| enum LockAction |
| { |
| NONE, |
| DIAL_NUMBER_CHANED, |
| DIAL_INDEX_CHANGED, |
| LOCKED, |
| UNLOCKED, |
| |
| COUNT |
| } |
|
|
| class CombinationLock extends ItemBase |
| { |
| int m_LockDigits; |
| int m_Combination; |
| int m_CombinationLocked; |
| int m_DialIndex; |
| protected bool m_IsLocked; |
| |
| protected LockAction m_LockActionPerformed = LockAction.NONE; |
| |
| protected bool m_IsInitialized; |
| |
| |
| |
| const string SOUND_LOCK_OPEN = "combinationlock_open_SoundSet"; |
| const string SOUND_LOCK_CLOSE = "combinationlock_close_SoundSet"; |
| const string SOUND_LOCK_CHANGE_NUMBER = "combinationlock_changenumber_SoundSet"; |
| const string SOUND_LOCK_CHANGE_DIAL = "combinationlock_changedial_SoundSet"; |
|
|
| protected EffectSound m_Sound; |
|
|
| void CombinationLock() |
| { |
| SetBaseLockValues(); |
| |
| |
| int combination_length = Math.Pow( 10, m_LockDigits ); |
| RegisterNetSyncVariableBool( "m_IsLocked" ); |
| RegisterNetSyncVariableInt( "m_Combination", 0, combination_length - 1 ); |
| RegisterNetSyncVariableInt( "m_DialIndex", 0, m_LockDigits - 1 ); |
| RegisterNetSyncVariableInt( "m_LockActionPerformed", 0, LockAction.COUNT ); |
| } |
| |
| protected void SetBaseLockValues() |
| { |
| |
| m_LockDigits = 3; |
| m_Combination = 111; |
| m_CombinationLocked = 999; |
| m_IsLocked = false; |
| } |
|
|
| override void EEInit() |
| { |
| super.EEInit(); |
| |
| GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( SetInitialized, 1000, false ); |
| |
| |
| |
| UpdateVisuals(); |
| } |
| |
| void SetInitialized() |
| { |
| m_IsInitialized = true; |
| } |
| |
| override bool IsInitialized() |
| { |
| return m_IsInitialized; |
| } |
| |
| override void OnItemLocationChanged( EntityAI old_owner, EntityAI new_owner ) |
| { |
| super.OnItemLocationChanged( old_owner, new_owner ); |
| |
| |
| if ( GetGame().IsServer() ) |
| { |
| if ( IsInitialized() && new_owner && new_owner.IsInherited( BaseBuildingBase ) ) |
| { |
| LockServer( new_owner ); |
| } |
| } |
| } |
| |
| |
| override void OnStoreSave( ParamsWriteContext ctx ) |
| { |
| super.OnStoreSave( ctx ); |
| |
| |
| ctx.Write( m_Combination ); |
| ctx.Write( m_CombinationLocked ); |
| } |
| |
| override bool OnStoreLoad( ParamsReadContext ctx, int version ) |
| { |
| if ( !super.OnStoreLoad( ctx, version ) ) |
| return false; |
| |
| |
| |
| if ( !ctx.Read( m_Combination ) ) |
| { |
| m_Combination = 0; |
| return false; |
| } |
| |
| |
| if ( !ctx.Read( m_CombinationLocked ) ) |
| { |
| m_CombinationLocked = 0; |
| return false; |
| } |
| |
| |
| if ( version < 105 ) |
| { |
| bool is_lock_attached; |
| if ( !ctx.Read( is_lock_attached ) ) |
| { |
| return false; |
| } |
| } |
|
|
| return true; |
| } |
| |
| override void AfterStoreLoad() |
| { |
| super.AfterStoreLoad(); |
| |
| |
| if ( GetGame().IsServer() ) |
| { |
| EntityAI parent = GetHierarchyParent(); |
| if ( parent && parent.IsInherited( BaseBuildingBase ) ) |
| { |
| LockServer( parent, true ); |
| } |
| } |
| |
| |
| Synchronize(); |
| } |
| |
| |
| void Synchronize() |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] CombinationLock.Synchronize " + " m_Combination=" + m_Combination + " m_CombinationLocked=" + m_CombinationLocked); |
| if ( GetGame().IsServer() ) |
| { |
| SetSynchDirty(); |
| GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( ResetActionVar, 1000); |
| UpdateVisuals(); |
| } |
| } |
|
|
| |
| void ResetActionVar() |
| { |
| m_LockActionPerformed = LockAction.NONE; |
| } |
| |
| override void OnVariablesSynchronized() |
| { |
| super.OnVariablesSynchronized(); |
