| typedef ItemBase Inventory_Base; |
|
|
| class DummyItem extends ItemBase |
| { |
| override bool CanPutAsAttachment(EntityAI parent) |
| { |
| return true; |
| } |
| }; |
|
|
| |
|
|
| class ItemBase extends InventoryItem |
| { |
| static ref map<typename, ref TInputActionMap> m_ItemTypeActionsMap = new map<typename, ref TInputActionMap>; |
| TInputActionMap m_InputActionMap; |
| bool m_ActionsInitialize; |
| |
| static int m_DebugActionsMask; |
| bool m_RecipesInitialized; |
| |
| |
| |
| |
| |
| int m_VariablesMask; |
| |
| |
| float m_VarQuantity; |
| float m_VarQuantityPrev; |
| int m_VarQuantityInit; |
| int m_VarQuantityMin; |
| int m_VarQuantityMax; |
| int m_Count; |
| float m_VarStackMax; |
| float m_StoreLoadedQuantity = float.LOWEST; |
| |
| float m_VarTemperature; |
| float m_VarTemperatureInit; |
| float m_VarTemperatureMin; |
| float m_VarTemperatureMax; |
| |
| float m_VarWet; |
| float m_VarWetPrev; |
| float m_VarWetInit; |
| float m_VarWetMin; |
| float m_VarWetMax; |
| |
| int m_Cleanness; |
| int m_CleannessInit; |
| int m_CleannessMin; |
| int m_CleannessMax; |
| |
| bool m_WantPlayImpactSound; |
| bool m_CanPlayImpactSound = true; |
| float m_ImpactSpeed; |
| int m_ImpactSoundSurfaceHash; |
| |
| float m_HeatIsolation; |
| float m_ItemModelLength; |
| float m_ItemAttachOffset; |
| int m_VarLiquidType; |
| int m_ItemBehaviour = -1; |
| int m_QuickBarBonus = 0; |
| bool m_IsBeingPlaced; |
| bool m_IsHologram; |
| bool m_IsPlaceSound; |
| bool m_IsDeploySound; |
| bool m_IsTakeable; |
| bool m_IsSoundSynchRemote; |
| bool m_ThrowItemOnDrop; |
| bool m_ItemBeingDroppedPhys; |
| bool m_CanBeMovedOverride; |
| bool m_FixDamageSystemInit = false; |
| bool can_this_be_combined = false; |
| bool m_CanThisBeSplit = false; |
| bool m_IsStoreLoad = false; |
| bool m_CanShowQuantity; |
| bool m_HasQuantityBar; |
| protected bool m_CanBeDigged; |
| protected bool m_IsResultOfSplit |
| |
| protected EffectSound m_DeployLoopSoundEx; |
| |
| string m_SoundAttType; |
| |
| int m_ColorComponentR; |
| int m_ColorComponentG; |
| int m_ColorComponentB; |
| int m_ColorComponentA; |
| |
| |
| |
| ItemBase m_LightSourceItem; |
| |
| ref TIntArray m_SingleUseActions; |
| ref TIntArray m_ContinuousActions; |
| ref TIntArray m_InteractActions; |
| |
| |
| |
| private int m_AttachedAgents; |
|
|
| |
| void TransferModifiers(PlayerBase reciever); |
| |
| |
| |
| ref static map<int, ref array<ref WeaponParticlesOnFire>> m_OnFireEffect; |
| ref static map<int, ref array<ref WeaponParticlesOnBulletCasingEject>> m_OnBulletCasingEjectEffect; |
| ref map<int, ref array<ref WeaponParticlesOnOverheating>> m_OnOverheatingEffect; |
| ref static map<string, int> m_WeaponTypeToID; |
| static int m_LastRegisteredWeaponID = 0; |
| |
| |
| bool m_IsOverheatingEffectActive; |
| float m_OverheatingShots; |
| ref Timer m_CheckOverheating; |
| int m_ShotsToStartOverheating = 0; |
| int m_MaxOverheatingValue = 0; |
| float m_OverheatingDecayInterval = 1; |
| ref array <ref OverheatingParticle> m_OverheatingParticles; |
| |
| protected ref TStringArray m_HeadHidingSelections; |
| protected bool m_HideSelectionsBySlot; |
| |
| |
| PluginAdminLog m_AdminLog; |
| |
| |
| ref Timer m_PhysDropTimer; |
| |
| |
| ref array<int> m_CompatibleLocks = new array<int>; |
| protected int m_LockType; |
| protected ref EffectSound m_LockingSound; |
| protected string m_LockSoundSet = ""; |
| |
| protected EffectSound m_SoundPlace; |
| protected EffectSound m_SoundDeploy; |
| protected EffectSound m_SoundDeployFinish; |
| |
| |
| void ItemBase() |
| { |
| SetEventMask(EntityEvent.INIT); |
| InitItemVariables(); |
|
|
| m_SingleUseActions = new TIntArray; |
| m_ContinuousActions = new TIntArray; |
| m_InteractActions = new TIntArray; |
| |
| if (!GetGame().IsDedicatedServer()) |
| { |
| if (HasMuzzle()) |
| { |
| LoadParticleConfigOnFire(GetMuzzleID()); |
| |
| if (m_ShotsToStartOverheating == 0) |
| { |
| LoadParticleConfigOnOverheating(GetMuzzleID()); |
| } |
| } |
| |
| PreLoadSoundAttachmentType(); |
| m_ActionsInitialize = false; |
| } |
| |
| m_OldLocation = null; |
| |
| if (GetGame().IsServer()) |
| { |
| m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog)); |
| } |
| |
| if (ConfigIsExisting("headSelectionsToHide")) |
| { |
| m_HeadHidingSelections = new TStringArray; |
| ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections); |
| } |
| |
| m_HideSelectionsBySlot = false; |
| if (ConfigIsExisting("hideSelectionsByinventorySlot")) |
| { |
| m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot"); |
| } |
| |
| |
| |
| m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus")); |
|
|
| m_IsResultOfSplit = false; |
| } |
| |
| void InitItemVariables() |
| { |
| m_VarQuantityInit = ConfigGetInt("varQuantityInit"); |
| m_VarQuantity = m_VarQuantityInit; |
| m_VarQuantityMin = ConfigGetInt("varQuantityMin"); |
| m_VarQuantityMax = ConfigGetInt("varQuantityMax"); |
| m_VarStackMax = ConfigGetFloat("varStackMax"); |
| m_Count = ConfigGetInt("count"); |
| |
| m_CanShowQuantity = ConfigGetBool("quantityShow"); |
| m_HasQuantityBar = ConfigGetBool("quantityBar"); |
| |
| m_VarTemperatureInit = ConfigGetFloat("varTemperatureInit"); |
| m_VarTemperature = m_VarTemperatureInit; |
| m_VarTemperatureMin = ConfigGetFloat("varTemperatureMin"); |
| m_VarTemperatureMax = ConfigGetFloat("varTemperatureMax"); |
| |
| |
| m_CleannessInit = ConfigGetInt("varCleannessInit"); |
| m_Cleanness = m_CleannessInit; |
| m_CleannessMin = ConfigGetInt("varCleannessMin"); |
| m_CleannessMax = ConfigGetInt("varCleannessMax"); |
| |
| m_WantPlayImpactSound = false; |
| m_ImpactSpeed = 0.0; |
| |
| m_VarWetInit = ConfigGetFloat("varWetInit"); |
| m_VarWet = m_VarWetInit; |
| m_VarWetMin = ConfigGetFloat("varWetMin"); |
| m_VarWetMax = ConfigGetFloat("varWetMax"); |
| |
| m_VarLiquidType = GetLiquidTypeInit(); |
| m_IsBeingPlaced = false; |
| m_IsHologram = false; |
| m_IsPlaceSound = false; |
| m_IsDeploySound = false; |
| m_IsTakeable = true; |
| m_IsSoundSynchRemote = false; |
| m_CanBeMovedOverride = false; |
| m_HeatIsolation = GetHeatIsolationInit(); |
| m_ItemModelLength = GetItemModelLength(); |
| m_ItemAttachOffset = GetItemAttachOffset(); |
| m_CanBeDigged = ConfigGetBool("canBeDigged"); |
| |
| ConfigGetIntArray("compatibleLocks", m_CompatibleLocks); |
| m_LockType = ConfigGetInt("lockType"); |
| |
| |
| if (ConfigIsExisting("canBeSplit")) |
| { |
| can_this_be_combined = ConfigGetBool("canBeSplit"); |
| m_CanThisBeSplit = can_this_be_combined; |
| } |
| |
| if (ConfigIsExisting("itemBehaviour")) |
| m_ItemBehaviour = ConfigGetInt("itemBehaviour"); |
| |
| |
| if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax); |
| RegisterNetSyncVariableFloat("m_VarTemperature", GetTemperatureMin(),GetTemperatureMax()); |
| RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2); |
| RegisterNetSyncVariableInt("m_VarLiquidType"); |
| RegisterNetSyncVariableInt("m_Cleanness",0,1); |
| |
| RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound"); |
| RegisterNetSyncVariableFloat("m_ImpactSpeed"); |
| RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash"); |
| |
| RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255); |
| RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255); |
| RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255); |
| RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255); |
| |
| RegisterNetSyncVariableBool("m_IsBeingPlaced"); |
| RegisterNetSyncVariableBool("m_IsTakeable"); |
| RegisterNetSyncVariableBool("m_IsHologram"); |
| |
| if (UsesGlobalDeploy()) |
| { |
| RegisterNetSyncVariableBool("m_IsSoundSynchRemote"); |
| RegisterNetSyncVariableBool("m_IsDeploySound"); |
| } |
| |
| m_LockSoundSet = ConfigGetString("lockSoundSet"); |
| } |
| |
| |
| protected bool UsesGlobalDeploy() |
| { |
| return false; |
| } |
| |
| override int GetQuickBarBonus() |
| { |
| return m_QuickBarBonus; |
| } |
|
|
| void InitializeActions() |
| { |
| m_InputActionMap = m_ItemTypeActionsMap.Get(this.Type()); |
| if (!m_InputActionMap) |
| { |
| TInputActionMap iam = new TInputActionMap; |
| m_InputActionMap = iam; |
| SetActions(); |
| m_ItemTypeActionsMap.Insert(this.Type(), m_InputActionMap); |
| } |
| } |
| |
| override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions) |
| { |
| if (!m_ActionsInitialize) |
| { |
| m_ActionsInitialize = true; |
| InitializeActions(); |
| } |
| |
| actions = m_InputActionMap.Get(action_input_type); |
| } |
| |
| void SetActions() |
| { |
| AddAction(ActionTakeItem); |
| AddAction(ActionTakeItemToHands); |
| AddAction(ActionWorldCraft); |
| AddAction(ActionDropItem); |
| AddAction(ActionAttachWithSwitch); |
| } |
| |
| void AddAction(typename actionName) |
| { |
| ActionBase action = ActionManagerBase.GetAction(actionName); |
|
|
| if (!action) |
| { |
| Debug.LogError("Action " + actionName + " dosn't exist!"); |
| return; |
| } |
| |
| typename ai = action.GetInputType(); |
| if (!ai) |
| { |
| m_ActionsInitialize = false; |
| return; |
| } |
| |
| array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai); |
| if (!action_array) |
| { |
| action_array = new array<ActionBase_Basic>; |
| m_InputActionMap.Insert(ai, action_array); |
| } |
| if (LogManager.IsActionLogEnable()) |
| { |
| Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action"); |
| } |
| |
| if (action_array.Find(action) != -1) |
| { |
| Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!"); |
| } |
| else |
| { |
| action_array.Insert(action); |
| } |
| } |
| |
| void RemoveAction(typename actionName) |
| { |
| PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); |
| ActionBase action = player.GetActionManager().GetAction(actionName); |
| typename ai = action.GetInputType(); |
| array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai); |
| |
| if (action_array) |
| { |
| action_array.RemoveItem(action); |
| } |
| } |
| |
| void OnItemInHandsPlayerSwimStart(PlayerBase player); |
| |
| ScriptedLightBase GetLight(); |
| |
| |
| void LoadParticleConfigOnFire(int id) |
| { |
| if (!m_OnFireEffect) |
| m_OnFireEffect = new map<int, ref array<ref WeaponParticlesOnFire>>; |
| |
| if (!m_OnBulletCasingEjectEffect) |
| m_OnBulletCasingEjectEffect = new map<int, ref array<ref WeaponParticlesOnBulletCasingEject>>; |
| |
| string config_to_search = "CfgVehicles"; |
| string muzzle_owner_config; |
| |
| if (!m_OnFireEffect.Contains(id)) |
| { |
| if (IsInherited(Weapon)) |
| config_to_search = "CfgWeapons"; |
| |
| muzzle_owner_config = config_to_search + " " + GetType() + " "; |
| |
| string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire "; |
| |
| int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class); |
| |
| if (config_OnFire_subclass_count > 0) |
| { |
| array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>; |
| |
| for (int i = 0; i < config_OnFire_subclass_count; i++) |
| { |
| string particle_class = ""; |
| GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class); |
| string config_OnFire_entry = config_OnFire_class + particle_class; |
| WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry); |
| WPOF_array.Insert(WPOF); |
| } |
| |
| |
| m_OnFireEffect.Insert(id, WPOF_array); |
| } |
| } |
| |
| if (!m_OnBulletCasingEjectEffect.Contains(id)) |
| { |
| config_to_search = "CfgWeapons"; |
| muzzle_owner_config = config_to_search + " " + GetType() + " "; |
| |
| string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject "; |
| |
| int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class); |
| |
| if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon)) |
| { |
| array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>; |
| |
| for (i = 0; i < config_OnBulletCasingEject_count; i++) |
| { |
| string particle_class2 = ""; |
| GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2); |
| string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2; |
| WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry); |
| WPOBE_array.Insert(WPOBE); |
| } |
| |
| |
| m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array); |
| } |
| } |
| } |
| |
| |
| void LoadParticleConfigOnOverheating(int id) |
| { |
| if (!m_OnOverheatingEffect) |
| m_OnOverheatingEffect = new map<int, ref array<ref WeaponParticlesOnOverheating>>; |
| |
| if (!m_OnOverheatingEffect.Contains(id)) |
| { |
| string config_to_search = "CfgVehicles"; |
| |
| if (IsInherited(Weapon)) |
| config_to_search = "CfgWeapons"; |
| |
| string muzzle_owner_config = config_to_search + " " + GetType() + " "; |
