| class ActionBaseCB : HumanCommandActionCallback |
| { |
| protected ActionData m_ActionData; |
| protected SoundOnVehicle m_SoundObject; |
| protected bool m_Canceled; |
| protected bool m_Interrupted; |
| |
| |
| void ActionBaseCB() |
| { |
| } |
| |
| int GetPossileStanceMask() |
| { |
| return m_ActionData.m_PossibleStanceMask; |
| } |
| |
| |
| override void OnFinish(bool pCanceled) |
| { |
| if ( LogManager.IsActionLogEnable() ) |
| { |
| if ( m_ActionData) |
| Debug.ActionLog("Time stamp: " + m_ActionData.m_Player.GetSimulationTimeStamp(), m_ActionData.m_Action.ToString() , "n/a", "OnFinish", m_ActionData.m_Player.ToString() ); |
| else |
| Debug.ActionLog("n/a", this.ToString() , "n/a", "OnFinish", "n/a" ); |
| } |
| if ( m_SoundObject ) |
| { |
| GetGame().ObjectDelete(m_SoundObject); |
| } |
| if ( m_ActionData && m_ActionData.m_Player ) |
| { |
| if ( pCanceled ) |
| { |
| m_ActionData.m_State = m_ActionData.m_ActionComponent.Interrupt(m_ActionData); |
| } |
| |
| AnimatedActionBase action = AnimatedActionBase.Cast(m_ActionData.m_Action); |
| |
| if(action) |
| action.End(m_ActionData); |
| } |
| } |
| |
| void SetCommand( int command_uid ) |
| { |
| InternalCommand(command_uid); |
| } |
|
|
| |
| |
| void CreateActionComponent() |
| { |
| m_ActionData.m_ActionComponent = new CADummy; |
| } |
| |
| void InitActionComponent() |
| { |
| } |
| |
| void ProgressActionComponent() |
| { |
| if ( m_ActionData.m_ActionComponent ) |
| { |
| m_ActionData.m_State = m_ActionData.m_ActionComponent.Execute(m_ActionData); |
| } |
| } |
| |
| void EndActionComponent() |
| { |
| } |
| |
| |
| void Interrupt() |
| { |
| if ( GetGame().IsServer() ) |
| { |
| if ( LogManager.IsActionLogEnable() ) |
| { |
| Debug.ActionLog("n/a", this.ToString() , "n/a", "Interrupt", m_ActionData.m_Player.ToString() ); |
| } |
| if ( GetGame().IsMultiplayer() ) |
| { |
| DayZPlayerSyncJunctures.SendActionInterrupt(m_ActionData.m_Player); |
| } |
| } |
| else |
| { |
| if (ScriptInputUserData.CanStoreInputUserData()) |
| { |
| ScriptInputUserData ctx = new ScriptInputUserData; |
| ctx.Write(INPUT_UDT_STANDARD_ACTION_END_REQUEST); |
| ctx.Write(DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT); |
| ctx.Send(); |
| } |
| } |
| m_Interrupted = true; |
| } |
| |
| void SetActionData(ActionData action_data ) |
| { |
| m_ActionData = action_data; |
| } |
| |
| override bool IsUserActionCallback() |
| { |
| return true; |
| } |
| |
| float GetActionComponentProgress() |
| { |
| if ( m_ActionData.m_ActionComponent ) |
| { |
| return m_ActionData.m_ActionComponent.GetProgress(); |
| } |
| return 0; |
| } |
| |
| int GetActionState() |
| { |
| return m_ActionData.m_State; |
| } |
| |
| ActionTarget GetTarget() |
| { |
| return m_ActionData.m_Target; |
| } |
| }; |
|
|
|
|
|
|
| class AnimatedActionBase : ActionBase |
| { |
| protected int m_CommandUID; |
| protected int m_CommandUIDProne; |
| protected typename m_CallbackClass; |
|
|
| |
| |
| |
| |
| void AnimatedActionBase() |
| { |
| |
| m_CallbackClass = ActionBaseCB; |
| } |
| |
| protected void OnAlternativeEndServer( PlayerBase player ) |
| { |
| } |
| protected void OnAlternativeEndClient( PlayerBase player ) |
| { |
| } |
| |
| protected void OnInterruptServer( PlayerBase player ) |
| { |
| } |
| protected void OnInterruptClient( PlayerBase player ) |
| { |
| } |
| |
| protected void OnExecute( ActionData action_data ) |
| { |
| } |
| |
| protected void OnExecuteServer( ActionData action_data ) |
| { |
| } |
| |
| protected void OnExecuteClient( ActionData action_data ) |
| { |
| } |
| |
| |
| void OnAnimationEvent( ActionData action_data ) |
| { |
| if (action_data && !action_data.m_WasExecuted) |
| { |
| ActionBase action = action_data.m_Action; |
| |
| if (action && ( !action.UseMainItem() || action_data.m_MainItem ) && ( !action.HasTarget() || action_data.m_Target )) |
| { |
| if ( LogManager.IsActionLogEnable() ) |
| { |
| Debug.ActionLog("Time stamp: " + action_data.m_Player.GetSimulationTimeStamp(), this.ToString() , "n/a", "OnExecute", action_data.m_Player.ToString() ); |
| } |
| OnExecute(action_data); |
| |
| if (GetGame().IsServer()) |
| OnExecuteServer(action_data); |
| else |
| OnExecuteClient(action_data); |
|
|
| action_data.m_WasExecuted = true; |
| action_data.m_WasActionStarted = true; |
| } |
| } |
| } |
| |
| override bool ActionConditionContinue( ActionData action_data ) |
| { |
| return ActionCondition(action_data.m_Player,action_data.m_Target,action_data.m_MainItem); |
| } |
| |
