| |
| |
| |
| |
| |
| |
| |
| |
|
|
| class DayZPlayerCommandDeathCallback : HumanCommandDeathCallback |
| { |
| |
| |
|
|
| override void OnSimulationEnd() |
| { |
| if (LogManager.IsSyncLogEnable()) syncDebugPrint("DZPI::OnSimulationEnd - trying to drop item"); |
| |
| if (GetGame().IsServer()) |
| { |
| EntityAI itemInHands = m_pPlayer.GetHumanInventory().GetEntityInHands(); |
| if (itemInHands) |
| { |
| int boneIndex = m_pPlayer.GetBoneIndexByName("RightHand_Dummy"); |
| |
| vector m4[4]; |
| m_pPlayer.GetBoneTransformWS(boneIndex, m4); |
| |
| m_pPlayer.GetInventory().DropEntityWithTransform(InventoryMode.SERVER, m_pPlayer, itemInHands, m4); |
| |
| if (GetCEApi()) |
| { |
| int deadBodyLifetime = GetCEApi().GetCEGlobalInt("CleanupLifetimeDeadPlayer"); |
| if (deadBodyLifetime <= 0) |
| { |
| deadBodyLifetime = 3600; |
| } |
| itemInHands.SetLifetime(deadBodyLifetime); |
| } |
| } |
| } |
| } |
|
|
| override bool ShouldSimulationBeDisabled() |
| { |
| return m_pPlayer.m_WasInVehicle == false; |
| } |
| |
| PlayerBase m_pPlayer; |
| } |
|
|
| class DayZPlayerVehicleCommandDeathCallback : HumanCommandDeathCallback |
| { |
| override void OnSimulationEnd() |
| { |
| m_pPlayer.PhysicsEnableGravity(true); |
| } |
| |
| PlayerBase m_pPlayer; |
| } |
|
|
| class DeathEffectTimer extends Timer |
| { |
| override void Stop() |
| { |
| super.Stop(); |
| |
| PPERequesterBank.GetRequester(PPERequester_DeathDarkening).Stop(); |
| } |
| }; |
|
|
| class DayZPlayerImplement extends DayZPlayer |
| { |
| static const int DEAD_SCREEN_DELAY = 1000; |
| static const float DEFAULT_DYING_TIME = 2.5; |
| static const float DYING_PROGRESSION_TIME = 0.05; |
|
|
|
|
| ref HumanMovementState m_MovementState = new HumanMovementState(); |
| protected ref DayZPlayerImplementAiming m_AimingModel; |
| protected ref DayZPlayerImplementMeleeCombat m_MeleeCombat; |
| protected ref DayZPlayerMeleeFightLogic_LightHeavy m_MeleeFightLogic; |
| protected ref DayZPlayerImplementSwimming m_Swimming; |
| protected ref DayZPlayerImplementThrowing m_Throwing; |
| protected ref DayZPlayerImplementJumpClimb m_JumpClimb; |
| protected ref DayZPlayerImplementFallDamage m_FallDamage; |
| protected ref PlayerSoundEventHandler m_PlayerSoundEventHandler; |
| protected SHumanCommandMoveSettings m_MoveSettings; |
| protected float m_FallYDiff; |
| protected float m_SprintedTime; |
| protected float m_SprintedTimePerStanceMin; |
| protected bool m_SprintFull; |
| protected bool m_IsRaised; |
| protected bool m_ShouldReload; |
| protected bool m_Camera3rdPerson; |
| protected bool m_CameraZoomToggle; |
| protected bool m_bADS; |
| private float m_WeaponRaiseTime; |
| protected bool m_WeaponRaiseCompleted; |
| protected ECameraZoomType m_CameraEyeZoomLevel; |
| protected bool m_WasIronsight; |
| protected bool m_CameraIronsight; |
| protected bool m_CameraOptics; |
|
|
| protected float m_DeathDarkeningCurrentTime; |
| protected bool m_IsTryingHoldBreath; |
| protected bool m_IsShootingFromCamera; |
| protected bool m_PlayerSelected; |
| protected bool m_Suicide; |
| protected bool m_IsUnconscious; |
| protected bool m_ShouldBeUnconscious; |
| protected bool m_IsUnconsciousFalling; |
| bool m_UnconsciousDebug; |
| protected int m_LastCommandBeforeUnconscious; |
| ref WeaponDebug m_WeaponDebug; |
| ref DeathEffectTimer m_DeathEffectTimer; |
| ref Timer m_FightEndBlendTimer; |
| protected bool m_ProcessFirearmMeleeHit; |
| protected bool m_ContinueFirearmMelee; |
| protected bool m_LiftWeapon_player; |
| protected bool m_ProcessLiftWeapon; |
| protected bool m_ProcessLiftWeaponState; |
| protected int m_LastSurfaceUnderHash; |
| protected Transport m_TransportCache; |
| protected string m_ClimbingLadderType; |
| bool m_isFBsymptomPlaying; |
| protected bool m_HandheldOpticsInUse; |
| protected bool m_ResetADS; |
| protected int m_StepCounter; |
| protected int m_NextVoNNoiseTime; |
| protected ref array<ref SyncHitInfo> m_SyncedHitDataArray; |
|
|
| |
| protected bool m_RaiseStarted = false; |
| protected bool m_AimingFinisherStarted = false; |
| protected bool m_IsWeapon; |
| |
| private float m_CurrentWaterLevel; |
|
|
| bool m_WasInVehicle; |
| protected bool m_TriggerPullPlayerOutOfVehicleSynch; |
| protected bool m_PullPlayerOutOfVehicleKeepsInLocalSpace = false; |
| protected int m_PullPlayerOutOfVehicleState = -1; |
| int m_ActionSoundCategoryHash; |
| |
| protected float m_dT; |
| |
| |
| void DayZPlayerImplement() |
| { |
| m_SprintFull = false; |
| m_SprintedTime = 0; |
| m_SprintedTimePerStanceMin = PlayerConstants.FULL_SPRINT_DELAY_DEFAULT; |
| m_AimingModel = new DayZPlayerImplementAiming(this); |
| m_MeleeCombat = new DayZPlayerImplementMeleeCombat(this); |
| m_MeleeFightLogic = new DayZPlayerMeleeFightLogic_LightHeavy(this); |
| m_Swimming = new DayZPlayerImplementSwimming(this); |
| m_Throwing = new DayZPlayerImplementThrowing(this); |
| m_JumpClimb = new DayZPlayerImplementJumpClimb(this); |
| m_FallDamage = new DayZPlayerImplementFallDamage(this); |
| m_ADSAutomationTimer = new Timer(); |
| m_bADS = false; |
| m_WeaponRaiseCompleted = false; |
| SetOptics(false); |
| m_IsShootingFromCamera = true; |
| m_ProcessFirearmMeleeHit = false; |
| m_ContinueFirearmMelee = false; |
| m_WasIronsight = true; |
| #ifdef PLATFORM_CONSOLE |
| m_Camera3rdPerson = !GetGame().GetWorld().Is3rdPersonDisabled(); |
| #endif |
| m_LastSurfaceUnderHash = ("cp_gravel").Hash(); |
| m_NextVoNNoiseTime = 0; |
| m_SyncedHitDataArray = new array<ref SyncHitInfo>; |
| m_CurrentWaterLevel = 0; |
| m_WeaponRaiseTime = 0; |
| |
| RegisterNetSyncVariableBoolSignal("m_TriggerPullPlayerOutOfVehicleSynch"); |
| } |
|
|
| DayZPlayerImplementAiming GetAimingModel() |
| { |
| return m_AimingModel; |
| } |
|
|
| DayZPlayerImplementMeleeCombat GetMeleeCombat() |
| { |
| return m_MeleeCombat; |
| } |
| |
| DayZPlayerMeleeFightLogic_LightHeavy GetMeleeFightLogic() |
| { |
| return m_MeleeFightLogic; |
| } |
| |
| DayZPlayerImplementThrowing GetThrowing() |
| { |
| return m_Throwing; |
| } |
| |
| DayZPlayerImplementFallDamage GetFallDamage() |
| { |
| return m_FallDamage; |
| } |
| |
| void ~DayZPlayerImplement() |
| { |
| } |
|
|
| |
| override bool IsEyeZoom() |
| { |
| return GetEyeZoomLevel() > 0; |
| } |
| |
| override int GetEyeZoomLevel() |
| { |
| return m_CameraEyeZoomLevel; |
| } |
| |
| override bool IsShootingFromCamera() |
| { |
| return m_IsShootingFromCamera; |
| } |
| |
| void OverrideShootFromCamera(bool pState) |
| { |
| m_IsShootingFromCamera = pState; |
| } |
|
|
| bool IsInIronsights() |
| { |
| return m_CameraIronsight; |
| } |
| |
| bool IsInOptics() |
| { |
| return m_CameraOptics; |
| } |
| |
| override bool IsInThirdPerson() |
| { |
| return m_Camera3rdPerson; |
| } |
| |
| void SetIsInThirdPerson(bool state) |
| { |
| m_Camera3rdPerson = state; |
| } |
|
|
| bool IsFireWeaponRaised() |
| { |
| GetMovementState(m_MovementState); |
| if (m_MovementState) |
| return m_MovementState.IsRaised(); |
| |
| return false; |
| } |
|
|
| bool IsTryingHoldBreath() |
| { |
| return m_IsTryingHoldBreath; |
| } |
|
|
| bool IsSprintFull() |
| { |
| return m_SprintFull; |
| } |
|
|
| void ShowWeaponDebug(bool show) |
| { |
| if (show) |
| { |
| m_WeaponDebug = new WeaponDebug; |
| } |
| else |
| { |
| m_WeaponDebug = null; |
| } |
| } |
|
|
| bool IsWeaponDebugEnabled() |
| { |
| return m_WeaponDebug != null; |
| } |
| |
| void SetFallYDiff(float value) |
| { |
| m_FallYDiff = value; |
| } |
| |
| override float GetCurrentWaterLevel() |
| { |
| return m_CurrentWaterLevel; |
| } |
| |
| override void SetCurrentWaterLevel(float pWaterLevel) |
| { |
| m_CurrentWaterLevel = pWaterLevel; |
| } |
|
|
| void SetIronsights(bool value) |
| { |
| Weapon_Base weapon = Weapon_Base.Cast(GetHumanInventory().GetEntityInHands()); |
| if (weapon) |
| { |
| m_WasIronsight = m_CameraIronsight; |
| } |
| |
| m_CameraIronsight = value; |
| |
| if (value) |
| { |
| HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
| if (hcw) |
| { |
| hcw.SetADS(true); |
| } |
| } |
| } |
| |
| void SetOptics(bool value) |
| { |
| m_CameraOptics = value; |
| |
| if (value) |
| { |
| HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
| if (hcw) |
| { |
| hcw.SetADS(!IsHandheldOpticsInUse()); |
| } |
| } |
| } |
| |
| void ExitSights() |
| { |
| ItemOptics optics = null; |
| EntityAI entityInHands = GetHumanInventory().GetEntityInHands(); |
| Weapon weapon = Weapon.Cast(entityInHands); |
| if (weapon) |
| { |
| optics = weapon.GetAttachedOptics(); |
| } |
| else |
| { |
| optics = ItemOptics.Cast(entityInHands); |
| } |
| |
| SetIronsights(false); |
| SetOptics(false); |
| |
| if (optics) |
| { |
| SwitchOptics(optics,false); |
| } |
| |
| HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
| if (hcw) |
| { |
| hcw.SetADS(false); |
| } |
| } |
| |
| void SwitchOptics(ItemOptics optic, bool state) |
| { |
| if (optic) |
| { |
| if (state) |
| { |
| if (optic.HasEnergyManager()) |
| optic.GetCompEM().SwitchOn(); |
| optic.EnterOptics(); |
| optic.OnOpticEnter(); |
| } |
| else |
| { |
| optic.ExitOptics(); |
| optic.OnOpticExit(); |
| if (optic.HasEnergyManager()) |
| optic.GetCompEM().SwitchOff(); |
| } |
| } |
| |
| if (m_CameraOptics != state) |
| { |
| SetOptics(state); |
| } |
| } |
|
|
| void SetClimbingLadderType(string value) |
| { |
| m_ClimbingLadderType = value; |
| } |
|
|
| |
| bool CanConsumeStamina(EStaminaConsumers consumer) {}; |
| bool CanStartConsumingStamina(EStaminaConsumers consumer) {}; |
| void DepleteStamina(EStaminaModifiers modifier, float dT = -1) {}; |
| |
| bool IsInVehicle() |
| { |
| return m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_VEHICLE || (GetParent() != null && GetParent().IsInherited(Transport)); |
| } |
| |
| bool IsSwimming() |
| { |
| return m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_SWIM; |
| } |
| |
| bool IsClimbingLadder() |
| { |
| return m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_LADDER; |
| } |
| |
| |
| bool PlaySoundEvent(EPlayerSoundEventID id, bool from_anim_system = false, bool is_from_server = false) {}; |
| bool PlaySoundEventEx(EPlayerSoundEventID id, bool from_anim_system = false, bool is_from_server = false, int param = 0) {}; |
|
|
| bool IsFBSymptomPlaying() |
| { |
| return m_isFBsymptomPlaying; |
| } |
| |
| float GetDeltaT() |
| { |
| return m_dT; |
| } |
|
|
| |
| |
| |
| |
|
|
| int m_DeathAnimType = -2; |
| float m_DeathHitDir = 0; |
| bool m_DeathJuctureSent = false; |
| |
| override string GetDebugText() |
| { |
| string text = super.GetDebugText(); |
| text += "Parent: " + Object.GetDebugName(Object.Cast(GetParent())) + "\n"; |
| text += "IsSimulationDisabled: " + GetIsSimulationDisabled() + "\n"; |
| |
| |
| |
| |
| |
| |
| |
| return text; |
| } |
