostFrame(IEntity other, int extra) |
| { |
| float delta_time = (GetGame().GetTime() - m_LastPostFrameTickTime) / 1000; |
| m_LastPostFrameTickTime = GetGame().GetTime(); |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| if (GetDamageDealtEffect()) |
| { |
| if (IsAlive()) |
| GetDamageDealtEffect().Update(delta_time); |
| else |
| delete GetDamageDealtEffect(); |
| } |
| |
| if (m_EffectRadial) |
| { |
| if (IsAlive()) |
| { |
| m_EffectRadial.Update(delta_time); |
| } |
| else |
| m_EffectRadial = null; |
| } |
| |
| |
| if (GetFlashbangEffect()) |
| { |
| if (IsAlive()) |
| { |
| GetFlashbangEffect().Update(delta_time); |
| } |
| else |
| { |
| GetFlashbangEffect().Stop(); |
| delete GetFlashbangEffect(); |
| } |
| } |
| |
| if (GetShockEffect()) |
| { |
| if (IsAlive()) |
| GetShockEffect().Update(delta_time); |
| else |
| delete GetShockEffect(); |
| } |
|
|
| m_InventoryActionHandler.OnUpdate(); |
| } |
| |
| #ifdef DIAG_DEVELOPER |
| DiagOnPostFrame(other, extra); |
| #endif |
| } |
| |
| #ifdef DIAG_DEVELOPER |
| protected void DiagOnPostFrame(IEntity other, int extra) |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| if (m_WeaponDebug) |
| { |
| m_WeaponDebug.OnPostFrameUpdate(); |
| } |
|
|
| if (GetBleedingManagerRemote()) |
| { |
| GetBleedingManagerRemote().OnUpdate(); |
| } |
| |
| if (m_MeleeCombat) |
| { |
| if (DiagMenu.GetBool(DiagMenuIDs.MELEE_DEBUG)) |
| { |
| m_MeleeDebug = true; |
| m_MeleeCombat.Debug(GetItemInHands(), m_MeleeCombat.GetHitType()); |
| } |
| else if (!DiagMenu.GetBool(DiagMenuIDs.MELEE_DEBUG) && m_MeleeDebug) |
| { |
| m_MeleeDebug = false; |
| m_MeleeCombat.Debug(GetItemInHands(), m_MeleeCombat.GetHitType()); |
| } |
| } |
| |
| if (DiagMenu.GetBool(DiagMenuIDs.SOUNDS_ITEM_IMPACT_SOUNDS)) |
| InventoryItem.DrawImpacts(); |
| |
| if (GetPluginManager()) |
| { |
| PluginDrawCheckerboard drawCheckerboard = PluginDrawCheckerboard.Cast(GetPluginManager().GetPluginByType(PluginDrawCheckerboard)); |
| if (drawCheckerboard && !drawCheckerboard.IsActive()) |
| { |
| drawCheckerboard.ShowWidgets(DiagMenu.GetBool(DiagMenuIDs.MISC_DRAW_CHECKERBOARD)); |
| } |
| } |
|
|
| if (m_PresenceNotifier) |
| { |
| m_PresenceNotifier.EnableDebug(DiagMenu.GetBool(DiagMenuIDs.MISC_PRESENCE_NOTIFIER_DBG)); |
| } |
| |
| if (DiagMenu.GetBool(DiagMenuIDs.TRIGGER_PLAYER_DEBUG)) |
| { |
| vector minmax[2]; |
| GetCollisionBox(minmax); |
| |
| int color = COLOR_RED_A; |
| if (m_IsInsideTrigger) |
| color = COLOR_GREEN_A; |
| |
| Shape dbgShape = Debug.DrawBoxEx(minmax[0], minmax[1], color, ShapeFlags.TRANSP|ShapeFlags.NOZWRITE|ShapeFlags.ONCE); |
| |
| vector mat[4]; |
| GetTransform(mat); |
| dbgShape.CreateMatrix(mat); |
| dbgShape.SetMatrix(mat); |
| } |
| } |
| |
| if (m_Environment && m_Environment.m_Debug) |
| { |
| #ifdef SERVER |
| EnvDebugData envDebugData = m_Environment.GetEnvDebugData(); |
| GetGame().RPCSingleParam(this, ERPCs.DIAG_MISC_ENVIRONMENT_DEBUG_DATA, envDebugData, false, GetIdentity()); |
| #else |
| m_Environment.ShowEnvDebugPlayerInfo(DiagMenu.GetBool(DiagMenuIDs.MISC_ENVIRONMENT_DEBUG)); |
| #endif |
| } |
| |
| if (m_FallDamage && m_FallDamage.m_Debug) |
| { |
| #ifdef SERVER |
| FallDamageDebugData fallDamageDebugData = m_FallDamage.GetFallDamageDebugData(); |
| GetGame().RPCSingleParam(this, ERPCs.DIAG_MISC_FALLDAMAGE_DEBUG_DATA, fallDamageDebugData, false, GetIdentity()); |
| #else |
| m_FallDamage.ShowFallDamageDebugInfo(DiagMenu.GetBool(DiagMenuIDs.MISC_FALLDAMAGE_DEBUG)); |
| #endif |
| } |
| } |
| |
| override void OnEnterTrigger(ScriptedEntity trigger) |
| { |
| super.OnEnterTrigger(trigger); |
|
|
| ++m_IsInsideTrigger; |
| } |
| |
| override void OnLeaveTrigger(ScriptedEntity trigger) |
| { |
| super.OnLeaveTrigger(trigger); |
|
|
| --m_IsInsideTrigger; |
| } |
| #endif |
|
|
| void StaminaHUDNotifier(bool show) |
| { |
| if (m_Hud) |
| m_Hud.SetStaminaBarVisibility(show); |
| } |
| |
| override void DepleteStamina(EStaminaModifiers modifier, float dT = -1) |
| { |
| if (GetStaminaHandler()) |
| GetStaminaHandler().DepleteStamina(modifier,dT); |
| } |
|
|
| override bool CanConsumeStamina(EStaminaConsumers consumer) |
| { |
| if (!GetStaminaHandler()) return false; |
| |
| bool val = (GetStaminaHandler().HasEnoughStaminaFor(consumer) && !IsRestrained() && !IsInFBEmoteState()); |
| |
| if (!val) |
| StaminaHUDNotifier(false); |
|
|
| return val; |
| } |
| |
| override bool CanStartConsumingStamina(EStaminaConsumers consumer) |
| { |
| if (!GetStaminaHandler()) return false; |
| |
| bool val = (GetStaminaHandler().HasEnoughStaminaToStart(consumer) && !IsRestrained() && !IsInFBEmoteState()); |
| |
| if (!val) |
| StaminaHUDNotifier(false); |
|
|
| return val; |
| } |
| |
| |
| bool HasStaminaRemaining() |
| { |
| if (!GetStaminaHandler()) |
| return false; |
| |
| return GetStaminaHandler().GetStamina() > 0; |
| } |
| |
| override bool CanClimb(int climbType, SHumanCommandClimbResult climbRes) |
| { |
| if (GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS) |
| { |
| return false; |
| } |
| |
| if (climbType == 1 && !CanConsumeStamina(EStaminaConsumers.VAULT)) |
| return false; |
| |
| if (climbType == 2 && (!CanConsumeStamina(EStaminaConsumers.CLIMB) || GetBrokenLegs() != eBrokenLegs.NO_BROKEN_LEGS)) |
| return false; |
|
|
| if (climbType > 0 && m_InjuryHandler && m_InjuryHandler.GetInjuryAnimValue() >= InjuryAnimValues.LVL3) |
| return false; |
|
|
| return super.CanClimb(climbType,climbRes); |
| } |
|
|
| override bool CanJump() |
| { |
| if (GetBrokenLegs() != eBrokenLegs.NO_BROKEN_LEGS) |
| { |
| return false; |
| } |
| |
| if (!CanConsumeStamina(EStaminaConsumers.JUMP)) |
| return false; |
|
|
| |
| if (m_InjuryHandler && m_InjuryHandler.GetInjuryAnimValue() >= InjuryAnimValues.LVL3) |
| return false; |
| |
| if (IsInFBEmoteState() || m_EmoteManager.m_MenuEmote) |
| { |
| return false; |
| } |
|
|
| return super.CanJump(); |
| } |
| |
| bool IsJumpInProgress() |
| { |
| return m_JumpClimb.m_bIsJumpInProgress; |
| } |
| |
| bool IsTargetInActiveRefresherRange(EntityAI target) |
| { |
| array<vector> temp = new array<vector>; |
| temp = GetGame().GetMission().GetActiveRefresherLocations(); |
| int count = temp.Count(); |
| if (count > 0) |
| { |
| vector pos = target.GetPosition(); |
| for (int i = 0; i < count; i++) |
| { |
| if (vector.Distance(pos,temp.Get(i)) < GameConstants.REFRESHER_RADIUS) |
| return true; |
| } |
| |
| return false; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| void RequestHandAnimationStateRefresh() |
| { |
| if ((GetGame().IsMultiplayer() && GetGame().IsServer())) |
| { |
| m_RefreshAnimStateIdx++; |
| if (m_RefreshAnimStateIdx > 3) |
| m_RefreshAnimStateIdx = 0; |
| SetSynchDirty(); |
| } |
| } |
| |
| void RefreshHandAnimationState(int delay = 0) |
| { |
| if (delay == 0) |
| { |
| GetItemAccessor().OnItemInHandsChanged(true); |
| GetItemAccessor().ResetWeaponInHands(); |
| } |
| else |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(RefreshHandAnimationState,delay,false,0); |
| } |
| } |
| |
| |
| |
| |
|
|
| bool IsFacingTarget(Object target) |
| { |
| vector pdir = GetDirection(); |
| vector ptv = target.GetPosition() - GetPosition(); |
| pdir.Normalize(); |
| ptv.Normalize(); |
|
|
| if (Math.AbsFloat(pdir[0]-ptv[0]) < 0.5 && Math.AbsFloat(pdir[2]-ptv[2]) < 0.5) |
| { |
| return true; |
| } |
| return false; |
| } |
|
|
| |
| void OnQuickBarSingleUse(int slotClicked) |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER) |
| return; |
| |
| if (m_AreHandsLocked) |
| return; |
|
|
| if (GetInventory().IsInventoryLocked() || IsEmotePlaying()) |
| return; |
| |
| if (GetThrowing().IsThrowingModeEnabled() || GetThrowing().IsThrowingAnimationPlaying()) |
| return; |
| |
| if (IsRaised() || GetCommand_Melee() || IsSwimming() || IsClimbingLadder() || IsClimbing() || IsRestrained() || IsRestrainPrelocked()) |
| return; |
| |
| if (GetDayZPlayerInventory().IsProcessing() || IsItemsToDelete()) |
| return; |
| |
| if (GetActionManager().GetRunningAction() != null) |
| return; |
| |
| if (GetWeaponManager() && GetWeaponManager().IsRunning()) |
| return; |
| |
| if (!ScriptInputUserData.CanStoreInputUserData()) |
| return; |
| |
| |
| |
| |
| |
| EntityAI quickBarEntity = GetQuickBarEntity(slotClicked - 1); |
| |
| if (!quickBarEntity) |
| return; |
| |
| Magazine mag; |
| Weapon_Base wpn; |
| |
| if (Class.CastTo(mag, quickBarEntity) && Class.CastTo(wpn, mag.GetHierarchyParent())) |
| return; |
|
|
| EntityAI inHandEntity = GetHumanInventory().GetEntityInHands(); |
| |
| if (!GetDayZPlayerInventory().IsIdle()) |
| return; |
|
|
| InventoryLocation handInventoryLocation = new InventoryLocation; |
| handInventoryLocation.SetHands(this,quickBarEntity); |
| if (this.GetInventory().HasInventoryReservation(quickBarEntity, handInventoryLocation)) |
| return; |
| |
| if (inHandEntity == quickBarEntity) |
| { |
| if (GetHumanInventory().CanRemoveEntityInHands()) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[QB] Stash - PredictiveMoveItemFromHandsToInventory HND=" + Object.GetDebugName(inHandEntity)); |
| PredictiveMoveItemFromHandsToInventory(); |
| } |
| } |
| else |
| { |
| InventoryLocation invLocQBItem = new InventoryLocation; |
| quickBarEntity.GetInventory().GetCurrentInventoryLocation(invLocQBItem); |
| if (GetInventory().HasInventoryReservation(quickBarEntity,invLocQBItem)) |
| return; |
| |
| if (inHandEntity) |
| { |
| InventoryLocation Reserved_Item_il = new InventoryLocation; |
| |
| InventoryLocation inHandEntityFSwapDst = new InventoryLocation; |
| inHandEntity.GetInventory().GetCurrentInventoryLocation(inHandEntityFSwapDst); |
|
|
| int index = GetHumanInventory().FindUserReservedLocationIndex(inHandEntity); |
| if (index >= 0) |
| GetHumanInventory().GetUserReservedLocation(index, Reserved_Item_il); |
| |
| if (Reserved_Item_il) |
| inHandEntityFSwapDst.CopyLocationFrom(Reserved_Item_il, true); |
| |
| if (index < 0 && GameInventory.CanSwapEntitiesEx(quickBarEntity, inHandEntity)) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[QB] PredictiveSwapEntities QB=" + Object.GetDebugName(quickBarEntity) + " HND=" + Object.GetDebugName(inHandEntity)); |
| PredictiveSwapEntities(quickBarEntity, inHandEntity); |
| } |
| else if (GameInventory.CanForceSwapEntitiesEx(quickBarEntity, handInventoryLocation, inHandEntity, inHandEntityFSwapDst)) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[QB] Swap - PredictiveForceSwapEntities HND=" + Object.GetDebugName(inHandEntity) + " QB=" + Object.GetDebugName(quickBarEntity) + " fswap_dst=" + InventoryLocation.DumpToStringNullSafe(inHandEntityFSwapDst)); |
| PredictiveForceSwapEntities(quickBarEntity, inHandEntity, inHandEntityFSwapDst); |
| } |
| } |
| else |
| { |
| if (GetInventory().HasInventoryReservation(quickBarEntity,handInventoryLocation)) |
| return; |
| |
| if (GetInventory().CanAddEntityIntoHands(quickBarEntity)) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[QB] Stash - PredictiveTakeEntityToHands QB=" + Object.GetDebugName(quickBarEntity)); |
| PredictiveTakeEntityToHands(quickBarEntity); |
| } |
| } |
| } |
| } |
| |
| void OnQuickBarContinuousUseStart(int slotClicked) |
| { |
| if (GetInventory().IsInventoryLocked()) |
| return; |
| |
| if (IsSwimming() || IsClimbingLadder() || GetCommand_Melee() || IsClimbing() || IsRestrained() || IsRestrainPrelocked()) |
| return; |
| |
| ItemBase quickBarItem = ItemBase.Cast(GetQuickBarEntity(slotClicked - 1)); |
|
|
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| ItemBase itemInHands = ItemBase.Cast(GetHumanInventory().GetEntityInHands()); |
|
|
| if (itemInHands != quickBarItem) |
| { |
| ActionManagerClient amc = ActionManagerClient.Cast(GetActionManager()); |
|
|
| if (amc.CanPerformActionFromQuickbar(itemInHands, quickBarItem)) |
| { |
| amc.PerformActionFromQuickbar(itemInHands, quickBarItem); |
| } |
| else |
| { |
| if (IsRaised() || GetCommand_Melee()) |
| return; |
|
|
| amc.ForceTarget(quickBarItem); |
| m_QuickBarFT = true; |
| } |
| } |
| } |
| m_QuickBarHold = true; |
| } |
| |
| void OnQuickBarContinuousUseEnd(int slotClicked) |
| { |
| if (m_QuickBarHold) |
| { |
| if ( GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| ActionManagerClient am = ActionManagerClient.Cast(GetActionManager()); |
| |
| if (m_ActionQBControl) |
| { |
| ActionBase action = am.GetRunningAction(); |
| if (action) |
| { |
| if (!action.GetInput().IsActive()) |
| { |
| am.EndActionInput(); |
| } |
| |
| } |
| } |
| |
| if (m_QuickBarFT) |
| { |
| am.ClearForceTarget(); |
| m_QuickBarFT = false; |
| } |
| } |
| } |
| m_QuickBarHold = false; |
| } |
| void SetActionEndInput(ActionBase action) |
| { |
| m_ActionQBControl = !action.GetInput().IsActive(); |
| } |
| |
| bool IsQBControl() |
| { |
| return m_ActionQBControl; |
| } |
| void ResetActionEndInput() |
| { |
| m_ActionQBControl = false; |
| } |
| |
| |
| |
| |
| |
| void RadialQuickBarSingleUse(int slotClicked) |
| { |
| OnQuickBarSingleUse(slotClicked); |
| } |
| |
| |
| void RadialQuickBarCombine(int slotClicked) |
| { |
| EntityAI quickBarEntity = GetQuickBarEntity(slotClicked - 1); |
| EntityAI entity_in_hands = GetHumanInventory().GetEntityInHands(); |
| |
| ReloadWeapon(entity_in_hands, quickBarEntity); |
| } |
|
|
| |
| void QuickReloadWeapon(EntityAI weapon) |
| { |
| EntityAI magazine = GetMagazineToReload(weapon); |
| ReloadWeapon(weapon, magazine); |
| } |
| |
| |
| void ReloadWeapon(EntityAI weapon, EntityAI magazine) |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| ActionManagerClient mngr_client; |
| CastTo(mngr_client, GetActionManager()); |
| |
| if (mngr_client && FirearmActionLoadMultiBulletRadial.Cast(mngr_client.GetRunningAction())) |
| { |
| mngr_client.Interrupt(); |
| } |
| else if (GetHumanInventory().GetEntityInHands()!= magazine) |
| { |
| Weapon_Base wpn; |
| Magazine mag; |
| Class.CastTo(wpn, weapon); |
| Class.CastTo(mag, magazine); |
| if (GetWeaponManager().CanUnjam(wpn)) |
| { |
| GetWeaponManager().Unjam(); |
| } |
| else if (GetWeaponManager().CanAttachMagazine(wpn, mag)) |
| { |
| GetWeaponManager().AttachMagazine(mag); |
| } |
| else if (GetWeaponManager().CanSwapMagazine(wpn, mag)) |
| { |
| GetWeaponManager().SwapMagazine(mag); |
| } |
| else if (GetWeaponManager().CanLoadBullet(wpn, mag)) |
| { |
| |
|
|
| ActionTarget atrg = new ActionTarget(mag, this, -1, vector.Zero, -1.0); |
| if (mngr_client && !mngr_client.GetRunningAction() && mngr_client.GetAction(FirearmActionLoadMultiBulletRadial).Can(this, atrg, wpn)) |
| mngr_client.PerformActionStart(mngr_client.GetAction(FirearmActionLoadMultiBulletRadial), atrg, wpn); |
| } |
| } |
| } |
| } |
|
|
| |
| EntityAI GetMagazineToReload(EntityAI weapon) |
| { |
| Weapon_Base weapon_base = Weapon_Base.Cast(weapon); |
| WeaponManager weapon_manager = GetWeaponManager(); |
| EntityAI magazine_to_reload; |
| |
| EntityAI ammo_magazine; |
| int last_ammo_magazine_count; |
| int ammo_magazine_count; |
| |
| EntityAI ammo_pile; |
| int last_ammo_pile_count; |
| int ammo_pile_count; |
| |
| |
| for (int att_i = 0; att_i < GetInventory().AttachmentCount(); ++att_i) |
| { |
| EntityAI attachment = GetInventory().GetAttachmentFromIndex(att_i); |
| ref CargoBase attachment_cargo = attachment.GetInventory().GetCargo(); |
| |
| if (attachment_cargo) |
| { |
| for (int cgo_i = 0; cgo_i < attachment_cargo.GetItemCount(); ++cgo_i) |
| { |
| EntityAI cargo_item = attachment_cargo.GetItem(cgo_i); |
| |
| |
| if (cargo_item.IsMagazine()) |
| { |
| Magazine magazine = Magazine.Cast(cargo_item); |
| ammo_pile_count = magazine.GetAmmoCount(); |
| |
| |
| if (weapon_manager.CanAttachMagazine(weapon_base, magazine) || weapon_manager.CanSwapMagazine(weapon_base, magazine)) |
| { |
| if (ammo_pile_count > 0) |
| { |