| string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating "; |
| |
| if (GetGame().ConfigIsExisting(config_OnOverheating_class)) |
| { |
| |
| m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating"); |
| |
| if (m_ShotsToStartOverheating == 0) |
| { |
| m_ShotsToStartOverheating = -1; |
| string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!"; |
| Error(error); |
| return; |
| } |
| |
| m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval"); |
| m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue"); |
| |
| |
| |
| int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class); |
| array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>; |
| |
| for (int i = 0; i < config_OnOverheating_subclass_count; i++) |
| { |
| string particle_class = ""; |
| GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class); |
| string config_OnOverheating_entry = config_OnOverheating_class + particle_class; |
| int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry); |
| |
| if (entry_type == CT_CLASS) |
| { |
| WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry); |
| WPOOH_array.Insert(WPOF); |
| } |
| } |
| |
| |
| m_OnOverheatingEffect.Insert(id, WPOOH_array); |
| } |
| } |
| } |
| |
| float GetOverheatingValue() |
| { |
| return m_OverheatingShots; |
| } |
| |
| void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) |
| { |
| if (m_MaxOverheatingValue > 0) |
| { |
| m_OverheatingShots++; |
| |
| if (!m_CheckOverheating) |
| m_CheckOverheating = new Timer(CALL_CATEGORY_SYSTEM); |
| |
| m_CheckOverheating.Stop(); |
| m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay"); |
| |
| CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search); |
| } |
| } |
| |
| void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "") |
| { |
| if (m_OverheatingShots >= m_ShotsToStartOverheating && IsOverheatingEffectActive()) |
| UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search); |
| |
| if (m_OverheatingShots >= m_ShotsToStartOverheating && !IsOverheatingEffectActive()) |
| StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search); |
| |
| if (m_OverheatingShots < m_ShotsToStartOverheating && IsOverheatingEffectActive()) |
| StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search); |
| |
| if (m_OverheatingShots > m_MaxOverheatingValue) |
| { |
| m_OverheatingShots = m_MaxOverheatingValue; |
| } |
| } |
| |
| bool IsOverheatingEffectActive() |
| { |
| return m_IsOverheatingEffectActive; |
| } |
| |
| void OnOverheatingDecay() |
| { |
| if (m_MaxOverheatingValue > 0) |
| m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; |
| else |
| m_OverheatingShots--; |
| |
| if (m_OverheatingShots <= 0) |
| { |
| m_CheckOverheating.Stop(); |
| m_OverheatingShots = 0; |
| } |
| else |
| { |
| if (!m_CheckOverheating) |
| m_CheckOverheating = new Timer(CALL_CATEGORY_GAMEPLAY); |
| |
| m_CheckOverheating.Stop(); |
| m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay"); |
| } |
| |
| CheckOverheating(this, "", this); |
| } |
|
|
| void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "") |
| { |
| m_IsOverheatingEffectActive = true; |
| ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons"); |
| } |
| |
| void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "") |
| { |
| KillAllOverheatingParticles(); |
| ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons"); |
| UpdateAllOverheatingParticles(); |
| } |
| |
| void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "") |
| { |
| m_IsOverheatingEffectActive = false; |
| ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search); |
| } |
| |
| void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori) |
| { |
| if (!m_OverheatingParticles) |
| m_OverheatingParticles = new array<ref OverheatingParticle>; |
| |
| OverheatingParticle OP = new OverheatingParticle(); |
| OP.RegisterParticle(p); |
| OP.SetOverheatingLimitMin(min_heat_coef); |
| OP.SetOverheatingLimitMax(max_heat_coef); |
| OP.SetParticleParams(particle_id, parent, local_pos, local_ori); |
| |
| m_OverheatingParticles.Insert(OP); |
| } |
| |
| float GetOverheatingCoef() |
| { |
| if (m_MaxOverheatingValue > 0) |
| return (m_OverheatingShots - m_ShotsToStartOverheating) / m_MaxOverheatingValue; |
| |
| return -1; |
| } |
| |
| void UpdateAllOverheatingParticles() |
| { |
| if (m_OverheatingParticles) |
| { |
| float overheat_coef = GetOverheatingCoef(); |
| int count = m_OverheatingParticles.Count(); |
| |
| for (int i = count; i > 0; --i) |
| { |
| int id = i - 1; |
| OverheatingParticle OP = m_OverheatingParticles.Get(id); |
| Particle p = OP.GetParticle(); |
| |
| float overheat_min = OP.GetOverheatingLimitMin(); |
| float overheat_max = OP.GetOverheatingLimitMax(); |
| |
| if (overheat_coef < overheat_min && overheat_coef >= overheat_max) |
| { |
| if (p) |
| { |
| p.Stop(); |
| OP.RegisterParticle(null); |
| } |
| } |
| } |
| } |
| } |
| |
| void KillAllOverheatingParticles() |
| { |
| if (m_OverheatingParticles) |
| { |
| for (int i = m_OverheatingParticles.Count(); i > 0; i--) |
| { |
| int id = i - 1; |
| OverheatingParticle OP = m_OverheatingParticles.Get(id); |
| |
| if (OP) |
| { |
| Particle p = OP.GetParticle(); |
| |
| if (p) |
| { |
| p.Stop(); |
| } |
| |
| delete OP; |
| } |
| } |
| |
| m_OverheatingParticles.Clear(); |
| delete m_OverheatingParticles; |
| } |
| } |
| |
| |
| float GetInfectionChance(int system = 0, Param param = null) |
| { |
| return 0.0; |
| } |
| |
| |
| float GetDisinfectQuantity(int system = 0, Param param1 = null) |
| { |
| return 250; |
| } |
| |
| float GetFilterDamageRatio() |
| { |
| return 0; |
| } |
| |
| |
| bool HasMuzzle() |
| { |
| if (IsInherited(Weapon) || IsInherited(SuppressorBase)) |
| return true; |
| |
| return false; |
| } |
| |
| |
| int GetMuzzleID() |
| { |
| if (!m_WeaponTypeToID) |
| m_WeaponTypeToID = new map<string, int>; |
| |
| if (m_WeaponTypeToID.Contains(GetType())) |
| { |
| return m_WeaponTypeToID.Get(GetType()); |
| } |
| else |
| { |
| |
| m_WeaponTypeToID.Insert(GetType(), ++m_LastRegisteredWeaponID); |
| } |
| |
| return m_LastRegisteredWeaponID; |
| } |
| |
| |
| |
| |
| |
| |
| int GetDamageSystemVersionChange() |
| { |
| return -1; |
| } |
| |
| |
| |
| |
| void ~ItemBase() |
| { |
| #ifndef SERVER |
| if (m_DeployLoopSoundEx) |
| m_DeployLoopSoundEx.SoundStop(); |
| #endif |
| |
| if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer())) |
| { |
| PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); |
| int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this); |
|
|
| if (r_index >= 0) |
| { |
| InventoryLocation r_il = new InventoryLocation; |
| player.GetHumanInventory().GetUserReservedLocation(r_index,r_il); |
|
|
| player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index); |
| int r_type = r_il.GetType(); |
| if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO) |
| { |
| r_il.GetParent().GetOnReleaseLock().Invoke(this); |
| } |
| else if (r_type == InventoryLocationType.ATTACHMENT) |
| { |
| r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot()); |
| } |
| |
| } |
| |
| player.GetHumanInventory().ClearUserReservedLocation(this); |
| } |
| |
| SEffectManager.DestroyEffect(m_LockingSound); |
| } |
|
|
| |
| |
| |
| static int GetDebugActionsMask() |
| { |
| return ItemBase.m_DebugActionsMask; |
| } |
| |
| static bool HasDebugActionsMask(int mask) |
| { |
| return ItemBase.m_DebugActionsMask & mask; |
| } |
| |
| static void SetDebugActionsMask(int mask) |
| { |
| ItemBase.m_DebugActionsMask = mask; |
| } |
| |
| static void AddDebugActionsMask(int mask) |
| { |
| ItemBase.m_DebugActionsMask |= mask; |
| } |
| |
| static void RemoveDebugActionsMask(int mask) |
| { |
| ItemBase.m_DebugActionsMask &= ~mask; |
| } |
| |
| static void ToggleDebugActionsMask(int mask) |
| { |
| if (HasDebugActionsMask(mask)) |
| { |
| RemoveDebugActionsMask(mask); |
| } |
| else |
| { |
| AddDebugActionsMask(mask); |
| } |
| } |
| |
| |
| void SetCEBasedQuantity() |
| { |
| if (GetEconomyProfile()) |
| { |
| float q_max = GetEconomyProfile().GetQuantityMax(); |
| if (q_max > 0) |
| { |
| float q_min = GetEconomyProfile().GetQuantityMin(); |
| float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max); |
| |
| if (HasComponent(COMP_TYPE_ENERGY_MANAGER)) |
| { |
| ComponentEnergyManager comp = GetCompEM(); |
| if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn())) |
| { |
| |
| comp.SetEnergy0To1(quantity_randomized); |
| } |
| |
| |
| |
| |
| } |
| else if (HasQuantity()) |
| { |
| SetQuantityNormalized(quantity_randomized, false); |
| |
| } |
| |
| } |
| } |
| } |
| |
| |
| void LockToParent() |
| { |
| EntityAI parent = GetHierarchyParent(); |
| |
| if (parent) |
| { |
| InventoryLocation inventory_location_to_lock = new InventoryLocation; |
| GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock); |
| parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true); |
| } |
| } |
| |
| |
| void UnlockFromParent() |
| { |
| EntityAI parent = GetHierarchyParent(); |
| |
| if (parent) |
| { |
| InventoryLocation inventory_location_to_unlock = new InventoryLocation; |
| GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock); |
| parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false); |
| } |
| } |
| |
| override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true) |
| { |
| |
| |
| |
| |
| ItemBase item2 = ItemBase.Cast(entity2); |
| |
| if (GetGame().IsClient()) |
| { |
| if (ScriptInputUserData.CanStoreInputUserData()) |
| { |
| ScriptInputUserData ctx = new ScriptInputUserData; |
| ctx.Write(INPUT_UDT_ITEM_MANIPULATION); |
| ctx.Write(-1); |
| ItemBase i1 = this; |
| ctx.Write(i1); |
| ctx.Write(item2); |
| ctx.Write(use_stack_max); |
| ctx.Write(-1); |
| ctx.Send(); |
| |
| if (IsCombineAll(item2, use_stack_max)) |
| { |
| GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS); |
| } |
| } |
| } |
| else if (!GetGame().IsMultiplayer()) |
| { |
| CombineItems(item2, use_stack_max); |
| } |
| } |
| |
| bool IsLiquidPresent() |
| { |
| |
| return (GetLiquidType() != 0 && HasQuantity()); |
| } |
| |
| bool IsLiquidContainer() |
| { |
| return (ConfigGetFloat("liquidContainerType") != 0); |
| } |
| |
| bool IsBloodContainer() |
| { |
| return false; |
| } |
| |
| bool IsNVG() |
| { |
| return false; |
| } |
| |
| |
| |
| bool IsExplosive() |
| { |
| return false; |
| } |
| |
| string GetExplosiveTriggerSlotName() |
| { |
| return ""; |
| } |
| |
| |
| |
| bool IsLightSource() |
| { |
| return false; |
| } |
| |
| bool CanBeRepairedByCrafting() |
| { |
| return true; |
| } |
| |
| |
| |
| bool IsFacingPlayer(PlayerBase player, string selection) |
| { |
| return true; |
| } |
| |
| bool IsPlayerInside(PlayerBase player, string selection) |
| { |
| return true; |
| } |
| |
| override bool CanObstruct() |
| { |
| PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer()); |
| return !player || !IsPlayerInside(player, ""); |
| } |
| |
| override bool IsBeingPlaced() |
| { |
| return m_IsBeingPlaced; |
| } |
| |
| void SetIsBeingPlaced(bool is_being_placed) |
| { |
| m_IsBeingPlaced = is_being_placed; |
| if (!is_being_placed) |
| OnEndPlacement(); |
| SetSynchDirty(); |
| } |
| |
| |
| void OnEndPlacement() {} |
| |
| override bool IsHologram() |
| { |
| return m_IsHologram; |
| } |
| |
| bool CanBeDigged() |
| { |
| return m_CanBeDigged; |
| } |
| |
| bool CanMakeGardenplot() |
| { |
| return false; |
| } |
| |
| void SetIsHologram(bool is_hologram) |
| { |
| m_IsHologram = is_hologram; |
| SetSynchDirty(); |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| override void OnMovedInsideCargo(EntityAI container) |
| { |
| super.OnMovedInsideCargo(container); |
| |
| MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base}); |
| } |
| |
| override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
| { |
| super.EEItemLocationChanged(oldLoc,newLoc); |
| |
| PlayerBase new_player = null; |
| PlayerBase old_player = null; |
| |
| if (newLoc.GetParent()) |
| new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer()); |
| |
| if (oldLoc.GetParent()) |
| old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer()); |
| |
| if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS) |
| { |
| int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this); |
|
|
| if (r_index >= 0) |
| { |
| InventoryLocation r_il = new InventoryLocation; |
| old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il); |
|
|
| old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index); |
| int r_type = r_il.GetType(); |