|
|
| void TriggerPullPlayerOutOfVehicle() |
| { |
| if (!GetGame().IsServer()) |
| { |
| return; |
| } |
| |
| Transport transport; |
| if (!Class.CastTo(transport, GetParent())) |
| { |
| return; |
| } |
| |
| int crewIdx = -1; |
| for (int i = 0; i < transport.CrewSize(); ++i) |
| { |
| if (transport.CrewMember(i) == this) |
| { |
| crewIdx = i; |
| break; |
| } |
| } |
| |
| if (crewIdx == -1) |
| { |
| return; |
| } |
|
|
| transport.CrewGetOut(crewIdx); |
| TriggerPullPlayerOutOfVehicleImpl(); |
| |
| SetSynchDirty(); |
| } |
|
|
| void TriggerPullPlayerOutOfVehicleImpl() |
| { |
| |
| ResetDeathCooldown(); |
|
|
| |
| DisableSimulation(false); |
|
|
| switch (GetInstanceType()) |
| { |
| case DayZPlayerInstanceType.INSTANCETYPE_SERVER: |
| case DayZPlayerInstanceType.INSTANCETYPE_CLIENT: |
| case DayZPlayerInstanceType.INSTANCETYPE_AI_SERVER: |
| case DayZPlayerInstanceType.INSTANCETYPE_AI_SINGLEPLAYER: |
| m_PullPlayerOutOfVehicleState = 0; |
| m_TriggerPullPlayerOutOfVehicleSynch = true; |
| break; |
| } |
| } |
| |
| override void OnVariablesSynchronized() |
| { |
| if (m_TriggerPullPlayerOutOfVehicleSynch && !GetGame().IsDedicatedServer()) |
| { |
| TriggerPullPlayerOutOfVehicleImpl(); |
| } |
|
|
| super.OnVariablesSynchronized(); |
| } |
|
|
| bool HandleDeath(int pCurrentCommandID) |
| { |
| if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_DEATH) |
| { |
| switch (m_PullPlayerOutOfVehicleState) |
| { |
| case -1: |
| break; |
| case 0: |
| m_PullPlayerOutOfVehicleState = -1; |
|
|
| PhysicsSetSolid(true); |
| |
| |
| DayZPlayerVehicleCommandDeathCallback callbackVeh; |
| Class.CastTo(callbackVeh, StartCommand_Death(DayZPlayerConstants.DEATH_PULL_OUT_TRANSPORT, 0, DayZPlayerVehicleCommandDeathCallback, m_PullPlayerOutOfVehicleKeepsInLocalSpace)); |
| Class.CastTo(callbackVeh.m_pPlayer, this); |
| break; |
| } |
|
|
| return true; |
| } |
| |
| if (m_DeathAnimType != -2 && g_Game.GetMissionState() == g_Game.MISSION_STATE_GAME) |
| { |
| if (!CommitedSuicide()) |
| { |
| int type = m_DeathAnimType; |
| if (type == DayZPlayerConstants.DEATH_DEFAULT) |
| type = GetTypeOfDeath(pCurrentCommandID); |
|
|
| m_WasInVehicle = false; |
| HumanCommandVehicle hcv = GetCommand_Vehicle(); |
| if (hcv) |
| { |
| m_TransportCache = hcv.GetTransport(); |
| m_WasInVehicle = !hcv.IsGettingIn() && !hcv.IsGettingOut(); |
| } |
|
|
| bool keepInLocalSpace = false; |
| if (IsUnconscious() || m_WasInVehicle) |
| { |
| if (m_TransportCache) |
| { |
| m_TransportCache.CrewDeath(m_TransportCache.CrewMemberIndex(this)); |
| m_TransportCache.MarkCrewMemberDead(m_TransportCache.CrewMemberIndex(this)); |
| } |
| } |
| else |
| { |
| if (m_TransportCache) |
| { |
| m_TransportCache.CrewGetOut(m_TransportCache.CrewMemberIndex(this)); |
| m_TransportCache.MarkCrewMemberDead(m_TransportCache.CrewMemberIndex(this)); |
| } |
| |
| keepInLocalSpace = m_PullPlayerOutOfVehicleKeepsInLocalSpace; |
| } |
| |
| DisableSimulation(false); |
| GetItemAccessor().HideItemInHands(false); |
| m_TransportCache = null; |
|
|
| DayZPlayerCommandDeathCallback callback; |
| Class.CastTo(callback, StartCommand_Death(type, m_DeathHitDir, DayZPlayerCommandDeathCallback, keepInLocalSpace)); |
| Class.CastTo(callback.m_pPlayer, this); |
| } |
| else |
| { |
| PhysicsSetRagdoll(true); |
| } |
| |
| |
| GetGame().GetWorld().SetVoiceOn(false, false); |
| |
| return true; |
| } |
|
|
| return false; |
| } |
| |
| void ResetDeathStartTime() |
| { |
| ResetDeathCooldown(); |
| } |
| |
| int GetTypeOfDeath(int pCurrentCommandID) |
| { |
| switch (pCurrentCommandID) |
| { |
| case DayZPlayerConstants.COMMANDID_SWIM: |
| return DayZPlayerConstants.DEATH_WATER; |
| case DayZPlayerConstants.COMMANDID_FALL: |
| return DayZPlayerConstants.DEATH_FALL; |
| case DayZPlayerConstants.COMMANDID_UNCONSCIOUS: |
| HumanCommandUnconscious hcu = GetCommand_Unconscious(); |
| if (hcu) |
| { |
| if (hcu.IsOnLand()) |
| return DayZPlayerConstants.DEATH_UNCON_ON_LAND; |
| if (hcu.IsInWater()) |
| return DayZPlayerConstants.DEATH_UNCON_IN_WATER; |
| } |
|
|
| break; |
| } |
| |
| return DayZPlayerConstants.DEATH_BODY; |
| } |
| |
| void SendDeathJuncture(int pAnimTypeDeath, float pAnimHitDirDeath) |
| { |
| if (m_DeathJuctureSent) |
| return; |
| |
| DayZPlayerSyncJunctures.SendDeath(this, pAnimTypeDeath, pAnimHitDirDeath); |
| m_DeathJuctureSent = true; |
| } |
| |
| override void EEKilled(Object killer) |
| { |
| SendDeathJuncture(-1, 0); |
| |
| super.EEKilled(killer); |
| } |
| |
| void ShowDeadScreen(bool show, float duration) |
| { |
| #ifndef NO_GUI |
| if (show && IsPlayerSelected()) |
| { |
| #ifdef PLATFORM_PS4 |
| OnlineServices.SetMultiplayState(false); |
| #endif |
| |
| string message = ""; |
| if (!GetGame().GetMission().IsPlayerRespawning()) |
| { |
| message = "#dayz_implement_dead"; |
| } |
|
|
| #ifdef PLATFORM_CONSOLE |
| GetGame().GetUIManager().ScreenFadeIn(duration, message, FadeColors.DARK_RED, FadeColors.WHITE); |
| #else |
| GetGame().GetUIManager().ScreenFadeIn(duration, message, FadeColors.BLACK, FadeColors.WHITE); |
| #endif |
| } |
| else |
| { |
| GetGame().GetUIManager().ScreenFadeOut(duration); |
|
|
| if (duration > 0) |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(StopDeathDarkeningEffect, duration*1000, false); |
| else |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(StopDeathDarkeningEffect); |
| } |
| #endif |
| } |
| |
| override void StopDeathDarkeningEffect() |
| { |
| if (m_DeathEffectTimer && m_DeathEffectTimer.IsRunning()) |
| { |
| m_DeathEffectTimer.Stop(); |
| m_DeathEffectTimer = null; |
| } |
| } |
| |
| void SimulateDeath(bool state) |
| { |
| if (g_Game.GetMissionState() != DayZGame.MISSION_STATE_GAME) |
| return; |
| |
| LockControls(state); |
| |
| if (state) |
| { |
| float duration = DEFAULT_DYING_TIME; |
| if (m_KilledByHeadshot) |
| { |
| duration = 0; |
| } |
| |
| if (duration > DYING_PROGRESSION_TIME && !m_IsUnconscious) |
| { |
| if (!m_DeathEffectTimer) |
| m_DeathEffectTimer = new DeathEffectTimer(); |
| |
| Param2<float,float> par = new Param2<float,float>(duration, DYING_PROGRESSION_TIME); |
| m_DeathEffectTimer.Run(DYING_PROGRESSION_TIME, this, "SetDeathDarknessLevel", par, true); |
| } |
| |
| ShowDeadScreen(state, duration); |
| |
| GetGame().GetSoundScene().SetSoundVolume(0,0); |
| GetGame().GetSoundScene().SetSpeechExVolume(0,0); |
| GetGame().GetSoundScene().SetMusicVolume(0,0); |
| GetGame().GetSoundScene().SetVOIPVolume(0,0); |
| GetGame().GetSoundScene().SetRadioVolume(0,0); |
| } |
| else |
| { |
| StopDeathDarkeningEffect(); |
| ShowDeadScreen(state, 0); |
| } |
| } |
| |
| void LockControls(bool state) |
| { |
| if (state == true) |
| { |
| GetGame().GetInput().ChangeGameFocus(1, INPUT_DEVICE_MOUSE); |
| GetGame().GetInput().ChangeGameFocus(1, INPUT_DEVICE_KEYBOARD); |
| GetGame().GetInput().ChangeGameFocus(1, INPUT_DEVICE_GAMEPAD); |
| |
| if (GetGame().GetUIManager()) |
| { |
| GetGame().GetUIManager().ShowUICursor(true); |
| if (GetGame().GetUIManager().IsDialogVisible()) |
| GetGame().GetUIManager().CloseDialog(); |
| } |
| } |
| else |
| { |
| GetGame().GetInput().ChangeGameFocus(-1, INPUT_DEVICE_MOUSE); |
| GetGame().GetInput().ChangeGameFocus(-1, INPUT_DEVICE_KEYBOARD); |
| GetGame().GetInput().ChangeGameFocus(-1, INPUT_DEVICE_GAMEPAD); |
| |
| if (GetGame().GetUIManager()) |
| { |
| if (GetGame().GetUIManager().GetMenu()) |
| { |
| GetGame().GetUIManager().ShowUICursor(true); |
| } |
| else |
| { |
| GetGame().GetUIManager().ShowUICursor(false); |
| } |
| } |
| } |
| } |
| |
| void SetDeathDarknessLevel(float duration, float tick_time); |
| |
| void SendCompleteWeaponRaiseJuncture(); |
| |
| void CompleteWeaponRaise() |
| { |
| m_WeaponRaiseTime = 0; |
| m_WeaponRaiseCompleted = true; |
| } |
| |
| void ResetWeaponRaiseProgress() |
| { |
| m_WeaponRaiseTime = 0; |
| m_WeaponRaiseCompleted = false; |
| } |
| |
| bool IsWeaponRaiseCompleted() |
| { |
| return m_WeaponRaiseCompleted; |
| } |
| |
| DayZPlayerInventory GetDayZPlayerInventory() |
| { |
| DayZPlayerInventory inv = DayZPlayerInventory.Cast(GetInventory()); |
| return inv; |
| } |
|
|
| override void OnInputForRemote(ParamsReadContext ctx) |
| { |
| int userDataType = 0; |
| if (!ctx.Read(userDataType)) |
| { |
| Error("DayZPlayer: OnInputForRemote - cannot read input type"); |
| return; |
| } |
| |
| switch (userDataType) |
| { |
| case INPUT_UDT_WEAPON_REMOTE_EVENT: |
| GetDayZPlayerInventory().OnEventForRemoteWeapon(ctx); |
| break; |
| case INPUT_UDT_HAND_REMOTE_EVENT: |
| GetDayZPlayerInventory().OnHandEventForRemote(ctx); |
| break; |
| case INPUT_UDT_INVENTORY: |
| GetDayZPlayerInventory().OnInputUserDataForRemote(ctx); |
| break; |
| default: |
| Error("OnInputForRemote - unknown userDataType=" + userDataType); |
| break; |
| } |
| } |
|
|
| override void OnInputFromServer (ParamsReadContext ctx) |
| { |
| int userDataType = 0; |
| if (!ctx.Read(userDataType)) |
| { |
| Error("DayZPlayer: OnInputFromServer - cannot read input type"); |
| return; |
| } |
|
|
| switch (userDataType) |
| { |
| case INPUT_UDT_INVENTORY: |
| GetDayZPlayerInventory().OnServerInventoryCommand(ctx); |
| break; |
| default: |
| Error("OnInputFromServer - unknown userDataType=" + userDataType); |
| break; |
| } |
| } |
| void RequestSoundEvent(EPlayerSoundEventID id, bool from_server_and_client = false); |
| void RequestSoundEventEx(EPlayerSoundEventID id, bool from_server_and_client = false, int param = 0); |
| protected void SendSoundEvent(EPlayerSoundEventID id); |
| protected void SendSoundEventEx(EPlayerSoundEventID id, int param = 0); |
| |
| override void OnItemInHandsChanged() |
| { |
| |
| StopWeaponEvent(); |
| GetItemAccessor().OnItemInHandsChanged(); |
| |
| if (!IsAlive()) |
| { |
| |
| GetItemAccessor().ResetWeaponInHands(); |
| } |
| } |
|
|
| WeaponManager GetWeaponManager() { return null; } |
|
|
| |
| |
| |
| |
| void HandleWeapons(float pDt, Entity pInHands, HumanInputController pInputs, out bool pExitIronSights) |
| { |
| HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
| GetDayZPlayerInventory().HandleWeaponEvents(pDt, pExitIronSights); |
|
|
| Weapon_Base weapon; |
| Class.CastTo(weapon, pInHands); |
| ItemOptics optic = weapon.GetAttachedOptics(); |
| |
| CheckLiftWeapon(); |
| ProcessLiftWeapon(); |
| |
| GetMovementState(m_MovementState); |
| |
| |
| if (pInputs.IsHoldBreath() && m_MovementState.IsRaised() && (IsInIronsights() || IsInOptics())) |
| { |
| m_IsTryingHoldBreath = true; |
| } |
| else |
| { |
| m_IsTryingHoldBreath = false; |
| } |
| |
| if (pInputs.IsFireModeChange()) |
| { |
| GetWeaponManager().SetNextMuzzleMode(); |
| } |
| if (pInputs.IsZeroingUp()) |
| { |
| if (optic && (optic.IsInOptics() || optic.IsUsingWeaponIronsightsOverride())) |
