| class TSelectableActionInfoArray extends array<ref TSelectableActionInfo> |
| { |
| bool IsSameAs(TSelectableActionInfoArray other) |
| { |
| if (this.Count() != other.Count()) |
| { |
| return false; |
| } |
| |
| for (int i = 0; i < Count(); ++i) |
| { |
| TSelectableActionInfo ai1 = this.Get(i); |
| TSelectableActionInfo ai2 = other.Get(i); |
| |
| if (ai1.param2 != ai2.param2) |
| { |
| return false; |
| } |
| |
| if (ai1.param3 != ai2.param3) |
| { |
| return false; |
| } |
| } |
|
|
| return true; |
| } |
| } |
|
|
| class ActionManagerBase |
| { |
| PlayerBase m_Player; |
| |
| protected ActionTarget m_TestedActionTarget; |
| protected ItemBase m_TestedActionItem; |
| |
| protected ActionBase m_PrimaryAction; |
| protected ActionTarget m_PrimaryActionTarget; |
| protected ItemBase m_PrimaryActionItem; |
| protected ActionBase m_SecondaryAction; |
| protected ActionTarget m_SecondaryActionTarget; |
| protected ItemBase m_SecondaryActionItem; |
| bool m_PrimaryActionEnabled; |
| bool m_SecondaryActionEnabled; |
| bool m_TertiaryActionEnabled; |
| ref TSelectableActionInfoArray m_SelectableActions; |
| int m_SelectedActionIndex; |
| bool m_SelectableActionsHasChanged; |
| bool m_Interrupted; |
| static ref array<ref ActionBase> m_ActionsArray; |
| static ref map<typename, ActionBase> m_ActionNameActionMap; |
| protected bool m_ActionWantEndRequest; |
| protected bool m_ActionInputWantEnd; |
| protected bool m_ActionsEnabled; |
| protected bool m_ActionsAvaibale; |
| |
| |
| protected int m_PendingActionAcknowledgmentID; |
| |
| protected ref ActionData m_CurrentActionData; |
|
|
| void ActionManagerBase(PlayerBase player) |
| { |
| m_Player = player; |
| if (m_Player) |
| { |
| m_SelectableActions = new TSelectableActionInfoArray(); |
| m_SelectedActionIndex = 0; |
| m_SelectableActionsHasChanged = false; |
| |
| m_PendingActionAcknowledgmentID = -1; |
| |
| m_CurrentActionData = NULL; |
| m_Interrupted = false; |
| |
| ActionConstructor ac = new ActionConstructor(); |
| if (!m_ActionsArray) |
| { |
| ac.ConstructActions(m_ActionsArray, m_ActionNameActionMap); |
| } |
|
|
| m_ActionWantEndRequest = false; |
| m_ActionInputWantEnd = false; |
| } |
| |
| m_ActionsEnabled = true; |
| m_ActionsAvaibale = true; |
| } |
| |
| ActionBase GetRunningAction() |
| { |
| if (m_CurrentActionData) |
| return m_CurrentActionData.m_Action; |
| |
| return null; |
| } |
| |
| ItemBase GetRunningActionMainitem() |
| { |
| if (m_CurrentActionData) |
| return m_CurrentActionData.m_MainItem; |
| |
| return null; |
| } |
| |
| void EnableActions(bool enable) |
| { |
| m_ActionsEnabled = enable; |
| } |
|
|
| void Update(int pCurrentCommandID) |
| { |
| if (m_CurrentActionData) |
| { |
| if (m_Interrupted) |
| { |
| LocalInterrupt(); |
| } |
| else if (m_CurrentActionData.m_State != UA_AM_PENDING && m_CurrentActionData.m_State != UA_AM_REJECTED && m_CurrentActionData.m_State != UA_AM_ACCEPTED) |
| { |
| m_CurrentActionData.m_Action.OnUpdate(m_CurrentActionData); |
| } |
| } |
| else if (m_Interrupted) |
| { |
| m_Interrupted = false; |
| } |
| } |
| |
| void OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx) |
| { |
| int AcknowledgmentID; |
| switch (pJunctureID) |
| { |
| case DayZPlayerSyncJunctures.SJ_ACTION_ACK_ACCEPT: |
| pCtx.Read(AcknowledgmentID); |
| if (m_CurrentActionData && AcknowledgmentID == m_PendingActionAcknowledgmentID) |
| m_CurrentActionData.m_State = UA_AM_ACCEPTED; |
| break; |
| case DayZPlayerSyncJunctures.SJ_ACTION_ACK_REJECT: |
| pCtx.Read(AcknowledgmentID); |
| if (m_CurrentActionData && AcknowledgmentID == m_PendingActionAcknowledgmentID) |
| m_CurrentActionData.m_State = UA_AM_REJECTED; |
| break; |
| case DayZPlayerSyncJunctures.SJ_ACTION_INTERRUPT: |
| m_Interrupted = true; |
| break; |
| } |
| } |
| |
| ActionTarget FindActionTarget(); |
| void StartDeliveredAction(); |
| |
| static ActionBase GetActionVariant(typename actionName) |
| { |
| if (m_ActionNameActionMap) |
| { |