| if (last_ammo_magazine_count == 0) |
| { |
| ammo_magazine = magazine; |
| last_ammo_magazine_count = ammo_pile_count; |
| } |
| else |
| { |
| if (last_ammo_magazine_count < ammo_pile_count) |
| { |
| ammo_magazine = magazine; |
| last_ammo_magazine_count = ammo_pile_count; |
| } |
| } |
| } |
| } |
| |
| else if (weapon_manager.CanLoadBullet(weapon_base, magazine)) |
| { |
| if (ammo_pile_count > 0) |
| { |
| if (last_ammo_pile_count == 0) |
| { |
| ammo_pile = magazine; |
| last_ammo_pile_count = ammo_pile_count; |
| } |
| else |
| { |
| if (last_ammo_pile_count > ammo_pile_count) |
| { |
| ammo_pile = magazine; |
| last_ammo_pile_count = ammo_pile_count; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
|
|
| |
| if (ammo_magazine) |
| { |
| return ammo_magazine; |
| } |
| |
| return ammo_pile; |
| } |
| |
| |
| |
| |
| void OnSpawnedFromConsole() |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER || !GetGame().IsMultiplayer()) |
| { |
| GetGame().GetMission().AddDummyPlayerToScheduler(this); |
| OnSelectPlayer(); |
| } |
| } |
| |
| |
| |
| bool GetLiquidTendencyDrain() |
| { |
| return m_LiquidTendencyDrain; |
| } |
| |
| |
| void SetLiquidTendencyDrain(bool state) |
| { |
| m_LiquidTendencyDrain = state; |
| } |
| |
| |
| |
| bool GetFlagTendencyRaise() |
| { |
| return m_FlagRaisingTendency; |
| } |
| |
| |
| void SetFlagTendencyRaise(bool state) |
| { |
| m_FlagRaisingTendency = state; |
| } |
| |
| override SoundOnVehicle PlaySound(string sound_name, float range, bool create_local = false) |
| { |
| return BetaSound.SaySound(this, sound_name, range, false); |
| } |
| |
| float GetPlayerLoad() |
| { |
| return GetWeightEx(); |
| } |
| |
| bool IsOverloaded() |
| { |
| return GetWeightEx() >= OVERLOAD_LIMIT; |
| } |
|
|
| void SetPlayerLoad(float load) |
| { |
| m_CargoLoad = load; |
| |
| |
| } |
|
|
| |
| void AddPlayerLoad(float addedload) |
| { |
| float newload = GetPlayerLoad() + addedload; |
| SetPlayerLoad(newload); |
| |
| |
| |
| } |
|
|
| bool IsItemInInventory(EntityAI entity) |
| { |
| return GetInventory().HasEntityInInventory(entity); |
| } |
|
|
| override bool NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent) |
| { |
| if (GetGame().IsMultiplayer()) |
| { |
| DayZPlayerInstanceType t = GetInstanceType(); |
| switch (t) |
| { |
| case DayZPlayerInstanceType.INSTANCETYPE_AI_SINGLEPLAYER: |
| return false; |
| case DayZPlayerInstanceType.INSTANCETYPE_CLIENT: |
| case DayZPlayerInstanceType.INSTANCETYPE_SERVER: |
| case DayZPlayerInstanceType.INSTANCETYPE_AI_SERVER: |
| case DayZPlayerInstanceType.INSTANCETYPE_AI_REMOTE: |
| case DayZPlayerInstanceType.INSTANCETYPE_REMOTE: |
| return true; |
| |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[syncinv] " + GetDebugName(this) + " STS=" + GetSimulationTimeStamp() + " NeedInventoryJunctureFromServer item=" + Object.GetDebugName(item) + " currPar=" + currParent + " newPar=" + newParent); |
| |
| bool i_owned = GetHumanInventory().HasEntityInInventory(item); |
| |
| bool cp_owned = false; |
| if (currParent) |
| cp_owned = GetHumanInventory().HasEntityInInventory(currParent); |
| |
| bool np_owned = false; |
| if (newParent) |
| np_owned = GetHumanInventory().HasEntityInInventory(newParent); |
|
|
| bool all_owned = i_owned && cp_owned && (np_owned || (newParent == null)); |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[syncinv] " + GetDebugName(this) + " STS=" + GetSimulationTimeStamp() + " NeedInventoryJunctureFromServer=" + !all_owned + " i_pwn=" + i_owned + " cp_pwn=" + cp_owned + " np_pwn=" + np_owned); |
| |
| return !all_owned; |
| default: |
| Error("[syncinv] unsupported instance type t=" + t); |
| break; |
| } |
| } |
| return false; |
| } |
| |
| |
| override protected float GetWeightSpecialized(bool forceRecalc = false) |
| { |
| float totalWeight = super.GetWeightSpecialized(forceRecalc); |
| |
| ItemBase itemHands = GetItemInHands(); |
| if (itemHands) |
| { |
| totalWeight += itemHands.GetWeightEx(forceRecalc); |
| } |
| #ifdef DEVELOPER |
| if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED) |
| { |
| float itemInHandsWeight = totalWeight - super.GetWeightSpecialized(forceRecalc); |
| WeightDebugData dta = WeightDebug.GetWeightDebug(this); |
| dta.SetCalcDetails("TMan: " + (super.GetWeightSpecialized(forceRecalc)+ itemInHandsWeight) +"(contents weight[includes item in hands])"); |
| } |
| #endif |
| return totalWeight; |
| } |
| |
| void CalculateVisibilityForAI() |
| { |
| const int VISIBILITY_SLOTS_COUNT = 10; |
|
|
| int attcount = GetInventory().AttachmentCount(); |
| float sumVisibility = 0; |
| float countVisibility = 0; |
| float visibilityMean = 0; |
|
|
| if (attcount > 0) |
| { |
| for (int att = 0; att < attcount; att++) |
| { |
| EntityAI attachment = GetInventory().GetAttachmentFromIndex(att); |
| if (attachment.IsClothing()) |
| { |
| ClothingBase clothing; |
| Class.CastTo(clothing, attachment); |
| sumVisibility += clothing.GetItemVisibility(); |
| countVisibility++; |
| } |
| } |
|
|
| visibilityMean = (sumVisibility + (VISIBILITY_SLOTS_COUNT - countVisibility)) / VISIBILITY_SLOTS_COUNT; |
| SetVisibilityCoef(visibilityMean); |
| } |
| else |
| { |
| visibilityMean = 1; |
| SetVisibilityCoef(visibilityMean); |
| } |
| } |
| |
| void SetVisibilityCoef(float pVisibility) |
| { |
| m_VisibilityCoef = pVisibility; |
| } |
| |
| float GetVisibilityCoef() |
| { |
| return m_VisibilityCoef; |
| } |
|
|
| |
| int GetShakeLevel() |
| { |
| return m_Shakes; |
| } |
| |
| |
| EStatLevels GetStatLevelHealth() |
| { |
| float health = GetHealth("",""); |
| return GetStatLevel(health, PlayerConstants.SL_HEALTH_CRITICAL, PlayerConstants.SL_HEALTH_LOW, PlayerConstants.SL_HEALTH_NORMAL, PlayerConstants.SL_HEALTH_HIGH); |
| } |
| |
| EStatLevels GetStatLevelToxicity() |
| { |
| float toxicity = GetStatToxicity().Get(); |
| return GetStatLevel(toxicity, PlayerConstants.SL_HEALTH_CRITICAL, PlayerConstants.SL_HEALTH_LOW, PlayerConstants.SL_HEALTH_NORMAL, PlayerConstants.SL_HEALTH_HIGH); |
| } |
| |
| EStatLevels GetStatLevelBlood() |
| { |
| float blood = GetHealth("","Blood"); |
| return GetStatLevel(blood, PlayerConstants.SL_BLOOD_CRITICAL, PlayerConstants.SL_BLOOD_LOW, PlayerConstants.SL_BLOOD_NORMAL, PlayerConstants.SL_BLOOD_HIGH); |
| } |
| |
| EStatLevels GetStatLevelEnergy() |
| { |
| float energy = GetStatEnergy().Get(); |
| return GetStatLevel(energy, PlayerConstants.SL_ENERGY_CRITICAL, PlayerConstants.SL_ENERGY_LOW, PlayerConstants.SL_ENERGY_NORMAL, PlayerConstants.SL_ENERGY_HIGH); |
| } |
| |
| EStatLevels GetStatLevelWater() |
| { |
| float water = GetStatWater().Get(); |
| return GetStatLevel(water, PlayerConstants.SL_WATER_CRITICAL, PlayerConstants.SL_WATER_LOW, PlayerConstants.SL_WATER_NORMAL, PlayerConstants.SL_WATER_HIGH); |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| EStatLevels GetImmunityLevel() |
| { |
| float immunity = GetImmunity(); |
| if (m_ImmunityBoosted) |
| return EStatLevels.GREAT; |
| return GetStatLevel(immunity, PlayerConstants.IMMUNITY_THRESHOLD_LEVEL_CRITICAL, PlayerConstants.IMMUNITY_THRESHOLD_LEVEL_LOW, PlayerConstants.IMMUNITY_THRESHOLD_LEVEL_NORMAL, PlayerConstants.IMMUNITY_THRESHOLD_LEVEL_HIGH); |
| } |
| |
| |
| float GetBordersImmunity() |
| { |
| float immunity = GetImmunity(); |
| float immmunity_max = 1; |
| return GetStatLevelBorders(immunity, PlayerConstants.IMMUNITY_THRESHOLD_LEVEL_CRITICAL, PlayerConstants.IMMUNITY_THRESHOLD_LEVEL_LOW, PlayerConstants.IMMUNITY_THRESHOLD_LEVEL_NORMAL, PlayerConstants.IMMUNITY_THRESHOLD_LEVEL_HIGH, immmunity_max); |
| } |
| |
| |
| float GetStatBordersHealth() |
| { |
| float health = GetHealth("",""); |
| float health_max = GetMaxHealth("",""); |
| return GetStatLevelBorders(health, PlayerConstants.SL_HEALTH_CRITICAL, PlayerConstants.SL_HEALTH_LOW, PlayerConstants.SL_HEALTH_NORMAL, PlayerConstants.SL_HEALTH_HIGH, health_max); |
| } |
| |
| float GetStatBordersToxicity() |
| { |
| float toxicity = GetStatToxicity().Get(); |
| float toxicity_max = GetStatToxicity().GetMax(); |
| return GetStatLevelBorders(toxicity, PlayerConstants.SL_HEALTH_CRITICAL, PlayerConstants.SL_HEALTH_LOW, PlayerConstants.SL_HEALTH_NORMAL, PlayerConstants.SL_HEALTH_HIGH, toxicity_max); |
| } |
| |
| float GetStatBordersBlood() |
| { |
| float blood = GetHealth("","Blood"); |
| float blood_max = GetMaxHealth("","Blood"); |
| return GetStatLevelBorders(blood, PlayerConstants.SL_BLOOD_CRITICAL, PlayerConstants.SL_BLOOD_LOW, PlayerConstants.SL_BLOOD_NORMAL, PlayerConstants.SL_BLOOD_HIGH, blood_max); |
| } |
| |
| float GetStatBordersEnergy() |
| { |
| float energy = GetStatEnergy().Get(); |
| float energy_max = GetStatEnergy().GetMax(); |
| return GetStatLevelBorders(energy, PlayerConstants.SL_ENERGY_CRITICAL, PlayerConstants.SL_ENERGY_LOW, PlayerConstants.SL_ENERGY_NORMAL, PlayerConstants.SL_ENERGY_HIGH, energy_max); |
| } |
| |
| float GetStatBordersWater() |
| { |
| float water = GetStatWater().Get(); |
| float water_max = GetStatWater().GetMax(); |
| return GetStatLevelBorders(water, PlayerConstants.SL_WATER_CRITICAL, PlayerConstants.SL_WATER_LOW, PlayerConstants.SL_WATER_NORMAL, PlayerConstants.SL_WATER_HIGH, water_max); |
| } |
| |
| |
| |
| float GetStatLevelBorders(float stat_value, float critical, float low, float normal, float high, float max) |
| { |
| if (stat_value <= critical) |
| { |
| return Math.InverseLerp(0, critical, stat_value); |
| } |
| if (stat_value <= low) |
| { |
| return Math.InverseLerp(critical, low, stat_value); |
| } |
| if (stat_value <= normal) |
| { |
| return Math.InverseLerp(low, normal, stat_value); |
| } |
| if (stat_value <= high) |
| { |
| return Math.InverseLerp(normal, high, stat_value); |
| } |
| return Math.InverseLerp(high, max, stat_value); |
| } |
| |
| EStatLevels GetStatLevel(float stat_value, float critical, float low, float normal, float high) |
| { |
| if (stat_value <= critical) |
| { |
| return EStatLevels.CRITICAL; |
| } |
| if (stat_value <= low) |
| { |
| return EStatLevels.LOW; |
| } |
| if (stat_value <= normal) |
| { |
| return EStatLevels.MEDIUM; |
| } |
| if (stat_value <= high) |
| { |
| return EStatLevels.HIGH; |
| } |
| return EStatLevels.GREAT; |
| } |
| |
| void SetImmunityBoosted(bool boosted) |
| { |
| m_ImmunityBoosted = boosted; |
| } |
| |
| |
| |
| |
| float GetImmunity() |
| { |
| float immunity; |
| if (GetPlayerStats()) |
| { |
| float max_health = GetMaxHealth("GlobalHealth", "Health") + 0.01; |
| float max_blood = GetMaxHealth("GlobalHealth", "Blood") + 0.01; |
| float energy_normalized = GetStatEnergy().Get() / PlayerConstants.SL_ENERGY_MAX; |
| float water_normalized = GetStatWater().Get() / PlayerConstants.SL_WATER_MAX; |
| float health_normalized = GetHealth("GlobalHealth", "Health") / max_health; |
| float blood_normalized = GetHealth("GlobalHealth", "Blood") / max_blood; |
| immunity = energy_normalized + water_normalized + health_normalized + blood_normalized; |
| immunity = immunity / 4; |
| immunity = Math.Clamp(immunity,0,1); |
| } |
| return immunity; |
| } |
| |
| bool IsSprinting() |
| { |
| return m_MovementState.m_iMovement == DayZPlayerConstants.MOVEMENT_SPRINT); |
| } |
|
|
| bool CanSprint() |
| { |
| ItemBase item = GetItemInHands(); |
| if (IsRaised() || (item && item.IsHeavyBehaviour())) |
| return false; |
| |
| if (item && GetThrowing() && GetThrowing().IsThrowingModeEnabled()) |
| return false; |
| |
| if (GetBrokenLegs() != eBrokenLegs.NO_BROKEN_LEGS) |
| return false; |
| |
| return true; |
| } |
| |
| bool IsInProne() |
| { |
| return m_MovementState.IsInProne(); |
| } |
| |
| bool IsInRasedProne() |
| { |
| return m_MovementState.IsInRaisedProne(); |
| } |
| |
| bool IsLeaning() |
| { |
| return m_MovementState.IsLeaning(); |
| } |
| |
| bool IsRolling() |
| { |
| return GetCommand_Move() && GetCommand_Move().IsInRoll()); |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| bool IsClimbing() |
| { |
| return m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_CLIMB; |
| } |
| |
| bool IsFalling() |
| { |
| return m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_FALL; |
| } |
| override bool IsFighting() |
| { |
| return m_IsFighting; |
| } |
| |
| bool IsEmotePlaying() |
| { |
| if (m_EmoteManager) |
| { |
| return m_EmoteManager.IsEmotePlaying(); |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| override bool IsIgnoredByConstruction() |
| { |
| return IsRuined(); |
| } |
| |
| |
| |
| |
| |
| bool AnimCommandCheck(HumanMoveCommandID mask) |
| { |
| return m_AnimCommandStarting & mask; |
| } |
| |
| void RunFightBlendTimer() |
| { |
| if (!m_FightEndBlendTimer) |
| m_FightEndBlendTimer = new Timer(); |
| if (!m_FightEndBlendTimer.IsRunning()) |
| { |
| m_FightEndBlendTimer.Run(PlayerConstants.MELEE2_MOVEMENT_BLEND_DELAY,this,"EndFighting"); |
| } |
| } |
| |
| void EndFighting() |
| { |
| m_IsFighting = false; |
| } |
| |
| bool CheckMeleeItemDamage(ItemBase item) |
| { |
| |
| |
| if (item && item.GetHierarchyParent() && item.GetHierarchyParent().IsWeapon() && item.IsRuined()) |
| { |
| PlayAttachmentDropSound(); |
| return DropItem(item); |
| } |
| |
| if (item && item == GetItemInHands() && item.IsRuined()) |
| { |
| return PredictiveDropEntity(item); |
| } |
| return false; |
| } |
| |
| void PlayAttachmentDropSound() |
| { |
| |
| } |
| |
| |
| override void RPC(int rpc_type, array<ref Param> params, bool guaranteed, PlayerIdentity recipient = NULL) |
| { |
| super.RPC(rpc_type, params, guaranteed, recipient); |
| } |
|
|
| |
| override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
| { |
| super.OnRPC(sender, rpc_type, ctx); |
| |
| switch (rpc_type) |
| { |
| #ifndef SERVER |
| |
| case ERPCs.RPC_SYNC_DISPLAY_STATUS: |
| if (GetVirtualHud()) |
| { |
| GetVirtualHud().OnRPC(ctx); |
| } |
| break; |
| |
| case ERPCs.RPC_PLAYER_SYMPTOM_ON: |
| if (GetSymptomManager()) |
| { |
| GetSymptomManager().OnRPC(ERPCs.RPC_PLAYER_SYMPTOM_ON, ctx); |
| } |
| break; |
| |
| case ERPCs.RPC_PLAYER_SYMPTOM_OFF: |
| if (GetSymptomManager()) |
| { |
| GetSymptomManager().OnRPC(ERPCs.RPC_PLAYER_SYMPTOM_OFF, ctx); |
| } |
| break; |
| |
| case ERPCs.RPC_DAMAGE_VALUE_SYNC: |
| if (m_TrasferValues) |
| m_TrasferValues.OnRPC(ctx); |
| break; |
| |
| case ERPCs.RPC_USER_ACTION_MESSAGE: |
| if (!GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| break; |
| } |
| if (ctx.Read(m_UAParamMessage)) |
| { |
| string actiontext = m_UAParamMessage.param1; |
| MessageAction(actiontext); |
| } |
| break; |
| |
| case ERPCs.RPC_SOFT_SKILLS_SPECIALTY_SYNC: |
| ref Param1<float> p_synch = new Param1<float>(0); |
| ctx.Read(p_synch); |
| float specialty_level = p_synch.param1; |
| GetSoftSkillsManager().SetSpecialtyLevel(specialty_level); |
| break; |
|
|
| case ERPCs.RPC_SOFT_SKILLS_STATS_SYNC: |
| ref Param5<float, float, float, float, bool> p_debug_synch = new Param5<float, float ,float, float, bool>(0, 0, 0, 0, false); |
| ctx.Read(p_debug_synch); |
| float general_bonus_before = p_debug_synch.param1; |
| float general_bonus_after = p_debug_synch.param2; |
| float last_UA_value = p_debug_synch.param3; |
| float cooldown_value = p_debug_synch.param4; |
| float cooldown_active = p_debug_synch.param5; |
| GetSoftSkillsManager().SetGeneralBonusBefore(general_bonus_before); |
| GetSoftSkillsManager().SetGeneralBonusAfter(general_bonus_after); |
| GetSoftSkillsManager().SetLastUAValue(last_UA_value); |
| GetSoftSkillsManager().SetCoolDownValue(cooldown_value); |
| GetSoftSkillsManager().SetCoolDown(cooldown_active); |
| break; |
| |
| case ERPCs.RPC_WARNING_ITEMDROP: |
| { |
| if (GetGame().IsClient() && GetGame().GetUIManager() && !GetGame().GetUIManager().FindMenu(MENU_WARNING_ITEMDROP)) |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).Call(GetGame().GetUIManager().EnterScriptedMenu,MENU_WARNING_ITEMDROP,null); |
