| enum EAlarmClockState |
| { |
| UNSET, |
| SET, |
| RINGING, |
| |
| COUNT |
| } |
|
|
| class ClockBase : Inventory_Base |
| { |
| float m_AlarmTime01; |
| int m_State = EAlarmClockState.UNSET; |
| static const float UPDATE_TICK_RATE = 1; |
| ref Timer m_TimerUpdate; |
| float m_RingingDuration; |
| int m_StatePrev = -1; |
| |
| EffectSound m_RingingSoundLoop; |
| EffectSound m_TurnOnSound; |
| EffectSound m_DestoryedSound; |
| EffectSound m_HitSound; |
| EffectSound m_WorkingSound; |
|
|
| const float RINGING_DURATION_MAX = 60; |
|
|
| void ClockBase() |
| { |
| Init(); |
| } |
| |
| void ~ClockBase() |
| { |
| SEffectManager.DestroyEffect(m_WorkingSound); |
| SEffectManager.DestroyEffect(m_HitSound); |
| SEffectManager.DestroyEffect(m_DestoryedSound); |
| SEffectManager.DestroyEffect(m_TurnOnSound); |
| SEffectManager.DestroyEffect(m_RingingSoundLoop); |
| } |
| |
| void Init() |
| { |
| RegisterNetSyncVariableInt("m_State", 0, EAlarmClockState.COUNT - 1); |
| } |
| |
| override void SetActions() |
| { |
| super.SetActions(); |
| |
| AddAction(ActionAttachExplosivesTrigger); |
| } |
| |
| protected int GetAlarmInMin() |
| { |
| int alarm_hand_in_mins = ConvertAlarmHand01ToMins12h(m_AlarmTime01); |
| |
| int pass, hour, minute; |
| GetGame().GetWorld().GetDate(pass, pass, pass, hour, minute); |
| |
| int curr_time_in_minutes = ConvertTimeToMins12h(hour, minute); |
| int ring_in_mins = GetTimeDiffInMins12h(curr_time_in_minutes, alarm_hand_in_mins); |
| return ring_in_mins; |
| } |
| |
| static int ConvertAlarmHand01ToMins12h(float time01) |
| { |
| return Math.Lerp(0,12*60,time01); |
| } |
| |
| static int ConvertAlarmHand01ToMins(float time01, int mins_max) |
| { |
| return Math.Lerp(0,mins_max,time01); |
| } |
| |
| static float ConvertMins12hToAlarmHand01(int mins) |
| { |
| return Math.InverseLerp(0,12*60,mins); |
| } |
|
|
| |
| static int ConvertTimeToMins12h(int hour, int minute) |
| { |
| if (hour >= 12) |
| hour -= 12; |
| return hour * 60 + minute; |
| } |
| |
| static int GetTimeDiffInMins12h(int from_mins, int to_mins) |
| { |
| if (to_mins > from_mins) |
| { |
| return to_mins - from_mins; |
| } |
| else if (to_mins < from_mins) |
| { |
| return ((12 * 60) - from_mins) + to_mins; |
| } |
| else return 0; |
| } |
| |
| string GetToggleSound() |
| { |
| return ""; |
| } |
| string GetRingingSound() |
| { |
| return ""; |
| } |
| string GetHitSound() |
| { |
| return ""; |
| } |
| string GetDestroyedSound() |
| { |
| return ""; |
| } |
| string GetWorkingSound() |
| { |
| return ""; |
| } |
| |
| override void EEKilled(Object killer) |
| { |
| super.EEKilled(killer); |
| TurnOff(); |
| } |
| |
| override void EEHitByRemote(int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos) |
| { |
| super.EEHitByRemote(damageType, source, component, dmgZone, ammo, modelPos); |
| PlaySoundSet( m_HitSound, GetHitSound(), 0, 0 ); |
| } |
| |
| override void OnDamageDestroyed(int oldLevel) |
| { |
| super.OnDamageDestroyed(oldLevel); |
| |
| if (GetGame().IsClient()) |
| { |
| OnRingingStopClient(); |
|
|
| if (oldLevel != -1) |
| { |
| PlaySoundSet(m_DestoryedSound, GetDestroyedSound(), 0, 0); |
| } |
| } |
| } |
|
|
| protected void OnRingingStartServer() |
| { |
| ActivateParent(); |
| } |
|
|
