| |
| class BaseBuildingBase extends ItemBase |
| { |
| const string ANIMATION_DEPLOYED = "Deployed"; |
| |
| float m_ConstructionKitHealth; |
|
|
| ref Construction m_Construction; |
| |
| bool m_HasBase; |
| |
| int m_SyncParts01; |
| int m_SyncParts02; |
| int m_SyncParts03; |
| int m_InteractedPartId; |
| int m_PerformedActionId; |
| |
| |
| |
| const string SOUND_BUILD_WOOD_LOG = "putDown_WoodLog_SoundSet"; |
| const string SOUND_BUILD_WOOD_PLANK = "putDown_WoodPlank_SoundSet"; |
| const string SOUND_BUILD_WOOD_STAIRS = "putDown_WoodStairs_SoundSet"; |
| const string SOUND_BUILD_METAL = "putDown_MetalPlank_SoundSet"; |
| const string SOUND_BUILD_WIRE = "putDown_BarbedWire_SoundSet"; |
| |
| const string SOUND_DISMANTLE_WOOD_LOG = "Crash_WoodPlank_SoundSet"; |
| const string SOUND_DISMANTLE_WOOD_PLANK = "Crash_WoodPlank_SoundSet"; |
| const string SOUND_DISMANTLE_WOOD_STAIRS = "Crash_WoodPlank_SoundSet"; |
| const string SOUND_DISMANTLE_METAL = "Crash_MetalPlank_SoundSet"; |
| const string SOUND_DISMANTLE_WIRE = "putDown_BarbedWire_SoundSet"; |
| |
| protected EffectSound m_Sound; |
| |
| ref map<string, ref AreaDamageManager> m_DamageTriggers; |
| ref array<string> m_HybridAttachments; |
| ref array<string> m_Mountables; |
| |
| |
| void BaseBuildingBase() |
| { |
| m_DamageTriggers = new ref map<string, ref AreaDamageManager>; |
| |
| |
| RegisterNetSyncVariableInt( "m_SyncParts01" ); |
| RegisterNetSyncVariableInt( "m_SyncParts02" ); |
| RegisterNetSyncVariableInt( "m_SyncParts03" ); |
| RegisterNetSyncVariableInt( "m_InteractedPartId" ); |
| RegisterNetSyncVariableInt( "m_PerformedActionId" ); |
| RegisterNetSyncVariableBool( "m_HasBase" ); |
| |
| |
| ConstructionInit(); |
| |
| if (ConfigIsExisting("hybridAttachments")) |
| { |
| m_HybridAttachments = new array<string>; |
| ConfigGetTextArray("hybridAttachments", m_HybridAttachments); |
| } |
| if (ConfigIsExisting("mountables")) |
| { |
| m_Mountables = new array<string>; |
| ConfigGetTextArray("mountables", m_Mountables); |
| } |
| |
| ProcessInvulnerabilityCheck(GetInvulnerabilityTypeString()); |
| } |
| |
| override void EEDelete(EntityAI parent) |
| { |
| super.EEDelete(parent); |
|
|
| foreach (AreaDamageManager areaDamage : m_DamageTriggers) |
| { |
| areaDamage.Destroy(); |
| } |
| |
| } |
| |
| override string GetInvulnerabilityTypeString() |
| { |
| return "disableBaseDamage"; |
| } |
| |
| override bool CanObstruct() |
| { |
| return true; |
| } |
| |
| override int GetHideIconMask() |
| { |
| return EInventoryIconVisibility.HIDE_VICINITY; |
| } |
|
|
| |
| void SynchronizeBaseState() |
| { |
| if ( GetGame().IsServer() ) |
| { |
| SetSynchDirty(); |
| } |
| } |
|
|
| override void OnVariablesSynchronized() |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " OnVariablesSynchronized"); |
| super.OnVariablesSynchronized(); |
|
|
| GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( OnSynchronizedClient, 100, false ); |
| } |
| |
| protected void OnSynchronizedClient() |
| { |
| |
| SetPartsFromSyncData(); |
| |
| |
| SetActionFromSyncData(); |
| |
| |
| UpdateVisuals(); |
| } |
| |
| |
| void RegisterPartForSync( int part_id ) |
| { |
| |
| int offset; |
| int mask; |
| |
| if ( part_id >= 1 && part_id <= 31 ) |
| { |
| offset = part_id - 1; |
| mask = 1 << offset; |
| |
| m_SyncParts01 = m_SyncParts01 | mask; |
| } |
| else if ( part_id >= 32 && part_id <= 62 ) |
| { |
| offset = ( part_id % 32 ); |
| mask = 1 << offset; |
| |
| m_SyncParts02 = m_SyncParts02 | mask; |
| } |
| else if ( part_id >= 63 && part_id <= 93 ) |
| { |
| offset = ( part_id % 63 ); |
| mask = 1 << offset; |
| |