| GetGame().GetMission().AddActiveInputExcludes({"menu"}); |
| } |
| break; |
| } |
| |
| case ERPCs.RPC_WARNING_TELEPORT: |
| { |
| if (GetGame().IsClient() && GetGame().GetUIManager() && !GetGame().GetUIManager().FindMenu(MENU_WARNING_TELEPORT)) |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).Call(GetGame().GetUIManager().EnterScriptedMenu,MENU_WARNING_TELEPORT,null); |
| GetGame().GetMission().AddActiveInputExcludes({"menu"}); |
| } |
| break; |
| } |
| case ERPCs.RPC_INIT_SET_QUICKBAR: |
| ref Param1<int> count = new Param1<int>(0); |
| if (ctx.Read(count)); |
| { |
| for (int i = 0; i < count.param1 ; i++) |
| { |
| m_QuickBarBase.OnSetEntityRPC(ctx); |
| } |
| } |
| break; |
| |
| case ERPCs.RPC_SYNC_THERMOMETER: |
| { |
| float value; |
| if (ctx.Read(value)) |
| m_Hud.SetTemperature(value.ToString() + "#degrees_celsius"); |
| break; |
| } |
| |
| |
| case ERPCs.RPC_CHECK_PULSE: |
| ctx.Read(CachedObjectsParams.PARAM1_INT); |
| EPulseType pulse; |
| if ((CachedObjectsParams.PARAM1_INT.param1 & ActionCheckPulse.TARGET_IRREGULAR_PULSE_BIT) == 0) |
| { |
| pulse = EPulseType.REGULAR; |
| } |
| else |
| { |
| pulse = EPulseType.IRREGULAR; |
| } |
| |
| int blood_level = ~ActionCheckPulse.TARGET_IRREGULAR_PULSE_BIT & CachedObjectsParams.PARAM1_INT.param1; |
| if (m_CheckPulseLastTarget) |
| { |
| m_CheckPulseLastTarget.SetLastUAMessage(ActionCheckPulse.GetPulseMessage(pulse, blood_level)); |
| } |
| break; |
| |
| |
| |
| case PlantType.TREE_HARD: |
| SoundHardTreeFallingPlay(); |
| break; |
| |
| case PlantType.TREE_SOFT: |
| SoundSoftTreeFallingPlay(); |
| break; |
| |
| case PlantType.BUSH_HARD: |
| SoundHardBushFallingPlay(); |
| break; |
| |
| case PlantType.BUSH_SOFT: |
| SoundSoftBushFallingPlay(); |
| break; |
| |
| case ERPCs.RPC_DEBUG_MONITOR_FLT: |
| if (m_DebugMonitorValues) |
| { |
| m_DebugMonitorValues.OnRPCFloat(ctx); |
| } |
| break; |
| |
| case ERPCs.RPC_DEBUG_MONITOR_STR: |
| if (m_DebugMonitorValues) |
| { |
| m_DebugMonitorValues.OnRPCString(ctx); |
| } |
| break; |
| #endif |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
| |
| #ifdef DIAG_DEVELOPER |
| case ERPCs.DEV_RPC_AGENT_RESET: |
| { |
| bool val; |
| if (ctx.Read(val)) |
| m_AgentPool.RemoveAllAgents(); |
| break; |
| } |
| |
| case ERPCs.DEV_PLAYER_DEBUG_REQUEST: |
| { |
| PluginRemotePlayerDebugServer plugin_remote_server = PluginRemotePlayerDebugServer.Cast(GetPlugin(PluginRemotePlayerDebugServer)); |
| plugin_remote_server.OnRPC(ctx, this); |
| break; |
| } |
| |
| case ERPCs.DEV_PLAYER_DEBUG_DATA: |
| { |
| PluginRemotePlayerDebugClient plugin_remote_client = PluginRemotePlayerDebugClient.Cast(GetPlugin(PluginRemotePlayerDebugClient)); |
| PluginDeveloper plugin_dev = PluginDeveloper.Cast(GetPlugin(PluginDeveloper)); |
| if (plugin_dev.m_ScriptConsole) |
| plugin_dev.m_ScriptConsole.OnRPCEx(rpc_type, ctx); |
| else |
| plugin_remote_client.OnRPC(ctx); |
| break; |
| } |
| |
| case ERPCs.DEV_AGENT_GROW: |
| { |
| m_AgentPool.RemoteGrowRequestDebug(ctx); |
| break; |
| } |
|
|
| case ERPCs.RPC_ITEM_DIAG_CLOSE: |
| { |
| PluginItemDiagnostic mid = PluginItemDiagnostic.Cast(GetPlugin(PluginItemDiagnostic)); |
| mid.StopWatchRequest(this); |
| break; |
| } |
| |
| |
| case ERPCs.DEV_REQUEST_UTS_DEBUG: |
| { |
| PluginUniversalTemperatureSourceServer plugin_uts_server = PluginUniversalTemperatureSourceServer.Cast(GetPlugin(PluginUniversalTemperatureSourceServer)); |
| plugin_uts_server.OnRPC(ctx, this); |
| break; |
| } |
| |
| case ERPCs.DEV_UTS_DEBUG_DATA: |
| { |
| PluginUniversalTemperatureSourceClient plugin_uts_client = PluginUniversalTemperatureSourceClient.Cast(GetPlugin(PluginUniversalTemperatureSourceClient)); |
| plugin_uts_client.OnRPC(ctx); |
| break; |
| } |
| |
| #endif |
| |
| #ifdef DEVELOPER |
| case ERPCs.DEV_RPC_SERVER_SCRIPT: |
| { |
| |
| |
| |
| if (ctx.Read(CachedObjectsParams.PARAM1_STRING)) |
| { |
| _player = this; |
| string code = CachedObjectsParams.PARAM1_STRING.param1; |
| bool success = GetGame().ExecuteEnforceScript("void scConsMain() \n{\n" + code + "\n}\n", "scConsMain"); |
| CachedObjectsParams.PARAM1_BOOL.param1 = success; |
| RPCSingleParam(ERPCs.DEV_RPC_SERVER_SCRIPT_RESULT, CachedObjectsParams.PARAM1_BOOL,true, GetIdentity()); |
| } |
| break; |
| } |
| |
| case ERPCs.DEV_RPC_SERVER_SCRIPT_RESULT: |
| { |
| PluginDeveloper dev = PluginDeveloper.Cast(GetPlugin(PluginDeveloper)); |
| if (dev.m_ScriptConsole) |
| dev.m_ScriptConsole.OnRPCEx(rpc_type, ctx); |
| break; |
| } |
| |
| case ERPCs.DEV_SET_DEV_ITEM: |
| { |
| Param1<EntityAI> ent = new Param1<EntityAI>(null); |
| if (ctx.Read(ent) && ent.param1) |
| { |
| PluginItemDiagnostic mid2 = PluginItemDiagnostic.Cast(GetPlugin(PluginItemDiagnostic)); |
| mid2.RegisterDebugItem(ent.param1, this); |
| } |
| |
| break; |
| } |
|
|
| case ERPCs.RPC_ITEM_DIAG: |
| { |
| Param1<EntityAI> p1 = new Param1<EntityAI>(null); |
| if (ctx.Read(p1)) |
| { |
| PluginItemDiagnostic plgn = PluginItemDiagnostic.Cast(GetPlugin(PluginItemDiagnostic)); |
| plgn.OnRPC(p1.param1, ctx); |
| } |
| break; |
| } |
| #endif |
| } |
| |
| #ifdef DIAG_DEVELOPER |
| PluginDeveloper module_rc = PluginDeveloper.Cast(GetPlugin(PluginDeveloper)); |
| if (module_rc) |
| module_rc.OnRPC(this, rpc_type, ctx); |
| |
| PluginDeveloperSync module_rcs = PluginDeveloperSync.Cast(GetPlugin(PluginDeveloperSync)); |
| if (module_rcs) |
| module_rcs.OnRPC(this, rpc_type, ctx); |
| |
| #ifdef SERVER |
| PluginDiagMenu plugin_diag_menu = PluginDiagMenu.Cast(GetPlugin(PluginDiagMenuServer)); |
| #else |
| PluginDiagMenu plugin_diag_menu = PluginDiagMenu.Cast(GetPlugin(PluginDiagMenuClient)); |
| #endif |
| |
| if (plugin_diag_menu) |
| plugin_diag_menu.OnRPC(this, rpc_type, ctx); |
| #endif |
| } |
| |
| override void OnGameplayDataHandlerSync() |
| { |
| super.OnGameplayDataHandlerSync(); |
| |
| UpdateLighting(); |
| |
| GetGame().GetMission().SetRespawnModeClient(CfgGameplayHandler.GetDisableRespawnDialog()); |
| SetHitPPEEnabled(CfgGameplayHandler.GetHitIndicationPPEEnabled()); |
| } |
| |
| void UpdateLighting() |
| { |
| Mission mission = GetGame().GetMission(); |
| if (mission) |
| { |
| WorldLighting wLighting = mission.GetWorldLighting(); |
| if (wLighting) |
| wLighting.SetGlobalLighting(CfgGameplayHandler.GetLightingConfig()); |
| } |
| } |
| |
| void SetContaminatedEffectEx(bool enable, int ppeIdx = -1, int aroundId = ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId = ParticleList.CONTAMINATED_AREA_GAS_TINY, string soundset = "", bool partDynaUpdate = false, int newBirthRate = 0) |
| { |
| if (enable) |
| { |
| |
| if (m_ContaminatedAreaEffectEnabled == enable) |
| return; |
| |
| if (aroundId !=0) |
| { |
| if (!m_ContaminatedAroundPlayer) |
| { |
| m_ContaminatedAroundPlayer = ParticleManager.GetInstance().PlayInWorld(aroundId, GetPosition()); |
| } |
| |
| if (partDynaUpdate) |
| { |
| m_ContaminatedAroundPlayer.SetParameter(0, EmitorParam.BIRTH_RATE, newBirthRate); |
| } |
| } |
| |
| if (!m_ContaminatedAroundPlayerTiny && tinyId !=0) |
| { |
| m_ContaminatedAroundPlayerTiny = ParticleManager.GetInstance().PlayInWorld(tinyId, GetPosition()); |
| } |
| |
| if (ppeIdx != -1) |
| { |
| PPERequesterBase ppeRequester; |
| if (Class.CastTo(ppeRequester, PPERequesterBank.GetRequester(ppeIdx))) |
| ppeRequester.Start(); |
| } |
| |
| |
| if (!m_AmbientContamination && soundset != "") |
| PlaySoundSetLoop(m_AmbientContamination, soundset, 0.1, 0.1); |
| |
| } |
| else |
| { |
| if (m_ContaminatedAroundPlayer) |
| { |
| m_ContaminatedAroundPlayer.Stop(); |
| m_ContaminatedAroundPlayer = null; |
| } |
| |
| if (m_ContaminatedAroundPlayerTiny) |
| { |
| m_ContaminatedAroundPlayerTiny.Stop(); |
| m_ContaminatedAroundPlayerTiny = null; |
| } |
| if (ppeIdx != -1) |
| PPERequesterBank.GetRequester(ppeIdx).Stop(new Param1<bool>(true)); |
| |
| |
| if (m_AmbientContamination) |
| StopSoundSet(m_AmbientContamination); |
| |
| |
| } |
| m_ContaminatedAreaEffectEnabled = enable; |
| } |
| |
| void SetContaminatedEffect(bool enable, int ppeIdx = -1, int aroundId = ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId = ParticleList.CONTAMINATED_AREA_GAS_TINY, bool partDynaUpdate = false, int newBirthRate = 0) |
| { |
| SetContaminatedEffectEx(enable, ppeIdx, aroundId, tinyId, "", partDynaUpdate, newBirthRate); |
| } |
| |
| |
| void UpdateCorpseState() |
| { |
| UpdateCorpseStateVisual(); |
| if (m_CorpseState > 0) |
| SetDecayEffects(Math.AbsInt(m_CorpseState)); |
| else if (m_CorpseState < 0) |
| SetDecayEffects(); |
| m_CorpseStateLocal = m_CorpseState; |
| } |
|
|
| |
| override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone) |
| { |
| super.EEHealthLevelChanged(oldLevel, newLevel, zone); |
| if (!GetGame().IsDedicatedServer()) |
| { |
| if (newLevel == GameConstants.STATE_RUINED) |
| { |
| ClearLastUAMessage(); |
| } |
| if (m_CorpseState != 0) |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(UpdateCorpseState, 0, false); |
| } |
| } |
| } |
| |
| |
| |
| override void OnVariablesSynchronized() |
| { |
| super.OnVariablesSynchronized(); |
| if (m_ModuleLifespan) |
| { |
| m_ModuleLifespan.SynchLifespanVisual(this, m_LifeSpanState, m_HasBloodyHandsVisible, m_HasBloodTypeVisible, m_BloodType); |
| |
| if (m_LifespanLevelLocal != m_LifeSpanState) |
| { |
| m_LifespanLevelLocal = m_LifeSpanState; |
| UpdateHairSelectionVisibility(); |
| } |
| } |
| |
| CheckSoundEvent(); |
| if (GetBleedingManagerRemote() && IsPlayerLoaded()) |
| { |
| GetBleedingManagerRemote().OnVariablesSynchronized(GetBleedingBits()); |
| } |
| |
| if (m_CorpseStateLocal != m_CorpseState && (IsPlayerLoaded() || IsControlledPlayer())) |
| { |
| UpdateCorpseState(); |
| } |
| |
| if (m_RefreshAnimStateIdx != m_LocalRefreshAnimStateIdx) |
| { |
| RefreshHandAnimationState(396); |
| m_LocalRefreshAnimStateIdx = m_RefreshAnimStateIdx; |
| } |
| if (m_InsideEffectArea != m_InsideEffectAreaPrev) |
| { |
| if (m_InsideEffectArea) |
| { |
| OnPlayerIsNowInsideEffectAreaBeginClient(); |
| } |
| else |
| { |
| OnPlayerIsNowInsideEffectAreaEndClient(); |
| } |
| m_InsideEffectAreaPrev = m_InsideEffectArea; |
| } |
| |
| |
| if (m_SyncedModifiers != m_SyncedModifiersPrev) |
| { |
| int diff = (m_SyncedModifiers & ~m_SyncedModifiersPrev) | (~m_SyncedModifiers & m_SyncedModifiersPrev); |
|
|
| if (eModifierSyncIDs.MODIFIER_SYNC_DROWNING & diff) |
| { |
| if (eModifierSyncIDs.MODIFIER_SYNC_DROWNING & m_SyncedModifiers) |
| { |
| SetDrowning(true); |
| } |
| else |
| { |
| SetDrowning(false); |
| } |
| |
| } |
| |
| m_SyncedModifiersPrev = m_SyncedModifiers; |
| } |
| |
| |
| HandleBrokenLegsSync(); |
| |
| |
| ItemBase itemHands = GetItemInHands(); |
| if (itemHands) |
| { |
| RemotelyActivatedItemBehaviour raib = itemHands.GetRemotelyActivatedItemBehaviour(); |
| if (raib) |
| { |
| raib.OnVariableSynchronized(); |
| } |
| } |
| } |
| |
| |
| bool IsSyncedModifierActive(eModifierSyncIDs modifier) |
| { |
| return (m_SyncedModifiers & m_SyncedModifiersPrev); |
| } |
| |
| void HandleBrokenLegsSync() |
| { |
| if (m_BrokenLegState != m_LocalBrokenState) |
| { |
| m_LocalBrokenState = m_BrokenLegState; |
| bool initial = (m_BrokenLegState < 0); |
| int state = GetBrokenLegs(); |
| if (state == eBrokenLegs.BROKEN_LEGS) |
| { |
| |
| if (initial) |
| { |
| |
| BreakLegSound(); |
| } |
| else |
| { |
| |
| } |
| } |
| } |
| } |
| |
| |
| void FixAllInventoryItems() |
| { |
| array<EntityAI> items = new array<EntityAI>; |
| GetInventory().EnumerateInventory(InventoryTraversalType.INORDER, items); |
| foreach (EntityAI item : items) |
| { |
| item.SetHealthMax("",""); |
| } |
| } |
| |
| |
| void OnInventoryMenuOpen() |
| { |
| |
| } |
| |
| void OnInventoryMenuClose() |
| { |
| |
| } |
| |
| |
| void OnSelectPlayer() |
| { |
| |
| m_PlayerSelected = true; |
| |
| m_QuickBarBase.updateSlotsCount(); |
| |
| m_WeaponManager.SortMagazineAfterLoad(); |
|
|
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER || !GetGame().IsMultiplayer()) |
| { |
| PlayerIdentity identity = GetIdentity(); |
| |
| if (identity) |
| { |
| m_CachedPlayerID = identity.GetId(); |
| m_CachedPlayerName = identity.GetName(); |
| } |
| |
| |
| SetAITargetCallbacks(new AITargetCallbacksPlayer(this)); |
|
|
| array<ref Param> params = new array<ref Param>; |
| if (m_aQuickBarLoad) |
| { |
| int count = m_aQuickBarLoad.Count(); |
| Param1<int> paramCount = new Param1<int>(count); |
| params.Insert(paramCount); |
| for (int i = 0; i < count; i++) |
| { |
| m_QuickBarBase.OnSetEntityNoSync(m_aQuickBarLoad.Get(i).param1,m_aQuickBarLoad.Get(i).param2); |
| params.Insert(m_aQuickBarLoad.Get(i)); |
| } |
| |
| if (count > 0 && GetGame().IsMultiplayer()) |
| { |
| GetGame().RPC(this, ERPCs.RPC_INIT_SET_QUICKBAR, params, true, identity); |
| } |
| m_aQuickBarLoad = NULL; |
| } |
| |
| GetSoftSkillsManager().InitSpecialty(GetStatSpecialty().Get()); |
| GetModifiersManager().SetModifiers(true); |
| |
| SetSynchDirty(); |
| |
| if (GetGame().IsMultiplayer()) |
| { |
| |
| if (m_ProcessUIWarning) |
| { |
| GetGame().RPCSingleParam(this, ERPCs.RPC_WARNING_ITEMDROP, null, true, identity); |
| m_ProcessUIWarning = false; |
| } |
| |
| GetGame().GetMission().SyncRespawnModeInfo(identity); |
| } |
| } |
| |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER) |
| { |
| m_ActionManager = new ActionManagerServer(this); |
| m_ConstructionActionData = new ConstructionActionData(); |
| |
| CheckForGag(); |
| } |
| else if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| m_ActionManager = new ActionManagerClient(this); |
| m_CraftingManager = new CraftingManager(this,m_ModuleRecipesManager); |
| m_ConstructionActionData = new ConstructionActionData(); |
| |
| } |
| else if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_AI_SINGLEPLAYER) |
| { |
| m_ActionManager = new ActionManagerServer(this); |
| } |
| |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| |
| if (GetGame().GetMission()) |
| { |
| GetGame().GetMission().ResetGUI(); |
| |
| GetDayZGame().GetBacklit().UpdatePlayer(true); |
| } |
| |
| m_DeathCheckTimer = new Timer(); |
| m_DeathCheckTimer.Run(0.1, this, "CheckDeath", null, true); |
| PPEManagerStatic.GetPPEManager().StopAllEffects(PPERequesterCategory.ALL); |
| CheckForBurlap(); |
| |
| int characterCount = GetGame().GetMenuData().GetCharactersCount() - 1; |
| int idx = GetGame().GetMenuData().GetLastPlayedCharacter(); |
| if (idx == GameConstants.DEFAULT_CHARACTER_MENU_ID || idx > characterCount) |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(SetNewCharName); |
| } |
|
|
| GetGame().GetMission().EnableAllInputs(true); |
| |
| m_PresenceNotifier = PluginPresenceNotifier.Cast(GetPlugin(PluginPresenceNotifier)); |
| m_PresenceNotifier.Init(this); |
| OnGameplayDataHandlerSync(); |
| } |
| |
| #ifdef BOT |
| m_Bot = new Bot(this); |
| m_Bot.Start(true, new MyBotTrigger(this)); |
| #endif |
| } |
| |
| override void SimulateDeath(bool state) |
| { |
| super.SimulateDeath(state); |
|
|
| m_UndergroundHandler = null; |
| if (m_EffectWidgets) |
| { |
| m_EffectWidgets.StopAllEffects(); |
| m_EffectWidgets.ClearSuspendRequests(); |
| } |
| } |
| |
| void SetNewCharName() |
| { |
| g_Game.GetMenuData().SaveCharacter(false, true); |
| g_Game.GetMenuData().SetCharacterName(g_Game.GetMenuData().GetLastPlayedCharacter(), g_Game.GetMenuDefaultCharacterData(false).GetCharacterName()); |
| g_Game.GetMenuData().SaveCharactersLocal(); |
| } |
|
|
| void CheckForBurlap() |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| BurlapSackCover attachment; |
| Class.CastTo(attachment, GetInventory().FindAttachment(InventorySlots.HEADGEAR)); |
| |
| PPERequester_BurlapSackEffects req; |
| if (Class.CastTo(req,PPERequesterBank.GetRequester(PPERequesterBank.REQ_BURLAPSACK))) |
