| class ImprovisedExplosive : ExplosivesBase |
| { |
| protected const float TIME_TRIGGER_INITIAL_DELAY_SECS = 0.1; |
| protected const float TIME_TRIGGER_TIMER_BASED_DELAY_SECS = 1.0; |
| protected const float TIME_TRIGGER_DELAY_SECS = 0.3; |
| |
| protected static const string SLOT_TRIGGER_ALARM_CLOCK = "TriggerAlarmClock"; |
| protected static const string SLOT_TRIGGER_KITCHEN_TIMER = "TriggerKitchenTimer"; |
| protected static const string SLOT_TRIGGER_REMOTE = "TriggerRemoteDetonator_Receiver"; |
| |
| protected static const string SLOT_EXPLOSIVE_A = "IEDExplosiveA"; |
| protected static const string SLOT_EXPLOSIVE_B = "IEDExplosiveB"; |
| |
| protected const int SLOT_EXPLOSIVE_COUNT = 2; |
| protected const string SLOT_EXPLOSIVES[SLOT_EXPLOSIVE_COUNT] = { |
| SLOT_EXPLOSIVE_A, |
| SLOT_EXPLOSIVE_B |
| }; |
| |
| protected const int SLOT_TRIGGERS_COUNT = 3; |
| protected const string SLOT_TRIGGERS[SLOT_TRIGGERS_COUNT] = { |
| SLOT_TRIGGER_ALARM_CLOCK, |
| SLOT_TRIGGER_KITCHEN_TIMER, |
| SLOT_TRIGGER_REMOTE |
| }; |
| |
| protected const string ANIM_PHASE_TRIGGER_EMPTY = "TriggerEmpty"; |
| protected const string ANIM_PHASE_TRIGGER_TIMER = "TriggerTimer"; |
| protected const string ANIM_PHASE_TRIGGER_CLOCK = "TriggerClock"; |
| protected const string ANIM_PHASE_TRIGGER_REMOTE = "TriggerRemote"; |
| |
| protected ref RemotelyActivatedItemBehaviour m_RAIB; |
| |
| void ImprovisedExplosive() |
| { |
| m_RAIB = new RemotelyActivatedItemBehaviour(this); |
|
|
| RegisterNetSyncVariableInt("m_RAIB.m_PairDeviceNetIdLow"); |
| RegisterNetSyncVariableInt("m_RAIB.m_PairDeviceNetIdHigh"); |
| } |
| |
| override void EOnInit(IEntity other, int extra) |
| { |
| if (!g_Game.IsMultiplayer()) |
| LockTriggerSlots(); |
| } |
|
|
| override bool HasLockedTriggerSlots() |
| { |
| foreach (string triggerSlot : SLOT_TRIGGERS) |
| return GetInventory().GetSlotLock(InventorySlots.GetSlotIdFromString(triggerSlot)); |
| |
| return false; |
| } |
| |
| override void LockTriggerSlots() |
| { |
| foreach (string triggerSlotName : SLOT_TRIGGERS) |
| GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(triggerSlotName), true); |
| } |
| |
| override void UnlockTriggerSlots() |
| { |
| foreach (string triggerSlotName : SLOT_TRIGGERS) |
| GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(triggerSlotName), false); |
| } |
| |
| override void LockExplosivesSlots() |
| { |
| foreach (string explosiveSlotName : SLOT_EXPLOSIVES) |
| GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(explosiveSlotName), true); |
| } |
| |
| override void UnlockExplosivesSlots() |
| { |
| foreach (string explosiveSlotName : SLOT_EXPLOSIVES) |
| GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(explosiveSlotName), false); |
| } |
| |
| override bool OnStoreLoad(ParamsReadContext ctx, int version) |
| { |
| if (!super.OnStoreLoad(ctx, version)) |
| return false; |
|
|
| if (version <= 134) |
| { |
| foreach (string triggerSlotName : SLOT_TRIGGERS) |
| { |
| int slotId = InventorySlots.GetSlotIdFromString(triggerSlotName); |
| bool locked = GetInventory().GetSlotLock(slotId); |
| while (locked) |
| { |
| GetInventory().SetSlotLock(slotId, false); |
| locked = GetInventory().GetSlotLock(slotId); |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| override void OnStoreSave(ParamsWriteContext ctx) |
| { |
