| enum ActionConditionMask |
| { |
| ACM_NO_EXEPTION = 0, |
| ACM_IN_VEHICLE = 1, |
| ACM_ON_LADDER = 2, |
| ACM_SWIMMING = 4, |
| ACM_RESTRAIN = 8, |
| ACM_RAISED = 16, |
| ACM_ON_BACK = 32, |
| ACM_THROWING = 64, |
| ACM_LEANING = 128, |
| ACM_BROKEN_LEGS = 256, |
| } |
| class ActionReciveData |
| { |
| ItemBase m_MainItem; |
| ref ActionTarget m_Target; |
| } |
|
|
| class ActionData |
| { |
| void ActionData() |
| { |
| m_State = UA_NONE; |
| } |
| |
| ref ActionBase m_Action; |
| ItemBase m_MainItem; |
| ActionBaseCB m_Callback; |
| ref CABase m_ActionComponent; |
| int m_State; |
| ref ActionTarget m_Target; |
| PlayerBase m_Player; |
| int m_PossibleStanceMask; |
| ref array<ref InventoryLocation> m_ReservedInventoryLocations; |
| int m_RefreshReservationTimer; |
| int m_RefreshJunctureTimer; |
| bool m_WasExecuted; |
| bool m_WasActionStarted; |
| bool m_ReciveEndInput; |
| } |
|
|
| class ActionBase : ActionBase_Basic |
| { |
| |
| protected int m_RefreshReservationTimerValue = 140; |
| |
| protected string m_Sound; |
| protected string m_Text; |
|
|
| protected bool m_LockTargetOnUse; |
| protected bool m_FullBody; |
| protected int m_StanceMask; |
| protected ref TStringArray m_Sounds; |
| ref CCIBase m_ConditionItem; |
| ref CCTBase m_ConditionTarget; |
| protected ActionInput m_Input; |
| protected int m_ActionID; |
| protected int m_VariantID; |
| int m_ConditionMask; |
| protected ref ActionVariantManager m_VariantManager; |
|
|
| |
| protected ref Param1<string> m_MessageParam; |
| |
| |
| |
| protected float m_SpecialtyWeight; |
| |
| |
| |
| |
| void ActionBase() |
| { |
| |
| m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE; |
| m_FullBody = false; |
| m_Sound = ""; |
| m_Text = "default action text"; |
| m_LockTargetOnUse = HasTarget(); |
| |
| m_MessageParam = new Param1<string>(""); |
| |
| m_Sounds = new TStringArray; |
| m_Input = null; |
| m_ActionID = 0; |
| InitConditionMask(); |
| } |
| |
| bool IsLockTargetOnUse() |
| { |
| return m_LockTargetOnUse; |
| } |
| |
| void InitConditionMask() |
| { |
| m_ConditionMask = ActionConditionMask.ACM_NO_EXEPTION; |
| if (CanBeUsedInVehicle()) |
| { |
| m_ConditionMask |= ActionConditionMask.ACM_IN_VEHICLE; |
| } |
| |
| if (CanBeUsedOnLadder()) |
| { |
| m_ConditionMask |= ActionConditionMask.ACM_ON_LADDER; |
| } |
| |
| if (CanBeUsedSwimming()) |
| { |
| m_ConditionMask |= ActionConditionMask.ACM_SWIMMING; |
| } |
| |
| if (CanBeUsedInRestrain()) |
| { |
| m_ConditionMask |= ActionConditionMask.ACM_RESTRAIN; |
| } |
| |
| if (CanBeUsedRaised()) |
| { |
| m_ConditionMask |= ActionConditionMask.ACM_RAISED; |
| } |
| |
| if (CanBeUsedOnBack()) |
| { |
| m_ConditionMask |= ActionConditionMask.ACM_ON_BACK; |
| } |
| |
| if (CanBeUsedThrowing()) |
| { |
| m_ConditionMask |= ActionConditionMask.ACM_THROWING; |
| } |
| |
| if (CanBeUsedLeaning()) |
| { |
| m_ConditionMask |= ActionConditionMask.ACM_LEANING; |
| } |
| |
| if (CanBeUsedWithBrokenLegs()) |
| { |
| m_ConditionMask |= ActionConditionMask.ACM_BROKEN_LEGS; |
| } |
| } |
| |
| bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL ) |
| { |
| action_data = CreateActionData(); |
| action_data.m_Action = this; |
| action_data.m_Player = player; |
| action_data.m_Target = target; |
| action_data.m_MainItem = item; |
| action_data.m_PossibleStanceMask = GetStanceMask(player); |
| action_data.m_ReservedInventoryLocations = new array<ref InventoryLocation>; |