| m_SyncParts03 = m_SyncParts03 | mask; |
| } |
| } |
| |
| void UnregisterPartForSync( int part_id ) |
| { |
| |
| int offset; |
| int mask; |
| |
| if ( part_id >= 1 && part_id <= 31 ) |
| { |
| offset = part_id - 1; |
| mask = 1 << offset; |
| |
| m_SyncParts01 = m_SyncParts01 & ~mask; |
| } |
| else if ( part_id >= 32 && part_id <= 62 ) |
| { |
| offset = ( part_id % 32 ); |
| mask = 1 << offset; |
| |
| m_SyncParts02 = m_SyncParts02 & ~mask; |
| } |
| else if ( part_id >= 63 && part_id <= 93 ) |
| { |
| offset = ( part_id % 63 ); |
| mask = 1 << offset; |
| |
| m_SyncParts03 = m_SyncParts03 & ~mask; |
| } |
| } |
| |
| bool IsPartBuildInSyncData( int part_id ) |
| { |
| |
| int offset; |
| int mask; |
| |
| if ( part_id >= 1 && part_id <= 31 ) |
| { |
| offset = part_id - 1; |
| mask = 1 << offset; |
| |
| if ( ( m_SyncParts01 & mask ) > 0 ) |
| { |
| return true; |
| } |
| } |
| else if ( part_id >= 32 && part_id <= 62 ) |
| { |
| offset = ( part_id % 32 ); |
| mask = 1 << offset; |
| |
| if ( ( m_SyncParts02 & mask ) > 0 ) |
| { |
| return true; |
| } |
| } |
| else if ( part_id >= 63 && part_id <= 93 ) |
| { |
| offset = ( part_id % 63 ); |
| mask = 1 << offset; |
| |
| if ( ( m_SyncParts03 & mask ) > 0 ) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
|
|
| protected void RegisterActionForSync( int part_id, int action_id ) |
| { |
| m_InteractedPartId = part_id; |
| m_PerformedActionId = action_id; |
| } |
| |
| protected void ResetActionSyncData() |
| { |
| |
| m_InteractedPartId = -1; |
| m_PerformedActionId = -1; |
| } |
| |
| protected void SetActionFromSyncData() |
| { |
| if ( m_InteractedPartId > -1 && m_PerformedActionId > -1 ) |
| { |
| ConstructionPart constrution_part = GetConstructionPartById( m_InteractedPartId ); |
| int build_action_id = m_PerformedActionId; |
| |
| switch( build_action_id ) |
| { |
| case AT_BUILD_PART : OnPartBuiltClient( constrution_part.GetPartName(), build_action_id ); break; |
| case AT_DISMANTLE_PART : OnPartDismantledClient( constrution_part.GetPartName(), build_action_id ); break; |
| case AT_DESTROY_PART : OnPartDestroyedClient( constrution_part.GetPartName(), build_action_id ); break; |
| } |
| } |
| } |
| |
| |
| void SetPartFromSyncData( ConstructionPart part ) |
| { |
| string key = part.m_PartName; |
| bool is_base = part.IsBase(); |
| bool is_part_built_sync = IsPartBuildInSyncData( part.GetId() ); |
| bsbDebugSpam("[bsb] " + GetDebugName(this) + " SetPartFromSyncData try to sync: built=" + is_part_built_sync + " key=" + key + " part=" + part.GetPartName() + " part_built=" + part.IsBuilt()); |
| if ( is_part_built_sync ) |
| { |
| if ( !part.IsBuilt() ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " SetPartsFromSyncData +++ " + key); |
| GetConstruction().AddToConstructedParts( key ); |
| GetConstruction().ShowConstructionPartPhysics(part.GetPartName()); |
| |
| if (is_base) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + ANIMATION_DEPLOYED + " RM"); |
| RemoveProxyPhysics( ANIMATION_DEPLOYED ); |
| } |
| } |
| } |
| else |
| { |
| if ( part.IsBuilt() ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " SetPartsFromSyncData --- " + key); |
| GetConstruction().RemoveFromConstructedParts( key ); |
| GetConstruction().HideConstructionPartPhysics(part.GetPartName()); |
| |
| if (is_base) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + ANIMATION_DEPLOYED + " ADD"); |
| AddProxyPhysics( ANIMATION_DEPLOYED ); |
| } |
| } |
| } |
|
|
| |
| GetConstruction().SetLockOnAttachedMaterials( part.GetPartName(), part.IsBuilt() ); |
| } |
| |
| |
| void SetPartsFromSyncData() |
| { |
| Construction construction = GetConstruction(); |