| if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO) |
| { |
| r_il.GetParent().GetOnReleaseLock().Invoke(this); |
| } |
| else if (r_type == InventoryLocationType.ATTACHMENT) |
| { |
| r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot()); |
| } |
| |
| } |
| } |
| |
| if (newLoc.GetType() == InventoryLocationType.HANDS) |
| { |
| if (new_player) |
| new_player.ForceStandUpForHeavyItems(newLoc.GetItem()); |
| |
| if (new_player == old_player) |
| { |
| |
| if (oldLoc.GetParent() && !(oldLoc.GetParent() != new_player && oldLoc.GetType() == InventoryLocationType.ATTACHMENT) && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL) |
| { |
| if (oldLoc.GetType() == InventoryLocationType.CARGO) |
| { |
| if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false)) |
| { |
| new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc); |
| } |
| } |
| else |
| { |
| new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc); |
| } |
| } |
| |
| if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0) |
| { |
| int type = oldLoc.GetType(); |
| if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO) |
| { |
| oldLoc.GetParent().GetOnSetLock().Invoke(this); |
| } |
| else if (type == InventoryLocationType.ATTACHMENT) |
| { |
| oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot()); |
| } |
| } |
| if (!m_OldLocation) |
| { |
| m_OldLocation = new InventoryLocation; |
| } |
| m_OldLocation.Copy(oldLoc); |
| } |
| else |
| { |
| if (m_OldLocation) |
| { |
| m_OldLocation.Reset(); |
| } |
| } |
| |
| GetGame().GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands"); |
| } |
| else |
| { |
| if (new_player) |
| { |
| int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc); |
| if (res_index >= 0) |
| { |
| InventoryLocation il = new InventoryLocation; |
| new_player.GetHumanInventory().GetUserReservedLocation(res_index,il); |
| ItemBase it = ItemBase.Cast(il.GetItem()); |
| new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index); |
| int rel_type = il.GetType(); |
| if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO) |
| { |
| il.GetParent().GetOnReleaseLock().Invoke(it); |
| } |
| else if (rel_type == InventoryLocationType.ATTACHMENT) |
| { |
| il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot()); |
| } |
| |
| } |
| } |
| else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop) |
| { |
| |
| |
| m_ThrowItemOnDrop = false; |
| } |
| |
| if (m_OldLocation) |
| { |
| m_OldLocation.Reset(); |
| } |
| } |
| } |
| |
| override void EOnContact(IEntity other, Contact extra) |
| { |
| if (m_CanPlayImpactSound) |
| { |
| int liquidType = -1; |
| float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType); |
| if (impactSpeed > 0.0) |
| { |
| m_ImpactSpeed = impactSpeed; |
| #ifndef SERVER |
| PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash); |
| #else |
| m_WantPlayImpactSound = true; |
| SetSynchDirty(); |
| #endif |
| m_CanPlayImpactSound = (liquidType == -1); |
| } |
| } |
| |
| #ifdef SERVER |
| if (GetCompEM() && GetCompEM().IsPlugged()) |
| { |
| if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition())) |
| GetCompEM().UnplugThis(); |
| } |
| #endif |
| } |
| |
| void RefreshPhysics(); |
| |
| override void OnCreatePhysics() |
| { |
| RefreshPhysics(); |
| } |
| |
| override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
| { |
| |
| } |
| |
| override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner) |
| { |
| super.OnItemLocationChanged(old_owner, new_owner); |
| |
| Man ownerPlayerOld = null; |
| Man ownerPlayerNew = null; |
| |
| if (old_owner) |
| { |
| if (old_owner.IsMan()) |
| { |
| ownerPlayerOld = Man.Cast(old_owner); |
| } |
| else |
| { |
| ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer()); |
| } |
| } |
| |
| if (new_owner) |
| { |
| if (new_owner.IsMan()) |
| { |
| ownerPlayerNew = Man.Cast(new_owner); |
| } |
| else |
| { |
| ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer()); |
| } |
| } |
| |
| if (ownerPlayerOld != ownerPlayerNew) |
| { |
| if (ownerPlayerOld) |
| { |
| array<EntityAI> subItemsExit = new array<EntityAI>; |
| GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit); |
| for (int i = 0; i < subItemsExit.Count(); i++) |
| { |
| ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i)); |
| itemExit.OnInventoryExit(ownerPlayerOld); |
| } |
| } |
|
|
| if (ownerPlayerNew) |
| { |
| array<EntityAI> subItemsEnter = new array<EntityAI>; |
| GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter); |
| for (int j = 0; j < subItemsEnter.Count(); j++) |
| { |
| ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j)); |
| itemEnter.OnInventoryEnter(ownerPlayerNew); |
| } |
| } |
| } |
| } |
|
|
| |
| override void EEDelete(EntityAI parent) |
| { |
| super.EEDelete(parent); |
| PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer()); |
| if (player) |
| { |
| OnInventoryExit(player); |
| |
| if (player.IsAlive()) |
| { |
| int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this); |
| if (r_index >= 0) |
| { |
| InventoryLocation r_il = new InventoryLocation; |
| player.GetHumanInventory().GetUserReservedLocation(r_index,r_il); |
| |
| player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index); |
| int r_type = r_il.GetType(); |
| if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO) |
| { |
| r_il.GetParent().GetOnReleaseLock().Invoke(this); |
| } |
| else if (r_type == InventoryLocationType.ATTACHMENT) |
| { |
| r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot()); |
| } |
| |
| } |
| |
| player.RemoveQuickBarEntityShortcut(this); |
| } |
| } |
| } |
| |
| override void EEKilled(Object killer) |
| { |
| super.EEKilled(killer); |
|
|
| |
| if (killer && killer.IsFireplace() && CanExplodeInFire()) |
| { |
| if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN) |
| { |
| if (IsMagazine()) |
| { |
| if (Magazine.Cast(this).GetAmmoCount() > 0) |
| { |
| ExplodeAmmo(); |
| } |
| } |
| else |
| { |
| Explode(DamageType.EXPLOSION); |
| } |
| } |
| } |
| } |
| |
| override void OnWasAttached(EntityAI parent, int slot_id) |
| { |
| MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base}); |
| |
| super.OnWasAttached(parent, slot_id); |
| |
| if (HasQuantity()) |
| UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax); |
| |
| PlayAttachSound(InventorySlots.GetSlotName(slot_id)); |
| } |
| |
| override void OnWasDetached(EntityAI parent, int slot_id) |
| { |
| super.OnWasDetached(parent, slot_id); |
| |
| if (HasQuantity()) |
| UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax); |
| } |
| |
| override string ChangeIntoOnAttach(string slot) |
| { |
| int idx; |
| TStringArray inventory_slots = new TStringArray; |
| TStringArray attach_types = new TStringArray; |
| |
| ConfigGetTextArray("ChangeInventorySlot",inventory_slots); |
| if (inventory_slots.Count() < 1) |
| { |
| inventory_slots.Insert(ConfigGetString("ChangeInventorySlot")); |
| attach_types.Insert(ConfigGetString("ChangeIntoOnAttach")); |
| } |
| else |
| { |
| ConfigGetTextArray("ChangeIntoOnAttach",attach_types); |
| } |
| |
| idx = inventory_slots.Find(slot); |
| if (idx < 0) |
| return ""; |
| |
| return attach_types.Get(idx); |
| } |
| |
| override string ChangeIntoOnDetach() |
| { |
| int idx = -1; |
| string slot; |
| |
| TStringArray inventory_slots = new TStringArray; |
| TStringArray detach_types = new TStringArray; |
| |
| this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots); |
| if (inventory_slots.Count() < 1) |
| { |
| inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot")); |
| detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach")); |
| } |
| else |
| { |
| this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types); |
| if (detach_types.Count() < 1) |
| detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach")); |
| } |
| |
| for (int i = 0; i < inventory_slots.Count(); i++) |
| { |
| slot = inventory_slots.Get(i); |
| } |
| |
| if (slot != "") |
| { |
| if (detach_types.Count() == 1) |
| idx = 0; |
| else |
| idx = inventory_slots.Find(slot); |
| } |
| if (idx < 0) |
| return ""; |
| |
| return detach_types.Get(idx); |
| } |
| |
| void ExplodeAmmo() |
| { |
| |
| ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM); |
| |
| |
| float min_time = 1; |
| float max_time = 3; |
| float delay = Math.RandomFloat(min_time, max_time); |
| |
| explode_timer.Run(delay, this, "DoAmmoExplosion"); |
| } |
| |
| void DoAmmoExplosion() |
| { |
| Magazine magazine = Magazine.Cast(this); |
| int pop_sounds_count = 6; |
| string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" }; |
| |
| |
| int sound_idx = Math.RandomInt(0, pop_sounds_count - 1); |
| string sound_name = pop_sounds[ sound_idx ]; |
| GetGame().CreateSoundOnObject(this, sound_name, 20, false); |
| |
| |
| magazine.ServerAddAmmoCount(-1); |
| |
| |
| float min_temp_to_explode = 100; |
| |
| if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) |
| { |
| ExplodeAmmo(); |
| } |
| } |
| |
| |
| override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
| { |
| super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef); |
| |
| const int CHANCE_DAMAGE_CARGO = 4; |
| const int CHANCE_DAMAGE_ATTACHMENT = 1; |
| const int CHANCE_DAMAGE_NOTHING = 2; |
| |
| if (IsClothing() || IsContainer() || IsItemTent()) |
| { |
| float dmg = damageResult.GetDamage("","Health") * -0.5; |
| int chances; |
| int rnd; |
| |
| if (GetInventory().GetCargo()) |
| { |
| chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING; |
| rnd = Math.RandomInt(0,chances); |
| |
| if (rnd < CHANCE_DAMAGE_CARGO) |
| { |
| DamageItemInCargo(dmg); |
| } |
| else if (rnd < (chances - CHANCE_DAMAGE_NOTHING)) |
| { |
| DamageItemAttachments(dmg); |
| } |
| } |
| else |
| { |
| chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING; |
| rnd = Math.RandomInt(0,chances); |
| |
| if (rnd < CHANCE_DAMAGE_ATTACHMENT) |
| { |
| DamageItemAttachments(dmg); |
| } |
| } |
| } |
| } |
| |
| bool DamageItemInCargo(float damage) |
| { |
| if (GetInventory().GetCargo()) |
| { |
| int item_count = GetInventory().GetCargo().GetItemCount(); |
| if (item_count > 0) |
| { |
| int random_pick = Math.RandomInt(0, item_count); |
| ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick)); |
| if (!item.IsExplosive()) |
| { |
| item.AddHealth("","",damage); |
| return true; |
| } |
| } |
| } |
| return false; |
| } |
| |
| bool DamageItemAttachments(float damage) |
| { |
| int attachment_count = GetInventory().AttachmentCount(); |
| if (attachment_count > 0) |
| { |
| int random_pick = Math.RandomInt(0, attachment_count); |
| ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick)); |
| if (!attachment.IsExplosive()) |
| { |
| attachment.AddHealth("","",damage); |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| |
| override bool CanBeSplit() |
| { |
| if (m_CanThisBeSplit) |
| return (GetQuantity() > 1); |
| |
| return false; |
| } |
| |
| void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id ) |
| { |
| if (GetGame().IsClient()) |
| { |
| if (ScriptInputUserData.CanStoreInputUserData()) |
| { |
| ScriptInputUserData ctx = new ScriptInputUserData; |
| ctx.Write(INPUT_UDT_ITEM_MANIPULATION); |
| ctx.Write(1); |
| ItemBase i1 = this; |
| ctx.Write(i1); |
| ctx.Write(destination_entity); |
| ctx.Write(true); |
| ctx.Write(slot_id); |
| ctx.Send(); |
| } |
| } |
| else if (!GetGame().IsMultiplayer()) |
| { |
| SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer())); |
| } |
| } |
|
|
| void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player) |
| { |
| float split_quantity_new; |
| ref ItemBase new_item; |
| float quantity = GetQuantity(); |
| float stack_max = GetTargetQuantityMax(slot_id); |
| InventoryLocation loc = new InventoryLocation; |
| |
| if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id)) |
| { |
| if (stack_max <= GetQuantity()) |
| split_quantity_new = stack_max; |
| else |
| split_quantity_new = GetQuantity(); |
|
|
| new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id)); |
| if (new_item) |
| { |
| new_item.SetResultOfSplit(true); |
| MiscGameplayFunctions.TransferItemProperties(this, new_item); |
| AddQuantity(-split_quantity_new); |
| new_item.SetQuantity(split_quantity_new); |
| } |
| } |
| else if (destination_entity && slot_id == -1) |
| { |
| if (quantity > stack_max) |
| split_quantity_new = stack_max; |
| else |
| split_quantity_new = quantity; |
| |
| if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc)) |
| { |
| Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT); |
