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| class DayZPlayerImplementHeading |
| { |
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| static bool ClampHeading (float pDt, SDayZPlayerHeadingModel pModel, out float pLastHeadingDiff) |
| { |
| float aDiff = pModel.m_fHeadingAngle - pModel.m_fOrientationAngle; |
| if (aDiff < -Math.PI) |
| { |
| aDiff += Math.PI2; |
| } |
| else if (aDiff > Math.PI) |
| { |
| aDiff -= Math.PI2; |
| } |
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| if (pLastHeadingDiff < -Math.PI_HALF && aDiff > 0) |
| { |
| aDiff = -Math.PI + 0.01; |
| pLastHeadingDiff = aDiff; |
| pModel.m_fHeadingAngle = pModel.m_fOrientationAngle + aDiff; |
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| return true; |
| } |
| else if (pLastHeadingDiff > Math.PI_HALF && aDiff < 0) |
| { |
| aDiff = Math.PI - 0.01; |
| pLastHeadingDiff = aDiff; |
| pModel.m_fHeadingAngle = pModel.m_fOrientationAngle + aDiff; |
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| return true; |
| } |
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| pLastHeadingDiff = aDiff; |
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| return false; |
| } |
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| static float CONST_ROTLIMIT = Math.PI * 0.95; |
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| static bool RotateOrient (float pDt, SDayZPlayerHeadingModel pModel, out float pLastHeadingDiff) |
| { |
| float aDiff = pModel.m_fHeadingAngle - pModel.m_fOrientationAngle; |
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| while (aDiff < -Math.PI) |
| { |
| aDiff += Math.PI2; |
| } |
| while (aDiff > Math.PI) |
| { |
| aDiff -= Math.PI2; |
| } |
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| if (pLastHeadingDiff < -Math.PI_HALF && aDiff > 0) |
| { |
| aDiff -= Math.PI2; |
| } |
| else if (pLastHeadingDiff > Math.PI_HALF && aDiff < 0) |
| { |
| aDiff += Math.PI2; |
| } |
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| pLastHeadingDiff = aDiff; |
| if (aDiff < -CONST_ROTLIMIT) |
| { |
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| if (aDiff < -(Math.PI_HALF + CONST_ROTLIMIT)) |
| { |
| pLastHeadingDiff = 0; |
| return false; |
| } |
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| pModel.m_fOrientationAngle += aDiff + CONST_ROTLIMIT; |
| return true; |
| } |
| else if (aDiff > CONST_ROTLIMIT) |
| { |
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| if (aDiff > (Math.PI_HALF + CONST_ROTLIMIT)) |
| { |
| pLastHeadingDiff = 0; |
| return false; |
| } |
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| pModel.m_fOrientationAngle += aDiff - CONST_ROTLIMIT; |
| return true; |
| } |
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| return false; |
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| } |
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| static bool NoHeading(float pDt, SDayZPlayerHeadingModel pModel, out float pLastHeadingDiff) |
| { |
| pLastHeadingDiff = 0; |
| pModel.m_fHeadingAngle = pModel.m_fOrientationAngle; |
| return true; |
| } |
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| } |
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