| super.OnStoreSave(ctx); |
| |
| LockTriggerSlots(); |
| } |
| |
| override void OnVariablesSynchronized() |
| { |
| super.OnVariablesSynchronized(); |
| |
| if (m_RAIB) |
| { |
| m_RAIB.OnVariableSynchronized(); |
| } |
|
|
| |
| foreach (string slotName : SLOT_TRIGGERS) |
| { |
| EntityAI trigger = GetInventory().FindAttachmentByName(slotName); |
| if (trigger) |
| { |
| UpdateVisuals(trigger); |
| break; |
| } |
| } |
| } |
| |
| override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0") |
| { |
| super.OnPlacementComplete(player, position, orientation); |
| |
| if (GetGame().IsServer()) |
| { |
| SetOrientation(vector.Up); |
| } |
| } |
| |
| override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
| { |
| super.EEItemLocationChanged(oldLoc, newLoc); |
|
|
| if (m_RAIB) |
| { |
| m_RAIB.Pair(); |
| } |
| } |
| |
| override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour() |
| { |
| return m_RAIB; |
| } |
| |
| override void PairRemote(notnull EntityAI trigger) |
| { |
| m_RAIB.Pair(trigger); |
| } |
| |
| override EntityAI GetPairDevice() |
| { |
| return m_RAIB.GetPairDevice(); |
| } |
| |
| override bool CanBeArmed() |
| { |
| if (GetArmed()) |
| return false; |
| |
| if (!HasLockedTriggerSlots()) |
| return false; |
|
|
| foreach (string slotName : SLOT_EXPLOSIVES) |
| { |
| EntityAI explosive = GetInventory().FindAttachmentByName(slotName); |
| if (explosive) |
| return true; |
| } |
| |
| return false; |
| } |
|
|
| override bool CanBeDisarmed() |
| { |
| return true; |
| } |
| |
| |
| override bool CanReceiveAttachment(EntityAI attachment, int slotId) |
| { |
| InventoryLocation il = new InventoryLocation(); |
| GetInventory().GetCurrentInventoryLocation(il); |
| |
| foreach (string slotName : SLOT_TRIGGERS) |
| { |
| if (slotId == InventorySlots.GetSlotIdFromString(slotName)) |
| { |
| if (il.GetType() == InventoryLocationType.HANDS) |
| return false; |
| } |
| } |
|
|
| return !GetArmed(); |
| } |
| |
| override bool CanDisplayAttachmentSlot(int slot_id) |
| { |
| string slotName = InventorySlots.GetSlotName(slot_id); |
|
|
| switch (slotName) |
| { |
| case SLOT_TRIGGER_ALARM_CLOCK: |
| case SLOT_TRIGGER_KITCHEN_TIMER: |
| case SLOT_TRIGGER_REMOTE: |
| return FindAttachmentBySlotName(slotName) != null; |
| break; |
| } |
|
|
| return true; |
| } |
| |
| override bool IsTimerDetonable() |
| { |
| return true; |
| } |
| |
| override bool IsTakeable() |
| { |
| return !GetArmed() && super.IsTakeable(); |
| } |
| |
| override bool IsDeployable() |
| { |
| return !GetArmed(); |
| } |
| |
| override void SetActions() |
| { |
| super.SetActions(); |
|
|
| AddAction(ActionTogglePlaceObject); |
| AddAction(ActionDeployObject); |
| } |
| |
| override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone) |
| { |
| super.EEHealthLevelChanged(oldLevel, newLevel, zone); |
|
|
| if (GetGame().IsServer()) |
| { |
| if (newLevel == GameConstants.STATE_RUINED) |
| { |
| for (int attachmentIdx = 0; attachmentIdx < GetInventory().AttachmentCount(); attachmentIdx++) |
| { |
| ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(attachmentIdx)); |
| if (attachment) |
| { |
| attachment.UnlockFromParent(); |
| attachment.SetHealth("", "", 0.0); |
| } |
| } |
| |
| SetArmed(false); |
| SetTakeable(true); |
| } |
| } |
| } |
| |
| override void OnActivatedByItem(notnull ItemBase item) |
