| class ExplosiveLight : PointLightBase |
| { |
| protected static float m_DefaultBrightness = 10; |
| protected static float m_DefaultRadius = 30; |
| |
| void ExplosiveLight() |
| { |
| SetVisibleDuringDaylight(false); |
| SetRadiusTo(m_DefaultRadius); |
| SetBrightnessTo(m_DefaultBrightness); |
| SetFlareVisible(false); |
| SetAmbientColor(1.0, 1.0, 0.3); |
| SetDiffuseColor(1.0, 1.0, 0.3); |
| SetLifetime(0.15); |
| SetDisableShadowsWithinRadius(-1); |
| } |
| } |
|
|
| class ExplosivesBase : ItemBase |
| { |
| protected const string DEFAULT_AMMO_TYPE = "Explosion_NonLethal"; |
| protected const string ANIM_PHASE_VISIBILITY = "Visibility"; |
|
|
| protected bool m_Armed; |
| protected bool m_Defused; |
| protected ref array<string> m_AmmoTypes; |
| |
| protected ref Timer m_DeleteTimer; |
| |
| |
| protected ExplosiveLight m_Light; |
| |
| |
| protected Particle m_ParticleExplosion; |
| protected ref array<ParticleSource> m_ParticleExplosionArr = {}; |
| protected int m_ParticleExplosionId; |
| protected vector m_ParticlePosition; |
| protected vector m_ParticleOrientation; |
| |
| void ExplosivesBase() |
| { |
| m_DeleteTimer = new Timer(); |
| m_AmmoTypes = new array<string>(); |
|
|
| SetAmmoType(DEFAULT_AMMO_TYPE); |
| SetParticleExplosion(ParticleList.INVALID); |
| SetParticlePosition(WorldToModel(GetPosition())); |
| SetParticleOrientation(vector.Zero); |
| |
| RegisterNetSyncVariableBool("m_Armed"); |
| RegisterNetSyncVariableBool("m_Defused"); |
| } |
| |
| |
| override bool IsExplosive() |
| { |
| return true; |
| } |
| |
| override void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) |
| { |
| super.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType); |
|
|
| if (m_ParticleExplosionId > ParticleList.INVALID) |
| { |
| EntityAI parent = this; |
| if (GetHierarchyParent()) |
| { |
| parent = GetHierarchyParent(); |
| } |
|
|
| ParticleSource p = ParticleManager.GetInstance().PlayOnObject(m_ParticleExplosionId, parent, m_ParticlePosition, m_ParticleOrientation); |
| m_ParticleExplosionArr.Insert(p); |
| m_ParticleExplosion = p; |
| } |
|
|
| CreateLight(); |
| } |
|
|
| override void EEDelete(EntityAI parent) |
| { |
| super.EEDelete(parent); |
| |
| if (m_ParticleExplosion) |
| { |
| foreach (ParticleSource p : m_ParticleExplosionArr) |
| { |
| DestroyParticle(p); |
| } |
| } |
| } |
| |
| override void EEKilled(Object killer) |
| { |
| super.EEKilled(killer); |
| |
| |
| InitiateExplosion(); |
| |
| UnpairRemote(); |
| } |
| |
| override void OnCEUpdate() |
| { |
| super.OnCEUpdate(); |
| |
| if (!IsRuined() && GetArmed() && GetPairDevice()) |
| { |
| if (vector.DistanceSq(GetPosition(), GetPairDevice().GetPosition()) <= Math.SqrFloat(UAMaxDistances.EXPLOSIVE_REMOTE_ACTIVATION)) |
| { |
| UpdateLED(ERemoteDetonatorLEDState.LIT); |
| |
| return; |
| } |
| } |
| |
| UpdateLED(ERemoteDetonatorLEDState.OFF); |
| } |
| |
| override void UnpairRemote() |
| { |
| if (GetRemotelyActivatedItemBehaviour()) |
| { |
| if (GetPairDevice()) |
| { |
| GetPairDevice().UnpairRemote(); |
| } |
| GetRemotelyActivatedItemBehaviour().Unpair(); |
| } |
| |
| } |
|
|
| override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0") |
| { |
| super.OnPlacementComplete(player, position, orientation); |
| |
| if (GetGame().IsServer()) |
| { |
| SetOrientation(orientation); |
| SetPosition(position); |
| PlaceOnSurface(); |
| } |
| } |
| |
| protected void CreateLight() |
| { |
| m_Light = ExplosiveLight.Cast(ScriptedLightBase.CreateLight(ExplosiveLight, GetPosition())); |
| } |