| { |
| if (attachment) |
| { |
| req.Start(); |
| } |
| else if (req.IsRequesterRunning()) |
| { |
| PPERequesterBank.GetRequester(PPERequester_BurlapSackEffects).Stop(); |
| } |
| } |
| } |
| } |
| |
| void CheckForGag() |
| { |
| #ifdef SERVER |
| Clothing item; |
| Class.CastTo(item, GetInventory().FindAttachment(InventorySlots.MASK)); |
| if (!item) |
| { |
| Class.CastTo(item, GetInventory().FindAttachment(InventorySlots.HEADGEAR)); |
| } |
| |
| if (item && item.IsObstructingVoice()) |
| { |
| item.MutePlayer(this,true); |
| } |
| else |
| { |
| GetGame().SetVoiceEffect(this, VoiceEffectMumbling, false); |
| GetGame().SetVoiceEffect(this, VoiceEffectObstruction, false); |
| } |
| #endif |
| } |
| |
| void UpdateMaskBreathWidget(notnull MaskBase mask, bool is_start = false) |
| { |
| if (is_start) |
| m_EffectWidgets.ResetMaskUpdateCount(); |
| float resistance = 0; |
| if (mask.HasIntegratedFilter() || mask.IsExternalFilterAttached()) |
| resistance = 1 - mask.GetFilterQuantity01(); |
|
|
| |
| m_EffectWidgets.OnVoiceEvent(resistance); |
| m_EffectWidgets.IncreaseMaskUpdateCount(); |
| |
| } |
| |
| |
| |
| void OnVoiceEvent(PlayerSoundEventBase voice_event) |
| { |
| if (m_EffectWidgets) |
| { |
| MaskBase mask = MaskBase.Cast(GetInventory().FindAttachment(InventorySlots.MASK)); |
| if (mask) |
| { |
| UpdateMaskBreathWidget(mask, true); |
| |
| } |
| } |
| } |
| |
| |
| |
| void OnVoiceEventPlayback(PlayerSoundEventBase voice_event, AbstractWave callback, float playback_time) |
| { |
| if (m_EffectWidgets) |
| { |
| MaskBase mask = MaskBase.Cast(GetInventory().FindAttachment(InventorySlots.MASK)); |
| if (mask) |
| { |
| if (m_EffectWidgets.m_MaskWidgetUpdateCount < 2 && callback.GetLength() > 2 && playback_time > 0.5 ) |
| UpdateMaskBreathWidget(mask); |
| } |
| } |
| } |
| |
|
|
| |
| override bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx) |
| { |
| if (super.OnInputUserDataProcess(userDataType, ctx)) |
| return true; |
| |
| if (m_QuickBarBase.OnInputUserDataProcess(userDataType, ctx)) |
| return true; |
| |
| if (m_WeaponManager.OnInputUserDataProcess(userDataType, ctx)) |
| return true; |
|
|
| if (HandleRemoteItemManipulation(userDataType, ctx)) |
| return true; |
| |
| if (userDataType == INPUT_UDT_INVENTORY && GetHumanInventory().OnInputUserDataProcess(ctx)) |
| return true; |
| |
| if (TogglePlacingServer(userDataType, ctx)) |
| return true; |
| |
| if (ResetADSPlayerSync(userDataType, ctx)) |
| return true; |
| |
| string uid; |
| bool mute; |
| if (userDataType == INPUT_UDT_USER_MUTE_XBOX) |
| { |
| if (ctx.Read(uid) && ctx.Read(mute)) |
| { |
| GetGame().MutePlayer(uid, GetIdentity().GetPlainId(), mute); |
| |
| |
| } |
| } |
| |
| if (m_EmoteManager && userDataType == INPUT_UDT_GESTURE) |
| return m_EmoteManager.OnInputUserDataProcess(userDataType, ctx); |
| |
| if (userDataType == INPUT_UDT_WEAPON_LIFT_EVENT) |
| return ReadLiftWeaponRequest(userDataType, ctx); |
| |
| if (m_ActionManager) |
| return m_ActionManager.OnInputUserDataProcess(userDataType, ctx); |
| return false; |
| } |
| |
| float GetHealthRegenSpeed() |
| { |
| float blood = GetHealth("GlobalHealth", "Blood"); |
| float blood_scale_normalized = Math.InverseLerp(PlayerConstants.BLOOD_THRESHOLD_FATAL, GetMaxHealth("", "Blood"), blood); |
| blood_scale_normalized = Math.Clamp(blood_scale_normalized,0,1); |
| return Math.Lerp(PlayerConstants.HEALTH_REGEN_MIN, PlayerConstants.HEALTH_REGEN_MAX, blood_scale_normalized); |
| } |
|
|
| bool HandleRemoteItemManipulation(int userDataType, ParamsReadContext ctx) |
| { |
| if (userDataType == INPUT_UDT_ITEM_MANIPULATION) |
| { |
| int type = -1; |
| ItemBase item1 = null; |
| ItemBase item2 = null; |
| bool use_stack_max = false; |
| int slot_id = -1; |
|
|
| if (!ctx.Read(type)) |
| return false; |
| |
| if (type == 4) |
| { |
| if (!ctx.Read(item1)) |
| return false; |
| InventoryLocation dst = new InventoryLocation; |
| if (dst.ReadFromContext(ctx)) |
| { |
| |
| bool dummy; |
| if (ctx.Read(dummy)) |
| item1.SplitItemToInventoryLocation(dst); |
| else |
| item1.SplitIntoStackMaxToInventoryLocation(dst); |
| return true; |
| } |
| return false; |
| } |
| |
| if (!ctx.Read(item1)) |
| return false; |
| if (!ctx.Read(item2)) |
| return false; |
| if (!ctx.Read(use_stack_max)) |
| return false; |
| if (!ctx.Read(slot_id)) |
| return false; |
| |
| if (type == -1 && item1 && item2) |
| { |
| item1.CombineItems(item2, use_stack_max); |
| } |
| else if (type == 1 && item1) |
| { |
| if (use_stack_max) |
| item1.SplitIntoStackMax(item2, slot_id, this); |
| else |
| item1.SplitItem(this); |
| } |
| else if (type == 2 && item1) |
| { |
| int row, col; |
| if (!ctx.Read(row)) |
| return false; |
| if (!ctx.Read(col)) |
| return false; |
| item1.SplitIntoStackMaxCargo(item2, slot_id, row, col); |
| } |
| else if (type == 3 && item1) |
| { |
| item1.SplitIntoStackMaxHands(this); |
| } |
| return true; |
| } |
| return false; |
| } |
| |
| |
| ItemBase GetItemInHands() |
| { |
| if (GetHumanInventory()) |
| { |
| return ItemBase.Cast(GetHumanInventory().GetEntityInHands()); |
| } |
| return null; |
| |
| } |
|
|
| |
|
|
|
|
| override EntityAI SpawnEntityOnGroundPos(string object_name, vector pos) |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER || !GetGame().IsMultiplayer()) |
| { |
| bool is_AI = GetGame().IsKindOf(object_name, "DZ_LightAI"); |
| if (is_AI) |
| { |
| return SpawnAI(object_name, pos); |
| } |
| else |
| { |
| InventoryLocation inv_loc = new InventoryLocation; |
| vector mtx[4]; |
| Math3D.MatrixIdentity4(mtx); |
| mtx[3] = pos; |
| inv_loc.SetGround(NULL, mtx); |
| |
| return EntityAI.Cast(GetGame().CreateObjectEx(object_name, inv_loc.GetPos(), ECE_PLACE_ON_SURFACE)); |
| } |
| } |
| return null; |
| } |
|
|
| EntityAI SpawnEntityOnGroundOnCursorDir(string object_name, float distance) |
| { |
| vector position = GetPosition() + (GetDirection() * distance); |
| return SpawnEntityOnGroundPos(object_name, position); |
| } |
|
|
| EntityAI SpawnAI(string object_name, vector pos) |
| { |
| bool is_ai = GetGame().IsKindOf(object_name, "DZ_LightAI"); |
| if (is_ai) |
| { |
| return EntityAI.Cast(GetGame().CreateObjectEx(object_name, pos, ECE_PLACE_ON_SURFACE|ECE_INITAI|ECE_EQUIP_ATTACHMENTS)); |
| } |
| return NULL; |
| } |
|
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| |
| bool DropItem(ItemBase item) |
| { |
| bool can_be_dropped = CanDropEntity(item); |
| if (can_be_dropped) |
| { |
| can_be_dropped = PredictiveDropEntity(item); |
| } |
|
|
| vector pos_spawn = GetPosition() + GetDirection(); |
| pos_spawn[0] = pos_spawn[0] + Math.RandomFloat(-0.2, 0.2); |
| pos_spawn[2] = pos_spawn[2] + Math.RandomFloat(-0.2, 0.2); |
|
|
| item.SetPosition(pos_spawn); |
| item.PlaceOnSurface(); |
| return can_be_dropped; |
| } |
|
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| |
| EntityAI CreateInInventory(string item_name, string cargo_type = "", bool full_quantity = false) |
| { |
| InventoryLocation inv_loc = new InventoryLocation; |
| if (GetInventory().FindFirstFreeLocationForNewEntity(item_name, FindInventoryLocationType.ANY, inv_loc)) |
| { |
| return SpawnItemOnLocation(item_name, inv_loc, full_quantity); |
| } |
| return NULL; |
| } |
|
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| |
| ItemBase CreateCopyOfItemInInventory (ItemBase src) |
| { |
| InventoryLocation loc = new InventoryLocation; |
| string t = src.GetType(); |
| if (GetInventory().FindFirstFreeLocationForNewEntity(t, FindInventoryLocationType.CARGO, loc)) |
| { |
| bool locked = GetGame().HasInventoryJunctureDestination(this, loc); |
| if (locked) |
| { |
| Print("Warning: Split: CreateCopyOfItemInInventory - Cannot create entity at locked inventory at loc=" + InventoryLocation.DumpToStringNullSafe(loc)); |
| return null; |
| } |
| ItemBase dst = ItemBase.Cast(GetInventory().LocationCreateLocalEntity(loc, t, ECE_IN_INVENTORY, RF_DEFAULT)); |
| if (dst) |
| { |
| MiscGameplayFunctions.TransferItemProperties(src, dst); |
|
|
| GetGame().RemoteObjectTreeCreate(dst); |
| |
| Print("CreateCopyOfItemInInventory - created " + dst.GetName() + " at loc=" + InventoryLocation.DumpToStringNullSafe(loc)); |
| } |
| return dst; |
| } |
| return NULL; |
| } |
| |
| ItemBase CreateCopyOfItemInInventoryOrGround(ItemBase src) |
| { |
| return CreateCopyOfItemInInventoryOrGroundEx(src, false); |
| } |
| |
| ItemBase CreateCopyOfItemInInventoryOrGroundEx(ItemBase src, bool markItemAsSplitResult = false) |
| { |
| ItemBase dst = CreateCopyOfItemInInventory(src); |
| if (!dst) |
| { |
| dst = ItemBase.Cast(SpawnEntityOnGroundPos(src.GetType(), this.GetPosition())); |
| dst.PlaceOnSurface(); |
| dst.SetResultOfSplit(markItemAsSplitResult); |
| MiscGameplayFunctions.TransferItemProperties(src, dst); |
| } |
| |
| return dst; |
| } |
|
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| |
| void Message(string text, string style) |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER) |
| { |
| GetGame().ChatMP(this, text, style); |
| } |
| else |
| { |
| GetGame().Chat(text, style); |
| } |
| } |
|
|
| |
| void MessageStatus(string text) |
| { |
| Message(text, "colorStatusChannel"); |
| } |
|
|
| |
| void MessageAction(string text) |
| { |
| Message(text, "colorAction"); |
| } |
|
|
| |
| void MessageFriendly(string text) |
| { |
| Message(text, "colorFriendly"); |
| } |
|
|
| |
| void MessageImportant(string text) |
| { |
| Message(text, "colorImportant"); |
| } |
|
|
| void CloseInventoryMenu() |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| #ifndef NO_GUI |
| UIScriptedMenu menu = GetGame().GetUIManager().GetMenu(); |
| if (menu && (menu.GetID() == MENU_INVENTORY || menu.GetID() == MENU_INSPECT)) |
| { |
| GetGame().GetUIManager().CloseAll(); |
| GetGame().GetMission().RemoveActiveInputExcludes({"inventory"},false); |
| GetGame().GetMission().RemoveActiveInputRestriction(EInputRestrictors.INVENTORY); |
| } |
| #endif |
| } |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| override void ClearInventory() |
| { |
| if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory()) |
| { |
| GameInventory inv = PlayerBase.Cast(this).GetInventory(); |
| array<EntityAI> items = new array<EntityAI>; |
| inv.EnumerateInventory(InventoryTraversalType.INORDER, items); |
| for (int i = 0; i < items.Count(); i++) |
| { |
| ItemBase item = ItemBase.Cast(items.Get(i)); |
| if (item) |
| { |
| GetGame().ObjectDelete(item); |
| } |
| } |
|
|
| ItemBase item_in_hands = ItemBase.Cast(GetHumanInventory().GetEntityInHands()); |
|
|
| if (item_in_hands) |
| { |
| LocalDestroyEntityInHands(); |
| } |
| } |
| } |
| |
| |
| void DropAllItems() |
| { |
| array<EntityAI> itemsArray = new array<EntityAI>; |
| ItemBase item; |
| GetInventory().EnumerateInventory(InventoryTraversalType.LEVELORDER, itemsArray); |
| int count = itemsArray.Count(); |
| |
| for (int i = 0; i < itemsArray.Count(); i++) |
| { |
| Class.CastTo(item, itemsArray.Get(i)); |
| |
| if (item && !item.IsInherited(SurvivorBase)) |
| { |
| ServerDropEntity(item); |
| } |
| } |
| } |
|
|
| string GetPlayerClass() |
| { |
| string type; |
| GetGame().ObjectGetType(this, type); |
| return type; |
| } |
|
|
| |
| |
| |
| |
| void ShavePlayer() |
| { |
| SetLastShavedSeconds(StatGet(AnalyticsManagerServer.STAT_PLAYTIME)); |
|
|
| m_ModuleLifespan.UpdateLifespan(this, true); |
| } |
|
|
| bool CanShave() |
| { |
| if (!HasCoveredFaceForShave() && GetLifeSpanState()) |
| { |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| |
| override void OnParticleEvent(string pEventType, string pUserString, int pUserInt) |
| { |
| super.OnParticleEvent(pEventType ,pUserString, pUserInt); |
| |
| if (!GetGame().IsDedicatedServer()) |
| { |
| if (pUserInt == 123456) |
| { |
| PlayerBase player = PlayerBase.Cast(this); |
| int boneIdx = player.GetBoneIndexByName("Head"); |
| |
| if (boneIdx != -1) |
| { |
| EffectParticle eff; |
| |
| if (m_SyncedModifiers & eModifierSyncIDs.MODIFIER_SYNC_CONTAMINATION2) |
| { |
| eff = new EffVomitBlood(); |
| } |
| else |
| { |
| eff = new EffVomit(); |
| } |
| |
| eff.SetDecalOwner(player); |
| eff.SetAutodestroy(true); |
| SEffectManager.PlayInWorld(eff, vector.Zero); |
| Particle p = eff.GetParticle(); |
| player.AddChild(p, boneIdx); |
| } |
| } |
| } |
| } |
| |
| |
| bool CanSpawnBreathVaporEffect() |
| { |
| if (!ToDelete() && IsAlive() && !IsSwimming() && !m_IsDrowning) |
| { |
| return true; |
| } |
| return false; |
| } |
| |
|
|
| void ProcessADDModifier() |
| { |
| if (m_AddModifier != -1) |
| { |
| HumanCommandAdditives ad = GetCommandModifier_Additives(); |
| if (ad) |
| ad.StartModifier(m_AddModifier); |
| |
| m_AddModifier = -1; |
| } |
| } |
| |
| void SpawnBreathVaporEffect() |
| { |
| |
| int boneIdx = GetBoneIndexByName("Head"); |
| if (boneIdx != -1) |
| { |
| Particle p; |
| switch (m_BreathVapour) |
| { |
| case 1: |
| p = ParticleManager.GetInstance().PlayInWorld(ParticleList.BREATH_VAPOUR_LIGHT, "-0.03 0.15 0"); |
| break; |
| case 2: |
| p = ParticleManager.GetInstance().PlayInWorld(ParticleList.BREATH_VAPOUR_MEDIUM, "-0.03 0.15 0"); |
| break; |
| case 3: |
| p = ParticleManager.GetInstance().PlayInWorld(ParticleList.BREATH_VAPOUR_HEAVY, "-0.03 0.15 0"); |
| break; |
| default: |
| break; |
| } |
| |
| if (p) |
| AddChild(p, boneIdx); |
| } |
| } |
| |
| |
| bool GetDrowningWaterLevelCheck() |
| { |
| int index = GetBoneIndexByName("head"); |
| vector pos = GetBonePositionWS(index); |
| float depth = g_Game.GetWaterDepth(pos); |
| |
| if (IsSwimming()) |
| { |
| return depth > PlayerConstants.DROWNING_SWIMMING_THRESHOLD; |
| } |
| else if (IsUnconscious()) |
| { |
| return depth > PlayerConstants.DROWNING_UNCONSCIOUS_THRESHOLD; |
| } |
| return depth > PlayerConstants.DROWNING_DEFAULT_THRESHOLD; |
| } |
|
|
| void SetLifeSpanStateVisible(int show_state) |
| { |
| bool state_changed; |
| if (show_state != m_LifeSpanState) |
| state_changed = true; |
| m_LifeSpanState = show_state; |
| SetSynchDirty(); |
| |
| if (state_changed) |
| { |
| |
| |
| UpdateHairSelectionVisibility(); |
| } |
| } |
| |
| int GetLifeSpanState() |
| { |
| return m_LifeSpanState; |
| } |
| |
| int GetLastShavedSeconds() |
| { |
| return m_LastShavedSeconds; |
| } |
|
|
| void SetLastShavedSeconds(int last_shaved_seconds) |
| { |
| m_LastShavedSeconds = last_shaved_seconds; |
| } |
| |
| bool HasCoveredFaceForShave() |
| { |
| return IsExclusionFlagPresent(GetFaceCoverageShaveValues()); |
| } |
| |
| |
| static set<int> GetFaceCoverageShaveValues() |
| { |
| set<int> ret = new set<int>; |
| ret.Insert(EAttExclusions.SHAVING_MASK_ATT_0); |
| ret.Insert(EAttExclusions.SHAVING_HEADGEAR_ATT_0); |
| |
| |
| return ret; |
| } |
| |
| eBloodyHandsTypes HasBloodyHandsEx() |
| { |
| return m_HasBloodyHandsVisible; |
| } |
| |
| bool HasBloodyHands() |
| { |
| return m_HasBloodyHandsVisible; |
| } |
|
|
| void SetBloodyHands(bool show) |
| { |
| SetBloodyHandsBase(show); |
| } |
| |
| void SetBloodyHandsEx(eBloodyHandsTypes type) |
| { |
| SetBloodyHandsBase(type); |
| } |
| |
| private void SetBloodyHandsBase(int type) |
| { |
| m_HasBloodyHandsVisible = type; |
| SetSynchDirty(); |
| |
| #ifdef DIAG_DEVELOPER |
| #ifndef SERVER |
| if (IsControlledPlayer()) |
| { |
| bool enable = type; |
| DiagMenu.SetValue(DiagMenuIDs.LIFESPAN_BLOODY_HANDS, enable); |
| } |
| #endif |
| #endif |
| } |
| |
| void SetBloodyHandsPenalty() |
| { |
| InsertAgent(eAgents.SALMONELLA, 1); |
| } |
| |
| bool HasBloodTypeVisible() |
| { |
| return m_HasBloodTypeVisible; |
| } |
| |
| void SetBloodTypeVisible(bool show) |
| { |
| m_HasBloodTypeVisible = show; |
| SetSynchDirty(); |
| } |
| |
| int GetBloodType() |
| { |
| return m_BloodType; |
| } |
| |
| void SetBloodType(int blood_type) |
