| class ActionManagerServer: ActionManagerBase |
| { |
| protected ActionBase m_PendingAction; |
| ref ActionReciveData m_PendingActionReciveData; |
| |
| void ActionManagerServer(PlayerBase player) |
| { |
| m_PendingAction = null; |
| m_PendingActionReciveData = null; |
| } |
| |
| |
| |
| |
| override void OnJumpStart() |
| { |
| if (m_CurrentActionData) |
| { |
| if (m_CurrentActionData.m_State == UA_AM_PENDING || m_CurrentActionData.m_State == UA_AM_REJECTED || m_CurrentActionData.m_State == UA_AM_ACCEPTED) |
| { |
| OnActionEnd(); |
| m_PendingActionAcknowledgmentID = -1; |
| } |
| else |
| { |
| m_CurrentActionData.m_Action.Interrupt(m_CurrentActionData); |
| } |
| } |
| } |
|
|
| override bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx) |
| { |
| switch (userDataType) |
| { |
| case INPUT_UDT_STANDARD_ACTION_START: |
| { |
| bool success = true; |
| |
| int actionID = 0; |
| if (!ctx.Read(actionID)) |
| return false; |
| |
| ActionBase recvAction = GetAction(actionID); |
| if (!recvAction) |
| return false; |
| |
| if (!recvAction.ReadFromContext(ctx, m_PendingActionReciveData)) |
| success = false; |
| |
| m_PendingAction = recvAction; |
| |
| if (recvAction.UseAcknowledgment()) |
| { |
| int ackID; |
| if (!ctx.Read(ackID)) |
| success = false; |
| |
| m_PendingActionAcknowledgmentID = ackID; |
| } |
| |
| break; |
|
|
| } |
|
|
| case INPUT_UDT_STANDARD_ACTION_END_REQUEST: |
| { |
| |
| int commandID = -10; |
| ctx.Read(commandID); |
| |
| if (commandID == DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT) |
| { |
| |
| Interrupt(); |
| } |
| else |
| { |
| |
| m_ActionWantEndRequest = true; |
| } |
| } |
| |
| case INPUT_UDT_STANDARD_ACTION_INPUT_END: |
| { |
| |
| m_ActionInputWantEnd = true; |
| } |
| default: |
| return false; |
| } |
| |
| if (!success) |
| { |
| |
| if (recvAction.UseAcknowledgment()) |
| { |
| DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, false); |
| } |
| else |
| { |
| Interrupt(); |
| } |
|
|
| return false; |
| } |
| return true; |
| |
| } |
| |
| override void StartDeliveredAction() |
| { |
| if (!m_CurrentActionData) |
| { |
| |
| return; |
| } |
| |
| m_Interrupted = false; |
|
|
| bool accepted = false; |
| ActionBase pickedAction = m_CurrentActionData.m_Action; |
| ActionTarget target = m_CurrentActionData.m_Target; |
| ItemBase item = m_CurrentActionData.m_MainItem; |
|
|
| if (LogManager.IsActionLogEnable()) |
| { |
| Debug.ActionLog("Item = " + item + ", " + target.DumpToString(), pickedAction.ToString() , "n/a", "DeliveredAction", m_Player.ToString()); |
| } |
|
|
| if (!m_Player.GetCommandModifier_Action() && !m_Player.GetCommand_Action() && !m_Player.IsSprinting() && pickedAction && pickedAction.Can(m_Player,target,item)) |
| { |
| accepted = true; |
| if (pickedAction.HasTarget()) |
| { |
| EntityAI targetEntity; |
| if (EntityAI.CastTo(targetEntity,target.GetObject())) |
| { |
| if (!AdvancedCommunication.Cast(targetEntity) && !Building.Cast(targetEntity) && pickedAction.IsLockTargetOnUse()) |
| { |
| |
| if (!GetGame().AddActionJuncture(m_Player, targetEntity, 10000)) |
| { |
| accepted = false; |
| } |
| } |
| } |
| } |
| } |
| |
| if (accepted) |
| { |
| if (LogManager.IsActionLogEnable()) |
| { |
| Debug.ActionLog("Action accepted", pickedAction.ToString() , "n/a", "CheckDeliveredAction", m_Player.ToString() ); |
| } |
| |
| if (pickedAction.UseAcknowledgment()) |
| { |
| |
| m_CurrentActionData.m_State = UA_AM_PENDING; |
| DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, true); |
| } |
| else |
| { |
| m_CurrentActionData.m_State = UA_AM_ACCEPTED; |
| } |
| } |
| else |
| { |
| if (LogManager.IsActionLogEnable()) |
| { |
| Debug.ActionLog("Action rejected", pickedAction.ToString() , "n/a", "CheckDeliveredAction", m_Player.ToString() ); |
| } |
|
|
| if (pickedAction.UseAcknowledgment()) |