| action_data.m_RefreshReservationTimer = m_RefreshReservationTimerValue; |
| action_data.m_WasExecuted = false; |
| action_data.m_WasActionStarted = false; |
| action_data.m_ReciveEndInput = false; |
| |
| ActionReciveData action_recive_data = player.GetActionManager().GetReciveData(); |
| if ( action_recive_data ) |
| { |
| HandleReciveData(action_recive_data,action_data); |
| |
| if ( UseMainItem() && MainItemAlwaysInHands() ) |
| { |
| if ( player.GetItemInHands() != action_data.m_MainItem ) |
| { |
| return false; |
| } |
| } |
| } |
| |
| if ( !Post_SetupAction( action_data ) ) |
| return false; |
| |
| if ( (!GetGame().IsDedicatedServer()) && !IsInstant() ) |
| { |
| if (!InventoryReservation(action_data)) |
| { |
| ClearInventoryReservationEx(action_data); |
| return false; |
| } |
| |
| if ( LogManager.IsActionLogEnable() ) |
| { |
| for ( int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++) |
| { |
| Debug.ActionLog( InventoryLocation.DumpToStringNullSafe( action_data.m_ReservedInventoryLocations[i] ), action_data.m_Action.ToString() , "n/a", "LockInventoryList", action_data.m_Player.ToString() ); |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| bool Post_SetupAction( ActionData action_data ) |
| { |
| return true; |
| } |
| |
| void ActionCleanup( ActionData action_data ) |
| {} |
| |
| typename GetInputType() |
| { |
| return DefaultActionInput; |
| } |
| |
| void SetInput( ActionInput ai) |
| { |
| m_Input = ai; |
| } |
| |
| ActionData CreateActionData() |
| { |
| return new ActionData; |
| } |
| |
| void CreateConditionComponents() |
| { |
| m_ConditionItem = new CCIDummy; |
| m_ConditionTarget = new CCTDummy; |
| } |
| |
| Object GetDisplayInteractObject(PlayerBase player, ActionTarget target) |
| { |
| return null; |
| } |
|
|
| |
| |
| |
| bool HasTarget() |
| { |
| return true; |
| } |
| |
| |
| bool HasProgress() |
| { |
| return true; |
| } |
| |
| |
| bool IsLocal() |
| { |
| return false; |
| } |
| |
| |
| bool IsInstant() |
| { |
| return false; |
| } |
|
|
| |
| bool IsUsingProxies() |
| { |
| return false; |
| } |
| |
| bool RemoveForceTargetAfterUse() |
| { |
| return true; |
| } |
|
|
| int GetActionCategory() |
| { |
| return AC_UNCATEGORIZED; |
| } |
| |
| bool IsEat() |
| { |
| return false; |
| } |
| |
| bool IsDrink() |
| { |
| return false; |
| } |
| |
| bool IsShaveSelf() |
| { |
| return false; |
| } |
|
|
| string GetText() |
| { |
| return m_Text; |
| } |
| |
| bool CanBePerformedFromQuickbar() |
| { |
| return false; |
| } |
| |
| bool CanBePerformedFromInventory() |
| { |
| return false; |
| } |
| |
| bool CanBeSetFromInventory() |
| { |
| return !CanBePerformedFromInventory(); |
| } |
| |
| bool CanBeUsedInRestrain() |
| { |
| return false; |
| } |
| |
| bool CanBeUsedInVehicle() |
| { |
| return false; |
| } |
| |
| bool CanBeUsedOnBack() |
| { |
| return false; |
| } |
|
|
| bool CanBeUsedSwimming() |
| { |
| return false; |
| } |
| |
| bool CanBeUsedOnLadder() |
| { |
| return false; |
| } |
| |
| bool CanBeUsedRaised() |
| { |
| return false; |
| } |
| |
| bool CanBeUsedThrowing() |
| { |
| return false; |
| } |
| |
| bool CanBeUsedLeaning() |
| { |
| return true; |
| } |
| |
| bool CanBeUsedWithBrokenLegs() |
| { |
| return true; |
| } |
| |
| |
| bool IsDeploymentAction() |
| { |
| return false; |
| } |
| |
| bool UseMainItem() |
| { |
| return true; |
| } |
| |
| bool MainItemAlwaysInHands() |
| { |
| return true; |
| } |
|
|