| |
| UpdateVisuals(); |
| |
| |
| if (m_LockActionPerformed) |
| UpdateSound(); |
| |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] CombinationLock.OnVariablesSynchronized " + " m_Combination=" + m_Combination + " m_CombinationLocked=" + m_CombinationLocked); |
| } |
| |
| void SetCombination( int combination ) |
| { |
| m_Combination = combination; |
| } |
| |
| void SetCombinationLocked( int combination ) |
| { |
| m_CombinationLocked = combination; |
| } |
| |
| int GetCombination() |
| { |
| return m_Combination; |
| } |
| |
| int GetLockDigits() |
| { |
| return m_LockDigits; |
| } |
| |
| |
| void DialNextNumber() |
| { |
| string combination_text = m_Combination.ToString(); |
| string dialed_text; |
| |
| |
| int length_diff = m_LockDigits - combination_text.Length(); |
| for ( int i = 0; i < length_diff; ++i ) |
| { |
| combination_text = "0" + combination_text; |
| } |
| |
| |
| for ( int j = 0; j < combination_text.Length(); ++j ) |
| { |
| if ( j == m_DialIndex ) |
| { |
| int next_dialed_number = combination_text.Get( j ).ToInt() + 1; |
| if ( next_dialed_number > 9 ) |
| { |
| next_dialed_number = 0; |
| } |
| |
| dialed_text += next_dialed_number.ToString(); |
| } |
| else |
| { |
| dialed_text += combination_text.Get( j ); |
| } |
| } |
| |
| |
| SetCombination( dialed_text.ToInt() ); |
| m_LockActionPerformed = LockAction.DIAL_INDEX_CHANGED; |
| CheckLockedStateServer(); |
| |
| |
| Synchronize(); |
| } |
| |
| int GetDialIndex() |
| { |
| return m_DialIndex; |
| } |
| |
| void SetNextDial() |
| { |
| if ( m_LockDigits > 1 ) |
| { |
| if ( m_DialIndex <= m_LockDigits - 2 ) |
| { |
| m_DialIndex++; |
| } |
| else if ( m_DialIndex >= m_LockDigits > - 1 ) |
| { |
| m_DialIndex = 0; |
| } |
| } |
| else |
| { |
| m_DialIndex = 0; |
| } |
| |
| |
| m_LockActionPerformed = LockAction.DIAL_NUMBER_CHANED; |
| |
| Synchronize(); |
| } |
| |
| |
| void LockServer( EntityAI parent, bool ignore_combination = false ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] CombinationLock.LockServer " + " m_Combination=" + m_Combination + " m_CombinationLocked=" + m_CombinationLocked); |
| if ( IsLockAttached() ) |
| { |
| if ( !ignore_combination ) |
| { |
| SetCombinationLocked( m_Combination ); |
| |
| |
| InventoryLocation inventory_location = new InventoryLocation; |
| GetInventory().GetCurrentInventoryLocation( inventory_location ); |
| parent.GetInventory().SetSlotLock( inventory_location.GetSlot(), true ); |
| |
| m_LockActionPerformed = LockAction.LOCKED; |
| } |
| ShuffleLock(); |
| SetTakeable(false); |
| CheckLockedStateServer(); |
| |
| Synchronize(); |
| } |
| |
| |
| |
| } |
| |
| void UnlockServer( EntityAI player, EntityAI parent ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] CombinationLock.UnlockServer " + " m_Combination=" + m_Combination + " m_CombinationLocked=" + m_CombinationLocked); |
| if ( IsLockAttached() ) |
| { |
| Fence fence = Fence.Cast( parent ); |
| |
| |
| InventoryLocation inventory_location = new InventoryLocation; |
| GetInventory().GetCurrentInventoryLocation( inventory_location ); |
| fence.GetInventory().SetSlotLock( inventory_location.GetSlot(), false ); |
| |
| |
| if (player) |
| player.ServerDropEntity( this ); |
| else |
| parent.GetInventory().DropEntity(InventoryMode.SERVER, parent, this); |
| SetPosition( fence.GetKitSpawnPosition() ); |
| PlaceOnSurface(); |
| |
| m_LockActionPerformed = LockAction.UNLOCKED; |
| SetTakeable(true); |
| CheckLockedStateServer(); |
| |
| Synchronize(); |
| } |
| |
| |
| |
| } |
| |
| |
| void ShuffleLock() |
| { |