| { |
| if (GetGame().IsServer() && GetArmed()) |
| { |
| bool isTimeTriggered = false; |
|
|
| array<ItemBase> attachmentsCache = new array<ItemBase>(); |
| for (int attachmentIdx = 0; attachmentIdx < GetInventory().AttachmentCount(); attachmentIdx++) |
| { |
| ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(attachmentIdx)); |
| if (attachment) |
| attachmentsCache.Insert(attachment); |
| } |
| |
| foreach (ItemBase attachment1 : attachmentsCache) |
| attachment1.UnlockFromParent(); |
| |
| |
| foreach (ItemBase attachment2 : attachmentsCache) |
| { |
| if (attachment2.IsInherited(ClockBase)) |
| { |
| isTimeTriggered = true; |
| break; |
| } |
| } |
| |
| |
| foreach (ItemBase attachment3 : attachmentsCache) |
| { |
| if (attachment3) |
| { |
| vector dropExtents = "0.5 0.0 0.5"; |
| if (isTimeTriggered) |
| dropExtents[1] = 0.15; |
|
|
| GetInventory().DropEntityInBounds(InventoryMode.SERVER, this, attachment3, dropExtents, 0, 0, 0); |
| attachment3.SetAnimationPhase(ANIM_PHASE_VISIBILITY, 1.0); |
| attachment3.SetTakeable(false); |
| } |
| } |
| |
| float delayFor = TIME_TRIGGER_INITIAL_DELAY_SECS; |
| if (isTimeTriggered) |
| { |
| delayFor = TIME_TRIGGER_INITIAL_DELAY_SECS + TIME_TRIGGER_TIMER_BASED_DELAY_SECS; |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(DeleteSafe, delayFor * 1000, false); |
| } |
| else |
| { |
| DeleteSafe(); |
| } |
|
|
| |
| foreach (ItemBase attachment4 : attachmentsCache) |
| { |
| if (attachment4.IsAnyInherited({RemoteDetonator, ClockBase})) |
| { |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(attachment4.DeleteSafe, delayFor * 1000, false); |
| } |
|
|
| if (attachment4 && !attachment4.IsAnyInherited({RemoteDetonator, ClockBase})) |
| { |
| Param1<ItemBase> params = new Param1<ItemBase>(attachment4); |
| GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLaterByName(attachment4, "OnActivatedByItem", delayFor * 1000, false, params); |
| delayFor += TIME_TRIGGER_DELAY_SECS; |
| } |
| } |
| } |
| } |
| |
| |
| override protected void InitiateExplosion(); |
| |
| override void EEItemAttached(EntityAI item, string slot_name) |
| { |
| super.EEItemAttached(item, slot_name); |
|
|
| switch (slot_name) |
| { |
| case SLOT_TRIGGER_ALARM_CLOCK: |
| case SLOT_TRIGGER_KITCHEN_TIMER: |
| case SLOT_TRIGGER_REMOTE: |
| OnTriggerAttached(FindAttachmentBySlotName(slot_name)); |
| break; |
| } |
| } |
| |
| override void EEItemDetached(EntityAI item, string slot_name) |
| { |
| super.EEItemDetached(item, slot_name); |
|
|
| switch (slot_name) |
| { |
| case SLOT_TRIGGER_ALARM_CLOCK: |
| case SLOT_TRIGGER_KITCHEN_TIMER: |
| case SLOT_TRIGGER_REMOTE: |
| OnTriggerDetached(FindAttachmentBySlotName(slot_name)); |
| break; |
| } |
| } |
| |
| override void OnBeforeDisarm() |
| { |
| UnlockExplosivesSlots(); |
| } |
| |
| override void OnDisarmed(bool pWithTool) |
| { |
| super.OnDisarmed(pWithTool); |
| |
| UnpairRemote(); |
| |
| array<ItemBase> attachmentsCache = new array<ItemBase>(); |
| for (int attachmentIdx = 0; attachmentIdx < GetInventory().AttachmentCount(); attachmentIdx++) |
| { |
| ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(attachmentIdx)); |
| if (attachment) |
| { |
| attachmentsCache.Insert(attachment); |
| } |
| } |
| |
| foreach (ItemBase attachment1 : attachmentsCache) |
