| class DisplayElementTendency extends DisplayElementBase |
| { |
| protected int TENDENCY_MASK = 7; |
| protected int SERIOUSNESS_BIT_MASK = 7; |
| protected int SERIOUSNESS_BIT_OFFSET = 3; |
| |
| void DisplayElementTendency(PlayerBase player) |
| { |
| NUM_OF_BITS = 6; |
| } |
| |
| void SetSeriousnessLevel( DSLevels level ) |
| { |
| m_Value = (~(SERIOUSNESS_BIT_MASK << SERIOUSNESS_BIT_OFFSET)) & m_Value; |
| m_Value = (level << SERIOUSNESS_BIT_OFFSET) | m_Value; |
| } |
| |
| override void UpdateHUD() |
| { |
| super.UpdateHUD(); |
| int seriousness = m_Value >> SERIOUSNESS_BIT_OFFSET; |
| int tendency = TENDENCY_MASK & m_Value; |
| |
| |
| if(tendency > 3) |
| { |
| tendency = -(tendency - 3); |
| } |
| |
| |
| |
| |
| |
| m_ModulePlayerStatus.DisplayTendency(m_Key, tendency, TranslateLevelToStatus(seriousness)); |
| } |
| |
| void SetTendency(int tendency) |
| { |
| m_Value = (~TENDENCY_MASK) & m_Value; |
| m_Value = tendency | m_Value; |
| |
| } |
| } |