| ActionBase base_action = m_ActionNameActionMap.Get(actionName); |
| ActionBase new_action = ActionBase.Cast(actionName.Spawn()); |
| |
| new_action.CreateConditionComponents(); |
| new_action.SetID(base_action.GetID()); |
| new_action.SetInput(base_action.GetInput()); |
| |
| return new_action; |
| } |
| return null; |
| } |
| |
| static ActionBase GetAction(typename actionName) |
| { |
| if (m_ActionNameActionMap) |
| return m_ActionNameActionMap.Get(actionName); |
| |
| return null; |
| } |
| |
| static ActionBase GetAction(int actionID) |
| { |
| return m_ActionsArray.Get(actionID); |
| } |
| |
| ActionBase GetContinuousAction() |
| { |
| return m_PrimaryAction; |
| } |
| |
| ActionBase GetSingleUseAction() |
| { |
| return m_SecondaryAction; |
| } |
| |
| TSelectableActionInfoArray GetSelectableActions() |
| { |
| return m_SelectableActions; |
| } |
|
|
| int GetSelectedActionIndex() |
| { |
| return m_SelectedActionIndex; |
| } |
| |
| typename GetSelectedActionCategory(); |
| void SelectFirstActionCategory(); |
| void SelectNextActionCategory(); |
| void SelectPrevActionCategory(); |
| void SelectNextAction(); |
| void SelectPrevAction(); |
| void RequestEndAction(); |
| void EndActionInput(); |
| |
| bool IsSelectableActionsChanged() |
| { |
| return m_SelectableActionsHasChanged; |
| } |
|
|
| |
| bool ActionPossibilityCheck(int pCurrentCommandID) |
| { |
| if (!m_ActionsEnabled || m_Player.IsSprinting() || m_Player.IsUnconscious() || m_Player.GetCommandModifier_Action() || m_Player.GetCommand_Action() || m_Player.IsEmotePlaying() || m_Player.GetThrowing().IsThrowingAnimationPlaying() || m_Player.GetDayZPlayerInventory().IsProcessing() || m_Player.IsItemsToDelete()) |
| return false; |
| |
| if (m_Player.GetWeaponManager().IsRunning()) |
| return false; |
| |
| return (pCurrentCommandID == DayZPlayerConstants.COMMANDID_ACTION || pCurrentCommandID == DayZPlayerConstants.COMMANDID_MOVE || pCurrentCommandID == DayZPlayerConstants.COMMANDID_SWIM || pCurrentCommandID == DayZPlayerConstants.COMMANDID_LADDER || pCurrentCommandID == DayZPlayerConstants.COMMANDID_VEHICLE); |
| } |
| |
| protected void SetActionContext(ActionTarget target, ItemBase item) |
| { |
| m_TestedActionTarget = target; |
| m_TestedActionItem = item; |
| } |
| |
| |
| |
| int GetActionState(ActionBase action) |
| { |
| if (m_CurrentActionData) |
| { |
| return m_CurrentActionData.m_State; |
| } |
| return UA_NONE; |
| } |
| |
| |
| |
| |
| void OnContinuousStart(); |
| void OnContinuousCancel(); |
| void OnSingleUse(); |
| void Interrupt(); |
|
|
| protected void LocalInterrupt() |
| { |
| if (m_CurrentActionData && m_CurrentActionData.m_Action) |
| m_CurrentActionData.m_Action.Interrupt(m_CurrentActionData); |
| else |
| m_Interrupted = false; |
| } |
| |
| void OnInteractAction(); |
| void OnInstantAction(typename user_action_type, Param data = null); |
| |
| void OnActionEnd() |
| { |
| if (LogManager.IsActionLogEnable()) |
| { |
| if (m_CurrentActionData) |
| Debug.ActionLog("n/a", m_CurrentActionData.m_Action.ToString() , "n/a", "OnActionEnd", m_CurrentActionData.m_Player.ToString()); |
| Debug.ActionLog("Action data cleared ", this.ToString() , "n/a", "ActionEnd", m_CurrentActionData.m_Player.ToString()); |
| } |
| if (m_CurrentActionData) |
| m_CurrentActionData.m_Action.ActionCleanup(m_CurrentActionData); |
| m_CurrentActionData = NULL; |
| |
| m_Player.ResetActionEndInput(); |
| } |
| |
| void OnJumpStart(); |
|
|
| bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx) |
| { |
| return false; |
| } |
| |
| float GetActionComponentProgress() |
| { |
| if (m_CurrentActionData) |
| return m_CurrentActionData.m_Action.GetProgress(m_CurrentActionData); |
|
|
| return 0.0; |
| } |
| |
| int GetActionState() |
| { |
| if (m_CurrentActionData) |
| return m_CurrentActionData.m_Action.GetState(m_CurrentActionData); |
|
|
| return UA_NONE; |
| } |
| |
| ActionReciveData GetReciveData() |
| { |
| return null; |
| } |
| } |
|
|