|
|
| class DayZPlayerImplementSwimming |
| { |
|
|
| DayZPlayer m_pPlayer; |
| SHumanCommandSwimSettings m_pSettings; |
| bool m_bWasSwimming = false; |
|
|
| void DayZPlayerImplementSwimming(DayZPlayer pPlayer) |
| { |
| m_pPlayer = pPlayer; |
| m_pSettings = pPlayer.GetDayZPlayerType().CommandSwimSettingsW(); |
| } |
|
|
| float GetWaterDepth() |
| { |
| vector pp = m_pPlayer.GetPosition(); |
| vector wl = HumanCommandSwim.WaterLevelCheck(m_pPlayer, pp); |
|
|
| return wl[0]; |
| } |
|
|
| float GetCharacterDepth() |
| { |
| vector pp = m_pPlayer.GetPosition(); |
| vector wl = HumanCommandSwim.WaterLevelCheck(m_pPlayer, pp); |
|
|
| return wl[1]; |
| } |
|
|
| bool CheckSwimmingStart(out vector waterLevel) |
| { |
| return DayZPlayerUtils.CheckWaterLevel(m_pPlayer,waterLevel) == EWaterLevels.LEVEL_SWIM_START; |
| } |
|
|
| |
| bool HandleSwimming(int pCurrentCommandID, HumanCommandMove pCMove, HumanMovementState pState) |
| { |
| if ( pCurrentCommandID == DayZPlayerConstants.COMMANDID_UNCONSCIOUS || pCurrentCommandID == DayZPlayerConstants.COMMANDID_DAMAGE ) |
| return false; |
| |
| m_bWasSwimming = false; |
|
|
| |
| if (pCurrentCommandID != DayZPlayerConstants.COMMANDID_SWIM) |
| { |
| vector wl; |
| if (CheckSwimmingStart(wl)) |
| { |
| m_pPlayer.StartCommand_Swim(); |
| m_bWasSwimming = true; |
| return true; |
| } |
| |
| |
| if ((pCurrentCommandID == DayZPlayerConstants.COMMANDID_MOVE) && (pCMove != null)) |
| { |
| pCMove.SetCurrentWaterLevel(wl[1]); |
| m_pPlayer.SetCurrentWaterLevel(wl[1]); |
| |
| if (wl[1] > m_pSettings.m_fToErectLevel && pState.m_iStanceIdx != DayZPlayerConstants.STANCEIDX_ERECT && pState.m_iStanceIdx != DayZPlayerConstants.STANCEIDX_RAISEDERECT ) |
| { |
| if ( DayZPlayerUtils.PlayerCanChangeStance(m_pPlayer, DayZPlayerConstants.STANCEIDX_ERECT) ) |
| { |
| pCMove.ForceStanceUp(DayZPlayerConstants.STANCEIDX_ERECT); |
| } |
| else |
| { |
| m_pPlayer.StartCommand_Swim(); |
| m_bWasSwimming = true; |
| return true; |
| } |
| } |
| else if (wl[1] > m_pSettings.m_fToCrouchLevel && (pState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_PRONE || pState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDPRONE)) |
| { |
| if ( DayZPlayerUtils.PlayerCanChangeStance(m_pPlayer, DayZPlayerConstants.STANCEIDX_CROUCH) ) |
| { |
| pCMove.ForceStanceUp(DayZPlayerConstants.STANCEIDX_CROUCH); |
| } |
| else |
| { |
| m_pPlayer.StartCommand_Swim(); |
| m_bWasSwimming = true; |
| return true; |
| } |
| } |
| } |
|
|
| |
| return false; |
| } |
| else |
| { |
| if (GetWaterDepth() < m_pSettings.m_fWaterLevelOut) |
| { |
| if (DayZPlayerUtils.PlayerCanChangeStance(m_pPlayer, DayZPlayerConstants.STANCEIDX_ERECT, true)) |
| { |
| HumanCommandSwim hcs = m_pPlayer.GetCommand_Swim(); |
| hcs.StopSwimming(); |
| m_bWasSwimming = false; |
| return true; |
| } |
| } |
| |
| |
| m_bWasSwimming = true; |
| return true; |
| } |
| } |
| } |