| { |
| optic.StepZeroingUp(); |
| } |
| else |
| { |
| weapon.StepZeroingUpAllMuzzles(); |
| } |
| } |
| if (pInputs.IsZeroingDown()) |
| { |
| if (optic && (optic.IsInOptics() || optic.IsUsingWeaponIronsightsOverride())) |
| { |
| optic.StepZeroingDown(); |
| } |
| else |
| { |
| weapon.StepZeroingDownAllMuzzles(); |
| } |
| } |
| |
| if (!m_LiftWeapon_player && (m_CameraIronsight || !weapon.CanEnterIronsights() || m_CameraOptics)) |
| { |
| if (optic) |
| HandleOptic(optic, false, pInputs, pExitIronSights); |
| } |
| |
| if (!m_MovementState.IsRaised()) |
| { |
| m_IsFireWeaponRaised = false; |
| if (weapon && weapon.IsInOptics()) |
| { |
| weapon.ExitOptics(); |
| } |
| |
| ResetWeaponRaiseProgress(); |
|
|
| return; |
| } |
| else |
| { |
| m_IsFireWeaponRaised = true; |
| if (!IsWeaponRaiseCompleted()) |
| { |
| m_WeaponRaiseTime += pDt; |
| } |
| |
| if (m_WeaponRaiseTime >= PlayerConstants.WEAPON_RAISE_BLEND_DELAY) |
| { |
| CompleteWeaponRaise(); |
| } |
| } |
| |
| |
| if (GetWeaponManager().CanFire(weapon)) |
| { |
| bool autofire = weapon.GetCurrentModeAutoFire(weapon.GetCurrentMuzzle()) && weapon.IsChamberEjectable(weapon.GetCurrentMuzzle()); |
| int burst = weapon.GetCurrentModeBurstSize(weapon.GetCurrentMuzzle()); |
| int burst_count = weapon.GetBurstCount(); |
| if (!autofire && (burst < 2 || burst_count < 1)) |
| { |
| if (pInputs.IsAttackButtonDown() && GetInputInterface().SyncedValue("UAWeaponMeleeAttack") == 0 && GetInputInterface().SyncedValue("UAHeavyMeleeAttack") == 0) |
| { |
| GetWeaponManager().Fire(weapon); |
| } |
| } |
| else if (autofire || burst > 1) |
| { |
| #ifdef DIAG_DEVELOPER |
| int burst_option = GetWeaponManager().GetBurstOption(); |
| if (burst_option == 0) |
| { |
| #endif |
| if (pInputs.IsAttackButton() && GetInputInterface().SyncedValue("UAWeaponMeleeAttack") == 0 && GetInputInterface().SyncedValue("UAHeavyMeleeAttack") == 0) |
| { |
| if (autofire || burst_count < burst) |
| { |
| GetWeaponManager().Fire(weapon); |
| } |
| } |
| else |
| { |
| weapon.ResetBurstCount(); |
| } |
| #ifdef DIAG_DEVELOPER |
| } |
| else if (burst_option == 1) |
| { |
| if (burst > 1 && burst_count == burst) |
| { |
| weapon.ResetBurstCount(); |
| } |
| else if (burst > 1 && burst_count < burst) |
| { |
| GetWeaponManager().Fire(weapon); |
| } |
| else |
| { |
| |
| if (pInputs.IsAttackButton()) |
| { |
| GetWeaponManager().Fire(weapon); |
| } |
| } |
| } |
| #endif |
| } |
| } |
|
|
| #ifdef PLATFORM_CONSOLE |
| if (GetGame().GetInput().LocalRelease("UAFire", false) || m_ShouldReload) |
| { |
| if (!weapon.IsWaitingForActionFinish() && !IsFighting()) |
| { |
| int muzzle_index = weapon.GetCurrentMuzzle(); |
| |
| if (weapon.IsChamberFiredOut(muzzle_index)) |
| { |
| if (weapon.CanProcessWeaponEvents()) |
| { |
| if (GetWeaponManager().CanEjectBullet(weapon)) |
| { |
| GetWeaponManager().EjectBullet(); |
| pExitIronSights = true; |
| m_ShouldReload = false; |
| } |
| } |
| } |
| } |
| else |
| { |
| m_ShouldReload = true; |
| } |
| } |
| #endif |
| } |
| |
| void HandleOptic(notnull ItemOptics optic, bool inHands, HumanInputController pInputs, out bool pExitOptics) |
| { |
| UAInterface input = GetInputInterface(); |
| if (!input) |
| { |
| return; |
| } |
|
|
| Weapon_Base weapon; |
| int FOVcount; |
| bool controllerPressIn; |
| bool controllerPressOut; |
| |
| if (input.SyncedPress_ID(UAZoomInOptics)) |
| { |
| weapon = Weapon_Base.Cast(optic.GetHierarchyParent()); |
| FOVcount = optic.GetStepFOVCount(); |
| controllerPressIn = input.SyncedPress_ID(UAZoomInOpticsControllerHelper); |
| |
| if (weapon && m_CameraIronsight && !m_CameraOptics) |
| { |
| SetIronsights(false); |
| SwitchOptics(optic,true); |
| optic.SetStepFOVIndex(0); |
| } |
| else if (m_CameraOptics) |
| { |
| if (controllerPressIn) |
| { |
| if (!optic.StepFOVUp()) |
| { |
| if (FOVcount > 0) |
| { |
| optic.SetStepFOVIndex(0); |
| } |
| |
| if (weapon && weapon.CanEnterIronsights()) |
| { |
| SwitchOptics(optic,false); |
| pInputs.ResetFreeLookToggle(); |
| SetIronsights(true); |
| } |
| } |
| } |
| else |
| { |
| optic.StepFOVUp(); |
| } |
| } |
| } |
| |
| if (input.SyncedPress_ID(UAZoomOutOptics)) |
| { |
| weapon = Weapon_Base.Cast(optic.GetHierarchyParent()); |
| FOVcount = optic.GetStepFOVCount(); |
| controllerPressOut = input.SyncedPress_ID(UAZoomOutOpticsControllerHelper); |
| if (m_CameraOptics) |
| { |
| if (!optic.StepFOVDown()) |
| { |
| if (controllerPressOut) |
| { |
| if (FOVcount > 0 && (!weapon || !weapon.CanEnterIronsights())) |
| { |
| optic.SetStepFOVIndex(FOVcount - 1); |
| } |
| } |
| |
| if (weapon && weapon.CanEnterIronsights()) |
| { |
| SwitchOptics(optic,false); |
| pInputs.ResetFreeLookToggle(); |
| SetIronsights(true); |
| } |
| } |
| } |
| else if (controllerPressOut && weapon && m_CameraIronsight) |
| { |
| SwitchOptics(optic,true); |
| if (FOVcount > 0) |
| { |
| optic.SetStepFOVIndex(FOVcount - 1); |
| } |
| } |
| } |
| } |
|
|
| |
| |
| |
| |
|
|
| bool m_DamageHitFullbody = false; |
| int m_DamageHitAnimType = -1.0; |
| float m_DamageHitDir = 0.0; |
| float m_DamageHealth = 0.0; |
| |
| const float HIT_INTERVAL_MIN = 0.3; |
| float m_HitElapsedTime = HIT_INTERVAL_MIN; |
|
|
| bool IsInFullbodyDamageAnimation() |
| { |
| return (m_DamageHitFullbody && m_DamageHitAnimType != -1) || GetCommand_Damage() != null; |
| } |
|
|
| |
| void EvaluateDamageHit(int pCurrentCommandID) |
| { |
| |
| m_DamageHitAnimType = -1; |
|
|
| if (!m_SyncedHitDataArray || m_SyncedHitDataArray.Count() == 0) |
| { |
| return; |
| } |
| |
| |
| SyncHitInfo data; |
| SyncHitInfo greatest_hit; |
| for (int i = 0; i < m_SyncedHitDataArray.Count(); i++) |
| { |
| data = m_SyncedHitDataArray[i]; |
| m_DamageHitDir = data.m_HitDir; |
| |
| |
| #ifndef SERVER |
| if (IsAlive() && !IsUnconscious() && data.m_HasSource && GetGame().GetMission().GetHud() && GetGame().GetPlayer() == this) |
| { |
| m_DamageHealth = data.m_HealthDamage; |
| if (m_DamageHealth > 0.0) |
| { |
| float rel = m_DamageHealth / (GetMaxHealth("","Health") * PlayerConstants.HEAVY_HIT_THRESHOLD); |
| GetGame().GetMission().GetHud().SpawnHitDirEffect(this,m_DamageHitDir,rel); |
| } |
| } |
| #endif |
| |
| if (!greatest_hit) |
| { |
| greatest_hit = data; |
| } |
| |
| else if (data.m_Fullbody) |
| { |
| greatest_hit = data; |
| } |
| } |
| |
| m_SyncedHitDataArray.Clear(); |
| m_DamageHealth = 0.0; |
|
|
| |
| if (m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_PRONE || m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
| { |
| return; |
| } |
| |
| |
| m_DamageHitFullbody = greatest_hit.m_Fullbody; |
| m_DamageHitAnimType = greatest_hit.m_AnimType; |
| m_DamageHitDir = greatest_hit.m_HitDir; |
| } |
|
|
| bool HandleDamageHit(int pCurrentCommandID) |
| { |
| |
| if ( pCurrentCommandID == DayZPlayerConstants.COMMANDID_DAMAGE ) |
| { |
| |
| if ( m_HitElapsedTime < HIT_INTERVAL_MIN ) |
| { |
| m_HitElapsedTime += m_dT; |
| ResetDamageHitState(false); |
| return false; |
| } |
| } |
| |
| |
| if (m_DamageHitAnimType != -1 && m_TransportCache == null && !CommitedSuicide()) |
| { |
| HumanCommandVehicle vehCommand = GetCommand_Vehicle(); |
| if (m_DamageHitFullbody && (!vehCommand || vehCommand.IsGettingIn() || vehCommand.IsGettingOut())) |
| { |
| StartCommand_Damage(m_DamageHitAnimType, m_DamageHitDir); |
| ResetDamageHitState(true); |
| return true; |
| } |
| else |
| { |
| AddCommandModifier_Damage(m_DamageHitAnimType, m_DamageHitDir); |
| ResetDamageHitState(false); |
| return false; |
| } |
| } |
| |
| return pCurrentCommandID == DayZPlayerConstants.COMMANDID_DAMAGE; |
| } |
| |
| void ResetDamageHitState(bool resetTimer) |
| { |
| m_DamageHitAnimType = -1; |
| m_DamageHitFullbody = false; |
| |
| if (resetTimer) |
| { |
| m_HitElapsedTime = 0; |
| } |
| } |
|
|
| |
| bool EvaluateDeathAnimation(int pDamageType, EntityAI pSource, string pAmmoType, out int pAnimType, out float pAnimHitDir) |
| { |
| bool doPhxImpulse = GetGame().ConfigGetInt("cfgAmmo " + pAmmoType + " doPhxImpulse") > 0; |
|
|
| pAnimType = DayZPlayerConstants.DEATH_DEFAULT; |
| if (doPhxImpulse) |
| pAnimType = DayZPlayerConstants.DEATH_FAST; |
|
|
| |
| vector targetDirection = GetDirection(); |
| vector toSourceDirection = (pSource.GetPosition() - GetPosition()); |
|
|
| targetDirection[1] = 0; |
| toSourceDirection[1] = 0; |
|
|
| targetDirection.Normalize(); |
| toSourceDirection.Normalize(); |
|
|
| float cosFi = vector.Dot(targetDirection, toSourceDirection); |
| vector cross = targetDirection * toSourceDirection; |
|
|
| pAnimHitDir = Math.Acos(cosFi) * Math.RAD2DEG; |
| if (cross[1] < 0) |
| pAnimHitDir = -pAnimHitDir; |
| |
| return true; |
| } |
|
|
| |
| bool EvaluateDamageHitAnimation(TotalDamageResult pDamageResult, int pDamageType, EntityAI pSource, string pComponent, string pAmmoType, vector pModelPos, out int pAnimType, out float pAnimHitDir, out bool pAnimHitFullbody) |
| { |
| int invertHitDir = 0; |
| |
| pAnimType = 0; |
| pAnimHitFullbody = false; |
| GetMovementState(m_MovementState); |
|
|
| switch (pDamageType) |
| { |
| case DT_CLOSE_COMBAT: |
| |
| if (pSource.IsInherited(DayZInfected)) |
| break; |
|
|
| pAnimType = GetGame().ConfigGetInt("cfgAmmo " + pAmmoType + " hitAnimation"); |
| invertHitDir = GetGame().ConfigGetInt("cfgAmmo " + pAmmoType + " invertHitDir"); |
| if (!IsUnconscious() && pAnimType == 1 && !m_MeleeFightLogic.IsInBlock()) |
| pAnimHitFullbody = true; |
| break; |
|
|
| case DT_FIRE_ARM: |
| int impactBehaviour = 0; |
|
|
| if (!IsUnconscious() && GetHealth("", "Shock") > 25) |
| { |
| |
| if (pComponent == "Torso" || pComponent == "Head") |
| { |
| impactBehaviour = GetGame().ConfigGetInt("cfgAmmo " + pAmmoType + " impactBehaviour"); |
| float fireDamage = pDamageResult.GetHighestDamage("Health"); |
| float shockDamage = pDamageResult.GetHighestDamage("Shock"); |
| if ((fireDamage > 80.0 || shockDamage > 40.0) && impactBehaviour == 1) |
| pAnimHitFullbody = true; |
| } |
| } |
|
|
| break; |
|
|
| case DT_EXPLOSION: |
| break; |
|
|
| case DT_CUSTOM: |
| pAnimType = GetGame().ConfigGetInt("cfgAmmo " + pAmmoType + " hitAnimation"); |
| if (pAnimType == 1) |
| pAnimHitFullbody = true; |
| else |
| return false; |
|
|
| break; |
| } |
|
|
| |
| vector targetDirection = GetDirection(); |
| vector toSourceDirection = (pSource.GetPosition() - GetPosition()); |
|
|
| targetDirection[1] = 0; |
| toSourceDirection[1] = 0; |
|
|
| targetDirection.Normalize(); |
| toSourceDirection.Normalize(); |
|
|
| float cosFi = vector.Dot(targetDirection, toSourceDirection); |
| vector cross = targetDirection * toSourceDirection; |
|
|
| pAnimHitDir = Math.Acos(cosFi) * Math.RAD2DEG; |
| |
| |
| if (invertHitDir > 0) |
| pAnimHitDir -= 180; |
| |
| if (cross[1] < 0) |
| pAnimHitDir = -pAnimHitDir; |