| string combination_text = m_Combination.ToString(); |
| string shuffled_text; |
| |
| |
| int length_diff = m_LockDigits - combination_text.Length(); |
| for ( int i = 0; i < length_diff; ++i ) |
| { |
| combination_text = "0" + combination_text; |
| } |
| |
| |
| for ( int j = 0; j < combination_text.Length(); ++j ) |
| { |
| int dial_number = combination_text.Get( j ).ToInt(); |
| dial_number = ( dial_number + Math.RandomInt( 1, 9 ) ) % 10; |
| shuffled_text = shuffled_text + dial_number.ToString(); |
| } |
| |
| SetCombination( shuffled_text.ToInt() ); |
| } |
| |
| bool IsLocked() |
| { |
| return m_IsLocked; |
| } |
| |
| void CheckLockedStateServer() |
| { |
| m_IsLocked = m_Combination != m_CombinationLocked; |
| } |
| |
| bool IsLockedOnGate() |
| { |
| Fence fence = Fence.Cast( GetHierarchyParent() ); |
| if ( fence ) |
| { |
| if ( IsLocked() ) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| bool IsLockAttached() |
| { |
| Fence fence = Fence.Cast( GetHierarchyParent() ); |
| if ( fence ) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| |
| void DestroyLock() |
| { |
| GetGame().ObjectDelete( this ); |
| } |
| |
| |
| void UpdateVisuals() |
| { |
| |
| if ( IsLockedOnGate() ) |
| { |
| GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( HideItem, 0, false ); |
| GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( ShowAttached, 0, false ); |
| } |
| else |
| { |
| GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( ShowItem, 0, false ); |
| GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( HideAttached, 0, false ); |
| } |
| } |
| |
| void UpdateSound() |
| { |
| |
| if ( m_LockActionPerformed == LockAction.LOCKED ) |
| { |
| SoundLockClose(); |
| } |
| |
| |
| if ( m_LockActionPerformed == LockAction.UNLOCKED ) |
| { |
| SoundLockOpen(); |
| } |
| |
| |
| if ( m_LockActionPerformed == LockAction.DIAL_INDEX_CHANGED ) |
| { |
| SoundLockChangeDial(); |
| } |
| |
| |
| if ( m_LockActionPerformed == LockAction.DIAL_NUMBER_CHANED ) |
| { |
| SoundLockChangeNumber(); |
| } |
| } |
| |
| |
| protected void ShowItem() |
| { |
| SetAnimationPhase( "Combination_Lock_Item", 0 ); |
| SetAnimationPhase( "Lock_Item_1", 0 ); |
| SetAnimationPhase( "Lock_Item_2", 0 ); |
| } |
| |
| protected void HideItem() |
| { |
| SetAnimationPhase( "Combination_Lock_Item", 1 ); |
| SetAnimationPhase( "Lock_Item_1", 1 ); |
| SetAnimationPhase( "Lock_Item_2", 1 ); |
| } |
| |
| protected void ShowAttached() |
| { |
| SetAnimationPhase( "Combination_Lock_Attached", 0 ); |
| SetAnimationPhase( "Lock_Attached_1", 0 ); |
| SetAnimationPhase( "Lock_Attached_2", 0 ); |
| } |
| |
| protected void HideAttached() |
| { |
| SetAnimationPhase( "Combination_Lock_Attached", 1 ); |
| SetAnimationPhase( "Lock_Attached_1", 1 ); |
| SetAnimationPhase( "Lock_Attached_2", 1 ); |
| } |
| |
| |
| |
| |
| |
| protected void SoundLockOpen() |
| { |
| PlaySoundSet( m_Sound, SOUND_LOCK_OPEN, 0, 0 ); |
| } |
|
|
| protected void SoundLockClose() |
| { |
| PlaySoundSet( m_Sound, SOUND_LOCK_CLOSE, 0, 0 ); |
| } |
| |
| void SoundLockChangeNumber() |
| { |
| PlaySoundSet( m_Sound, SOUND_LOCK_CHANGE_NUMBER, 0, 0 ); |
| } |
|
|
| void SoundLockChangeDial() |
| { |
| PlaySoundSet( m_Sound, SOUND_LOCK_CHANGE_DIAL, 0, 0 ); |
| } |
| |
| override void SetActions() |
| { |
| super.SetActions(); |
|
|
| AddAction(ActionAttachToConstruction); |
| AddAction(ActionNextCombinationLockDial); |
| AddAction(ActionDialCombinationLock); |
| AddAction(ActionNextCombinationLockDialOnTarget); |
| AddAction(ActionDialCombinationLockOnTarget); |
| } |
| } |
|
|