| new_item = ItemBase.Cast(o); |
| } |
|
|
| if (new_item) |
| { |
| new_item.SetResultOfSplit(true); |
| MiscGameplayFunctions.TransferItemProperties(this, new_item); |
| AddQuantity(-split_quantity_new); |
| new_item.SetQuantity(split_quantity_new); |
| } |
| } |
| else |
| { |
| if (stack_max != 0) |
| { |
| if (stack_max < GetQuantity()) |
| { |
| split_quantity_new = GetQuantity() - stack_max; |
| } |
| |
| if (split_quantity_new == 0) |
| { |
| if (!GetGame().IsMultiplayer()) |
| player.PhysicalPredictiveDropItem(this); |
| else |
| player.ServerDropEntity(this); |
| return; |
| } |
| |
| new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE)); |
| |
| if (new_item) |
| { |
| new_item.SetResultOfSplit(true); |
| MiscGameplayFunctions.TransferItemProperties(this, new_item); |
| SetQuantity(split_quantity_new); |
| new_item.SetQuantity(stack_max); |
| new_item.PlaceOnSurface(); |
| } |
| } |
| } |
| } |
| |
| void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst) |
| { |
| if (GetGame().IsClient()) |
| { |
| if (ScriptInputUserData.CanStoreInputUserData()) |
| { |
| ScriptInputUserData ctx = new ScriptInputUserData; |
| ctx.Write(INPUT_UDT_ITEM_MANIPULATION); |
| ctx.Write(4); |
| ItemBase thiz = this; |
| ctx.Write(thiz); |
| dst.WriteToContext(ctx); |
| ctx.Send(); |
| } |
| } |
| else if (!GetGame().IsMultiplayer()) |
| { |
| SplitIntoStackMaxToInventoryLocation(dst); |
| } |
| } |
| |
| void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col) |
| { |
| if (GetGame().IsClient()) |
| { |
| if (ScriptInputUserData.CanStoreInputUserData()) |
| { |
| ScriptInputUserData ctx = new ScriptInputUserData; |
| ctx.Write(INPUT_UDT_ITEM_MANIPULATION); |
| ctx.Write(2); |
| ItemBase dummy = this; |
| ctx.Write(dummy); |
| ctx.Write(destination_entity); |
| ctx.Write(true); |
| ctx.Write(idx); |
| ctx.Write(row); |
| ctx.Write(col); |
| ctx.Send(); |
| } |
| } |
| else if (!GetGame().IsMultiplayer()) |
| { |
| SplitIntoStackMaxCargo(destination_entity, idx, row, col); |
| } |
| } |
|
|
| void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst) |
| { |
| SplitIntoStackMaxToInventoryLocationEx(dst); |
| } |
| |
| ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst) |
| { |
| float quantity = GetQuantity(); |
| float split_quantity_new; |
| ItemBase new_item; |
| if (dst.IsValid()) |
| { |
| int slot_id = dst.GetSlot(); |
| float stack_max = GetTargetQuantityMax(slot_id); |
| |
| if (quantity > stack_max) |
| split_quantity_new = stack_max; |
| else |
| split_quantity_new = quantity; |
| |
| new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT)); |
| |
| if (new_item) |
| { |
| new_item.SetResultOfSplit(true); |
| MiscGameplayFunctions.TransferItemProperties(this,new_item); |
| AddQuantity(-split_quantity_new); |
| new_item.SetQuantity(split_quantity_new); |
| } |
| |
| return new_item; |
| } |
| |
| return null; |
| } |
| |
| void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col) |
| { |
| float quantity = GetQuantity(); |
| float split_quantity_new; |
| ref ItemBase new_item; |
| if (destination_entity) |
| { |
| float stackable = GetTargetQuantityMax(); |
| if (quantity > stackable) |
| split_quantity_new = stackable; |
| else |
| split_quantity_new = quantity; |
| |
| new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false)); |
| if (new_item) |
| { |
| new_item.SetResultOfSplit(true); |
| MiscGameplayFunctions.TransferItemProperties(this,new_item); |
| AddQuantity(-split_quantity_new); |
| new_item.SetQuantity(split_quantity_new); |
| } |
| } |
| } |
| |
| void SplitIntoStackMaxHandsClient(PlayerBase player) |
| { |
| if (GetGame().IsClient()) |
| { |
| if (ScriptInputUserData.CanStoreInputUserData()) |
| { |
| ScriptInputUserData ctx = new ScriptInputUserData; |
| ctx.Write(INPUT_UDT_ITEM_MANIPULATION); |
| ctx.Write(3); |
| ItemBase i1 = this; |
| ctx.Write(i1); |
| ItemBase destination_entity = this; |
| ctx.Write(destination_entity); |
| ctx.Write(true); |
| ctx.Write(0); |
| ctx.Send(); |
| } |
| } |
| else if (!GetGame().IsMultiplayer()) |
| { |
| SplitIntoStackMaxHands(player); |
| } |
| } |
|
|
| void SplitIntoStackMaxHands(PlayerBase player) |
| { |
| float quantity = GetQuantity(); |
| float split_quantity_new; |
| ref ItemBase new_item; |
| if (player) |
| { |
| float stackable = GetTargetQuantityMax(); |
| if (quantity > stackable) |
| split_quantity_new = stackable; |
| else |
| split_quantity_new = quantity; |
| |
| EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType()); |
| new_item = ItemBase.Cast(in_hands); |
| if (new_item) |
| { |
| new_item.SetResultOfSplit(true); |
| MiscGameplayFunctions.TransferItemProperties(this,new_item); |
| AddQuantity(-split_quantity_new); |
| new_item.SetQuantity(split_quantity_new); |
| } |
| } |
| } |
| |
| void SplitItemToInventoryLocation(notnull InventoryLocation dst) |
| { |
| if (!CanBeSplit()) |
| return; |
| |
| float quantity = GetQuantity(); |
| float split_quantity_new = Math.Floor(quantity * 0.5); |
| |
| ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT)); |
|
|
| if (new_item) |
| { |
| if (new_item.GetQuantityMax() < split_quantity_new) |
| { |
| split_quantity_new = new_item.GetQuantityMax(); |
| } |
| |
| new_item.SetResultOfSplit(true); |
| MiscGameplayFunctions.TransferItemProperties(this, new_item); |
| |
| if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1) |
| { |
| AddQuantity(-1); |
| new_item.SetQuantity(1); |
| } |
| else |
| { |
| AddQuantity(-split_quantity_new); |
| new_item.SetQuantity(split_quantity_new); |
| } |
| } |
| } |
| |
| void SplitItem(PlayerBase player) |
| { |
| if (!CanBeSplit()) |
| { |
| return; |
| } |
| |
| float quantity = GetQuantity(); |
| float split_quantity_new = Math.Floor(quantity / 2); |
| |
| InventoryLocation invloc = new InventoryLocation; |
| bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc); |
| |
| ItemBase new_item; |
| new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true); |
| |
| if (new_item) |
| { |
| if (new_item.GetQuantityMax() < split_quantity_new) |
| { |
| split_quantity_new = new_item.GetQuantityMax(); |
| } |
| if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1) |
| { |
| AddQuantity(-1); |
| new_item.SetQuantity(1); |
| } |
| else |
| { |
| AddQuantity(-split_quantity_new); |
| new_item.SetQuantity(split_quantity_new); |
| } |
| } |
| } |
| |
| |
| void OnQuantityChanged(float delta) |
| { |
| SetWeightDirty(); |
| ItemBase parent = ItemBase.Cast(GetHierarchyParent()); |
| |
| if (parent) |
| { |
| parent.OnAttachmentQuantityChangedEx(this, delta); |
| } |
| } |
| |
| |
| void OnAttachmentQuantityChanged(ItemBase item) |
| { |
| |
| } |
| |
| |
| void OnAttachmentQuantityChangedEx(ItemBase item , float delta) |
| { |
| OnAttachmentQuantityChanged(item); |
| } |
|
|
| override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone) |
| { |
| super.EEHealthLevelChanged(oldLevel,newLevel,zone); |
| |
| if (GetGame().IsServer()) |
| { |
| if (newLevel == GameConstants.STATE_RUINED) |
| { |
| |
| EntityAI parent = GetHierarchyParent(); |
| if (parent && parent.IsFireplace()) |
| { |
| CargoBase cargo = GetInventory().GetCargo(); |
| if (cargo) |
| { |
| for (int i = 0; i < cargo.GetItemCount(); ++i) |
| { |
| parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i)); |
| } |
| } |
| } |
| } |
| |
| if (IsResultOfSplit()) |
| { |
| |
| SetResultOfSplit(false); |
| return; |
| } |
|
|
| if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0) |
| { |
| SetCleanness(0); |
| } |
| } |
| } |
| |
| |
| override void OnRightClick() |
| { |
| super.OnRightClick(); |
| |
| if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null)) |
| { |
| if (GetGame().IsClient()) |
| { |
| if (ScriptInputUserData.CanStoreInputUserData()) |
| { |
| vector m4[4]; |
| PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); |
| |
| EntityAI root = GetHierarchyRoot(); |
| |
| InventoryLocation dst = new InventoryLocation; |
| if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst)) |
| { |
| if (root) |
| { |
| root.GetTransform(m4); |
| dst.SetGround(this, m4); |
| } |
| else |
| GetInventory().GetCurrentInventoryLocation(dst); |
| } |
| else |
| { |
| dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip()); |
| if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(null, dst)) |
| { |
| if (root) |
| { |
| root.GetTransform(m4); |
| dst.SetGround(this, m4); |
| } |
| else |
| GetInventory().GetCurrentInventoryLocation(dst); |
| } |
| else |
| { |
| GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS); |
| } |
| } |
| |
| ScriptInputUserData ctx = new ScriptInputUserData; |
| ctx.Write(INPUT_UDT_ITEM_MANIPULATION); |
| ctx.Write(4); |
| ItemBase thiz = this; |
| ctx.Write(thiz); |
| dst.WriteToContext(ctx); |
| ctx.Write(true); |
| ctx.Send(); |
| } |
| } |
| else if (!GetGame().IsMultiplayer()) |
| { |
| SplitItem(PlayerBase.Cast(GetGame().GetPlayer())); |
| } |
| } |
| } |
| |
| override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false) |
| { |
| |
| |
| if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this) |
| return false; |
|
|
| if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED) |
| return false; |
| |
| |
| if (!can_this_be_combined) |
| return false; |
|
|
| |
| Magazine mag = Magazine.Cast(this); |
| if (mag) |
| { |
| if (mag.GetAmmoCount() >= mag.GetAmmoMax()) |
| return false; |
| |
| if (stack_max_limit) |
| { |
| Magazine other_mag = Magazine.Cast(other_item); |
| if (other_item) |
| { |
| if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax()) |
| return false; |
| } |
| |
| } |
| } |
| else |
| { |
| |
| if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 ) |
| return false; |
| |
| if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax())) |
| return false; |
| } |
|
|
| PlayerBase player = null; |
| if (CastTo(player, GetHierarchyRootPlayer())) |
| { |
| if (player.GetInventory().HasAttachment(this)) |
| return false; |
| |
| if (player.IsItemsToDelete()) |
| return false; |
| } |
|
|
| if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null))) |
| return false; |
| |
| int slotID; |
| string slotName; |
| if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID)) |
| return false; |
|
|
| return true; |
| } |
| |
| bool IsCombineAll(ItemBase other_item, bool use_stack_max = false) |
| { |
| return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity(); |
| } |
| |
| bool IsResultOfSplit() |
| { |
| return m_IsResultOfSplit; |
| } |
| |
| void SetResultOfSplit(bool value) |
| { |
| m_IsResultOfSplit = value; |
| } |
| |
| int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true) |
| { |
| return ComputeQuantityUsedEx(other_item, use_stack_max); |
| } |
| |
| float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true) |
| { |
| float other_item_quantity = other_item.GetQuantity(); |
| float this_free_space; |
| |
| float stack_max = GetQuantityMax(); |
| |
| this_free_space = stack_max - GetQuantity(); |
| |
| if (other_item_quantity > this_free_space) |
| { |
| return this_free_space; |
| } |
| else |
| { |
| return other_item_quantity; |
| } |
| } |
| |
| void CombineItems(ItemBase other_item, bool use_stack_max = true) |
| { |
| if (!CanBeCombined(other_item, false)) |
| return; |
| |
| if (!IsMagazine() && other_item) |
| { |
| float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max); |
| if (quantity_used != 0) |
| { |
| float hp1 = GetHealth01("",""); |
| float hp2 = other_item.GetHealth01("",""); |
| float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used)); |
| hpResult = hpResult / (GetQuantity() + quantity_used); |
|
|
| hpResult *= GetMaxHealth(); |
| Math.Round(hpResult); |
| SetHealth("", "Health", hpResult); |
|
|
| AddQuantity(quantity_used); |
| other_item.AddQuantity(-quantity_used); |
| } |
| } |
| OnCombine(other_item); |
| } |
|
|
| void OnCombine(ItemBase other_item) |
| { |
| #ifdef SERVER |
| if (!GetHierarchyRootPlayer() && GetHierarchyParent()) |
| GetHierarchyParent().IncreaseLifetimeUp(); |
| #endif |
| }; |
|
|
| void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList) |
| { |
| PlayerBase p = PlayerBase.Cast(player); |
| |
| array<int> recipesIds = p.m_Recipes; |
| PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager)); |
| if (moduleRecipesManager) |
| { |
| EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands(); |
| moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p); |
| } |
|
|
| for (int i = 0;i < recipesIds.Count(); i++) |
| { |
| int key = recipesIds.Get(i); |