| map<string, ref ConstructionPart> construction_parts = construction.GetConstructionParts(); |
| |
| for ( int i = 0; i < construction_parts.Count(); ++i ) |
| { |
| string key = construction_parts.GetKey( i ); |
| ConstructionPart value = construction_parts.Get( key ); |
| SetPartFromSyncData(value); |
| } |
| |
| |
| UpdateNavmesh(); |
| } |
| |
| protected ConstructionPart GetConstructionPartById( int id ) |
| { |
| Construction construction = GetConstruction(); |
| map<string, ref ConstructionPart> construction_parts = construction.GetConstructionParts(); |
| |
| for ( int i = 0; i < construction_parts.Count(); ++i ) |
| { |
| string key = construction_parts.GetKey( i ); |
| ConstructionPart value = construction_parts.Get( key ); |
| |
| if ( value.GetId() == id ) |
| { |
| return value; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| |
| |
| bool HasBase() |
| { |
| return m_HasBase; |
| } |
| |
| void SetBaseState( bool has_base ) |
| { |
| m_HasBase = has_base; |
| } |
| |
| override bool IsDeployable() |
| { |
| return true; |
| } |
| |
| bool IsOpened() |
| { |
| return false; |
| } |
| |
| |
| ItemBase CreateConstructionKit() |
| { |
| ItemBase construction_kit = ItemBase.Cast( GetGame().CreateObjectEx( GetConstructionKitType(), GetKitSpawnPosition(), ECE_PLACE_ON_SURFACE ) ); |
| if ( m_ConstructionKitHealth > 0 ) |
| { |
| construction_kit.SetHealth( m_ConstructionKitHealth ); |
| } |
| |
| return construction_kit; |
| } |
| |
| void CreateConstructionKitInHands(notnull PlayerBase player) |
| { |
| ItemBase construction_kit = ItemBase.Cast(player.GetHumanInventory().CreateInHands(GetConstructionKitType())); |
| if ( m_ConstructionKitHealth > 0 ) |
| { |
| construction_kit.SetHealth( m_ConstructionKitHealth ); |
| } |
| } |
| |
| protected vector GetKitSpawnPosition() |
| { |
| return GetPosition(); |
| } |
| |
| protected string GetConstructionKitType() |
| { |
| return ""; |
| } |
| |
| void DestroyConstructionKit( ItemBase construction_kit ) |
| { |
| m_ConstructionKitHealth = construction_kit.GetHealth(); |
| GetGame().ObjectDelete( construction_kit ); |
| } |
| |
| |
| void DestroyConstruction() |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " DestroyConstruction"); |
| GetGame().ObjectDelete( this ); |
| } |
| |
| |
| override void OnStoreSave( ParamsWriteContext ctx ) |
| { |
| super.OnStoreSave( ctx ); |
| |
| |
| ctx.Write( m_SyncParts01 ); |
| ctx.Write( m_SyncParts02 ); |
| ctx.Write( m_SyncParts03 ); |
| |
| ctx.Write( m_HasBase ); |
| } |
| |
| override bool OnStoreLoad( ParamsReadContext ctx, int version ) |
| { |
| if ( !super.OnStoreLoad( ctx, version ) ) |
| return false; |
| |
| |
| |
| if ( !ctx.Read( m_SyncParts01 ) ) |
| { |
| m_SyncParts01 = 0; |
| return false; |
| } |
| if ( !ctx.Read( m_SyncParts02 ) ) |
| { |
| m_SyncParts02 = 0; |
| return false; |
| } |
| if ( !ctx.Read( m_SyncParts03 ) ) |
| { |
| m_SyncParts03 = 0; |
| return false; |
| } |
| |
| |
| if ( !ctx.Read( m_HasBase ) ) |
| { |
| m_HasBase = false; |
| return false; |
| } |
| |
|
|
| return true; |
| } |
| |
| override void AfterStoreLoad() |
| { |
| super.AfterStoreLoad(); |
| |
| if (!m_FixDamageSystemInit) |
| { |
| SetPartsAfterStoreLoad(); |
| } |
| } |
| |
| void SetPartsAfterStoreLoad() |
| { |
| |
| SetPartsFromSyncData(); |
| |
| |
| ConstructionPart construction_part = GetConstruction().GetBaseConstructionPart(); |
| SetBaseState( construction_part.IsBuilt() ) ; |
| |
| |
| SynchronizeBaseState(); |
| } |
| |
| override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone) |
| { |
| if (m_FixDamageSystemInit) |
| return; |
| |