| |
| return true; |
| } |
|
|
| |
| override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
| { |
| super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef); |
| |
| m_TransportHitRegistered = false; |
| |
| if (!IsAlive()) |
| { |
| int animTypeDeath; |
| float animHitDirDeath; |
| if (EvaluateDeathAnimation(damageType, source, ammo, animTypeDeath, animHitDirDeath)) |
| { |
| SendDeathJuncture(animTypeDeath, animHitDirDeath); |
| } |
| |
| if (!m_DeathSyncSent) |
| { |
| Man killer = source.GetHierarchyRootPlayer(); |
| |
| if (!m_KillerData) |
| { |
| m_KillerData = new KillerData(); |
| m_KillerData.m_Killer = killer; |
| m_KillerData.m_MurderWeapon = source; |
| } |
| |
| if (killer && killer.IsPlayer()) |
| { |
| |
| if (dmgZone == "Brain") |
| { |
| m_KilledByHeadshot = true; |
| if (m_KillerData.m_Killer == killer) |
| m_KillerData.m_KillerHiTheBrain = true; |
| } |
| } |
| } |
| } |
| else |
| { |
| int animType; |
| float animHitDir; |
| bool animHitFullbody; |
| if (EvaluateDamageHitAnimation(damageResult, damageType, source, dmgZone, ammo, modelPos, animType, animHitDir, animHitFullbody)) |
| DayZPlayerSyncJunctures.SendDamageHitEx(this, animType, animHitDir, animHitFullbody, damageResult, damageType, source, dmgZone, ammo, modelPos); |
| else |
| { |
| bool skipSoundRequest = false; |
| if (damageType == DamageType.CUSTOM && GetCommand_Fall()) |
| skipSoundRequest = GetFallDamage().GetLandType() < HumanCommandFall.LANDTYPE_MEDIUM; |
|
|
| if (!skipSoundRequest) |
| RequestSoundEvent(EPlayerSoundEventID.TAKING_DMG_LIGHT); |
| } |
| } |
|
|
| |
| if (animHitFullbody) |
| { |
| HumanCommandMelee2 hcm = GetCommand_Melee2(); |
| if (hcm) |
| hcm.Cancel(); |
| } |
| } |
|
|
| |
| |
| |
| |
| float m_fLastHeadingDiff = 0; |
|
|
| |
| override bool HeadingModel(float pDt, SDayZPlayerHeadingModel pModel) |
| { |
| if (!IsAlive()) |
| { |
| return false; |
| } |
| |
| GetMovementState(m_MovementState); |
| |
| |
| if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_LADDER) |
| { |
| m_fLastHeadingDiff = 0; |
| return false; |
| } |
| if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_VEHICLE) |
| { |
| HumanCommandVehicle hmv = GetCommand_Vehicle(); |
| if (hmv.IsGettingOut() || hmv.IsGettingIn()) |
| { |
| return DayZPlayerImplementHeading.NoHeading(pDt, pModel, m_fLastHeadingDiff); |
| } |
| |
| m_fLastHeadingDiff = 0; |
| return false; |
| } |
| if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_UNCONSCIOUS) |
| { |
| HumanCommandUnconscious hcu = GetCommand_Unconscious(); |
| if (!hcu.IsWakingUp()) |
| { |
| m_fLastHeadingDiff = 0; |
| |
| return false; |
| } |
| } |
| |
| if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_CLIMB) |
| { |
| m_fLastHeadingDiff = 0; |
| return false; |
| } |
| |
| #ifdef DEVELOPER |
| int actMenuValue = DiagMenu.GetEngineValue(DayZPlayerConstants.DEBUG_TURNSLIDE); |
| if (actMenuValue != 0) |
| { |
| |
| return DayZPlayerImplementHeading.ClampHeading(pDt, pModel, m_fLastHeadingDiff); |
| } |
| #endif |
| |
| if (m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
| { |
| m_fLastHeadingDiff = 0; |
| return false; |
| } |
|
|
| |
| if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MOVE) |
| { |
| HumanCommandMove hcm = GetCommand_Move(); |
| if (hcm.IsStandingFromBack()) |
| { |
| m_fLastHeadingDiff = 0; |
| return false; |
| } |
| } |
| |
| HumanItemAccessor hia = GetItemAccessor(); |
| HumanItemBehaviorCfg hibcfg = hia.GetItemInHandsBehaviourCfg(); |
| if (hibcfg && hibcfg.m_StanceRotation[m_MovementState.m_iStanceIdx] == DayZPlayerConstants.ROTATION_DISABLE) |
| { |
| return DayZPlayerImplementHeading.NoHeading(pDt, pModel, m_fLastHeadingDiff); |
| } |
| if (IsUnconscious() || (GetCommand_Move() && GetCommand_Move().IsLeavingUncon())) |
| { |
| return DayZPlayerImplementHeading.NoHeading(pDt, pModel, m_fLastHeadingDiff); |
| } |
|
|
| return DayZPlayerImplementHeading.RotateOrient(pDt, pModel, m_fLastHeadingDiff); |
| } |
|
|
|
|
| |
| |
| |
| |
| override bool AimingModel(float pDt, SDayZPlayerAimingModel pModel) |
| { |
| GetMovementState(m_MovementState); |
| if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MELEE2) |
| { |
| HumanCommandMelee2 hcm = GetCommand_Melee2(); |
| if (hcm.IsFinisher()) |
| { |
| if (!m_AimingFinisherStarted) |
| { |
| m_AimingModel.OnFinisherBegin(pModel.m_fCurrentAimY); |
| m_AimingFinisherStarted = true; |
| } |
| m_AimingModel.ProcessStealthFilters(pDt, pModel); |
| } |
| |
| return true; |
| } |
|
|
| if (m_MovementState.IsRaised()) |
| { |
| if (!m_RaiseStarted) |
| { |
| m_AimingModel.OnRaiseBegin(this); |
| m_RaiseStarted = true; |
| } |
| m_AimingModel.ProcessAimFilters(pDt, pModel, m_MovementState.m_iStanceIdx); |
| |
| return true; |
| } |
|
|
| m_RaiseStarted = false; |
| m_AimingFinisherStarted = false; |
|
|
| return true; |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| bool CanJump() |
| { |
| if (IsFBSymptomPlaying() || IsRestrained() || IsUnconscious() || IsInFBEmoteState()) |
| return false; |
| |
| if (m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_PRONE || m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
| return false; |
| |
| if (IsRaised() && GetInputInterface().SyncedPress("UAGetOverControllerHelper")) |
| { |
| return false; |
| } |
| |
| HumanItemBehaviorCfg hibcfg = GetItemAccessor().GetItemInHandsBehaviourCfg(); |
| if (!hibcfg.m_bJumpAllowed) |
| return false; |
| |
| if (!DayZPlayerUtils.PlayerCanChangeStance(this, DayZPlayerConstants.STANCEIDX_ERECT) || !DayZPlayerUtils.PlayerCanChangeStance(this, DayZPlayerConstants.STANCEIDX_RAISEDERECT)) |
| return false; |
| |
| HumanCommandMove hcm = GetCommand_Move(); |
| if (hcm) |
| { |
| if (hcm.IsChangingStance()) |
| return false; |
| } |
| |
| return true; |
| } |
|
|
| bool CanClimb(int climbType, SHumanCommandClimbResult climbRes) |
| { |
| if (IsFBSymptomPlaying() || IsRestrained() || IsUnconscious() || IsInFBEmoteState()) |
| return false; |
| |
| if (m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_PRONE || m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
| return false; |
| |
| if (IsRaised() && GetInputInterface().SyncedPress("UAGetOverControllerHelper")) |
| { |
| return false; |
| } |
| |
| HumanItemBehaviorCfg hibcfg = GetItemAccessor().GetItemInHandsBehaviourCfg(); |
| if (!hibcfg.m_bJumpAllowed) |
| return false; |
| |
| if (climbRes) |
| { |
| EntityAI entity; |
| if (Class.CastTo(entity,climbRes.m_GrabPointParent) && entity.IsHologram()) |
| return false; |
| if (Class.CastTo(entity,climbRes.m_ClimbStandPointParent) && entity.IsHologram()) |
| return false; |
| if (Class.CastTo(entity,climbRes.m_ClimbOverStandPointParent) && entity.IsHologram()) |
| return false; |
| } |
|
|
| return true; |
| } |
| |
|
|
| void OnJumpStart() |
| { |
| } |
| |
| void OnJumpEnd(int pLandType = 0) |
| { |
| } |
| |
| void StopHandEvent() |
| { |
| GetDayZPlayerInventory().CancelHandEvent(); |
| } |
| |
| void StopWeaponEvent() |
| { |
| GetDayZPlayerInventory().CancelWeaponEvent(); |
| } |
| |
| void AbortWeaponEvent() |
| { |
| GetDayZPlayerInventory().AbortWeaponEvent(); |
| } |
|
|
| |
| |
| |
| |
| void HandleADS() |
| { |
| if (!IsAlive()) |
| { |
| if (m_CameraIronsight || m_CameraOptics) |
| { |
| ExitSights(); |
| } |
| return; |
| } |
| |
| bool bADSToggle = false; |
| bool exitSights = false; |
| HumanInputController hic = GetInputController(); |
| HumanItemAccessor hia = GetItemAccessor(); |
| HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
| PlayerBase playerPB = PlayerBase.Cast(this); |
| GetMovementState(m_MovementState); |
| |
| if (playerPB.IsRolling()) |
| { |
| exitSights = true; |
| } |
| |
| if (m_ResetADS || !hia.IsItemInHandsWeapon()) |
| { |
| hic.ResetADS(); |
| m_ResetADS = false; |
| } |
| |
| if (!m_MovementState.IsRaised() || m_LiftWeapon_player) |
| { |
| ResetWeaponRaiseProgress(); |
| exitSights = true; |
| } |
| else |
| { |
| if (m_bADS != hic.WeaponADS()) |
| { |
| m_bADS = hic.WeaponADS(); |
| bADSToggle = true; |
| } |
| |
| if (m_bADS && !m_CameraIronsight && !m_CameraOptics) |
| { |
| |
| if (!IsWeaponRaiseCompleted()) |
| { |
| bADSToggle = false; |
| exitSights = true; |
| } |
| else |
| { |
| bADSToggle = true; |
| } |
| } |
| } |
| |
| if (bADSToggle && !GetCommand_Melee2() && !GetThrowing().IsThrowingModeEnabled()) |
| { |
| if (hia.IsItemInHandsWeapon() && playerPB.GetItemInHands() && playerPB.GetItemInHands().IsWeapon() && playerPB.GetWeaponManager() && !playerPB.GetWeaponManager().IsRunning()) |
| { |
| Weapon_Base weapon = Weapon_Base.Cast(GetHumanInventory().GetEntityInHands()); |
| ItemOptics optic = weapon.GetAttachedOptics(); |
| bool switchToADS = false; |
| bool canUseIronsights = weapon.CanEnterIronsights(); |
| bool canUseOptics = optic != NULL; |
| |
| if (canUseIronsights || canUseOptics) |
| switchToADS = m_bADS; |
| |
| |
| |
| |
| if (!m_MovementState.IsRaised() || m_MovementState.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_SPRINT) |
| { |
| switchToADS = false; |
| } |
| |
| |
| if (IsLiftWeapon() || !IsRaised() || GetDayZPlayerInventory().IsProcessing() || !IsWeaponRaiseCompleted() || IsFighting()) |
| { |
| exitSights = true; |
| } |
| else if (switchToADS) |
| { |
| |
| if (m_WasIronsight && !canUseIronsights) |
| { |
| m_WasIronsight = false; |
| } |
| else if (!m_WasIronsight && !canUseOptics) |
| { |
| m_WasIronsight = true; |
| } |
| |
| if (m_WasIronsight) |
| { |
| hic.ResetFreeLookToggle(); |
| SwitchOptics(optic,false); |
| SetIronsights(true); |
| } |
| else if (!m_WasIronsight || (!canUseIronsights && canUseOptics)) |
| { |
| SetIronsights(false); |
| SwitchOptics(optic,true); |
| } |
| else |
| { |
| exitSights = true; |
| } |
| |
| if (hcw && (m_CameraOptics)) |
| { |
| hcw.SetADS(true); |
| } |
| } |
| else |
| { |
| exitSights = true; |
| } |
| } |
| } |
| |
| |
| if (exitSights && !IsHandheldOpticsInUse() && (m_CameraIronsight || m_CameraOptics) || GetCommand_Melee2()) |
| { |
| ExitSights(); |
| } |
| } |
| |
| void HandleView() |
| { |
| if (!IsAlive()) |
| { |
| if (m_CameraIronsight || m_CameraOptics) |
| { |
| ExitSights(); |
| } |
| return; |
| } |
| |
| HumanInputController hic = GetInputController(); |
| |
| bool camChange = hic.CameraViewChanged(); |
| |
| if (IsRaised()) |
| { |
| if (m_IsWeapon) |
| { |
| camChange = false; |
| } |
| } |
| |
| |
| if (GetGame().GetWorld().Is3rdPersonDisabled()) |
| { |
| m_Camera3rdPerson = false; |
| } |
| else if (camChange) |
| { |
| m_Camera3rdPerson = !m_Camera3rdPerson; |
| } |
| |
| |
| if (m_LiftWeapon_player && (m_CameraOptics || m_CameraIronsight)) |
| ExitSights(); |
| |
| if (IsPlayerInStance(DayZPlayerConstants.STANCEMASK_RAISEDPRONE) && (m_CameraOptics || m_CameraIronsight)) |