| string recipeName = moduleRecipesManager.GetRecipeName(key); |
| outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName)); |
| } |
| } |
| |
| |
| override void GetDebugActions(out TSelectableActionInfoArrayEx outputList) |
| { |
| super.GetDebugActions(outputList); |
| |
| |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY)); |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY)); |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY)); |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY)); |
| |
| |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY)); |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY)); |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY)); |
| |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY)); |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY)); |
| |
| |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY)); |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY)); |
|
|
| |
| if (IsLiquidContainer()) |
| { |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY)); |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY)); |
| } |
| |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY)); |
| |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY)); |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY)); |
| |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED)); |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED)); |
| outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED)); |
| } |
| |
| |
| |
| |
| override bool OnAction(int action_id, Man player, ParamsReadContext ctx) |
| { |
| super.OnAction(action_id, player, ctx); |
| if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END) |
| { |
| PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager)); |
| int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START; |
| PlayerBase p = PlayerBase.Cast(player); |
| if (EActions.RECIPES_RANGE_START < 1000) |
| { |
| float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset); |
| float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset); |
| } |
| } |
| #ifndef SERVER |
| else if (action_id == EActions.WATCH_PLAYER) |
| { |
| PluginDeveloper.SetDeveloperItemClientEx(player); |
| } |
| #endif |
| if (GetGame().IsServer()) |
| { |
| if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END) |
| { |
| int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START; |
| OnDebugButtonPressServer(id + 1); |
| } |
| |
| else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END) |
| { |
| int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START; |
| InsertAgent(agent_id,100); |
| } |
| |
| else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END) |
| { |
| int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START; |
| RemoveAgent(agent_id2); |
| } |
| |
| else if (action_id == EActions.ADD_QUANTITY) |
| { |
| if (IsMagazine()) |
| { |
| Magazine mag = Magazine.Cast(this); |
| mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2); |
| } |
| else |
| { |
| AddQuantity(GetQuantityMax() * 0.2); |
| } |
| |
| if (m_EM) |
| { |
| m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2); |
| } |
| |
| } |
| |
| else if (action_id == EActions.REMOVE_QUANTITY) |
| { |
| if (IsMagazine()) |
| { |
| Magazine mag2 = Magazine.Cast(this); |
| mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2); |
| } |
| else |
| { |
| AddQuantity(- GetQuantityMax() * 0.2); |
| } |
| if (m_EM) |
| { |
| m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2); |
| } |
| |
| } |
| |
| else if (action_id == EActions.SET_QUANTITY_0) |
| { |
| SetQuantity(0); |
| |
| if (m_EM) |
| { |
| m_EM.SetEnergy(0); |
| } |
| } |
| |
| else if (action_id == EActions.SET_MAX_QUANTITY) |
| { |
| SetQuantityMax(); |
| |
| if (m_EM) |
| { |
| m_EM.SetEnergy(m_EM.GetEnergyMax()); |
| } |
| } |
| |
| else if (action_id == EActions.ADD_HEALTH) |
| { |
| AddHealth("","",GetMaxHealth("","Health")/5); |
| } |
| else if (action_id == EActions.REMOVE_HEALTH) |
| { |
| AddHealth("","",-GetMaxHealth("","Health")/5); |
| } |
| else if (action_id == EActions.DESTROY_HEALTH) |
| { |
| SetHealth01("","",0); |
| } |
| else if (action_id == EActions.WATCH_ITEM) |
| { |
| PluginItemDiagnostic mid = PluginItemDiagnostic.Cast(GetPlugin(PluginItemDiagnostic)); |
| mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player)); |
| #ifdef DEVELOPER |
| SetDebugDeveloper_item(this); |
| #endif |
| } |
| |
| else if (action_id == EActions.ADD_TEMPERATURE) |
| { |
| AddTemperature(20); |
| |
| } |
| |
| else if (action_id == EActions.REMOVE_TEMPERATURE) |
| { |
| AddTemperature(-20); |
| |
| } |
| |
| else if (action_id == EActions.ADD_WETNESS) |
| { |
| AddWet(GetWetMax()/5); |
| |
| } |
| |
| else if (action_id == EActions.REMOVE_WETNESS) |
| { |
| AddWet(-GetWetMax()/5); |
| |
| } |
| |
| else if (action_id == EActions.LIQUIDTYPE_UP) |
| { |
| int curr_type = GetLiquidType(); |
| SetLiquidType(curr_type * 2); |
| |
| |
| } |
| |
| else if (action_id == EActions.LIQUIDTYPE_DOWN) |
| { |
| int curr_type2 = GetLiquidType(); |
| SetLiquidType(curr_type2 / 2); |
| } |
|
|
| else if (action_id == EActions.MAKE_SPECIAL) |
| { |
| auto debugParams = DebugSpawnParams.WithPlayer(player); |
| OnDebugSpawnEx(debugParams); |
| } |
| |
| else if (action_id == EActions.DELETE) |
| { |
| Delete(); |
| } |
| |
| } |
|
|
| |
| return false; |
| } |
|
|
| |
| |
| |
| |
| |
| void OnActivatedByTripWire(); |
| |
| |
| void OnActivatedByItem(notnull ItemBase item); |
|
|
| |
| |
| bool CanExplodeInFire() |
| { |
| return false; |
| } |
| |
| |
| bool CanEat() |
| { |
| return true; |
| } |
| |
| |
| override bool IsIgnoredByConstruction() |
| { |
| return true; |
| } |
| |
| |
| |
| bool HasFoodStage() |
| { |
| string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType()); |
| return GetGame().ConfigIsExisting(config_path); |
| } |
| |
| bool CanBeCooked() |
| { |
| return false; |
| } |
| |
| bool CanBeCookedOnStick() |
| { |
| return false; |
| } |
| |
| |
| bool CanRepair(ItemBase item_repair_kit) |
| { |
| PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing)); |
| return module_repairing.CanRepair(this, item_repair_kit); |
| } |
|
|
| |
| bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight) |
| { |
| PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing)); |
| return module_repairing.Repair(player, this, item_repair_kit, specialty_weight); |
| } |
|
|
| |
| int GetItemSize() |
| { |
| |
| |
| |
| |
| |
| |
| |
| |
| return 1; |
| } |
| |
| |
| |
| bool CanBeMovedOverride() |
| { |
| return m_CanBeMovedOverride; |
| } |
| |
| |
| |
| void SetCanBeMovedOverride(bool setting) |
| { |
| m_CanBeMovedOverride = setting; |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| void MessageToOwnerStatus(string text) |
| { |
| PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer()); |
| |
| if (player) |
| { |
| player.MessageStatus(text); |
| } |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| void MessageToOwnerAction(string text) |
| { |
| PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer()); |
| |
| if (player) |
| { |
| player.MessageAction(text); |
| } |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| void MessageToOwnerFriendly(string text) |
| { |
| PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer()); |
| |
| if (player) |
| { |
| player.MessageFriendly(text); |
| } |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| void MessageToOwnerImportant(string text) |
| { |
| PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer()); |
| |
| if (player) |
| { |
| player.MessageImportant(text); |
| } |
| } |
|
|
| override bool IsItemBase() |
| { |
| return true; |
| } |
|
|
| |
| override bool KindOf(string tag) |
| { |
| bool found = false; |
| string item_name = this.GetType(); |
| ref TStringArray item_tag_array = new TStringArray; |
| GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array); |
| |
| int array_size = item_tag_array.Count(); |
| for (int i = 0; i < array_size; i++) |
| { |
| if (item_tag_array.Get(i) == tag) |
| { |
| found = true; |
| break; |
| } |
| } |
| return found; |
| } |
|
|
| |
| override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx) |
| { |
| |
| super.OnRPC(sender, rpc_type,ctx); |
| |
| |
| switch (rpc_type) |
| { |
| #ifndef SERVER |
| case ERPCs.RPC_SOUND_LOCK_ATTACH: |
| Param2<bool, string> p = new Param2<bool, string>(false, ""); |
| |
| if (!ctx.Read(p)) |
| return; |
| |
| bool play = p.param1; |
| string soundSet = p.param2; |
| |
| if (play) |
| { |
| if (m_LockingSound) |
| { |
| if (!m_LockingSound.IsSoundPlaying()) |
| { |
| m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true); |
| } |
| } |
| else |
| { |
| m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true); |
| } |
| } |
| else |
| { |
| SEffectManager.DestroyEffect(m_LockingSound); |
| } |
| |
| break; |
| #endif |
| |
| } |
| |
| if (GetWrittenNoteData()) |
| { |
| GetWrittenNoteData().OnRPC(sender, rpc_type,ctx); |
| } |
| } |
|
|
| |
| |
| |
|
|
| void TransferVariablesFloat(array<float> float_vars) |
| { |
| DeSerializeNumericalVars(float_vars); |
| } |
| |
| array<float> GetVariablesFloat() |
| { |
| CachedObjectsArrays.ARRAY_FLOAT.Clear(); |
| SerializeNumericalVars(CachedObjectsArrays.ARRAY_FLOAT); |
| return CachedObjectsArrays.ARRAY_FLOAT; |
| } |
|
|
| int NameToID(string name) |
| { |
| PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables)); |
| return plugin.GetID(name); |
| } |
|
|
| string IDToName(int id) |
| { |
| PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables)); |
| return plugin.GetName(id); |
| } |
|
|
| void OnSyncVariables(ParamsReadContext ctx) |
| { |
| |
| |
| |
| int varFlags; |
| if (!ctx.Read(varFlags)) |
| return; |
| |
| |
| |
| |
| |
| |
| |
| if (varFlags & ItemVariableFlags.FLOAT) |
| { |
| ReadVarsFromCTX(ctx); |
| } |
| |
| |
| |
| |
| |
| |
| } |
| |
| void SerializeNumericalVars(array<float> floats_out) |
| { |
| |
| floats_out.Insert(m_VariablesMask); |
| |
| if (IsVariableSet(VARIABLE_QUANTITY)) |
| { |
| floats_out.Insert(m_VarQuantity); |
| } |
| |
| if (IsVariableSet(VARIABLE_TEMPERATURE)) |
| { |
| floats_out.Insert(m_VarTemperature); |
| } |
| |
| if (IsVariableSet(VARIABLE_WET)) |
| { |
| floats_out.Insert(m_VarWet); |
| } |
| |
| if (IsVariableSet(VARIABLE_LIQUIDTYPE)) |
| { |
| floats_out.Insert(m_VarLiquidType); |
| } |
| |
| if (IsVariableSet(VARIABLE_COLOR)) |
| { |
| floats_out.Insert(m_ColorComponentR); |
| floats_out.Insert(m_ColorComponentG); |
| floats_out.Insert(m_ColorComponentB); |
| floats_out.Insert(m_ColorComponentA); |
| } |
| |
| if (IsVariableSet(VARIABLE_CLEANNESS)) |
| { |
| floats_out.Insert(m_Cleanness); |
| } |
| |
| } |
| |
| void DeSerializeNumericalVars(array<float> floats) |
| { |
| |
| int index = 0; |
| int mask = Math.Round(floats.Get(index)); |
| |
| index++; |
| |
| if (mask & VARIABLE_QUANTITY) |
| { |
| if (m_IsStoreLoad) |
| { |
| m_StoreLoadedQuantity = floats.Get(index); |
| } |
| else |
| { |
| float quantity = floats.Get(index); |
| SetQuantity(quantity, true, false, false, false); |
| } |
| index++; |
| } |
| |
| if (mask & VARIABLE_TEMPERATURE) |
| { |
| float temperature = floats.Get(index); |
| SetTemperature(temperature); |
| index++; |
| } |
| |
| if (mask & VARIABLE_WET) |
| { |
| float wet = floats.Get(index); |
| SetWet(wet); |
| index++; |
| } |
| |
| if (mask & VARIABLE_LIQUIDTYPE) |
| { |
| int liquidtype = Math.Round(floats.Get(index)); |
| SetLiquidType(liquidtype); |
| index++; |
| } |
| |
| if (mask & VARIABLE_COLOR) |
| { |
| m_ColorComponentR = Math.Round(floats.Get(index)); |
| index++; |
| m_ColorComponentG = Math.Round(floats.Get(index)); |
| index++; |
| m_ColorComponentB = Math.Round(floats.Get(index)); |
| index++; |
| m_ColorComponentA = Math.Round(floats.Get(index)); |
| index++; |
| } |
| if (mask & VARIABLE_CLEANNESS) |
| { |
| int cleanness = Math.Round(floats.Get(index)); |
| SetCleanness(cleanness); |
| index++; |
| } |
| |
| } |
|
|
| |
| void WriteVarsToCTX(ParamsWriteContext ctx) |
| { |
| ctx.Write(m_VariablesMask); |
|
|
| |
| if (IsVariableSet(VARIABLE_QUANTITY)) |
| { |
| ctx.Write(m_VarQuantity); |
| } |
| |
| if (IsVariableSet(VARIABLE_TEMPERATURE)) |
| { |
| ctx.Write(m_VarTemperature); |
| } |
| |
| if (IsVariableSet(VARIABLE_WET)) |
| { |
| ctx.Write(m_VarWet); |
| } |
| |
| if (IsVariableSet(VARIABLE_LIQUIDTYPE)) |
| { |
| ctx.Write(m_VarLiquidType); |
| } |
| |
| if (IsVariableSet(VARIABLE_COLOR)) |
| { |
| ctx.Write(m_ColorComponentR); |