| super.EEHealthLevelChanged(oldLevel,newLevel,zone); |
| |
| if (GetGame().IsMultiplayer() && !GetGame().IsServer()) |
| return; |
| |
| Construction construction = GetConstruction(); |
| string part_name = zone; |
| part_name.ToLower(); |
| |
| if ( newLevel == GameConstants.STATE_RUINED ) |
| { |
| ConstructionPart construction_part = construction.GetConstructionPart( part_name ); |
| |
| if ( construction_part && construction.IsPartConstructed( part_name ) ) |
| { |
| construction.DestroyPartServer( null, part_name, AT_DESTROY_PART ); |
| construction.DestroyConnectedParts(part_name); |
| } |
| |
| |
| if ( part_name.Contains("barbed") ) |
| { |
| BarbedWire barbed_wire = BarbedWire.Cast( FindAttachmentBySlotName( zone ) ); |
| if (barbed_wire) |
| barbed_wire.SetMountedState( false ); |
| } |
| } |
| } |
| |
| override void EEOnAfterLoad() |
| { |
| if (m_FixDamageSystemInit) |
| { |
| GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( SetPartsAfterStoreLoad, 500, false, this ); |
| } |
| |
| super.EEOnAfterLoad(); |
| } |
| |
| override void EEInit() |
| { |
| super.EEInit(); |
| |
| |
| InitBaseState(); |
| |
| |
| #ifdef DEVELOPER |
| DebugCustomState(); |
| #endif |
| } |
|
|
| override void EEItemAttached( EntityAI item, string slot_name ) |
| { |
| super.EEItemAttached( item, slot_name ); |
| |
| CheckForHybridAttachments( item, slot_name ); |
| UpdateVisuals(); |
| UpdateAttachmentPhysics( slot_name, false ); |
| } |
| |
| override void EEItemDetached( EntityAI item, string slot_name ) |
| { |
| super.EEItemDetached( item, slot_name ); |
|
|
| UpdateVisuals(); |
| UpdateAttachmentPhysics( slot_name, false ); |
| } |
| |
| protected void OnSetSlotLock( int slotId, bool locked, bool was_locked ) |
| { |
| string slot_name = InventorySlots.GetSlotName( slotId ); |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint( "inv: OnSetSlotLock " + GetDebugName( this ) + " slot=" + slot_name + " locked=" + locked + " was_locked=" + was_locked ); |
|
|
| UpdateAttachmentVisuals( slot_name, locked ); |
| UpdateAttachmentPhysics( slot_name, locked ); |
| } |
| |
| |
| override bool IgnoreOutOfReachCondition() |
| { |
| return true; |
| } |
| |
| |
| |
| void OnPartBuiltServer(notnull Man player, string part_name, int action_id) |
| { |
| ConstructionPart construtionPart = GetConstruction().GetConstructionPart(part_name); |
| |
| |
| if (construtionPart.IsBase()) |
| { |
| SetBaseState(true); |
|
|
| |
| CreateConstructionKit(); |
| } |
| |
| |
| RegisterPartForSync(construtionPart.GetId()); |
| |
| |
| RegisterActionForSync(construtionPart.GetId(), action_id); |
| |
| |
| SynchronizeBaseState(); |
|
|
| SetPartFromSyncData(construtionPart); |
| |
| UpdateNavmesh(); |
| |
| |
| UpdateVisuals(); |
| |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(ResetActionSyncData, 100, false, this); |
| } |
| |
| void OnPartBuiltClient(string part_name, int action_id) |
| { |
| |
| SoundBuildStart( part_name ); |
| } |
| |
| |
| void OnPartDismantledServer(notnull Man player, string part_name, int action_id) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " OnPartDismantledServer " + part_name); |
| ConstructionPart construtionPart = GetConstruction().GetConstructionPart(part_name); |
| |
| |
| UnregisterPartForSync(construtionPart.GetId()); |
| |
| |
| RegisterActionForSync(construtionPart.GetId(), action_id); |
| |
| |
| SynchronizeBaseState(); |
|
|
| |
| SetPartFromSyncData(construtionPart); |
| |
| UpdateNavmesh(); |
| |
| |
| UpdateVisuals(); |
| |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(ResetActionSyncData, 100, false, this); |
| |
| |
| if (construtionPart.IsBase()) |