| protected void OnRingingStartClient() |
| { |
| PlaySoundSetLoop( m_RingingSoundLoop, GetRingingSound(), 0, 0 ); |
|
|
| if (m_WorkingSound) |
| { |
| SEffectManager.DestroyEffect(m_WorkingSound); |
| } |
| } |
| |
| protected void OnRingingStopServer(); |
| |
| protected void OnRingingStopClient() |
| { |
| SEffectManager.DestroyEffect(m_RingingSoundLoop); |
| } |
| |
| void SetAlarmInXMins(int in_mins) |
| { |
| int pass, hour, minute; |
| GetGame().GetWorld().GetDate(pass, pass, pass, hour, minute); |
| int mins12h = ConvertTimeToMins12h(hour, minute) + in_mins; |
| float time01 = ConvertMins12hToAlarmHand01(mins12h); |
| SetAlarmTimeServer(time01); |
| Arm(); |
| } |
| |
| float GetRingingDurationMax() |
| { |
| return RINGING_DURATION_MAX; |
| } |
| |
| |
| protected void SetupTimerServer() |
| { |
| m_TimerUpdate = new Timer(); |
| m_TimerUpdate.Run(UPDATE_TICK_RATE , this, "OnUpdate", null, true); |
| } |
| |
| protected void SetState(EAlarmClockState state) |
| { |
| m_State = state; |
| SetSynchDirty(); |
| } |
|
|
| protected void Disarm() |
| { |
| SetState(EAlarmClockState.UNSET); |
| } |
| |
| protected void Arm() |
| { |
| SetupTimerServer(); |
| SetState(EAlarmClockState.SET); |
| m_RingingDuration = 0; |
| } |
|
|
| protected void ActivateParent() |
| { |
| if (GetHierarchyParent()) |
| { |
| ItemBase parent = ItemBase.Cast(GetHierarchyParent()); |
| if (parent) |
| { |
| parent.OnActivatedByItem(this); |
| } |
| } |
| } |
| |
| protected void MakeRingingStart() |
| { |
| if (!m_TimerUpdate) |
| SetupTimerServer(); |
| SetState(EAlarmClockState.RINGING); |
| |
| OnRingingStartServer(); |
| } |
| |
| protected void MakeRingingStop() |
| { |
| SetState(EAlarmClockState.UNSET); |
| |
| OnRingingStopServer(); |
| } |
|
|
| void TurnOnClient(); |
|
|
| void TurnOffClient(); |
| |
| override void OnVariablesSynchronized() |
| { |
| super.OnVariablesSynchronized(); |
| |
| if (m_State != m_StatePrev) |
| { |
| if (m_StatePrev == EAlarmClockState.RINGING) |
| { |
| OnRingingStopClient(); |
| } |
| else if (m_State == EAlarmClockState.RINGING) |
| { |
| OnRingingStartClient(); |
| } |
| if (m_State == EAlarmClockState.SET) |
| { |
| if (m_StatePrev != -1 || IsInitialized()) |
| { |
| PlaySoundSet( m_TurnOnSound, GetToggleSound(), 0, 0 ); |
| } |
| if (GetWorkingSound()) |
| { |
| PlaySoundSet( m_WorkingSound, GetWorkingSound(), 0, 0, true ); |
| } |
| } |
| else if (m_State == EAlarmClockState.UNSET) |
| { |
| if (m_StatePrev == EAlarmClockState.SET) |
| { |
| if (m_WorkingSound) |
| { |
| SEffectManager.DestroyEffect(m_WorkingSound); |
| } |
| if (m_StatePrev != -1 || IsInitialized()) |
| { |
| PlaySoundSet( m_TurnOnSound, GetToggleSound(), 0, 0 ); |
| } |
| } |
| } |
| m_StatePrev = m_State; |
| } |
| } |
| |
| |
| |
| |
| |
| |
| bool IsRinging() |
| { |
| return (m_State == EAlarmClockState.RINGING); |
| } |
| |
| bool IsAlarmOn() |
| { |
| return (m_State == EAlarmClockState.SET); |
| } |
| |
| void TurnOn() |
| { |
| Arm(); |
| } |
|
|
| void TurnOff() |
| { |
| if ( IsRinging() ) |
| { |
| MakeRingingStop(); |
| } |
| else |
| { |
| Disarm(); |
| } |
| |
| m_TimerUpdate = null; |
| } |
|
|
| void SetAlarmTimeServer(float time01) |
| { |
| SetAnimationPhaseNow("ClockAlarm", time01); |
| m_AlarmTime01 = time01; |
| } |
| } |