| protected bool ActionConditionContinue( ActionData action_data ) |
| { |
| return ActionCondition(action_data.m_Player,action_data.m_Target,action_data.m_MainItem); |
| } |
| |
| protected bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item ) |
| { |
| return true; |
| } |
| |
| void ApplyModifiers(ActionData action_data); |
| |
| int GetRefreshReservationTimerValue() |
| { |
| return m_RefreshReservationTimerValue; |
| } |
|
|
| void WriteToContext(ParamsWriteContext ctx, ActionData action_data) |
| { |
| int componentIndex = -1; |
| int proxyBoneIdx = -1; |
| vector cursorHitPos = vector.Zero; |
|
|
| array<string> selectionNames = new array<string>(); |
|
|
| Object targetObject = null; |
| Object targetParent = null; |
| |
| if (UseMainItem()) |
| { |
| ctx.Write(action_data.m_MainItem); |
| } |
| |
| if (HasTarget() && !IsUsingProxies()) |
| { |
| |
| targetObject = action_data.m_Target.GetObject(); |
| ctx.Write(targetObject); |
| targetParent = action_data.m_Target.GetParent(); |
| ctx.Write(targetParent); |
| componentIndex = action_data.m_Target.GetComponentIndex(); |
| ctx.Write(componentIndex); |
| cursorHitPos = action_data.m_Target.GetCursorHitPos(); |
| ctx.Write(cursorHitPos); |
| } |
| else if( HasTarget() && IsUsingProxies() ) |
| { |
| |
| |
| Entity entParent = Entity.Cast(action_data.m_Target.GetParent()); |
| if (entParent) |
| { |
| action_data.m_Target.GetObject().GetActionComponentNameList(action_data.m_Target.GetComponentIndex(), selectionNames); |
| for (int s = 0; s < selectionNames.Count(); s++) |
| { |
| proxyBoneIdx = entParent.GetBoneIndex(selectionNames[s]); |
| if( proxyBoneIdx > -1 ) |
| { |
| break; |
| } |
| } |
| } |
|
|
| ctx.Write(proxyBoneIdx); |
| targetParent = action_data.m_Target.GetParent(); |
| ctx.Write(targetParent); |
| componentIndex = action_data.m_Target.GetComponentIndex(); |
| ctx.Write(componentIndex); |
| cursorHitPos = action_data.m_Target.GetCursorHitPos(); |
| ctx.Write(cursorHitPos); |
| } |
| } |
| |
| bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data ) |
| { |
| if ( !action_recive_data ) |
| { |
| action_recive_data = new ActionReciveData; |
| } |
| Object actionTargetObject = null; |
| Object actionTargetParent = null; |
| int componentIndex = -1; |
| int proxyBoneIdx = -1; |
| vector cursorHitPos = vector.Zero; |
| ItemBase mainItem = null; |
| |
| ref ActionTarget target; |
| |
| if ( UseMainItem() ) |
| { |
| if ( !ctx.Read(mainItem) ) |
| return false; |
| } |
|
|
| if ( HasTarget() && !IsUsingProxies() ) |
| { |
| if ( !ctx.Read(actionTargetObject) ) |
| return false; |
| |
| if ( !ctx.Read(actionTargetParent)) |
| return false; |
|
|
| if ( !ctx.Read(componentIndex) ) |
| return false; |
| |
| if ( !ctx.Read(cursorHitPos) ) |
| return false; |
| |
| target = new ActionTarget(actionTargetObject, actionTargetParent, componentIndex, cursorHitPos, 0); |
| |
| action_recive_data.m_Target = target; |
| } |
| else if( HasTarget() && IsUsingProxies() ) |
| { |
| if ( !ctx.Read(proxyBoneIdx) ) |
| return false; |
| |
| if ( !ctx.Read(actionTargetParent)) |
| return false; |
|
|
| if ( !ctx.Read(componentIndex) ) |
| return false; |
| |
| if ( !ctx.Read(cursorHitPos) ) |
| return false; |
|
|
| |
| if ( proxyBoneIdx > -1 ) |
| { |
| Entity entParent = Entity.Cast(actionTargetParent); |
|
|
| if (entParent) |
| { |
| actionTargetObject = entParent.GetBoneObject(proxyBoneIdx); |
| } |
| } |
| else |
| { |
| return false; |
| } |
| |