| { |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(DestroyConstruction, 200, false, this); |
| } |
| } |
| |
| void OnPartDismantledClient( string part_name, int action_id ) |
| { |
| |
| SoundDismantleStart( part_name ); |
| } |
| |
| |
| void OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part = false) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " OnPartDestroyedServer " + part_name); |
| ConstructionPart construtionPart = GetConstruction().GetConstructionPart(part_name); |
| |
| |
| UnregisterPartForSync(construtionPart.GetId()); |
| |
| |
| RegisterActionForSync(construtionPart.GetId(), action_id); |
| |
| |
| SynchronizeBaseState(); |
| |
| |
| SetPartFromSyncData(construtionPart); |
| |
| UpdateNavmesh(); |
| |
| |
| UpdateVisuals(); |
| |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(ResetActionSyncData, 100, false, this); |
| |
| |
| if (construtionPart.IsBase()) |
| { |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(DestroyConstruction, 200, false, this); |
| } |
| } |
| |
| void OnPartDestroyedClient( string part_name, int action_id ) |
| { |
| |
| SoundDestroyStart( part_name ); |
| } |
| |
| |
| void InitBaseState() |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " BaseBuildingBase::InitBaseState "); |
|
|
| InitVisuals(); |
| UpdateNavmesh(); |
| GetConstruction().InitBaseState(); |
| } |
| |
| void InitVisuals() |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " InitVisuals"); |
| |
| if ( !HasBase() ) |
| { |
| SetAnimationPhase( ANIMATION_DEPLOYED, 0 ); |
| } |
| else |
| { |
| SetAnimationPhase( ANIMATION_DEPLOYED, 1 ); |
| } |
| |
| GetConstruction().UpdateVisuals(); |
| } |
|
|
| void UpdateVisuals() |
| { |
| array<string> attachmentSlots = new array<string>; |
|
|
| GetAttachmentSlots(this, attachmentSlots); |
| foreach (string slotName : attachmentSlots) |
| { |
| UpdateAttachmentVisuals(slotName, IsAttachmentSlotLocked(slotName)); |
| } |
| |
| |
| if (!HasBase()) |
| SetAnimationPhase(ANIMATION_DEPLOYED, 0); |
| else |
| SetAnimationPhase(ANIMATION_DEPLOYED, 1); |
| |
| GetConstruction().UpdateVisuals(); |
| } |
| |
| void UpdateAttachmentVisuals(string slot_name, bool is_locked) |
| { |
| string slotNameMounted = slot_name + "_Mounted"; |
| EntityAI attachment = FindAttachmentBySlotName(slot_name); |
| |
| if (attachment) |
| { |
| BarbedWire barbedWire = BarbedWire.Cast(attachment); |
| if (barbedWire && barbedWire.IsMounted()) |
| CreateAreaDamage(slotNameMounted); |
| else |
| DestroyAreaDamage(slotNameMounted); |
| |
| if (is_locked) |
| { |
| SetAnimationPhase(slotNameMounted, 0); |
| SetAnimationPhase(slot_name, 1); |
| } |
| else |
| { |
| SetAnimationPhase(slotNameMounted, 1); |
| SetAnimationPhase(slot_name, 0); |
| } |
| } |
| else |
| { |
| SetAnimationPhase(slotNameMounted, 1); |
| SetAnimationPhase(slot_name, 1); |
| |
| DestroyAreaDamage(slotNameMounted); |
| } |
| } |
| |
| |
| void UpdatePhysics() |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) |
| bsbDebugPrint("[bsb] " + GetDebugName(this) + " BaseBuildingBase::UpdatePhysics"); |
| |
| array<string> attachmentSlots = new array<string>; |
| GetAttachmentSlots(this, attachmentSlots); |
|
|
| if (LogManager.IsBaseBuildingLogEnable()) |
| bsbDebugPrint("[bsb] " + GetDebugName(this) + " att_cnt=" + attachmentSlots.Count()); |
|
|
| foreach (string slotName : attachmentSlots) |
| { |
| UpdateAttachmentPhysics(slotName, IsAttachmentSlotLocked(slotName)); |
| } |
| |
| |
| if (!HasBase()) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) |
| bsbDebugPrint("[bsb] " + GetDebugName(this) + ANIMATION_DEPLOYED + " ADD"); |
|
|
| AddProxyPhysics(ANIMATION_DEPLOYED); |