| override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item ) |
| { |
| return true; |
| } |
| |
| |
| protected int GetActionCommand( PlayerBase player ) |
| { |
| if ( HasProneException() ) |
| { |
| if ( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT)) |
| return m_CommandUID; |
| else |
| return m_CommandUIDProne; |
| } |
| return m_CommandUID; |
| } |
| |
| protected typename GetCallbackClassTypename() |
| { |
| return m_CallbackClass; |
| } |
| |
| |
| override bool HasProneException() |
| { |
| return false; |
| } |
| |
| |
| protected void CreateAndSetupActionCallback( ActionData action_data ) |
| { |
| |
| ActionBaseCB callback; |
| if ( IsFullBody(action_data.m_Player) ) |
| { |
| Class.CastTo(callback, action_data.m_Player.StartCommand_Action(GetActionCommand(action_data.m_Player),GetCallbackClassTypename(),GetStanceMask(action_data.m_Player))); |
| |
| } |
| else |
| { |
| Class.CastTo(callback, action_data.m_Player.AddCommandModifier_Action(GetActionCommand(action_data.m_Player),GetCallbackClassTypename())); |
| |
| |
| } |
| callback.SetActionData(action_data); |
| callback.InitActionComponent(); |
| action_data.m_Callback = callback; |
| } |
| |
| |
| |
| |
| |
| override void Start( ActionData action_data ) |
| { |
| super.Start( action_data ); |
| |
|
|
| if( !IsInstant() ) |
| { |
| CreateAndSetupActionCallback(action_data); |
| } |
| |
| |
| |
| |
| } |
| |
| |
| override void Interrupt( ActionData action_data ) |
| { |
| if ( action_data.m_Callback ) |
| { |
| action_data.m_Callback.Cancel(); |
| } |
| else |
| { |
| End( action_data ); |
| } |
| } |
| |
| void OnJumpStart() |
| { |
| |
| } |
| |
| |
| void Do( ActionData action_data, int state ) |
| { |
| if ( state == UA_ERROR || !action_data.m_Callback || !action_data.m_Player || !action_data.m_ActionComponent ) |
| { |
| #ifdef DIAG_DEVELOPER |
| if ( LogManager.IsActionLogEnable() ) |
| { |
| Debug.ActionLog("ABRUPT CANCEL, CONDITIONS NOT MET", this.ToString() , "n/a", "Do", action_data.m_Player.ToString() ); |
| } |
| #endif |
| if ( action_data.m_Callback && action_data.m_Player ) |
| { |
| action_data.m_Callback.Interrupt(); |
| } |
| else |
| { |
| Debug.ActionLog("PLAYER LOST", this.ToString() , "n/a", "Do", action_data.m_Player.ToString() ); |
| } |
| } |
| else |
| { |
| switch ( state ) |
| { |
| case UA_PROCESSING: |
| if ( CanContinue(action_data) ) |
| { |
| action_data.m_Callback.ProgressActionComponent(); |
| InformPlayers(action_data.m_Player, action_data.m_Target, UA_PROCESSING); |
| } |
| else |
| { |
| action_data.m_Callback.Interrupt(); |
| InformPlayers(action_data.m_Player, action_data.m_Target, UA_CANCEL); |
| Do(action_data, UA_CANCEL); |
| } |
| break; |
| |
| case UA_FINISHED: |
| InformPlayers(action_data.m_Player,action_data.m_Target,UA_FINISHED); |
| action_data.m_Callback.EndActionComponent(); |
| break; |
| |
| case UA_CANCEL: |
| InformPlayers(action_data.m_Player,action_data.m_Target,UA_CANCEL); |
| action_data.m_Callback.EndActionComponent(); |
| break; |
| |
| case UA_INITIALIZE: |
| if ( !CanContinue(action_data) ) |
| { |
| action_data.m_Callback.Interrupt(); |
| InformPlayers(action_data.m_Player, action_data.m_Target, UA_CANCEL); |
| Do(action_data, UA_CANCEL); |
| } |
| default: |
| Debug.ActionLog("Action component returned wrong value", this.ToString() , "n/a", "Do", action_data.m_Player.ToString() ); |
| action_data.m_Callback.Interrupt(); |
| break; |
| } |
| } |
| } |
| |
| |
| override void End( ActionData action_data ) |
| { |
| if ( action_data.m_Player ) |
| { |
| if ( GetGame().IsServer() ) |
| { |
| OnEndServer(action_data); |
| action_data.m_Player.SetSoundCategoryHash(0); |
| } |
| else |
| { |
| OnEndClient(action_data); |
| } |
| OnEnd(action_data); |
| |
| |
| if ( action_data.m_WasActionStarted ) |
| { |
| if ( IsEat() ) |
| { |
| GetGame().GetAnalyticsClient().OnActionEat(); |
| } |
| else if ( IsDrink() ) |
| { |
| GetGame().GetAnalyticsClient().OnActionDrink(); |
| } |
| |
| action_data.m_WasActionStarted = false; |
| } |
| |
| action_data.m_Player.GetActionManager().OnActionEnd(); |
| |
| |
| } |
| else |
| { |
| if ( LogManager.IsActionLogEnable() ) |
| { |
| Debug.ActionLog("Ation could not be finished right at the end", this.ToString() , "n/a", "End", action_data.m_Player.ToString() ); |
| } |
| action_data.m_Callback.Interrupt(); |
| } |
| } |
| |
| override float GetProgress( ActionData action_data ) |
| { |
| if ( action_data.m_ActionComponent ) |
| { |
| return action_data.m_ActionComponent.GetProgress(); |
| } |
| return 0; |
| } |
| }; |