| GetDayZPlayerType().SetVerticalMinimumAimLimit(DayZPlayerCameraIronsights.CONST_UD_MIN_BACK); |
| else |
| GetDayZPlayerType().SetVerticalMinimumAimLimit(DayZPlayerCameraIronsights.CONST_UD_MIN); |
| |
| if (hic.IsZoomToggle() && !m_MovementState.IsRaised()) |
| { |
| m_CameraEyeZoomLevel = ECameraZoomType.NORMAL; |
| if ((IsClimbingLadder() && Math.AbsInt(m_MovementState.m_iMovement) == 2) || (IsSwimming() && m_MovementState.m_iMovement == 3)) |
| { |
| m_CameraEyeZoomLevel = ECameraZoomType.SHALLOW; |
| } |
| else if (!IsClimbingLadder() && !IsSwimming() && !IsInVehicle()) |
| { |
| float pSpeed; |
| vector pLocalDirection; |
| hic.GetMovement(pSpeed ,pLocalDirection); |
| |
| if (m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_ERECT && pSpeed == 3) |
| { |
| m_CameraEyeZoomLevel = ECameraZoomType.SHALLOW; |
| } |
| } |
| } |
| else |
| { |
| m_CameraEyeZoomLevel = ECameraZoomType.NONE; |
| } |
| |
| if (m_MovementState.IsRaisedInProne()) |
| { |
| float headingAngle = MiscGameplayFunctions.GetHeadingAngle(this); |
| float headingAngleDiffBlock = Math.AbsFloat(m_LastHeadingAngleBlock - headingAngle); |
| float headingAngleDiffBlock2 = Math.AbsFloat(m_LastHeadingAngleBlock2 - headingAngle); |
| float headingAngleDiff = 0.0; |
| |
| if (m_LastHeadingAngle * headingAngle < 0.0) |
| { |
| headingAngleDiff = Math.AbsFloat(m_LastHeadingAngle + headingAngle); |
| } |
| else |
| { |
| headingAngleDiff = Math.AbsFloat(m_LastHeadingAngle - headingAngle); |
| } |
| |
| if (headingAngleDiff > 0.2) |
| { |
| int time = GetGame().GetTime(); |
| |
| float timefilterconstant = 400 - (headingAngleDiff * 100); |
| |
| if (headingAngleDiffBlock > 0.8 && time - m_LastBackSoundTime > timefilterconstant) |
| { |
| float volume = headingAngleDiff / 0.5; |
| if (volume > 1) |
| { |
| volume = 1; |
| } |
| if (volume < 0.25) |
| { |
| volume = 0.25; |
| } |
|
|
| m_SoundOffset = headingAngleDiff / 2; |
| if (m_SoundOffset > 0.25) |
| { |
| m_SoundOffset = 0.25; |
| } |
|
|
| string soundSetName = "Cloth_Body_longmove_TShirt_Soundset"; |
| |
| string bodyClothName = ""; |
| EntityAI attachment = GetInventory().FindAttachment(InventorySlots.BODY); |
| if (attachment) |
| { |
| bodyClothName = attachment.GetAttachmentSoundType(); |
| } |
|
|
| if (bodyClothName != "") |
| { |
| string path = "CfgSoundTables CfgAttachmentSoundTables Cloth_Body_Longmove_LookupTable"; |
| int soundCount = GetGame().ConfigGetChildrenCount(path); |
|
|
| for (int i = 0; i < soundCount; i++) |
| { |
| string name = ""; |
| GetGame().ConfigGetChildName(path, i, name); |
| |
| if (name == bodyClothName) |
| { |
| TStringArray stringArray = new TStringArray(); |
| GetGame().ConfigGetTextArray(path + " " + name + " soundSets", stringArray); |
| soundSetName = stringArray.Get(0); |
|
|
| delete stringArray; |
| } |
| } |
| } |
|
|
| SoundParams soundParams = new SoundParams(soundSetName); |
| SoundObjectBuilder soundObjectBuilder = new SoundObjectBuilder(soundParams); |
| |
| if (soundObjectBuilder != NULL) |
| { |
| SoundObject soundObject = soundObjectBuilder.BuildSoundObject(); |
| |
| if (soundObject != NULL) |
| { |
| soundObject.SetPosition(GetPosition()); |
|
|
| AbstractWave wave = GetGame().GetSoundScene().Play3D(soundObject, soundObjectBuilder); |
| wave.SetStartOffset(m_SoundOffset); |
| wave.SetVolumeRelative(volume); |
|
|
| m_LastBackSoundTime = GetGame().GetTime(); |
| m_LastHeadingAngleBlock = headingAngle; |
| } |
| } |
| } |
|
|
| if (headingAngleDiffBlock2 > 1.5 && time - m_LastBackSoundTime2 > (timefilterconstant * 2)) |
| { |
| float volume2 = headingAngleDiff * 2; |
| if (volume2 > 1) |
| { |
| volume2 = 1; |
| } |
|
|
| m_SoundOffset = headingAngleDiff / 1.8; |
| if (m_SoundOffset < 0.1) |
| { |
| m_SoundOffset = 0.1; |
| } |
| if (m_SoundOffset > 0.3) |
| { |
| m_SoundOffset = 0.3; |
| } |
|
|
| string soundSetName2 = "walkProne_noHS_asphalt_ext_Char_SoundSet"; |
| string surfaceType = GetSurfaceType(); |
|
|
| if (surfaceType != "") |
| { |
| string movementSurfaceType = "walkProne_" + surfaceType; |
| |
| string path2 = "CfgSoundTables CfgStepSoundTables walkProne_noHS_Char_LookupTable"; |
| int soundCount2 = GetGame().ConfigGetChildrenCount(path2); |
|
|
| for (int i2 = 0; i2 < soundCount2; i2++) |
| { |
| string name2 = ""; |
| GetGame().ConfigGetChildName(path2, i2, name2); |
| |
| if (name2 == movementSurfaceType) |
| { |
| TStringArray stringArray2 = new TStringArray(); |
| GetGame().ConfigGetTextArray(path2 + " " + name2 + " soundSets", stringArray2); |
| soundSetName2 = stringArray2.Get(0); |
|
|
| delete stringArray2; |
| } |
| } |
| } |
|
|
| SoundParams soundParams2 = new SoundParams(soundSetName2); |
| SoundObjectBuilder soundObjectBuilder2 = new SoundObjectBuilder(soundParams2); |
| |
| if (soundObjectBuilder2 != NULL) |
| { |
| SoundObject soundObject2 = soundObjectBuilder2.BuildSoundObject(); |
| |
| if (soundObject2 != NULL) |
| { |
| soundObject2.SetPosition(GetPosition()); |
|
|
| AbstractWave wave2 = GetGame().GetSoundScene().Play3D(soundObject2, soundObjectBuilder2); |
| wave2.SetStartOffset(m_SoundOffset); |
| wave2.SetVolumeRelative(volume2); |
|
|
| m_LastBackSoundTime2 = GetGame().GetTime(); |
| m_LastHeadingAngleBlock2 = headingAngle; |
| } |
| } |
| } |
|
|
| m_LastHeadingAngle = headingAngle; |
| } |
| } |
| } |
|
|
| float m_LastHeadingAngleBlock; |
| float m_LastHeadingAngleBlock2; |
| float m_LastHeadingAngle; |
| int m_LastBackSoundTime; |
| int m_LastBackSoundTime2; |
| float m_SoundOffset; |
|
|
|
|
| |
| |
| |
| |
| |
|
|
| bool ModCommandHandlerBefore(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| { |
| return false; |
| } |
|
|
| bool ModCommandHandlerInside(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| { |
| return false; |
| } |
| |
| bool ModCommandHandlerAfter(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| { |
| return false; |
| } |
|
|
| |
| |
| |
| |
|
|
| |
| |
| override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| { |
| m_dT = pDt; |
| |
| if (ModCommandHandlerBefore(pDt, pCurrentCommandID, pCurrentCommandFinished)) |
| { |
| return; |
| } |
|
|
| HumanInputController hic = GetInputController(); |
| EntityAI entityInHands = GetHumanInventory().GetEntityInHands(); |
| GetMovementState(m_MovementState); |
| |
| bool isRaisedNow = m_MovementState.IsRaised(); |
| bool isWeapon = entityInHands && entityInHands.IsInherited(Weapon); |
| |
| bool updateAimingMdfr = false; |
| if (isWeapon != m_IsWeapon) |
| { |
| m_IsWeapon = isWeapon; |
| updateAimingMdfr = true; |
| } |
|
|
| if (isRaisedNow != m_IsRaised) |
| { |
| updateAimingMdfr = true; |
| m_IsRaised = m_MovementState.IsRaised(); |
| } |
| |
| if (updateAimingMdfr) |
| { |
| if (isRaisedNow && isWeapon) |
| GetUApi().ActivateModificator("aiming"); |
| else |
| GetUApi().DeactivateModificator("aiming"); |
| } |
| |
| |
| HandleADS(); |
| |
| |
| if (hic) |
| { |
| ItemOptics opticInHands = ItemOptics.Cast(entityInHands); |
| if (isWeapon && (!m_ProcessFirearmMeleeHit || !m_ContinueFirearmMelee)) |
| { |
| m_ProcessFirearmMeleeHit = false; |
| bool exitIronSights = false; |
| HandleWeapons(pDt, entityInHands, hic, exitIronSights); |
| } |
| else if (IsHandheldOpticsInUse() && m_CameraOptics && opticInHands) |
| { |
| bool exitOptic = false; |
| HandleOptic(opticInHands, true, hic, exitOptic); |
| } |
| } |
| |
| |
| HandleView(); |
| |
| if (m_MovementState.m_iMovement != m_MovementState.m_LocalMovement) |
| { |
| OnMovementChanged(); |
| m_MovementState.m_LocalMovement = m_MovementState.m_iMovement; |
| } |
| |
| |
| if (HandleDeath(pCurrentCommandID)) |
| { |
| return; |
| } |
| |
| |
| if (pCurrentCommandFinished) |
| { |
| if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_UNCONSCIOUS) |
| { |
| if ((m_LastCommandBeforeUnconscious == DayZPlayerConstants.COMMANDID_VEHICLE) && (m_TransportCache != null)) |
| { |
| int crew_index = m_TransportCache.CrewMemberIndex(this); |
| int seat = m_TransportCache.GetSeatAnimationType(crew_index); |
| StartCommand_Vehicle(m_TransportCache, crew_index, seat, true); |
| m_TransportCache = null; |
| return; |
| } |
| } |
| |
|
|
| |
| if (PhysicsIsFalling(true)) |
| { |
| StartCommand_Fall(0); |
| SetFallYDiff(GetPosition()[1]); |
| return; |
| } |
|
|
| |
| if (m_Swimming.m_bWasSwimming) |
| { |
| StartCommand_Swim(); |
| return; |
| } |
|
|
| StartCommand_Move(); |
| |
| if (GetHumanInventory().GetEntityInHands()) |
| ForceStandUpForHeavyItems(GetHumanInventory().GetEntityInHands()); |
| |
| return; |
| } |
| |
|
|
| |
| |
|
|
| if (ModCommandHandlerInside(pDt, pCurrentCommandID, pCurrentCommandFinished)) |
| { |
| return; |
| } |
| |
|
|
| |
| |
| if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_VEHICLE) |
| { |
| HumanCommandVehicle hcv = GetCommand_Vehicle(); |
| if (hcv.WasGearChange()) |
| { |
| GearChangeActionCallback cb = GearChangeActionCallback.Cast(AddCommandModifier_Action(DayZPlayerConstants.CMD_ACTIONMOD_SHIFTGEAR, GearChangeActionCallback)); |
| cb.SetVehicleCommand(hcv); |
| } |
| |
| return; |
| } |
| |
| |
| |
| HumanCommandMove hcm = GetCommand_Move(); |
| if (hcm && hcm.GetCurrentMovementSpeed() > 2.99 && m_MovementState.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_SPRINT) |
| { |
| m_SprintedTime += pDt; |
| if (m_SprintedTime > m_SprintedTimePerStanceMin) |
| { |
| m_SprintFull = true; |
| m_SprintedTimePerStanceMin = PlayerConstants.FULL_SPRINT_DELAY_DEFAULT; |
| } |
| else |
| m_SprintFull = false; |
| } |
| else |
| { |
| m_SprintedTime = 0.0; |
| m_SprintFull = false; |
| } |
|
|
| |
| |
| if (m_Swimming.HandleSwimming(pCurrentCommandID, hcm, m_MovementState)) |
| { |
| m_JumpClimb.CheckAndFinishJump(); |
| return; |
| } |
| |
| |
| |
| if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_LADDER) |
| { |
| OnLadder(pDt, m_MovementState); |
| return; |
| } |
|
|
| |
| |
| if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_CLIMB) |
| { |
| return; |
| } |
|
|
| |
| |
|
|
| if (IsAlreadyInFallingCommand(pCurrentCommandID)) |
| { |
| if (IsLanded(pCurrentCommandID)) |
| { |
| DayZPlayerType type = GetDayZPlayerType(); |
| NoiseParams npar; |
|
|
| FallDamageData fallDamageData = new FallDamageData(); |
| fallDamageData.m_Height = m_FallYDiff - GetPosition()[1]; |
|
|
| |
| if (fallDamageData.m_Height < 0.5) |
| { |
| fallDamageData.m_LandType = HumanCommandFall.LANDTYPE_NONE; |
| OnLand(pCurrentCommandID, fallDamageData); |
| npar = type.GetNoiseParamsLandLight(); |
| AddNoise(npar); |
| } |
| else if (fallDamageData.m_Height < 3.0) |
| { |
| if (m_MovementState.IsInProne() || m_MovementState.IsInRaisedProne()) |
| fallDamageData.m_LandType = HumanCommandFall.LANDTYPE_NONE; |
| else |
| fallDamageData.m_LandType = HumanCommandFall.LANDTYPE_LIGHT; |
| |