| { |
| m_BloodType = blood_type; |
| SetSynchDirty(); |
| } |
|
|
| |
| |
| |
| |
| SoftSkillsManager GetSoftSkillsManager() |
| { |
| return m_SoftSkillsManager; |
| } |
| |
| void CheckDeath() |
| { |
| if (IsPlayerSelected() && !IsAlive()) |
| { |
| SimulateDeath(true); |
| m_DeathCheckTimer.Stop(); |
| } |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| int GetNoisePresenceInAI() |
| { |
| if (m_PresenceNotifier) |
| { |
| return m_PresenceNotifier.GetNoisePresence(); |
| } |
|
|
| return 0; |
| } |
|
|
| |
| bool IsPersistentFlag(PersistentFlag bit) |
| { |
| return (m_PersistentFlags & bit); |
| } |
| |
| void SetPersistentFlag(PersistentFlag bit, bool enable) |
| { |
| if (enable) |
| m_PersistentFlags = (m_PersistentFlags | bit); |
| else |
| m_PersistentFlags = ((~bit) & m_PersistentFlags); |
| |
| } |
|
|
| |
| |
|
|
| int GetStoreLoadVersion() |
| { |
| return m_StoreLoadVersion; |
| } |
|
|
| override void OnStoreSave(ParamsWriteContext ctx) |
| { |
| |
| if (GetGame().SaveVersion() < 102) |
| { |
| ctx.Write(ACT_STORE_SAVE_VERSION); |
| } |
|
|
| super.OnStoreSave(ctx); |
|
|
| GetHumanInventory().OnStoreSave(ctx); |
| OnStoreSaveLifespan(ctx); |
|
|
| if (GetDayZGame().IsServer() && GetDayZGame().IsMultiplayer()) |
| { |
| GetPlayerStats().SaveStats(ctx); |
| m_ModifiersManager.OnStoreSave(ctx); |
| m_AgentPool.OnStoreSave(ctx); |
| GetSymptomManager().OnStoreSave(ctx); |
| if (GetBleedingManagerServer()) |
| { |
| GetBleedingManagerServer().OnStoreSave(ctx); |
| } |
| m_PlayerStomach.OnStoreSave(ctx); |
| ctx.Write(GetBrokenLegs()); |
| |
| SaveAreaPersistenceFlag(ctx); |
|
|
| HumanCommandLadder ladder = GetCommand_Ladder(); |
| if (ladder) |
| { |
| ctx.Write(true); |
| ctx.Write(ladder.GetLogoutPosition()); |
| } |
| else |
| { |
| ctx.Write(false); |
| } |
| |
| ArrowManagerPlayer arrowManager = ArrowManagerPlayer.Cast(GetArrowManager()); |
| arrowManager.Save(ctx); |
| } |
| } |
|
|
| |
| void SaveAreaPersistenceFlag(ParamsWriteContext ctx) |
| { |
| if (GetModifiersManager()) |
| SetPersistentFlag(PersistentFlag.AREA_PRESENCE, GetModifiersManager().IsModifierActive(eModifiers.MDF_AREAEXPOSURE)); |
| ctx.Write(m_PersistentFlags); |
| } |
| |
| |
| override bool OnStoreLoad(ParamsReadContext ctx, int version) |
| { |
| |
| m_aQuickBarLoad = new array<ref Param2<EntityAI,int>>; |
| |
| |
| if (version < 102) |
| { |
| if (!ctx.Read(m_StoreLoadVersion)) |
| return false; |
| } |
|
|
| if (!super.OnStoreLoad(ctx, version)) |
| return false; |
|
|
| |
| if (!GetHumanInventory().OnStoreLoad(ctx, version)) |
| return false; |
|
|
| if (!OnStoreLoadLifespan(ctx, version)) |
| return false; |
|
|
| if (GetDayZGame().IsServer() && GetDayZGame().IsMultiplayer()) |
| { |
| if (!GetPlayerStats().LoadStats(ctx, version)) |
| { |
| Print("---- failed to load PlayerStats ----"); |
| return false; |
| } |
| |
| if (version < m_ModifiersManager.GetStorageVersion()) |
| { |
| Print("---- failed to load ModifiersManager, unsupported version ----"); |
| return false; |
| } |
| else |
| { |
| if (!m_ModifiersManager.OnStoreLoad(ctx, version)) |
| { |
| Print("---- failed to load ModifiersManager, read fail ----"); |
| return false; |
| } |
| } |
| |
| if (version < m_AgentPool.GetStorageVersion()) |
| { |
| Print("---- failed to load AgentPool, unsupported version ----"); |
| return false; |
| } |
| else |
| { |
| if (!m_AgentPool.OnStoreLoad(ctx, version)) |
| { |
| Print("---- failed to load AgentPool, read fail ----"); |
| return false; |
| } |
| } |
| |
| |
| if (version < GetSymptomManager().GetStorageVersion()) |
| { |
| Print("---- failed to load SymptomManager, unsupported version ----"); |
| return false; |
| } |
| else |
| { |
| if (!GetSymptomManager().OnStoreLoad(ctx, version)) |
| { |
| Print("---- failed to load SymptomManager, read fail ----"); |
| return false; |
| } |
| } |
| |
| if (version < GetBleedingManagerServer().GetStorageVersion()) |
| { |
| Print("---- failed to load BleedingManagerServer, unsupported version ----"); |
| return false; |
| } |
| else |
| { |
| if (!GetBleedingManagerServer().OnStoreLoad(ctx, version)) |
| { |
| Print("---- failed to load BleedingManagerServer, read fail ----"); |
| return false; |
| } |
| } |
| |
| if (version < m_PlayerStomach.GetStorageVersion()) |
| { |
| Print("---- failed to load PlayerStomach, unsupported version ----"); |
| return false; |
| } |
| else |
| { |
| if (!m_PlayerStomach.OnStoreLoad(ctx, version)) |
| { |
| Print("---- failed to load PlayerStomach, read fail ----"); |
| return false; |
| } |
| } |
| |
| |
| if (version >= 116) |
| { |
| if (!ctx.Read(m_BrokenLegState)) |
| { |
| return false; |
| } |
| if (version <= 126) |
| { |
| if (!ctx.Read(m_LocalBrokenState)) |
| { |
| return false; |
| } |
| } |
| } |
| |
| if (version >= 125 && (!ctx.Read(m_PersistentFlags))) |
| { |
| Print("---- failed to load Persistent Flags, read fail ----"); |
| return false; |
| } |
|
|
| if (version >= 131) |
| { |
| bool onLadder; |
| if (!ctx.Read(onLadder)) |
| { |
| return false; |
| } |
|
|
| if (onLadder) |
| { |
| vector position; |
| if (!ctx.Read(position)) |
| { |
| return false; |
| } |
|
|
| Hive hive = GetHive(); |
| if (!hive || !hive.CharacterIsLoginPositionChanged(this)) |
| { |
| SetPosition(position); |
| } |
| } |
| } |
| |
| if (version >= 134) |
| { |
| ArrowManagerPlayer arrowManager = ArrowManagerPlayer.Cast(GetArrowManager()); |
| arrowManager.Load(ctx); |
| } |
| } |
| |
| Print("---- PlayerBase OnStoreLoad SUCCESS ----"); |
| return true; |
| } |
|
|
| override void AfterStoreLoad() |
| { |
| GetHumanInventory().OnAfterStoreLoad(); |
| if (m_EmoteManager) |
| { |
| m_EmoteManager.AfterStoreLoad(); |
| } |
| } |
|
|
| void OnStoreSaveLifespan(ParamsWriteContext ctx) |
| { |
| ctx.Write(m_LifeSpanState); |
| ctx.Write(m_LastShavedSeconds); |
| ctx.Write(m_HasBloodyHandsVisible); |
| ctx.Write(m_HasBloodTypeVisible); |
| ctx.Write(m_BloodType); |
| } |
|
|
| bool OnStoreLoadLifespan(ParamsReadContext ctx, int version) |
| { |
| int lifespan_state = 0; |
| if (!ctx.Read(lifespan_state)) |
| return false; |
| m_LifeSpanState = lifespan_state; |
| |
| int last_shaved = 0; |
| if (!ctx.Read(last_shaved)) |
| return false; |
| m_LastShavedSeconds = last_shaved; |
| |
| if (version < 122) |
| { |
| bool bloody_hands_old; |
| if (!ctx.Read(bloody_hands_old)) |
| return false; |
| m_HasBloodyHandsVisible = bloody_hands_old; |
| } |
| else |
| { |
| int bloody_hands = 0; |
| if (!ctx.Read(bloody_hands)) |
| return false; |
| m_HasBloodyHandsVisible = bloody_hands; |
| } |
| |
| |
| bool blood_visible = false; |
| if (!ctx.Read(blood_visible)) |
| return false; |
| m_HasBloodTypeVisible = blood_visible; |
| |
| int blood_type = 0; |
| if (!ctx.Read(blood_type)) |
| return false; |
| m_BloodType = blood_type; |
|
|
| return true; |
| } |
| |
| vector m_PlayerOldPos; |
| void UpdatePlayerMeasures() |
| { |
| int hour, minute, second; |
| GetHourMinuteSecond(hour, minute, second); |
| float distance; |
| distance = StatGet(AnalyticsManagerServer.STAT_DISTANCE); |
| if (m_AnalyticsTimer) |
| { |
| StatsEventMeasuresData data = new StatsEventMeasuresData(); |
| data.m_CharacterId = g_Game.GetDatabaseID(); |
| data.m_TimeInterval = m_AnalyticsTimer.GetRemaining(); |
| data.m_DaytimeHour = hour; |
| data.m_PositionStart = m_PlayerOldPos; |
| data.m_PositionEnd = GetPosition(); |
| data.m_DistanceOnFoot = distance; |
| Analytics.PlayerMeasures(data); |
| } |
|
|
| m_PlayerOldPos = GetPosition(); |
| } |
|
|
| void OnConnect() |
| { |
| Debug.Log("Player connected:"+this.ToString(),"Connect"); |
|
|
| |
| GetGame().GetAnalyticsServer().OnPlayerConnect(this); |
| |
| m_PlayerOldPos = GetPosition(); |
| if (m_AnalyticsTimer) |
| m_AnalyticsTimer.Run(60, this, "UpdatePlayerMeasures", null, true); |
| |
| |
| ResetConstructionActionData(); |
| } |
| |
| void OnReconnect() |
| { |
| Debug.Log("Player reconnected:"+this.ToString(),"Reconnect"); |
| |
| |
| |
| ResetConstructionActionData(); |
| } |
| |
| void OnDisconnect() |
| { |
| Debug.Log("Player disconnected:"+this.ToString(),"Connect"); |
| |
| |
| |
| |
| GetGame().GetAnalyticsServer().OnPlayerDisconnect(this); |
| |
| StatsEventDisconnectedData data = new StatsEventDisconnectedData(); |
| data.m_CharacterId = g_Game.GetDatabaseID(); |
| data.m_Reason = "Disconnected"; |
| Analytics.PlayerDisconnected(data); |
| |
| if (m_AnalyticsTimer) |
| m_AnalyticsTimer.Stop(); |
| UpdatePlayerMeasures(); |
| |
| SetPlayerDisconnected(true); |
| } |
|
|
| void SetModifiers(bool enable) |
| { |
| GetModifiersManager().SetModifiers(enable); |
| } |
|
|
| bool Consume(ItemBase source, float amount, EConsumeType consume_type) |
| { |
| PluginTransmissionAgents plugin = PluginTransmissionAgents.Cast(GetPlugin(PluginTransmissionAgents)); |
| int agents; |
| if (consume_type == EConsumeType.ENVIRO_POND || consume_type == EConsumeType.ENVIRO_WELL) |
| { |
| if (consume_type == EConsumeType.ENVIRO_POND) |
| { |
| agents = agents | eAgents.CHOLERA; |
| |
| } |
| m_PlayerStomach.AddToStomach(Liquid.GetLiquidClassname(LIQUID_WATER), amount, 0 , agents); |
| |
| |
| return true; |
| } |
| |
| Edible_Base edible_item = Edible_Base.Cast(source); |
| if (!edible_item) |
| { |
| return false; |
| } |
| agents = edible_item.GetAgents(); |
| if (consume_type == EConsumeType.ITEM_SINGLE_TIME || consume_type == EConsumeType.ITEM_CONTINUOUS) |
| { |
| if (consume_type == EConsumeType.ITEM_SINGLE_TIME) |
| { |
| plugin.TransmitAgents(edible_item, this, AGT_UACTION_CONSUME, amount); |
| } |
| |
| |
| |
| |
| |
| |
| if (edible_item.IsLiquidContainer()) |
| { |
| int liquid_type = edible_item.GetLiquidType(); |
| string liquidClassName = Liquid.GetLiquidClassname(liquid_type); |
| if (liquidClassName.Length() == 0) |
| Error("Error! Trying to add unknown liquid to stomach with item=" + Object.GetDebugName(edible_item) + " consume_type=" + consume_type + " liquid_type=" + liquid_type); |
| m_PlayerStomach.AddToStomach(liquidClassName, amount, 0, agents); |
| } |
| else |
| { |
| int food_stage_type; |
| if (edible_item.GetFoodStage()) |
| { |
| food_stage_type = edible_item.GetFoodStage().GetFoodStageType(); |
| } |
| m_PlayerStomach.AddToStomach(source.GetType(), amount, food_stage_type, agents); |
| } |
| edible_item.Consume(amount, this); |
| return true; |
|
|
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| return false; |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| void ShowUnconsciousScreen(bool show) |
| { |
| #ifndef NO_GUI |
| if (show) |
| { |
| GetGame().GetUIManager().ScreenFadeIn(0, "You are Unconscious", FadeColors.BLACK, FadeColors.WHITE); |
| PrintString("Fade in"); |
| } |
| else |
| { |
| GetGame().GetUIManager().ScreenFadeOut(0); |
| PrintString("Fade out"); |
| } |
| #endif |
| } |
| |
| override void RequestSoundEventEx(EPlayerSoundEventID id, bool from_server_and_client = false, int param = 0) |
| { |
| if (from_server_and_client && GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| PlaySoundEventEx(id, false, false, param); |
| return; |
| } |
| SendSoundEventEx(id, param); |
| } |
| |
| override void RequestSoundEvent(EPlayerSoundEventID id, bool from_server_and_client = false) |
| { |
| RequestSoundEventEx(id, from_server_and_client); |
| } |
|
|
| override protected void SendSoundEvent(EPlayerSoundEventID id) |
| { |
| SendSoundEventEx(id); |
| } |
| |
| override protected void SendSoundEventEx(EPlayerSoundEventID id, int param = 0) |
| { |
| if (!GetGame().IsServer()) |
| { |
| return; |
| } |
| m_SoundEvent = id; |
| m_SoundEventParam = param; |
| SetSynchDirty(); |
| |
| if (!GetGame().IsMultiplayer()) |
| { |
| CheckSoundEvent(); |
| } |
| |
| |
| } |
| |
| void CheckZeroSoundEvent() |
| { |
| if (m_SoundEvent != 0 && m_SoundEventSent) |
| { |
| m_SoundEvent = 0; |
| m_SoundEventParam = 0; |
| m_SoundEventSent = false; |
| SetSynchDirty(); |
| } |
| } |
| |
| void CheckSendSoundEvent() |
| { |
| if (m_SoundEvent!= 0 && !m_SoundEventSent) |
| { |
| m_SoundEventSent = true; |
| } |
| } |
| |
| override bool PlaySoundEvent(EPlayerSoundEventID id, bool from_anim_system = false, bool is_from_server = false) |
| { |
| return PlaySoundEventEx(id, from_anim_system, is_from_server); |
| } |
| |
| override bool PlaySoundEventEx(EPlayerSoundEventID id, bool from_anim_system = false, bool is_from_server = false, int param = 0) |
| { |
| if (!m_PlayerSoundEventHandler) |
| return false; |
|
|
| return m_PlayerSoundEventHandler.PlayRequestEx(id, is_from_server, param); |
| } |
| |
| PlayerSoundEventHandler GetPlayerSoundEventHandler() |
| { |
| return m_PlayerSoundEventHandler; |
| } |
| |
| void OnBleedingBegin(); |
| void OnBleedingEnd(); |
| |
| void OnBleedingSourceAdded() |
| { |
| m_BleedingSourceCount++; |
| if (IsControlledPlayer()) |
| { |
| if (!GetGame().IsDedicatedServer()) |
| { |
| DisplayElementBadge dis_elm = DisplayElementBadge.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_BADGE_BLEEDING)); |
| if (dis_elm) |
| { |
| dis_elm.SetValue(GetBleedingSourceCount()); |
| } |
| |
| |
| |
| SEffectManager.PlaySoundOnObject("bleeding_SoundSet", this); |
| } |
| } |
| } |
| |
| void OnBleedingSourceRemoved() |
| { |
| m_BleedingSourceCount--; |
| if (GetGame().IsServer()) |
| { |
| ArrowManagerBase arrowManager = GetArrowManager(); |
| if (GetBleedingSourceCount() > 0) |
| { |
| arrowManager.DropFirstArrow(); |
| } |
| else |
| { |
| arrowManager.DropAllArrows(); |
| } |
| } |
| |
| if (IsControlledPlayer()) |
| { |
| if (!GetGame().IsDedicatedServer()) |
| { |
| |
| DisplayElementBadge dis_elm = DisplayElementBadge.Cast(GetVirtualHud().GetElement(eDisplayElements.DELM_BADGE_BLEEDING)); |
| if (dis_elm) |
| { |
| dis_elm.SetValue(GetBleedingSourceCount()); |
| } |
| } |
| } |
| } |
| |
| |
| void OnBleedingSourceRemovedEx(ItemBase item) |
| { |
| OnBleedingSourceRemoved(); |
| } |
| |
| int GetBleedingSourceCount() |
| { |
| return m_BleedingSourceCount; |
| } |
|
|
| |
| void ResetPlayer(bool set_max) |
| { |
| #ifdef DIAG_DEVELOPER |
| if (GetGame().IsServer() || !GetGame().IsMultiplayer()) |
| { |
| GetStomach().ClearContents(); |
|
|
| DamageSystem.ResetAllZones(this); |
| GetModifiersManager().ResetAll(); |
| |
| |
| if (m_BleedingManagerServer) |
| m_BleedingManagerServer.RemoveAllSources(); |
| |
| |
| if (GetPlayerStats()) |
| { |
| int bloodType = GetStatBloodType().Get(); |
| GetPlayerStats().ResetAllStats(); |
| GetStatBloodType().Set(bloodType); |
| } |
|
|
| |
| if (m_AgentPool) |
| m_AgentPool.RemoveAllAgents(); |
| |
| if (m_StaminaHandler) |
| m_StaminaHandler.SetStamina(GameConstants.STAMINA_MAX); |
| |
| |
| if (IsUnconscious()) |
| DayZPlayerSyncJunctures.SendPlayerUnconsciousness(this, false); |
| |
| |
| if (set_max) |
| { |
| GetStatWater().Set(GetStatWater().GetMax()); |
| GetStatEnergy().Set(GetStatEnergy().GetMax()); |
| } |
| |
| |
| FixAllInventoryItems(); |
| |
| |
| PluginLifespan moduleLifespan = PluginLifespan.Cast(GetPlugin(PluginLifespan)); |
| moduleLifespan.UpdateBloodyHandsVisibilityEx(this, eBloodyHandsTypes.CLEAN); |
| |
| if (GetArrowManager()) |
| GetArrowManager().ClearArrows(); |
|
|
| } |
|
|
| |
| HumanCommandVehicle vehCmd = GetCommand_Vehicle(); |
| if (vehCmd) |
| { |
| CarScript car = CarScript.Cast(vehCmd.GetTransport()); |
| if (car) |
| { |
| car.FixEntity(); |
| } |
| } |
| #endif |
| } |
| |
| void CheckSoundEvent() |
| { |
| if (m_SoundEvent != 0) |
| { |
| PlaySoundEventEx(m_SoundEvent, false, true,m_SoundEventParam); |
| m_SoundEvent = 0; |
| m_SoundEventParam = 0; |
| } |
| } |
| |
| void TestSend() |
| { |
| if (GetGame().IsClient()) return; |
| RequestSoundEvent(1234); |
| |
| } |
| |
| void SetStaminaState(eStaminaState state) |
| { |
| if (state != m_StaminaState) |