| } |
| else |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) |
| bsbDebugPrint("[bsb] " + GetDebugName(this) + ANIMATION_DEPLOYED + " RM"); |
|
|
| RemoveProxyPhysics(ANIMATION_DEPLOYED); |
| } |
| |
| GetConstruction().UpdatePhysics(); |
| UpdateNavmesh(); |
| } |
| |
| void UpdateAttachmentPhysics( string slot_name, bool is_locked ) |
| { |
| |
| if ( !m_Mountables || m_Mountables.Find(slot_name) == -1 ) |
| return; |
| |
| string slot_name_mounted = slot_name + "_Mounted"; |
| EntityAI attachment = FindAttachmentBySlotName( slot_name ); |
| |
| |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " Removing ATT SLOT=" + slot_name + " RM / RM"); |
| RemoveProxyPhysics( slot_name_mounted ); |
| RemoveProxyPhysics( slot_name ); |
| |
| if ( attachment ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " Adding ATT=" + Object.GetDebugName(attachment)); |
| if ( is_locked ) |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " RM / RM"); |
| AddProxyPhysics( slot_name_mounted ); |
| } |
| else |
| { |
| if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " ADD"); |
| AddProxyPhysics( slot_name ); |
| } |
| } |
| } |
| |
| protected void UpdateNavmesh() |
| { |
| SetAffectPathgraph( true, false ); |
| GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( GetGame().UpdatePathgraphRegionByObject, 100, false, this ); |
| } |
| |
| override bool CanUseConstruction() |
| { |
| return true; |
| } |
| |
| override bool CanUseConstructionBuild() |
| { |
| return true; |
| } |
|
|
| protected bool IsAttachmentSlotLocked( EntityAI attachment ) |
| { |
| if ( attachment ) |
| { |
| InventoryLocation inventory_location = new InventoryLocation; |
| attachment.GetInventory().GetCurrentInventoryLocation( inventory_location ); |
| |
| return GetInventory().GetSlotLock( inventory_location.GetSlot() ); |
| } |
| |
| return false; |
| } |
| |
| protected bool IsAttachmentSlotLocked( string slot_name ) |
| { |
| return GetInventory().GetSlotLock( InventorySlots.GetSlotIdFromString( slot_name ) ); |
| } |
| |
| |
| void GetAttachmentSlots( EntityAI entity, out array<string> attachment_slots ) |
| { |
| string config_path = "CfgVehicles" + " " + entity.GetType() + " " + "attachments"; |
| if ( GetGame().ConfigIsExisting( config_path ) ) |
| { |
| GetGame().ConfigGetTextArray( config_path, attachment_slots ); |
| } |
| } |
|
|
| bool CheckSlotVerticalDistance( int slot_id, PlayerBase player ) |
| { |
| return true; |
| } |
| |
| protected bool CheckMemoryPointVerticalDistance( float max_dist, string selection, PlayerBase player ) |
| { |
| return true; |
| } |
| |
| protected bool CheckLevelVerticalDistance( float max_dist, string selection, PlayerBase player ) |
| { |
| return true; |
| } |
| |
| |
| void ConstructionInit() |
| { |
| if ( !m_Construction ) |
| { |
| m_Construction = new Construction( this ); |
| } |
| |
| GetConstruction().Init(); |
| } |
| |
| Construction GetConstruction() |
| { |
| return m_Construction; |
| } |
| |
| |
| |
| override bool CanReceiveAttachment( EntityAI attachment, int slotId ) |
| { |
| return super.CanReceiveAttachment(attachment, slotId); |
| } |
| |
| bool HasAttachmentsBesidesBase() |
| { |
| int attachment_count = GetInventory().AttachmentCount(); |
| if ( attachment_count > 0 ) |
| { |
| if ( HasBase() && attachment_count == 1 ) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| return false; |
| } |
| |
| override bool ShowZonesHealth() |
| { |
| return true; |
| } |
| |
| |
| override bool CanPutInCargo( EntityAI parent ) |
| { |
| return false; |
| } |
| |
| override bool CanRemoveFromCargo( EntityAI parent ) |
| { |
