| class AdvancedCommunication extends EntityAI |
| { |
| static ref map<typename, ref TInputActionMap> m_AdvComTypeActionsMap = new map<typename, ref TInputActionMap>; |
| TInputActionMap m_InputActionMap; |
| bool m_ActionsInitialize; |
| |
| void AdvancedCommunication() |
| { |
| if (!GetGame().IsDedicatedServer()) |
| { |
| if(GetGame().GetPlayer()) |
| { |
| m_ActionsInitialize = false; |
| } |
| } |
| } |
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| void TurnOnTransmitter() |
| { |
| GetCompEM().SwitchOn(); |
| } |
| |
| void TurnOffTransmitter() |
| { |
| GetCompEM().SwitchOff(); |
| } |
| |
| void InitializeActions() |
| { |
| m_InputActionMap = m_AdvComTypeActionsMap.Get( this.Type() ); |
| if(!m_InputActionMap) |
| { |
| TInputActionMap iam = new TInputActionMap; |
| m_InputActionMap = iam; |
| SetActions(); |
| m_AdvComTypeActionsMap.Insert(this.Type(), m_InputActionMap); |
| } |
| } |
| |
| override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions) |
| { |
| if(!m_ActionsInitialize) |
| { |
| m_ActionsInitialize = true; |
| InitializeActions(); |
| } |
| |
| actions = m_InputActionMap.Get(action_input_type); |
| } |
| |
| void SetActions() |
| { |
| AddAction(ActionTurnOnTransmitterOnGround); |
| AddAction(ActionTurnOffTransmitterOnGround); |
| AddAction(ActionDetachPowerSourceFromPanel); |
| } |
| |
| void AddAction(typename actionName) |
| { |
| ActionBase action = ActionManagerBase.GetAction(actionName); |
|
|
| if (!action) |
| { |
| Debug.LogError("Action " + actionName + " dosn't exist!"); |
| return; |
| } |
| |
| typename ai = action.GetInputType(); |
| if (!ai) |
| { |
| m_ActionsInitialize = false; |
| return; |
| } |
| |
| array<ActionBase_Basic> action_array = m_InputActionMap.Get( ai ); |
| |
| if (!action_array) |
| { |
| action_array = new array<ActionBase_Basic>; |
| m_InputActionMap.Insert(ai, action_array); |
| } |
| |
| if ( LogManager.IsActionLogEnable() ) |
| { |
| Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action" ); |
| } |
| action_array.Insert(action); |
| } |
| |
| void RemoveAction(typename actionName) |
| { |
| PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); |
| ActionBase action = player.GetActionManager().GetAction(actionName); |
| typename ai = action.GetInputType(); |
| array<ActionBase_Basic> action_array = m_InputActionMap.Get( ai ); |
| |
| if (action_array) |
| { |
| action_array.RemoveItem(action); |
| } |
| } |
| } |
|
|
| class PASReceiver extends AdvancedCommunication |
| { |
| override bool IsInventoryVisible() |
| { |
| return false; |
| } |
| }; |
|
|
| class PASBroadcaster extends AdvancedCommunication |
| { |
| proto native void SwitchOn(bool onOff); |
| proto native bool IsOn(); |
| }; |
|
|
| class StaticTransmitter extends AdvancedCommunication |
| { |
| proto native void SwitchOn(bool onOff); |
| proto native bool IsOn(); |
| proto native void SetNextChannel(); |
| proto native void SetPrevChannel(); |
| proto native float GetTunedFrequency(); |
| proto native void EnableBroadcast(bool state); |
| proto native void EnableReceive(bool state); |
| proto native bool IsBroadcasting(); |
| proto native bool IsReceiving(); |
| proto native int GetTunedFrequencyIndex(); |
| proto native void SetFrequencyByIndex(int index); |
| }; |