| { |
| m_StaminaState = state; |
| |
| SetSynchDirty(); |
| } |
| } |
| |
| int GetStaminaState() |
| { |
| return m_StaminaState; |
| } |
| |
| void UpdateQuickBarExtraSlots() |
| { |
| m_QuickBarBase.updateSlotsCount(); |
| } |
|
|
| bool Save() |
| { |
| |
| if (GetPlayerState() == EPlayerStates.ALIVE && !IsRestrained()) |
| { |
| GetHive().CharacterSave(this); |
| Debug.Log("Player "+this.ToString()+ " saved as alive"); |
| |
| return true; |
| } |
| return false; |
| } |
|
|
| |
| |
| static ref array<Object> SPREAD_AGENTS_OBJECTS = new array<Object>; |
| static ref array<CargoBase> SPREAD_AGENTS_PROXY_CARGOS = new array<CargoBase>; |
| |
| |
| |
| void SpreadAgentsEx(float distance = 3,float chance = 0.25) |
| { |
| if (Math.RandomFloat01() > chance) |
| return; |
| |
| GetGame().GetPlayers(m_ServerPlayers); |
| float dist_check = distance * distance; |
| PluginTransmissionAgents plugin = PluginTransmissionAgents.Cast(GetPlugin(PluginTransmissionAgents)); |
| |
| foreach (Man target: m_ServerPlayers) |
| { |
| if (vector.DistanceSq(GetWorldPosition(), target.GetWorldPosition()) < dist_check && target != this) |
| { |
| plugin.TransmitAgents(this, target, AGT_AIRBOURNE_BIOLOGICAL, 1); |
| } |
| } |
| } |
| |
| void SpreadAgents() |
| { |
| SpreadAgentsEx(3,1); |
| } |
|
|
| |
| override int GetAgents() |
| { |
| return m_AgentPool.GetAgents(); |
| } |
|
|
| |
| override void RemoveAgent(int agent_id) |
| { |
| m_AgentPool.RemoveAgent(agent_id); |
| } |
|
|
| |
| override void RemoveAllAgents() |
| { |
| m_AgentPool.RemoveAllAgents(); |
| } |
|
|
|
|
| |
| override void InsertAgent(int agent, float count = 1) |
| { |
| m_AgentPool.AddAgent(agent,count); |
| } |
|
|
| |
| int GetSingleAgentCount(int agent_id) |
| { |
| return m_AgentPool.GetSingleAgentCount(agent_id); |
| } |
|
|
| |
| float GetSingleAgentCountNormalized(int agent_id) |
| { |
| int max_count = PluginTransmissionAgents.GetAgentMaxCount(agent_id); |
| return m_AgentPool.GetSingleAgentCount(agent_id) / max_count; |
| } |
|
|
| float GetTotalAgentCount() |
| { |
| return m_AgentPool.GetTotalAgentCount(); |
| } |
|
|
| void PrintAgents() |
| { |
| m_AgentPool.PrintAgents(); |
| } |
|
|
| void ImmuneSystemTick(float value, float deltaT) |
| { |
| m_AgentPool.ImmuneSystemTick(value, deltaT); |
| } |
| |
| void AntibioticsAttack(float value) |
| { |
| m_AgentPool.AntibioticsAttack(value); |
| } |
|
|
| |
| vector GetAimPosition() |
| { |
| float min_distance = 0.5; |
| |
| vector from = GetGame().GetCurrentCameraPosition(); |
| vector to = from + (GetGame().GetCurrentCameraDirection() * min_distance); |
| vector contactPos; |
| vector contactDir; |
| int contactComponent; |
| |
| DayZPhysics.RaycastRV(from, to, contactPos, contactDir, contactComponent, NULL, NULL, NULL, false, true); |
| |
| return contactPos; |
| } |
|
|
| |
| bool CanEatAndDrink() |
| { |
| ItemBase mask = ItemBase.Cast(GetInventory().FindAttachment(InventorySlots.MASK)); |
| return (!mask || (mask && mask.AllowFoodConsumption())); |
| } |
| |
| |
| ModifiersManager GetModifiersManager() |
| { |
| return m_ModifiersManager; |
| } |
|
|
| PlayerStat<float> GetStatWater() |
| { |
| if (!m_StatWater && GetPlayerStats()) |
| { |
| m_StatWater = PlayerStat<float>.Cast(GetPlayerStats().GetStatObject(EPlayerStats_current.WATER)); |
| } |
| return m_StatWater; |
| } |
| |
| PlayerStat<float> GetStatToxicity() |
| { |
| if (!m_StatToxicity && GetPlayerStats()) |
| { |
| m_StatToxicity = PlayerStat<float>.Cast(GetPlayerStats().GetStatObject(EPlayerStats_current.TOXICITY)); |
| } |
| return m_StatToxicity; |
| } |
|
|
| PlayerStat<float> GetStatEnergy() |
| { |
| if (!m_StatEnergy && GetPlayerStats()) |
| { |
| m_StatEnergy = PlayerStat<float>.Cast(GetPlayerStats().GetStatObject(EPlayerStats_current.ENERGY)); |
| } |
| return m_StatEnergy; |
| } |
| |
| PlayerStat<float> GetStatHeatComfort() |
| { |
| if (!m_StatHeatComfort && GetPlayerStats()) |
| { |
| m_StatHeatComfort = PlayerStat<float>.Cast(GetPlayerStats().GetStatObject(EPlayerStats_current.HEATCOMFORT)); |
| } |
| return m_StatHeatComfort; |
| } |
| |
| PlayerStat<float> GetStatTremor() |
| { |
| if (!m_StatTremor && GetPlayerStats()) |
| { |
| m_StatTremor = PlayerStat<float>.Cast(GetPlayerStats().GetStatObject(EPlayerStats_current.TREMOR)); |
| } |
| return m_StatTremor; |
| } |
| |
| PlayerStat<int> GetStatWet() |
| { |
| if (!m_StatWet && GetPlayerStats()) |
| { |
| m_StatWet = PlayerStat<int>.Cast(GetPlayerStats().GetStatObject(EPlayerStats_current.WET)); |
| } |
| return m_StatWet; |
| } |
| |
| PlayerStat<float> GetStatDiet() |
| { |
| if (!m_StatDiet && GetPlayerStats()) |
| { |
| m_StatDiet = PlayerStat<float>.Cast(GetPlayerStats().GetStatObject(EPlayerStats_current.DIET)); |
| } |
| return m_StatDiet; |
| } |
| |
| PlayerStat<float> GetStatStamina() |
| { |
| if (!m_StatStamina && GetPlayerStats()) |
| { |
| m_StatStamina = PlayerStat<float>.Cast(GetPlayerStats().GetStatObject(EPlayerStats_current.STAMINA)); |
| } |
| return m_StatStamina; |
| } |
| |
| PlayerStat<float> GetStatSpecialty() |
| { |
| if (!m_StatSpecialty && GetPlayerStats()) |
| { |
| m_StatSpecialty = PlayerStat<float>.Cast(GetPlayerStats().GetStatObject(EPlayerStats_current.SPECIALTY)); |
| } |
| return m_StatSpecialty; |
| } |
| |
| PlayerStat<int> GetStatBloodType() |
| { |
| if (!m_StatBloodType && GetPlayerStats()) |
| { |
| m_StatBloodType = PlayerStat<int>.Cast(GetPlayerStats().GetStatObject(EPlayerStats_current.BLOODTYPE)); |
| } |
| return m_StatBloodType; |
| } |
| |
| PlayerStat<float> GetStatHeatBuffer() |
| { |
| if (!m_StatHeatBuffer && GetPlayerStats()) |
| { |
| m_StatHeatBuffer = PlayerStat<float>.Cast(GetPlayerStats().GetStatObject(EPlayerStats_current.HEATBUFFER)); |
| } |
| return m_StatHeatBuffer; |
| } |
| |
| void ToggleHeatBufferVisibility(bool show) |
| { |
| m_HasHeatBuffer = show; |
| SetSynchDirty(); |
| } |
| |
| |
| string GetLastUAMessage() |
| { |
| return m_UALastMessage; |
| } |
|
|
| void SetLastUAMessage(string pMsg) |
| { |
| m_UALastMessage = pMsg; |
|
|
| if (m_UALastMessageTimer.IsRunning()) |
| { |
| m_UALastMessageTimer.Stop(); |
| } |
| |
| m_UALastMessageTimer.Run(PlayerConstants.LAST_UA_MSG_LIFETIME, this, "ClearLastUAMessage", null); |
| } |
|
|
| protected void ClearLastUAMessage() |
| { |
| if (m_UALastMessageTimer.IsRunning()) |
| { |
| m_UALastMessageTimer.Stop(); |
| } |
| |
| m_UALastMessage = ""; |
| } |
|
|
| |
| |
| |
| |
| void ForceUpdateInjuredState() |
| { |
| m_InjuryHandler.CheckValue(true); |
| } |
| |
| |
| override void GetDebugActions(out TSelectableActionInfoArrayEx outputList) |
| { |
| PluginTransmissionAgents pluginTransmissionAgents = PluginTransmissionAgents.Cast(GetPlugin(PluginTransmissionAgents)); |
| |
| string name; |
| int id; |
| map<int,string> agentList = pluginTransmissionAgents.GetSimpleAgentList(); |
| |
| for (int i = 0; i < agentList.Count(); i++) |
| { |
| name = agentList.GetElement(i); |
| id = agentList.GetKey(i); |
| |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DEBUG_AGENTS_RANGE_INJECT_START + id, "Inject " + name, Colors.WHITE)); |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DEBUG_AGENTS_RANGE_REMOVE_START + id, "Remove " + name, Colors.WHITE)); |
| } |
| } |
|
|
| |
| |
| |
| |
|
|
| override void OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx) |
| { |
| super.OnSyncJuncture(pJunctureID, pCtx); |
| |
| switch(pJunctureID) |
| { |
| case DayZPlayerSyncJunctures.SJ_INJURY: |
| eInjuryHandlerLevels level; |
| bool enable; |
| DayZPlayerSyncJunctures.ReadInjuryParams(pCtx, enable, level); |
| m_InjuryHandler.SetInjuryCommandParams(enable, level); |
| break; |
| case DayZPlayerSyncJunctures.SJ_PLAYER_STATES: |
| GetSymptomManager().SetAnimation(pCtx); |
| break; |
| case DayZPlayerSyncJunctures.SJ_QUICKBAR_SET_SHORTCUT: |
| OnQuickbarSetEntityRequest(pCtx); |
| break; |
| case DayZPlayerSyncJunctures.SJ_INVENTORY: |
| GetInventory().OnInventoryJunctureFromServer(pCtx); |
| break; |
| case DayZPlayerSyncJunctures.SJ_INVENTORY_REPAIR: |
| GetInventory().OnInventoryJunctureRepairFromServer(pCtx); |
| break; |
| case DayZPlayerSyncJunctures.SJ_INVENTORY_FAILURE: |
| GetInventory().OnInventoryJunctureFailureFromServer(pCtx); |
| break; |
| case DayZPlayerSyncJunctures.SJ_ACTION_INTERRUPT: |
| case DayZPlayerSyncJunctures.SJ_ACTION_ACK_ACCEPT: |
| case DayZPlayerSyncJunctures.SJ_ACTION_ACK_REJECT: |
| m_ActionManager.OnSyncJuncture(pJunctureID,pCtx); |
| break; |
| case DayZPlayerSyncJunctures.SJ_WEAPON_ACTION_ACK_ACCEPT: |
| case DayZPlayerSyncJunctures.SJ_WEAPON_ACTION_ACK_REJECT: |
| case DayZPlayerSyncJunctures.SJ_WEAPON_SET_JAMMING_CHANCE: |
| m_WeaponManager.OnSyncJuncture(pJunctureID,pCtx); |
| break; |
| case DayZPlayerSyncJunctures.SJ_UNCONSCIOUSNESS: |
| DayZPlayerSyncJunctures.ReadPlayerUnconsciousnessParams(pCtx, m_ShouldBeUnconscious); |
| break; |
| case DayZPlayerSyncJunctures.SJ_PLAYER_ADD_MODIFIER: |
| GetSymptomManager().SetAnimation(pCtx); |
| break; |
| case DayZPlayerSyncJunctures.SJ_KURU_REQUEST: |
| float amount; |
| if (DayZPlayerSyncJunctures.ReadKuruRequest(pCtx, amount)) |
| { |
| if (GetAimingModel() && IsFireWeaponRaised()) |
| { |
| GetAimingModel().RequestKuruShake(amount); |
| } |
| } |
| break; |
| case DayZPlayerSyncJunctures.SJ_GESTURE_REQUEST : |
| m_EmoteManager.OnSyncJuncture(pJunctureID, pCtx); |
| break; |
| case DayZPlayerSyncJunctures.SJ_WEAPON_LIFT: |
| SetLiftWeapon(pJunctureID, pCtx); |
| break; |
| case DayZPlayerSyncJunctures.SJ_ADS_RESET: |
| m_ResetADS = true; |
| break; |
| case DayZPlayerSyncJunctures.SJ_DELETE_ITEM: |
| SetToDelete(pCtx); |
| break; |
| case DayZPlayerSyncJunctures.SJ_BROKEN_LEGS: |
| m_BrokenLegsJunctureReceived = true; |
| DayZPlayerSyncJunctures.ReadBrokenLegsParamsEx(pCtx, m_BrokenLegState); |
| break; |
| case DayZPlayerSyncJunctures.SJ_SHOCK : |
| DayZPlayerSyncJunctures.ReadShockParams(pCtx, m_CurrentShock); |
| break; |
| case DayZPlayerSyncJunctures.SJ_STAMINA: |
| m_StaminaHandler.OnSyncJuncture(pJunctureID, pCtx); |
| break; |
| case DayZPlayerSyncJunctures.SJ_STAMINA_MISC: |
| m_StaminaHandler.OnSyncJuncture(pJunctureID, pCtx); |
| break; |
| #ifdef DEVELOPER |
| case DayZPlayerSyncJunctures.SJ_DEBUG_GET_IN_CAR: |
| EntityAI car; |
| DayZPlayerSyncJunctures.ReadGetInCarParams(pCtx, car); |
| SetGetInVehicleDebug(car); |
| break; |
| #endif |
| } |
| } |
| |
| bool IsItemsToDelete() |
| { |
| return m_ItemsToDelete.Count() > 0; |
| } |
| |
| void SetToDelete(ParamsReadContext pCtx) |
| { |
| EntityAI item; |
| pCtx.Read(item); |
| AddItemToDelete(item); |
| } |
| |
| override void AddItemToDelete(EntityAI item) |
| { |
| if (item) |
| { |
| item.SetPrepareToDelete(); |
| m_ItemsToDelete.Insert(item); |
| } |
| } |
| |
| bool CanDeleteItems() |
| { |
| return !(IsEmotePlaying() || GetThrowing().IsThrowingAnimationPlaying() || GetDayZPlayerInventory().IsProcessing() || (GetActionManager() && GetActionManager().GetRunningAction())); |
| } |
| |
| override void JunctureDeleteItem(EntityAI item) |
| { |
| DayZPlayerSyncJunctures.SendDeleteItem(this, item); |
| } |
| |
| void UpdateDelete() |
| { |
| int count = m_ItemsToDelete.Count(); |
| if (count > 0) |
| { |
| if (CanDeleteItems()) |
| { |
| EntityAI itemToDelete; |
| |
| if (GetGame().IsClient() && GetGame().IsMultiplayer()) |
| { |
| InventoryLocation il = new InventoryLocation(); |
| for (int i = count - 1; i >= 0 ; i--) |
| { |
| itemToDelete = m_ItemsToDelete.Get(i); |
| if (itemToDelete != null) |
| { |
| itemToDelete.GetInventory().GetCurrentInventoryLocation(il); |
| } |
| |
| if (itemToDelete == null || (GetItemInHands() == null && il.GetType() == InventoryLocationType.UNKNOWN)) |
| { |
| m_ItemsToDelete.Remove(i); |
| } |
| } |
| } |
| else |
| { |
| for (int j = count - 1; j >= 0 ; j--) |
| { |
| itemToDelete = m_ItemsToDelete.Get(j); |
| if (itemToDelete == null) |
| { |
| m_ItemsToDelete.Remove(j); |
| } |
| else |
| { |
| itemToDelete.Delete(); |
| m_ItemsToDelete.Remove(j); |
| } |
| } |
| } |
| } |
| } |
| } |
|
|
| override bool HeadingModel(float pDt, SDayZPlayerHeadingModel pModel) |
| { |
| |
| if (GetEmoteManager().IsControllsLocked() || (GetActionManager() && GetActionManager().GetRunningAction() && GetActionManager().GetRunningAction().IsFullBody(this))) |
| { |
| HumanItemAccessor hia = GetItemAccessor(); |
| HumanItemBehaviorCfg hibcfg = hia.GetItemInHandsBehaviourCfg(); |
| if (hibcfg && hibcfg.m_StanceRotation[m_MovementState.m_iStanceIdx] == DayZPlayerConstants.ROTATION_DISABLE) |
| { |
| return DayZPlayerImplementHeading.NoHeading(pDt, pModel, m_fLastHeadingDiff); |
| } |
| else |
| { |
| m_fLastHeadingDiff = 0; |
| return DayZPlayerImplementHeading.ClampHeading(pDt, pModel, m_fLastHeadingDiff); |
| } |
| } |
| |
| return super.HeadingModel(pDt, pModel); |
| } |
| |
| override bool IsInventorySoftLocked() |
| { |
| return m_InventorySoftLockCount > 0; |
| } |
| |
| |
| override void SetInventorySoftLock(bool status) |
| { |
| if (status) |
| m_InventorySoftLockCount++; |
| else |
| m_InventorySoftLockCount--; |
| |
| if (m_InventorySoftLockCount < 0) |
| m_InventorySoftLockCount = 0; |
| |
| m_InventorySoftLocked = IsInventorySoftLocked(); |
| } |
| |
| void SetLoadedQuickBarItemBind(EntityAI entity, int index) |
| { |
| if (m_aQuickBarLoad) |
| m_aQuickBarLoad.Insert(new Param2<EntityAI, int>(entity,index)); |
| } |
| |
| override bool IsLiftWeapon() |
| { |
| return m_LiftWeapon_player; |
| } |
| |
| |
| bool ReadLiftWeaponRequest(int userDataType, ParamsReadContext ctx) |
| { |
| bool state; |
| ctx.Read(state); |
| |
| ScriptJunctureData pCtx = new ScriptJunctureData; |
| pCtx.Write(state); |
| |
| SendSyncJuncture(DayZPlayerSyncJunctures.SJ_WEAPON_LIFT, pCtx); |
| |
| return true; |
| } |
| |
| void SetLiftWeapon(int pJunctureID, ParamsReadContext ctx) |
| { |
| bool state; |
| ctx.Read(state); |
| |
| m_ProcessLiftWeaponState = state; |
| m_ProcessLiftWeapon = true; |
| |
| |
| } |
| |
| |
| void SendLiftWeaponSync(bool state) |
| { |
| HumanCommandWeapons hcw; |
| |
| if (!GetGame().IsMultiplayer()) |
| { |
| m_LiftWeapon_player = state; |
| |
| hcw = GetCommandModifier_Weapons(); |
| if (hcw) |
| hcw.LiftWeapon(state); |
| |
| GetWeaponManager().OnLiftWeapon(); |
| |
| return; |
| } |
| |
| ScriptInputUserData ctx = new ScriptInputUserData; |
| |
| if (GetGame().IsMultiplayer() && GetGame().IsClient() && !ctx.CanStoreInputUserData()) |
| { |
| |
| return; |
| } |
| else if (GetGame().IsMultiplayer() && GetGame().IsClient() && ctx.CanStoreInputUserData()) |
| { |
| |
| ctx.Write(INPUT_UDT_WEAPON_LIFT_EVENT); |
| ctx.Write(state); |
| ctx.Send(); |
| } |
| } |
| |
| override void CheckLiftWeapon() |
| { |
| |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| Weapon_Base weap; |
| if (Weapon_Base.CastTo(weap, GetItemInHands())) |
| { |
| bool limited = weap.LiftWeaponCheck(this); |
|
|
| if (limited && !m_LiftWeapon_player) |
| SendLiftWeaponSync(true); |
| else if (!limited && m_LiftWeapon_player) |
| SendLiftWeaponSync(false); |
| } |
| else if (m_LiftWeapon_player) |
| { |
| SendLiftWeaponSync(false); |
| } |
| } |
| } |
| |
| override void ProcessLiftWeapon() |
| { |
| if (m_ProcessLiftWeapon) |
| { |
| HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
| if (hcw) |
| hcw.LiftWeapon(m_ProcessLiftWeaponState); |
| |
| GetWeaponManager().OnLiftWeapon(); |
| m_LiftWeapon_player = m_ProcessLiftWeaponState; |
| m_ProcessLiftWeapon = false; |
| |
| |
| } |
| } |
| |
| |
| override void HideClothing(ItemOptics optic, bool state) |
| { |
| super.HideClothing(optic, state); |
| array<int> clothingArray = new array<int>; |
| Clothing clothes; |
| |