| OnLand(pCurrentCommandID, fallDamageData); |
| npar = type.GetNoiseParamsLandLight(); |
| AddNoise(npar); |
| } |
| else if (fallDamageData.m_Height < 5.0) |
| { |
| fallDamageData.m_LandType = HumanCommandFall.LANDTYPE_MEDIUM; |
| OnLand(pCurrentCommandID, fallDamageData); |
| npar = type.GetNoiseParamsLandHeavy(); |
| AddNoise(npar); |
| } |
| else |
| { |
| fallDamageData.m_LandType = HumanCommandFall.LANDTYPE_HEAVY; |
| OnLand(pCurrentCommandID, fallDamageData); |
| npar = type.GetNoiseParamsLandHeavy(); |
| AddNoise(npar); |
| } |
| |
| if (fallDamageData.m_Height >= DayZPlayerImplementFallDamage.HEALTH_HEIGHT_LOW && GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| OnPlayerRecievedHit(); |
| } |
|
|
| m_FallDamage.HandleFallDamage(fallDamageData); |
| m_JumpClimb.CheckAndFinishJump(fallDamageData.m_LandType); |
| } |
|
|
| |
| if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_FALL) |
| { |
| return; |
| } |
| } |
| else if (PhysicsIsFalling(false)) |
| { |
| |
| StartCommand_Fall(0); |
| SetFallYDiff(GetPosition()[1]); |
| return; |
| } |
|
|
| |
| |
|
|
| #ifndef NO_GUI |
| #ifdef DEVELOPER |
| |
|
|
| if (DiagMenu.GetEngineValue(DayZPlayerConstants.DEBUG_ENABLEJUMP)) |
| { |
| SHumanCommandClimbSettings hcls = GetDayZPlayerType().CommandClimbSettingsW(); |
| |
| if (m_MovementState.m_iMovement != DayZPlayerConstants.MOVEMENTIDX_IDLE) |
| hcls.m_fFwMaxDistance = 3; |
| else |
| hcls.m_fFwMaxDistance = 1.2; |
|
|
| SHumanCommandClimbResult ret; |
|
|
| |
| HumanCommandClimb.DoClimbTest(this, ret, 0x3); |
| } |
|
|
| #endif |
| #endif |
|
|
| |
| if (hic.IsJumpClimb()) |
| { |
| m_JumpClimb.JumpOrClimb(); |
|
|
| if (m_JumpClimb.WasSuccessful()) |
| { |
| return; |
| } |
| } |
|
|
| HumanCommandAdditives ad = GetCommandModifier_Additives(); |
| |
| bool force = false; |
| #ifndef NO_GUI |
| #ifdef DEVELOPER |
| |
| force = DiagMenu.GetEngineValue(DayZPlayerConstants.DEBUG_ENABLETALKING); |
| #endif |
| #endif |
| float amplitude = IsPlayerSpeaking(); |
| |
| if (amplitude > 0.1 || force) |
| { |
| if (ad) |
| ad.SetTalking(true); |
| |
| |
| if (GetGame().IsServer()) |
| { |
| int now = GetGame().GetTime(); |
| if (now >= m_NextVoNNoiseTime) |
| { |
| m_NextVoNNoiseTime = now + 1000; |
| |
| int voiceLevel = GetGame().GetVoiceLevel(this); |
| DayZPlayerType pt = GetDayZPlayerType(); |
| |
| |
| NoiseParams vonpar; |
| switch (voiceLevel) |
| { |
| case VoiceLevelWhisper: |
| vonpar = pt.GetNoiseParamsWhisper(); |
| break; |
| case VoiceLevelTalk: |
| vonpar = pt.GetNoiseParamsTalk(); |
| break; |
| case VoiceLevelShout: |
| vonpar = pt.GetNoiseParamsShout(); |
| break; |
| } |
| AddNoise(vonpar); |
| } |
| } |
| } |
| else |
| { |
| if (ad) |
| ad.SetTalking(false); |
| } |
| |
| |
| |
|
|
| |
|
|
| if (hic) |
| { |
| |
| HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
| m_Throwing.HandleThrowing(hic, hcw, entityInHands, pDt); |
| |
| |
| if (m_MeleeFightLogic.CanFight()) |
| { |
| if (m_MeleeFightLogic.HandleFightLogic(pCurrentCommandID, hic, entityInHands, m_MovementState, m_ContinueFirearmMelee)) |
| { |
| m_ProcessFirearmMeleeHit = isWeapon && (hic.IsMeleeWeaponAttack() || m_ProcessFirearmMeleeHit) || m_ContinueFirearmMelee; |
| return; |
| } |
| } |
| } |
|
|
|
|
| |
| if (ModCommandHandlerAfter(pDt, pCurrentCommandID, pCurrentCommandFinished)) |
| { |
| return; |
| } |
| } |
| |
| void HideClothing(ItemOptics optic, bool state) {} |
|
|
| |
| |
| |
| |
|
|
| float m_TestDamageCounter = -1; |
| float m_DebugDirectionVal = -180; |
| bool m_DebugTypeVal = false; |
|
|
| int m_DebugWeaponChangeStage = 0; |
| string m_DebugWeaponChangeItem; |
| int m_DebugWeaponChangeShowSlot; |
|
|
| |
| void CommandHandlerDebug(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| { |
| if (GetPluginManager()) |
| { |
| PluginDayzPlayerDebug playerDebug = PluginDayzPlayerDebug.Cast(GetPluginManager().GetPluginByType(PluginDayzPlayerDebug)); |
| if (playerDebug) |
| { |
| playerDebug.CommandHandler(); |
|
|
| |
| if (m_DebugWeaponChangeStage == 0) |
| { |
|
|
| |
| int hideSlot; |
|
|
| if (playerDebug.IsWeaponChange(m_DebugWeaponChangeItem, hideSlot, m_DebugWeaponChangeShowSlot)) |
| { |
| |
|
|
| HumanCommandWeapons w = GetCommandModifier_Weapons(); |
| w.StartAction(WeaponActions.HIDE, hideSlot); |
|
|
| m_DebugWeaponChangeStage = 1; |
| } |
| } |
| else if (m_DebugWeaponChangeStage == 1) |
| { |
| |
| HumanCommandWeapons w2 = GetCommandModifier_Weapons(); |
| if (w2 && w2.GetRunningAction() == WeaponActions.HIDE) |
| { |
| if (w2.IsEvent() == WeaponEvents.CHANGE_HIDE) |
| { |
| |
| |
|
|
| |
| PlayerBase player = PlayerBase.Cast(this); |
| EntityAI item_in_hands = player.GetHumanInventory().GetEntityInHands(); |
| if (item_in_hands != NULL && player.CanDropEntity(item_in_hands) && GetGame().GetPlayer().GetHumanInventory().CanRemoveEntityInHands()) |
| { |
| player.PredictiveDropEntity(item_in_hands); |
| } |
|
|
| if (m_DebugWeaponChangeItem != "") |
| { |
| InventoryLocation dst = new InventoryLocation; |
| dst.SetHands(this, NULL); |
| EntityAI item = SpawnEntity(m_DebugWeaponChangeItem, dst,ECE_IN_INVENTORY,RF_DEFAULT); |
| } |
|
|
| |
| w2.StartAction(WeaponActions.SHOW, 3); |
|
|
| m_DebugWeaponChangeStage = 2; |
| } |
| } |
| } |
| else if (m_DebugWeaponChangeStage == 2) |
| { |
| HumanCommandWeapons w3 = GetCommandModifier_Weapons(); |
| if (w3 && w3.IsActionFinished()) |
| { |
| m_DebugWeaponChangeStage = 0; |
| } |
| } |
| } |
| } |
| |
|
|
| |
| if (m_TestDamageCounter >= 0) |
| { |
| if (m_TestDamageCounter > 3) |
| { |
| m_DebugDirectionVal = m_DebugDirectionVal + 90; |
| m_TestDamageCounter = 0; |
|
|
| if (m_DebugDirectionVal > 90) |
| { |
| m_DebugDirectionVal = -180; |
| m_DebugTypeVal = !m_DebugTypeVal; |
| } |
|
|
| if (m_DebugTypeVal) |
| { |
| AddCommandModifier_Damage(0, m_DebugDirectionVal); |
| } |
| else |
| { |
| StartCommand_Damage(0, m_DebugDirectionVal); |
| } |
| |
| |
| |
| |
| } |
|
|
| m_TestDamageCounter += pDt; |
| } |
|
|
|
|
| #ifndef NO_GUI |
| #ifdef DEVELOPER |
|
|
| |
| { |
| HumanCommandAdditives ad = GetCommandModifier_Additives(); |
|
|
| |
| float v = DiagMenu.GetEngineRangeValue(DayZPlayerConstants.DEBUG_SHOWINJURY); |
| if (v > 0) |
| { |
| ad.SetInjured(v, true); |
| } |
|
|
| |
| v = DiagMenu.GetEngineRangeValue(DayZPlayerConstants.DEBUG_SHOWEXHAUSTION); |
| if (v > 0) |
| { |
| ad.SetExhaustion(v, true); |
| } |
| } |
| #endif |
| #endif |
|
|
| } |
|
|
|
|
|
|
| |
| |
| |
| |
| override int CameraHandler(int pCameraMode) |
| { |
| |
| if (!m_LiftWeapon_player) |
| { |
| ItemOptics optics = null; |
| EntityAI entityInHands = GetHumanInventory().GetEntityInHands(); |
| Weapon weapon = Weapon.Cast(entityInHands); |
| if (weapon) |
| optics = weapon.GetAttachedOptics(); |
| else if (entityInHands) |
| Class.CastTo(optics,entityInHands); |
| |
| if (m_CameraOptics && optics) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_OPTICS; |
| } |
| else if (m_CameraIronsight && weapon) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_IRONSIGHTS; |
| } |
| } |
| |
| |
| |
| |
| HumanInputController hic = GetInputController(); |
| if (m_Camera3rdPerson && m_IsWeapon && m_IsRaised && hic && hic.WeaponADS()) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_1ST; |
| } |
| |
| |
| if ( GetCurrentCommandID() == DayZPlayerConstants.COMMANDID_UNCONSCIOUS ) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_1ST_UNCONSCIOUS; |
| } |
| |
| HumanCommandVehicle vehicleCommand = GetCommand_Vehicle(); |
| |
| if (!m_Camera3rdPerson) |
| { |
| if (vehicleCommand) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_1ST_VEHICLE; |
| } |
| |
| return DayZPlayerCameras.DAYZCAMERA_1ST; |
| } |
| else |
| { |
| if (vehicleCommand) |
| { |
| Transport transport = vehicleCommand.GetTransport(); |
| if (transport && GetParent()) |
| { |
| return transport.Get3rdPersonCameraType(); |
| } |
| } |
| |
| |
| GetMovementState(m_MovementState); |
| |
| |
| |
| |
|
|
| |
|
|
| |
|
|
| if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_CLIMB) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_3RD_CLIMB; |
| } |
|
|
| if (m_JumpClimb.m_bIsJumpInProgress) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_3RD_JUMP; |
| } |
| |
| int targetStanceIndex = m_MovementState.m_iStanceIdx; |
| |
| |
| HumanCommandMove commandMove = GetCommand_Move(); |
| if (commandMove && commandMove.IsChangingStance() && m_MovementState.IsRaised()) |
| { |
| targetStanceIndex = m_MovementState.m_iStanceIdx - DayZPlayerConstants.STANCEIDX_RAISED; |
| } |
| |
| |
| |
| if (targetStanceIndex == DayZPlayerConstants.STANCEIDX_CROUCH) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_3RD_CRO; |
| } |
| else if (targetStanceIndex == DayZPlayerConstants.STANCEIDX_RAISEDCROUCH) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_3RD_CRO_RAISED; |
| } |
| else if (targetStanceIndex == DayZPlayerConstants.STANCEIDX_PRONE) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_3RD_PRO; |
| } |
| else if (targetStanceIndex == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_3RD_PRO_RAISED; |
| } |
|
|
| if (targetStanceIndex == DayZPlayerConstants.STANCEIDX_RAISEDERECT) |
| { |
| if (m_IsWeapon) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_3RD_ERC_RAISED; |
| } |
| else |
| { |
| return DayZPlayerCameras.DAYZCAMERA_3RD_ERC_RAISED_MELEE; |
| } |
| } |
| else if (targetStanceIndex == DayZPlayerConstants.MOVEMENTIDX_SPRINT) |
| { |
| return DayZPlayerCameras.DAYZCAMERA_3RD_ERC_SPR; |
| } |
|
|
| |
| return DayZPlayerCameras.DAYZCAMERA_3RD_ERC; |
| } |
| |
| return DayZPlayerCameras.DAYZCAMERA_1ST; |
| } |
| |
| |
| void OnMovementChanged() |
| { |
| switch (m_MovementState.m_LocalMovement) |
| { |
| case DayZPlayerConstants.MOVEMENTIDX_CROUCH_RUN: |
| { |
| |
| break; |
| } |
| case DayZPlayerConstants.MOVEMENTIDX_SPRINT: |
| { |
| OnSprintEnd(); |
| break; |
| } |
| case DayZPlayerConstants.MOVEMENTIDX_RUN: |
| { |
| |
| break; |
| } |
| case DayZPlayerConstants.MOVEMENTIDX_WALK: |
| { |
| |
| break; |
| } |
| case DayZPlayerConstants.MOVEMENTIDX_IDLE: |
| { |
| |
| break; |
| } |
| case DayZPlayerConstants.MOVEMENTIDX_SLIDE: |
| { |
| |
| break; |
| } |
| } |
| |
| switch (m_MovementState.m_iMovement) |
| { |
| case DayZPlayerConstants.MOVEMENTIDX_CROUCH_RUN: |
| { |
| |
| break; |
| } |
| case DayZPlayerConstants.MOVEMENTIDX_SPRINT: |
| { |
| OnSprintStart(); |
| break; |
| } |
| case DayZPlayerConstants.MOVEMENTIDX_RUN: |
| { |
| |
| break; |
| } |
| case DayZPlayerConstants.MOVEMENTIDX_WALK: |
| { |
| |
| break; |
| } |
| case DayZPlayerConstants.MOVEMENTIDX_IDLE: |
| { |
| |
| break; |
| } |
| case DayZPlayerConstants.MOVEMENTIDX_SLIDE: |
| { |
| |
| break; |
| } |
| } |
| } |
| |