| ctx.Write(m_ColorComponentG); |
| ctx.Write(m_ColorComponentB); |
| ctx.Write(m_ColorComponentA); |
| } |
| |
| if (IsVariableSet(VARIABLE_CLEANNESS)) |
| { |
| ctx.Write(m_Cleanness); |
| } |
| } |
| |
| bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1) |
| { |
| int numOfItems; |
| int intValue; |
| float value; |
| if (version <= 108 && version!= -1) |
| { |
| if (!ctx.Read(CachedObjectsParams.PARAM1_INT)) |
| return false; |
| |
| numOfItems = CachedObjectsParams.PARAM1_INT.param1; |
| CachedObjectsArrays.ARRAY_FLOAT.Clear(); |
| |
| for (int i = 0; i < numOfItems; i++) |
| { |
| if (!ctx.Read(CachedObjectsParams.PARAM1_FLOAT)) |
| return false; |
| value = CachedObjectsParams.PARAM1_FLOAT.param1; |
| |
| CachedObjectsArrays.ARRAY_FLOAT.Insert(value); |
| } |
| |
| DeSerializeNumericalVars(CachedObjectsArrays.ARRAY_FLOAT); |
| return true; |
| } |
| else if (version <= 116 && version!= -1) |
| { |
| if (!ctx.Read(numOfItems)) |
| return false; |
| |
| CachedObjectsArrays.ARRAY_FLOAT.Clear(); |
| |
| for (int j = 0; j < numOfItems; j++) |
| { |
| if (!ctx.Read(value)) |
| return false; |
| CachedObjectsArrays.ARRAY_FLOAT.Insert(value); |
| } |
| |
| DeSerializeNumericalVars(CachedObjectsArrays.ARRAY_FLOAT); |
| return true; |
| } |
| else |
| { |
| int mask; |
| if (!ctx.Read(mask)) |
| return false; |
| |
| if (mask & VARIABLE_QUANTITY) |
| { |
| if (!ctx.Read(value)) |
| return false; |
| |
| if (m_IsStoreLoad) |
| { |
| m_StoreLoadedQuantity = value; |
| } |
| else |
| { |
| SetQuantity(value, true, false, false, false); |
| } |
| } |
| |
| if (mask & VARIABLE_TEMPERATURE) |
| { |
| if (!ctx.Read(value)) |
| return false; |
| SetTemperature(value); |
| } |
| |
| if (mask & VARIABLE_WET) |
| { |
| if (!ctx.Read(value)) |
| return false; |
| SetWet(value); |
| } |
| |
| if (mask & VARIABLE_LIQUIDTYPE) |
| { |
| if (!ctx.Read(intValue)) |
| return false; |
| SetLiquidType(intValue); |
| } |
| |
| if (mask & VARIABLE_COLOR) |
| { |
| if (!ctx.Read(intValue)) |
| return false; |
| |
| m_ColorComponentR = intValue; |
| if (!ctx.Read(value)) |
| return false; |
| |
| m_ColorComponentG = intValue; |
| if (!ctx.Read(value)) |
| return false; |
| |
| m_ColorComponentB = intValue; |
| if (!ctx.Read(value)) |
| return false; |
| |
| m_ColorComponentA = intValue; |
| } |
| |
| if (mask & VARIABLE_CLEANNESS) |
| { |
| if (!ctx.Read(intValue)) |
| return false; |
| SetCleanness(intValue); |
| } |
| } |
| return true; |
| } |
| |
| void SaveVariables(ParamsWriteContext ctx) |
| { |
| |
| |
| |
|
|
| int varFlags = 0; |
| |
| if (m_VariablesMask) |
| varFlags = ItemVariableFlags.FLOAT; |
|
|
| ctx.Write(varFlags); |
| |
| |
| |
| |
| |
| if (m_VariablesMask) |
| WriteVarsToCTX(ctx); |
| } |
|
|
| |
| |
| bool LoadVariables(ParamsReadContext ctx, int version = -1) |
| { |
| int varFlags; |
| if (version <= 108 && version != -1) |
| { |
| |
| if (!ctx.Read(CachedObjectsParams.PARAM1_INT)) |
| { |
| return false; |
| } |
| else |
| { |
| varFlags = CachedObjectsParams.PARAM1_INT.param1; |
| |
| if (varFlags & ItemVariableFlags.FLOAT) |
| { |
| if (!ReadVarsFromCTX(ctx, version)) |
| return false; |
| } |
| } |
| } |
| else |
| { |
| |
| if (!ctx.Read(varFlags)) |
| { |
| return false; |
| } |
| else |
| { |
| |
| if (varFlags & ItemVariableFlags.FLOAT) |
| { |
| if (!ReadVarsFromCTX(ctx, version)) |
| return false; |
| } |
| } |
| } |
| return true; |
| } |
|
|
|
|
| |
| override bool OnStoreLoad(ParamsReadContext ctx, int version) |
| { |
| m_IsStoreLoad = true; |
| |
| if (GetDamageSystemVersionChange() != -1 && version < GetDamageSystemVersionChange()) |
| { |
| m_FixDamageSystemInit = true; |
| } |
| |
| if (!super.OnStoreLoad(ctx, version)) |
| { |
| m_IsStoreLoad = false; |
| return false; |
| } |
| |
| if (version >= 114) |
| { |
| bool hasQuickBarIndexSaved; |
| |
| if (!ctx.Read(hasQuickBarIndexSaved)) |
| { |
| m_IsStoreLoad = false; |
| return false; |
| } |
| |
| if (hasQuickBarIndexSaved) |
| { |
| int itmQBIndex; |
| |
| |
| if (!ctx.Read(itmQBIndex)) |
| { |
| m_IsStoreLoad = false; |
| return false; |
| } |
| |
| PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer()); |
| if (itmQBIndex != -1 && parentPlayer) |
| parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex); |
| } |
| } |
| else |
| { |
| |
| PlayerBase player; |
| int itemQBIndex; |
| if (version == int.MAX) |
| { |
| if (!ctx.Read(itemQBIndex)) |
| { |
| m_IsStoreLoad = false; |
| return false; |
| } |
| } |
| else if (Class.CastTo(player, GetHierarchyRootPlayer())) |
| { |
| |
| if (!ctx.Read(itemQBIndex)) |
| { |
| m_IsStoreLoad = false; |
| return false; |
| } |
| if (itemQBIndex != -1 && player) |
| player.SetLoadedQuickBarItemBind(this,itemQBIndex); |
| } |
| } |
| |
| |
| if (!LoadVariables(ctx, version)) |
| { |
| m_IsStoreLoad = false; |
| return false; |
| } |
|
|
| |
| if (!LoadAgents(ctx, version)) |
| { |
| m_IsStoreLoad = false; |
| return false; |
| } |
| if (version >= 132) |
| { |
| RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour(); |
| if (raib) |
| { |
| if (!raib.OnStoreLoad(ctx,version)) |
| { |
| m_IsStoreLoad = false; |
| return false; |
| } |
| } |
| } |
|
|
| m_IsStoreLoad = false; |
| return true; |
| } |
|
|
| |
|
|
| override void OnStoreSave(ParamsWriteContext ctx) |
| { |
| super.OnStoreSave(ctx); |
| PlayerBase player; |
| if (PlayerBase.CastTo(player,GetHierarchyRootPlayer())) |
| { |
| ctx.Write(true); |
| |
| int itemQBIndex = -1; |
| itemQBIndex = player.FindQuickBarEntityIndex(this); |
| ctx.Write(itemQBIndex); |
| } |
| else |
| { |
| ctx.Write(false); |
| } |
|
|
| SaveVariables(ctx); |
| SaveAgents(ctx); |
| |
| RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour(); |
| if (raib) |
| { |
| raib.OnStoreSave(ctx); |
| } |
| } |
| |
|
|
| override void AfterStoreLoad() |
| { |
| super.AfterStoreLoad(); |
| |
| if (m_FixDamageSystemInit) |
| { |
| PerformDamageSystemReinit(); |
| } |
|
|
| if (m_StoreLoadedQuantity != float.LOWEST) |
| { |
| SetQuantity(m_StoreLoadedQuantity); |
| m_StoreLoadedQuantity = float.LOWEST; |
| } |
| } |
| |
| override void EEOnAfterLoad() |
| { |
| super.EEOnAfterLoad(); |
| |
| if (m_FixDamageSystemInit) |
| { |
| m_FixDamageSystemInit = false; |
| } |
| |
| if (GetRemotelyActivatedItemBehaviour()) |
| GetRemotelyActivatedItemBehaviour().OnAfterLoad(); |
| } |
| |
| bool CanBeDisinfected() |
| { |
| return false; |
| } |
| |
| |
| |
| override void OnVariablesSynchronized() |
| { |
| if (m_Initialized) |
| { |
| #ifdef PLATFORM_CONSOLE |
| |
| if (m_CanThisBeSplit) |
| { |
| UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY); |
| if (menu) |
| { |
| menu.Refresh(); |
| } |
| } |
| #endif |
| } |
| |
| if (CanPlayDeployLoopSound()) |
| { |
| PlayDeployLoopSoundEx(); |
| } |
| |
| if (m_DeployLoopSoundEx && !CanPlayDeployLoopSound()) |
| { |
| StopDeployLoopSoundEx(); |
| } |
| |
| if (IsDeploySound()) |
| { |
| PlayDeploySound(); |
| } |
| |
| if (!dBodyIsDynamic(this) && m_WantPlayImpactSound) |
| { |
| PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash); |
| m_WantPlayImpactSound = false; |
| } |
| |
| if (m_VarQuantity != m_VarQuantityPrev) |
| { |
| SetWeightDirty(); |
| m_VarQuantityPrev = m_VarQuantity; |
| } |
| if (m_VarWet != m_VarWetPrev) |
| { |
| OnWetChanged(m_VarWet,m_VarWetPrev); |
| m_VarWetPrev = m_VarWet; |
| } |
| |
| super.OnVariablesSynchronized(); |
| } |
|
|
| |
| |
| |
| bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true) |
| { |
| if (!IsServerCheck(allow_client)) |
| return false; |
| |
| if (!HasQuantity()) |
| return false; |
| |
| if (IsLiquidContainer() && GetLiquidType() == 0) |
| { |
| Debug.LogError("No LiquidType specified, try setting 'varLiquidTypeInit' to a particular liquid type"); |
| return false; |
| } |
| |
| float min = GetQuantityMin(); |
| float max = GetQuantityMax(); |
| |
| if (value <= (min + 0.001)) |
| value = min; |
| |
| if (value == min) |
| { |
| if (destroy_config) |
| { |
| bool dstr = ConfigGetBool("varQuantityDestroyOnMin"); |
| if (dstr) |
| { |
| m_VarQuantity = Math.Clamp(value, min, max); |
| this.Delete(); |
| return true; |
| } |
| } |
| else if (destroy_forced) |
| { |
| m_VarQuantity = Math.Clamp(value, min, max); |
| this.Delete(); |
| return true; |
| } |
| |
| RemoveAllAgents(); |
| } |
| |
| float delta = m_VarQuantity; |
| m_VarQuantity = Math.Clamp(value, min, max); |
| |
| if (m_StoreLoadedQuantity == float.LOWEST) |
| { |
| delta = m_VarQuantity - delta; |
| |
| if (delta) |
| { |
| OnQuantityChanged(delta); |
| } |
| } |
| |
| SetVariableMask(VARIABLE_QUANTITY); |
| |
| return false; |
| } |
|
|
| |
| |
| bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false) |
| { |
| return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced); |
| } |
| |
| void SetQuantityMax() |
| { |
| float max = GetQuantityMax(); |
| SetQuantity(max); |
| } |
| |
| override void SetQuantityToMinimum() |
| { |
| float min = GetQuantityMin(); |
| SetQuantity(min); |
| } |
| |
| |
| void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false) |
| { |
| float value_clamped = Math.Clamp(value, 0, 1); |
| int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped)); |
| SetQuantity(result, destroy_config, destroy_forced); |
| } |
| |
| |
| |
| float GetQuantityNormalized() |
| { |
| return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity); |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| override int GetQuantityMax() |
| { |
| float max = 0; |
| |
| InventoryLocation il = new InventoryLocation; |
| if (GetInventory()) |
| GetInventory().GetCurrentInventoryLocation(il); |
| |
| int slot = il.GetSlot(); |
| |
| if (slot != -1) |
| max = InventorySlots.GetStackMaxForSlotId(slot); |
| |
| if (max <= 0) |
| max = m_VarStackMax; |
| |
| if (max <= 0) |
| max = m_VarQuantityMax; |
| |
| return max; |
| } |
| |
| override int GetTargetQuantityMax(int attSlotID = -1) |
| { |
| float quantity_max = 0; |
| |
| if (attSlotID != -1) |
| quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID); |
| |
| if (quantity_max <= 0) |
| quantity_max = m_VarStackMax; |
| |
| if (quantity_max <= 0) |
| quantity_max = m_VarQuantityMax; |
|
|
| return quantity_max; |
| } |
| |
| int GetQuantityMin() |
| { |
| return m_VarQuantityMin; |
| } |
| |
| int GetQuantityInit() |
| { |
| return m_VarQuantityInit; |
| } |
| |
| |
| bool HasQuantity() |
| { |
| return !(GetQuantityMax() - GetQuantityMin() == 0); |
| } |
|
|
| override float GetQuantity() |
| { |
| return m_VarQuantity; |
| } |
| |
| bool IsFullQuantity() |
| { |
| return GetQuantity() >= GetQuantityMax(); |
| } |
| |
| |
| override float GetSingleInventoryItemWeightEx() |
| { |
| |
| float weightEx = GetWeightEx(); |
| float special = GetInventoryAndCargoWeight(); |
| return weightEx - special; |
| } |
|
|
| |
| float GetSingleInventoryItemWeight() |
| { |
| return GetSingleInventoryItemWeightEx(); |
| } |
| |
| override protected float GetWeightSpecialized(bool forceRecalc = false) |
| { |
| if (m_CanThisBeSplit) |
| { |
| #ifdef DEVELOPER |
| if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED) |
| { |
| WeightDebugData data1 = WeightDebug.GetWeightDebug(this); |
| data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)"); |
| } |
| #endif |
| |
| return GetQuantity() * GetConfigWeightModified(); |
| } |
| else if (HasEnergyManager()) |
| { |
| #ifdef DEVELOPER |
| if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED) |
| { |
| WeightDebugData data2 = WeightDebug.GetWeightDebug(this); |
| data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)"); |
| } |
| #endif |
| return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified()); |
| } |
| else |
| { |
| #ifdef DEVELOPER |
| if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED) |
| { |
| WeightDebugData data3 = WeightDebug.GetWeightDebug(this); |
| data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))"); |
| } |
| #endif |
| return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified()); |
| } |
| } |
|
|
| |
| int GetNumberOfItems() |
| { |
| int item_count = 0; |
| ItemBase item; |
| |
| if (GetInventory().GetCargo() != NULL) |
| { |
| item_count = GetInventory().GetCargo().GetItemCount(); |
| } |
| |
| for (int i = 0; i < GetInventory().AttachmentCount(); i++) |
| { |
| Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i)); |
| if (item) |
| item_count += item.GetNumberOfItems(); |
| } |
| return item_count; |
| } |
| |
| |
| float GetUnitWeight(bool include_wetness = true) |
| { |
| float weight = 0; |