| return false; |
| } |
|
|
| |
| override bool CanPutIntoHands( EntityAI parent ) |
| { |
| return false; |
| } |
| |
| |
| |
| override bool IsFacingPlayer( PlayerBase player, string selection ) |
| { |
| return true; |
| } |
| |
| override bool IsPlayerInside( PlayerBase player, string selection ) |
| { |
| return true; |
| } |
| |
| |
| bool MustBeBuiltFromOutside() |
| { |
| return false; |
| } |
| |
| |
| bool IsFacingCamera( string selection ) |
| { |
| return true; |
| } |
| |
| |
| bool PerformRoofCheckForBase( string partName, PlayerBase player, out bool result ) |
| { |
| return false; |
| } |
| |
| |
| bool HasProperDistance( string selection, PlayerBase player ) |
| { |
| return true; |
| } |
| |
| |
| bool CanFoldBaseBuildingObject() |
| { |
| if ( HasBase() || GetInventory().AttachmentCount() > 0 ) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| ItemBase FoldBaseBuildingObject() |
| { |
| ItemBase item = CreateConstructionKit(); |
| DestroyConstruction(); |
|
|
| return item; |
| } |
| |
| |
| void CreateAreaDamage( string slot_name, float rotation_angle = 0 ) |
| { |
| if ( GetGame() && GetGame().IsServer() ) |
| { |
| |
| DestroyAreaDamage( slot_name ); |
| |
| |
| AreaDamageLoopedDeferred_NoVehicle areaDamage = new AreaDamageLoopedDeferred_NoVehicle( this ); |
| areaDamage.SetDamageComponentType(AreaDamageComponentTypes.HITZONE); |
| |
| vector min_max[2]; |
| if ( MemoryPointExists( slot_name + "_min" ) ) |
| { |
| min_max[0] = GetMemoryPointPos( slot_name + "_min" ); |
| } |
| if ( MemoryPointExists( slot_name + "_max" ) ) |
| { |
| min_max[1] = GetMemoryPointPos( slot_name + "_max" ); |
| } |
| |
| |
| vector extents[2]; |
| GetConstruction().GetTriggerExtents( min_max, extents ); |
| |
| |
| vector center; |
| center = GetConstruction().GetBoxCenter( min_max ); |
| center = ModelToWorld( center ); |
| |
| |
| vector orientation = GetOrientation();; |
| CalcDamageAreaRotation( rotation_angle, center, orientation ); |
| |
| areaDamage.SetExtents( extents[0], extents[1] ); |
| areaDamage.SetAreaPosition( center ); |
| areaDamage.SetAreaOrientation( orientation ); |
| areaDamage.SetLoopInterval( 1.0 ); |
| areaDamage.SetDeferDuration( 0.2 ); |
| areaDamage.SetHitZones( { "Torso","LeftHand","LeftLeg","LeftFoot","RightHand","RightLeg","RightFoot" } ); |
| areaDamage.SetAmmoName( "BarbedWireHit" ); |
| areaDamage.Spawn(); |
| |
| m_DamageTriggers.Insert( slot_name, areaDamage ); |
| } |
| } |
| |
| void CalcDamageAreaRotation( float angle_deg, out vector center, out vector orientation ) |
| { |
| if ( angle_deg != 0 ) |
| { |
| |
| orientation[0] = orientation[0] - angle_deg; |
| |
| |
| vector rotate_axis; |
| if ( MemoryPointExists( "rotate_axis" ) ) |
| { |
| rotate_axis = ModelToWorld( GetMemoryPointPos( "rotate_axis" ) ); |
| } |
| float r_center_x = ( Math.Cos( angle_deg * Math.DEG2RAD ) * ( center[0] - rotate_axis[0] ) ) - ( Math.Sin( angle_deg * Math.DEG2RAD ) * ( center[2] - rotate_axis[2] ) ) + rotate_axis[0]; |
| float r_center_z = ( Math.Sin( angle_deg * Math.DEG2RAD ) * ( center[0] - rotate_axis[0] ) ) + ( Math.Cos( angle_deg * Math.DEG2RAD ) * ( center[2] - rotate_axis[2] ) ) + rotate_axis[2]; |
| center[0] = r_center_x; |
| center[2] = r_center_z; |
| } |
| } |
| |
| void DestroyAreaDamage( string slot_name ) |
| { |
| if (GetGame() && GetGame().IsServer()) |
| { |
| AreaDamageLoopedDeferred_NoVehicle areaDamage; |
| if (m_DamageTriggers.Find(slot_name, areaDamage)) |
| { |
| if (areaDamage) |
| { |
| areaDamage.Destroy(); |
| } |
| |
| m_DamageTriggers.Remove( slot_name ); |
| } |
| } |
| } |
| |
| override bool IsIgnoredByConstruction() |
| { |
