| class DayZPlayerImplementThrowing |
| { |
| void DayZPlayerImplementThrowing(DayZPlayer pPlayer) |
| { |
| m_Player = pPlayer; |
| SetThrowingModeEnabled(false); |
| |
| ResetState(); |
| } |
| |
| void HandleThrowing(HumanInputController pHic, HumanCommandWeapons pHcw, EntityAI pEntityInHands, float pDt) |
| { |
| if ( !pEntityInHands && !m_bThrowingAnimationPlaying ) |
| { |
| if ( m_bThrowingModeEnabled ) |
| { |
| SetThrowingModeEnabled(false); |
| pHcw.SetThrowingMode(false); |
| } |
| |
| return; |
| } |
| |
| |
| SetThrowingModeEnabled(pHcw.IsThrowingMode()); |
| |
| |
| if ( pHic.IsThrowingModeChange() && CanChangeThrowingStance(pHic) ) |
| { |
| ResetState(); |
| |
| pHcw.SetActionProgressParams(0, 0); |
| pHcw.SetThrowingMode(!m_bThrowingModeEnabled); |
| } |
| |
| |
| if ( m_bThrowingModeEnabled ) |
| { |
| |
| |
| if ( !CanContinueThrowingEx(pHic, pEntityInHands) ) |
| { |
| SetThrowingModeEnabled(false); |
| ResetState(); |
| |
| pHcw.SetActionProgressParams(0, 0); |
| pHcw.SetThrowingMode(false); |
| |
| return; |
| } |
| |
| |
| if ( pHcw.WasItemLeaveHandsEvent() ) |
| { |
| float lr = pHcw.GetBaseAimingAngleLR(); |
| float ud = pHcw.GetBaseAimingAngleUD(); |
| vector aimOrientation = m_Player.GetOrientation(); |
| aimOrientation[0] = aimOrientation[0] + lr; |
| |
| |
| aimOrientation[1] = aimOrientation[1] + ud + 5; |
|
|
|
|
| m_Player.GetHumanInventory().ThrowEntity(pEntityInHands, aimOrientation.AnglesToVector(), c_fThrowingForceMin + m_fThrowingForce01 * (c_fThrowingForceMax - c_fThrowingForceMin)); |
| return; |
| } |
|
|
| |
| if ( !m_bThrowingAnimationPlaying ) |
| { |
| if ( pHic.IsAttackButton() ) |
| { |
| if ( !m_bThrowingInProgress ) |
| m_bThrowingInProgress = true; |
| |
| m_fThrowingForce01 += pDt * c_fThrowingForceCoef; |
| if ( m_fThrowingForce01 > 1.0 ) |
| m_fThrowingForce01 = 1.0; |
| |
| pHcw.SetActionProgressParams(m_fThrowingForce01, 0); |
| } |
| else |
| { |
| HumanCommandMove hcm = m_Player.GetCommand_Move(); |
| bool standingFromBack = hcm && hcm.IsStandingFromBack(); |
| |
| if ( m_bThrowingInProgress && !standingFromBack) |
| { |
| m_bThrowingInProgress = false; |
| |
| int throwType = 1; |
| |
| HumanItemBehaviorCfg itemCfg = m_Player.GetItemAccessor().GetItemInHandsBehaviourCfg(); |
| itemCfg = m_Player.GetItemAccessor().GetItemInHandsBehaviourCfg(); |
| if ( itemCfg ) |
| { |
| switch ( itemCfg.m_iType ) |
| { |
| case ItemBehaviorType.TWOHANDED: |
| case ItemBehaviorType.POLEARMS: |
| throwType = 2; |
| break; |
| case ItemBehaviorType.FIREARMS: |
| throwType = 3; |
| } |
| } |
| |
| pHcw.ThrowItem(throwType); |
| m_bThrowingAnimationPlaying = true; |
| } |
| } |
| } |
| } |
| else |
| { |
| ResetState(); |
| } |
| } |
| |
| void ResetState() |
| { |
| m_fThrowingForce01 = 0; |
| m_bThrowingInProgress = false; |
| m_bThrowingAnimationPlaying = false; |
| } |
| |
| void SetThrowingModeEnabled(bool enable) |
| { |
| if (enable != m_bThrowingModeEnabled) |
| { |
| m_Player.OnThrowingModeChange(enable); |
| } |
| m_bThrowingModeEnabled = enable; |
| } |
| |
| bool IsThrowingModeEnabled() |
| { |
| return m_bThrowingModeEnabled; |
| } |
| |
| |
| bool IsThrowingInProgress() |
| { |
| return m_bThrowingInProgress; |
| } |
| |
| |
| bool IsThrowingAnimationPlaying() |
| { |
| return m_bThrowingAnimationPlaying; |
| } |
| |
| bool CanChangeThrowingStance(HumanInputController pHic) |
| { |
| |
| if( pHic.IsStanceChange() ) |
| return false; |
| |
| |
| if( pHic.IsWeaponRaised() ) |
| return false; |
| |
| |
| HumanItemBehaviorCfg itemCfg = m_Player.GetItemAccessor().GetItemInHandsBehaviourCfg(); |
| if( itemCfg && itemCfg.m_iType == ItemBehaviorType.HEAVY ) |
| return false; |
| |
| |
| |
| |
| |
| |
| PlayerBase playerPB = PlayerBase.Cast(m_Player); |
| if( playerPB ) |
| { |
| if( playerPB.GetEmoteManager().IsEmotePlaying() ) |
| return false; |
| |
| if( playerPB.GetActionManager().GetRunningAction() != NULL ) |
| return false; |
| |
| if( playerPB.IsRestrained() || playerPB.IsItemsToDelete()) |
| return false; |
| |
| if( playerPB.GetDayZPlayerInventory().IsProcessing() ) |
| return false; |
| |
| if( playerPB.GetWeaponManager().IsRunning() ) |
| return false; |
| } |
| |
| if (!CheckFreeSpace() ) |
| return false; |
|
|
| return true; |
| } |
| |
| bool CanContinueThrowing(HumanInputController pHic) |
| { |
| HumanItemBehaviorCfg itemInHandsCfg = m_Player.GetItemAccessor().GetItemInHandsBehaviourCfg(); |
| bool boo = false; |
| UAInterface input_interface = m_Player.GetInputInterface(); |
| if(input_interface && input_interface.SyncedPress("UAGear")) |
| { |
| boo = true; |
| } |
| if( boo || pHic.IsWeaponRaised() || (itemInHandsCfg && itemInHandsCfg.m_iType == ItemBehaviorType.HEAVY) ) |
| { |
| return false; |
| } |
| |
| if (!CheckFreeSpace() ) |
| return false; |
|
|
| return true; |
| } |
| |
| bool CanContinueThrowingEx(HumanInputController pHic, EntityAI pEntityInHands) |
| { |
| if ( pEntityInHands == null ) |
| return false; |
| |
| return CanContinueThrowing(pHic); |
| } |
| |
| bool CheckFreeSpace() |
| { |
| return m_Player.CheckFreeSpace(vector.Forward, 0.7, false); |
| } |
| |
| private DayZPlayer m_Player; |
| private bool m_bThrowingModeEnabled; |
| private bool m_bThrowingInProgress; |
| private bool m_bThrowingAnimationPlaying; |
| private float m_fThrowingForce01; |
| |
| private const float c_fThrowingForceMin = 20.0; |
| private const float c_fThrowingForceMax = 90.0; |
| private const float c_fThrowingForceCoef = 1.0; |
| } |