| target = new ActionTarget(actionTargetObject, actionTargetParent, componentIndex, cursorHitPos, 0); |
| |
| action_recive_data.m_Target = target; |
| } |
|
|
| action_recive_data.m_MainItem = mainItem; |
| return true; |
| } |
| |
| void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data) |
| { |
| action_data.m_MainItem = action_recive_data.m_MainItem; |
| |
| if(HasTarget()) |
| { |
| if (action_recive_data.m_Target) |
| { |
| action_data.m_Target = action_recive_data.m_Target; |
| } |
| else |
| { |
| Error("Action target not created."); |
| action_data.m_Target = new ActionTarget(NULL, NULL, -1, vector.Zero, 0); |
| } |
| } |
| } |
| |
| |
| |
| |
| |
| protected int GetStanceMask(PlayerBase player) |
| { |
| if ( HasProneException() ) |
| { |
| if ( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDCROUCH | DayZPlayerConstants.STANCEMASK_RAISEDPRONE)) |
| return -1; |
| else if ( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT)) |
| return DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT; |
| else |
| return DayZPlayerConstants.STANCEMASK_PRONE; |
| } |
| return m_StanceMask; |
| } |
| |
| bool IsFullBody(PlayerBase player) |
| { |
| if ( HasProneException() ) |
| { |
| return !( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT) ); |
| } |
| return m_FullBody; |
| } |
| |
| |
| protected bool HasProneException() |
| { |
| return false; |
| } |
| |
| |
| |
| void Start( ActionData action_data ) |
| { |
| action_data.m_State = UA_START; |
| |
| if ( LogManager.IsActionLogEnable() ) |
| { |
| Debug.ActionLog("Time stamp: " + action_data.m_Player.GetSimulationTimeStamp(), this.ToString() , "n/a", "OnStart", action_data.m_Player.ToString() ); |
| } |
| |
| OnStart(action_data); |
| |
| if ( GetGame().IsServer() ) |
| { |
| OnStartServer(action_data); |
| |
| string soundCat = GetSoundCategory(action_data); |
| if (soundCat) |
| action_data.m_Player.SetSoundCategoryHash(soundCat.Hash()); |
| } |
| else |
| { |
| OnStartClient(action_data); |
| } |
| |
| InformPlayers(action_data.m_Player,action_data.m_Target,UA_START); |
| } |
| |
| void End( ActionData action_data ) |
| { |
| if ( action_data.m_Player ) |
| { |
| OnEnd(action_data); |
| |
| if ( GetGame().IsServer() ) |
| { |
| OnEndServer(action_data); |
| } |
| else |
| { |
| OnEndClient(action_data); |
| } |
| |
| action_data.m_Player.GetActionManager().OnActionEnd(); |
| } |
| } |
| |
| void Interrupt(ActionData action_data) |
| { |
| End(action_data); |
| } |
| |
| void OnEndInput(ActionData action_data) |
| {} |
| |
| void EndInput(ActionData action_data) |
| { |
| action_data.m_ReciveEndInput = true; |
| OnEndInput(action_data); |
| } |
|
|
| void OnEndRequest(ActionData action_data) |
| {} |
| |
| void EndRequest(ActionData action_data) |
| { |
| OnEndRequest(action_data); |
| } |
| |
| bool CanReceiveAction(ActionTarget target) |
| { |
| bool result = true; |
| PlayerBase target_player = PlayerBase.Cast(target.GetObject()); |
| |
| if (target_player) |
| { |
| result = !target_player.IsJumpInProgress(); |
| result = result && !(target_player.GetCommand_Ladder() || target_player.GetCommand_Vehicle() || target_player.GetCommand_Swim()); |
| } |
| |
| return result; |
| } |
| |
| static int ComputeConditionMask( PlayerBase player, ActionTarget target, ItemBase item ) |
| { |
| int mask = 0; |
| if ( player.GetCommand_Vehicle() ) |
| { |
| mask |= ActionConditionMask.ACM_IN_VEHICLE; |
| } |
| |
| if ( player.GetCommand_Ladder() ) |
| { |