| return true; |
| } |
| |
| |
| |
| |
| protected void SoundBuildStart( string part_name ) |
| { |
| PlaySoundSet( m_Sound, GetBuildSoundByMaterial( part_name ), 0.1, 0.1 ); |
| } |
|
|
| protected void SoundDismantleStart( string part_name ) |
| { |
| PlaySoundSet( m_Sound, GetDismantleSoundByMaterial( part_name ), 0.1, 0.1 ); |
| } |
| |
| protected void SoundDestroyStart( string part_name ) |
| { |
| PlaySoundSet( m_Sound, GetDismantleSoundByMaterial( part_name ), 0.1, 0.1 ); |
| } |
| |
| protected string GetBuildSoundByMaterial( string part_name ) |
| { |
| ConstructionMaterialType material_type = GetConstruction().GetMaterialType( part_name ); |
| |
| switch ( material_type ) |
| { |
| case ConstructionMaterialType.MATERIAL_LOG: return SOUND_BUILD_WOOD_LOG; |
| case ConstructionMaterialType.MATERIAL_WOOD: return SOUND_BUILD_WOOD_PLANK; |
| case ConstructionMaterialType.MATERIAL_STAIRS: return SOUND_BUILD_WOOD_STAIRS; |
| case ConstructionMaterialType.MATERIAL_METAL: return SOUND_BUILD_METAL; |
| case ConstructionMaterialType.MATERIAL_WIRE: return SOUND_BUILD_WIRE; |
| } |
| |
| return ""; |
| } |
| |
| protected string GetDismantleSoundByMaterial( string part_name ) |
| { |
| ConstructionMaterialType material_type = GetConstruction().GetMaterialType( part_name ); |
| |
| switch ( material_type ) |
| { |
| case ConstructionMaterialType.MATERIAL_LOG: return SOUND_DISMANTLE_WOOD_LOG; |
| case ConstructionMaterialType.MATERIAL_WOOD: return SOUND_DISMANTLE_WOOD_PLANK; |
| case ConstructionMaterialType.MATERIAL_STAIRS: return SOUND_DISMANTLE_WOOD_STAIRS; |
| case ConstructionMaterialType.MATERIAL_METAL: return SOUND_DISMANTLE_METAL; |
| case ConstructionMaterialType.MATERIAL_WIRE: return SOUND_DISMANTLE_WIRE; |
| } |
| |
| return ""; |
| } |
| |
| |
| void CheckForHybridAttachments( EntityAI item, string slot_name ) |
| { |
| if (!GetGame().IsMultiplayer() || GetGame().IsServer()) |
| { |
| |
| if (m_HybridAttachments && m_HybridAttachments.Find(slot_name) != -1) |
| { |
| SetHealth(slot_name,"Health",item.GetHealth()); |
| } |
| } |
| } |
| |
| override int GetDamageSystemVersionChange() |
| { |
| return 111; |
| } |
| |
| override void SetActions() |
| { |
| super.SetActions(); |
| |
| AddAction(ActionDetachFromTarget); |
| |
| |
| RemoveAction(ActionTakeItem); |
| RemoveAction(ActionTakeItemToHands); |
| } |
| |
| |
| |
| |
| protected void DebugCustomState() |
| { |
| } |
| |
| |
| array<string> OnDebugSpawnBuildExcludes() |
| { |
| return null; |
| } |
| |
| override void OnDebugSpawn() |
| { |
| FullyBuild(); |
| } |
| |
| void FullyBuild() |
| { |
| array<string> excludes = OnDebugSpawnBuildExcludes(); |
| array<ConstructionPart> parts = GetConstruction().GetConstructionParts().GetValueArray(); |
| |
| Man p; |
| |
| #ifdef SERVER |
| array<Man> players = new array<Man>; |
| GetGame().GetWorld().GetPlayerList(players); |
| if (players.Count()) |
| p = players[0]; |
| #else |
| p = GetGame().GetPlayer(); |
| #endif |
| |
| foreach (ConstructionPart part : parts) |
| { |
| bool excluded = false; |
| string partName = part.GetPartName(); |
| if (excludes) |
| { |
| foreach (string exclude : excludes) |
| { |
| if (partName.Contains(exclude)) |
| { |
| excluded = true; |
| break; |
| } |
| } |
| } |
| |
| if (!excluded) |
| { |
| OnPartBuiltServer(p, partName, AT_BUILD_PART); |
| } |
| } |
| |
| GetConstruction().UpdateVisuals(); |
| } |
| } |
|
|
| void bsbDebugPrint (string s) |
| { |
| #ifdef BSB_DEBUG |
| PrintToRPT("" + s); |
| #else |
| |
| #endif |
| } |
| void bsbDebugSpam (string s) |
| { |
| #ifdef BSB_DEBUG_SPAM |
| PrintToRPT("" + s); |
| #else |
| |
| #endif |
| } |