| attachment1.UnlockFromParent(); |
| |
| |
| foreach (ItemBase attachment2 : attachmentsCache) |
| { |
| if (attachment2.IsInherited(ClockBase)) |
| { |
| if (pWithTool) |
| GetInventory().DropEntity(InventoryMode.SERVER, this, attachment2); |
| } |
| |
| if (attachment2.IsInherited(RemoteDetonator)) |
| { |
| if (pWithTool) |
| { |
| GetInventory().DropEntity(InventoryMode.SERVER, this, attachment2); |
| attachment2.SetHealth("", "", 0.0); |
| } |
| else |
| { |
| attachment2.Delete(); |
| } |
| } |
| } |
| |
| LockTriggerSlots(); |
| SetTakeable(true); |
| } |
| |
| override void UpdateLED(int pState) |
| { |
| RemoteDetonatorReceiver receiver = RemoteDetonatorReceiver.Cast(FindAttachmentBySlotName(SLOT_TRIGGER_REMOTE)); |
| if (receiver) |
| receiver.UpdateLED(pState, true); |
| } |
| |
| protected void OnTriggerAttached(EntityAI entity) |
| { |
| UpdateVisuals(entity); |
| UpdateLED(ERemoteDetonatorLEDState.LIT); |
| |
| if (entity.IsInherited(ClockBase)) |
| Arm(); |
| |
| LockTriggerSlots(); |
| LockExplosivesSlots(); |
| } |
| |
| protected void OnTriggerDetached(EntityAI entity) |
| { |
| UpdateVisuals(null); |
| UpdateLED(ERemoteDetonatorLEDState.OFF); |
| } |
| |
| protected void UpdateVisuals(EntityAI entity) |
| { |
| if (entity) |
| { |
| if (entity.IsInherited(RemoteDetonator)) |
| { |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_EMPTY, 1.0); |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_TIMER, 1.0); |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_CLOCK, 1.0); |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_REMOTE, 0.0); |
| } |
| else if (entity.IsInherited(AlarmClock_ColorBase)) |
| { |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_EMPTY, 1.0); |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_TIMER, 1.0); |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_CLOCK, 0.0); |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_REMOTE, 1.0); |
| } |
| else if (entity.IsInherited(KitchenTimer)) |
| { |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_EMPTY, 1.0); |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_TIMER, 0.0); |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_CLOCK, 1.0); |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_REMOTE, 1.0); |
| } |
| } |
| else |
| { |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_EMPTY, 0.0); |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_TIMER, 1.0); |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_CLOCK, 1.0); |
| SetAnimationPhase(ANIM_PHASE_TRIGGER_REMOTE, 1.0); |
| } |
| } |
| |
| override string GetDeploySoundset() |
| { |
| return "placeImprovisedExplosive_SoundSet"; |
| } |
| |
| override string GetLoopDeploySoundset() |
| { |
| return "improvisedexplosive_deploy_SoundSet"; |
| } |
| |
| override protected bool UsesGlobalDeploy() |
| { |
| return true; |
| } |
| |
| #ifdef DEVELOPER |
| override protected string GetDebugText() |
| { |
| string debug_output; |
| debug_output += string.Format("low net id: %1\n", m_RAIB.GetPairDeviceNetIdLow()); |
| debug_output += string.Format("high net id: %1\n", m_RAIB.GetPairDeviceNetIdHigh()); |
| debug_output += string.Format("pair device: %1\n", m_RAIB.GetPairDevice()); |
|
|
| return debug_output; |
| } |
| #endif |
| } |
|
|
| class ImprovisedExplosivePlacing : ImprovisedExplosive {} |