| if (state && DayZPlayerCameraOptics.Cast(m_CurrentCamera)) |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| clothingArray.Insert(InventorySlots.BACK); |
| clothingArray.Insert(InventorySlots.SHOULDER); |
| clothingArray.Insert(InventorySlots.MELEE); |
| if (optic && optic.GetCurrentStepFOV() < GameConstants.DZPLAYER_CAMERA_FOV_IRONSIGHTS) |
| { |
| clothingArray.Insert(InventorySlots.BODY); |
| clothingArray.Insert(InventorySlots.VEST); |
| } |
| |
| SetInvisibleRecursive(true,this,clothingArray); |
| } |
| } |
| |
| else |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| clothingArray = {InventorySlots.BACK,InventorySlots.BODY,InventorySlots.VEST,InventorySlots.SHOULDER,InventorySlots.MELEE}; |
| |
| SetInvisibleRecursive(false,this,clothingArray); |
| } |
| } |
| } |
| |
| void RequestUnconsciousness(bool enable) |
| { |
| DayZPlayerSyncJunctures.SendPlayerUnconsciousness(this, enable); |
| } |
| |
| override void SetDeathDarknessLevel(float duration, float tick_time) |
| { |
| super.SetDeathDarknessLevel(duration, tick_time); |
| |
| if (IsControlledPlayer()) |
| { |
| float actual_tick = tick_time; |
| if (GetDamageDealtEffect()) |
| m_DamageDealtEffect = null; |
| |
| if (GetFlashbangEffect()) |
| m_FlashbangEffect = null; |
| |
| float progress; |
| if (duration > 0) |
| progress = 1 - ((duration - m_DeathDarkeningCurrentTime) / duration); |
| |
| m_DeathDarkeningCurrentTime += actual_tick; |
| |
| if (!IsAlive() && IsPlayerSelected()) |
| { |
| m_DeathDarkeningParam.param1 = progress; |
| PPERequesterBank.GetRequester(PPERequester_DeathDarkening).Start(m_DeathDarkeningParam); |
| } |
| |
| if (m_DeathDarkeningCurrentTime >= duration) |
| { |
| StopDeathDarkeningEffect(); |
| } |
| } |
| else |
| { |
| StopDeathDarkeningEffect(); |
| } |
| } |
| |
| override bool IsInFBEmoteState() |
| { |
| if (!IsEmotePlaying()) |
| return false; |
| if ((m_EmoteManager.m_Callback && m_EmoteManager.m_Callback.m_IsFullbody) || m_EmoteManager.m_IsSurrendered) |
| { |
| return true; |
| } |
| return false; |
| } |
| |
| |
| void EndSurrenderRequest(SurrenderData data = null) |
| { |
| if (m_EmoteManager) |
| m_EmoteManager.EndSurrenderRequest(data); |
| } |
| |
| bool IsSurrendered() |
| { |
| if (m_EmoteManager) |
| return m_EmoteManager.m_IsSurrendered; |
| |
| return false; |
| } |
| |
| bool IsPlayerLoaded() |
| { |
| return m_PlayerLoaded; |
| } |
| |
| |
| override void CheckAnimationOverrides() |
| { |
| |
| if (IsInFBEmoteState() && IsControlledPlayer() && IsPlayerSelected()) |
| { |
| OverrideSlidePoseAngle(Math.PI2); |
| } |
| else if (!IsInFBEmoteState() && IsControlledPlayer() && IsPlayerSelected()) |
| { |
| OverrideSlidePoseAngle(m_OriginalSlidePoseAngle); |
| } |
| |
| |
| } |
| |
| |
| |
| |
| |
| bool CanRedirectToWeaponManager (notnull EntityAI item, out bool isActionPossible) |
| { |
| isActionPossible = false; |
| Magazine mag = Magazine.Cast(item); |
| Weapon_Base wpn = Weapon_Base.Cast(item.GetHierarchyParent()); |
| if (mag && wpn) |
| { |
| if (GetWeaponManager().CanDetachMagazine(wpn, mag)) |
| { |
| |
| isActionPossible = true; |
| } |
| else |
| { |
| |
| } |
| return true; |
| } |
| return false; |
| } |
| |
| |
| override bool PredictiveTakeEntityToTargetInventory (notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
| { |
| bool can_detach; |
| if (CanRedirectToWeaponManager(item,can_detach)) |
| { |
| InventoryLocation il = new InventoryLocation(); |
| if (can_detach && target.GetInventory().FindFreeLocationFor(item, flags, il)) |
| { |
| return GetWeaponManager().DetachMagazine(il); |
| } |
| return false; |
| } |
| return super.PredictiveTakeEntityToTargetInventory(target, flags, item); |
| } |
|
|
| override bool PredictiveTakeEntityToInventory (FindInventoryLocationType flags, notnull EntityAI item) |
| { |
| bool can_detach; |
| if (CanRedirectToWeaponManager(item,can_detach)) |
| { |
| InventoryLocation il = new InventoryLocation(); |
| if (can_detach && GetInventory().FindFreeLocationFor(item, flags, il)) |
| { |
| return GetWeaponManager().DetachMagazine(il); |
| } |
| return false; |
| } |
| return super.PredictiveTakeEntityToInventory(flags, item); |
| } |
| |
| override bool PredictiveTakeEntityToTargetAttachment (notnull EntityAI target, notnull EntityAI item) |
| { |
| Weapon_Base parentWpn = Weapon_Base.Cast(target); |
| Magazine mag = Magazine.Cast(item); |
| if (parentWpn && mag) |
| { |
| if (GetWeaponManager().CanAttachMagazine(parentWpn, mag)) |
| return GetWeaponManager().AttachMagazine(mag); |
|
|
| return false; |
| } |
| return super.PredictiveTakeEntityToTargetAttachment(target, item); |
| } |
| |
| override bool PredictiveTakeEntityToTargetAttachmentEx (notnull EntityAI target, notnull EntityAI item, int slot) |
| { |
| Weapon_Base parentWpn = Weapon_Base.Cast(target); |
| Magazine mag = Magazine.Cast(item); |
| if (parentWpn && mag) |
| { |
| if (target.CanReceiveAttachment(item,slot) && GetWeaponManager().CanAttachMagazine(parentWpn, mag)) |
| return GetWeaponManager().AttachMagazine(mag); |
|
|
| return false; |
| } |
| return super.PredictiveTakeEntityToTargetAttachmentEx(target, item,slot); |
| } |
| |
| override bool PredictiveTakeEntityToTargetCargo (notnull EntityAI target, notnull EntityAI item) |
| { |
| bool can_detach; |
| if (CanRedirectToWeaponManager(item,can_detach)) |
| { |
| InventoryLocation il = new InventoryLocation(); |
| if (can_detach && target.GetInventory().FindFreeLocationFor(item, FindInventoryLocationType.CARGO, il)) |
| { |
| return GetWeaponManager().DetachMagazine(il); |
| } |
| return false; |
| } |
| return super.PredictiveTakeEntityToTargetCargo(target,item); |
| } |
| |
| override bool PredictiveTakeEntityToTargetCargoEx (notnull CargoBase cargo, notnull EntityAI item, int row, int col) |
| { |
| bool can_detach; |
| if (CanRedirectToWeaponManager(item, can_detach)) |
| { |
| if (can_detach) |
| { |
| InventoryLocation dst = new InventoryLocation; |
| dst.SetCargoAuto(cargo, item, row, col, item.GetInventory().GetFlipCargo()); |
|
|
| return GetWeaponManager().DetachMagazine(dst); |
| } |
| return false; |
| } |
| return super.PredictiveTakeEntityToTargetCargoEx (cargo, item, row, col); |
| } |
| |
| override bool PredictiveDropEntity (notnull EntityAI item) |
| { |
| bool can_detach; |
| if (CanRedirectToWeaponManager(item,can_detach)) |
| { |
| if (can_detach) |
| { |
| vector m4[4]; |
| Math3D.MatrixIdentity4(m4); |
| |
| |
| GameInventory.PrepareDropEntityPos(this, item, m4, false, GameConstants.INVENTORY_ENTITY_DROP_OVERLAP_DEPTH); |
| InventoryLocation il = new InventoryLocation; |
| il.SetGround(item, m4); |
| return GetWeaponManager().DetachMagazine(il); |
| } |
| return false; |
| } |
| return super.PredictiveDropEntity(item); |
| } |
| |
| override bool PredictiveSwapEntities (notnull EntityAI item1, notnull EntityAI item2) |
| { |
| ForceStandUpForHeavyItemsSwap(item1, item2); |
| |
| Magazine swapmag1 = Magazine.Cast(item1); |
| Magazine swapmag2 = Magazine.Cast(item2); |
|
|
| if (swapmag1 && swapmag2) |
| { |
| Weapon_Base parentWpn; |
|
|
| if (Class.CastTo(parentWpn, swapmag1.GetHierarchyParent())) |
| { |
| if (GetWeaponManager().CanSwapMagazine(parentWpn, swapmag2)) |
| { |
| Print("[inv] PlayerBase.PredictiveSwapEntities: swapping mag1=" + swapmag1 + " to parent wpn=" + parentWpn + " of mag1=" + swapmag1); |
| return GetWeaponManager().SwapMagazine(swapmag2); |
| } |
| else |
| { |
| Print("[inv] PlayerBase.PredictiveSwapEntities: can not swap magazines"); |
| return false; |
| } |
| } |
|
|
| if (Class.CastTo(parentWpn, swapmag2.GetHierarchyParent())) |
| { |
| if (GetWeaponManager().CanSwapMagazine(parentWpn, swapmag1)) |
| { |
| Print("[inv] PlayerBase.PredictiveSwapEntities: swapping mag1=" + swapmag1 + " to parent wpn=" + parentWpn + " of mag2=" + swapmag2); |
| return GetWeaponManager().SwapMagazine(swapmag1); |
| } |
| else |
| { |
| Print("[inv] PlayerBase.PredictiveSwapEntities: can not swap magazines"); |
| return false; |
| } |
| } |
| } |
| |
| EntityAI item_hands; |
| EntityAI item_ground; |
| if (IsSwapBetweenHandsAndGroundLargeItem(item1,item2,item_hands,item_ground) && !m_ActionManager.GetRunningAction()) |
| { |
| ActionManagerClient mngr_client; |
| CastTo(mngr_client,m_ActionManager); |
| |
| ActionTarget atrg = new ActionTarget(item_ground,null,-1,vector.Zero,-1.0); |
| if (mngr_client.GetAction(ActionSwapItemToHands).Can(this,atrg,ItemBase.Cast(item_hands))) |
| { |
| mngr_client.PerformActionStart(mngr_client.GetAction(ActionSwapItemToHands),atrg,ItemBase.Cast(item_hands)); |
| return true; |
| } |
| return super.PredictiveSwapEntities(item1, item2); |
| } |
| else |
| return super.PredictiveSwapEntities(item1, item2); |
| } |
| |
| override bool PredictiveForceSwapEntities (notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) |
| { |
| ForceStandUpForHeavyItemsSwap(item1, item2); |
|
|
| InventoryLocation il = new InventoryLocation; |
| if (item1.IsHeavyBehaviour() && item1.GetInventory().GetCurrentInventoryLocation(il) && il.GetType() == InventoryLocationType.GROUND && !m_ActionManager.GetRunningAction()) |
| { |
| |
| ActionManagerClient mngr_client; |
| CastTo(mngr_client,m_ActionManager); |
| |
| ActionTarget atrg = new ActionTarget(item1,null,-1,vector.Zero,-1.0); |
| if (mngr_client.GetAction(ActionSwapItemToHands).Can(this,atrg,ItemBase.Cast(item2))) |
| { |
| mngr_client.PerformActionStart(mngr_client.GetAction(ActionSwapItemToHands),atrg,ItemBase.Cast(item2)); |
| } |
| return true; |
| } |
| else |
| return super.PredictiveForceSwapEntities(item1, item2, item2_dst); |
| } |
| |
| override void PredictiveTakeEntityToHands(EntityAI item) |
| { |
| if (item.IsHeavyBehaviour() && !m_ActionManager.GetRunningAction() && !item.GetHierarchyParent()) |
| { |
| ActionManagerClient mngr_client; |
| if (CastTo(mngr_client,m_ActionManager)) |
| { |
| ActionTarget atrg = new ActionTarget(item,null,-1,vector.Zero,-1.0); |
| |
| if (mngr_client.GetAction(ActionTakeItemToHands).Can(this,atrg,null)) |
| { |
| mngr_client.PerformActionStart(mngr_client.GetAction(ActionTakeItemToHands),atrg,null); |
| } |
| |
| |
| |
| } |
| } |
| else |
| super.PredictiveTakeEntityToHands(item); |
| } |
|
|
| override bool PredictiveTakeToDst (notnull InventoryLocation src, notnull InventoryLocation dst) |
| { |
| EntityAI item = src.GetItem(); |
| if (item) |
| { |
| bool can_detach; |
| |
| if (CanRedirectToWeaponManager(item,can_detach)) |
| { |
| if (can_detach) |
| { |
| return GetWeaponManager().DetachMagazine(dst); |
| } |
| return false; |
| } |
| return super.PredictiveTakeToDst(src,dst); |
| } |
| return false; |
| } |
| |
| bool IsSwapBetweenHandsAndGroundLargeItem(notnull EntityAI item1, notnull EntityAI item2, out EntityAI item_hands, out EntityAI item_ground) |
| { |
| InventoryLocation il = new InventoryLocation; |
| if (item1.GetInventory().GetCurrentInventoryLocation(il) && il.GetType() == InventoryLocationType.HANDS) |
| item_hands = item1; |
| if (item2.GetInventory().GetCurrentInventoryLocation(il) && il.GetType() == InventoryLocationType.HANDS) |
| item_hands = item2; |
| if (item1.GetInventory().GetCurrentInventoryLocation(il) && il.GetType() == InventoryLocationType.GROUND) |
| item_ground = item1; |
| if (item2.GetInventory().GetCurrentInventoryLocation(il) && il.GetType() == InventoryLocationType.GROUND) |
| item_ground = item2; |
| |
| return item_hands && item_ground && item_ground.IsHeavyBehaviour(); |
| } |
| |
| |
| void SetHairLevelToHide(int level, bool state, bool was_debug = false) |
| { |
| if (was_debug && GetInstanceType() != DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| return; |
| |
| if (!m_CharactersHead) |
| { |
| ErrorEx("No valid head detected on character!"); |
| return; |
| } |
| |
| if (level == -1) |
| { |
| m_HideHairAnimated = !m_HideHairAnimated; |
| for (int i = 0; i < m_CharactersHead.m_HeadHairSelectionArray.Count(); ++i) |
| { |
| |
| SelectionTranslation stt = SelectionTranslation.Cast(m_CharactersHead.m_HeadHairHidingStateMap.Get(i)); |
| stt.SetSelectionState(m_HideHairAnimated); |
| m_CharactersHead.m_HeadHairHidingStateMap.Set(i, stt); |
| #ifdef DIAG_DEVELOPER |
| #ifndef SERVER |
| PluginDiagMenuClient diagmenu = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient)); |
| diagmenu.m_HairHidingStateMap.Set(i, m_HideHairAnimated); |
| #endif |
| #endif |
| } |
| } |
| else |
| { |
| bool switchState; |
| if (was_debug) |
| { |
| #ifdef DIAG_DEVELOPER |
| #ifndef SERVER |
| PluginDiagMenuClient diagmenuu = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient)); |
| switchState = !diagmenuu.m_HairHidingStateMap.Get(level); |
| diagmenuu.m_HairHidingStateMap.Set(level, switchState); |
| #endif |
| #endif |
| } |
| else |
| { |
| switchState = !state; |
| } |
| |
| stt = SelectionTranslation.Cast(m_CharactersHead.m_HeadHairHidingStateMap.Get(level)); |
| stt.SetSelectionState(switchState); |
| m_CharactersHead.m_HeadHairHidingStateMap.Set(level, stt); |
| } |
| } |
| |
| void HideHairSelections(ItemBase item, bool state) |
| { |
| if (!item || !item.GetHeadHidingSelection() || !m_CharactersHead) |
| return; |
| |
| int slot_id; |
| string slot_name; |
| string str |
| int idx = 0; |
| int i; |
| int count; |
| item.GetInventory().GetCurrentAttachmentSlotInfo(slot_id,slot_name); |
| |
| if (item.HidesSelectionBySlot()) |
| { |
| count = item.GetInventory().GetSlotIdCount(); |
| for (i = 0; i < count; i++) |
| { |
| if (item.GetInventory().GetSlotId(i) == slot_id) |
| { |
| str = item.GetHeadHidingSelection().Get(i); |
| idx = m_CharactersHead.m_HeadHairSelectionArray.Find(str); |
| if (idx != -1) |
| SetHairLevelToHide(idx,state); |
| #ifdef DEVELOPER |
| else |
| Debug.Log("No valid selection '" + str + "' found on head of " + GetType() + ". Verify the p3d, model config, and the 'HAIR_HIDING_SELECTIONS' macro in basicDefines."); |
| #endif |
| } |
| } |
| } |
| else |
| { |
| count = item.GetHeadHidingSelection().Count(); |
| for (i = 0; i < count; i++) |
| { |
| str = item.GetHeadHidingSelection().Get(i); |
| idx = m_CharactersHead.m_HeadHairSelectionArray.Find(str); |
| if (idx != -1) |
| SetHairLevelToHide(idx,state); |
| #ifdef DEVELOPER |
| else |
| Debug.Log("No valid selection '" + str + "' found on head of " + GetType() + ". Verify the p3d, model config, and the 'HAIR_HIDING_SELECTIONS' macro in basicDefines."); |
| #endif |
| } |
| } |
| UpdateHairSelectionVisibility(); |
| } |
| |
| void UpdateHairSelectionVisibility(bool was_debug = false) |
| { |
| if (!m_CharactersHead) |
| return; |
| bool shown; |
| bool exception_hidden = false; |
| int i; |
| int count = m_CharactersHead.m_HeadHairHidingStateMap.Count(); |
| SelectionTranslation stt; |
| |
| |
| if (IsMale() && m_CharactersHead.GetBeardIndex() > -1 && !was_debug) |
| { |
| SetHairLevelToHide(m_CharactersHead.GetBeardIndex(),GetLifeSpanState() != LifeSpanState.BEARD_EXTRA); |
| } |
| |
| |
| for (i = 0; i < count; i++) |
| { |
| m_CharactersHead.SetSimpleHiddenSelectionState(i,true); |
| } |
| |
| for (i = 0; i < count; i++) |
| { |
| stt = m_CharactersHead.m_HeadHairHidingStateMap.Get(i); |
| shown = stt.GetSelectionState(); |
| if (!shown) |
| { |
| if (!m_CharactersHead.IsHandlingException()) |
| { |
| m_CharactersHead.SetSimpleHiddenSelectionState(i,shown); |
| UpdateTranslatedSelections(stt); |
| |
| } |
| else |
| { |
| exception_hidden = true; |
| } |
| } |
| } |
| |
| |
| if (exception_hidden) |
| { |
| m_CharactersHead.SetSimpleHiddenSelectionState(m_CharactersHead.GetHairIndex(),false); |
| if (IsMale()) |
| m_CharactersHead.SetSimpleHiddenSelectionState(m_CharactersHead.GetBeardIndex(),false); |
| } |
| } |
| |
| void UpdateTranslatedSelections(SelectionTranslation stt) |
| { |
| int index; |
| array<int> translatedSelectinosArray = stt.GetTranslatedSelections(); |
