| class DayZPlayerImplementJumpClimb |
| { |
| void DayZPlayerImplementJumpClimb(DayZPlayerImplement pPlayer) |
| { |
| m_Player = pPlayer; |
| } |
|
|
| |
| bool WasSuccessful() |
| { |
| return m_bIsJumpInProgress || m_bWasClimb; |
| } |
| |
| |
| void JumpOrClimb() |
| { |
| |
| m_bWasClimb = false; |
|
|
| |
| if (m_Player.IsInFullbodyDamageAnimation()) |
| { |
| return; |
| } |
|
|
| SHumanCommandClimbSettings hcls = m_Player.GetDayZPlayerType().CommandClimbSettingsW(); |
| |
| if ( m_Player.m_MovementState.m_iMovement != DayZPlayerConstants.MOVEMENTIDX_IDLE ) |
| hcls.m_fFwMaxDistance = 2.5; |
| else |
| hcls.m_fFwMaxDistance = 1.2; |
| |
| SHumanCommandClimbResult climbRes = new SHumanCommandClimbResult(); |
| |
| HumanCommandClimb.DoClimbTest(m_Player, climbRes, 0); |
| if ( climbRes.m_bIsClimb || climbRes.m_bIsClimbOver ) |
| { |
| int climbType = GetClimbType(climbRes.m_fClimbHeight); |
|
|
| if ( !m_Player.CanClimb( climbType,climbRes ) ) |
| return; |
|
|
| if ( Climb(climbRes) ) |
| { |
| if ( climbType == 1 ) |
| m_Player.DepleteStamina(EStaminaModifiers.VAULT); |
| else if ( climbType == 2 ) |
| m_Player.DepleteStamina(EStaminaModifiers.CLIMB); |
|
|
| return; |
| } |
| } |
| |
| if ( m_Player.CanJump() ) |
| { |
| Jump(); |
| m_Player.DepleteStamina(EStaminaModifiers.JUMP); |
| } |
| } |
| |
| void CheckAndFinishJump(int pLandType = 0) |
| { |
| if ( m_bIsJumpInProgress ) |
| { |
| m_bIsJumpInProgress = false; |
| m_Player.OnJumpEnd(pLandType); |
| } |
| } |
| |
| private bool Climb(SHumanCommandClimbResult pClimbRes) |
| { |
| int climbType = GetClimbType(pClimbRes.m_fClimbHeight); |
| if( climbType != -1 ) |
| { |
| m_Player.StartCommand_Climb(pClimbRes, climbType); |
| m_Player.StopHandEvent(); |
|
|
| m_bWasClimb = true; |
| } |
| |
| return climbType != -1; |
| } |
| |
| private void Jump() |
| { |
| m_bIsJumpInProgress = true; |
| m_Player.SetFallYDiff(m_Player.GetPosition()[1]); |
|
|
| m_Player.OnJumpStart(); |
| m_Player.StartCommand_Fall(2.6); |
| m_Player.StopHandEvent(); |
| } |
| |
| private int GetClimbType(float pHeight) |
| { |
| int climbType = -1; |
| if( pHeight < 1.1 ) |
| climbType = 0; |
| else if( pHeight >= 1.1 && pHeight < 1.7 ) |
| climbType = 1; |
| else if( pHeight >= 1.7 && pHeight < 2.75 ) |
| climbType = 2; |
| |
| return climbType; |
| } |
| |
| |
| bool m_bIsJumpInProgress = false; |
| |
| |
| private DayZPlayerImplement m_Player; |
| private bool m_bWasClimb; |
| } |
|
|