| mask |= ActionConditionMask.ACM_ON_LADDER; |
| } |
| |
| if ( player.IsRestrained() ) |
| { |
| mask |= ActionConditionMask.ACM_RESTRAIN; |
| } |
| |
| if ( player.GetCommand_Swim() ) |
| { |
| mask |= ActionConditionMask.ACM_SWIMMING; |
| } |
| |
| if ( player.IsRaised() ) |
| { |
| mask |= ActionConditionMask.ACM_RAISED; |
| } |
| |
| if ( player.GetCommand_Move() && player.GetCommand_Move().IsOnBack() ) |
| { |
| mask |= ActionConditionMask.ACM_ON_BACK; |
| } |
| |
| if ( player.GetThrowing().IsThrowingModeEnabled()) |
| { |
| mask |= ActionConditionMask.ACM_THROWING; |
| } |
| |
| if (player.IsLeaning()) |
| { |
| mask |= ActionConditionMask.ACM_LEANING; |
| } |
| |
| if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS) |
| { |
| mask |= ActionConditionMask.ACM_BROKEN_LEGS; |
| } |
| |
| return mask; |
| } |
|
|
| bool Can( PlayerBase player, ActionTarget target, ItemBase item, int condition_mask ) |
| { |
| if ( ( (condition_mask & m_ConditionMask) != condition_mask ) || ( !IsFullBody(player) && !player.IsPlayerInStance(GetStanceMask(player)) ) || player.IsRolling() ) |
| return false; |
| |
| if ( HasTarget() ) |
| { |
| if(!FirearmActionBase.Cast(this)) |
| { |
| EntityAI entity = EntityAI.Cast(target.GetObject()); |
| if ( entity && !target.GetObject().IsMan() ) |
| { |
| Man man = entity.GetHierarchyRootPlayer(); |
| if ( man && man != player ) |
| return false; |
| } |
| } |
| |
| if ( m_ConditionTarget && !m_ConditionTarget.Can(player, target)) |
| return false; |
| } |
| |
| if ( m_ConditionItem && !m_ConditionItem.Can(player, item)) |
| return false; |
| |
| if ( !ActionCondition(player, target, item) ) |
| return false; |
| |
| if ( IsFullBody(player) ) |
| { |
| int stanceIdx = DayZPlayerUtils.ConvertStanceMaskToStanceIdx(GetStanceMask(player)); |
| if (stanceIdx != -1 && !DayZPlayerUtils.PlayerCanChangeStance(player, stanceIdx )) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Can(PlayerBase player, ActionTarget target, ItemBase item) |
| { |
| int condition_mask = ComputeConditionMask(player, target, item); |
| |
| return Can( player, target, item, condition_mask); |
| } |
| |
| protected bool CanContinue( ActionData action_data ) |
| { |
| if (!action_data.m_Player.IsPlayerInStance(action_data.m_PossibleStanceMask) || !m_ConditionItem || !m_ConditionItem.CanContinue(action_data.m_Player,action_data.m_MainItem) || !m_ConditionTarget || !m_ConditionTarget.CanContinue(action_data.m_Player,action_data.m_Target)) |
| return false; |
|
|
| return ActionConditionContinue(action_data); |
| } |
| |
| bool HasVariants() |
| { |
| return m_VariantManager != null; |
| } |
| |
| int GetVariantsCount() |
| { |
| if (m_VariantManager) |
| return m_VariantManager.GetActionsCount(); |
|
|
| return 0; |
| } |
| |
| int GetVariants(out array<ref ActionBase> variants) |
| { |
| if (m_VariantManager) |
| return m_VariantManager.GetActions(variants); |
|
|
| return 0; |
| } |
| |
| void SetVariantID(int ID) |
| { |
| m_VariantID = ID; |
| } |
| |
| int GetVariantID() |
| { |
| return m_VariantID; |
| } |
| |
| void UpdateVariants(Object item, Object target, int componet_index) |
| { |
| if ( m_VariantManager ) |
| { |
| m_VariantManager.UpdateVariants(item, target, componet_index); |
| } |
| } |
| |
| ActionVariantManager GetVariantManager() |
| { |
| if ( !m_VariantManager ) |
| m_VariantManager = new ActionVariantManager(this.Type()); |
| return m_VariantManager; |
| } |
| |
| |
| |