| void OnSprintStart() |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| GetUApi().GetInputByID(UALeanLeft).Lock(); |
| GetUApi().GetInputByID(UALeanRight).Lock(); |
| } |
| } |
| |
| void OnSprintEnd() |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
| { |
| GetUApi().GetInputByID(UALeanLeft).Unlock(); |
| GetUApi().GetInputByID(UALeanRight).Unlock(); |
| } |
| } |
| |
| |
| |
| |
|
|
| void OnInputUserDataReceived(ParamsReadContext ctx) |
| { |
| int userDataTypeParam = 0; |
| if (!ctx.Read(userDataTypeParam)) |
| { |
| Error("DayZPlayerImplement: cannot read input type"); |
| return; |
| } |
|
|
| OnInputUserDataProcess(userDataTypeParam, ctx); |
| } |
|
|
| bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx) |
| { |
| m_MeleeCombat.SetTargetObject(null); |
| m_MeleeCombat.SetHitPos(vector.Zero); |
| m_MeleeCombat.SetHitZoneIdx(-1); |
| m_MeleeCombat.SetFinisherType(-1); |
|
|
| if (userDataType == INPUT_UDT_MELEE_TARGET) |
| { |
| EntityAI target = null; |
| if (ctx.Read(target)) |
| { |
| m_MeleeCombat.SetTargetObject(target); |
| } |
|
|
| vector hitPos = vector.Zero; |
| if (ctx.Read(hitPos)) |
| { |
| m_MeleeCombat.SetHitPos(hitPos); |
| } |
|
|
| int hitZoneIdx = -1; |
| if (ctx.Read(hitZoneIdx)) |
| { |
| m_MeleeCombat.SetHitZoneIdx(hitZoneIdx); |
| } |
|
|
| int finisherType = -1; |
| if (ctx.Read(finisherType)) |
| { |
| m_MeleeCombat.SetFinisherType(finisherType); |
| } |
| |
| return true; |
| } |
|
|
| return false; |
| } |
|
|
| |
| |
| |
| |
| void OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx) |
| { |
| switch (pJunctureID) |
| { |
| case DayZPlayerSyncJunctures.SJ_DEATH: |
| if (m_DeathAnimType == -2) |
| DayZPlayerSyncJunctures.ReadDeathParams(pCtx, m_DeathAnimType, m_DeathHitDir); |
| break; |
| |
| case DayZPlayerSyncJunctures.SJ_DAMAGE_HIT: |
| SyncHitInfo data = new SyncHitInfo; |
| if (DayZPlayerSyncJunctures.ReadDamageHitParamsEx(pCtx, data) && data != null) |
| { |
| m_SyncedHitDataArray.Insert(data); |
| } |
| break; |
| } |
| } |
|
|
| AnimBootsType GetBootsType() |
| { |
| EntityAI boots = GetInventory().FindAttachment(InventorySlots.FEET); |
| if (boots) |
| { |
| switch (boots.GetAttachmentSoundType()) |
| { |
| case "Sneakers": |
| return AnimBootsType.Sneakers; |
| case "Boots": |
| return AnimBootsType.Boots; |
| } |
| } |
|
|
| return AnimBootsType.None; |
| } |
| |
| |
| AnimUpperBodyType GetBodyAttachmentType() |
| { |
| EntityAI attachment = GetInventory().FindAttachment(InventorySlots.BODY); |
| if (attachment) |
| { |
| switch (attachment.GetAttachmentSoundType()) |
| { |
| case "NylonJacket": |
| return AnimUpperBodyType.NylonJacket; |
| case "TShirt": |
| return AnimUpperBodyType.TShirt; |
| case "WoolShirt": |
| return AnimUpperBodyType.WoolShirt; |
| case "HeavyJacket": |
| return AnimUpperBodyType.HeavyJacket; |
| case "LeatherJacket": |
| return AnimUpperBodyType.LeatherJacket; |
| case "Coat": |
| return AnimUpperBodyType.Coat; |
| case "ChemlonDress": |
| return AnimUpperBodyType.ChemlonDress; |
| case "Ghillie": |
| return AnimUpperBodyType.Ghillie; |
| case "Chainmail": |
| return AnimUpperBodyType.Chainmail; |
| } |
| } |
| |
| return AnimUpperBodyType.None; |
| } |
| |
| AnimBackType GetBackAttachmentType() |
| { |
| EntityAI back = GetInventory().FindAttachment(InventorySlots.BACK); |
| if (back) |
| { |
| switch (back.GetAttachmentSoundType()) |
| { |
| case "Small": |
| return AnimBackType.Small; |
| case "Military": |
| return AnimBackType.Military; |
| case "Outdoor": |
| return AnimBackType.Outdoor; |
| case "Ghillie": |
| return AnimBackType.Ghillie; |
| } |
| } |
| |
| return AnimBackType.None; |
| } |
| |
| |
| AnimRangedWeaponType GetShoulderAttachmentType() |
| { |
| EntityAI shoulderAttachment = GetInventory().FindAttachment(InventorySlots.SHOULDER); |
| EntityAI meleeAttachment = GetInventory().FindAttachment(InventorySlots.MELEE); |
| |
| AnimRangedWeaponType shoulderAttType = AnimRangedWeaponType.None; |
| AnimRangedWeaponType meleeAttType = AnimRangedWeaponType.None; |
| |
| if (shoulderAttachment) |
| { |
| switch (shoulderAttachment.GetAttachmentSoundType()) |
| { |
| case "Shotgun": |
| { |
| shoulderAttType = AnimRangedWeaponType.Shotgun; |
| break; |
| } |
| case "Rifle": |
| { |
| shoulderAttType = AnimRangedWeaponType.Rifle; |
| break; |
| } |
| } |
| } |
| if (meleeAttachment) |
| { |
| switch (meleeAttachment.GetAttachmentSoundType()) |
| { |
| case "Shotgun": |
| { |
| meleeAttType = AnimRangedWeaponType.Shotgun; |
| break; |
| } |
| case "Rifle": |
| { |
| meleeAttType = AnimRangedWeaponType.Rifle; |
| break; |
| } |
| } |
| } |
| |
| if (shoulderAttType == AnimRangedWeaponType.Shotgun || meleeAttType == AnimRangedWeaponType.Shotgun) |
| return AnimRangedWeaponType.Shotgun; |
| |
| if (shoulderAttType == AnimRangedWeaponType.Rifle || meleeAttType == AnimRangedWeaponType.Rifle) |
| return AnimRangedWeaponType.Rifle; |
|
|
| return AnimRangedWeaponType.None; |
| } |
| |
| string GetSurfaceType(SurfaceAnimationBone limbType) |
| { |
| string surfaceType; |
| int liquidType; |
|
|
| g_Game.SurfaceUnderObjectByBone(this, limbType, surfaceType, liquidType); |
| |
| return surfaceType; |
| } |
|
|
| |
| |
| |
| |
|
|
| AbstractWave PlaySound(SoundObject so, SoundObjectBuilder sob) |
| { |
| if (so == null) |
| return null; |
|
|
| so.SetPosition(GetPosition()); |
| AbstractWave wave = GetGame().GetSoundScene().Play3D(so, sob); |
| return wave; |
| } |
|
|
| void AddNoise(NoiseParams noisePar, float noiseMultiplier = 1.0) |
| { |
| if (noisePar != null) |
| GetGame().GetNoiseSystem().AddNoise(this, noisePar, noiseMultiplier); |
| } |
|
|
| |
| |
| |
| |
|
|
| void OnStepEvent(string pEventType, string pUserString, int pUserInt) |
| { |
| DayZPlayerType type = GetDayZPlayerType(); |
| ref HumanMovementState state = new HumanMovementState(); |
| GetMovementState(state); |
| |
| #ifndef SERVER |
| DayZPlayerTypeStepSoundLookupTable table = type.GetStepSoundLookupTable(); |
| SoundObjectBuilder soundBuilder = NULL; |
| if (pUserInt < 100) |
| { |
| string surface; |
| if (pUserInt % 2 == 1) |
| { |
| surface = GetSurfaceType(SurfaceAnimationBone.LeftBackLimb); |
| if (surface.Length() == 0) |
| surface = GetSurfaceType(SurfaceAnimationBone.RightBackLimb); |
| } |
| else |
| { |
| surface = GetSurfaceType(SurfaceAnimationBone.RightBackLimb); |
| if (surface.Length() == 0) |
| surface = GetSurfaceType(SurfaceAnimationBone.LeftBackLimb); |
| } |
| |
| if (surface.Length() != 0) |
| m_LastSurfaceUnderHash = surface.Hash(); |
| |
| soundBuilder = table.GetSoundBuilder(pUserInt, state.m_iMovement, m_LastSurfaceUnderHash, GetBootsType()); |
| } |
| else |
| { |
| string surface2 = GetSurfaceType(); |
| if (surface2.Length() != 0) |
| m_LastSurfaceUnderHash = surface2.Hash(); |
| |
| soundBuilder = table.GetSoundBuilder(pUserInt, state.m_iMovement, m_LastSurfaceUnderHash, GetBootsType()); |
| } |
|
|
| if (soundBuilder != NULL && GetGame().GetPlayer()) |
| { |
| vector orientation = Vector(0, 0, 0); |
| vector edgeLength = Vector(1.5, 3.0, 1.5); |
| array<Object> excludedObjects = new array<Object>; |
| array<Object> collidedObjects = new array<Object>; |
| |
| if (GetGame().IsBoxColliding(GetPosition(), orientation, edgeLength, excludedObjects, collidedObjects)) |
| { |
| for (int i = 0; i < collidedObjects.Count(); ++i) |
| { |
| string objectClass = collidedObjects.Get(i).GetType(); |
| |
| if (objectClass.Contains("BushSoft") || objectClass.Contains("BushHard")) |
| { |
| for (int j = 0; j < type.GetVegetationSounds().Count(); ++j) |
| { |
| VegetationSound vegetationSound = type.GetVegetationSounds().Get(j); |
| |
| if (vegetationSound.GetAnimEventIds().Find(pUserInt) >= 0) |
| { |
| SoundObjectBuilder vegSoundObjectBuilder = vegetationSound.GetSoundObjectBuilder(); |
| SoundObject vegSoundObject = vegetationSound.GetSoundObjectBuilder().BuildSoundObject(); |
| |
| if (vegSoundObject != NULL) |
| { |
| AttenuateSoundIfNecessary(vegSoundObject); |
| PlaySound(vegSoundObject, vegSoundObjectBuilder); |
| } |
| |
| break; |
| } |
| } |
| |
| break; |
| } |
| } |
| } |
| |
| SoundObject soundObject = soundBuilder.BuildSoundObject(); |
| if (soundObject != NULL) |
| { |
| AttenuateSoundIfNecessary(soundObject); |
| PlaySound(soundObject, soundBuilder); |
| } |
| } |
| #endif |
| |
| if (GetGame().IsServer()) |
| { |
| m_StepCounter++; |
|
|
| float noiseMultiplier = 0; |
| |
| NoiseParams noiseParams; |
| if (state.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_ERECT || state.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDERECT) |
| noiseParams = type.GetNoiseParamsStand(); |
| else if (state.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_CROUCH || state.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDCROUCH) |
| noiseParams = type.GetNoiseParamsCrouch(); |
| else if (state.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_PRONE || state.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
| noiseParams = type.GetNoiseParamsProne(); |
| else |
| { |
| Debug.Log(string.Format("Wrong stance, id: %1 using backup with stand stance (id: 0)", state.m_iStanceIdx)); |
| noiseParams = type.GetNoiseParamsStand(); |
| } |
| |
| noiseMultiplier = NoiseAIEvaluate.GetNoiseMultiplier(this); |
| |
| AddNoise(noiseParams, noiseMultiplier); |
| |
| if ((m_StepCounter % PlayerConstants.CHECK_EVERY_N_STEP) == 0) |
| { |
| ProcessFeetDamageServer(pUserInt); |
| } |
| } |
| } |
|
|
| void OnSoundEvent(string pEventType, string pUserString, int pUserInt) |
| { |
| if (pEventType == "Sound") |
| { |
| ProcessSoundEvent(pEventType, pUserString, pUserInt); |
| } |
| else if (pEventType == "SoundWeapon") |
| { |
| ProcessWeaponEvent(pEventType, pUserString, pUserInt); |
| } |
| else if (pEventType == "SoundAttachment") |
| { |
| ProcessAttachmentEvent(pEventType, pUserString, pUserInt); |
| } |
| else if (pEventType == "SoundVoice") |
| { |
| if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT || GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_REMOTE) |
| { |
| int event_id = m_PlayerSoundEventHandler.ConvertAnimIDtoEventID(pUserInt); |
| if (event_id > 0) |
| { |
| PlaySoundEvent(event_id); |
| return; |
| } |
| } |
| ProcessVoiceEvent(pEventType, pUserString, pUserInt); |
| } |
| else |
| { |
| Debug.Log("OnSoundEvent: Unknown sound event \"" + pEventType + "\""); |
| } |
| } |
|
|
| void OnParticleEvent(string pEventType, string pUserString, int pUserInt) |
| { |
| |
| } |
|
|
| |
| void ProcessWeaponEvent(string pEventType, string pUserString, int pUserInt) |
| { |
| DayZPlayerType type = GetDayZPlayerType(); |
| AnimSoundEvent soundEvent = null; |
|
|
| float quantity = 0; |
| |
| EntityAI entityInHands = GetHumanInventory().GetEntityInHands(); |
| if (entityInHands && entityInHands.IsInherited(ItemBase)) |