| for (int i = 0; i < translatedSelectinosArray.Count(); i++) |
| { |
| index = translatedSelectinosArray.Get(i); |
| |
| m_CharactersHead.SetSimpleHiddenSelectionState(index,false); |
| } |
| } |
| |
| |
| void CheckHairClippingOnCharacterLoad() |
| { |
| ItemBase headgear = ItemBase.Cast(GetInventory().FindAttachment(InventorySlots.HEADGEAR)); |
| ItemBase mask = ItemBase.Cast(GetInventory().FindAttachment(InventorySlots.MASK)); |
| |
| HideHairSelections(headgear,true); |
| HideHairSelections(mask,true); |
| } |
| |
| bool IsNVGWorking() |
| { |
| return m_ActiveNVTypes && m_ActiveNVTypes.Count() > 0; |
| } |
| |
| bool IsNVGLowered() |
| { |
| return m_LoweredNVGHeadset; |
| } |
| |
| int GetNVType() |
| { |
| if (!m_ActiveNVTypes || m_ActiveNVTypes.Count() == 0) |
| { |
| return NVTypes.NONE; |
| } |
| else |
| { |
| return m_ActiveNVTypes[m_ActiveNVTypes.Count() - 1]; |
| } |
| } |
| |
| array<int> GetNVTypesArray() |
| { |
| return m_ActiveNVTypes; |
| } |
| |
| |
| void SetNVGWorking(bool state) |
| { |
| |
| AddActiveNV(NVTypes.NV_GOGGLES); |
| } |
| |
| void SetNVGLowered(bool state) |
| { |
| m_LoweredNVGHeadset = state; |
| } |
| |
| void AddActiveNV(int type) |
| { |
| if (!m_ActiveNVTypes || (GetGame().IsMultiplayer() && GetGame().IsServer())) |
| { |
| #ifdef DEVELOPER |
| Error("AddActiveNV | illegal server-side call!"); |
| #endif |
| |
| return; |
| } |
| |
| if (m_ActiveNVTypes.Find(type) == -1) |
| m_ActiveNVTypes.Insert(type); |
| } |
| |
| void RemoveActiveNV(int type) |
| { |
| if (!m_ActiveNVTypes || (GetGame().IsMultiplayer() && GetGame().IsServer())) |
| { |
| #ifdef DEVELOPER |
| Error("RemoveActiveNV | illegal server-side call!"); |
| #endif |
| |
| return; |
| } |
| |
| if (m_ActiveNVTypes.Find(type) != -1) |
| m_ActiveNVTypes.RemoveItem(type); |
| } |
| |
| void ResetActiveNV() |
| { |
| m_ActiveNVTypes.Clear(); |
| } |
| |
| #ifdef DEVELOPER |
| override string GetDebugText() |
| { |
| string text = super.GetDebugText(); |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| return text; |
| } |
|
|
| |
| |
| void DEBUGRotateNVG() |
| { |
| NVGoggles nvg; |
| |
| if (FindAttachmentBySlotName("Eyewear")) |
| { |
| nvg = NVGoggles.Cast(FindAttachmentBySlotName("Eyewear").FindAttachmentBySlotName("NVG")); |
| } |
| else if (FindAttachmentBySlotName("Headgear")) |
| { |
| nvg = NVGoggles.Cast(FindAttachmentBySlotName("Headgear").FindAttachmentBySlotName("NVG")); |
| } |
| |
| if (nvg) |
| { |
| nvg.RotateGoggles(nvg.m_IsLowered); |
| } |
| } |
| #endif |
| |
| void AdjustBandana(EntityAI item, string slot_name) |
| { |
| if (Bandana_ColorBase.Cast(item)) |
| { |
| if (slot_name == "Headgear") |
| { |
| item.SetSimpleHiddenSelectionState(0,1); |
| item.SetSimpleHiddenSelectionState(1,0); |
| } |
| else if (slot_name == "Mask") |
| { |
| item.SetSimpleHiddenSelectionState(0,0); |
| item.SetSimpleHiddenSelectionState(1,1); |
| } |
| } |
| } |
| |
| |
| void UpdateCorpseStateVisual() |
| { |
| |
| |
| int state = Math.AbsInt(m_CorpseState); |
| if (state == PlayerConstants.CORPSE_STATE_DECAYED) |
| { |
| EntityAI bodypart; |
| ItemBase item; |
| |
| string path; |
| int idx; |
| int slot_id; |
| array<string> bodyparts = {"Gloves","Body","Legs","Feet"}; |
| |
| for (int i = 0; i < bodyparts.Count(); i++) |
| { |
| slot_id = InventorySlots.GetSlotIdFromString(bodyparts.Get(i)); |
| bodypart = GetInventory().FindPlaceholderForSlot(slot_id); |
| item = ItemBase.Cast(GetInventory().FindAttachment(slot_id)); |
| |
| if (bodypart) |
| { |
| path = "cfgVehicles " + bodypart.GetType(); |
| idx = bodypart.GetHiddenSelectionIndex("personality"); |
| if (idx > -1) |
| { |
| bodypart.SetObjectTexture(idx,m_DecayedTexture); |
| } |
| } |
| if (item) |
| { |
| path = "cfgVehicles " + item.GetType(); |
| idx = item.GetHiddenSelectionIndex("personality"); |
| if (idx > -1) |
| { |
| item.SetObjectTexture(idx,m_DecayedTexture); |
| } |
| } |
| } |
| |
| SetFaceTexture(m_DecayedTexture); |
| } |
| } |
| |
| void SetDecayEffects(int effect = -1) |
| { |
| int boneIdx = GetBoneIndexByName("Spine2"); |
| Particle p; |
| |
| switch (effect) |
| { |
| case PlayerConstants.CORPSE_STATE_MEDIUM : |
| |
| if (!m_FliesEff) |
| m_FliesEff = new EffSwarmingFlies(); |
| |
| if (m_FliesEff && !SEffectManager.IsEffectExist(m_FliesIndex)) |
| { |
| m_FliesEff.SetDecalOwner(this); |
| m_FliesIndex = SEffectManager.PlayOnObject(m_FliesEff, this, "0 0.25 0"); |
| p = m_FliesEff.GetParticle(); |
| AddChild(p, boneIdx); |
| if (!m_SoundFliesEffect) |
| { |
| PlaySoundSetLoop(m_SoundFliesEffect, "Flies_SoundSet", 1.0, 1.0); |
| |
| } |
| } |
| break; |
| case PlayerConstants.CORPSE_STATE_DECAYED : |
| |
| if (!m_FliesEff) |
| m_FliesEff = new EffSwarmingFlies(); |
| |
| if (m_FliesEff && !SEffectManager.IsEffectExist(m_FliesIndex)) |
| { |
| m_FliesEff.SetDecalOwner(this); |
| m_FliesIndex = SEffectManager.PlayOnObject(m_FliesEff, this, "0 0.25 0"); |
| p = m_FliesEff.GetParticle(); |
| AddChild(p, boneIdx); |
| if (!m_SoundFliesEffect) |
| { |
| PlaySoundSetLoop(m_SoundFliesEffect, "Flies_SoundSet", 1.0, 1.0); |
| |
| } |
| } |
| break; |
| |
| default: |
| SEffectManager.DestroyEffect(m_FliesEff); |
| |
| StopSoundSet(m_SoundFliesEffect); |
| break; |
| } |
| } |
| |
| void PreloadDecayTexture() |
| { |
| int idx; |
| int slot_id; |
| |
| idx = GetHiddenSelectionIndex("decay_preload"); |
| if (idx > -1) |
| { |
| SetObjectTexture(idx,m_DecayedTexture); |
| |
| } |
| else |
| { |
| |
| } |
| } |
| |
| void SetLastMapInfo(float scale, vector pos) |
| { |
| m_LastMapScale = scale; |
| m_LastMapPos = pos; |
| } |
| |
| bool GetLastMapInfo(out float scale, out vector pos) |
| { |
| scale = m_LastMapScale; |
| pos = m_LastMapPos; |
| |
| return m_LastMapScale != -1.0; |
| } |
| |
| override bool PhysicalPredictiveDropItem(EntityAI entity, bool heavy_item_only = true) |
| { |
| vector dir; |
| ItemBase item = ItemBase.Cast(entity); |
| |
| if (GetItemInHands() == item) |
| { |
| |
| return PredictiveDropEntity(item); |
|
|
| if (entity.ConfigGetString("physLayer") != "item_large" && heavy_item_only) |
| { |
| return PredictiveDropEntity(item); |
| } |
| else |
| { |
| dir = GetOrientation(); |
| |
| return GetHumanInventory().ThrowEntity(item,dir,0); |
| } |
| } |
| else |
| { |
| ActionManagerClient mngr_client; |
| if (CastTo(mngr_client,m_ActionManager)) |
| { |
| ActionTarget atrg = new ActionTarget(null, null, -1, vector.Zero, -1); |
| if (mngr_client.GetAction(ActionDropItemSimple).Can(this,atrg,item)) |
| { |
| |
| |
| mngr_client.PerformActionStart(mngr_client.GetAction(ActionDropItemSimple),atrg,item); |
| return true; |
| } |
| return false; |
| } |
| else |
| return true; |
| } |
| } |
| |
| override void SetProcessUIWarning(bool state) |
| { |
| m_ProcessUIWarning = state; |
| } |
| |
| void dmgDebugPrint(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
| { |
| |
| |
| |
| |
| } |
| |
| |
| |
| void DamageAllLegs(float inputDmg) |
| { |
| array<string> legZones = new array<string>; |
| legZones.Insert("LeftLeg"); |
| legZones.Insert("RightLeg"); |
| legZones.Insert("RightFoot"); |
| legZones.Insert("LeftFoot"); |
| |
| for (int i = 0; i < legZones.Count(); i++) |
| { |
| DecreaseHealth(legZones[i],"",inputDmg); |
| } |
| } |
| |
| |
| void TryHideItemInHands(bool hide, bool force = false) |
| { |
| if (!hide && ((!IsSwimming() && !IsClimbingLadder() && !IsInVehicle() && !AnimCommandCheck(HumanMoveCommandID.CommandSwim | HumanMoveCommandID.CommandLadder | HumanMoveCommandID.CommandVehicle)) || force)) |
| { |
| GetItemAccessor().HideItemInHands(false); |
| } |
| else |
| { |
| GetItemAccessor().HideItemInHands(true); |
| } |
| } |
| |
| |
| bool CheckAndExecuteStackSplit(FindInventoryLocationType flags, notnull EntityAI item, notnull EntityAI target) |
| { |
| float stackable = item.GetTargetQuantityMax(); |
| if (!(stackable == 0 || stackable >= item.GetQuantity())) |
| { |
| InventoryLocation il = new InventoryLocation; |
| if (target && target.GetInventory().FindFreeLocationFor(item, flags, il)) |
| { |
| ItemBase itemB; |
| if (CastTo(itemB, item)) |
| { |
| itemB.SplitIntoStackMaxToInventoryLocationClient(il); |
| return true; |
| } |
| } |
| } |
| return false; |
| } |
| |
| bool CheckAndExecuteStackSplitToInventoryLocation(InventoryLocation il, notnull EntityAI item) |
| { |
| float stackable = item.GetTargetQuantityMax(); |
| if (!(stackable == 0 || stackable >= item.GetQuantity())) |
| { |
| ItemBase itemB; |
| if (CastTo(itemB, item)) |
| { |
| itemB.SplitIntoStackMaxToInventoryLocationClient(il); |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| override protected bool TakeEntityToInventoryImpl(InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item) |
| { |
| if (CheckAndExecuteStackSplit(flags, item, this)) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS=" + GetSimulationTimeStamp() + " Take2Inv(SPLIT) item=" + GetDebugName(item)); |
| return true; |
| } |
| |
| return super.TakeEntityToInventoryImpl(mode, flags, item); |
| } |
| |
| override protected bool TakeEntityToCargoImpl(InventoryMode mode, notnull EntityAI item) |
| { |
| if (CheckAndExecuteStackSplit(FindInventoryLocationType.CARGO, item, this)) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS=" + GetSimulationTimeStamp() + " Take2Cgo(SPLIT) item=" +GetDebugName(item)); |
| return true; |
| } |
| |
| return super.TakeEntityToCargoImpl(mode, item); |
| } |
| |
| override protected bool TakeEntityAsAttachmentImpl(InventoryMode mode, notnull EntityAI item) |
| { |
| if (CheckAndExecuteStackSplit(FindInventoryLocationType.ATTACHMENT, item, this)) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS=" + GetSimulationTimeStamp() + " Take2Att(SPLIT) item=" + GetDebugName(item)); |
| return true; |
| } |
| |
| return super.TakeEntityAsAttachmentImpl(mode, item); |
| } |
| |
| override void TakeEntityToHandsImpl(InventoryMode mode, EntityAI item) |
| { |
| if (CheckAndExecuteStackSplit(FindInventoryLocationType.HANDS, item, this)) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS=" + GetSimulationTimeStamp() + " Take2Hands(SPLIT) item=" + GetDebugName(item)); |
| return; |
| } |
| |
| super.TakeEntityToHandsImpl(mode, item); |
| } |
| |
| override protected bool TakeEntityToTargetInventoryImpl(InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) |
| { |
| if (CheckAndExecuteStackSplit(flags, item, target)) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS=" + GetSimulationTimeStamp() + " Take2TargetInv(SPLIT) item=" + GetDebugName(item)); |
| return true; |
| } |
| |
| return super.TakeEntityToTargetInventoryImpl(mode, target, flags, item); |
| } |
| |
| override protected bool TakeEntityToTargetCargoImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item) |
| { |
| if (CheckAndExecuteStackSplit(FindInventoryLocationType.CARGO, item, target)) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS=" + GetSimulationTimeStamp() + " Take2TargetCgo(SPLIT) item=" + GetDebugName(item)); |
| return true; |
| } |
| |
| return super.TakeEntityToTargetCargoImpl(mode, target, item); |
| } |
| |
| override protected bool TakeEntityToTargetAttachmentImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item) |
| { |
| if (CheckAndExecuteStackSplit(FindInventoryLocationType.ATTACHMENT, item, target)) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS=" + GetSimulationTimeStamp() + " Take2TargetAtt(SPLIT) item=" + GetDebugName(item)); |
| return true; |
| } |
| |
| return super.TakeEntityToTargetAttachmentImpl(mode, target, item); |
| } |
| |
| override protected bool TakeToDstImpl(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst) |
| { |
| if (CheckAndExecuteStackSplitToInventoryLocation(dst, dst.GetItem())) |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("[inv] " + GetDebugName(this) + " STS=" + GetSimulationTimeStamp() + " Take2Dst(SPLIT) item=" + GetDebugName(dst.GetItem())); |
| return true; |
| } |
| |
| return super.TakeToDstImpl(mode, src, dst); |
| } |
| |
| override vector GetCenter() |
| { |
| return GetBonePositionWS(GetBoneIndexByName("spine3")); |
| } |
| |
| |
| |
| void ContaminatedParticleAdjustment() |
| { |
| if (GetCommand_Move() && m_ContaminatedAroundPlayer && m_ContaminatedAroundPlayerTiny) |
| { |
| float playerSpeed = GetCommand_Move().GetCurrentMovementSpeed(); |
| |
| |
| |
| |
| |
| float particleLifetime = 5.25; |
| float particleSpeed = 0.25; |
| if (playerSpeed >= 1) |
| { |
| particleLifetime = 3.5; |
| particleSpeed = 3.25; |
| } |
| if (playerSpeed >= 2) |
| { |
| particleLifetime = 2.5; |
| particleSpeed = 5.25; |
| } |
| if (playerSpeed >= 3) |
| { |
| particleLifetime = 1.5; |
| particleSpeed = 8.25; |
| } |
| m_ContaminatedAroundPlayer.SetParameter(0, EmitorParam.LIFETIME, particleLifetime); |
| m_ContaminatedAroundPlayer.SetParameter(1, EmitorParam.LIFETIME, particleLifetime); |
| m_ContaminatedAroundPlayer.SetParameter(2, EmitorParam.LIFETIME, particleLifetime); |
| m_ContaminatedAroundPlayer.SetParameter(3, EmitorParam.LIFETIME, particleLifetime); |
| |
| m_ContaminatedAroundPlayerTiny.SetParameter(0, EmitorParam.VELOCITY, particleSpeed); |
| vector transform[4]; |
| GetTransform(transform); |
| m_ContaminatedAroundPlayer.SetTransform(transform); |
| m_ContaminatedAroundPlayerTiny.SetTransform(transform); |
| } |
| } |
| |
| void HandleGlassesEffect() |
| { |
| if (!IsControlledPlayer()) |
| return; |
| int i; |
| |
| if (m_ProcessRemoveGlassesEffects) |
| { |
| for (i = 0; i < m_ProcessRemoveGlassesEffects.Count(); i++) |
| { |
| PPERequesterBank.GetRequester(m_ProcessRemoveGlassesEffects[i]).Stop(); |
| } |
| m_ProcessRemoveGlassesEffects.Clear(); |
| } |
| |
| if (m_ProcessAddGlassesEffects) |
| { |
| for (i = 0; i < m_ProcessAddGlassesEffects.Count(); i++) |
| { |
| PPERequesterBank.GetRequester(m_ProcessAddGlassesEffects[i]).Start(); |
| } |
| m_ProcessAddGlassesEffects.Clear(); |
| } |
| } |
| |
| override void AddArrow(Object arrow, int componentIndex, vector closeBonePosWS, vector closeBoneRotWS) |
| { |
| CachedObjectsArrays.ARRAY_STRING.Clear(); |
| GetActionComponentNameList(componentIndex, CachedObjectsArrays.ARRAY_STRING, LOD.NAME_FIRE); |
| |
| int pivot = componentIndex; |
| int newPivot = -1; |
| string compName; |
| for (int i = 0; i < CachedObjectsArrays.ARRAY_STRING.Count() && newPivot == -1; i++) |
| { |
| compName = CachedObjectsArrays.ARRAY_STRING.Get(i); |
| newPivot = GetBoneIndexByName(compName); |
| |
| } |
| |
| if (newPivot != -1) |
| { |
| pivot = newPivot; |
| |
| } |
| |
| vector parentTransMat[4]; |
| vector arrowTransMat[4]; |
| |
| arrow.GetTransform(arrowTransMat); |
| |
| if (pivot == -1) |
| { |
| GetTransformWS(parentTransMat); |
| } |
| else |
| { |
| vector rotMatrix[3]; |
| Math3D.YawPitchRollMatrix(closeBoneRotWS * Math.RAD2DEG,rotMatrix); |
| |
| parentTransMat[0] = rotMatrix[0]; |
| parentTransMat[1] = rotMatrix[1]; |
| parentTransMat[2] = rotMatrix[2]; |
| parentTransMat[3] = closeBonePosWS; |
| } |
| |
| Math3D.MatrixInvMultiply4(parentTransMat, arrowTransMat, arrowTransMat); |
| Math3D.MatrixOrthogonalize4(arrowTransMat); |
| arrow.SetTransform(arrowTransMat); |
| |
| AddChild(arrow, pivot); |
| |
| #ifdef SERVER |
| |
| BleedingSourcesManagerServer bleedingManager = GetBleedingManagerServer(); |
| if (bleedingManager) |
| { |
| if (!bleedingManager.AttemptAddBleedingSourceBySelection(compName)) |
| bleedingManager.AttemptAddBleedingSourceBySelection("Pelvis"); |
| } |
| #endif |
| } |
| |
| override bool IsManagingArrows() |
| { |
| return true; |
| } |
| |
| string GetCachedName() |
| { |
| return m_CachedPlayerName; |
| } |
| |
| string GetCachedID() |
| { |
| return m_CachedPlayerID; |
| } |
| } |
|
|
|
|
| #ifdef DEVELOPER |
|
|
| PlayerBase _player; |
| #endif |
|
|