| bool InventoryReservation(ActionData action_data) |
| { |
| if ((IsLocal() || !UseAcknowledgment()) && IsInstant()) |
| return true; |
| |
| |
| bool success = true; |
| InventoryLocation targetInventoryLocation = NULL; |
| InventoryLocation handInventoryLocation = NULL; |
| |
| |
| if (HasTarget()) |
| { |
| ItemBase targetItem; |
| if ( ItemBase.CastTo(targetItem,action_data.m_Target.GetObject()) ) |
| { |
| targetInventoryLocation = new InventoryLocation; |
| targetItem.GetInventory().GetCurrentInventoryLocation(targetInventoryLocation); |
| if ( action_data.m_Player.GetInventory().HasInventoryReservation( targetItem, targetInventoryLocation) ) |
| { |
| success = false; |
| } |
| else |
| { |
| action_data.m_Player.GetInventory().AddInventoryReservationEx( targetItem, targetInventoryLocation, GameInventory.c_InventoryReservationTimeoutMS); |
| } |
| } |
| } |
| |
| handInventoryLocation = new InventoryLocation; |
| handInventoryLocation.SetHands(action_data.m_Player,action_data.m_Player.GetItemInHands()); |
|
|
| if (action_data.m_Player.GetInventory().HasInventoryReservation( action_data.m_Player.GetItemInHands(), handInventoryLocation)) |
| { |
| if (HasTarget()) |
| { |
| action_data.m_Player.GetInventory().ClearInventoryReservation(targetItem, targetInventoryLocation); |
| } |
|
|
| success = false; |
| } |
| else |
| { |
| action_data.m_Player.GetInventory().AddInventoryReservationEx( action_data.m_Player.GetItemInHands(), handInventoryLocation, GameInventory.c_InventoryReservationTimeoutMS); |
| } |
| |
| if (success) |
| { |
| if (targetInventoryLocation) |
| action_data.m_ReservedInventoryLocations.Insert(targetInventoryLocation); |
| |
| if (handInventoryLocation) |
| action_data.m_ReservedInventoryLocations.Insert(handInventoryLocation); |
| } |
| |
| return success; |
| } |
|
|
| void ClearInventoryReservationEx(ActionData action_data) |
| { |
| if (action_data.m_ReservedInventoryLocations) |
| { |
| InventoryLocation il; |
| for ( int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++) |
| { |
| il = action_data.m_ReservedInventoryLocations.Get(i); |
| EntityAI entity = il.GetItem(); |
| action_data.m_Player.GetInventory().ClearInventoryReservationEx( il.GetItem() , il ); |
| } |
|
|
| action_data.m_ReservedInventoryLocations.Clear(); |
| } |
| } |
| |
| void RefreshReservations(ActionData action_data) |
| { |
| if (action_data.m_ReservedInventoryLocations) |
| { |
| InventoryLocation il; |
| for (int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++) |
| { |
| il = action_data.m_ReservedInventoryLocations.Get(i); |
| EntityAI entity = il.GetItem(); |
| action_data.m_Player.GetInventory().ExtendInventoryReservationEx(il.GetItem() , il, 10000); |
| } |
| } |
| } |
| |
| |
| bool UseAcknowledgment() |
| { |
| return true; |
| } |
| |
| |
| protected void InformPlayers( PlayerBase player, ActionTarget target, int state ); |
| |
| void SendMessageToClient( Object reciever, string message ) |
| { |
| PlayerBase man; |
| if (GetGame().IsServer() && Class.CastTo(man, reciever) && m_MessageParam && reciever.IsAlive() && message != "") |
| { |
| m_MessageParam.param1 = message; |
| GetGame().RPCSingleParam(man, ERPCs.RPC_USER_ACTION_MESSAGE, m_MessageParam, true, man.GetIdentity()); |
| } |
| } |
| |
| |
| |
| protected bool IsDamageDestroyed(ActionTarget target) |
| { |
| return target.GetObject() && target.GetObject().IsDamageDestroyed(); |
| } |
|
|
| protected bool IsBuilding(ActionTarget target) |