| { |
| ItemBase item; |
| Class.CastTo(item, entityInHands); |
| if (item.HasQuantity()) |
| quantity = (float)item.GetQuantity() / (item.GetQuantityMax() - item.GetQuantityMin()); |
| InventoryItemType invItemType = item.GetInventoryItemType(); |
| soundEvent = invItemType.GetSoundEvent(pUserInt); |
| } |
|
|
| if (soundEvent == null) |
| { |
| quantity = 0; |
| soundEvent = type.GetSoundWeaponEvent(pUserInt); |
| } |
|
|
| if (soundEvent != null) |
| { |
| if (!GetGame().IsDedicatedServer()) |
| { |
| SoundObjectBuilder builder = soundEvent.GetSoundBuilderEx(m_ActionSoundCategoryHash); |
| if (builder) |
| { |
| builder.AddVariable("quantity", quantity); |
| builder.AddVariable("interior", IsSoundInsideBuilding()); |
| |
| SoundObject soundObject = builder.BuildSoundObject(); |
| if (soundObject != NULL) |
| { |
| AttenuateSoundIfNecessary(soundObject); |
| PlaySound(soundObject, builder); |
| } |
| } |
| else |
| { |
| |
| } |
| } |
| |
| if (GetGame().IsServer()) |
| { |
| AddNoise(soundEvent.m_NoiseParams); |
| } |
| } |
| } |
|
|
| void ProcessAttachmentEvent(string pEventType, string pUserString, int pUserInt) |
| { |
| DayZPlayerType type = GetDayZPlayerType(); |
| DayZPlayerTypeAttachmentSoundLookupTable table = type.GetAttachmentSoundLookupTable(); |
| |
| array<string> attachments = new array<string>(); |
| pUserString.Split(",", attachments); |
| for (int i = 0; i < attachments.Count(); i++) |
| { |
| int attachmentHash = -1; |
| if (attachments[i] == "shoulder") |
| attachmentHash = GetShoulderAttachmentType(); |
| else if (attachments[i] == "body") |
| attachmentHash = GetBodyAttachmentType(); |
| else if (attachments[i] == "back") |
| attachmentHash = GetBackAttachmentType(); |
| |
| SoundObjectBuilder soundBuilder = table.GetSoundBuilder(pUserInt, attachments[i], attachmentHash); |
| |
| if (soundBuilder != NULL) |
| { |
| SoundObject soundObject = soundBuilder.BuildSoundObject(); |
| if (soundObject != NULL) |
| { |
| AttenuateSoundIfNecessary(soundObject); |
| PlaySound(soundObject, soundBuilder); |
| } |
| } |
| } |
| } |
|
|
| void SetVariablesLadderSoundObjectBuilder(SoundObjectBuilder soundObjectBuilder) |
| { |
| if (m_ClimbingLadderType == "wood") |
| { |
| soundObjectBuilder.AddVariable("laddertype", 1); |
| } |
| else |
| { |
| soundObjectBuilder.AddVariable("laddertype", 0); |
| } |
| |
| AnimBootsType pBoots = GetBootsType(); |
| |
| if (pBoots == AnimBootsType.None) |
| { |
| soundObjectBuilder.AddVariable("bare", 1); |
| soundObjectBuilder.AddVariable("sneakers", 0); |
| soundObjectBuilder.AddVariable("boots", 0); |
| } |
| else if (pBoots == AnimBootsType.Sneakers) |
| { |
| soundObjectBuilder.AddVariable("bare", 0); |
| soundObjectBuilder.AddVariable("sneakers", 1); |
| soundObjectBuilder.AddVariable("boots", 0); |
| } |
| else if (pBoots == AnimBootsType.Boots) |
| { |
| soundObjectBuilder.AddVariable("bare", 0); |
| soundObjectBuilder.AddVariable("sneakers", 0); |
| soundObjectBuilder.AddVariable("boots", 1); |
| } |
| } |
|
|
| void ProcessSoundEvent(string pEventType, string pUserString, int pUserInt) |
| { |
| DayZPlayerType type = GetDayZPlayerType(); |
| DayZPlayerTypeAnimTable table = type.GetSoundTable(); |
| AnimSoundEvent soundEvent; |
| if (table) |
| { |
| soundEvent = table.GetSoundEvent(pUserInt); |
| } |
| |
| if (soundEvent != NULL) |
| { |
| if (!GetGame().IsDedicatedServer()) |
| { |
| SoundObjectBuilder objectBuilder = soundEvent.GetSoundBuilder(); |
| if (GetCommand_Ladder()) |
| { |
| SetVariablesLadderSoundObjectBuilder(objectBuilder); |
| } |
| objectBuilder.AddEnvSoundVariables(GetPosition()); |
|
|
| SoundObject soundObject = objectBuilder.BuildSoundObject(); |
| if (soundObject != NULL) |
| { |
| AttenuateSoundIfNecessary(soundObject); |
| PlaySound(soundObject, objectBuilder); |
| } |
| } |
| |
| if (GetGame().IsServer()) |
| { |
| if (soundEvent.m_NoiseParams != NULL) |
| GetGame().GetNoiseSystem().AddNoise(this, soundEvent.m_NoiseParams); |
| } |
| } |
| } |
| |
| |
|
|
| AbstractWave ProcessVoiceEvent(string pEventType, string pUserString, int pUserInt) |
| { |
| #ifdef SERVER |
| return null; |
| #endif |
| DayZPlayerType type = GetDayZPlayerType(); |
| DayZPlayerTypeVoiceSoundLookupTable table = type.GetVoiceSoundLookupTable(); |
| if (!table) |
| return null; |
| AbstractWave wave; |
| EntityAI mask = GetInventory().FindAttachment(InventorySlots.MASK); |
| EntityAI head_gear = GetInventory().FindAttachment(InventorySlots.HEADGEAR); |
| |
| string category; |
| if (mask || head_gear) |
| { |
| string category_mask; |
| string category_headgear; |
| |
| int priority_mask; |
| int priority_headgear; |
| |
| if (mask) |
| { |
| category_mask = mask.ConfigGetString("soundVoiceType"); |
| priority_mask = mask.ConfigGetInt("soundVoicePriority"); |
| } |
| if (head_gear) |
| { |
| category_headgear = head_gear.ConfigGetString("soundVoiceType"); |
| priority_headgear = head_gear.ConfigGetInt("soundVoicePriority"); |
| } |
| |
| if (priority_headgear >= priority_mask && category_headgear != "") |
| { |
| category = category_headgear; |
| } |
| else |
| { |
| category = category_mask; |
| } |
| } |
|
|
| if (category == "") |
| { |
| category = "none"; |
| } |
| |
| SoundObjectBuilder soundBuilder = table.GetSoundBuilder(pUserInt, category.Hash()); |
| |
| if (soundBuilder) |
| { |
| PlayerBase player = PlayerBase.Cast(this); |
| |
| int maleVoiceType = 0; |
| int femaleVoiceType = 0; |
| if (player.IsMale()) |
| { |
| maleVoiceType = player.GetVoiceType(); |
| } |
| else |
| { |
| femaleVoiceType = player.GetVoiceType(); |
| } |
|
|
| soundBuilder.AddVariable("male", maleVoiceType); |
| soundBuilder.AddVariable("female", femaleVoiceType); |
| |
| |
| SoundObject soundObject = soundBuilder.BuildSoundObject(); |
| if (soundObject != NULL) |
| { |
| AttenuateSoundIfNecessary(soundObject); |
| wave = PlaySound(soundObject, soundBuilder); |
| } |
|
|
| } |
| |
| return wave; |
| } |
| |
| void ProcessFeetDamageServer(int pUserInt); |
| |
|
|
| |
| |
| |
| |
|
|
| bool CheckForTakeItem(EntityAI item) |
| { |
| bool restrained = IsRestrained(); |
| bool unconscious = IsUnconscious(); |
|
|
| ItemBase ib = ItemBase.Cast(item); |
| if (ib && (PlayerBase.DEBUG_INVENTORY_ACCESS || !IsAlive() || restrained || unconscious || ib.CanBeMovedOverride())) |
| return true; |
| return false; |
| } |
| |
| bool CheckForDropItem(EntityAI item) |
| { |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| return CheckForTakeItem(item); |
| } |
| |
| |
| |
| |
| |
| bool CheckForRespawn(EntityAI item) |
| { |
| PlayerBase player = PlayerBase.Cast(this); |
| if (!player) |
| return true; |
| |
| if (!IsAlive() || player.IsUnconscious()) |
| return true; |
| return false; |
| } |
|
|
| #ifdef DEVELOPER |
|
|
| |
| override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
| { |
| super.OnRPC(sender, rpc_type, ctx); |
|
|
| if (rpc_type == ERPCs.RPC_DAYZPLAYER_DEBUGSERVERWALK) |
| { |
| Print("ERPCs.RPC_DAYZPLAYER_DEBUGSERVERWALK"); |
|
|
| Param1<bool> rp = new Param1<bool>(false); |
| ctx.Read(rp); |
|
|
| GetInputController().OverrideMovementSpeed(rp.param1, 1); |
| GetInputController().OverrideAimChangeX(rp.param1, 0.01); |
|
|
| } |
| } |
|
|
| #endif |
|
|
| bool IsLanded(int pCurrentCommandID) |
| { |
| if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_FALL) |
| { |
| HumanCommandFall fall = GetCommand_Fall(); |
|
|
| if (fall) |
| { |
| return fall.PhysicsLanded(); |
| } |
| } |
| |
| return false; |
| } |
|
|
| bool OnLand(int pCurrentCommandID, FallDamageData fallDamageData) |
| { |
| if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_FALL) |
| { |
| HumanCommandFall fall = GetCommand_Fall(); |
|
|
| if (fall) |
| { |
| fall.Land(fallDamageData.m_LandType); |
| return true; |
| } |
| } |
|
|
| return false; |
| } |
|
|
| bool IsAlreadyInFallingCommand(int pCurrentCommandID) |
| { |
| return pCurrentCommandID == DayZPlayerConstants.COMMANDID_FALL; |
| } |
| |
| |
| void OverrideSlidePoseAngle(float value) |
| { |
| if (!m_MoveSettings) |
| m_MoveSettings = GetDayZPlayerType().CommandMoveSettingsW(); |
| if (m_MoveSettings.m_fSlidingPoseAngle != value) |
| { |
| m_MoveSettings.m_fSlidingPoseAngle = value; |
| StartCommand_Move(); |
| } |
| } |
| |
| float GetSlidePoseAngle() |
| { |
| return GetDayZPlayerType().CommandMoveSettingsW().m_fSlidingPoseAngle; |
| } |
| |
| void CheckAnimationOverrides() |
| { |
| } |
| |
| bool IsPlayerSelected() |
| { |
| return m_PlayerSelected; |
| } |
| |
| bool IsRestrained(); |
| |
| |
| bool IsInFBEmoteState(); |
| |
| void SetSuicide(bool state) |
| { |
| m_Suicide = state; |
| } |
| |
| bool CommitedSuicide() |
| { |
| return m_Suicide; |
| } |
| |
| |
| void OnLadder(float delta_time, HumanMovementState pState); |
| |
| |
| |
| |
| |
| |
| override protected void EOnContact(IEntity other, Contact extra) |
| { |
| if (!IsAlive()) |
| return; |
| |
| if (GetParent() == other) |
| return; |
|
|
| Transport transport = Transport.Cast(other); |
| if (transport) |
| { |
| if (GetGame().IsServer()) |
| { |
| RegisterTransportHit(transport); |
| } |
| } |
| } |
| |
| protected void AttenuateSoundIfNecessary(SoundObject soundObject) |
| { |
| if (GetGame().GetPlayer() != NULL && (IsSoundInsideBuilding() != GetGame().GetPlayer().IsSoundInsideBuilding() || IsCameraInsideVehicle() != GetGame().GetPlayer().IsCameraInsideVehicle())) |
| { |
| soundObject.SetKind(WaveKind.WAVEATTALWAYS); |
| } |
| else |
| { |
| soundObject.SetKind(WaveKind.WAVEEFFECTEX); |
| } |
| } |
| |
| void CheckLiftWeapon(); |
| void ProcessLiftWeapon(); |
| |
| void SetHandheldOpticsInUse(bool state) |
| { |
| m_HandheldOpticsInUse = state; |
| } |
| |
| bool IsHandheldOpticsInUse() |
| { |
| return m_HandheldOpticsInUse; |
| } |
| |
| bool IsLiftWeapon(); |
| bool IsRaised() |
| { |
| return m_IsRaised; |
| } |
|
|
| bool IsFighting(); |
| |
| |
| |
| bool CanPickupHeavyItem(notnull EntityAI item) |
| { |
| return !item.IsHeavyBehaviour() || (item.IsHeavyBehaviour() && DayZPlayerUtils.PlayerCanChangeStance(this, DayZPlayerConstants.STANCEIDX_ERECT)); |
| } |
| |
| bool CanPickupHeavyItemSwap(notnull EntityAI item1, notnull EntityAI item2) |
| { |
| return CanPickupHeavyItem(item1) && CanPickupHeavyItem(item2); |
| } |
|
|
| #ifdef DIAG_DEVELOPER |
| Weapon_Base SpawnWeaponInHands(string type) |
| { |
| return Weapon_Base.Cast(GetHumanInventory().CreateInHands(type)); |
| } |
| #endif |
| |
| |
| |
| |
| |
| protected bool m_CameraEyeZoom; |
| ref Timer m_ADSAutomationTimer; |
| protected bool m_ADSTimerLaunched; |
| protected bool m_ProcessWeaponRaiseCompleted; |
| protected bool m_IsFireWeaponRaised; |
| void SetReturnToOptics(bool state); |
| void RunADSTimer(); |
| void StopADSTimer(); |
| } |
|
|