| { |
| DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, false); |
| } |
| else |
| { |
| Interrupt(); |
| } |
| } |
| } |
| |
| override void OnActionEnd() |
| { |
| |
| if (m_CurrentActionData) |
| { |
| if ( m_CurrentActionData.m_Target ) |
| { |
| EntityAI targetEntity; |
| if (targetEntity.CastTo(targetEntity, m_CurrentActionData.m_Target.GetObject()) && !Building.Cast(targetEntity)) |
| { |
| GetGame().ClearJuncture(m_CurrentActionData.m_Player, targetEntity); |
| } |
| } |
|
|
| super.OnActionEnd(); |
| } |
| } |
| |
| |
| override void Update(int pCurrentCommandID) |
| { |
| super.Update(pCurrentCommandID); |
| int currentCommandID = m_Player.GetCurrentCommandID(); |
| |
| |
| |
| if (m_PendingAction) |
| { |
| if (m_CurrentActionData) |
| { |
| DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, false); |
| } |
| else |
| { |
| m_ActionWantEndRequest = false; |
| m_ActionInputWantEnd = false; |
| |
| bool success = true; |
| ActionTarget target = new ActionTarget(null, null, -1, vector.Zero, 0); |
| |
| if ( LogManager.IsActionLogEnable() ) |
| { |
| Debug.ActionLog("n/a", m_PendingAction.ToString() , "n/a", "HandlePendingAction", m_Player.ToString() ); |
| } |
|
|
| if (!m_PendingAction.SetupAction(m_Player,target,m_Player.GetItemInHands(),m_CurrentActionData)) |
| { |
| success = false; |
| } |
| |
| |
| if (success) |
| { |
| StartDeliveredAction(); |
| } |
| else |
| { |
| if (m_PendingAction.UseAcknowledgment()) |
| { |
| DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, false); |
| } |
| else |
| { |
| Interrupt(); |
| } |
| } |
| } |
|
|
| m_PendingAction = null; |
| m_PendingActionReciveData = null; |
| } |
| |
| if (m_CurrentActionData) |
| { |
| if (m_CurrentActionData.m_State != UA_AM_PENDING && m_CurrentActionData.m_State != UA_AM_REJECTED && m_CurrentActionData.m_State != UA_AM_ACCEPTED) |
| { |
| m_CurrentActionData.m_Action.OnUpdateServer(m_CurrentActionData); |
| |
| if (m_CurrentActionData.m_RefreshJunctureTimer > 0) |
| { |
| m_CurrentActionData.m_RefreshJunctureTimer--; |
| } |
| else |
| { |
| m_CurrentActionData.m_RefreshJunctureTimer = m_CurrentActionData.m_Action.GetRefreshReservationTimerValue(); |
| if (m_CurrentActionData.m_Target) |
| { |
| EntityAI targetEntity; |
| if ( targetEntity.CastTo(targetEntity, m_CurrentActionData.m_Target.GetObject()) && !Building.Cast(targetEntity) ) |
| { |
| GetGame().ExtendActionJuncture(m_CurrentActionData.m_Player, targetEntity, 10000); |
| } |
| } |
| } |
| } |
| |
| |
| switch (m_CurrentActionData.m_State) |
| { |
| case UA_AM_PENDING: |
| break; |
| |
| case UA_AM_ACCEPTED: |
| |
| |
| bool canActionPerform = m_CurrentActionData.m_Action.Can(m_Player, m_CurrentActionData.m_Target, m_CurrentActionData.m_MainItem); |
| if (canActionPerform && ActionPossibilityCheck(currentCommandID)) |
| { |
| m_CurrentActionData.m_State = UA_START; |
| m_CurrentActionData.m_Action.Start(m_CurrentActionData); |
| |
| if (m_CurrentActionData.m_Action && m_CurrentActionData.m_Action.IsInstant()) |
| OnActionEnd(); |
| } |
| else |
| { |
| Interrupt(); |
| } |
| m_PendingActionAcknowledgmentID = -1; |
| break; |
| |
| case UA_AM_REJECTED: |
| OnActionEnd(); |
| m_PendingActionAcknowledgmentID = -1; |
| break; |
| |
| default: |
| if (m_ActionInputWantEnd) |
| { |
| m_ActionInputWantEnd = false; |
| m_CurrentActionData.m_Action.EndInput(m_CurrentActionData); |
| } |
| |
| if (m_ActionWantEndRequest) |
| { |
| m_ActionWantEndRequest = false; |
| m_CurrentActionData.m_Action.EndRequest(m_CurrentActionData); |
| } |
| break; |
| } |
| } |
| } |
| |
| override void Interrupt() |
| { |
| super.Interrupt(); |
| |
| if (m_CurrentActionData) |
| DayZPlayerSyncJunctures.SendActionInterrupt(m_Player); |
| } |
| |
| override ActionReciveData GetReciveData() |
| { |
| return m_PendingActionReciveData; |
| } |
| } |
|
|