| |
| protected void DestroyParticle(Particle p) |
| { |
| #ifndef SERVER |
| if (p != null) |
| { |
| p.Stop(); |
| } |
| #endif |
| } |
| |
| protected void InitiateExplosion() |
| { |
| int count = m_AmmoTypes.Count(); |
| for (int i = 0; i < count; i++) |
| { |
| Explode(DamageType.EXPLOSION, m_AmmoTypes[i]); |
| } |
|
|
| OnExplode(); |
| } |
|
|
| protected void OnExplode() |
| { |
| if (GetGame().IsServer()) |
| { |
| m_DeleteTimer.Run(0.25, this, "DeleteSafe"); |
| } |
| } |
| |
| override void SetActions() |
| { |
| super.SetActions(); |
|
|
| AddAction(ActionAttach); |
| AddAction(ActionDetach); |
| } |
| |
| override bool IsInventoryVisible() |
| { |
| if (!super.IsInventoryVisible()) |
| { |
| return false; |
| } |
| |
| return GetAnimationPhase("Visibility") == 0; |
| } |
| |
| override bool IsTakeable() |
| { |
| return super.IsTakeable() && GetAnimationPhase("Visibility") == 0; |
| } |
| |
| bool IsTimerDetonable() |
| { |
| return false; |
| } |
| |
| void Arm() |
| { |
| SetArmed(true); |
| |
| OnArmed(); |
| } |
| |
| void OnArmed(); |
| |
| bool CanBeArmed() |
| { |
| return true; |
| } |
| |
| void Disarm(bool pWithTool = false) |
| { |
| SetArmed(false); |
| |
| OnDisarmed(pWithTool); |
| } |
|
|
| void OnBeforeDisarm(); |
| void OnDisarmed(bool pWithTool); |
| |
| bool CanBeDisarmed() |
| { |
| return false; |
| } |
| |
| bool GetArmed() |
| { |
| return m_Armed; |
| } |
|
|
| protected void SetArmed(bool state) |
| { |
| m_Armed = state; |
| SetSynchDirty(); |
| } |
| |
| override bool CanPutInCargo(EntityAI parent) |
| { |
| if (!super.CanPutInCargo(parent)) |
| { |
| return false; |
| } |
|
|
| return IsTakeable(); |
| } |
| |
| override bool CanPutIntoHands(EntityAI parent) |
| { |
| if (!super.CanPutIntoHands(parent)) |
| { |
| return false; |
| } |
|
|
| return IsTakeable(); |
| } |
|
|
| override bool CanRemoveFromHands(EntityAI parent) |
| { |
| return IsTakeable(); |
| } |
| |
| bool GetDefused() |
| { |
| return m_Defused; |
| } |
|
|
| protected void SetDefused(bool state) |
| { |
| m_Defused = state; |
| SetSynchDirty(); |
| } |
| |
| void SetAmmoType(string pAmmoType) |
| { |
| SetAmmoTypes({pAmmoType}); |
| } |
| |
| void SetAmmoTypes(array<string> pAmmoTypes) |
| { |
| m_AmmoTypes.Clear(); |
| m_AmmoTypes = pAmmoTypes; |
| } |
| |
| void SetParticleExplosion(int particle) |
| { |
| m_ParticleExplosionId = particle; |
| } |
|
|
| |
| void SetParticlePosition(vector local_pos) |
| { |
| m_ParticlePosition = local_pos; |
|
|
| if (GetHierarchyParent()) |
| { |
| m_ParticlePosition = GetHierarchyParent().WorldToModel(GetPosition()); |
| } |
| } |
| |
| void SetParticleOrientation(vector local_ori) |
| { |
| m_ParticleOrientation = local_ori; |
|
|
| if (GetHierarchyParent()) |
| { |
| m_ParticleOrientation = GetHierarchyParent().WorldToModel(GetOrientation()); |
| } |
| } |
| |
| override void OnStoreSave(ParamsWriteContext ctx) |
| { |
| super.OnStoreSave(ctx); |
| |
| ctx.Write(m_Armed); |
| } |
| |
| override bool OnStoreLoad(ParamsReadContext ctx, int version) |
| { |
| if (!super.OnStoreLoad(ctx, version)) |
| return false; |
|
|
| if (version > 129) |
| { |
| bool armed = false; |
| if (!ctx.Read(armed)) |
| { |
| return false; |
| } |
| |
| SetArmed(armed); |
| } |
|
|
| return true; |
| } |
| |
| |
| void UpdateLED(int pState); |
| bool HasLockedTriggerSlots() |
| { |
| return false; |
| } |
|
|
| void LockTriggerSlots(); |
| void UnlockTriggerSlots(); |
| |
| void LockExplosivesSlots(); |
| void UnlockExplosivesSlots(); |
| |
| } |
|
|