| float wetness = 1; |
| if (include_wetness) |
| wetness += GetWet(); |
| if (m_CanThisBeSplit) |
| { |
| weight = wetness * m_ConfigWeight; |
| } |
| else if (ConfigGetFloat("liquidContainerType") > 0) |
| { |
| weight = 1; |
| } |
| return weight; |
| } |
| |
| void SetVariableMask(int variable) |
| { |
| m_VariablesMask = variable | m_VariablesMask; |
| if (GetGame().IsServer()) |
| { |
| SetSynchDirty(); |
| } |
| } |
| |
| |
| void RemoveItemVariable(int variable) |
| { |
| m_VariablesMask = ~variable & m_VariablesMask; |
| } |
| |
| |
| bool IsVariableSet(int variable) |
| { |
| return (variable & m_VariablesMask); |
| } |
| |
| |
| |
| override void ClearInventory() |
| { |
| if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory()) |
| { |
| GameInventory inv = GetInventory(); |
| array<EntityAI> items = new array<EntityAI>; |
| inv.EnumerateInventory(InventoryTraversalType.INORDER, items); |
| for (int i = 0; i < items.Count(); i++) |
| { |
| ItemBase item = ItemBase.Cast(items.Get(i)); |
| if (item) |
| { |
| GetGame().ObjectDelete(item); |
| } |
| } |
| } |
| } |
| |
| |
|
|
| |
| float GetEnergy() |
| { |
| float energy = 0; |
| if (HasEnergyManager()) |
| { |
| energy = GetCompEM().GetEnergy(); |
| } |
| return energy; |
| } |
| |
| |
| override void OnEnergyConsumed() |
| { |
| super.OnEnergyConsumed(); |
| |
| ConvertEnergyToQuantity(); |
| } |
|
|
| override void OnEnergyAdded() |
| { |
| super.OnEnergyAdded(); |
| |
| ConvertEnergyToQuantity(); |
| } |
| |
| |
| void ConvertEnergyToQuantity() |
| { |
| if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity()) |
| { |
| if (HasQuantity()) |
| { |
| float energy_0to1 = GetCompEM().GetEnergy0To1(); |
| SetQuantityNormalized(energy_0to1); |
| } |
| } |
| } |
|
|
| override void SetTemperature(float value, bool allow_client = false) |
| { |
| if (!IsServerCheck(allow_client)) |
| return; |
|
|
| float min = GetTemperatureMin(); |
| float max = GetTemperatureMax(); |
| |
| float previousValue = m_VarTemperature; |
| |
| m_VarTemperature = Math.Clamp(value, min, max); |
| |
| if (previousValue != m_VarTemperature) |
| SetVariableMask(VARIABLE_TEMPERATURE); |
| } |
| |
| override void AddTemperature(float value) |
| { |
| SetTemperature(value + GetTemperature()); |
| } |
| |
| override void SetTemperatureMax() |
| { |
| SetTemperature(m_VarTemperatureMax); |
| } |
| |
| override float GetTemperature() |
| { |
| return m_VarTemperature; |
| } |
| |
| override float GetTemperatureInit() |
| { |
| return m_VarTemperatureInit; |
| } |
| |
| override float GetTemperatureMin() |
| { |
| return m_VarTemperatureMin; |
| } |
|
|
| override float GetTemperatureMax() |
| { |
| return m_VarTemperatureMax; |
| } |
| |
| float GetHeatIsolationInit() |
| { |
| return ConfigGetFloat("heatIsolation"); |
| } |
|
|
| float GetHeatIsolation() |
| { |
| return m_HeatIsolation; |
| } |
|
|
| float GetDryingIncrement(string pIncrementName) |
| { |
| string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName); |
| if (GetGame().ConfigIsExisting(paramPath)) |
| return GetGame().ConfigGetFloat(paramPath); |
| |
| return 0.0; |
| } |
| |
| float GetSoakingIncrement(string pIncrementName) |
| { |
| string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName); |
| if (GetGame().ConfigIsExisting(paramPath)) |
| return GetGame().ConfigGetFloat(paramPath); |
| |
| return 0.0; |
| } |
| |
| override void SetWet(float value, bool allow_client = false) |
| { |
| if (!IsServerCheck(allow_client)) |
| return; |
| |
| float min = GetWetMin(); |
| float max = GetWetMax(); |
| |
| float previousValue = m_VarWet; |
| |
| m_VarWet = Math.Clamp(value, min, max); |
| |
| if (previousValue != m_VarWet) |
| { |
| SetVariableMask(VARIABLE_WET); |
| OnWetChanged(m_VarWet, previousValue); |
| } |
| } |
| |
| override void AddWet(float value) |
| { |
| SetWet(GetWet() + value); |
| } |
| |
| override void SetWetMax() |
| { |
| SetWet(m_VarWetMax); |
| } |
| |
| override float GetWet() |
| { |
| return m_VarWet; |
| } |
| |
| override float GetWetMax() |
| { |
| return m_VarWetMax; |
| } |
| |
| override float GetWetMin() |
| { |
| return m_VarWetMin; |
| } |
| |
| override float GetWetInit() |
| { |
| return m_VarWetInit; |
| } |
| |
| override void OnWetChanged(float newVal, float oldVal) |
| { |
| EWetnessLevel newLevel = GetWetLevelInternal(newVal); |
| EWetnessLevel oldLevel = GetWetLevelInternal(oldVal); |
| if (newLevel != oldLevel) |
| { |
| OnWetLevelChanged(newLevel,oldLevel); |
| } |
| } |
| |
| override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel) |
| { |
| SetWeightDirty(); |
| } |
| |
| override EWetnessLevel GetWetLevel() |
| { |
| return GetWetLevelInternal(m_VarWet); |
| } |
|
|
| |
| bool IsServerCheck(bool allow_client) |
| { |
| if (g_Game.IsServer()) |
| return true; |
| |
| if (allow_client) |
| return true; |
|
|
| if (GetGame().IsClient() && GetGame().IsMultiplayer()) |
| { |
| Error("Attempting to change variable client side, variables are supposed to be changed on server only !!"); |
| return false; |
| } |
|
|
| return true; |
| } |
| |
| float GetItemModelLength() |
| { |
| if (ConfigIsExisting("itemModelLength")) |
| { |
| return ConfigGetFloat("itemModelLength"); |
| } |
| return 0; |
| } |
| |
| float GetItemAttachOffset() |
| { |
| if (ConfigIsExisting("itemAttachOffset")) |
| { |
| return ConfigGetFloat("itemAttachOffset"); |
| } |
| return 0; |
| } |
| |
| void SetCleanness(int value, bool allow_client = false) |
| { |
| if (!IsServerCheck(allow_client)) |
| return; |
| |
| int previousValue = m_Cleanness; |
| |
| m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax); |
| |
| if (previousValue != m_Cleanness) |
| SetVariableMask(VARIABLE_CLEANNESS); |
| } |
| |
| |
| bool AllowFoodConsumption() |
| { |
| return true; |
| } |
| |
| |
| |
| |
| int GetLockType() |
| { |
| return m_LockType; |
| } |
| |
| string GetLockSoundSet() |
| { |
| return m_LockSoundSet; |
| } |
|
|
| |
| |
| |
| void SetColor(int r, int g, int b, int a) |
| { |
| m_ColorComponentR = r; |
| m_ColorComponentG = g; |
| m_ColorComponentB = b; |
| m_ColorComponentA = a; |
| SetVariableMask(VARIABLE_COLOR); |
| } |
| |
| void GetColor(out int r,out int g,out int b,out int a) |
| { |
| r = m_ColorComponentR; |
| g = m_ColorComponentG; |
| b = m_ColorComponentB; |
| a = m_ColorComponentA; |
| } |
| |
| bool IsColorSet() |
| { |
| return IsVariableSet(VARIABLE_COLOR); |
| } |
| |
| |
| string GetColorString() |
| { |
| int r,g,b,a; |
| GetColor(r,g,b,a); |
| r = r/255; |
| g = g/255; |
| b = b/255; |
| a = a/255; |
| return MiscGameplayFunctions.GetColorString(r, g, b, a); |
| } |
| |
| |
|
|
| void SetLiquidType(int value, bool allow_client = false) |
| { |
| if (!IsServerCheck(allow_client)) |
| return; |
|
|
| m_VarLiquidType = value; |
| SetVariableMask(VARIABLE_LIQUIDTYPE); |
| } |
| |
| int GetLiquidTypeInit() |
| { |
| return ConfigGetInt("varLiquidTypeInit"); |
| } |
| |
| int GetLiquidType() |
| { |
| return m_VarLiquidType; |
| } |
|
|
| |
| |
| void OnInventoryEnter(Man player) |
| { |
| PlayerBase nplayer; |
| if (PlayerBase.CastTo(nplayer, player)) |
| { |
| m_CanPlayImpactSound = true; |
| |
| nplayer.SetEnableQuickBarEntityShortcut(this,true); |
| } |
| } |
| |
| |
| |
| void OnInventoryExit(Man player) |
| { |
| PlayerBase nplayer; |
| if (PlayerBase.CastTo(nplayer,player)) |
| { |
| |
| nplayer.SetEnableQuickBarEntityShortcut(this,false); |
|
|
| } |
| |
| |
| player.GetHumanInventory().ClearUserReservedLocationForContainer(this); |
| |
| |
| if (HasEnergyManager()) |
| { |
| GetCompEM().UpdatePlugState(); |
| } |
| } |
|
|
| |
| override void OnPlacementStarted(Man player) |
| { |
| super.OnPlacementStarted(player); |
| |
| SetTakeable(false); |
| } |
| |
| override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0") |
| { |
| if (m_AdminLog) |
| { |
| m_AdminLog.OnPlacementComplete(player, this); |
| } |
| if (GetGame().IsServer()) |
| { |
| SetIsDeploySound(true); |
| } |
| super.OnPlacementComplete(player, position, orientation); |
| } |
| |
| |
| |
| |
| |
| bool ContainsAgent(int agent_id) |
| { |
| if (agent_id & m_AttachedAgents) |
| { |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
|
|
| |
| override void RemoveAgent(int agent_id) |
| { |
| if (ContainsAgent(agent_id)) |
| { |
| m_AttachedAgents = ~agent_id & m_AttachedAgents; |
| } |
| } |
|
|
| |
| override void RemoveAllAgents() |
| { |
| m_AttachedAgents = 0; |
| } |
| |
| override void RemoveAllAgentsExcept(int agents_to_keep_mask) |
| { |
| m_AttachedAgents = m_AttachedAgents & agent_to_keep; |
| } |
| |
| override void InsertAgent(int agent, float count = 1) |
| { |
| if (count < 1) |
| return; |
| |
| m_AttachedAgents = (agent | m_AttachedAgents); |
| } |
| |
| |
| void TransferAgents(int agents) |
| { |
| m_AttachedAgents = (m_AttachedAgents | agents); |
| } |
| |
| |
| override int GetAgents() |
| { |
| return m_AttachedAgents; |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| bool LoadAgents(ParamsReadContext ctx, int version) |
| { |
| if (!ctx.Read(m_AttachedAgents)) |
| return false; |
| return true; |
| } |
| |
| void SaveAgents(ParamsWriteContext ctx) |
| { |
| |
| ctx.Write(m_AttachedAgents); |
| } |
| |
| |
| |
| |
| float GetProtectionLevel(int type, bool consider_filter = false, int system = 0) |
| { |
| if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0)) |
| { |
| return 0; |
| } |
| |
| if (GetInventory().GetAttachmentSlotsCount() != 0) |
| { |
| ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter")); |
| if (filter) |
| return filter.GetProtectionLevel(type, false, system); |
| else |
| return 0; |
| } |
|
|
| string subclassPath, entryName; |
|
|
| switch (type) |
| { |
| case DEF_BIOLOGICAL: |
| entryName = "biological"; |
| break; |
| case DEF_CHEMICAL: |
| entryName = "chemical"; |
| break; |
| default: |
| entryName = "biological"; |
| break; |
| } |
| |
| subclassPath = "CfgVehicles " + this.GetType() + " Protection "; |
| |
| return GetGame().ConfigGetFloat(subclassPath + entryName); |
| } |
| |
| |
| |
| |
| override void EEOnCECreate() |
| { |
| |
| if (!IsMagazine()) |
| SetCEBasedQuantity(); |
|
|
| SetZoneDamageCEInit(); |
| } |
| |
| |
| |
| |
| |
| |
| void Open(); |
| void Close(); |
| bool IsOpen() |
| { |
| return true; |
| } |
|
|
| override bool CanDisplayCargo() |
| { |
| return IsOpen(); |
| } |
| |
| |
| |
| |
| |
| override bool CanPutInCargo(EntityAI parent) |
| { |
| if (parent) |
| { |
| if (parent.IsInherited(DayZInfected)) |
| return true; |
|
|
| if (!parent.IsRuined()) |
| return true; |
| } |
| |
| return true; |
| } |
| |
| override bool CanPutAsAttachment(EntityAI parent) |
| { |
| if (!super.CanPutAsAttachment(parent)) |
| { |
| return false; |
| } |
| |
| if (!IsRuined() && !parent.IsRuined()) |
| { |
| return true; |
| } |
|
|
| return false; |
| } |
|
|
| override bool CanReceiveItemIntoCargo(EntityAI item) |
| { |
| |
| |
| |
| |
| return super.CanReceiveItemIntoCargo(item); |
| } |
|
|
| override bool CanReceiveAttachment(EntityAI attachment, int slotId) |
| { |
| |
| |
| |
| |
| GameInventory attachmentInv = attachment.GetInventory(); |
| if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0) |
| { |
| if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase)) |
| return false; |
| } |
| |
| return super.CanReceiveAttachment(attachment, slotId); |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) |
| { |
| int id = muzzle_owner.GetMuzzleID(); |
| array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id); |
| |
| if (WPOF_array) |
| { |
| for (int i = 0; i < WPOF_array.Count(); i++) |
| { |
| WeaponParticlesOnFire WPOF = WPOF_array.Get(i); |
| |
| if (WPOF) |
| { |
| WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search); |
| } |
| } |
| } |
| } |
| |
| |
| static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) |
| { |
| int id = muzzle_owner.GetMuzzleID(); |
| array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id); |
| |
| if (WPOBE_array) |
| { |
| for (int i = 0; i < WPOBE_array.Count(); i++) |
| { |
| WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i); |
| |
| if (WPOBE) |
| { |
| WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search); |
| } |
| } |
| } |
| } |
| |
| |
| static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) |
| { |
| int id = muzzle_owner.GetMuzzleID(); |
| array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id); |
| |
| if (WPOOH_array) |
| { |
| for (int i = 0; i < WPOOH_array.Count(); i++) |
| { |
| WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i); |
| |
| if (WPOOH) |
| { |
| WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search); |
| } |
| } |
| } |
| } |
| |
| |
| static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) |
| { |
| int id = muzzle_owner.GetMuzzleID(); |
| array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id); |
| |
| if (WPOOH_array) |
| { |
| for (int i = 0; i < WPOOH_array.Count(); i++) |
| { |
| WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i); |
| |
| if (WPOOH) |
| { |
| WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search); |
| } |
| } |
| } |
| } |
| |
| |
| static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) |
| { |
| int id = muzzle_owner.GetMuzzleID(); |
| array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id); |
| |
| if (WPOOH_array) |
| { |
| for (int i = 0; i < WPOOH_array.Count(); i++) |
| { |
| WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i); |
| |
| if (WPOOH) |
| { |
| WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search); |
| } |
| } |
| } |
| } |
| |
| |
| |
| override bool IsHeavyBehaviour() |
| { |
| if (m_ItemBehaviour == 0) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| override bool IsOneHandedBehaviour() |
| { |
| if (m_ItemBehaviour == 1) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| override bool IsTwoHandedBehaviour() |
| { |
| if (m_ItemBehaviour == 2) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool IsDeployable() |
| { |
| return false; |
| } |
| |
| |
| float GetDeployTime() |
| { |
| return UATimeSpent.DEFAULT_DEPLOY; |
| } |
| |
|
|
| |
| |
| override void SetTakeable(bool pState) |
| { |
| m_IsTakeable = pState; |
| SetSynchDirty(); |
| } |
|
|
| override bool IsTakeable() |
| { |
| return m_IsTakeable; |
| } |
|
|
| |
| protected void PreLoadSoundAttachmentType() |
| { |
| string att_type = "None"; |
|
|
| if (ConfigIsExisting("soundAttType")) |
| { |
| att_type = ConfigGetString("soundAttType"); |
| } |
| |
| m_SoundAttType = att_type; |
| } |
| |
| override string GetAttachmentSoundType() |
| { |
| return m_SoundAttType; |
| } |
| |
| |
| |
| |
| |
| void SoundSynchRemoteReset() |
| { |
| m_IsSoundSynchRemote = false; |
| |
| SetSynchDirty(); |
| } |
| |
| void SoundSynchRemote() |
| { |
| m_IsSoundSynchRemote = true; |
| |
| SetSynchDirty(); |
| } |
| |
| bool IsSoundSynchRemote() |
| { |
| return m_IsSoundSynchRemote; |
| } |
| |
| string GetDeploySoundset(); |
| string GetPlaceSoundset(); |
| string GetLoopDeploySoundset(); |
| string GetDeployFinishSoundset(); |
| |
| void SetIsPlaceSound(bool is_place_sound) |
| { |
| m_IsPlaceSound = is_place_sound; |
| } |
| |
| bool IsPlaceSound() |
| { |
| return m_IsPlaceSound; |
| } |
| |
| void SetIsDeploySound(bool is_deploy_sound) |
| { |
| m_IsDeploySound = is_deploy_sound; |
| } |
| |
| bool IsDeploySound() |
| { |
| return m_IsDeploySound; |
| } |
| |
| void PlayDeployLoopSoundEx() |
| { |
| if (!GetGame().IsDedicatedServer() && !m_DeployLoopSoundEx) |
| { |
| m_DeployLoopSoundEx = SEffectManager.PlaySound(GetLoopDeploySoundset(), GetPosition()); |
| if (m_DeployLoopSoundEx) |
| m_DeployLoopSoundEx.SetAutodestroy(true); |
| else |
| Debug.Log("dbgSounds | null m_DeployLoopSoundEx from sound set: " + GetLoopDeploySoundset()); |
| } |
| } |
| |
| void StopDeployLoopSoundEx() |
| { |
| if (!GetGame().IsDedicatedServer()) |
| { |
| m_DeployLoopSoundEx.SetSoundFadeOut(0.5); |
| m_DeployLoopSoundEx.SoundStop(); |
| } |
| } |
| |
| void PlayDeploySound() |
| { |
| if (!GetGame().IsDedicatedServer() && !m_SoundDeploy) |
| { |
| m_SoundDeploy = SEffectManager.PlaySound(GetDeploySoundset(), GetPosition()); |
| if (m_SoundDeploy) |
| m_SoundDeploy.SetAutodestroy(true); |
| else |
| Debug.Log("dbgSounds | null m_SoundDeploy from sound set: " + GetDeploySoundset()); |
| } |
| } |
| |
| void PlayDeployFinishSound() |
| { |
| if (!GetGame().IsDedicatedServer() && !m_SoundDeployFinish) |
| { |
| m_SoundDeployFinish = SEffectManager.PlaySound(GetDeployFinishSoundset(), GetPosition()); |
| if (m_SoundDeployFinish) |
| m_SoundDeployFinish.SetAutodestroy(true); |
| else |
| Debug.Log("dbgSounds | null m_SoundDeployFinish from sound set: " + GetDeployFinishSoundset()); |
| } |
| } |
| |
| void PlayPlaceSound() |
| { |
| if (!GetGame().IsDedicatedServer() && !m_SoundPlace) |
| { |
| m_SoundPlace = SEffectManager.PlaySound(GetPlaceSoundset(), GetPosition()); |
| if (m_SoundPlace) |
| m_SoundPlace.SetAutodestroy(true); |
| else |
| Debug.Log("dbgSounds | null m_SoundPlace from sound set: " + GetPlaceSoundset()); |
| } |
| } |
| |
| bool CanPlayDeployLoopSound() |
| { |
| return IsBeingPlaced() && IsSoundSynchRemote(); |
| } |
| |
| |
| void PlayAttachSound(string slot_type) |
| { |
| if (!GetGame().IsDedicatedServer()) |
| { |
| if (ConfigIsExisting("attachSoundSet")) |
| { |
| string cfg_path = ""; |
| string soundset = ""; |
| string type_name = GetType(); |
| |
| TStringArray cfg_soundset_array = new TStringArray; |
| TStringArray cfg_slot_array = new TStringArray; |
| ConfigGetTextArray("attachSoundSet",cfg_soundset_array); |
| ConfigGetTextArray("attachSoundSlot",cfg_slot_array); |
| |
| if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count()) |
| { |
| for (int i = 0; i < cfg_soundset_array.Count(); i++) |
| { |
| if (cfg_slot_array[i] == slot_type) |
| { |
| soundset = cfg_soundset_array[i]; |
| break; |
| } |
| } |
| } |
| |
| if (soundset != "") |
| { |
| EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition()); |
| sound.SetAutodestroy(true); |
| } |
| } |
| } |
| } |
| |
| void PlayDetachSound(string slot_type) |
| { |
| |
| } |
| |
| void OnApply(PlayerBase player); |
| |
| float GetBandagingEffectivity() |
| { |
| return 1.0; |
| }; |
| |
| array<string> GetHeadHidingSelection() |
| { |
| return m_HeadHidingSelections; |
| } |
| |
| bool HidesSelectionBySlot() |
| { |
| return m_HideSelectionsBySlot; |
| } |
| |
| WrittenNoteData GetWrittenNoteData() {}; |
| |
| void StopItemDynamicPhysics() |
| { |
| SetDynamicPhysicsLifeTime(0.01); |
| m_ItemBeingDroppedPhys = false; |
| } |
| |
| void PerformDamageSystemReinit() |
| { |
| array<string> zone_names = new array<string>; |
| GetDamageZones(zone_names); |
| for (int i = 0; i < zone_names.Count(); i++) |
| { |
| SetHealthMax(zone_names.Get(i),"Health"); |
| } |
| SetHealthMax("","Health"); |
| } |
| |
| |
| void SetZoneDamageCEInit() |
| { |
| float global_health = GetHealth01("","Health"); |
| array<string> zones = new array<string>; |
| GetDamageZones(zones); |
| |
| for (int i = 0; i < zones.Count(); i++) |
| { |
| SetHealth01(zones.Get(i),"Health",global_health); |
| } |
| } |
| |
| |
| bool IsCoverFaceForShave(string slot_name) |
| { |
| return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues()); |
| } |
| |
| void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB) |
| { |
| if (!hasRootAsPlayer) |
| { |
| if (refParentIB) |
| { |
| |
| if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax)) |
| AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE); |
| |
| else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax)) |
| AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID); |
| |
| else if (m_VarWet > m_VarWetMin) |
| AddWet(-1 * delta * GetDryingIncrement("ground") * 2); |
| } |
| else |
| { |
| |
| if (m_VarWet > m_VarWetMin) |
| AddWet(-1 * delta * GetDryingIncrement("ground")); |
| } |
| } |
| } |
| |
| void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB) |
| { |
| if (!hasRootAsPlayer && GetTemperature() > GetTemperatureMin() && !IsFireplace()) |
| { |
| if (refParentIB) |
| { |
| |
| if (GetTemperature() > refParentIB.GetTemperature()) |
| AddTemperature(delta * GameConstants.TEMPERATURE_RATE_COOLING_INSIDE); |
| } |
| else |
| { |
| |
| AddTemperature(delta * GameConstants.TEMPERATURE_RATE_COOLING_INSIDE); |
| } |
| } |
| } |
| |
| |
| void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB) |
| { |
| ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB); |
| ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB); |
| } |
| |
| void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB) |
| { |
| |
| EntityAI parent = GetHierarchyParent(); |
| if (!parent) |
| { |
| hasParent = false; |
| hasRootAsPlayer = false; |
| } |
| else |
| { |
| hasParent = true; |
| hasRootAsPlayer = (GetHierarchyRootPlayer() != null); |
| refParentIB = ItemBase.Cast(parent); |
| } |
| } |
| |
| protected void ProcessDecay(float delta, bool hasRootAsPlayer) |
| { |
| |
| } |
| |
| bool CanDecay() |
| { |
| |
| return false; |
| } |
| |
| protected bool CanProcessDecay() |
| { |
| |
| |
| return false; |
| } |
| |
| protected bool CanHaveWetness() |
| { |
| |
| return false; |
| } |
| |
| protected bool CanHaveTemperature() |
| { |
| |
| return false; |
| } |
| |
| override void OnCEUpdate() |
| { |
| super.OnCEUpdate(); |
|
|
| bool hasParent = false, hasRootAsPlayer = false; |
| ItemBase refParentIB; |
| |
| bool wwtu = g_Game.IsWorldWetTempUpdateEnabled(); |
| bool foodDecay = g_Game.IsFoodDecayEnabled(); |
| |
| if (wwtu || foodDecay) |
| { |
| bool processWetness = wwtu && CanHaveWetness(); |
| bool processTemperature = wwtu && CanHaveTemperature(); |
| bool processDecay = foodDecay && CanDecay() && CanProcessDecay(); |
| |
| if (processWetness || processTemperature || processDecay) |
| { |
| HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB); |
| |
| if (processWetness) |
| ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB); |
| |
| if (processTemperature) |
| ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB); |
| |
| if (processDecay) |
| ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer); |
| } |
| } |
| } |
| |
| bool IsCargoException4x3(EntityAI item) |
| { |
| return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment"))); |
| } |
| |
| void CopyScriptPropertiesFrom(EntityAI oldItem) |
| { |
| MiscGameplayFunctions.TransferItemProperties(oldItem, this); |
| } |
| |
| |
| void AddLightSourceItem(ItemBase lightsource) |
| { |
| m_LightSourceItem = lightsource; |
| } |
| |
| void RemoveLightSourceItem() |
| { |
| m_LightSourceItem = null; |
| } |
| |
| ItemBase GetLightSourceItem() |
| { |
| return m_LightSourceItem; |
| } |
| |
| |
| array<int> GetValidFinishers() |
| { |
| return null; |
| } |
| |
| |
| bool GetActionWidgetOverride(out typename name) |
| { |
| return false; |
| } |
| |
| bool PairWithDevice(notnull ItemBase otherDevice) |
| { |
| if (GetGame().IsServer()) |
| { |
| ItemBase explosive = otherDevice; |
| RemoteDetonatorTrigger trg = RemoteDetonatorTrigger.Cast(this); |
| if (!trg) |
| { |
| trg = RemoteDetonatorTrigger.Cast(otherDevice); |
| explosive = this; |
| } |
| |
| explosive.PairRemote(trg); |
| trg.SetControlledDevice(explosive); |
| |
| int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID(); |
| trg.SetPersistentPairID(persistentID); |
| explosive.SetPersistentPairID(persistentID); |
| |
| return true; |
| } |
| return false; |
| } |
|
|
| #ifdef DEVELOPER |
| override void SetDebugItem() |
| { |
| super.SetDebugItem(); |
| _itemBase = this; |
| } |
| #endif |
| |
| bool CanBeUsedForSuicide() |
| { |
| return true; |
| } |
| } |
|
|
| EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity) |
| { |
| EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT); |
| if (entity) |
| { |
| bool is_item = entity.IsInherited(ItemBase); |
| if (is_item && full_quantity) |
| { |
| ItemBase item = ItemBase.Cast(entity); |
| item.SetQuantity(item.GetQuantityInit()); |
| } |
| } |
| else |
| { |
| Print("Cannot spawn entity: " + object_name); |
| return NULL; |
| } |
| return entity; |
| } |
|
|
| void SetupSpawnedItem(ItemBase item, float health, float quantity) |
| { |
| if (item) |
| { |
| if (health > 0) |
| item.SetHealth("", "", health); |
|
|
| |
| if (item.HasEnergyManager()) |
| { |
| if (quantity >= 0) |
| { |
| item.GetCompEM().SetEnergy0To1(quantity); |
| } |
| else |
| { |
| item.GetCompEM().SetEnergy(Math.AbsFloat(quantity)); |
| } |
| } |
| else if (item.IsMagazine()) |
| { |
| Magazine mag = Magazine.Cast(item); |
| if (quantity >= 0) |
| { |
| mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity); |
| } |
| else |
| { |
| mag.ServerSetAmmoCount(Math.AbsFloat(quantity)); |
| } |
| |
| } |
| else |
| { |
| if (quantity >= 0) |
| { |
| item.SetQuantityNormalized(quantity, false); |
| } |
| else |
| { |
| item.SetQuantity(Math.AbsFloat(quantity)); |
| } |
| |
| } |
| } |
| } |
|
|
| #ifdef DEVELOPER |
| ItemBase _itemBase; |
| #endif |
|
|