| { |
| return target.GetObject() && target.GetObject().IsBuilding(); |
| } |
| |
| protected bool IsTransport(ActionTarget target) |
| { |
| return target.GetObject() && target.GetObject().IsTransport(); |
| } |
|
|
| protected bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance = 1.0) |
| { |
| Object obj = target.GetObject(); |
| if (!obj) |
| return false; |
| |
| float distanceRoot, distanceHead; |
| vector modelPos, worldPos, playerHeadPos; |
| |
| |
| maxDistance = maxDistance * maxDistance; |
| |
| |
| MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos); |
|
|
| array<string> componentNames = new array<string>(); |
| obj.GetActionComponentNameList(target.GetComponentIndex(), componentNames); |
| foreach (string componentName : componentNames) |
| { |
| if (componentName.Contains("doorstwin")) |
| continue; |
|
|
| modelPos = obj.GetSelectionPositionMS(componentName); |
| worldPos = obj.ModelToWorld(modelPos); |
| |
| break; |
| } |
|
|
| distanceRoot = vector.DistanceSq(worldPos, player.GetPosition()); |
| distanceHead = vector.DistanceSq(worldPos, playerHeadPos); |
| |
| return distanceRoot <= maxDistance || distanceHead <= maxDistance; |
| } |
| |
| |
| |
| |
| |
| SoundOnVehicle PlayActionSound( PlayerBase player ) |
| { |
| if ( GetGame().IsServer() && player ) |
| { |
| if ( m_Sound != "" ) |
| { |
| return GetGame().CreateSoundOnObject(player, m_Sound, 6, false); |
| } |
| else if ( m_Sounds && m_Sounds.Count() > 0 ) |
| { |
| int rand_num = Math.RandomInt(0, m_Sounds.Count()); |
| return GetGame().CreateSoundOnObject(player, m_Sounds.Get(rand_num), 6, false); |
| } |
| } |
|
|
| return NULL; |
| } |
| |
| void OnActionInfoUpdate( PlayerBase player, ActionTarget target, ItemBase item ) |
| { |
| } |
| |
| |
| string GetSoundCategory(ActionData action_data) |
| { |
| return ""; |
| } |
| |
| |
| void OnUpdate(ActionData action_data) |
| {} |
| |
| void OnUpdateClient(ActionData action_data) |
| { |
| if ( !GetGame().IsDedicatedServer() ) |
| { |
| if (action_data.m_RefreshReservationTimer > 0) |
| { |
| action_data.m_RefreshReservationTimer--; |
| } |
| else |
| { |
| action_data.m_RefreshReservationTimer = m_RefreshReservationTimerValue; |
| RefreshReservations(action_data); |
| } |
| } |
| } |
| |
| void OnUpdateServer(ActionData action_data) |
| {} |
| |
| void OnStart(ActionData action_data) |
| { |
| if (action_data.m_Player != NULL && action_data.m_Player.IsPlacingLocal() && !IsDeploymentAction()) |
| action_data.m_Player.PlacingCancelLocal(); |
| } |
| |
| void OnStartClient(ActionData action_data) |
| {} |
| |
| void OnStartServer(ActionData action_data) |
| { |
| |
| } |
| |
| void OnEnd(ActionData action_data) |
| { |
|
|
| } |
| |
| void OnEndClient(ActionData action_data) |
| {} |
| |
| void OnEndServer(ActionData action_data) |
| { |
| } |
|
|
| |
| float GetSpecialtyWeight() |
| { |
| if(m_SpecialtyWeight == 0) |
| { |
| #ifdef DEVELOPER |
| |
| #endif |
| } |
|
|
| return m_SpecialtyWeight; |
| } |
| |
| int GetState( ActionData action_data ) |
| { |
| return action_data.m_State; |
| } |
| |
| float GetProgress( ActionData action_data ) |
| { |
| return -1; |
| } |
| |
| ActionInput GetInput() |
| { |
| return m_Input; |
| } |
| |
| void SetID(int actionId) |
| { |
| m_ActionID = actionId; |
| } |
| |
| int GetID() |
| { |
| return m_ActionID; |
| } |
| |
| string GetAdminLogMessage(ActionData action_data) |
| { |
| return ""; |
| } |
| }; |